Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 21:52:25 Player: kasaphescent Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (125) 625 Value Destroyed (5776) 5776 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (500) 500 TOTAL SCORE: 14801 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 191 Met Zhirov 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1450 Matter 295/300 Energy 99/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor High-capacity Storage Unit Peak State ------------ > --- POWER ------------ F-cell Engine Light Particle Reactor > --- PROPULSION ------- Cooled Gravmag System Antigrav Array Antigrav Array > --- UTILITY ---------- Improved Heat Shielding Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Energy Well Energy Filter Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Dispersion Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Transdimensional Reconstructor Dispersion Rifle Dispersion Rifle Proton Missile Launcher [Rating: 140] Favorites ----------- Power Light Antimatter Reactor Engine F-cell Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Antimatter Cannon Launcher Proton Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Slots Evolved 16 | . . 2 . . . 6 2 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . . 1 . . . . . . 1 . 1 . Utility 8 | . . 1 . . . 3 1 2 . . . . . . 1 . Weapon 3 | . . . . . . 2 1 . . . . . . . . . Parts Attached 189 | 7 . 5 . 5 . 46 20 5 20 20 11 7 15 11 10 7 Power 13 | 1 . . . 1 . 5 1 . 1 1 . . 1 . 1 1 Engine 7 | 1 . . . 1 . 4 . . . 1 . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . 1 1 . 1 . . . 1 . 1 1 Propulsion 39 | 2 . 1 . . . 11 4 1 2 4 2 1 4 2 2 3 Treads 17 | . . . . . . 3 4 . 2 4 1 1 . . 2 . Leg 7 | 2 . 1 . . . 4 . . . . . . . . . . Wheel 3 | . . . . . . 2 . 1 . . . . . . . . Hover 12 | . . . . . . 2 . . . . 1 . 4 2 . 3 Flight . | . . . . . . . . . . . . . . . . . Utility 60 | 2 . 1 . 4 . 15 7 1 6 3 9 3 6 2 1 . Device 24 | . . . . . . 6 2 1 3 3 2 2 3 2 . . Storage 12 | 2 . . . 1 . 5 1 . . . 2 . 1 . . . Processor 4 | . . 1 . 3 . . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection 19 | . . . . . . 3 4 . 3 . 5 1 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 77 | 2 . 3 . . . 15 8 3 11 12 . 3 4 7 6 3 Energy Gun 44 | 2 . 3 . . . 8 3 . 7 8 . 2 4 2 4 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . . . . . . 4 2 . . . . . . 4 . 2 Ballistic Cannon 3 | . . . . . . . . . . 1 . . . . 2 . Launcher 11 | . . . . . . . 1 1 4 3 . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 3 2 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 3 . 4 2 . . . 5 . . 1 1 1 Parts Lost 65 | . . . . 1 2 6 9 1 6 7 . 5 2 16 5 5 Power 7 | . . . . . 1 1 1 . . 1 . . . 2 . 1 Propulsion 19 | . . . . . . 2 3 . 2 3 . 1 . 1 4 3 Utility 15 | . . . . 1 . 1 1 1 1 1 . 3 1 5 . . Weapon 24 | . . . . . 1 2 4 . 3 2 . 1 1 8 1 1 Highest Loss Streak 10 | . . . . 1 2 4 3 1 2 3 . 5 1 10 3 5 Average Slot Usage (%) 82 | . 100 90 100 88 79 84 91 77 73 91 99 99 86 54 9 4 Engine 4 | . 14 11 11 11 6 4 1 . . 2 5 5 4 2 . . Reactor 1 | . . . . . . . 2 5 5 2 . . 1 3 . . Treads 8 | . . . . . . 8 10 10 9 16 21 20 8 . 1 . Leg 10 | . 28 32 33 33 33 11 . . . . . . . . . . Wheel 2 | . . . . . . 1 5 4 5 1 . . . . . . Device 8 | . . . . . . 4 11 15 15 18 21 20 20 13 . . Storage 16 | . 28 22 22 11 11 14 21 21 21 21 21 21 14 6 . . Processor 3 | . . 4 11 10 11 4 . . . . . . . . . . Protection 3 | . . . . . . 3 6 2 5 7 4 4 6 3 . . Energy Gun 15 | . 28 20 22 22 17 13 12 5 5 19 26 25 21 8 . . Ballistic Gun 3 | . . . . . . 4 10 10 2 . . . . 2 . . Slashing Weapon 1 | . . . . . . 4 2 2 1 . . . . . . . Naked Turns 115 | . . . . . . . . . . . . . . 15 42 58 Heaviest Build 173 | 16 16 17 17 89 87 173 151 141 157 157 143 147 147 104 38 20 Greatest Support 155 | 20 20 30 30 30 30 84 28 28 28 99 99 99 96 89 155 34 Greatest Overweight (x) 5 | . . . . 2 2 4 5 5 5 5 1 2 2 1 . 4 Average Overweight (x) 2 | . . . . 1 2 2 4 4 4 2 1 1 . . . . Largest Inventory Capacity 40 | 8 8 8 8 24 24 40 28 28 28 28 28 28 28 12 4 4 Average Capacity 23 | 5 8 8 8 22 24 25 28 28 28 28 28 28 20 10 4 4 Most Carried 28 | 6 8 8 8 9 8 28 28 28 28 28 27 28 28 12 3 3 Average Carried 18 | 4 7 7 8 7 8 20 26 25 24 22 22 24 18 8 1 2 Final Capacity 28 | 8 8 8 8 24 24 28 28 28 28 28 28 28 12 4 4 4 Final Carried 28 | 6 8 8 8 8 8 28 26 26 28 20 25 23 12 . 2 2 Class Distribution -------------------- 37% | Hauler-Mutant 30% | Hauler-Tank 12% | Scavenger-Tank 11% | Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Tank | -5/Factory Hauler-Mutant | -4/Factory Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Tank | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Matter Collected 3029 | 270 . 50 . 22 38 538 850 95 275 240 120 70 140 91 92 138 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7941 | 98 82 110 . . 49 959 1635 537 1569 881 357 529 444 482 70 139 Parts 277 | 2 10 3 . . . 41 72 15 34 24 3 21 21 16 6 9 Haulers Intercepted 3 | . . 1 . . . 1 . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 19 14 1 7 . . . . Prevented 38 | . . . . . . . . . 17 9 . 12 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Combat Hostiles Destroyed 100 | . 3 1 . . 1 12 25 3 19 12 . 6 5 10 1 2 Melee 7 | . . . . . . 7 . . . . . . . . . . Guns 59 | . 2 1 . . 1 5 19 1 9 5 . . 5 8 1 2 AOE 23 | . 1 . . . . . 5 1 5 4 . 5 . 2 . . Classes Destroyed 14 | 1 3 2 . . 1 2 3 . 2 . . . . . . . Worker 5 | . . . . . . . 3 2 . . . . . . . . Builder 2 | . . . . . . . 1 . . . . . 1 . . . Hauler 3 | . . 1 . . . 1 . 1 . . . . . . . . Recycler 6 | 1 . . . . . 1 2 1 . . . . 1 . . . Minesweeper 2 | . . . . . . . . . 1 . . 1 . . . . Operator 3 | . 1 . . . . 1 1 . . . . . . . . . Watcher 4 | . 1 . . . . 1 1 1 . . . . . . . . Swarmer 33 | . 3 . . . . . 10 . 6 5 . 5 . 4 . . Grunt 26 | . . . . . . 4 4 2 9 4 . . . 3 . . Brawler 5 | . . . . . . . 1 . 3 1 . . . . . . Sentry 12 | . . 1 . . . 1 3 1 1 1 . 1 2 1 . . Hunter 12 | . . . . . 1 5 3 . . 1 . . . 2 . . Programmer 12 | . . . . . . 2 4 . . . . . 3 . 1 2 Tinkerer 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | 1 3 1 . . 1 4 8 4 7 4 . 5 4 6 1 2 Combat Bots Only 7 | . 3 1 . . 1 4 6 2 7 4 . 5 3 6 1 2 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 2 2 2 2 . 2 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . . 1 . . . . . . Exploded 2 | . 1 . . . . . 1 1 2 1 . 2 . 1 . . Melee 1 | . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Damage Taken 14529 | . 83 188 . . 211 2147 2186 255 1658 1171 . 669 342 2019 2388 1212 Core 2903 | . 9 41 . . 23 356 213 29 88 116 . 94 . 472 738 724 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 25 | . . . . . . . . . . . . . . . 25 . Core Remaining (%) 78 | 100 96 . . . 84 58 78 . . . . 71 . 63 . . Volleys Fired 273 | 1 6 11 . 1 7 24 65 5 36 26 5 13 15 22 20 16 Largest 5 | 2 2 2 . 2 2 4 5 3 2 5 5 5 5 4 2 1 Hottest 433 | 80 80 100 . 100 100 238 238 130 338 399 393 400 433 345 154 75 Shots Fired 729 | 2 12 22 . 2 11 80 258 13 40 64 25 45 62 56 21 16 Gun 676 | 2 12 22 . 2 11 80 253 12 20 53 25 40 62 50 16 16 Cannon 5 | . . . . . . . . . . . . . . . 5 . Launcher 48 | . . . . . . . 5 1 20 11 . 5 . 6 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 170 | . . . . . . 11 129 8 . . . . . 8 5 9 Thermal 491 | 1 6 16 . 2 11 69 124 4 20 53 25 40 62 42 16 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 68 | 1 6 6 . . . . 5 1 20 11 . 5 . 6 . 7 Robot Hit Streak 24 | 2 4 7 . . 4 11 19 15 15 18 24 21 19 14 10 8 Robot Miss Streak 10 | . 1 2 . . 3 8 10 2 6 4 1 3 3 1 2 1 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . 1 Secondary Targets 12 | . 1 . . . . 1 5 . 1 2 . . . 2 . . Max Gunslinging Chain 2 | . 1 . . . . 1 2 . 1 1 . . . 1 . . Shots Hit Robots 527 | 2 6 14 . . 7 76 184 13 37 37 17 24 40 39 17 14 Core Hits 340 | 2 5 5 . . 5 33 101 26 51 26 9 23 16 28 5 5 Critical Hits 23 | . . . . . . 4 12 1 1 . . . 3 2 . . Critical Kills 9 | . . . . . . 1 6 . . . . . 1 1 . . Critical Parts Destroyed 14 | . . . . . . 3 6 1 1 . . . 2 1 . . Melee Attacks 72 | . . . . . . 53 4 7 8 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . 53 4 7 8 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 3 . 2 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17106 | 24 106 147 . . 102 2522 4210 890 3202 1247 295 1146 1116 1134 668 297 Guns 10766 | 24 82 147 . . 102 1183 3643 240 1188 570 295 623 1116 787 469 297 Cannons 183 | . . . . . . . . . . . . . . . 183 . Explosions 3527 | . 24 . . . . . 539 378 1039 677 . 523 . 347 . . Melee 2586 | . . . . . . 1339 . 272 975 . . . . . . . Ramming 44 | . . . . . . . 28 . . . . . . . 16 . Kinetic 2001 | . . . . . . 37 1307 167 . . . . . 49 183 258 Thermal 9438 | 12 36 109 . . 102 1146 2525 73 1325 648 295 844 1116 738 469 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 3037 | 12 70 38 . . . . 350 378 902 599 . 302 . 347 . 39 Impact . | . . . . . . . . . . . . . . . . . Slashing 2586 | . . . . . . 1339 . 272 975 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . 7 7 . 2 2 2 2 1 6 14 28 Average Corruption 3 | . . . . . . 3 4 . 2 2 2 2 1 1 9 21 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 109 | . . . . . . 25 32 . 6 7 5 8 . 2 8 16 Message Errors 20 | . . . . . . 4 6 . 3 4 1 2 . . . . Matter Fused 15 | . . . . . . 7 3 . . . . . . . 3 2 Heat Flow Errors 19 | . . . . . . 6 4 . 3 1 1 2 . 1 . 1 Energy Discharges 10 | . . . . . . 2 4 . . . 1 2 . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 3 2 . . 2 1 1 . . . 1 Data Loss (major) 3 | . . . . . . . 3 . . . . . . . . . Misfires 2 | . . . . . . . 2 . . . . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . 3 4 Targeting Errors 21 | . . . . . . 3 7 . . . 1 1 . . 2 7 Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 425 | . . . . . . 60 44 . 269 . . . . . 52 . Projectiles 52 | . . . . . . . . . . . . . . . 52 . Explosions 69 | . . . . . . . 44 . 25 . . . . . . . Melee 304 | . . . . . . 60 . . 244 . . . . . . . Knockbacks 3 | . . . . . . . 1 . . . . . . . 2 . Impact 1 | . . . . . . . 1 . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . 30 . . . . . 93 . 17 12 . . . . 7 . Shots 8 | . 1 . . . . . 2 . 3 2 . . . . . . Rammed 10 | . . . . . . . 1 . . . . . . . 9 . Targets Rammed 10 | . . . . . . . 1 . . . . . . . 9 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 497 | 20 48 177 . 30 62 383 248 . 110 497 125 141 343 180 . 188 Average Temperature 82 | 12 21 55 . 17 39 100 40 . 20 198 125 66 194 66 . 133 Received Heat Transfer 1035 | . . 45 . . 12 279 153 54 270 93 . 9 . 66 54 . Effects 6 | . . . . . . 4 . . . 2 . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . 2 . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 . Total Turns 6 | . . . . . . . . . . . . . . . 6 . Longest Duration 6 | . . . . . . . . . . . . . . . 6 . Robots Corrupted 9 | . . . . . . . . 1 5 3 . . . . . . Combat Hostiles 9 | . . . . . . . . 1 5 3 . . . . . . Parts Fried 27 | . . . . . . . 1 4 10 8 . 3 . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . 1 . . . . 1 . . . . Parts Melted 39 | . . 2 . . 2 10 6 . 3 4 . 4 6 . 2 . Heat Transferred 14689 | 25 75 321 . . 296 1769 4285 148 1862 1144 425 1255 1530 1073 481 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . 2 . 1 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Peak Influence 462 | 5 104 125 48 . . 220 462 430 . . . . 205 363 391 259 Initial 226 | . 3 43 48 . . . 107 226 . . . . 87 34 204 219 Average 132 | 2 24 74 48 . . 62 184 286 . . . . 102 203 270 226 Maximum Alert Level 2 | . . . . . . 1 2 2 . . . . 1 1 1 1 Low Security (%) 71 | 100 100 100 100 . . 97 61 . . . . . 95 50 . . Level 1 25 | . . . . . . 2 31 84 . . . . 4 49 100 100 Level 2 3 | . . . . . . . 7 15 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 3 . . . 4 8 4 . . . . 2 3 2 1 Investigation 5 | . 1 . . . . 1 1 1 . . . . . . . 1 Extermination 6 | . . . . . . 2 2 . . . . . 1 . 1 . Reinforcement 14 | . . 3 . . . 1 5 2 . . . . 1 1 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 1 . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . 3 . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Distress Signals 12 | . . . . . . 3 1 3 . . . . 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 202 | . 6 4 . . 3 26 34 12 27 13 . 8 10 24 20 15 Peak Tracking Total 11 | . 3 2 . . 2 5 7 8 7 4 . 5 3 7 11 9 Tactical Retreats 15 | . . . . . . 1 4 . 3 1 . . . 3 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Traps Triggered 7 | . 1 1 . . . 4 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 1 . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 1 . 2 . . . . Triggered 5 | . . . . . . . . . 1 1 . 2 . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Machines Disabled 5 | . . . . . . . 3 2 . . . . . . . . Max in Single Turn 2 | . . . . . . . 2 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Machines Accessed 42 | . 4 1 . 1 . 10 9 7 . . 4 . 3 1 1 1 Terminals 20 | . 3 . . . . 2 7 3 . . . . 3 1 . 1 Fabricators 4 | . . . . . . 2 . 1 . . . . . . 1 . Repair Stations 6 | . . 1 . . . 3 1 1 . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 1 . . . . . . . . Total Hacks 110 | . 12 2 . 6 . 27 17 16 . . 17 . 7 2 2 2 Successful 68 | . 9 2 . 6 . 15 7 6 . . 17 . 4 . 2 . Failed 42 | . 3 . . . . 12 10 10 . . . . 3 2 . 2 Catastrophic 8 | . 1 . . . . . 4 . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 38 | . 6 . . 1 . 4 11 6 . . . . 6 2 . 2 Terminals 46 | . 9 . . . . 5 13 8 . . . . 7 2 . 2 Fabricators 7 | . . . . . . 4 . 1 . . . . . . 2 . Repair Stations 20 | . . 2 . . . 11 2 5 . . . . . . . . Recycling Units 7 | . 3 . . . . 3 . 1 . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . . . Garrison Access 4 | . . . . . . 1 2 1 . . . . . . . . Terminal Hacks 30 | . 3 . . 6 . . 2 1 . . 17 . 1 . . . Record 5 | . . . . . . . . . . . 5 . . . . . Part Schematic 10 | . . . . 6 . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . Build 3 | . . . . . . 2 . . . . . . . . 1 . Repair Station Hacks 14 | . . 2 . . . 8 2 2 . . . . . . . . Scan Component 6 | . . 1 . . . 3 1 1 . . . . . . . . Repair 6 | . . 1 . . . 3 1 1 . . . . . . . . Refit 2 | . . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 4 | . 3 . . . . 1 . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . . . . Unauthorized Hacks 11 | . 3 . . . . . 3 2 . . . . 3 . . . Terminals 11 | . 3 . . . . . 3 2 . . . . 3 . . . Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 10 | . 2 . . . . . 3 2 . . . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . 1 1 . . . . . . . . . Used 3 | . 1 . . . . 1 1 . . . . . . . . . Hacking Detections 28 | . 1 . . . . 6 9 6 . . . . 3 1 1 1 Full Trace Events 4 | . . . . . . 1 1 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . Part Schematics Acquired 11 | . . . . 6 . 1 . . . . 4 . . . . . Parts Built 3 | . . . . . . 2 . . . . . . . . 1 . Matter 508 | . . . . . . 190 . . . . . . . . 318 . Time 216 | . . . . . . 47 . . . . . . . . 169 . Total Part Build Rating 16 | . . . . . . 10 . . . . . . . . 6 . Parts Repaired 6 | . . 1 . . . 3 1 1 . . . . . . . . Time 242 | . . 26 . . . 150 44 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Total Allies 11 | . . . . 5 . 3 . 1 2 . . . . . . . Largest Group 5 | . . . . 5 5 5 . 1 2 2 . . . . . . Highest-Rated Group 129 | . . . . 129 129 129 . 47 77 77 . . . . . . Highest-Rated Ally 47 | . . . . 31 31 31 . 47 47 47 . . . . . . Total Orders 1 | . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 72 | . . . . . 32 32 . 2 . 6 . . . . . . Total Damage 1041 | . . . . . 378 483 . 40 . 140 . . . . . . Kills 6 | . . . . . 2 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . . . 1 2 . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Turns Passed 11740 | 73 255 237 95 1801 451 2397 1497 589 1533 725 345 632 445 223 313 129 Spaces Moved 6675 | 47 184 134 79 1032 240 1114 750 326 890 329 170 320 283 190 434 153 Core 642 | 4 . . . . . . . . . . . . . 97 429 112 Treads 1021 | . . . . . . 253 . . . 173 170 320 100 . 5 . Legs 2218 | 43 184 134 79 1032 240 506 . . . . . . . . . . Wheels 2477 | . . . . . . 355 750 326 890 156 . . . . . . Hover 317 | . . . . . . . . . . . . . 183 93 . 41 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 180 140 140 140 140 150 180 180 48 48 50 50 Average Speed 144 | 114 120 120 120 172 180 164 148 140 148 166 180 180 115 60 51 55 Slowest Speed 250 | 120 120 120 120 180 180 220 150 150 150 220 180 200 205 101 152 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 38 16 25 83 41 38 19 13 88 54 60 55 10 28 17 19 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . . . 1 . . . . . 3 . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . . . 4 . . . . 4 . . . . . . . Spaces Dug 33 | . . . . . . 16 4 5 8 . . . . . . . Terrain Destroyed 97 | . 4 . . . . 16 44 6 8 7 . 10 . . 1 1 Melee 26 | . . . . . . 16 4 5 1 . . . . . . . Projectile 12 | . . . . . . . 3 1 . 6 . . . . 1 1 AOE 59 | . 4 . . . . . 37 . 7 1 . 10 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Total 8136 | 61 208 187 79 1058 248 1543 970 438 1021 461 200 351 380 253 499 179 Wait 640 | 1 9 35 1 . 2 249 102 75 15 75 . 3 20 30 21 2 Move 6660 | 46 183 133 78 1031 239 1113 749 325 889 328 169 319 282 189 434 153 Hop . | . . . . . . . . . . . . . . . . . Pick Up 107 | 6 6 1 . 8 . 23 14 8 11 4 4 5 14 . 3 . Fast Attach 87 | 7 . 3 . 5 . 26 7 1 6 4 5 . 5 6 6 6 Attach 70 | . . 1 . . . 9 10 4 13 11 4 5 3 5 4 1 Detach 54 | . . . . 3 . 18 3 2 13 3 7 . 1 . 3 1 Swap 34 | . . 1 . 1 . 11 3 . 1 5 3 2 7 . . . Drop 98 | . 4 2 . 9 . 14 12 6 8 4 3 2 33 1 . . Fire 273 | 1 6 11 . 1 7 24 65 5 36 26 5 13 15 22 20 16 Melee 72 | . . . . . . 53 4 7 8 . . . . . . . Ram 4 | . . . . . . . 1 . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . 5 . Escape Stasis 3 | . . . . . . 3 . . . . . . . . . . Rewire 26 | . . . . . . . . 5 21 . . . . . . . Trap 3 | . . . . . . . . . . 1 . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 365 | -9/Materials | Repaired Sml. Laser 503 | -9/Materials | Discovered new exit (range 11) 566 | -9/Materials | Entered Mines 655 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 661 | -9/Mines | Entered Zion 687 | -7/Zion | Learned Factory interactive machine intel 693 | -7/Zion | Found Prototype Energy Gun 1104 | -7/Zion | Found Prototype Processor 1104 | -7/Zion | Identified Exp. Terrain Scan Processor 1108 | -7/Zion | Found Prototype Processor 1108 | -7/Zion | Identified Exp. Core Analyzer 1113 | -7/Zion | Found Exp. Core Analyzer 1134 | -7/Zion | Build established: Hauler-Mutant 1337 | -7/Zion | Learned Factory emergency access door positions 1639 | -7/Zion | Gained Derelict followers 1832 | -7/Zion | Received a visual enhancement algorithm 2438 | -7/Zion | Discovered new exit (range 14) 2462 | -7/Zion | Entered Proximity Caves 2462 | -6/Proximity Caves | Accompanied by 5 allies 2511 | -6/Proximity Caves | Spotted B-75 Beast 2524 | -6/Proximity Caves | Allies destroyed B-75 Beast 2776 | -6/Proximity Caves | Learned 8 Factory zone layouts 2902 | -6/Proximity Caves | Discovered new exit (range 6) 2913 | -6/Proximity Caves | Entered Factory 2913 | -6/Factory | Accompanied by 5 allies 2913 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2915 | -6/Factory | Identified Storm Laser 2916 | -6/Factory | Loaded intel: 46 interactive machine locations 3179 | -6/Factory | Repaired Aluminum Leg 3339 | -6/Factory | Fabricated Hyp. Gauss Rifle (x2) 3568 | -6/Factory | Spotted B-75 Beast 3570 | -6/Factory | Lost 4 parts (1p2n1u) 3946 | -6/Factory | Fabricated B-48 Gladiator? 4409 | -6/Factory | Discovered new exit (range 12) 4868 | -6/Factory | Repaired Arm. Huge Wheel 4950 | -6/Factory | Repaired Imp. Heavy Laser 5046 | -6/Factory | Build established: Hauler-Tank 5292 | -6/Factory | Discovered new exit (range 13) 5310 | -6/Factory | Entered another Factory area 5310 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5384 | -5/Factory | Repaired Med. Treads 5952 | -5/Factory | Lost 3 parts (1p2n) 6004 | -5/Factory | Discovered new exit (range 10) 6781 | -5/Factory | Discovered new exit (range 16) 6807 | -5/Factory | Entered another Factory area 6807 | -4/Factory | Evolved 2 slots: Utility x2 6993 | -4/Factory | Repaired Arm. Huge Wheel 7358 | -4/Factory | Spotted B-86 Titan 7362 | -4/Factory | Garrison activated, responded to threat 7376 | -4/Factory | Discovered new exit (range 5) 7396 | -4/Factory | Entered Upper Caves 7508 | -4/Upper Caves | Build established: Hauler-Mutant 8141 | -4/Upper Caves | Build established: Hauler-Tank 8564 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8624 | -4/Upper Caves | Destroyed 7 combat bots 8864 | -4/Upper Caves | Discovered new exit (range 15) 8929 | -4/Upper Caves | Entered another Upper Caves area 8929 | -4/Upper Caves | Accompanied by 2 allies 9193 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9293 | -4/Upper Caves | Lost 3 parts (1p1u1w) 9544 | -4/Upper Caves | Discovered new exit (range 16) 9654 | -4/Upper Caves | Entered Zhirov 9654 | -4/Zhirov | Discovered new exit (range 3) 9687 | -4/Zhirov | Met Zhirov 9726 | -4/Zhirov | Learned location of Quarantine (-2) 9726 | -4/Zhirov | Learned location of Testing (-3) 9726 | -4/Zhirov | Learned location of Command (-1) 9727 | -4/Zhirov | Build established: Scavenger-Tank 9737 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9768 | -4/Zhirov | Found Alien Artifact 9768 | -4/Zhirov | Identified Integrated Dissipator 9768 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9794 | -4/Zhirov | Found Alien Artifact 9875 | -4/Zhirov | Found Unknown Protection 9875 | -4/Zhirov | Identified Hvy. Reflective Plating 9999 | -4/Zhirov | Entered Proximity Caves 10541 | -3/Proximity Caves | Lost 5 parts (1n3u1w) 10587 | -3/Proximity Caves | Discovered new exit (range 14) 10593 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10631 | -3/Proximity Caves | Entered Research 10631 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10632 | -3/Research | Identified exit to Testing 11006 | -3/Research | Discovered new exit (range 8) 11076 | -3/Research | Entered Testing 11102 | -3/Testing | Build established: Tank 11133 | -3/Testing | Garrison activated, responded to threat 11192 | -3/Testing | Lost 10 parts (5u5w) 11248 | -3/Testing | Unstable Terrabomb Derivative detonated 11249 | -3/Testing | Released all parts (10) 11279 | -3/Testing | Lost 6 parts (2p1n3w) 11293 | -3/Testing | Discovered new exit (range 13) 11299 | -3/Testing | Entered Research 11299 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11474 | -2/Research | Fabricated Exp. Optical Array? 11550 | -2/Research | Build established: Mutant 11558 | -2/Research | System corruption reached 10% 11570 | -2/Research | Released all parts (4) 11600 | -2/Research | Lost 3 parts (2n1w) 11607 | -2/Research | Discovered new exit (range 9) 11611 | -2/Research | Core integrity fell below 50% 11612 | -2/Research | Entered Quarantine 11676 | -2/Quarantine | Core integrity fell below 20% 11737 | -2/Quarantine | Lost 5 parts (1p3n1w) 11741 | -2/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11668_ System corrupted: Gamma Rifle targeting data glitched. 11671_ System corrupted: Component data lost. 11672_ P-80 Master resets P-80 Master, system corruption cleaned. 11684_ System corrupted: Gamma Rifle targeting data glitched. 11684_ Lgt. Particle Reactor destroyed. 11684_ Imp. Antigrav System destroyed. 11684_ P-80 Master resets P-80 Master, system corruption cleaned. 11686_ System corrupted: Gamma Rifle targeting data glitched. 11687_ System corrupted: Gamma Rifle rejected. 11689_ P-80 Master resets P-80 Master, system corruption cleaned. 11703_ System corrupted: Matter fused (-10). 11706_ Imp. Antigrav System destroyed. 11726_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11726_ Connecting with Terminal... 11726_ Current location identified: Quarantine 11726_ ALERT: Suspicious activity at Terminal Q016. Dispatching Investigation squad. 11726_ W-44 Eye sends out distress signal. 11727_ K-01 Serf cleans the Subatomic Condenser. 11728_ U-05 Engineer lays Concrete. 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""" """ ?????? | | ???????????#"T """ """ #########??????? | | ???????????#""" ! """ """ " #??????????????? | | ???????????# "" """ #??????????????? | | ############### """ """ """ G #??????????????? | | """ """ """ """ #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Energy Generation 37 Energy Capacity 1900 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 450 Power Shielding 66 Evasion (%) 55 Core Analysis 15 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Imp. Airjet | -6/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Rifle | x2 | -6/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory | Preloaded Exp. Optical Array | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumFieldHumpback Manual? 0 Play Time 01:42:30 Cumulative 109.6 hours Start 2021.08.19 @ 19:39:16 End 2021.08.19 @ 21:52:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e3c8254-8fe5-4523-a906-021ad368d7cf