Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 17:13:59

Player: Nilson

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (262)      262
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2312

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     215/300
Energy                     100/100
System Corruption          0%
Temperature                Hot (280)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Mace
                Mace
>               --- INVENTORY (20) ---
                Particle Cannon
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
                Dynamic Insulation System
>               --- WEAPON -----------
                Particle Cannon
                Particle Cannon
>               --- INVENTORY --------
                Mining Laser
                Mace
                Mace
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             22   | 5   4   .   1   8   4   
  Power                    4    | 1   .   .   .   2   1   
    Engine                 4    | 1   .   .   .   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   2   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | .   2   .   1   1   1   
    Device                 2    | .   1   .   .   .   1   
    Storage                2    | .   1   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   2   .   .   3   2   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          4    | .   2   .   .   2   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   1   .   5   7   
  Power                    4    | .   .   .   .   2   2   
  Propulsion               4    | .   .   .   .   2   2   
  Utility                  4    | .   .   1   .   1   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      7    | .   .   1   .   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   78  89  91  75  69  
  Engine                   12   | .   14  14  14  11  14  
  Leg                      5    | .   .   .   .   6   14  
  Wheel                    8    | .   28  28  28  .   .   
  Device                   1    | .   5   3   .   .   5   
  Storage                  19   | .   3   14  20  24  9   
  Processor                2    | .   .   .   .   3   9   
  Energy Cannon            26   | .   20  28  28  27  14  
Peak Build Rating          16   | 5   9   9   11  12  16  
  Average Rating           9    | 3   7   8   10  8   12  
  On Entrance              7    | .   5   9   8   11  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 6   52  52  55  57  60  
  Greatest Support         23   | 20  20  20  20  23  23  
  Greatest Overweight (x)  18   | .   2   2   2   18  15  
  Average Overweight (x)   3    | .   .   2   2   8   2   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  
  Average Capacity         18   | 5   8   20  20  20  20  
  Most Carried             11   | 2   5   6   10  11  6   
  Average Carried          6    | .   3   5   8   7   2   
  Final Capacity           20   | 5   20  20  20  20  20  
  Final Carried            9    | .   5   6   9   7   2   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           422  | 252 32  .   5   133 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            314  | 50  119 .   .   127 18  
  Parts                    27   | 1   8   .   .   16  2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  9    | 1   2   .   .   5   1   
  Melee                    2    | .   .   .   .   1   1   
  Guns                     1    | 1   .   .   .   .   .   
  Cannons                  6    | .   2   .   .   4   .   
Classes Destroyed          4    | 1   1   .   .   2   .   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  4    | .   .   .   .   3   1   
  Grunt                    4    | 1   2   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
Best Kill Streak           2    | 1   2   .   .   2   1   
  Combat Bots Only         2    | 1   2   .   .   2   1   
Max Kills in Single Turn   1    | 1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        138  | 3    7    .    .    38   90   
  Missed                   13   | 1    1    .    .    2    9    
Damage Taken               1704 | 22   85   86   .    372  1139 
  Core                     718  | 10   25   9    .    109  565  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         67   | 96   .    .    .    38   .    
Volleys Fired              32   | 3    5    .    .    11   13   
  Largest                  2    | 2    2    .    .    2    2    
  Hottest                  136  | 70   136  .    .    136  136  
Shots Fired                62   | 6    10   .    .    22   24   
  Gun                      8    | 6    2    .    .    .    .    
  Cannon                   54   | .    8    .    .    22   24   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  4    | 3    1    .    .    .    .    
  Thermal                  58   | 3    9    .    .    22   24   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         6    | 4    6    .    .    3    2    
  Robot Miss Streak        9    | 1    1    .    .    2    9    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           31   | 4    7    .    .    12   8    
  Core Hits                16   | 2    5    .    .    5    4    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Smash                  1    | .    .    .    .    1    .    
Melee Attacks              5    | .    .    .    .    4    1    
  Impact                   5    | .    .    .    .    4    1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           611  | 44   142  .    .    243  182  
  Guns                     65   | 44   21   .    .    .    .    
  Cannons                  488  | .    121  .    .    204  163  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    58   | .    .    .    .    39   19   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  27   | 19   8    .    .    .    .    
  Thermal                  526  | 25   134  .    .    204  163  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   58   | .    .    .    .    39   19   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    22   .    
  Projectiles              1    | .    .    .    .    1    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    21   | .    .    .    .    21   .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        792  | 82   348  .    .    585  792  
  Average Temperature      277  | 45   165  .    .    247  379  
  Received Heat Transfer   501  | 12   48   .    .    18   423  
  Effects                  19   | .    .    .    .    6    13   
    Shutdowns              4    | .    .    .    .    1    3    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           3    | .    .    .    .    1    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    .    
    Damage (major)         4    | .    .    .    .    1    3    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       1    | .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    .    
  Heat Transferred         999  | 74   259  .    .    370  296  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             87   | 20  87  33  .   50  46  
  Initial                  33   | .   13  33  .   .   15  
  Average                  27   | 2   52  10  .   27  29  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              21   | 1   2   1   .   7   10  
  Peak Tracking Total      8    | 1   2   1   .   3   8   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          2    | .   1   .   1   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   1   .   2   .   .   
  Successful               3    | .   1   .   2   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   .   
  Record                   2    | .   .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   
  Total Damage             42   | .   .   42  .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               1922 | 58   140  176  250  1157 141  
Spaces Moved               729  | 56   126  98   219  198  32   
  Core                     106  | 17   .    .    .    87   2    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     138  | .    .    .    .    108  30   
  Wheels                   485  | 39   126  98   219  3    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  140  260  
  Average Speed            232  | 70   86   110  110  556  296  
  Slowest Speed            950  | 80   110  110  110  950  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    24   35   56   45   7    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      893  | 68  149 166 228 227 55  
  Wait                     68   | .   .   68  .   .   .   
  Move                     724  | 55  125 97  218 197 32  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 5   11  1   4   4   1   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   22   | 5   4   .   1   8   4   
  Detach                   3    | .   .   .   .   2   1   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     8    | .   4   .   .   1   3   
  Fire                     32   | 3   5   .   .   11  13  
  Melee                    5    | .   .   .   .   4   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   5    | .   .   .   5   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   42 | -11/Scrapyard | Discovered new exit (range 8)
   59 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Met 8R-AWN
  188 | -10/Materials | Discovered new exit (range 8)
  199 | -10/Materials | Entered Mines
  201 | -10/Mines     | Followed 8R-AWN into the Mines
  202 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  223 | -10/Mines     | Assembled infested the area
  228 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  303 | -10/Mines     | Build established: Mutant
  348 | -10/Mines     | Discovered new exit (range 8)
  370 | -10/Mines     | Discovered new exit (range 5)
  375 | -10/Mines     | Entered Exiles
  406 | -10/Exiles    | Welcomed by 8R-AWN
  438 | -10/Exiles    | Met EX-HEX
  539 | -10/Exiles    | Met EX-DEC
  612 | -10/Exiles    | Discovered new exit (range 14)
  625 | -10/Exiles    | Entered Mines
  644 | -9/Mines      | Met a Derelict bent on vengeance
  693 | -9/Mines      | Lost 3 parts (1p2n)
 1396 | -9/Mines      | Learned location of Zion (-7)
 1468 | -9/Mines      | Core integrity fell below 50%
 1611 | -9/Mines      | Discovered new exit (range 16)
 1782 | -9/Mines      | Entered Materials
 1782 | -8/Materials  | Evolved 4 slots: Power x2, Propulsion x1, Utility x1
 1910 | -8/Materials  | Core integrity fell below 50%
 1919 | -8/Materials  | Core integrity fell below 20%
 1923 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Power failure, Imp. Ion Engine shutdown.
Overheating: System interference.
Particle Cannon temporarily disabled.
Targeting Computer temporarily disabled.
Aluminum Leg destroyed.
Overheating: Matter decay (-47).
Imp. Ion Engine destroyed.
Only a single melee weapon may be active at a time, Mace automatically
  deactivated. (Secondary inactive melee weapons have a chance to conduct
  follow-up attacks, see the manual.)
S-10 Pest destroyed.
Imp. Aluminum Leg broken.
Overheating: Short circuit.
Broken Imp. Aluminum Leg destroyed.
K-01 Serf collects debris.
Dynamic Insulation System destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Flight Unit.
Targeting Computer destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
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| ????????????????????????????????????????????       |
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| ??????????????????????????????  #???????????       |
| ??????????????????????????????  ????????????       |
| ???????????????? "??#######??  ?????????????       |
| ????????????????"""?#     ###+####??????????       |
| ?????????????????"" #            #??????????       |
| ??????????????????? +            +??????????       |
| ????????????????????#  s s s     #??????????       |
| ????????????????????#      k     #??????????       |
| ????????????????????#    @       #??????????       |
| ????????????????????#   *%       +??????????       |
| ????????????????????#    #########??????????       |
| ????????????????????#    #??????????????????       |
| ??????"  "??????????# gg #??????????????????       |
| ?????         #######  g #??????????????????       |
| ?????                    #??????????????????       |
| ?????                    #####??????????????       |
| ?????                      !!#??????????????       |
| ???????####T##########      !#??????????????       |
| ?????????????????????+     [[#??????????????       |
| ?????????????????????#     [[#??????????????       |
| ?????????????????????#     [[#??????????????       |
| ?????????????????????#     [[#??????????????       |
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| ?????????????????????#       #??????????????       |
| ?????????????????????####+####??????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          17
Energy Capacity            290
Matter Stores              499
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tourist

 Challenges 
------------
None

 Game 
------
Seed              HoverSuspensionAutohacker
  Manual?         0
Play Time         00:23:48
  Cumulative      1.7 hours
  Start           2024.08.06 @ 16:49:01
  End             2024.08.06 @ 17:13:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f42647f-7f58-48e7-a23b-35bc60b67bb5