Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 01:33:09

Player: jaskarth

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (311)      311
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 751

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
         Ion Engine
         Aluminum Leg
         Aluminum Leg
   Small Storage Unit
  Medium Storage Unit
   Large Matter Pod (0)
         Power Shielding

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Heat Sink
  Small Storage Unit
>       --- WEAPON -----------
  Small Laser
        Assault Rifle
>       --- INVENTORY --------
        Ion Engine
        Aluminum Leg
        Aluminum Leg
  Large Matter Pod
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 5   5   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 3    | 2   1   .   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 1   3   1   
    Energy Gun             3    | .   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   1   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   82  87  
  Engine                   14   | .   14  14  
  Treads                   20   | .   28  7   
  Leg                      6    | .   .   18  
  Device                   8    | .   5   13  
  Storage                  14   | .   14  14  
  Energy Gun               11   | .   8   17  
  Ballistic Gun            6    | .   10  .   
Peak Build Rating          7    | 5   7   7   
  Average Rating           5    | 3   5   6   
  On Entrance              4    | .   5   7   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 12  14  28  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | 1   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         9    | 7   8   12  
  Most Carried             8    | 6   6   8   
  Average Carried          5    | 3   4   7   
  Final Capacity           15   | 8   8   15  
  Final Carried            7    | 3   6   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           379  | 189 145 45  
  Remotely                 .    | .   .   .   
Salvage Created            372  | .   275 97  
  Parts                    22   | .   16  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | .   6   2   
  Guns                     8    | .   6   2   
Classes Destroyed          1    | .   1   .   
  Grunt                    8    | .   6   2   
Best Kill Streak           2    | .   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        104  | .   58  46  
  Missed                   25   | .   14  11  
Damage Taken               1009 | .   557 452 
  Core                     251  | .   145 106 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              48   | .   38  10  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   60  80  
Shots Fired                61   | .   43  18  
  Gun                      61   | .   43  18  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  31   | .   31  .   
  Thermal                  30   | .   12  18  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   7   6   
  Robot Miss Streak        5    | .   5   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           41   | .   29  12  
  Core Hits                20   | .   14  6   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              1    | .   .   1   
  Impact                   1    | .   .   1   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           491  | .   340 151 
  Guns                     460  | .   340 120 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    23   | .   .   23  
  Ramming                  8    | .   .   8   
  Kinetic                  241  | .   241 .   
  Thermal                  219  | .   99  120 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   23   | .   .   23  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             2    | .   .   2   
  Kicked                   2    | .   .   2   
  Crushed                  .    | .   .   .   
Highest Temperature        54   | .   54  30  
  Average Temperature      20   | .   25  15  
  Received Heat Transfer   570  | .   315 255 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         500  | .   225 275 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             105  | .   105 45  
  Initial                  25   | .   .   25  
  Average                  34   | .   37  36  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   11  4   
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               1    | .   1   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Recycle Component        1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               938  | 70  539 329 
Spaces Moved               482  | 56  278 148 
  Core                     30   | 29  .   1   
  Treads                   360  | 27  278 55  
  Legs                     92   | .   .   92  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 120 
  Average Speed            158  | 104 160 175 
  Slowest Speed            250  | 160 160 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 3   36  25  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      590  | 67  329 194 
  Wait                     25   | .   .   25  
  Move                     480  | 55  277 148 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 7   9   4   
  Fast Attach              1    | 1   .   .   
  Attach                   12   | 4   5   3   
  Detach                   .    | .   .   .   
  Swap                     1    | .   .   1   
  Drop                     .    | .   .   .   
  Fire                     48   | .   38  10  
  Melee                    1    | .   .   1   
  Ram                      .    | .   .   .   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   71 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  496 | -10/Materials | Core integrity fell below 50%
  509 | -10/Materials | Discovered new exit (range 9)
  610 | -10/Materials | Entered Mines
  694 | -10/Mines     | Learned 4 Materials zone layouts
  754 | -10/Mines     | Lost 3 parts (2n1w)
  917 | -10/Mines     | Core integrity fell below 20%
  939 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Acquired Med. Storage Unit.
K-01 Serf collects debris. <x2>
Acquired Hammer.
K-01 Serf collects debris.
R-06 Scavenger collects Heat Sink.
K-01 Serf collects debris.
R-06 Scavenger collects Particle Gun.
K-01 Serf collects debris.
R-06 Scavenger collects Ion Engine.
K-01 Serf collects debris.
Sml. Laser destroyed.
Bump into an enemy to attack with the active
  melee weapon. Even while active, melee weapons
  do not fire together with ranged weapons in
  the same volley.
Heat Sink destroyed.
G-34 Mercenary knocked back.
Hammer destroyed.
Kicked G-47 Trooper. <x2>
Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ???????????????????????????????? ????????????????  |
| ???????????????????????????????? ????????????????  |
| ???????????????????????????????? ????????????????  |
| ???????????????????????????????? ????????????????  |
| ???????????????????????????????? ????????????????  |
| ???????????????????????????????? ????????????????  |
| ??????????????????????####?????# ????????????????  |
| ??????????# ?????######  ##???#  ????????????????  |
| ?????????##   ####        ##??# #????????????????  |
| ?????????#                 #??# #????????????????  |
| ?????????#                 ##?# #????????????????  |
| ??????????#                 ### #????????????????  |
| ??????????##  ####           ## #????????????????  |
| ?????????????????##  ### @g  ## #????????????????  |
| ??????????????????####?## g  ## #########????????  |
| ????????????????????????#               #????????  |
| ????????????????????????##  ##########  #????????  |
| ?????????????????????????####????????#  #????????  |
| ?????????????????????????????????????#  #????????  |
| ?????????????????????????????????????#  #????????  |
| ?????????????????????????########????#  #????????  |
| ?????????????????????????#      #????#  #????????  |
| ?????????????????????????#      #????#  ###??????  |
| ???????????????????#######      #????#    ##?????  |
| ???????????????????#            #????#     ##????  |
| ???????????????????# #####      ######      ##???  |
| ???????????######### #???########            #???  |
| ??????????#          #??????????#  %  ! !    ##??  |
| ??????????# ######## #??????????#  ##!        #??  |
| ???????????????????# #??????????#  ###         #?  |
| ???????????????????# #??????????#  #?######  ! #?  |
| ???????????????????# #??????????#  #??????##  ##?  |
| ???????????????????# #??????????#  #????????###??  |
| ???????????????????# #??#####???#  #?????##??????  |
| ???????????????????# ####   ##??#  #???   #??????  |
| ???????????????????#         ####  ##     #??????  |
| ???????????????????# ###      ##          #??????  |
| ??????????????????   #?##                 #??????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              288
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialImprinterBeacon
  Manual?         0
Play Time         00:13:16
  Cumulative      1.3 hours
  Start           2025.01.09 @ 01:22:27
  End             2025.01.09 @ 01:33:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      1
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9ed18df-5c62-4961-b455-009cb9050a97