Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.05 @ 18:40:11 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (456) 2280 Value Destroyed (22368) 22368 Prototype IDs (80) 1600 Alien Tech Used (8) 1600 Bonus (23848) 23848 TOTAL SCORE: 62796 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8161 Follower Combat Kills 5642 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1870 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 1000 Win 3000 Friendly Fire -2525 Cogmind --------- Core Integrity 1075/1600 Matter 298/300 Energy 286/312 System Corruption 24% Temperature Warm (100) Movement Walking (127) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor Quantum-Fusion Core > --- PROPULSION (5) --- Biometal Leg Biometal Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Weapon Cycler Advanced Transmission Jammer SHELL Armor AEGIS Remote Shield > --- WEAPON (3) ------- Enhanced Quantum Rifle High-powered Energy Quantum Construct/G Shotgun Accelerated Autogun Con/G > --- INVENTORY (20) --- Myomer Leg Experimental Heat Sink Experimental Cooling System Coolant Network Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Zionite Weapon Casing Energy Mantle Phasing AFG Gamma Rifle Gamma Rifle Phase Gun Core Stripper Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Quantum-Fusion Core > --- PROPULSION ------- Biometal Leg Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Weapon Cycler Advanced Transmission Jammer SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Shotgun Accelerated Autogun Con/G > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Experimental Heat Sink Experimental Cooling System Coolant Network Experimental Energy Well Experimental Energy Well Experimental Energy Well Zionite Weapon Casing Energy Mantle Phasing AFG Gamma Rifle Gamma Rifle Phase Gun Core Cannon Core Stripper [Rating: 215] Favorites ----------- Power Quantum-Fusion Core Engine Improved Ion Engine Power Core Quantum-Fusion Core Reactor Light Quantum Reactor Propulsion Biometal Exoskeleton Leg Biometal Exoskeleton Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection SHELL Armor Weapon High-powered Energy Construct/G Energy Gun High-powered Energy Construct/G Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Accelerated Autogun Con/G Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Utility 12 | . . . 1 . 1 2 . . . . . . . . . 2 . . . . 2 . . . . . . 2 . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 285 | 6 10 3 24 2 19 27 3 1 . 1 4 5 3 . . 6 4 . 1 3 15 3 6 . 2 12 3 15 9 10 17 43 28 Power 25 | 1 . 1 2 . 1 2 . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . 7 4 4 Engine 8 | 1 . 1 2 . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 4 4 Propulsion 16 | 2 4 . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 16 | 2 4 . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 163 | 1 3 . 3 . 4 17 2 1 . . 4 5 2 . . 6 2 . 1 2 15 3 5 . 2 12 3 15 8 9 8 17 13 Device 113 | . 1 . . . . 14 2 . . . 3 3 1 . . 4 1 . 1 1 12 3 2 . 1 9 3 13 7 6 2 14 10 Storage 9 | 1 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 Processor 17 | . . . . . 1 2 . 1 . . . 1 . . . 1 . . . . 1 . 1 . . 2 . 2 . 1 1 2 1 Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection 23 | . . . 2 . 3 1 . . . . . 1 1 . . . 1 . . 1 2 . 2 . 1 . . . 1 2 4 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 3 2 16 2 9 8 1 . . . . . . . . . 2 . . 1 . . 1 . . . . . . 1 2 22 9 Energy Gun 36 | 1 1 1 7 . . 6 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 9 9 Energy Cannon 13 | . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Ballistic Gun 14 | 1 2 1 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . 1 1 4 2 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 4 . . . . . . . . . . . . 2 . . 1 . 2 . 1 . . 4 . 2 2 2 5 3 4 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . 1 . . 8 Parts Lost 59 | . . . . . 3 3 1 2 . . 1 . 1 . . 3 1 . . 1 1 . . . . 3 . 6 6 . 12 13 2 Power 16 | . . . . . 1 2 . 1 . . . . 1 . . 2 . . . . . . . . . . . . 2 . 3 2 2 Propulsion 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . Utility 21 | . . . . . 1 1 . 1 . . . . . . . . 1 . . . 1 . . . . 2 . 3 . . 5 6 . Weapon 15 | . . . . . . . 1 . . . 1 . . . . 1 . . . 1 . . . . . 1 . 3 1 . 1 5 . Highest Loss Streak 4 | . . . . . 3 1 1 1 . . 1 . 1 . . 3 1 . . 1 1 . . . . 1 . 2 3 . 3 4 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 73 | . 98 100 99 100 99 82 71 69 69 69 66 66 65 66 66 65 63 64 63 63 67 68 67 68 68 67 68 66 65 68 64 60 69 Engine 3 | . 14 14 11 11 8 6 7 3 . . 2 . 4 6 10 5 . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 8 13 7 6 2 1 5 5 4 . . . . . . . . . . . . . 2 Reactor 2 | . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 4 3 4 7 8 8 Leg 8 | . 28 28 22 22 26 17 7 7 7 7 6 6 6 6 6 3 . . . . 5 5 5 5 5 3 5 4 1 1 4 1 6 Device 15 | . 12 14 11 11 9 14 15 15 15 15 13 12 12 13 13 17 15 17 16 16 20 21 20 21 20 21 21 22 22 21 16 14 15 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 4 Processor 14 | . . . . . 9 14 15 15 15 15 13 13 13 13 13 17 17 17 17 17 21 21 21 21 21 20 15 19 19 17 17 13 19 Protection 1 | . . . 11 11 9 . . . . . . . . . . . 1 . . . . . . . . . . . . 3 3 4 4 Energy Gun 4 | . 1 10 18 . . 16 15 12 7 7 6 . . . . 2 1 . . . 1 . 3 4 . . . 1 . . . 3 9 Energy Cannon 5 | . . . 1 22 24 . 2 3 7 7 2 5 6 6 4 4 5 5 . . 7 10 6 5 10 9 10 4 5 7 2 1 . Ballistic Gun 3 | . 26 17 11 11 2 1 . 2 7 7 5 . . . . 1 . . . . . . . . . . 5 1 2 4 2 1 . Ballistic Cannon 1 | . . . . . . . . . . . . 5 6 6 7 . . . 4 5 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 13 53 35 65 65 66 67 64 66 56 61 72 68 62 62 62 119 107 102 102 102 106 103 105 105 105 143 133 143 120 118 162 163 153 Greatest Support 212 | 20 26 26 34 34 60 60 55 55 55 55 46 46 46 46 61 61 71 56 56 56 164 138 138 138 138 178 123 123 123 60 124 184 212 Greatest Overweight (x) 5 | 2 2 1 1 1 1 5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 3 3 2 1 . Average Overweight (x) . | . . 1 1 1 1 . 1 . 1 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 17 15 20 20 20 20 15 14 13 13 14 14 14 14 16 18 18 16 17 18 20 20 20 20 17 20 19 20 20 20 20 20 19 Average Carried 16 | 1 11 15 18 20 19 16 14 13 13 13 12 13 13 13 15 15 16 16 16 17 19 19 20 18 17 18 19 18 18 19 17 16 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 15 15 20 20 20 14 14 13 13 13 13 14 13 14 16 18 16 16 17 17 20 20 20 17 17 19 19 20 20 20 16 19 16 Class Distribution -------------------- 43% | Construct 10% | Commander-Construct 7% | Mutant 7% | Generator-Mutant 6% | Tank 5% | Scavenger-Skirmisher 4% | Gunner 4% | Generator-Skirmisher 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Commander-Construct | -6/Lower Caves Commander-Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Commander-Construct | -4/Warlord Construct | -3/Proximity Caves Scavenger-Construct | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Skirmisher | -2/Research Generator-Skirmisher | -2/Quarantine Generator-Mutant | -2/Section 7 Generator-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 6635 | 213 446 100 570 42 392 385 50 33 . 24 27 44 25 . . 252 92 . . 63 191 63 101 21 57 144 74 271 214 255 500 1578 408 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25110 | . 620 97 1961 98 1055 1651 113 634 . 128 331 176 252 . 70 853 147 . . 290 1310 246 856 . 131 915 155 1091 589 667 3896 3231 3547 Parts 1090 | . 43 8 111 12 47 79 7 15 . 5 22 7 13 . 4 43 15 . . 10 66 6 37 . 10 36 6 50 47 24 134 131 102 Haulers Intercepted 21 | . 2 . 5 . 2 3 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 1 1 1 Recyclers Shooed 9 | . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . 6 7 . 12 . 6 3 . 18 . 14 . . 7 . . . . 10 . 6 . . . . . . Prevented 15 | . . . . . . . . . . . . . 1 . 13 . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 334 | . 14 2 30 3 23 25 4 4 . 4 4 3 3 . 3 12 7 . . 4 13 1 7 . 5 12 2 14 9 4 39 46 37 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Guns 149 | . 14 2 26 . 3 12 1 3 . 4 3 . . . . 2 . . . . . . . . . 2 1 9 3 2 20 14 28 Cannons 115 | . . . 1 . 8 . . 1 . . 1 3 2 . 3 9 2 . . 4 13 1 6 . 5 10 1 5 6 2 12 20 . AOE 36 | . . . 3 3 9 8 3 . . . . . 1 . . 1 5 . . . . . 1 . . . . . . . . 2 . Classes Destroyed 28 | . 7 1 3 . 1 2 1 1 . . . . . . . . . . . . 1 1 2 . . 3 . 1 1 . 2 1 . Worker 22 | . 1 . 1 . . 8 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 2 2 3 Builder 11 | . 1 . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 4 . Tunneler 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 2 . 5 . 2 3 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 1 1 1 Recycler 21 | . 2 . 4 1 3 4 . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . 1 . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 5 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Watcher 28 | . . . 5 . 3 3 . . . . 2 . . . . 1 . . . . 2 . 2 . . . . 2 1 1 1 1 4 Swarmer 69 | . 5 . 3 3 7 5 3 3 . 3 . . 3 . 3 6 6 . . . 4 . . . 5 . . 5 5 . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Grunt 107 | . 9 . 18 . 12 8 . . . . . 2 . . . 1 . . . 2 3 . 4 . . 3 . 4 . . 15 12 14 Brawler 15 | . . . 1 . . 1 . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 4 . 6 Duelist 7 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 3 1 1 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Sentry 30 | . . 2 8 . 3 4 . . . . 1 . . . . 1 . . . . . . . . . . . 3 . . 3 3 2 Hunter 27 | . . . . . 1 2 . 1 . . 2 1 . . . 1 . . . 2 . . 2 . . . 2 . . . . 7 6 Programmer 49 | . . . . . . 4 . . . . 1 . . . . 2 . . . . 4 . . . . 2 . . 4 3 11 15 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 6 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . 1 . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Packrat 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 16 | . 4 2 6 3 4 6 3 3 . 3 3 2 2 . 3 5 5 . . 2 8 1 4 . 5 3 2 7 8 2 6 9 16 Combat Bots Only 9 | . 3 2 5 3 4 4 3 3 . 3 2 2 2 . 3 5 5 . . 2 8 1 4 . 5 3 2 5 7 2 4 8 9 Max Kills in Single Turn 5 | . 2 1 3 3 3 5 3 1 . 1 1 1 1 . 1 1 3 . . 1 2 1 1 . 1 1 1 1 1 2 2 3 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . 2 3 3 2 3 . . . . . 1 . . 1 3 . . . . . 1 . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 26160 | . 431 147 671 125 1152 1349 606 316 . 38 321 203 190 . 370 920 257 . . 638 1063 . 535 . 207 1070 259 1404 270 319 4000 6520 2779 Core 2191 | . 96 44 107 9 149 203 49 23 . 5 . 39 12 . 18 104 47 . . 23 100 . 80 . 16 199 26 164 . . 186 258 234 Absorbed by Shields 13042 | . . . . . . . . . . . . . . . . . . . . . . . . . . 173 246 712 284 297 3271 5408 2651 Redirected to Shielding 149 | . . . . . . . . . . . . . . . . . . . . . 38 . 76 . 35 . . . . . . . . Regen/Repaired (Parts) 7330 | . . . . . 121 . . . . . . . . 422 . . . . . . 33 24 . . . . . . 285 . 803 2727 2915 Core Remaining (%) 70 | 100 . 44 . 71 72 . . . . 60 . . . . 91 . . . . 82 . . . . . . 55 . 87 . . 42 67 Volleys Fired 1380 | . 52 4 87 4 63 73 18 22 . 9 19 20 17 . 10 30 15 . . 23 61 10 25 21 37 53 28 90 29 34 130 208 188 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 3 2 2 . 2 2 1 . . 1 2 1 1 1 1 2 3 3 3 3 2 3 3 Hottest 300 | . 60 46 161 161 204 183 141 141 . 126 126 110 110 . 110 92 36 . . 28 256 173 173 173 173 173 159 139 183 183 300 300 275 Shots Fired 2541 | . 104 8 255 10 162 189 47 36 . 11 39 29 27 . 20 42 15 . . 24 71 10 25 21 37 54 36 132 59 94 245 345 394 Gun 1617 | . 104 8 247 3 25 179 32 30 . 10 29 . . . 8 12 . . . . 12 . . . . 7 26 59 14 34 152 232 394 Cannon 895 | . . . 6 6 126 3 14 6 . 1 10 29 27 . 12 30 11 . . 23 59 10 25 21 37 47 10 73 45 60 93 111 . Launcher 27 | . . . 2 1 11 7 1 . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic 533 | . 97 8 91 3 25 6 . . . . . 29 27 . 2 . . . . 23 1 . . . . 8 32 83 2 9 . 84 3 Thermal 1572 | . 7 . 162 6 126 176 45 23 . 11 39 . . . 18 42 11 . . . 29 . . . . . . 6 57 61 143 229 381 Explosive 27 | . . . 2 1 11 7 1 . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . Electromagnetic 56 | . . . . . . . 1 13 . . . . . . . . . . . . . . . . . . . . . . . 32 10 Entropic 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . 45 4 . . . . . . Phasic 304 | . . . . . . . . . . . . . . . . . . . . . 41 10 25 21 37 1 . 43 . 24 102 . . Robot Hit Streak 43 | . 12 5 10 4 23 22 14 12 . 10 6 9 11 . 4 9 2 . . 9 16 4 10 . 3 8 4 22 14 12 42 43 40 Robot Miss Streak 5 | . 5 2 5 2 3 3 2 4 . 1 2 1 1 . 2 5 1 . . 1 3 2 3 . 3 3 5 4 2 3 2 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . Secondary Targets 22 | . 3 1 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 3 7 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Shots Hit Robots 1665 | . 79 6 140 4 109 129 36 21 . 8 25 11 14 . 12 24 2 . . 16 31 7 15 . 6 32 12 84 29 55 191 253 314 Core Hits 771 | . 33 5 62 6 56 77 11 16 . 5 12 6 6 . 3 16 6 . . 4 21 2 11 . 4 16 4 38 21 21 86 95 128 Critical Kills 23 | . . . 1 1 4 . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 6 7 . Critical Parts Destroyed 11 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 . Critical Strikes 113 | . 1 . 4 1 4 7 1 1 . . . . . . . 1 . . . . 7 1 3 . . 11 1 1 . 3 8 24 34 Burn 56 | . . . 3 . . 7 1 1 . . . . . . . 1 . . . . 3 . . . . . . . . 2 . 5 33 Meltdown 11 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 5 1 . Destroy 23 | . 1 . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 3 14 . Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Sunder 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 . . . . . . Intensify 7 | . . . . . . . . . . . . . . . . . . . . . 2 1 3 . . 1 . . . . . . . Melee Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 66567 | . 1183 108 2563 220 3687 3620 1090 613 . 327 666 450 592 . 575 1615 387 . . 1231 2919 971 1816 . 541 3052 489 2836 1046 2075 9270 12448 10177 Guns 31984 | . 1179 83 2285 15 254 2327 666 589 . 327 527 . . . 118 117 . . . . 232 . . . . 621 417 1304 341 662 5267 4525 10128 Cannons 29288 | . . . 81 60 1951 67 294 24 . . 116 441 592 . 457 1355 112 . . 1231 2356 971 1556 . 541 2431 72 1451 645 1378 3908 7198 . Explosions 4429 | . . . 179 132 1479 1211 130 . . . . . . . . 138 275 . . . 331 . 220 . . . . . . . . 334 . Melee 340 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 245 . Ramming 514 | . 4 25 18 13 3 15 . . . . 23 9 . . . 5 . . . . . . 40 . . . . 81 60 35 . 134 49 Kinetic 9923 | . 1124 83 641 15 254 117 . . . . . 441 592 . 39 . . . . 1231 98 . . . . 656 438 1617 . 204 95 2062 216 Thermal 39678 | . 55 . 1725 60 1951 2740 960 300 . 327 643 . . . 536 1472 112 . . . 1405 . 220 . . . . 139 986 1284 5671 9443 9649 Explosive 2985 | . . . 179 132 1383 748 130 . . . . . . . . 138 275 . . . . . . . . . . . . . . . . Electromagnetic 1481 | . . . . . 96 . . 313 . . . . . . . . . . . . . . . . . . . . . . . 809 263 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2447 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2396 51 . . . . . . Phasic 9539 | . . . . . . . . . . . . . . . . . . . . . 1416 971 1556 . 541 . . 999 . 552 3504 . . Highest Corruption 31 | . . . . . . 1 1 1 1 1 . . . . . 1 1 1 1 1 . . . . . 8 8 15 21 5 9 31 24 Average Corruption 6 | . . . . . . 1 1 1 1 1 . . . . . 1 1 1 1 1 . . . . . 7 8 9 17 4 6 13 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . Effects 341 | . . . . . . 3 10 5 . 6 . . . . . 4 2 1 . 4 . . . . . 12 11 1 36 24 78 86 58 Message Errors 77 | . . . . . . . 3 . . 1 . . . . . 1 1 . . 2 . . . . . 2 1 . 10 7 20 20 9 Matter Fused 71 | . . . . . . 1 3 2 . 3 . . . . . . 1 . . . . . . . . 3 3 . 7 4 21 11 12 Heat Flow Errors 25 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 3 . 4 3 4 7 . Energy Discharges 47 | . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . 1 1 . 6 4 17 8 7 Parts Rejected 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Data Loss (minor) 50 | . . . . . . 2 2 1 . . . . . . . 2 . . . . . . . . . 4 . 1 5 5 11 12 5 Data Loss (major) 12 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . 2 1 3 2 1 Misfires 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 4 Alerts 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Weapon Failures 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 2 7 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2894 | . . . 5 . 60 112 . . . . . 50 89 . 20 139 16 . . 116 283 . 124 . 60 182 . 71 5 33 448 1081 . Projectiles 2527 | . . . . . 42 . . . . . . 49 89 . 20 113 16 . . 116 212 . 79 . 60 182 . 28 5 33 448 1035 . Explosions 293 | . . . 5 . 18 112 . . . . . . . . . 26 . . . . 71 . 45 . . . . . . . . 16 . Melee 74 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 43 . . . 30 . Knockbacks 31 | . . . . . . . . . . . . 3 2 . 2 . . . . 4 . . . . . 1 1 16 . . . 1 1 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Kinetic 28 | . . . . . . . . . . . . 3 2 . 2 . . . . 4 . . . . . 1 1 15 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 429 | . . . 10 . 146 103 . . . . . . . . . 110 46 . . . . . . . . . . . . . . 14 . Shots 8 | . . . 1 . 3 2 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Targets Rammed 40 | . 1 4 4 2 1 2 . . . . 4 3 . . . 1 . . . . . . 2 . . . . 2 1 1 1 8 3 Kicked 37 | . 1 4 4 2 1 2 . . . . 4 3 . . . 1 . . . . . . 2 . . . . 2 1 1 1 5 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 63 . 96 125 332 257 250 211 . 183 206 96 253 . 240 6 231 . . . 360 102 141 162 162 74 218 . 177 252 180 304 178 Average Temperature 96 | . 35 . 26 58 115 73 71 54 . 64 72 20 78 . 101 6 117 . . . 109 38 41 56 50 32 91 . 98 92 90 123 136 Received Heat Transfer 3421 | . 207 63 303 . 423 279 96 . . . . 45 . . 9 72 . . . 9 90 . 90 . . 71 . 74 . 30 653 757 150 Effects 14 | . . . . . 4 1 . . . . . . . . . . 5 . . . 1 . . . . . . . . . . 3 . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 6 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Interference 6 | . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Fried 18 | . . . . . . . . 2 . . . . . . . 1 . . . . 3 . . . . . . . . . . 11 1 Impact Corruptions 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . 2 . Robots Melted 27 | . . . . . 4 5 . . . . . . . . . . . . . . . . . . . . . . . 1 6 2 9 Combat Hostiles 24 | . . . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . 6 1 9 Parts Melted 126 | . . . 4 . 11 17 . . . . 3 . . . . 1 . . . . 1 . . . . 2 . . 5 10 19 14 39 Heat Transferred 45516 | . 125 . 3793 111 3441 6183 1887 407 . 50 687 . . . 407 925 74 . . . 1148 . 150 . . . . 111 1184 1591 4015 6133 13094 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 2104 | . 256 112 646 361 542 558 . . . . 109 . . . . 463 . . . . 807 350 1430 . . . . 781 518 580 1196 2059 2104 Initial 1226 | . . 54 . 251 3 195 . . . . 70 . . . . 69 . . . . 50 282 96 . . . . 33 433 248 326 645 1226 Average 529 | . 123 33 327 195 340 336 . . . . 45 . . . . 263 . . . . 461 237 798 . . . . 391 390 376 827 1202 1584 Maximum Alert Level 5 | . 1 . 2 1 2 2 . . . . . . . . . 2 . . . . 3 1 4 . . . . 3 2 2 4 5 5 Low Security (%) 29 | 100 80 100 25 61 20 30 . . . . 100 . . . . 29 . . . . 26 44 25 . . . . 35 . . . . . Level 1 18 | . 19 . 30 38 31 26 . . . . . . . . . 53 . . . . 2 55 1 . . . . 10 38 67 . . . Level 2 28 | . . . 43 . 48 43 . . . . . . . . . 17 . . . . 69 . 4 . . . . 37 61 32 38 23 . Level 3 9 | . . . . . . . . . . . . . . . . . . . . . 1 . 26 . . . . 16 . . 41 21 . Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . 19 30 57 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 28 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 116 | . 4 . 6 . 3 8 . . . . 3 . . . . 2 . . . . 13 . 10 . . . . 5 7 3 13 24 15 Investigation 20 | . 3 . 3 . . 1 . . . . 2 . . . . 1 . . . . 4 . 1 . . . . . 3 . 2 . . Extermination 28 | . . . . . . 3 . . . . 1 . . . . 1 . . . . 2 . 2 . . . . 1 2 2 6 6 2 Reinforcement 30 | . 1 . 3 . 3 2 . . . . . . . . . . . . . . 1 . 6 . . . . 4 2 . 1 5 2 Assault 28 | . . . . . . 1 . . . . . . . . . . . . . . 3 . 1 . . . . . . 1 4 10 8 Garrison 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 24 | . . . . . . . . . . . 1 . . . . . . . . . 6 . 1 . . . . . 2 1 3 8 2 Construction Impeded 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Haulers Reinforced 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 17 | . . . 3 . 3 1 . . . . . . . . . . . . . . 1 . . . . 1 . 2 1 . 1 3 1 Communications Jammed 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 17 . . . 58 Distress Signals 165 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 17 . . . 58 Times Spotted 694 | . 22 2 44 4 36 34 1 4 . 9 5 3 4 . 18 19 10 . . 3 43 3 24 . 7 92 2 41 16 19 69 102 58 Peak Tracking Total 23 | . 3 2 5 3 6 4 1 3 . 4 2 2 3 . 5 5 9 . . 2 8 1 5 . 5 23 2 10 5 5 7 17 9 Tactical Retreats 39 | . 2 . 1 . 2 1 . . . . . . 1 . . 1 3 . . . 2 . . . 1 6 . 1 2 . 2 11 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 12 | . 1 . 1 . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 3 1 1 . . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 30 | . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . 27 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 67 | . . . 4 . 3 3 . . . . . . . . . 3 . . . . 8 . 15 . . 1 . 1 4 1 7 14 3 Max in Single Turn 6 | . . . 1 . 1 2 . . . . . . . . . 2 . . . . 2 . 6 . . 1 . 1 1 1 1 1 2 Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 59 | . 6 . 8 . 3 3 . 1 4 . 3 . 1 1 . 2 . 1 4 . 6 . . 2 . 3 . 1 6 1 1 1 1 Terminals 22 | . 5 . 7 . 2 2 . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . 1 Fabricators 6 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 2 . . . . Repair Stations 4 | . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Garrison Access 6 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 1 1 . . Total Hacks 181 | . 22 . 23 . 11 7 . 1 32 . 8 . 1 1 . 5 . 1 17 . 15 . . 7 . 8 . 4 14 1 1 1 1 Successful 117 | . 8 . 12 . 5 2 . 1 32 . 2 . 1 1 . 5 . 1 17 . 8 . . 7 . 8 . 1 3 1 1 1 . Failed 63 | . 13 . 11 . 6 5 . . . . 6 . . . . . . . . . 7 . . . . . . 3 11 . . . 1 Catastrophic 18 | . 4 . 2 . . 1 . . . . 3 . . . . . . . . . 2 . . . . . . . 6 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 152 | . 19 . 20 . 6 3 . . . . 7 . . . . 9 . . . . 19 . 11 . . 1 . 18 16 10 11 2 . Terminals 67 | . 21 . 19 . 7 6 . . . . 8 . . . . . . . . . . . . . . . . . 5 . . . 1 Fabricators 17 | . . . . . . . . . . . . . . . . 2 . . . . 7 . . . . . . 4 4 . . . . Repair Stations 13 | . . . 4 . 4 . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . 1 . Garrison Access 9 | . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . 2 1 1 . . Terminal Hacks 81 | . 5 . 5 . 1 . . 1 32 . 1 . 1 1 . . . 1 17 . . . . 7 . 8 . . 1 . . . . Record 24 | . . . . . . . . . 11 . . . . . . . . . 5 . . . . 6 . 2 . . . . . . . Part Schematic 18 | . . . . . . . . . 13 . . . . 1 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 15 | . . . 3 . . . . . 3 . . . . . . . . . 4 . . . . . . 5 . . . . . . . Open Door 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . 2 . . . . 5 . . . . . . 1 . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 . 2 . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . Scan Component 5 | . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Repair 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . Insert Component 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Seal Access 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Unauthorized Hacks 12 | . 3 . 5 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminals 11 | . 2 . 5 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 5 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 . 8 . 3 2 . . . . 3 . . . . 2 . . . . 5 . . . . . . 1 5 . . . 1 Full Trace Events 14 | . 2 . 2 . . 1 . . . . 2 . . . . 1 . . . . 3 . . . . . . . 3 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . 2 . 5 1 . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . . . . . . . . . 116 . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Part Schematics Acquired 55 | . . . . . . . . . 13 . . . . 14 . . . . 4 . . . . . . . . . 20 . 1 3 . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 212 | . . . . . . . . . . . . . . . . 106 . . . . 106 . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Time 202 | . . . . . 38 . . . . . . . . . . . . . . . 56 . . . . . . . 108 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . 5 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 66 | . . . . . . . . . . 1 1 . 4 11 . 2 . . . . 11 19 1 . . 5 . 6 . 5 . . . Largest Group 21 | . . . . . . . . . . 1 1 . 4 15 15 2 . . . . 5 21 16 . . 5 . 4 . 3 1 . . Highest-Rated Group 894 | . . . . . . . . . . 96 96 . 91 430 430 102 . . . . 412 894 760 . . 265 . 436 . 513 261 . . Highest-Rated Ally 269 | . . . . . . . . . . 96 96 . 31 40 40 51 . . . . 103 96 96 . . 65 . 127 . 269 261 . . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . 1 . . . . 4 . 1 . . . . 4 . 4 . . . Heavy 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . 1 . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Ally Attacks 596 | . . . . . . . . . . 13 3 . 4 . 97 12 . . . . 74 75 129 . . 75 . 43 . 40 31 . . Total Damage 29963 | . . . . . . . . . . 506 . . 264 . 2408 461 . . . . 4342 3507 5571 . . 2702 . 2931 . 3911 3360 . . Kills 154 | . . . . . . . . . . 5 . . 1 . 18 4 . . . . 21 9 35 . . 16 . 16 . 13 16 . . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 1 . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 7 | . 1 . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . 2 . 1 . 1 2 2 1 . 1 1 . . . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 2 4 . 3 . . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 34615 | 54 991 1016 1464 1042 1256 2202 1189 1341 139 445 1028 945 1061 2048 1008 664 435 252 184 355 1891 719 1257 605 776 1504 319 713 923 1046 2583 2102 1058 Spaces Moved 16646 | 46 423 520 524 511 451 915 501 520 80 168 504 399 471 976 428 291 337 229 156 259 1075 389 651 327 418 816 385 619 605 591 818 872 371 Core 19 | 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 14213 | 27 423 520 524 511 451 915 501 520 80 168 504 399 471 976 428 209 . . . 12 1075 389 651 327 418 569 385 619 196 336 818 420 371 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2414 | . . . . . . . . . . . . . . . . 82 337 229 156 247 . . . . . 247 . . 409 255 . 452 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 200 200 130 223 175 175 175 175 209 209 209 209 155 109 109 109 109 109 165 165 165 165 85 58 58 58 111 119 108 108 Average Speed 164 | 95 179 190 196 200 200 169 223 210 175 175 184 209 209 209 222 190 110 109 109 109 138 165 165 165 165 132 58 58 89 138 233 136 117 Slowest Speed 475 | 150 260 190 200 200 200 475 223 223 175 175 209 209 209 209 231 231 155 109 109 109 165 165 165 165 165 165 85 85 130 218 336 256 127 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Exploration Rate (%) 50 | 4 66 88 66 91 51 25 67 61 69 41 11 60 57 89 56 8 48 44 60 41 31 95 15 57 49 70 58 16 79 15 69 37 11 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 18 | . 1 1 . 2 . . . 1 1 . . . . 2 . . . . 3 . 5 . . 2 . . . . . . . . . Known Exits Taken 26 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . 3 . . 3 3 . . . 3 1 2 1 . . 1 . 4 . . . 1 1 . 2 . . . . . . Spaces Dug 92 | . . . . . . . . 1 . 2 1 4 2 . . . 2 . . 6 13 . 3 5 14 2 17 3 3 7 3 4 . Terrain Destroyed 687 | . . . 11 11 69 73 8 1 . 5 1 16 8 . 7 28 42 . . 27 44 . 61 21 31 13 45 15 8 20 31 77 14 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 374 | . . . . . 1 1 . 1 . 5 1 16 8 . 7 10 9 . . 12 30 . 6 21 31 13 45 15 8 20 31 69 14 AOE 313 | . . . 11 11 68 72 8 . . . . . . . . 18 33 . . 15 14 . 55 . . . . . . . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 21885 | 53 550 539 776 523 698 1422 537 730 79 309 561 476 520 985 464 355 383 231 169 307 1416 459 806 374 466 1202 451 865 939 750 1238 1444 808 Wait 3093 | . 34 4 88 3 128 372 13 188 . 132 22 49 14 9 25 24 27 3 10 22 235 49 119 22 10 232 36 125 286 102 246 262 202 Move 16613 | 45 422 519 523 510 450 914 500 519 79 167 503 398 470 975 427 290 336 228 155 258 1075 388 650 326 417 815 384 618 604 590 817 871 370 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | 2 21 1 21 1 19 8 1 . . . 3 1 . 1 2 4 . . 1 1 16 4 1 1 . 7 . 10 5 2 7 14 5 Fast Attach 76 | 6 1 2 9 . . 2 . . . 1 1 . . . . . . . 2 . . . 1 . . 4 . . 1 3 8 25 10 Attach 83 | . . . 2 . 5 10 1 1 . . 2 . 1 . . 2 2 . . 1 5 . . . . 5 . 6 4 2 9 16 9 Detach 29 | . . . . . . 7 1 . . . 1 . . . . . 1 . . . . . . . . 2 . . 1 1 4 9 2 Swap 134 | . 9 1 13 2 14 15 2 . . . 1 5 2 . . 4 2 . . 2 11 3 5 . 2 3 3 9 4 5 1 6 10 Drop 174 | . 10 4 29 1 18 19 1 . . . 4 . . . . . . . 1 . 13 5 3 4 . 11 . 5 4 5 12 16 9 Fire 1380 | . 52 4 87 4 63 73 18 22 . 9 19 20 17 . 10 30 15 . . 23 61 10 25 21 37 53 28 90 29 34 130 208 188 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Kick 37 | . 1 4 4 2 1 2 . . . . 4 3 . . . 1 . . . . . . 2 . . . . 2 1 1 1 5 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Rewire 87 | . . . . . . . . . . . 1 . 16 . . . . . . . . . . . . 70 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / *Tes) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 20) 305 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 15) 690 | -10/Materials | Central database locked down 1046 | -10/Materials | Entered Mines 1233 | -10/Mines | Core integrity fell below 50% 1355 | -10/Mines | Discovered new exit (range 15) 1498 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1600 | -10/Mines | Discovered new exit (range 10) 1625 | -10/Mines | Learned Materials terminal intel 2062 | -10/Mines | Entered Materials 2062 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2063 | -9/Materials | Loaded intel: 12 terminal locations 2772 | -9/Materials | Discovered new exit (range 16) 2962 | -9/Materials | Build established: Tank 3154 | -9/Materials | Discovered new exit (range 6) 3252 | -9/Materials | Discovered new exit (range 13) 3497 | -9/Materials | Discovered new exit (range 13) 3526 | -9/Materials | Entered Mines 3685 | -9/Mines | Assembled infested the area 3819 | -9/Mines | Discovered new exit (range 5) 3820 | -9/Mines | Learned location of Storage (-7) 3929 | -9/Mines | Learned 4 Materials zone layouts 4172 | -9/Mines | Found a hidden stash of uninstalled traps 4192 | -9/Mines | Discovered new exit (range 4) 4268 | -9/Mines | Learned location of Zion (-6) 4396 | -9/Mines | Discovered new exit (range 5) 4568 | -9/Mines | Entered Materials 4568 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4569 | -8/Materials | Identified exit to Factory 4773 | -8/Materials | Lost 3 parts (1p1n1u) 4877 | -8/Materials | Build established: Gunner 5275 | -8/Materials | Discovered exit to Factory (range 5) 5656 | -8/Materials | Repaired Titanium Leg 5824 | -8/Materials | Entered Factory 5824 | -7/Factory | Evolved 2 slots: Utility x2 5824 | -7/Factory | Found Scrap Engine 6616 | -7/Factory | Discovered new exit (range 5) 6624 | -7/Factory | Identified exit to Factory 6996 | -7/Factory | Discovered new exit (range 10) 7017 | -7/Factory | Identified exit to Storage 7166 | -7/Factory | Discovered exit to Storage (range 6) 7410 | -7/Factory | Build established: Construct 7824 | -7/Factory | First assault squad dispatched 8002 | -7/Factory | Discovered new exit (range 11) 8024 | -7/Factory | Identified exit to Lower Caves 8026 | -7/Factory | Entered Lower Caves 8199 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8218 | -7/Lower Caves | Identified exit to Zion 8354 | -7/Lower Caves | Spotted B-75 Beast 8412 | -7/Lower Caves | Destroyed B-75 Beast 8962 | -7/Lower Caves | Discovered new exit (range 15) 8963 | -7/Lower Caves | Encountered a Warlord checkpoint 8995 | -7/Lower Caves | Identified exit to Lower Caves 9215 | -7/Lower Caves | Entered another Lower Caves area 9229 | -7/Lower Caves | Discovered exit to Factory (range 13) 9957 | -7/Lower Caves | Learned Factory terminal intel 10485 | -7/Lower Caves | Discovered new exit (range 12) 10499 | -7/Lower Caves | Encountered a Warlord checkpoint 10505 | -7/Lower Caves | Identified exit to Data Miner 10556 | -7/Lower Caves | Entered Data Miner 10556 | -7/Data Miner | Discovered new exit (range 6) 10590 | -7/Data Miner | Met Data Miner 10625 | -7/Data Miner | Learned location of Section 7 (-2) 10625 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10649 | -7/Data Miner | Received God Mode back door access code from Data Miner 10693 | -7/Data Miner | Identified exit to Proximity Caves 10695 | -7/Data Miner | Entered Proximity Caves 10871 | -6/Proximity Caves | Escorted by Enhanced Grunt 10871 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11140 | -6/Proximity Caves | Entered Factory 11140 | -6/Factory | Accompanied by 1 ally 11140 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11141 | -6/Factory | Loaded intel: 28 terminal locations 11847 | -6/Factory | Incoming investigation squad redirected 11985 | -6/Factory | Identified exit to Lower Caves 11985 | -6/Factory | Identified exit to Extension 12168 | -6/Factory | Entered Lower Caves 12757 | -6/Lower Caves | Learned Factory security intel 13101 | -6/Lower Caves | Discovered new exit (range 7) 13111 | -6/Lower Caves | Identified exit to Lower Caves 13113 | -6/Lower Caves | Entered another Lower Caves area 13193 | -6/Lower Caves | Learned Factory stockpile data 13580 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 13825 | -6/Lower Caves | Encountered a Warlord checkpoint 13907 | -6/Lower Caves | Build established: Commander-Construct 14147 | -6/Lower Caves | Discovered exit to Zion (range 6) 14163 | -6/Lower Caves | Learned Factory terminal intel 14174 | -6/Lower Caves | Entered Zion 14174 | -6/Zion | Accompanied by 4 allies 14319 | -6/Zion | Discovered new exit (range 8) 14411 | -6/Zion | Visited the Megawrench Repair Shop 14411 | -6/Zion | Megawrench repaired 7 parts 14668 | -6/Zion | Found Prototype Device 14763 | -6/Zion | Given the Hacking Drone Bay 14928 | -6/Zion | Learned Factory emergency access door positions 15055 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15409 | -6/Zion | Learned Factory stockpile data 15657 | -6/Zion | Imprinted 15659 | -6/Zion | Declared Zion's savior 15939 | -6/Zion | Gained Derelict followers 16207 | -6/Zion | Identified exit to Proximity Caves 16222 | -6/Zion | Entered Proximity Caves 16222 | -5/Proximity Caves | Accompanied by 15 allies 16795 | -5/Proximity Caves | Build established: Construct 16850 | -5/Proximity Caves | Spotted B-75 Beast 16869 | -5/Proximity Caves | Allies destroyed B-75 Beast 16957 | -5/Proximity Caves | Learned Factory garrison access intel 17035 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17157 | -5/Proximity Caves | Discovered new exit (range 15) 17220 | -5/Proximity Caves | Identified exit to Factory 17230 | -5/Proximity Caves | Entered Factory 17230 | -5/Factory | Evolved 2 slots: Utility x2 17234 | -5/Factory | Loaded intel: 26 terminal locations 17235 | -5/Factory | Loaded intel: 3 garrison access locations 17316 | -5/Factory | Retrieved Zion intel report: Branch Access 17316 | -5/Factory | Identified exit to Upper Caves 17317 | -5/Factory | Zion Hacker squad teleported in 17536 | -5/Factory | Lost 3 parts (2p1w) 17848 | -5/Factory | Identified Phasing AFG 17894 | -5/Factory | Entered Upper Caves 17967 | -5/Upper Caves | Learned Factory terminal intel 18157 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18318 | -5/Upper Caves | Discovered new exit (range 11) 18328 | -5/Upper Caves | Identified exit to Upper Caves 18329 | -5/Upper Caves | Entered another Upper Caves area 18350 | -5/Upper Caves | Discovered new exit (range 5) 18353 | -5/Upper Caves | Identified exit to Factory 18413 | -5/Upper Caves | Learned location of 1 exit from Factory 18467 | -5/Upper Caves | Discovered new exit (range 15) 18578 | -5/Upper Caves | Identified exit to Zhirov 18581 | -5/Upper Caves | Entered Zhirov 18591 | -5/Zhirov | Discovered new exit (range 3) 18611 | -5/Zhirov | Met Zhirov 18650 | -5/Zhirov | Learned location of Testing (-3) 18650 | -5/Zhirov | Learned location of Command (-1) 18650 | -5/Zhirov | Learned location of Quarantine (-2) 18660 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18677 | -5/Zhirov | Found Alien Artifact 18677 | -5/Zhirov | Identified Integrated Reactor 18677 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18693 | -5/Zhirov | Found Alien Artifact 18764 | -5/Zhirov | Identified exit to Proximity Caves 18765 | -5/Zhirov | Entered Proximity Caves 19096 | -4/Proximity Caves | Discovered exit to Factory (range 11) 19120 | -4/Proximity Caves | Entered Factory 19120 | -4/Factory | Evolved 2 slots: Utility x2 19121 | -4/Factory | Identified exit to Research 19123 | -4/Factory | Loaded intel: 25 terminal locations 19154 | -4/Factory | Incoming investigation squad redirected 19238 | -4/Factory | Fabricated Variable Charge Gun (x2) 19338 | -4/Factory | Zion Heavy squad teleported in 19359 | -4/Factory | Zion Heavy squad teleported in 19366 | -4/Factory | Incoming investigation squad redirected 19593 | -4/Factory | Garrison activated, responded to threat 19727 | -4/Factory | Found Prototype Protection 19870 | -4/Factory | First assault squad dispatched 19874 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 19875 | -4/Factory | Zion Heavy squad teleported in 19888 | -4/Factory | Incoming assault squad redirected 19900 | -4/Factory | Found Prototype Protection 19996 | -4/Factory | Spotted B-86 Titan 20004 | -4/Factory | Destroyed B-86 Titan 20013 | -4/Factory | Found Prototype Protection 20027 | -4/Factory | P-70 Sage assimilated allied TV-A71(Z) 20046 | -4/Factory | Identified Transdimensional Reconstructor 20046 | -4/Factory | Warped through subspace 20078 | -4/Factory | Destroyed 8 combat bots 20179 | -4/Factory | Discovered exit to Research (range 3) 20387 | -4/Factory | Incoming assault squad redirected 20473 | -4/Factory | Repaired Adv. Cooling System 20519 | -4/Factory | Incoming investigation squad redirected 20560 | -4/Factory | Retrieved Zion intel report: Active Terminals 20560 | -4/Factory | Identified Zio. Weapon Casing (x3) 20561 | -4/Factory | Zion Light squad teleported in 20615 | -4/Factory | Fabricated H-55 Commando? 20635 | -4/Factory | Terminal network hard line cut 20989 | -4/Factory | Incoming assault squad redirected 21011 | -4/Factory | Sucked down chute 21011 | -4/Factory | Entered Waste 21035 | -4/Waste | 3 allies followed down the chute 21045 | -4/Waste | Destroyed C-40 Crusher 21062 | -4/Waste | Spotted C-40 Crusher 21070 | -4/Waste | Allies destroyed C-40 Crusher 21119 | -4/Waste | Warlord forces began an assault 21131 | -4/Waste | Spotted C-40 Crusher 21134 | -4/Waste | Allies destroyed C-40 Crusher 21306 | -4/Waste | Spotted C-40 Crusher 21318 | -4/Waste | Allies destroyed C-40 Crusher 21349 | -4/Waste | Spotted C-40 Crusher 21351 | -4/Waste | Allies destroyed C-40 Crusher 21631 | -4/Waste | Discovered new exit (range 16) 21720 | -4/Waste | Identified exit to Factory 21730 | -4/Waste | Entered Factory 21730 | -4/Factory | Accompanied by 16 allies 21899 | -4/Factory | Incoming investigation squad redirected 22146 | -4/Factory | Discovered exit to Research (range 4) 22370 | -4/Factory | P-70 Sage assimilated allied NV-E59(g) 22509 | -4/Factory | Retrieved Zion intel report: Branch Access 22509 | -4/Factory | Identified exit to Upper Caves 22730 | -4/Factory | First assault squad dispatched 22825 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 22826 | -4/Factory | Zion Thermal Resupply teleported in 22987 | -4/Factory | Entered Upper Caves 23208 | -4/Upper Caves | Learned Research interactive machine intel 23480 | -4/Upper Caves | Learned Armory stockpile data 23480 | -4/Upper Caves | Learned Research security intel 23480 | -4/Upper Caves | Learned Research terminal intel 23480 | -4/Upper Caves | Learned Armory garrison access intel 23576 | -4/Upper Caves | Discovered new exit (range 11) 23591 | -4/Upper Caves | Identified exit to Upper Caves 23592 | -4/Upper Caves | Entered another Upper Caves area 24354 | -4/Upper Caves | Discovered new exit (range 9) 24366 | -4/Upper Caves | Identified exit to Warlord 24368 | -4/Upper Caves | Entered Warlord 24471 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 24959 | -4/Warlord | Visited the Vortex Lab 24971 | -4/Warlord | Warlord's base attacked by MAIN.C 24995 | -4/Warlord | Build established: Commander-Construct 25098 | -4/Warlord | Rebuked by Warlord 25113 | -4/Warlord | Opened Warlord's prototype stash 25118 | -4/Warlord | Found Prototype Reactor 25123 | -4/Warlord | Found Prototype Device 25123 | -4/Warlord | Identified Exp. Cloaking Device 25131 | -4/Warlord | Found Prototype Device 25131 | -4/Warlord | Identified Exp. Focal Shield 25321 | -4/Warlord | Warlord forces counterattacked 25323 | -4/Warlord | Spotted Striker 25333 | -4/Warlord | Spotted Executioner 25335 | -4/Warlord | Destroyed Striker 25340 | -4/Warlord | Destroyed Executioner 25367 | -4/Warlord | Found Prototype Processor 25368 | -4/Warlord | Identified Exp. Core Analyzer 25389 | -4/Warlord | Spotted Executioner 25391 | -4/Warlord | Spotted Executioner 25400 | -4/Warlord | Destroyed Executioner 25408 | -4/Warlord | Allies destroyed Executioner 25447 | -4/Warlord | Spotted Executioner 25465 | -4/Warlord | Allies destroyed Executioner 25646 | -4/Warlord | Warlord base infiltrated, sounded retreat 25676 | -4/Warlord | Spotted Striker 25682 | -4/Warlord | Build established: Scavenger-Construct 25721 | -4/Warlord | Crushed by falling debris 25725 | -4/Warlord | Spotted B-90 Cyclops 25744 | -4/Warlord | Destroyed B-90 Cyclops 25749 | -4/Warlord | Spotted B-86 Titan 25786 | -4/Warlord | Spotted Executioner 25787 | -4/Warlord | Spotted B-90 Cyclops 25790 | -4/Warlord | Destroyed Executioner 25791 | -4/Warlord | Spotted Executioner 25793 | -4/Warlord | P-70 Sage assimilated allied W3-SGM(K) 25795 | -4/Warlord | Spotted W3-SGM(K) 25819 | -4/Warlord | Found Prototype Processor 25837 | -4/Warlord | Discovered new exit (range 14) 25846 | -4/Warlord | Identified exit to Proximity Caves 25871 | -4/Warlord | P-70 Sage assimilated allied G7-D6F(Y) 25872 | -4/Warlord | Entered Proximity Caves 26122 | -3/Proximity Caves | Build established: Construct 26184 | -3/Proximity Caves | Discovered exit to Research (range 12) 26191 | -3/Proximity Caves | Entered Research 26191 | -3/Research | Evolved 2 slots: Utility x2 26191 | -3/Research | Identified Exp. Melee Analysis Suite 26193 | -3/Research | Loaded intel: 45 interactive machine locations 26194 | -3/Research | Loaded intel: 23 terminal locations 26196 | -3/Research | Discovered new exit (range 15) 26204 | -3/Research | Identified exit to Armory 26245 | -3/Research | Zion Heavy squad teleported in 26341 | -3/Research | Retrieved Zion intel report: Component Stockpiles 26342 | -3/Research | Zion Heavy squad teleported in 26430 | -3/Research | Zion hero teleported in (CL-ANK) 26484 | -3/Research | Build established: Scavenger-Construct 26522 | -3/Research | Found Zio. Weapon Casing 26601 | -3/Research | Discovered new exit (range 9) 26657 | -3/Research | Identified exit to Testing 26694 | -3/Research | Spotted B-86 Titan 26726 | -3/Research | Destroyed B-86 Titan 26753 | -3/Research | Retrieved Zion intel report: Unaware Analyses 26754 | -3/Research | Zion Infowar Resupply teleported in 26767 | -3/Research | Found Prototype Device 26770 | -3/Research | Identified Exp. ECM Suite 26773 | -3/Research | Found Prototype Processor 26879 | -3/Research | System corruption reached 10% 26904 | -3/Research | Entered Testing 26946 | -3/Testing | Found Prototype Device 26946 | -3/Testing | Identified AEGIS Remote Shield 26957 | -3/Testing | Incoming investigation squad redirected 26971 | -3/Testing | Identified Vortex Chain Reactor 26981 | -3/Testing | Retrieved Zion intel report: Active Terminals 27002 | -3/Testing | Lost 3 parts (2p1n) 27040 | -3/Testing | Repaired Coolant Network 27198 | -3/Testing | Retrieved Zion intel report: Emergency Access 27247 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 27304 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 27346 | -3/Testing | Build established: Scavenger-Skirmisher 27361 | -3/Testing | Incoming investigation squad redirected 27418 | -3/Testing | Found Centrium Heavy Armor Plating 27430 | -3/Testing | Lost 3 parts (2n1w) 27696 | -3/Testing | Destroyed 7 combat bots 27696 | -3/Testing | Discovered new exit (range 13) 27731 | -3/Testing | Found Prototype Protection 27759 | -3/Testing | Scanned by Researcher 27826 | -3/Testing | Identified exit to Research 27827 | -3/Testing | Entered Research 27827 | -2/Research | Evolved 2 slots: Power x1, Utility x1 28013 | -2/Research | Zion Experimental squad teleported in 28102 | -2/Research | Zion Heavy squad teleported in 28162 | -2/Research | Spotted B-90 Cyclops 28171 | -2/Research | Allies destroyed B-90 Cyclops 28215 | -2/Research | Found Prototype Protection 28215 | -2/Research | Identified Zio. Shade Armor 28219 | -2/Research | Found Zio. Shade Armor 28237 | -2/Research | Found Corrupted Prototype Device 28483 | -2/Research | Zion Experimental squad teleported in 28711 | -2/Research | Spotted B-90 Cyclops 28732 | -2/Research | Destroyed B-90 Cyclops 28802 | -2/Research | Zion Zionite Resupply teleported in 28827 | -2/Research | First assault squad dispatched 28835 | -2/Research | Discovered new exit (range 11) 28854 | -2/Research | Incoming assault squad redirected 28868 | -2/Research | Identified exit to Quarantine 28873 | -2/Research | Entered Quarantine 28873 | -2/Quarantine | Accompanied by 1 ally 28926 | -2/Quarantine | Found Alien Energy Cannon 29084 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 29246 | -2/Quarantine | Spotted Alpha 7 29256 | -2/Quarantine | Allies destroyed Alpha 7 29298 | -2/Quarantine | Found Prototype Processor 29358 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 29373 | -2/Quarantine | First assault squad dispatched 29424 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 29472 | -2/Quarantine | Lost 3 parts (1p1n1u) 29585 | -2/Quarantine | Identified Exp. Targeting Computer 29644 | -2/Quarantine | Build established: Generator-Skirmisher 29656 | -2/Quarantine | Found Zio. Shade Armor 29991 | -2/Quarantine | Found Alien Impact Weapon 30061 | -2/Quarantine | Incoming investigation squad redirected 30092 | -2/Quarantine | Found Transdimensional Reconstructor 30093 | -2/Quarantine | Warped through subspace 30162 | -2/Quarantine | Incoming assault squad redirected 30220 | -2/Quarantine | Cryocooling Duct disabled 30235 | -2/Quarantine | Ambient heat levels rising (+20) 30235 | -2/Quarantine | Non-combat units ordered to evacuate 30349 | -2/Quarantine | Terminal network hard line cut 30719 | -2/Quarantine | Incoming assault squad redirected 30755 | -2/Quarantine | Lost 3 parts (1p2u) 30770 | -2/Quarantine | Identified SHELL Armor 30797 | -2/Quarantine | Identified Core Stripper 30813 | -2/Quarantine | Spotted Fortress 31034 | -2/Quarantine | Build established: Generator-Mutant 31104 | -2/Quarantine | Destroyed Fortress 31117 | -2/Quarantine | Found Vortex Chain Reactor 31125 | -2/Quarantine | Found Prototype Device 31125 | -2/Quarantine | Identified Exp. Force Field 31212 | -2/Quarantine | Identified Core Cannon 31320 | -2/Quarantine | Discovered new exit (range 5) 31327 | -2/Quarantine | Identified exit to Section 7 31456 | -2/Quarantine | Entered Section 7 31646 | -2/Section 7 | Found Alien Artifact 31701 | -2/Section 7 | Identified Core Reset Matrix 31701 | -2/Section 7 | Used Core Reset Matrix 31705 | -2/Section 7 | Sensed 20 artifacts in vicinity 31744 | -2/Section 7 | First assault squad dispatched 31762 | -2/Section 7 | Incoming assault squad redirected 31811 | -2/Section 7 | Spotted B-90 Cyclops 32016 | -2/Section 7 | Incoming assault squad redirected 32196 | -2/Section 7 | Destroyed B-90 Cyclops 32472 | -2/Section 7 | Destroyed 8 combat bots 32526 | -2/Section 7 | System corruption reached 10% 32583 | -2/Section 7 | Spotted S7 Guard 32596 | -2/Section 7 | Found Integrated Thermoelectric Network 32596 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 32608 | -2/Section 7 | Destroyed S7 Guard 32735 | -2/Section 7 | Found Integrated Reactor 32736 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 32786 | -2/Section 7 | Terminal network hard line cut 32832 | -2/Section 7 | Core integrity fell below 50% 32975 | -2/Section 7 | Incoming assault squad redirected 32978 | -2/Section 7 | Incoming assault squad redirected 32980 | -2/Section 7 | Scanned by Researcher 32998 | -2/Section 7 | Found Integrated Dissipator 32999 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33081 | -2/Section 7 | Intercept squad dispatched 33093 | -2/Section 7 | Spotted Tracker 33094 | -2/Section 7 | Spotted Tracker 33108 | -2/Section 7 | Destroyed Tracker 33111 | -2/Section 7 | Destroyed Tracker 33115 | -2/Section 7 | Found Exp. Targeting Computer 33119 | -2/Section 7 | Spotted Combat Programmer 33127 | -2/Section 7 | Spotted Combat Programmer 33142 | -2/Section 7 | Destroyed Combat Programmer 33157 | -2/Section 7 | System corruption reached 30% 33158 | -2/Section 7 | Destroyed Combat Programmer 33184 | -2/Section 7 | Found Prototype Processor 33184 | -2/Section 7 | Identified Exp. Target Analyzer 33378 | -2/Section 7 | Incoming assault squad redirected 33475 | -2/Section 7 | Incoming assault squad redirected 33478 | -2/Section 7 | Incoming assault squad redirected 33503 | -2/Section 7 | Incoming assault squad redirected 33511 | -2/Section 7 | Found Integrity Redistributor 33533 | -2/Section 7 | Discovered new exit (range 22) 33557 | -2/Section 7 | Identified exit to Access 33558 | -2/Section 7 | Entered Access 33558 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 33559 | -1/Access | Lost 4 parts (1p1u2w) 33562 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-291) 33565 | -1/Access | Identified Exp. Weapon Cycler 33852 | -1/Access | First assault squad dispatched 33868 | -1/Access | Incoming assault squad redirected 33897 | -1/Access | System corruption reached 10% 34033 | -1/Access | Found Prototype Device 34033 | -1/Access | Identified Exp. ECM Suite 34263 | -1/Access | Destroyed 9 combat bots 34367 | -1/Access | Incoming assault squad redirected 34377 | -1/Access | Intercept squad dispatched 34386 | -1/Access | Spotted Tracker 34386 | -1/Access | Spotted Tracker 34397 | -1/Access | Destroyed Tracker 34406 | -1/Access | Spotted Combat Programmer 34408 | -1/Access | Destroyed Tracker 34413 | -1/Access | Destroyed Combat Programmer 34415 | -1/Access | Build established: Generator-Gunner 34431 | -1/Access | Spotted Combat Programmer 34439 | -1/Access | Destroyed Combat Programmer 34460 | -1/Access | High security lockdown imminent 34540 | -1/Access | High security lockdown engaged 34604 | -1/Access | Spotted B-99 Colossus 34607 | -1/Access | Discovered new exit (range 3) 34608 | -1/Access | Identified exit to Surface 34615 | -1/Access | Spotted B-99 Colossus 34616 | *** | Heading to fleet! Last Messages --------------- 34602_ Beam penetrates Main Access Shell. 34602_ Slug penetrates Main Access Shell. 34605_ Slug penetrates Sealed Heavy Doors. 34605_ Slug penetrates Main Access Shell. 34605_ Penetrated by Slug. 34607_ EXIT=FOUND 34608_ System corrupted: Energy discharge (-88). 34608_ K-01 Serf cleans the Terminal. 34608_ EXIT=IDENTIFIED: SURFACE 34609_ Scrap Engine modifies Hpw. Thermic Core Construct/G: Projectiles +1, Targeting +8, -Penetration Renamed Shotgun Accelerated Autogun Con/G. 34609_ Penetrated by Slug. 34609_ Slug penetrates Sealed Barrier. 34609_ Penetrated by Slug. 34612_ Knocked back. 34612_ Penetrated by Slug. 34616_ Lgt. Quantum Reactor destroyed. 34616_ Penetrated by Slug. 34616_ Slug penetrates Main Access Shell. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #????????? | | ???????????????????????????????####??# ????????? | | ???????????????????????????????? ??# ????????? | | ????????????????????????????????? ?# ########## | | ?????????????????????????????????? + ## * | | ??????????????????????????????????? # ## * | | ???????????????????????????????????? # ## * !! | | ????????????????????????????????????## ## *% | | ????????????????????????????????????# #% =] | | ????????????????????????????????????# % #% !%! | | ????????????????????????????????????# + %%%=*! | | ????????????????????????????????????# # % ! | | ????????????????????????????????????## ## = | | ?????? ??????????????????????????????# ## | | ??? #?????????????????????????????# ## | | ??? #?????????????????????????????# ## | | ??? #?????????????????????????????# ########## | | ??? #?????????????????????????????# #????????? | | ??? #?????????????????????????????# #????????? | | ??# #?????????????????????????????# #????????? | | ??# #????####??????????####"####### #????????? | | ??# #??? ???????????? " #????????? | | ??# #?# ??????"?????? " #????????? | | ??# ### BB """" """""" " #????????? | | ??# ??? % " #????????? | | ??/ ???????????" "@ " " #????????? | | ??# """" "" " #????????? | | ??# " #????????? | | ??# ##" BB " " % u #????????? | | ??# ### BB ??"" """" """ #????????? | | ### #?# ?????" """"T""" #????????? | | #?###????????####;;####"####### #????????? | | #???????????????####??????????# #????????? | | #?????????????????????????????# #????????? | | % ! #??????##########?????????????# #????????? | | ###% #??????# == #?????????????# #????????? | | #?# #??????#!%!* #?????????????# #????????? | | #?# ########[=!%= ############### ######/### | | #?#=% % =%/=%!*%| # | | #?#=! ########=!%* | =# ### | | #?#[% #?????##!%=*! # #####+#########???? | | #?# #?????## /!/ # #?? ????????????? | | #?##+###??????# %==% # # ????????????? | | #?????????????#! %[ # # ???????????? | | #????????????#####+##### # " #?????????? | | #????????????+ %##### # """ #?????????? | | #????????????#### # """ #?????????? | | #???????????????# # " #?????????? | | #???????????????# # #?????????? | | #???????????????# # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 103 Energy Capacity 1445 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 900 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 24 Target Analysis 10 Core Analysis 8 Item Schematics ----------------- Electron Diverter | -2/Section 7 | Archive Exp. Focal Shield | -2/Section 7 | Archive Imp. Matter Neutralizer | -2/Section 7 | Archive Robot Schematics ------------------ C-65 Expert | -2/Section 7 | Archive Fabricated ------------ Variable Charge Gun | x2 | -4/Factory H-55 Commando | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Stripper Core Cannon Core Reset Matrix Integrated Thermoelectric Network Integrated Dissipator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed RefinerySpreadShredder Manual? 0 Play Time 04:21:16 Cumulative 1584.2 hours Start 2022.09.05 @ 12:54:15 End 2022.09.05 @ 18:40:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 557 Rogue 557 Adventurer 0 Explorer 0 Win Type 2 Total 114 Types 25/12/47/6/1/2/19/1/1 Lore% 97 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6749f14-acf9-4ef1-aacf-1abb76c409e8