Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 20:18:40 // Halloween2020/ForbiddenLore Player: blelm Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (430) 2150 Value Destroyed (20022) 20022 Prototype IDs (53) 1060 Alien Tech Used (5) 1000 Bonus (16496) 16496 TOTAL SCORE: 50028 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7755 Follower Combat Kills 862 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -21 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 100/100 System Corruption 62% Temperature Cool (30) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ F-cell Engine Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Damper Plating Improved Force Field Advanced Hacking Suite > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Quantum Reactor Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Zionite Biocell Zionite Biocell Matter Compressor Zionite Metafield Generator Experimental Targeting Computer Advanced Transmission Jammer Experimental Propulsion Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating System Shield Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Long-range Proton Cannon Compact HERF Cannon Neutron Cannon Enhanced Nova Cannon Railgun Improved KE Penetrator Improved KE Penetrator Heavy Shock Bomb Launcher Long-range Missile Launcher Phasing Sabre [Rating: 152] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Damper Plating Weapon Neutron Cannon Energy Gun Tesla Rifle Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . . . . . 2 . . . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Utility 9 | . . . 2 . . . 1 2 . . . . . 1 . . . . . . 1 . . . . 1 . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Parts Attached 731 | 4 12 11 11 2 3 5 70 47 6 6 6 37 2 39 10 16 3 11 2 9 78 10 5 9 17 108 96 39 57 Power 27 | . 1 1 . . . 1 2 3 . . . 2 . 2 . . . . . 1 1 . . 2 . 3 2 . 6 Engine 14 | . 1 1 . . . . 2 3 . . . 1 . 2 . . . . . 1 1 . . 1 . . 1 . . Core 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 1 . 6 Propulsion 85 | 2 . 4 4 . . . 18 2 . 1 1 3 . 6 4 . . . . 1 9 . . . 2 14 7 2 5 Treads 53 | 1 . . 3 . . . 17 2 . 1 1 3 . 3 4 . . . . 1 4 . . . 1 3 4 2 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 23 | 1 . 4 1 . . . 1 . . . . . . 3 . . . . . . 5 . . . 1 7 . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 324 | 1 3 2 3 2 3 1 20 28 4 2 5 21 1 19 4 10 . 7 1 5 37 5 3 6 10 46 46 18 11 Device 175 | . . 1 . . . . 4 11 3 1 5 8 . 8 . 5 . 3 1 5 23 5 3 4 9 35 32 6 3 Storage 35 | 1 3 1 . 2 3 . 8 4 . . . 3 . . . . . 2 . . 1 . . 1 . 2 2 1 1 Processor 12 | . . . . . . . . 1 . . . 2 . 2 . . . . . . 3 . . . . 2 1 . 1 Hackware 11 | . . . . . . . . 3 . . . . . 1 . 2 . . . . 3 . . . . 1 . 1 . Protection 91 | . . . 3 . . 1 8 9 1 1 . 8 1 8 4 3 . 2 . . 7 . . 1 1 6 11 10 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 295 | 1 8 4 4 . . 3 30 14 2 3 . 11 1 12 2 6 3 4 1 2 31 5 2 1 5 45 41 19 35 Energy Gun 27 | 1 1 . . . . . 4 . . . . 5 . 6 . 3 . . . . 2 1 . . . 4 . . . Energy Cannon 100 | . . . . . . . 18 . . . . . . . . . 1 2 1 1 15 4 2 1 2 23 9 7 14 Ballistic Gun 113 | . 5 3 2 . . 2 1 8 . 2 . 4 . 6 2 2 . . . . 9 . . . 2 15 22 9 19 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 1 2 . . Launcher 29 | . 2 1 2 . . 1 2 1 1 . . 2 . . . 1 1 1 . . . . . . . 1 8 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . 1 5 1 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . 1 . . . 1 1 . 1 2 . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . 1 . . . . 4 1 . . 2 10 . 1 . . . . . . 2 . . 4 . 2 2 1 4 Parts Lost 65 | . . 2 1 . . 3 5 2 . . . 2 . 2 . 1 . . . . 1 1 . . . 7 3 7 28 Power 7 | . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 Propulsion 13 | . . 1 1 . . . 2 . . . . . . 2 . . . . . . . . . . . 1 . 2 4 Utility 25 | . . . . . . 1 1 1 . . . 2 . . . . . . . . 1 . . . . 2 2 5 10 Weapon 20 | . . . . . . 1 2 . . . . . . . . 1 . . . . . 1 . . . 4 1 . 10 Highest Loss Streak 22 | . . 1 1 . . 3 2 1 . . . 2 . 1 . 1 . . . . 1 1 . . . 4 1 2 22 Average Slot Usage (%) 89 | . 100 99 100 100 100 90 99 99 100 99 100 96 99 98 84 81 80 80 73 80 82 87 88 88 83 79 82 84 75 Engine 6 | . 14 14 11 11 11 . 8 7 7 7 7 7 7 5 6 6 6 6 6 6 5 5 5 5 5 5 5 4 3 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 4 4 Treads 12 | . 14 14 11 11 11 11 20 23 23 22 23 23 23 24 4 6 6 6 6 6 4 5 5 5 5 5 9 9 8 Wheel 6 | . 14 13 11 11 11 11 6 . . . . . . 1 18 13 13 13 13 13 10 11 11 11 11 5 . . . Device 6 | . . . . . . . 8 6 6 6 7 8 6 5 . 5 6 5 6 6 7 5 5 4 5 6 9 8 5 Storage 22 | . 28 28 22 32 33 33 27 22 23 23 23 19 23 20 20 20 20 20 20 20 20 23 23 23 23 21 21 19 18 Processor 5 | . . . . . . . . 7 7 7 7 10 7 7 13 6 6 6 6 6 5 5 5 5 5 5 5 4 4 Hackware 4 | . . . . . . . . 14 15 15 15 8 7 10 . 4 . . . . . 5 5 5 1 4 5 7 8 Protection 4 | . . . 22 11 11 9 8 . . . . 1 7 6 6 3 6 6 6 6 5 5 5 5 5 4 4 5 3 Energy Gun 1 | . 17 . . . . . 1 . . . . 3 6 4 . 3 . . . . 1 . 5 5 1 1 . . . Energy Cannon 4 | . . . . . . . 15 . . . . . . . . . 1 6 . 6 7 5 11 11 4 4 2 3 3 Ballistic Gun 6 | . 10 25 21 22 22 15 . 8 4 6 7 9 7 8 12 8 2 . . . 2 4 . . 5 5 9 14 10 Naked Turns 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Heaviest Build 227 | 15 58 60 66 95 111 95 121 122 116 120 117 124 124 133 160 164 165 169 165 169 195 170 168 169 194 209 216 227 204 Greatest Support 155 | 16 16 16 20 20 20 16 69 78 78 78 73 71 63 94 42 32 32 32 32 32 93 24 24 24 70 100 155 155 140 Greatest Overweight (x) 14 | . 3 3 4 4 6 5 6 1 1 2 1 1 1 4 4 5 5 5 5 5 14 7 6 7 8 8 6 1 2 Average Overweight (x) 3 | . 2 2 3 3 4 5 3 1 1 1 1 . 1 1 3 3 4 4 4 5 6 6 6 6 7 6 1 1 . Largest Inventory Capacity 34 | 8 18 18 18 26 28 26 28 28 28 28 28 28 28 28 28 28 28 28 28 28 34 34 34 34 34 34 34 34 34 Average Capacity 29 | 6 16 17 18 24 26 26 26 26 28 28 28 24 28 28 28 28 28 28 28 28 31 34 34 34 34 34 34 34 32 Most Carried 34 | 6 15 18 18 20 22 22 28 28 28 28 28 28 28 28 28 28 28 28 28 28 34 34 34 34 34 34 34 34 34 Average Carried 28 | 4 8 15 17 18 20 21 25 25 28 26 27 24 27 26 27 27 27 27 28 27 30 33 34 34 33 32 33 32 30 Final Capacity 34 | 8 18 18 18 26 26 26 28 28 28 28 28 28 28 28 28 28 28 28 28 28 34 34 34 34 34 34 34 34 4 Final Carried 34 | 4 14 17 18 19 22 21 27 28 28 27 28 28 28 28 28 27 28 28 28 28 34 34 34 34 33 29 34 28 4 Class Distribution -------------------- 80% | Hauler-Mutant 6% | Mutant 5% | Hauler-Skirmisher 5% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Armory Hauler-Mutant | -3/Research Hauler-Tank | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Matter Collected 17208 | 240 75 467 344 15 30 90 769 1033 125 126 80 489 45 600 648 222 172 234 . 185 1490 250 17 113 478 2514 3230 1337 1790 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25927 | 98 165 481 535 . . 107 2606 623 109 1 . 240 . 593 1772 337 . 173 . 70 1745 233 . 377 603 3738 4785 2256 4280 Parts 1176 | 1 20 30 38 . . 6 130 41 5 3 . 26 . 34 33 23 . 1 . 5 74 11 . 6 34 154 200 125 176 Haulers Intercepted 9 | . . . 3 . . . 6 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 23 | . . . 2 . . . 5 . . . . . . 1 . . . . . . 7 . . . . 6 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . 5 . . . . . . . . 1 . 3 . 1 . 1 34 . . . . Prevented 20 | . . . . . . . . . . . . . . . . . . . . 5 . 10 . 5 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Combat Hostiles Destroyed 329 | . 8 15 11 . . 3 33 11 1 1 . 6 . 6 6 5 . 5 . 1 17 3 . . 10 38 65 30 54 Guns 165 | . 1 13 7 . . 1 1 7 1 1 . 5 . 6 6 2 . . . . 7 1 . . 3 14 32 22 35 Cannons 62 | . . . . . . . 20 . . . . . . . . . . 2 . . 9 1 . . 7 14 1 1 7 AOE 59 | . 7 2 4 . . 2 6 4 . . . 1 . . . 3 . 3 . . . . . . . 2 14 6 5 Classes Destroyed 24 | 1 7 2 1 . . 1 1 1 . 1 . 1 . . 1 . . . . . . 1 . . . 1 4 . 1 Worker 14 | . 2 . . . . . 2 1 . . . . . . . . . . . . 1 . . . . 1 . 6 1 Builder 20 | . 1 . . . . . 2 . . . . . . . . . . . . . 1 . . . . 7 . 3 6 Tunneler 5 | . 1 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 3 . . . 6 . . . . . . . . . . . . . . . . . . . . . . Recycler 31 | 1 . 1 1 . . . 7 3 . . . . . 2 . 1 . . . . 6 . . . . 6 . 1 2 Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Operator 6 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 1 . Watcher 20 | . 1 . . . . . 5 1 . . . . . 1 . 2 . . . . 2 . . . . 5 2 . 1 Swarmer 47 | . 6 5 6 . . . 9 5 . . . . . . . 3 . . . . 4 . . . 3 1 5 . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Grunt 103 | . 2 4 2 . . 2 13 . . . . . . 2 . . . 3 . . 2 2 . . 3 12 23 6 27 Brawler 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 5 Duelist 12 | . . . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . 1 5 . 2 Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Sentry 35 | . . 2 3 . . . 10 1 . . . . . 2 . 1 . 1 . . 3 . . . . 3 7 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 23 | . . . . . . . 1 . . . . . . . . . . . . 1 2 . . . 2 8 2 5 2 Programmer 64 | . . . . . . . . 3 1 . . . . 2 . 1 . . . . 6 . . . 2 12 15 12 10 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Compactor 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembled 7 | . . 4 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Best Kill Streak 19 | 1 6 4 5 . . 3 7 4 2 1 . 3 . 2 2 5 . 4 . 1 5 1 . . 4 8 7 12 19 Combat Bots Only 16 | . 4 3 3 . . 3 6 4 2 1 . 3 . 2 2 3 . 4 . 1 5 1 . . 4 5 6 7 16 Max Kills in Single Turn 4 | 1 4 2 2 . . 1 3 4 1 1 . 1 . 1 1 3 . 2 . 1 1 1 . . 2 3 2 4 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Exploded 4 | . 3 2 2 . . 1 3 4 . . . 1 . . . 3 . 2 . . . . . . . 2 2 2 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Damage Taken 28971 | . 184 609 463 . . 144 1346 919 47 148 . 1584 83 874 32 166 45 615 . 300 1474 569 . . 945 2592 2968 2499 10365 Core 2201 | . 23 105 54 . . 41 136 94 . 12 . 163 . 19 . 1 . 71 . 21 49 . . . 38 101 114 92 1067 Absorbed by Shields 3491 | . . . . . . . . . . . . . . . . . . . . . . . . . . 274 1623 1532 62 Reduced by Siege Mode 1842 | . . . . . . . . . . . . . . . . . . . . . 26 20 . . 33 173 210 377 1003 Core Remaining (%) 77 | 100 . 48 . . . 76 75 . . . . . 61 . . . . . . 86 . . . . 91 . 81 . . Volleys Fired 1384 | 3 24 36 39 . . 4 98 45 5 10 . 52 53 88 65 36 1 10 . 4 134 62 12 10 31 172 191 84 115 Largest 4 | 2 2 2 2 . . 1 2 2 2 2 . 2 1 2 2 2 1 2 . 2 3 3 3 2 3 3 3 4 4 Hottest 300 | 90 90 43 56 . . 33 126 50 50 50 . 73 73 98 73 98 43 144 . 144 224 215 215 146 129 236 110 195 300 Shots Fired 2646 | 6 41 68 75 . . 4 185 80 8 11 . 73 53 126 127 48 3 15 . 9 221 78 14 20 62 344 411 220 344 Gun 1701 | 6 34 65 72 . . 1 18 78 6 10 . 68 53 126 127 47 . . . . 77 11 1 10 31 161 279 170 250 Cannon 796 | . . . . . . . 161 . . . . . . . . . . 12 . 9 144 67 13 10 31 181 45 38 85 Launcher 149 | . 7 3 3 . . 3 6 2 2 1 . 5 . . . 1 3 3 . . . . . . . 2 87 12 9 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1518 | . 10 65 72 . . 1 . 78 6 10 . 42 . 75 124 17 . . . . 94 10 . . 47 168 279 170 250 Thermal 510 | 3 12 . . . . . . . . . . 26 53 51 3 30 . . . . 83 51 11 . 15 82 45 27 18 Explosive 53 | . 7 3 3 . . 3 6 2 2 1 . 3 . . . 1 3 3 . . . . . . . 2 . 10 4 Electromagnetic 565 | 3 12 . . . . . 179 . . . . 2 . . . . . 12 . 9 44 17 3 20 . 92 87 13 72 Robot Hit Streak 65 | 5 3 12 15 . . 1 22 15 3 5 . 6 . 27 10 7 . 7 . 3 22 11 . 22 20 20 65 34 50 Robot Miss Streak 7 | . 3 4 3 . . 1 3 4 1 5 . 7 . 3 6 4 1 3 . 1 2 2 . 1 5 5 3 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 2 1 1 1 Secondary Targets 23 | . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . 6 6 8 Max Gunslinging Chain 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 1 Shots Hit Robots 1589 | 5 21 44 50 . . 2 134 58 5 5 . 32 . 70 100 13 . 9 . 5 107 21 . 16 29 187 261 156 259 Core Hits 900 | 2 16 29 24 . . 6 76 30 2 3 . 27 . 26 43 12 . 9 . 2 45 6 . 5 19 100 163 97 158 Critical Hits 185 | . . . . . . . 1 . . . . . . 2 . . . . . . 33 6 . . 10 40 24 20 49 Critical Kills 80 | . . . . . . . . . . . . . . 2 . . . . . . 13 1 . . 7 18 9 8 22 Critical Parts Destroyed 98 | . . . . . . . 1 . . . . . . . . . . . . . 17 5 . . 3 20 15 12 25 Melee Attacks 112 | . . . . . . . 11 61 6 . . . . . . . 9 11 . 12 2 . . . . . . . . Impact 67 | . . . . . . . . 61 6 . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . . . . . . . 9 11 . 12 2 . . . . . . . . Sneak Attacks 6 | . . . . . . . . 3 1 . . . . . . . . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54823 | 78 918 799 1482 14 . 240 4347 1561 211 210 . 863 . 1330 2071 587 5 930 . 164 2379 487 . 372 454 6200 10967 6510 11644 Guns 27863 | 78 275 591 1021 . . 19 304 1049 102 93 . 434 . 1300 2071 310 . . . . 804 151 . 143 261 2630 5844 4304 6079 Cannons 11424 | . . . . . . . 2939 . . . . . . . . . . 228 . 131 1378 283 . 229 193 2981 224 364 2474 Explosions 14462 | . 643 207 439 . . 221 1033 283 . 117 . 429 . . . 277 5 702 . . . 53 . . . 498 4891 1715 2949 Melee 568 | . . . . . . . . 229 109 . . . . . . . . . . 33 197 . . . . . . . . Ramming 506 | . . 1 22 14 . . 71 . . . . . . 30 . . . . . . . . . . . 91 8 127 142 Kinetic 27270 | . 88 591 1021 . . 19 . 1049 102 93 . 434 . 1162 2071 140 . . . . 1026 97 . . 454 2696 5844 4304 6079 Thermal 4647 | 38 155 . . . . . 431 . . . . . . 138 . 170 . . . . 338 53 . . . 711 507 43 2063 Explosive 6504 | . 601 207 439 . . 221 602 283 . 117 . 426 . . . 248 5 702 . . . . . . . 498 . 1616 539 Electromagnetic 15328 | 40 74 . . . . . 3243 . . . . 3 . . . 29 . 228 . 131 818 337 . 372 . 2204 4608 420 2821 Impact 338 | . . . . . . . . 229 109 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 230 | . . . . . . . . . . . . . . . . . . . . 33 197 . . . . . . . . Highest Corruption 62 | . 2 2 . . . . 6 1 3 3 3 . . 1 5 5 5 5 5 5 1 1 1 1 1 1 8 10 62 Average Corruption 3 | . 2 2 . . . . 4 1 2 3 3 . . 1 4 5 5 5 5 5 1 1 1 1 1 1 4 4 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 512 | . 6 5 . . . . 44 7 18 17 4 . . . 25 17 35 34 3 44 5 6 8 2 4 9 87 20 112 Message Errors 114 | . 2 2 . . . . 12 3 8 5 . . . . 4 4 6 10 2 7 2 3 3 2 3 3 13 4 16 Matter Fused 91 | . . . . . . . 15 . 2 4 2 . . . 4 5 12 7 . 10 . . . . . . 17 1 12 Heat Flow Errors 51 | . . 1 . . . . 6 . 4 3 1 . . . 2 1 4 5 . 7 . . . . . . 9 . 8 Energy Discharges 44 | . 1 . . . . . 2 2 2 2 . . . . 4 2 1 2 . 9 2 1 1 . 1 1 9 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Data Loss (minor) 68 | . 2 1 . . . . 5 2 2 3 1 . . . 3 1 8 3 1 4 1 2 4 . . 2 6 5 12 Data Loss (major) 15 | . . . . . . . . . . . . . . . . . 1 4 . 4 . . . . . . 3 1 2 Misfires 11 | . . . . . . . 1 . . . . . . . 1 2 2 1 . 2 . . . . . . 1 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Targeting Errors 95 | . 1 . . . . . 3 . . . . . . . 4 2 1 2 . 1 . . . . . 3 24 5 49 Weapon Failures 14 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . 5 1 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1337 | . 18 . 49 . . 4 132 30 94 4 . . . . . . . 56 . . 122 . . 55 . 84 97 43 549 Projectiles 653 | . . . . . . . 53 . . . . . . . . . . . . . 61 . . 55 . 50 . . 434 Explosions 466 | . 18 . 49 . . 4 79 . . 4 . . . . . . . 56 . . . . . . . 34 97 27 98 Melee 218 | . . . . . . . . 30 94 . . . . . . . . . . . 61 . . . . . . 16 17 Knockbacks 21 | . . . 1 . . . . . 1 . . . . 1 . . . . . . 5 . . . 3 8 . 1 1 Impact 7 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . 1 1 Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . 5 . . . 3 6 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1130 | . 19 . 33 . . 30 63 . . 35 . . . . . 36 47 168 . . . . . . . 14 298 75 312 Shots 53 | . 1 . 1 . . 2 3 . . 1 . . . . . 1 1 3 . . . . . . . 1 28 2 9 Rammed 33 | . . 1 3 1 . . 6 . . . . . . 1 . . . . . . . . . . . 8 1 8 4 Targets Rammed 33 | . . 1 3 1 . . 6 . . . . . . 1 . . . . . . . . . . . 8 1 8 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 708 | 90 108 86 63 . . 14 324 40 240 235 151 288 123 176 269 239 268 276 . 263 280 214 186 . 450 708 297 56 382 Average Temperature 84 | 46 37 13 14 . . 8 97 17 91 70 87 102 52 40 60 42 91 100 . 87 61 86 89 . 120 116 77 13 67 Received Heat Transfer 4198 | . 24 225 108 . . 63 513 54 . . . 485 12 213 . 24 . 156 . 12 189 102 . . 81 257 413 213 1054 Effects 28 | . . . . . . . 1 . . . . . . . . . 1 1 . . 3 . . . 2 17 2 . 1 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Energy Bleed 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 3 1 . 1 Interference 13 | . . . . . . . 1 . . . . . . . . . . 1 . . 3 . . . . 7 1 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations 75 | . . . . . . . . . . . . . . . . 1 . 1 . 1 7 2 . . 2 17 21 9 14 Total Turns 1534 | . . . . . . . . . . . . . . . . 3 . 8 . 5 150 26 . . 40 443 382 187 290 Longest Duration 79 | . . . . . . . . . . . . . . . . 3 . 8 . 5 48 13 . . 20 79 40 56 46 Robots Corrupted 46 | . 1 . . . . . 6 . . . . . . . . . . . . 1 1 1 . 1 . 9 18 1 7 Combat Hostiles 44 | . . . . . . . 6 . . . . . . . . . . . . 1 1 1 . 1 . 8 18 1 7 Parts Fried 125 | . 3 . . . . . 21 . . . . . . . . . . 2 . 1 7 1 . . . 23 48 2 17 Impact Corruptions 8 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . 3 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Heat Transferred 3791 | 111 333 . . . . . 600 . . . . . . 148 . 185 . . . . 225 50 . . . 475 447 25 1192 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Parts Stolen 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . 1 . . . . . 7 . . . . . . . . . . . . . . 1 . . . . 5 . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Peak Influence 2153 | 5 219 375 237 74 . 56 600 606 . . . . . 126 19 140 . . . . 314 . . . . 825 1963 1666 2153 Initial 1016 | . 3 85 19 74 . . 21 252 . . . . . . 1 . . . . . 23 . . . . . 403 1016 936 Average 405 | 2 95 204 111 28 . 52 357 210 . . . . . 41 3 34 . . . . 172 . . . . 287 819 1233 1281 Maximum Alert Level 5 | . 1 1 1 . . . 2 2 . . . . . . . . . . . . 1 . . . . 3 5 5 5 Low Security (%) 45 | 100 85 32 87 100 . 100 28 59 . . . . . 100 100 100 . . . . 49 . . . . 56 . . . Level 1 16 | . 14 67 12 . . . 18 18 . . . . . . . . . . . . 50 . . . . 3 11 . . Level 2 20 | . . . . . . . 53 21 . . . . . . . . . . . . . . . . . 35 47 . . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 15 45 36 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 46 44 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 7 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 1 . . . . . 3 7 . . . . . 4 . 3 . . . . 9 . . . . 20 20 11 17 Investigation 11 | . . . . . . . . 2 . . . . . 1 . . . . . . 4 . . . . 2 1 1 . Extermination 27 | . . . . . . . . 3 . . . . . 2 . 1 . . . . 2 . . . . 6 7 4 2 Reinforcement 22 | . 1 . . . . . 3 2 . . . . . 1 . 2 . . . . 3 . . . . 2 2 3 3 Assault 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 10 3 12 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . 1 . 3 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Distress Signals 16 | . . . 1 . . . 2 1 . . . . . . . . . . . . 2 . . . . 6 . 3 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Times Spotted 541 | . 15 22 16 . . 4 55 16 1 3 . 7 1 9 6 8 . 5 . 3 22 6 . . 12 66 107 37 120 Peak Tracking Total 25 | . 4 8 4 . . 3 6 4 1 3 . 3 1 3 3 3 . 4 . 2 5 4 . . 4 14 11 6 25 Tactical Retreats 45 | . . 3 . . . . 5 . . . . 1 . 2 . . . . . . 1 2 . . 4 5 12 1 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Traps Triggered 15 | . 1 . . . . . 3 2 . . . . . 2 . . . . . . 3 . . . . 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Machines Disabled 43 | . . 1 . . . . 7 1 . . . 1 . . . 2 . . . . . . . 2 . 3 13 2 11 Max in Single Turn 2 | . . 1 . . . . 1 1 . . . 1 . . . 1 . . . . . . . 1 . 1 1 1 2 Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Machines Accessed 90 | . 5 1 2 1 1 . 11 13 . . . . . 3 . 4 . 1 4 . 12 2 1 9 . 6 7 5 2 Terminals 47 | . 5 . 1 1 . . 7 10 . . . . . 2 . 4 . 1 . . 5 . . . . 3 4 3 1 Fabricators 8 | . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . 1 2 1 . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . Recycling Units 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 6 | . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . Total Hacks 283 | . 16 1 4 2 1 . 27 40 . . . . . 14 . 18 . 2 24 . 32 2 1 48 . 17 19 13 2 Successful 174 | . 8 1 2 1 1 . 13 16 . . . . . 8 . 9 . 2 24 . 14 2 1 48 . 8 11 4 1 Failed 109 | . 8 . 2 1 . . 14 24 . . . . . 6 . 9 . . . . 18 . . . . 9 8 9 1 Catastrophic 11 | . 1 . . . . . 1 2 . . . . . 1 . 1 . . . . 2 . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . 11 . 2 2 . . 17 22 . . 4 . . 7 . 5 . . . . 3 . . . . 2 9 1 . Terminals 145 | . 16 . 2 2 . . 21 32 . . . . . 10 . 18 . 2 . . 15 . . . . 8 13 5 1 Fabricators 23 | . . . . . . . . 2 . . . . . . . . . . . . 8 . . . . 3 5 5 . Repair Stations 7 | . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . 3 . . . Recycling Units 8 | . . . . . . . 1 6 . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 15 | . . . 2 . . . 2 . . . . . . 4 . . . . . . 3 . . . . . . 3 1 Garrison Access 8 | . . . . . . . 1 . . . . . . . . . . . . . 4 . . . . 3 . . . Terminal Hacks 124 | . 7 1 . 1 1 . 4 9 . . . . . 4 . 8 . 2 24 . 3 2 1 48 . 1 5 2 1 Record 50 | . . . . . 1 . . . . . . . . . . . . 2 11 . . . . 36 . . . . . Part Schematic 17 | . 2 . . 1 . . . 1 . . . . . . . . . . 7 . 1 . . 4 . 1 . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Robot Analysis 8 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 11 | . 2 . . . . . . . . . . . . 1 . 1 . . 3 . . . . 4 . . . . . Open Door 5 | . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . . . . 1 Branch Access Points 3 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . Fabricator Index 4 | . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . Locate Traps 5 | . 1 . . . . . . 1 . . . . . . . . . . . . 2 . . . . . 1 . . Transport Status 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . . . . . 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 5 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 3 . . Fabricator Hacks 12 | . . . . . . . . 2 . . . . . . . . . . . . 4 . . . . 2 3 1 . Load Schematic 7 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 2 1 . Build 5 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 1 . . Repair Station Hacks 6 | . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . 2 . . . Scan Component 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . Repair 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 1 . . . 2 . . . . . . 3 . . . . . . 2 . . . . . . 1 . Insert Component 6 | . . . 1 . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . 1 . Analyze 3 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . Seal Access 4 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . Unauthorized Hacks 16 | . 1 . 1 . . . 3 3 . . . . . 1 . 1 . . . . 1 . . . . 2 3 . . Terminals 14 | . 1 . 1 . . . 3 3 . . . . . 1 . 1 . . . . 1 . . . . 1 2 . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . . . . . . . 2 2 . . . . . 1 . 1 . . . . 1 . . . . 1 2 . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 5 . 2 1 . . 8 10 . . . . . 3 . 4 . . . . 11 . . . . 4 7 5 2 Full Trace Events 8 | . 1 . . . . . . 1 . . . . . 1 . . . . . . 3 . . . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 2 . . 1 . . 1 1 . . . . . 1 . . . . 7 . 1 . . 4 . 1 . . . Parts Built 8 | . . . . . . . . 2 . . . . . . . . . . . . 3 . . . . 2 1 . . Matter 988 | . . . . . . . . 168 . . . . . . . . . . . . 519 . . . . 175 126 . . Time 419 | . . . . . . . . 84 . . . . . . . . . . . . 134 . . . . 117 84 . . Total Part Build Rating 45 | . . . . . . . . 8 . . . . . . . . . . . . 19 . . . . 14 4 . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Time 182 | . . . . . . . 80 . . . . . . . . . . . . . 28 . . . . 74 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . 1 . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Total Allies 24 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . 13 . 8 Largest Group 8 | . . . . 2 2 . . . . . . . . . . . . . . 1 1 . . . . . 7 . 8 Highest-Rated Group 261 | . . . . 39 39 . . . . . . . . . . . . . . 94 94 . . . . . 261 . 112 Highest-Rated Ally 94 | . . . . 31 31 . . . . . . . . . . . . . . 94 94 . . . . . 56 . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 146 | . . . . . . . . . . . . . . . . . . . . 16 6 . . . . . 72 . 52 Total Damage 4529 | . . . . . . . . . . . . . . . . . . . . 655 186 . . . . . 2522 . 1166 Kills 19 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 13 . 4 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Robot Analysis Total 8 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 19 | . . . . 3 . . . . 1 2 2 . 1 . . . 2 1 . 2 . 1 3 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Turns Passed 41926 | 27 675 882 614 1049 465 74 3233 2563 964 868 1638 2134 1407 1401 681 510 1430 1395 132 1787 3413 2307 1413 362 1432 3006 3219 1186 1659 Spaces Moved 19537 | 13 454 540 273 455 220 40 1521 1190 499 480 906 1025 535 633 335 278 918 874 92 703 1562 889 912 205 769 1094 1121 437 564 Core 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Treads 9101 | . . . 62 455 106 . 913 1190 499 480 906 1025 535 532 . . . . . . 195 . . . 7 135 1095 437 529 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 10401 | 13 454 540 211 . 114 40 608 . . . . . . 101 335 278 918 874 92 703 1367 889 912 205 762 959 26 . . Hover 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 100 100 120 140 220 150 150 130 175 175 175 175 163 186 113 113 130 140 130 140 150 150 150 150 150 150 160 160 177 28 Average Speed 167 | 100 124 129 158 227 196 150 176 175 175 175 179 184 186 173 125 138 147 149 140 150 166 157 150 151 163 176 176 180 185 Slowest Speed 260 | 100 130 130 220 240 260 150 260 175 175 192 183 186 186 185 140 150 150 150 150 150 240 160 150 160 240 240 220 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 2 79 95 33 97 54 11 96 34 67 65 86 70 54 15 76 10 95 82 69 69 37 77 83 62 74 20 63 20 30 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 9 | . . . . . 1 . . . . . 2 . . . . . 1 . 1 . . 1 . 3 . . . . . Known Exits Taken 20 | . . . . . . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 34 | . . 1 . 2 . . . . 1 3 3 . 2 . . . 2 7 . 2 . 3 4 . 4 . . . . Spaces Dug 393 | . . . 9 . . . 22 48 5 8 . 20 22 32 1 14 32 7 . 10 49 19 5 . 8 35 21 15 11 Terrain Destroyed 1112 | . 41 16 29 . . 28 85 55 31 8 . 44 52 47 3 33 62 55 . 10 73 52 11 . 18 110 61 90 98 Melee 87 | . . . . . . . 10 48 5 . . . . . . . 7 7 . 10 . . . . . . . . . Projectile 503 | . . . 2 . . . . . . . . 18 52 47 3 23 . . . . 73 51 11 . 18 82 39 25 59 AOE 522 | . 41 16 27 . . 28 75 7 26 8 . 26 . . . 10 55 48 . . . 1 . . . 28 22 65 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Total 26260 | 21 521 650 379 468 253 49 1878 1495 570 499 921 1214 895 823 510 365 970 919 94 1402 2157 1709 941 236 882 1834 2005 663 937 Wait 3657 | . 14 46 38 9 27 . 68 109 53 1 . 32 300 37 78 17 39 9 . 672 313 738 10 . 59 376 449 67 96 Move 19509 | 12 453 539 272 454 219 39 1520 1189 498 479 905 1024 534 633 334 277 917 873 91 702 1561 888 911 204 768 1093 1120 436 564 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 302 | . 11 10 8 1 3 1 41 19 . 2 4 32 3 11 6 9 1 1 . 1 29 6 1 4 2 26 43 13 14 Fast Attach 141 | 1 2 3 . . . 1 15 5 2 . 3 18 . 3 3 1 . 3 1 1 18 . 1 5 1 24 16 5 9 Attach 179 | 2 . 3 3 . . 2 11 9 . 2 1 6 1 10 4 10 . . . 1 11 1 . . 3 20 22 16 41 Detach 72 | . 1 1 . . . . 6 1 . . . 5 . 6 5 3 . . . . 4 . . . 2 10 5 4 19 Swap 418 | 1 10 5 8 2 3 2 44 34 4 4 2 13 1 26 3 5 3 8 1 7 49 9 4 5 13 64 58 18 12 Drop 359 | 2 6 5 8 1 1 . 58 23 2 1 6 32 3 8 12 7 . 4 1 2 36 5 2 8 3 41 53 12 17 Fire 1384 | 3 24 36 39 . . 4 98 45 5 10 . 52 53 88 65 36 1 10 . 4 134 62 12 10 31 172 191 84 115 Melee 112 | . . . . . . . 11 61 6 . . . . . . . 9 11 . 12 2 . . . . . . . . Ram 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 30 | . . . 2 1 . . 6 . . . . . . 1 . . . . . . . . . . . 7 1 8 4 Escape Stasis 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Rewire 48 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 47 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Ext / *Arm) -4/Armory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 10) 564 | -10/Materials | Discovered new exit (range 10) 676 | -10/Materials | Discovered new exit (range 16) 703 | -10/Materials | Entered Mines 832 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1054 | -10/Mines | Discovered new exit (range 14) 1086 | -10/Mines | Core integrity fell below 50% 1175 | -10/Mines | Assembled infested the area 1180 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1359 | -10/Mines | Discovered new exit (range 14) 1414 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1502 | -10/Mines | Found the Drone Emporium 1524 | -10/Mines | Found Prototype Device 1524 | -10/Mines | Identified Thief Drone Bay 1585 | -10/Mines | Entered Materials 1585 | -9/Materials | Evolved 2 slots: Utility x2 2155 | -9/Materials | Discovered new exit (range 15) 2199 | -9/Materials | Entered Mines 2226 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2232 | -9/Mines | Found Prototype Device 2376 | -9/Mines | Learned 2 Materials zone layouts 2422 | -9/Mines | Discovered new exit (range 12) 2440 | -9/Mines | Learned Materials stockpile data 2536 | -9/Mines | Build established: Hauler-Mutant 2688 | -9/Mines | Found a hidden stash of uninstalled traps 2800 | -9/Mines | Discovered new exit (range 9) 2872 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2874 | -9/Mines | Discovered new exit (range 5) 3248 | -9/Mines | Entered Exiles 3248 | -9/Exiles | Accompanied by 2 allies 3278 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3287 | -9/Exiles | Discovered new exit (range 15) 3313 | -9/Exiles | Met 8R-AWN 3347 | -9/Exiles | Met EX-HEX 3504 | -9/Exiles | Met EX-DEC 3594 | -9/Exiles | Learned location of Zion (-7) 3670 | -9/Exiles | Discovered new exit (range 12) 3713 | -9/Exiles | Entered Mines 3750 | -8/Mines | Lost 3 parts (1p1u1w) 3766 | -8/Mines | Discovered new exit (range 11) 3787 | -8/Mines | Entered Materials 3787 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3788 | -8/Materials | Identified exit to Factory 4125 | -8/Materials | Identified Exp. Sensor Array 4301 | -8/Materials | Discovered exit to Factory (range 11) 5205 | -8/Materials | Repaired Exp. Sensor Array? 7020 | -8/Materials | Entered Factory 7020 | -7/Factory | Evolved 2 slots: Utility x2 7352 | -7/Factory | Build established: Hacker-Mutant 7769 | -7/Factory | Discovered new exit (range 8) 7784 | -7/Factory | Build established: Hauler-Mutant 7789 | -7/Factory | Identified exit to Factory 8569 | -7/Factory | Identified exit to Lower Caves 8906 | -7/Factory | Discovered exit to Factory (range 14) 9023 | -7/Factory | Local fabrication network quarantined 9103 | -7/Factory | Fabricated Flak Gun? 9582 | -7/Factory | Discovered exit to Factory (range 16) 9583 | -7/Factory | Entered Lower Caves 10514 | -7/Lower Caves | Discovered new exit (range 10) 10528 | -7/Lower Caves | Identified exit to Lower Caves 10547 | -7/Lower Caves | Entered another Lower Caves area 10576 | -7/Lower Caves | Discovered exit to Factory (range 13) 10604 | -7/Lower Caves | Enh. Autogun stolen by Master Thief 10607 | -7/Lower Caves | Med. Treads stolen by Master Thief 10971 | -7/Lower Caves | Learned 4 Factory zone layouts 11359 | -7/Lower Caves | Discovered new exit (range 13) 11411 | -7/Lower Caves | Identified exit to Zion 11415 | -7/Lower Caves | Entered Zion 11529 | -7/Zion | Discovered new exit (range 16) 11554 | -7/Zion | Identified exit to Proximity Caves 11711 | -7/Zion | System corruption cleaned by Quarantine Array 11884 | -7/Zion | Received a visual enhancement algorithm 11935 | -7/Zion | Found CR-A16's Pointy Stick 12011 | -7/Zion | Given the Hacking Drone Bay 12033 | -7/Zion | Found Prototype Device 12033 | -7/Zion | Identified Hacking Drone Bay 12113 | -7/Zion | Learned Factory stockpile data 12163 | -7/Zion | Found Prototype Device 12169 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12398 | -7/Zion | Learned location of Quarantine (-3) 12747 | -7/Zion | Learned location of Armory (-4) 12766 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13017 | -7/Zion | Opened final containment barrier to the Deep Caves 13048 | -7/Zion | Discovered new exit (range 3) 13048 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13051 | -7/Zion | Identified exit to Deep Caves 13053 | -7/Zion | Entered Deep Caves 13695 | -7/Deep Caves | Attacked by Z-Imprinter 13736 | -7/Deep Caves | Build established: Mutant 13742 | -7/Deep Caves | Destroyed Z-Imprinter 13758 | -7/Deep Caves | Found Prototype Device 13782 | -7/Deep Caves | Identified Zio. Metafield Generator 13967 | -7/Deep Caves | Found Prototype Protection 13967 | -7/Deep Caves | Identified Zio. Weapon Casing 14153 | -7/Deep Caves | Build established: Hauler-Mutant 14225 | -7/Deep Caves | Z-Facility disabled 14378 | -7/Deep Caves | Found Prototype Protection 14378 | -7/Deep Caves | Identified Zio. Heavy Carapace 14455 | -7/Deep Caves | Found Zio. Heavy Carapace 14659 | -7/Deep Caves | Found Zio. Weapon Casing 15175 | -7/Deep Caves | Discovered new exit (range 7) 15184 | -7/Deep Caves | Identified exit to Proximity Caves 15187 | -7/Deep Caves | Entered Proximity Caves 15583 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15648 | -6/Proximity Caves | Learned Factory security intel 16415 | -6/Proximity Caves | Spotted B-75 Beast 16573 | -6/Proximity Caves | Discovered exit to Factory (range 12) 16594 | -6/Proximity Caves | Entered Factory 16594 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17028 | -6/Factory | Discovered new exit (range 6) 17064 | -6/Factory | Identified exit to Factory 17403 | -6/Factory | Discovered new exit (range 15) 17462 | -6/Factory | Identified exit to Lower Caves 17995 | -6/Factory | Sucked down chute 17995 | -6/Factory | Entered Waste 18010 | -6/Waste | EMP discharged 18073 | -6/Waste | Destroyed C-40 Crusher 18086 | -6/Waste | Found Damper Plating 18092 | -6/Waste | Found Damper Plating 18102 | -6/Waste | Spotted C-40 Crusher 18110 | -6/Waste | EMP discharged 18138 | -6/Waste | Spotted C-40 Crusher 18210 | -6/Waste | EMP discharged 18230 | -6/Waste | Destroyed C-40 Crusher 18254 | -6/Waste | Destroyed C-40 Crusher 18267 | -6/Waste | Found Damper Plating 18310 | -6/Waste | EMP discharged 18322 | -6/Waste | Spotted C-40 Crusher 18330 | -6/Waste | Spotted C-40 Crusher 18338 | -6/Waste | Spotted C-40 Crusher 18347 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18410 | -6/Waste | EMP discharged 18455 | -6/Waste | Destroyed C-40 Crusher 18510 | -6/Waste | EMP discharged 18539 | -6/Waste | Destroyed C-40 Crusher 18541 | -6/Waste | Destroyed C-40 Crusher 18562 | -6/Waste | Found Damper Plating 18569 | -6/Waste | Found Damper Plating 18610 | -6/Waste | EMP discharged 18653 | -6/Waste | Discovered new exit (range 13) 18675 | -6/Waste | Identified exit to Factory 18676 | -6/Waste | Entered Factory 19186 | -6/Factory | Entered Lower Caves 20051 | -6/Lower Caves | Learned Factory garrison access intel 20297 | -6/Lower Caves | Discovered new exit (range 5) 20615 | -6/Lower Caves | Identified exit to Lower Caves 20616 | -6/Lower Caves | Entered another Lower Caves area 20785 | -6/Lower Caves | Discovered exit to Factory (range 13) 21016 | -6/Lower Caves | Learned Factory terminal intel 21328 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21834 | -6/Lower Caves | Discovered new exit (range 12) 21852 | -6/Lower Caves | Identified exit to Data Miner 22011 | -6/Lower Caves | Entered Data Miner 22012 | -6/Data Miner | Discovered new exit (range 6) 22039 | -6/Data Miner | Met Data Miner 22062 | -6/Data Miner | Learned location of Section 7 (-3) 22062 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22088 | -6/Data Miner | Received God Mode back door access code from Data Miner 22140 | -6/Data Miner | Identified exit to Proximity Caves 22143 | -6/Data Miner | Entered Proximity Caves 22524 | -5/Proximity Caves | Learned Factory emergency access door positions 23454 | -5/Proximity Caves | Escorted by Enhanced Grunt 23707 | -5/Proximity Caves | Spotted B-75 Beast 23743 | -5/Proximity Caves | Allies destroyed B-75 Beast 23812 | -5/Proximity Caves | Discovered exit to Factory (range 7) 23882 | -5/Proximity Caves | Learned 4 Factory zone layouts 23930 | -5/Proximity Caves | Entered Factory 23930 | -5/Factory | Accompanied by 1 ally 23930 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 23931 | -5/Factory | Identified exit to Upper Caves 23934 | -5/Factory | Loaded intel: 20 terminal locations 23935 | -5/Factory | Loaded intel: 4 garrison access locations 24230 | -5/Factory | Fabricated Exp. Targeting Computer? 25125 | -5/Factory | Discovered exit to Upper Caves (range 14) 25460 | -5/Factory | Found Prototype Processor 25460 | -5/Factory | Identified Exp. Signal Interpreter 25931 | -5/Factory | Repaired Hvy. Treads 26340 | -5/Factory | Discovered new exit (range 5) 26347 | -5/Factory | Identified exit to Factory 27090 | -5/Factory | Incoming investigation squad redirected 27141 | -5/Factory | Incoming investigation squad redirected 27180 | -5/Factory | Fabricated Hvy. Siege Treads (x2) 27343 | -5/Factory | Entered Upper Caves 28460 | -5/Upper Caves | Encountered a Warlord checkpoint 28768 | -5/Upper Caves | Spotted B-75 Beast 29339 | -5/Upper Caves | Destroyed B-75 Beast 29536 | -5/Upper Caves | Discovered new exit (range 9) 29538 | -5/Upper Caves | Learned location of Warlord (-4) 29649 | -5/Upper Caves | Identified exit to Upper Caves 29650 | -5/Upper Caves | Entered another Upper Caves area 29678 | -5/Upper Caves | Identified exit to Zhirov 29800 | -5/Upper Caves | Discovered exit to Factory (range 8) 30143 | -5/Upper Caves | Learned Factory non-interactive machine intel 30308 | -5/Upper Caves | Build established: Hauler-Skirmisher 30659 | -5/Upper Caves | Build established: Hauler-Mutant 30801 | -5/Upper Caves | Learned Factory interactive machine intel 31063 | -5/Upper Caves | Entered Zhirov 31063 | -5/Zhirov | Discovered new exit (range 3) 31090 | -5/Zhirov | Met Zhirov 31120 | -5/Zhirov | Learned location of Testing (-2) 31120 | -5/Zhirov | Learned location of Command (-1) 31152 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 31186 | -5/Zhirov | Found Alien Artifact 31186 | -5/Zhirov | Identified Integrated Reactor 31186 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 31359 | -5/Zhirov | Found Alien Artifact 31420 | -5/Zhirov | Identified exit to Proximity Caves 31425 | -5/Zhirov | Entered Proximity Caves 32857 | -4/Proximity Caves | Entered Factory 32857 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 32858 | -4/Factory | Identified exit to Extension 32859 | -4/Factory | Loaded intel: 185 non-interactive machine locations 32860 | -4/Factory | Loaded intel: 46 interactive machine locations 33489 | -4/Factory | Fabricated Hvy. Siege Treads? 34269 | -4/Factory | Garrison activated, responded to threat 34601 | -4/Factory | Garrison activated, responded to threat 35357 | -4/Factory | First assault squad dispatched 35373 | -4/Factory | Incoming assault squad redirected 35583 | -4/Factory | Found Prototype Processor 35583 | -4/Factory | Identified Exp. Melee Analysis Suite 35605 | -4/Factory | Discovered new exit (range 6) 35619 | -4/Factory | Identified exit to Research 35808 | -4/Factory | Lost 4 parts (1n1u2w) 35846 | -4/Factory | Discovered new exit (range 9) 35862 | -4/Factory | Identified exit to Armory 35863 | -4/Factory | Entered Armory 36113 | -4/Armory | First assault squad dispatched 36232 | -4/Armory | Incoming assault squad redirected 36793 | -4/Armory | Incoming investigation squad redirected 36853 | -4/Armory | Fabricated Hrd. Heavy Armor Plating? 37173 | -4/Armory | Incoming assault squad redirected 38045 | -4/Armory | Discovered exit to Research (range 11) 38128 | -4/Armory | Incoming assault squad redirected 38449 | -4/Armory | Incoming assault squad redirected 39082 | -4/Armory | Entered Research 39082 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 39349 | -3/Research | Found Prototype Device 39349 | -3/Research | Identified Exp. Thermal Shield 39370 | -3/Research | First assault squad dispatched 39685 | -3/Research | Spotted B-86 Titan 39905 | -3/Research | Incoming assault squad redirected 40002 | -3/Research | Destroyed 7 combat bots 40044 | -3/Research | Identified exit to Quarantine 40067 | -3/Research | Spotted B-86 Titan 40085 | -3/Research | Destroyed B-86 Titan 40105 | -3/Research | Found Hvy. Reflective Plating 40140 | -3/Research | Incoming assault squad redirected 40179 | -3/Research | System corruption reached 10% 40268 | -3/Research | Entered Quarantine 40362 | -3/Quarantine | Found Alien Artifact 40377 | -3/Quarantine | Found Alien Artifact 40393 | -3/Quarantine | Found Alien Artifact 40738 | -3/Quarantine | Identified Transdimensional Reconstructor 40738 | -3/Quarantine | Warped through subspace 40739 | -3/Quarantine | Identified Terrabomb (x3) 40739 | -3/Quarantine | Used Terrabomb 40740 | -3/Quarantine | Used Terrabomb 40768 | -3/Quarantine | First assault squad dispatched 40786 | -3/Quarantine | Incoming assault squad redirected 40963 | -3/Quarantine | Destroyed 16 combat bots 41065 | -3/Quarantine | Found Alien Energy Cannon 41065 | -3/Quarantine | Identified Core Cannon 41105 | -3/Quarantine | Found Alien Artifact 41105 | -3/Quarantine | Identified Core Reset Matrix 41105 | -3/Quarantine | Used Core Reset Matrix 41109 | -3/Quarantine | Detected hypermatrix surge 41109 | -3/Quarantine | Sensed 3 artifacts in vicinity 41486 | -3/Quarantine | Destroyed 9 combat bots 41540 | -3/Quarantine | Incoming assault squad redirected 41588 | -3/Quarantine | Met incapacitated Sigix Warrior 41588 | -3/Quarantine | Lockdown squad dispatched 41613 | -3/Quarantine | High security lockdown imminent 41668 | -3/Quarantine | Destroyed 8 combat bots 41693 | -3/Quarantine | High security lockdown engaged 41729 | -3/Quarantine | Spotted Lightning 41733 | -3/Quarantine | Destroyed Lightning 41735 | -3/Quarantine | Spotted Lightning 41736 | -3/Quarantine | Spotted Lightning 41760 | -3/Quarantine | Destroyed Lightning 41767 | -3/Quarantine | Destroyed Lightning 41810 | -3/Quarantine | System corruption reached 30% 41815 | -3/Quarantine | Spotted Executioner 41821 | -3/Quarantine | Spotted Striker 41839 | -3/Quarantine | Destroyed Striker 41853 | -3/Quarantine | Used Terrabomb 41854 | -3/Quarantine | Core integrity fell below 50% 41860 | -3/Quarantine | Destroyed 8 combat bots 41865 | -3/Quarantine | Emitted hypermatrix ping 41870 | -3/Quarantine | Assembled emerged from beneath the floor 41873 | -3/Quarantine | Spotted Investigator 41873 | -3/Quarantine | Spotted Striker 41876 | -3/Quarantine | Scanned by Researcher 41909 | -3/Quarantine | Lost 22 parts (2p3n8u9w) 41912 | -3/Quarantine | Core integrity fell below 20% 41927 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 41911_ Penetrated by Slug. 41911_ Slug penetrates Wall. 41911_ Penetrated by Slug. 41913_ Held in stasis. 41913_ Investigator is analyzing... 41916_ Held in stasis. 41916_ Investigator is analyzing... 41918_ Slug penetrates Wall. 41918_ Penetrated by Slug. 41919_ Held in stasis. 41919_ Investigator is analyzing... 41921_ Slug penetrates Wall. 41922_ System corrupted: Heat flow error (+272). 41922_ Held in stasis. 41922_ Investigator is analyzing... 41924_ Slug penetrates Wall. 41925_ Held in stasis. 41927_ Slug penetrates Wall. [Achievement: 40k Club] [Achievement: 50k Club] Map ----- +----------------------------------------------------+ | ?????????????????????###+#####+# ""#???????????? | | ???????????????????????# + """#???????????? | | ???????????????????????# ##### # """#???????????? | | ?????????????????????????????# #######???????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ???????????????*?????????????# #?????????????????? | | ????????????? ???????% ???##+######????????????? | | ?????????? ? ????? ??# #????????????? | | ???????? # ???? % ??# #????????????? | | ??? ?? ????# #??# #????????????? | | #+# ????# #??# #????????????? | | ? ######%"#??# #????????????? | | " """ ##% #??# "" #????????????? | | """"" ""## #??# "" #????????????? | | """"" "" # %#??# "" "" #????????????? | | "" " #% #??# #????????????? | | "" """"" / ]!! T # #??# #????????????? | | R """"" ]!! 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"" # [ # ##??????????????? | | !=[ "" ??# # ##???????????????? | | !=""" ??# # #?????????????????? | | " " "" ???#########??????????????????? | | " " "" ??????????????????????????????? | | " " ""### ???????????????????????????????? | | """#???# ???????????????????????????????? | | " """"#????######????????????????????????????????? | | " """"#??????????????????????????????????????????? | | # ####???????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 100 Energy Generation 51 Energy Capacity 1750 Matter Stores 309 Matter Capacity 500 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 EM Shielding 3 Armor Coverage 2400 Resistance: TH 30 Resistance: EM 90 Propulsion Shielding 90 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Flak Gun | x2 | -7/Factory Exp. Targeting Computer | x1 | -5/Factory Hvy. Siege Treads | x2 | -5/Factory Hvy. Siege Treads | x2 | -4/Factory Hrd. Heavy Armor Plating | x1 | -4/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Core Cannon Core Reset Matrix Achievements -------------- 40k Club 50k Club Alien Roots Can't Touch This False Reunion Hard Hitter Hunted Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ComponentFluxThruster Manual? 0 Play Time 06:57:00 Cumulative 149.4 hours Start 2020.11.15 @ 18:40:18 End 2020.11.16 @ 20:18:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7def8c3e-a4a2-4ece-ac38-a022d65bcc90