Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 21:25:28 Player: Luigi Panache Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (802) 802 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2697 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Hacking Drone Bay Phasing AFG Storm Laser Ion Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Small Storage Unit Medium Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Hacking Drone Bay Phasing AFG Storm Laser Ion Cannon Grenade Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 26 | 2 2 3 15 2 1 1 Power 2 | . . 1 1 . . . Engine 2 | . . 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 1 . 6 . . . Treads 6 | 2 1 . 3 . . . Leg . | . . . . . . . Wheel 3 | . . . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | . 1 . 2 . 1 . Device . | . . . . . . . Storage 1 | . 1 . . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 11 | . . 2 6 2 . 1 Energy Gun 2 | . . . 1 1 . . Energy Cannon 3 | . . 1 2 . . . Ballistic Gun 4 | . . 1 3 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . 3 6 1 . 7 Power 2 | . . . 1 . . 1 Propulsion 6 | . . 1 2 . . 3 Utility 2 | . . . . 1 . 1 Weapon 7 | . . 2 3 . . 2 Highest Loss Streak 7 | . . 2 6 1 . 7 Average Slot Usage (%) 96 | . 98 98 94 98 97 83 Engine 11 | . 14 14 9 11 11 6 Treads 23 | . 27 27 17 22 22 18 Wheel 6 | . . . 13 11 11 8 Storage 24 | . 27 28 22 22 22 20 Processor 3 | . . . 2 . 8 11 Protection 1 | . . . 7 10 . . Energy Gun 11 | . 14 13 5 10 11 8 Ballistic Gun 12 | . 14 13 12 11 11 8 Naked Turns . | . . . . . . . Heaviest Build 28 | 11 19 22 28 28 25 25 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 4 | . . 1 4 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 9 Most Carried 10 | 6 10 10 9 6 10 10 Average Carried 8 | 6 7 9 6 6 8 9 Final Capacity 10 | 6 10 10 10 10 10 8 Final Carried 10 | 6 10 10 6 6 10 8 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 601 | 227 39 91 121 43 54 26 Remotely . | . . . . . . . Salvage Created 1024 | 59 211 228 285 124 . 117 Parts 75 | 2 18 19 21 11 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 8 10 5 6 . 3 Melee 1 | . . . . . . 1 Guns 25 | . 8 8 2 5 . 2 Cannons 3 | . . 2 1 . . . AOE 3 | . . . 2 1 . . Classes Destroyed 8 | 1 3 1 2 . . 1 Worker 3 | . . 1 2 . . . Builder 2 | . . . 2 . . . Recycler 1 | 1 . . . . . . Watcher 1 | . 1 . . . . . Swarmer 20 | . 6 8 . 4 . 2 Grunt 9 | . 2 2 3 2 . . Brawler 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Best Kill Streak 5 | 1 3 4 5 4 . 2 Combat Bots Only 4 | . 3 3 2 4 . 2 Max Kills in Single Turn 4 | 1 2 2 4 2 . 1 Gunslinging 1 | . 1 . . 1 . . Exploded 1 | . . . 1 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2198 | . 199 571 598 128 . 702 Core 505 | . 36 49 106 10 . 304 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 97 | 7 25 29 21 9 . 6 Largest 2 | 2 2 2 2 2 . 2 Hottest 80 | 60 60 80 80 68 . 68 Shots Fired 184 | 14 50 57 35 18 . 10 Gun 168 | 14 50 51 28 15 . 10 Cannon 13 | . . 6 7 . . . Launcher 3 | . . . . 3 . . Special . | . . . . . . . Kinetic 96 | 7 25 28 21 9 . 6 Thermal 68 | 7 25 29 7 . . . Explosive 3 | . . . . 3 . . Electromagnetic 17 | . . . 7 6 . 4 Robot Hit Streak 14 | 6 9 5 14 10 . 6 Robot Miss Streak 4 | 2 3 2 1 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 128 | 9 31 34 32 12 . 10 Core Hits 65 | 2 14 15 15 11 . 8 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 5 | . . . . . . 5 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1776 | 77 270 420 567 271 . 171 Guns 1119 | 77 253 330 258 101 . 100 Cannons 173 | . . 87 86 . . . Explosions 393 | . . . 223 170 . . Melee 70 | . . . . . . 70 Ramming 21 | . 17 3 . . . 1 Kinetic 547 | 44 68 161 160 43 . 71 Thermal 783 | 33 185 256 309 . . . Explosive 170 | . . . . 170 . . Electromagnetic 185 | . . . 98 58 . 29 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 70 | . . . . . . 70 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 83 | . . . 75 8 . . Shots 4 | . . . 2 2 . . Rammed 5 | . 3 1 . . . 1 Targets Rammed 5 | . 3 1 . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 141 | 40 47 127 141 45 . 1 Average Temperature 39 | 16 20 70 49 17 . 1 Received Heat Transfer 447 | . 33 123 174 18 . 99 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 1495 | 75 425 560 435 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 325 | 5 325 203 158 281 . . Initial 61 | . 3 48 53 61 . . Average 118 | 1 159 120 51 176 . . Maximum Alert Level 1 | . 1 1 . 1 . . Low Security (%) 72 | 100 60 59 100 81 . . Level 1 27 | . 39 40 . 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 16 13 12 9 . 7 Peak Tracking Total 8 | . 4 3 8 4 . 4 Tactical Retreats 7 | . 2 2 1 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 5 | . . . 2 3 . . Max in Single Turn 3 | . . . 1 3 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 9 | . 3 . 5 . 1 . Terminals 7 | . 2 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 6 . 20 . 4 . Successful 23 | . 3 . 16 . 4 . Failed 7 | . 3 . 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 4 . 12 . 1 . Terminals 24 | . 4 . 20 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 . 8 . 4 . Part Schematic 4 | . . . . . 4 . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Zone Layout 4 | . 1 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . . . 8 . . . Terminals 8 | . . . 8 . . . Track 2 | . . . 2 . . . Botnet 4 | . . . 4 . . . Operators 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 5 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3002 | 56 420 707 372 223 1084 140 Spaces Moved 1574 | 20 173 343 182 121 673 62 Core 6 | . . . 2 . . 4 Treads 1524 | 20 173 343 136 121 673 58 Legs . | . . . . . . . Wheels 44 | . . . 44 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 160 160 160 90 160 160 160 Average Speed 158 | 160 160 160 144 160 160 162 Slowest Speed 250 | 160 160 180 250 160 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 34 79 26 23 77 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . 9 16 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 25 | . . . 9 16 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1891 | 31 269 441 254 132 682 82 Wait 172 | 3 63 65 33 1 . 7 Move 1568 | 19 172 342 181 120 672 62 Hop . | . . . . . . . Pick Up 11 | . 4 1 1 . 5 . Fast Attach 14 | . 2 . 11 . 1 . Attach 7 | . . 2 4 . . 1 Detach . | . . . . . . . Swap 5 | 2 . 1 . 2 . . Drop 7 | . . . 3 . 4 . Fire 97 | 7 25 29 21 9 . 6 Melee 5 | . . . . . . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 3 1 . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 57 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 319 | -10/Materials | Repaired Lgt. Treads 477 | -10/Materials | Entered Mines 750 | -10/Mines | Learned location of Zion (-7) 1120 | -10/Mines | Discovered new exit (range 12) 1184 | -10/Mines | Entered Materials 1184 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1310 | -9/Materials | Lost 6 parts (1p2n3w) 1413 | -9/Materials | Discovered new exit (range 14) 1556 | -9/Materials | Entered Mines 1557 | -9/Mines | Assembled infested the area 1574 | -9/Mines | Met a Derelict bent on vengeance 1588 | -9/Mines | Build established: Scavenger-Mutant 1769 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1779 | -9/Mines | Entered Zion 1914 | -7/Zion | Received a hallucinogenic algorithm 2144 | -7/Zion | Given the Hacking Drone Bay 2144 | -7/Zion | Found Prototype Device 2313 | -7/Zion | Found Prototype Device 2363 | -7/Zion | Learned location of Data Miner (-6) 2435 | -7/Zion | Found Prototype Energy Gun 2481 | -7/Zion | Learned location of Warlord (-4) 2487 | -7/Zion | Learned Factory stockpile data 2799 | -7/Zion | Learned Factory security intel 2812 | -7/Zion | Given A8's code to call for help 2821 | -7/Zion | Found CR-A16's Pointy Stick 2846 | -7/Zion | Discovered new exit (range 11) 2863 | -7/Zion | Entered Proximity Caves 2946 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2975 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2987 | -6/Proximity Caves | Core integrity fell below 50% 2996 | -6/Proximity Caves | Core integrity fell below 20% 3003 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02974_ Slammed into Y-54 Guardian. 02975_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02975_ Y-54 Guardian destroyed. 02975_ Slug penetrates Wall. 02979_ Y-64 Sentinel: "REQUESTING BACKUP." 02982_ Imp. Heat Sink fries itself beyond repair. 02982_ Slug penetrates Wall. 02983_ Imp. Light Armor Plating fries itself beyond repair. 02983_ Lgt. Treads destroyed. 02985_ Sml. Storage Unit destroyed. 02986_ Penetrated by Slug. 02986_ L-41 Fighter destroyed. 02989_ Penetrated by Slug. 02991_ Knocked back. 02992_ Slug penetrates Wall. 02995_ Penetrated by Slug. 02997_ B-48 Gladiator destroyed. 02997_ Penetrated by Slug. 02998_ Axe fries itself beyond repair. 03003_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????# ?????????????????????? | | ????????????????????????? ???????????????????? | | ??????????????? ????????# #???????????????????? | | ???????????? ? ??????? #???????????????????? | | ???????????? ??????? ????????????????????? | | ????????????" ? ??????# ????? ??????????????? | | ????????????? ##????# ????? ????????????? | | ?????????????? ##??# ????? ????????????? | | ??????????????? #??# #???? ???????????? | | ???????????????? #??# #???? ???????????? | | ????????????????? #?## #??? ??????????? | | ??????????????#### ### ##? ??????????? | | ??????????????? ## ## ??????????? | | ?????????????????# # ??????????? | | ?????????????????# %% ?????????? | | ??????????????#### %%=* ??????????? | | ?????????????## *## Y #######?????????????? | | ????????????## #####@ #?????????????? | | ???###??????# #???#=######## #???????????? | | ???# #????## #???# #??????????????????????? | | #### #??## ###???# #??????????????????????? | | # % ### ##?????# #??????????????????????? | | # #??????# #??????????????????????? | | ???### #?????? #??????????????????????? | | ?????## #### ##?????? #??????????????????????? | | ??????# #??# #???????# #??????????????????????? | | # ????# #??# ##???????? ???????????????????????? | | # ??## #??## ##????????#???????????????????????? | | # ## #??## #????????????????????????????????? | | ?# #??# ##???????????????????????????????? | | ?### #??## ##????####??????????????????????? | | ???## ##???## ###### ##?????????????????????? | | ????#####?????# ## #?????????????????????? | | ??????????????# ## #????????????????????? | | ??????????????### ######????????????????????? | | ????????????????## #?????????????????????????? | | ?????????????????## ##?????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedOmegaThrower Manual? 0 Play Time 00:18:46 Cumulative 200.2 hours Start 2020.12.30 @ 21:07:48 End 2020.12.30 @ 21:25:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 53 Adventurer 57 Explorer 58 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90b23001-4bcd-48f9-9e71-13753c5d2579