Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 22:55:37

Player: CrossedViper

Result: Destroyed self via exploding Power Conduit

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (312)     1560
Value Destroyed (13484)    13484
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (3610)               3610
              TOTAL SCORE: 26014

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3635
Follower Combat Kills      1673
Entered Garrisons          600
Used RIF Installer         2000
Aligned with FarCom        300
Friendly Fire              -5098

 Cogmind 
---------
Core Integrity             0/1150
Matter                     64/300
Energy                     4/100
System Corruption          2%
Temperature                Cool (24)
Movement                   Core (150) Ox2
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (7) ------
      Advanced Salvage Targeting Computer
  Experimental Core Analyzer
               Relay Coupler [NC] (41)
               Relay Coupler [Heavy] (8)
               Relay Coupler [Proto] (15)
>              --- WEAPON (4) -------
      Improved Proton Missile Launcher
>              --- INVENTORY (5) ----
               Huge Storage Unit
               Relay Coupler [Proto] (15)
      Enhanced Nova Cannon
               Field Lobotomy Kit (4)

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
       Advanced Salvage Targeting Computer
   Experimental Core Analyzer
       Improved Weapon Cycler
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
                Quantum Reactor
       Improved Heavy Treads
                Biometal Heavy Treads
       Advanced Cooling System
                Energy Well
       Improved Armor Integrity Analyzer
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Heavy]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
     Long-range Proton Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Rocket Array
                Rocket Array
       Improved Remote Datajack
                Field Lobotomy Kit
[Rating: 153]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   2   .   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             317  | 7   9   3   27  3   26  3   17  2   19  35  18  16  27  6   .   28  58  13  
  Power                    24   | 1   1   .   1   .   4   .   .   .   .   3   .   .   1   .   .   6   7   .   
    Engine                 10   | 1   1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   4   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   6   3   .   
  Propulsion               68   | 2   1   1   10  1   4   2   5   .   4   10  2   1   5   1   .   2   15  2   
    Treads                 53   | 2   .   1   9   1   2   2   5   .   4   10  2   1   4   1   .   1   6   2   
    Leg                    11   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   9   .   
    Wheel                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  84   | 2   2   .   4   2   6   .   5   1   4   12  5   1   8   3   .   9   16  4   
    Device                 38   | 1   .   .   .   1   .   .   3   1   .   7   3   .   6   1   .   7   7   1   
    Storage                8    | 1   1   .   1   .   3   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Processor              6    | .   .   .   1   .   .   .   .   .   2   .   .   1   .   1   .   .   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   3   
    Protection             25   | .   1   .   2   1   3   .   2   .   2   4   1   .   .   1   .   1   7   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   141  | 2   5   2   12  .   12  1   7   1   11  10  11  14  13  2   .   11  20  7   
    Energy Gun             44   | 1   .   .   1   .   .   .   3   .   2   6   5   10  9   .   .   5   2   .   
    Energy Cannon          12   | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   
    Ballistic Gun          56   | 1   .   .   10  .   11  .   4   .   6   2   3   3   .   1   .   2   13  .   
    Ballistic Cannon       3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               17   | .   1   1   1   .   1   1   .   .   2   2   1   1   2   1   .   1   .   2   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   1   1   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   2   1   4   .   .   .   1   .   .   2   2   1   .   2   .   .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
    System Corruption      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   11  .   
Parts Lost                 64   | .   .   .   1   .   3   .   2   .   .   6   3   .   5   4   .   9   17  14  
  Power                    7    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   3   1   
  Propulsion               16   | .   .   .   1   .   .   .   .   .   .   2   .   .   2   1   .   1   4   5   
  Utility                  18   | .   .   .   .   .   .   .   .   .   .   1   1   .   2   2   .   4   5   3   
  Weapon                   23   | .   .   .   .   .   2   .   2   .   .   2   2   .   1   1   .   3   5   5   
  Highest Loss Streak      10   | .   .   .   1   .   2   .   2   .   .   2   2   .   2   4   .   7   10  7   
  To Critical Strikes      4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     91   | .   99  100 99  100 69  88  94  100 99  99  98  88  91  87  93  85  89  81  
  Engine                   6    | .   14  14  11  11  8   11  9   9   7   5   .   .   .   .   .   .   4   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   6   9   4   8   
  Treads                   20   | .   23  27  22  22  21  9   27  27  23  23  26  20  19  18  20  13  12  3   
  Leg                      1    | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   5   20  
  Device                   9    | .   2   .   .   .   .   .   9   12  12  13  20  20  19  18  20  19  16  9   
  Storage                  8    | .   14  14  11  11  11  11  9   9   7   7   6   6   6   6   6   5   5   4   
  Processor                3    | .   .   .   3   .   .   .   .   .   9   8   6   6   5   6   6   5   5   10  
  Protection               7    | .   11  14  7   10  10  11  9   5   6   6   4   .   .   4   6   2   8   2   
  Energy Gun               5    | .   2   .   .   .   .   .   8   .   .   14  13  16  25  13  13  13  3   .   
  Energy Cannon            1    | .   10  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Ballistic Gun            18   | .   2   .   41  44  17  33  22  27  29  14  10  3   .   5   6   3   13  15  
  Ballistic Cannon         1    | .   11  14  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Peak Build Rating          153  | 7   8   8   21  27  59  49  41  44  58  71  86  94  102 103 97  118 140 153 
  Average Rating           54   | 5   7   8   18  21  16  39  35  41  54  60  78  82  90  93  97  106 108 138 
  On Entrance              57   | .   7   8   8   21  22  56  31  41  44  55  70  77  91  102 97  97  116 140 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             185  | 12  32  32  105 103 114 112 112 112 114 123 127 123 122 124 124 141 185 181 
  Greatest Support         150  | 40  40  40  40  40  60  60  60  60  68  74  102 118 128 128 128 128 150 120 
  Greatest Overweight (x)  5    | .   3   3   2   2   3   2   1   1   1   2   1   1   1   1   .   5   5   1   
  Average Overweight (x)   1    | .   .   .   1   2   .   1   1   1   1   1   1   .   .   .   .   2   1   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   12  15  23  25  17  25  25  25  25  25  25  25  25  25  25  25  25  22  
  Most Carried             25   | 4   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          21   | 2   9   14  23  24  13  25  24  24  24  24  23  24  24  24  25  24  23  21  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 4   14  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  4   

 Class Distribution 
--------------------
 27% | Scavenger-Gunner
 17% | Mutant
 17% | Scavenger-Tank
 14% | Tank
  8% | Bothacker-Gunner
  5% | Scavenger-Skirmisher
  4% | Bothacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Mines
           Mutant | -9/Exiles
             Tank | -8/Mines
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Bothacker-Gunner | -6/Factory
 Scavenger-Gunner | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
   Scavenger-Tank | -5/Garrison
 Bothacker-Gunner | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Matter Collected           8777  | 275  294  164  1155 144  936  205  581  8    816  1027 339  402  296  116  .    391  1012 616  
  Remotely                 97    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    
Salvage Created            16192 | 90   671  212  1633 230  506  68   682  8    1226 1389 869  623  2652 152  .    910  2682 1589 
  Parts                    786   | 8    48   9    107  6    61   1    26   .    78   57   32   27   87   1    .    49   111  78   
Haulers Intercepted        14    | .    2    .    2    .    .    .    2    .    4    .    .    .    2    .    .    1    .    1    
Recyclers Shooed           15    | .    1    1    1    .    .    .    1    .    4    .    3    .    1    .    .    3    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Combat Hostiles Destroyed  218  | .   12  9   32  3   5   3   9   .   22  26  10  .   22  3   .   11  29  22  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     151  | .   6   .   24  3   1   1   9   .   15  23  7   .   19  2   .   7   22  12  
  Cannons                  20   | .   4   8   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   1   
  AOE                      41   | .   2   1   8   .   4   2   .   .   7   3   2   .   2   1   .   2   .   7   
Classes Destroyed          25   | 2   6   2   3   .   2   .   .   .   4   .   2   1   .   .   .   1   1   1   
  Worker                   10   | .   2   2   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   
  Builder                  11   | .   2   1   2   .   .   .   .   .   1   .   1   .   .   .   .   3   .   1   
  Tunneler                 5    | 2   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Hauler                   14   | .   2   .   2   .   .   .   2   .   4   .   .   .   2   .   .   1   .   1   
  Recycler                 22   | 1   3   .   6   1   .   .   1   .   1   .   3   .   5   .   .   1   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   2   .   .   .   .   .   1   .   .   .   2   .   .   1   .   1   
  Swarmer                  32   | .   6   .   11  .   .   .   .   .   .   4   .   .   3   .   .   .   8   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    80   | .   6   .   11  3   .   2   6   .   14  9   4   .   11  .   .   .   6   8   
  Brawler                  11   | .   .   .   2   .   .   .   .   .   1   4   1   .   1   1   .   .   .   1   
  Duelist                  10   | .   .   .   1   .   .   1   .   .   1   2   .   .   1   1   .   .   .   3   
  Protector                3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Sentry                   36   | .   .   2   7   .   .   .   3   .   1   5   2   .   4   1   .   1   8   2   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   1   .   1   
  Programmer               14   | .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   6   3   1   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Zionite                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                11   | .   .   7   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Thug                     12   | .   .   .   .   .   .   .   .   .   .   .   .   7   5   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 2   4   3   12  2   4   3   3   .   7   7   9   .   6   3   .   6   14  11  
  Combat Bots Only         14   | .   3   2   9   2   4   3   3   .   5   7   5   .   6   3   .   5   14  10  
Max Kills in Single Turn   7    | 1   2   1   3   1   3   2   1   .   5   2   3   1   7   1   .   3   3   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   2   1   2   .   3   2   .   .   3   2   1   .   2   1   .   1   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Hostile Shots Fired        1563  | .    48   29   98   10   67   14   66   .    54   173  97   1    144  77   .    44   270  371  
  Missed                   461   | .    11   8    29   2    14   1    10   .    19   58   42   .    47   25   .    10   89   96   
Damage Taken               20397 | .    346  297  778  100  891  390  869  .    654  1542 1045 54   1618 535  .    1180 4222 5876 
  Core                     3018  | .    71   61   81   28   113  14   102  .    16   187  85   27   125  82   .    131  673  1222 
  Absorbed by Shields      30    | .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    .    .    15   
  Redirected to Shielding  23    | .    7    12   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Regen/Repaired (Parts)   357   | .    68   .    97   .    .    .    .    .    .    .    148  44   .    .    .    .    .    .    
Core Remaining (%)         60    | 100  .    47   .    .    .    41   .    81   .    71   .    .    .    .    62   .    19   .    
Volleys Fired              791   | 9    53   30   66   7    97   5    45   3    57   70   31   36   69   7    .    28   132  46   
  Largest                  4     | 2    2    2    4    4    4    3    4    1    4    4    4    4    4    4    .    4    4    4    
  Hottest                  324   | 60   95   95   155  92   99   69   172  23   102  238  265  324  324  324  .    271  264  240  
Shots Fired                2115  | 18   94   58   246  31   220  9    137  3    198  230  97   47   245  19   .    91   258  114  
  Gun                      1867  | 18   37   .    232  31   218  6    137  3    190  224  88   47   239  16   .    83   202  96   
  Cannon                   187   | .    56   56   8    .    .    .    .    .    .    .    .    .    .    .    .    3    55   9    
  Launcher                 43    | .    1    2    6    .    2    3    .    .    6    6    3    .    2    3    .    2    .    7    
  Special                  18    | .    .    .    .    .    .    .    .    .    2    .    6    .    4    .    .    3    1    2    
  Kinetic                  1327  | 9    53   28   230  31   218  6    105  3    190  128  53   33   .    1    .    28   115  96   
  Thermal                  673   | 9    40   28   10   .    .    .    32   .    .    96   35   14   239  15   .    58   91   6    
  Explosive                42    | .    1    2    6    .    2    3    .    .    6    6    3    .    2    3    .    2    .    6    
  Electromagnetic          55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   4    
  Robot Hit Streak         37    | 7    13   8    10   8    16   3    12   .    16   29   14   13   23   27   .    37   27   10   
  Robot Miss Streak        8     | 1    4    3    5    5    5    2    5    .    3    4    4    8    6    1    .    4    4    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    1    1    2    .    .    .    1    1    2    
  Secondary Targets        21    | .    .    .    2    1    .    .    1    .    2    6    1    .    2    1    .    .    1    4    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    1    .    1    1    1    .    1    1    .    .    1    1    
  Autonomous               67    | .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    12   31   .    
Shots Hit Robots           1310  | 10   49   30   121  19   137  5    81   4    112  146  76   38   170  17   .    64   156  75   
  Core Hits                739   | 4    25   21   70   8    41   6    25   .    73   73   63   24   82   11   .    34   76   103  
  Critical Kills           29    | .    .    .    .    .    1    .    .    .    1    2    .    7    .    .    .    .    4    14   
  Critical Parts Destroyed 44    | .    .    .    .    .    1    .    .    .    5    4    1    10   .    .    .    .    9    14   
  Critical Strikes         108   | .    .    .    .    .    3    .    .    .    6    10   4    18   15   1    .    4    17   30   
    Burn                   28    | .    .    .    .    .    .    .    .    .    .    4    3    1    15   1    .    4    .    .    
    Destroy                78    | .    .    .    .    .    3    .    .    .    6    6    1    17   .    .    .    .    15   30   
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              16    | .    .    .    .    .    .    .    .    15   .    .    .    .    1    .    .    .    .    .    
  Impact                   16    | .    .    .    .    .    .    .    .    15   .    .    .    .    1    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34881 | 117  869  674  2566 307  2177 439  1302 254  3165 3586 2651 1050 5379 427  .    1922 4724 3272 
  Guns                     22881 | 117  274  .    1801 287  1884 40   1302 .    1971 2725 1778 1050 3842 323  .    1571 3315 601  
  Cannons                  2889  | .    463  540  74   .    .    .    .    .    .    .    .    .    .    .    .    150  1328 334  
  Explosions               8651  | .    124  80   665  .    287  386  .    .    1169 861  873  .    1524 104  .    189  81   2308 
  Melee                    254   | .    .    .    .    .    .    .    .    254  .    .    .    .    .    .    .    .    .    .    
  Ramming                  206   | .    8    54   26   20   6    13   .    .    25   .    .    .    13   .    .    12   .    29   
  Kinetic                  14463 | 52   382  260  1788 287  1884 40   960  .    1971 1531 1149 732  .    .    .    627  2199 601  
  Thermal                  11293 | 65   355  280  87   .    .    .    342  .    .    1194 629  318  4960 323  .    1094 1306 340  
  Explosive                7308  | .    72   80   665  .    287  386  .    .    1169 861  873  .    406  104  .    189  .    2216 
  Electromagnetic          1357  | .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1219 86   
  Impact                   254   | .    .    .    .    .    .    .    .    254  .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    1    1    1    1    .    .    1    1    .    .    .    9    9    8    25   2    
  Average Corruption       5     | .    .    .    1    1    1    1    .    .    1    1    .    .    .    8    9    3    16   1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  223   | .    .    .    4    12   27   7    .    .    6    13   .    .    .    8    1    9    133  3    
    Message Errors         52    | .    .    .    2    2    4    2    .    .    .    7    .    .    .    3    1    .    31   .    
    Matter Fused           41    | .    .    .    .    2    7    1    .    .    1    1    .    .    .    1    .    1    27   .    
    Heat Flow Errors       32    | .    .    .    .    1    1    1    .    .    4    1    .    .    .    2    .    2    18   2    
    Energy Discharges      30    | .    .    .    1    1    4    1    .    .    .    2    .    .    .    .    .    1    20   .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      35    | .    .    .    .    3    7    1    .    .    .    2    .    .    .    2    .    2    17   1    
    Data Loss (major)      10    | .    .    .    1    .    3    1    .    .    1    .    .    .    .    .    .    1    3    .    
    Misfires               10    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Weapon Failures        6     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            311   | .    7    .    9    .    .    .    .    76   .    16   4    .    101  .    .    60   23   15   
  Projectiles              110   | .    7    .    5    .    .    .    .    .    .    .    .    .    .    .    .    60   23   15   
  Explosions               125   | .    .    .    4    .    .    .    .    .    .    16   4    .    101  .    .    .    .    .    
  Melee                    76    | .    .    .    .    .    .    .    .    76   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    4    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Impact                   2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1021  | .    2    .    .    .    .    121  .    .    .    .    29   .    134  .    .    125  .    610  
  Shots                    28    | .    .    .    .    .    .    3    .    .    .    .    1    .    3    .    .    4    .    17   
  Rammed                   35    | .    3    8    4    2    2    .    .    .    6    .    .    .    3    .    .    1    .    6    
Targets Rammed             39    | .    3    9    4    2    2    1    .    .    6    .    .    .    3    .    .    1    .    8    
  Kicked                   3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        487   | .    150  303  343  235  271  200  348  .    294  339  96   232  288  398  .    198  316  487  
  Average Temperature      89    | .    45   85   88   99   90   64   117  .    80   76   25   105  87   198  .    94   87   122  
  Received Heat Transfer   4361  | .    96   141  147  78   .    99   513  .    243  486  204  .    342  108  .    9    741  1154 
  Effects                  8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    7    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    2    
  Total Turns              111   | .    .    .    .    .    .    .    .    .    .    .    .    .    57   24   .    .    .    30   
  Longest Duration         24    | .    .    .    .    .    .    .    .    .    .    .    .    .    21   24   .    .    .    15   
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              20    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   1    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    
  Parts Melted             50    | .    .    1    .    .    .    .    1    .    .    3    2    3    19   1    .    14   1    5    
  Heat Transferred         19842 | 150  755  592  186  .    .    .    740  .    .    2738 1388 580  7952 592  .    1924 2048 197  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Peak Influence             2718 | 15   286  135  657  319  .    116  182  1323 1018 2049 1216 403  953  .    .    315  2718 2567 
  Initial                  1426 | .    9    70   .    219  .    .    .    71   694  712  1075 373  24   .    .    315  129  1426 
  Average                  700  | 6    126  41   416  133  .    78   71   605  808  1315 1080 241  380  .    .    204  1420 1742 
Maximum Alert Level        5    | .    1    .    2    1    .    .    .    4    3    5    4    2    3    .    .    1    5    5    
  Low Security (%)         28   | 100  93   100  12   68   .    100  100  3    .    .    .    59   18   .    .    49   7    .    
  Level 1                  14   | .    6    .    24   31   .    .    .    36   .    .    .    6    44   .    .    50   2    .    
  Level 2                  15   | .    .    .    62   .    .    .    .    21   18   .    .    34   25   .    .    .    10   .    
  Level 3                  19   | .    .    .    .    .    .    .    .    22   81   40   74   .    11   .    .    .    15   .    
  Level 4                  11   | .    .    .    .    .    .    .    .    15   .    34   25   .    .    .    .    .    26   50   
  Level 5                  8    | .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    37   .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    5    .    6    .    .    .    1    .    9    .    3    .    5    .    .    4    .    17   
  Investigation            11   | .    4    .    6    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    3    .    1    .    2    .    .    2    .    .    
  Reinforcement            10   | .    1    .    .    .    .    .    .    .    3    .    1    .    1    .    .    2    .    2    
  Assault                  20   | .    .    .    .    .    .    .    .    .    3    .    1    .    1    .    .    .    .    15   
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Distress Signals           6    | .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   1   
Communications Jammed      143  | .   .   .   .   .   .   .   .   .   93  .   39  .   .   .   .   11  .   .   
  Distress Signals         134  | .   .   .   .   .   .   .   .   .   93  .   30  .   .   .   .   11  .   .   
Times Spotted              407  | .   15  10  45  5   29  3   12  .   40  34  26  2   43  3   .   15  45  80  
  Peak Tracking Total      34   | .   4   2   8   3   9   3   4   .   6   5   5   1   7   3   .   2   16  34  
  Tactical Retreats        36   | .   .   1   2   1   13  .   .   .   .   3   .   .   8   .   .   .   5   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Traps Triggered            29   | .   1   .   1   .   .   .   .   1   .   8   2   .   1   .   .   3   11  1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Machines Disabled          60   | .   4   .   2   .   8   2   2   4   .   5   2   .   11  .   .   5   7   8   
  Max in Single Turn       5    | .   1   .   1   .   1   2   1   1   .   1   2   .   2   .   .   1   2   5   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Relay           13   | .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   6   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Machines Accessed          47   | .   7   .   14  .   2   .   5   3   4   3   .   .   2   .   .   4   1   2   
  Terminals                34   | .   4   .   11  .   .   .   4   3   3   3   .   .   2   .   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   
Total Hacks                108  | .   18  .   43  .   2   .   13  4   6   4   .   .   7   .   .   7   1   3   
  Successful               44   | .   7   .   17  .   2   .   6   2   1   2   .   .   2   .   .   2   1   2   
  Failed                   63   | .   10  .   26  .   .   .   7   2   5   2   .   .   5   .   .   5   .   1   
    Catastrophic           9    | .   .   .   4   .   .   .   .   .   1   .   .   .   2   .   .   2   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   12  .   23  .   1   .   9   .   4   .   .   .   6   .   .   .   .   1   
  Terminals                87   | .   13  .   36  .   .   .   11  4   5   4   .   .   7   .   .   4   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   1   
Terminal Hacks             23   | .   2   .   9   .   2   .   2   2   .   2   .   .   2   .   .   .   1   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           5    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         9    | .   3   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   5   .   13  .   .   .   4   1   3   3   .   .   2   .   .   3   1   1   
  Full Trace Events        7    | .   1   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     84   | .   26  .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   2   .   4   .   1   .   .   1   .   1   
  Non-combat               7    | .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   1   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Robot Hacks Applied        15   | .   .   .   .   .   .   .   .   .   2   .   6   .   3   .   .   3   .   1   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Relay Couplers Released    58   | .   .   .   .   .   .   .   .   19  .   10  .   .   3   .   .   4   22  .   
  Machine Destruction      54   | .   .   .   .   .   .   .   .   19  .   10  .   .   3   .   .   .   22  .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             20   | .   .   .   .   .   .   .   .   9   .   5   .   .   .   .   .   .   6   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Total Allies               46   | .    .    .    .    .    .    .    .    9    .    5    1    20   1    .    .    .    9    1    
  Largest Group            21   | .    .    .    .    .    .    .    .    9    9    3    3    21   10   .    .    .    7    6    
  Highest-Rated Group      829  | .    .    .    .    .    .    .    .    166  166  96   82   829  369  .    .    .    322  288  
  Highest-Rated Ally       148  | .    .    .    .    .    .    .    .    31   31   32   32   50   46   .    .    .    148  148  
Total Orders               7    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    4    .    
  STAY                     2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               282  | .    .    .    .    .    .    .    .    .    75   13   17   12   28   .    .    .    64   73   
  Total Damage             7147 | .    .    .    .    .    .    .    .    .    1485 422  494  260  726  .    .    .    2113 1647 
  Kills                    56   | .    .    .    .    .    .    .    .    .    12   7    2    2    10   .    .    .    18   5    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Field Lobotomies           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Turns Passed               25911 | 148  955  1101 2454 1260 3703 578  633  2015 1871 2339 895  989  1597 365  37   893  3357 721  
Spaces Moved               10115 | 71   527  515  720  380  1621 259  187  755  667  816  316  417  622  191  24   430  1211 386  
  Core                     129   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  
  Treads                   8517  | 66   318  508  720  380  1593 81   187  755  667  816  316  417  622  191  24   216  640  .    
  Legs                     885   | .    .    .    .    .    28   178  .    .    .    .    .    .    .    .    .    .    417  262  
  Wheels                   584   | .    209  7    .    .    .    .    .    .    .    .    .    .    .    .    .    214  154  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   110  125  160  320  160  170  240  240  235  235  240  163  155  160  160  145  105  50   
  Average Speed            215   | 152  141  159  292  320  204  216  240  240  237  238  240  207  191  170  160  168  224  145  
  Slowest Speed            480   | 160  160  160  320  320  330  320  240  240  240  320  242  243  243  240  160  320  480  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 5    72   96   60   68   85   63   20   83   16   84   15   95   16   43   6    18   83   17   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     7     | .    2    .    1    1    1    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    1    1    .    1    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    1    1    .    .    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 40    | .    .    11   11   .    .    10   .    1    .    7    .    .    .    .    .    .    .    .    
Terrain Destroyed          565   | .    4    11   19   .    17   21   .    1    71   10   39   9    99   91   .    32   23   118  
  Melee                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Projectile               46    | .    .    .    .    .    6    .    .    .    2    1    9    7    1    .    .    5    15   .    
  AOE                      512   | .    4    11   19   .    10   21   .    .    69   9    30   .    98   91   .    27   8    115  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  
Total                      12742 | 90   642  730  951  407  1869 268  277  932  818  1059 392  505  868  211  23   540  1674 486  
  Wait                     692   | .    31   173  76   12   21   .    4    18   44   61   18   .    110  5    .    18   86   15   
  Move                     10098 | 70   526  514  719  379  1620 258  186  754  667  814  316  416  621  190  23   429  1210 386  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  227   | 4    14   1    30   1    45   .    8    4    13   15   2    10   17   2    .    11   45   5    
  Fast Attach              125   | 7    3    .    10   2    10   .    9    .    2    12   6    10   7    3    .    14   28   2    
  Attach                   77    | .    .    .    7    .    6    .    2    .    3    10   5    1    7    1    .    8    18   9    
  Detach                   13    | .    .    .    .    .    4    .    .    .    .    .    3    .    1    .    .    2    3    .    
  Swap                     115   | .    6    3    10   1    10   3    6    2    14   13   7    5    13   2    .    6    12   2    
  Drop                     267   | .    6    .    29   3    54   1    17   4    12   20   2    22   19   1    .    13   56   8    
  Fire                     791   | 9    53   30   66   7    97   5    45   3    57   70   31   36   69   7    .    28   132  46   
  Melee                    16    | .    .    .    .    .    .    .    .    15   .    .    .    .    1    .    .    .    .    .    
  Ram                      7     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    29    | .    2    9    4    2    2    .    .    .    6    .    .    .    3    .    .    1    .    .    
  Escape Stasis            62    | .    .    .    .    .    .    .    .    .    .    11   2    .    .    .    .    10   34   5    
  Rewire                   220   | .    .    .    .    .    .    .    .    132  .    33   .    5    .    .    .    .    50   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
     7 | -11/Scrapyard  | Discovered new exit (range 15)
   149 | -11/Scrapyard  | Entered Materials
   310 | -10/Materials  | Build established: Mutant
   321 | -10/Materials  | Discovered new exit (range 8)
   573 | -10/Materials  | Discovered new exit (range 12)
   682 | -10/Materials  | Central database locked down
   685 | -10/Materials  | Discovered new exit (range 16)
  1064 | -10/Materials  | Repaired Lgt. Treads
  1104 | -10/Materials  | Entered Mines
  1105 | -10/Mines      | Assembled infested the area
  1486 | -10/Mines      | Discovered new exit (range 8)
  1789 | -10/Mines      | Core integrity fell below 50%
  1867 | -10/Mines      | Discovered new exit (range 16)
  2060 | -10/Mines      | Learned Materials terminal intel
  2205 | -10/Mines      | Entered Materials
  2205 | -9/Materials   | Evolved 2 slots: Weapon x2
  2206 | -9/Materials   | Loaded intel: 12 terminal locations
  2348 | -9/Materials   | Destroyed 9 combat bots
  2489 | -9/Materials   | Build established: Tank
  2575 | -9/Materials   | Identified exit to Mines
  3376 | -9/Materials   | Repaired Lgt. Treads
  3546 | -9/Materials   | Discovered new exit (range 10)
  3586 | -9/Materials   | Build established: Scavenger-Skirmisher
  4138 | -9/Materials   | Repaired Autogun
  4191 | -9/Materials   | Identified exit to Materials
  4273 | -9/Materials   | Build established: Tank
  4659 | -9/Materials   | Entered Mines
  4701 | -9/Mines       | Learned location of Zion (-7)
  4707 | -9/Mines       | Discovered exit to Materials (range 9)
  5042 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  5049 | -9/Mines       | Found Prototype Device
  5049 | -9/Mines       | Identified Exp. Sensor Array
  5120 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  5212 | -9/Mines       | Discovered exit to Materials (range 5)
  5907 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5907 | -9/Mines       | Discovered new exit (range 5)
  5919 | -9/Mines       | Entered Exiles
  6007 | -9/Exiles      | Met 8R-AWN
  6064 | -9/Exiles      | Met EX-HEX
  6199 | -9/Exiles      | Met EX-DEC
  6223 | -9/Exiles      | Build established: Mutant
  6343 | -9/Exiles      | Discovered new exit (range 14)
  7680 | -9/Exiles      | Met EX-BIN
  7702 | -9/Exiles      | Aligned with FarCom system
  7704 | -9/Exiles      | Given EX-Vault access code
  7740 | -9/Exiles      | Opened EX-Vault
  7748 | -9/Exiles      | Found Field Lobotomy Kit
  7753 | -9/Exiles      | Found Potential Leg
  7755 | -9/Exiles      | Found Potential Leg
  7758 | -9/Exiles      | Found AWS/Gauss
  7792 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  8241 | -9/Exiles      | Attacked by the Exiles
  8375 | -9/Exiles      | Core integrity fell below 50%
  8417 | -9/Exiles      | Destroyed 8R-AWN
  8424 | -9/Exiles      | Found Prototype Ballistic Gun
  8425 | -9/Exiles      | Identified 8R-AWN's Boregun
  8674 | -9/Exiles      | Build established: Scavenger-Tank
  8811 | -9/Exiles      | Destroyed EX-HEX
  8853 | -9/Exiles      | Destroyed EX-BIN
  9096 | -9/Exiles      | Destroyed EX-DEC
  9171 | -9/Exiles      | Found Prototype Processor
  9196 | -9/Exiles      | Found Deploy-a-Sentry
  9386 | -9/Exiles      | Found Prototype Processor
  9622 | -9/Exiles      | Stole four prototypes: Potential Leg, AWS/Gauss, Field Lobotomy Kit, Deploy-a-Sentry
  9622 | -9/Exiles      | Entered Mines
  9859 | -8/Mines       | Build established: Tank
 10082 | -8/Mines       | Discovered exit to Materials (range 8)
 10200 | -8/Mines       | Entered Materials
 10200 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 10640 | -8/Materials   | Discovered new exit (range 16)
 10680 | -8/Materials   | Garrison activated, responded to threat
 10718 | -8/Materials   | Build established: Scavenger-Tank
 10825 | -8/Materials   | Identified exit to Garrison
 10833 | -8/Materials   | Entered Garrison
 10833 | -8/Garrison    | Discovered recently destroyed garrison
 10908 | -8/Garrison    | Garrison Relay disabled
 11347 | -8/Garrison    | Garrison Relay disabled
 11386 | -8/Garrison    | Discovered new exit (range 9)
 11739 | -8/Garrison    | Discovered new exit (range 12)
 11775 | -8/Garrison    | Garrison Relay disabled
 11829 | -8/Garrison    | Installed Relay Interface Framework
 12100 | -8/Garrison    | Expanded RIF knowledge: Command Fork
 12320 | -8/Garrison    | Garrison Relay disabled
 12385 | -8/Garrison    | Build established: Scavenger-Gunner
 12560 | -8/Garrison    | Discovered new exit (range 11)
 12848 | -8/Garrison    | Entered Factory
 12848 | -7/Factory     | Accompanied by 9 allies
 12848 | -7/Factory     | Evolved 2 slots: Utility x2
 13002 | -7/Factory     | Build established: Commander-Gunner
 13038 | -7/Factory     | Discovered new exit (range 8)
 13248 | -7/Factory     | First assault squad dispatched
 13428 | -7/Factory     | Lost 4 allies
 13681 | -7/Factory     | Build established: Scavenger-Gunner
 14059 | -7/Factory     | Identified exit to Factory
 14719 | -7/Factory     | Identified exit to Garrison
 14719 | -7/Factory     | Entered Garrison
 14941 | -7/Garrison    | Destroyed 7 combat bots
 15074 | -7/Garrison    | Triggered checkpoint
 15117 | -7/Garrison    | Triggered checkpoint
 15239 | -7/Garrison    | Discovered exit to Factory (range 8)
 15310 | -7/Garrison    | Expanded RIF knowledge: Patrol Navigation
 15380 | -7/Garrison    | Triggered checkpoint
 15436 | -7/Garrison    | Garrison Relay disabled
 15570 | -7/Garrison    | Spotted B-75 Beast
 15757 | -7/Garrison    | Triggered checkpoint
 15926 | -7/Garrison    | Discovered exit to Factory (range 10)
 15997 | -7/Garrison    | Triggered checkpoint
 16068 | -7/Garrison    | Garrison Relay disabled
 16325 | -7/Garrison    | Triggered checkpoint
 16411 | -7/Garrison    | Discovered exit to Factory (range 4)
 16443 | -7/Garrison    | Triggered checkpoint
 16453 | -7/Garrison    | Discovered exit to Factory (range 71)
 16453 | -7/Garrison    | Discovered exit to Factory (range 48)
 16453 | -7/Garrison    | Discovered exit to Factory (range 7)
 16505 | -7/Garrison    | Garrison Relay disabled
 16816 | -7/Garrison    | Build established: Bothacker-Gunner
 17058 | -7/Garrison    | Entered Factory
 17058 | -6/Factory     | Accompanied by 3 allies
 17058 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 17408 | -6/Factory     | First assault squad dispatched
 17891 | -6/Factory     | Build established: Scavenger-Gunner
 17931 | -6/Factory     | Discovered new exit (range 14)
 17953 | -6/Factory     | Sucked down chute
 17953 | -6/Factory     | Entered Waste
 17954 | -6/Waste       | Joined by Warlord forces that had cleared the area
 17978 | -6/Waste       | 1 allies followed down the chute
 18307 | -6/Waste       | Build established: Bothacker-Mutant
 18335 | -6/Waste       | Discovered new exit (range 12)
 18343 | -6/Waste       | A Compactor rumbled back to life
 18343 | -6/Waste       | Spotted C-40 Crusher
 18343 | -6/Waste       | Allies destroyed C-40 Crusher
 18460 | -6/Waste       | Identified Exp. Targeting Computer
 18680 | -6/Waste       | Murdered 6 allies
 18867 | -6/Waste       | Build established: Scavenger-Gunner
 18942 | -6/Waste       | Entered Factory
 18942 | -6/Factory     | Accompanied by 10 allies
 19042 | -6/Factory     | Murdered 7 allies
 19753 | -6/Factory     | Identified exit to Lower Caves
 19921 | -6/Factory     | Found Prototype Launcher
 19921 | -6/Factory     | Identified Rocket Array
 19934 | -6/Factory     | Found Rocket Array
 19938 | -6/Factory     | Found Faulty Rocket Array
 19955 | -6/Factory     | DAS Turret deployed
 19973 | -6/Factory     | Found Rocket Array
 19978 | -6/Factory     | Found Rocket Array
 20539 | -6/Factory     | Entered Lower Caves
 20539 | -6/Lower Caves | Identified Exp. Core Analyzer
 20541 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 20585 | -6/Lower Caves | Lost 4 parts (1n2u1w)
 20630 | -6/Lower Caves | Encountered a Warlord checkpoint
 20885 | -6/Lower Caves | Discovered new exit (range 12)
 20904 | -6/Lower Caves | Entered another Lower Caves area
 20904 | -6/Lower Caves | Discovered new exit (range 13)
 20941 | -6/Lower Caves | Entered Factory
 20941 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 21635 | -5/Factory     | Found Prototype Device
 21635 | -5/Factory     | Identified Active Sensor Suite
 21640 | -5/Factory     | Lost 7 parts (1n3u3w)
 21827 | -5/Factory     | Identified exit to Garrison
 21834 | -5/Factory     | Entered Garrison
 21901 | -5/Garrison    | Build established: Scavenger-Skirmisher
 21913 | -5/Garrison    | Found embedded Infiltrators
 21975 | -5/Garrison    | Expanded RIF knowledge: Coupler Efficiency
 22082 | -5/Garrison    | Triggered checkpoint
 22157 | -5/Garrison    | Spotted B-75 Beast
 22170 | -5/Garrison    | System corruption reached 10%
 22177 | -5/Garrison    | Spotted B-90 Cyclops
 22194 | -5/Garrison    | AWS/Gauss suddenly broke down
 22213 | -5/Garrison    | Destroyed B-75 Beast
 22225 | -5/Garrison    | Spotted B-75 Beast
 22237 | -5/Garrison    | Core integrity fell below 50%
 22240 | -5/Garrison    | Destroyed 14 combat bots
 22266 | -5/Garrison    | Lost 10 parts (1p2n4u3w)
 22365 | -5/Garrison    | Core integrity fell below 20%
 22368 | -5/Garrison    | Destroyed B-75 Beast
 22405 | -5/Garrison    | Lost 4 parts (1p2n1w)
 22484 | -5/Garrison    | Assimilated B-90 Cyclops with FLK Orb
 22609 | -5/Garrison    | Build established: Scavenger-Tank
 22709 | -5/Garrison    | Garrison Relay disabled
 22745 | -5/Garrison    | Discovered new exit (range 9)
 22787 | -5/Garrison    | Garrison Relay disabled
 22791 | -5/Garrison    | Garrison Relay disabled
 22791 | -5/Garrison    | Garrison Relay disabled
 22797 | -5/Garrison    | Garrison Relay disabled
 23041 | -5/Garrison    | Destroyed B-86 Titan
 23559 | -5/Garrison    | Garrison Relay disabled
 23949 | -5/Garrison    | Discovered new exit (range 14)
 24060 | -5/Garrison    | Build established: Bothacker-Tank
 24782 | -5/Garrison    | Found Relay Coupler [Proto]
 24786 | -5/Garrison    | Found Relay Coupler [Proto]
 24789 | -5/Garrison    | Found Relay Coupler [Proto]
 24793 | -5/Garrison    | Found Relay Coupler [Proto]
 25159 | -5/Garrison    | Discovered new exit (range 10)
 25180 | -5/Garrison    | Build established: Bothacker-Gunner
 25191 | -5/Garrison    | Entered Factory
 25191 | -4/Factory     | Accompanied by 6 allies
 25191 | -4/Factory     | Evolved 2 slots: Propulsion x2
 25441 | -4/Factory     | First assault squad dispatched
 25465 | -4/Factory     | Spotted B-86 Titan
 25491 | -4/Factory     | Allies destroyed B-86 Titan
 25558 | -4/Factory     | High security lockdown imminent
 25638 | -4/Factory     | High security lockdown engaged
 25641 | -4/Factory     | Lost 3 allies
 25847 | -4/Factory     | Destroyed 10 combat bots
 25863 | -4/Factory     | Lost 5 parts (1p4w)
 25888 | -4/Factory     | Core integrity fell below 50%
 25902 | -4/Factory     | Core integrity fell below 20%
 25912 | -4/Factory     | Destroyed self via exploding Power Conduit

 Last Messages 
---------------
25881_ Slammed into S-27 Virus.
25881_ Penetrated by Slug.
25881_ Slug penetrates G-67 Veteran.
25882_ Centrium Leg destroyed.
25882_ Slammed into S-27 Virus.
25882_ Biometal Heavy Treads destroyed.
25883_ B-60 Warrior destroyed.
25885_ Penetrated by Slug.
25885_ I-47 Archangel sends out distress signal.
25887_ Critical hit (Burn: +37).
25887_ Penetrated by Slug.
25890_ Adv. Cooling System destroyed.
25892_ Centrium Leg destroyed. <x2>
25893_ Penetrated by Slug.
25897_ G-73 Enforcer suffers critical hit
  (Burn).
25901_ Critical hit (Burn: +50).
25907_ Acquired Imp. Proton Missile Launcher.
25908_ ALERT: Heavy assault forces dispatched.
25912_ Power Conduit explodes. <x2>

 Map 
-----
+----------------------------------------------------+
|                       ???????????????????????????? |
|                       ????????????????????#######? |
|                       ????????????????????#     ## |
|                       ????????????????????#        |
|                       ????????????????????#      = |
|                       ????????????????????#     /% |
|                       ????????????????????#     ## |
|                       ????????????????????##   ##  |
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|                       ???????????????####??#   ##  |
|                       ??????????????      ?#    /  |
|                       ???????????????  """?#   ##  |
|                       ?????????????? """"" #   ##  |
|                       ????????????#  """"" #   ##  |
|                       ????????????#        +   ##  |
|                       ????????????#        #   ##  |
|                       ????????????#        #   ##  |
|                       ????????????# ""T"" ?#   ##  |
|                       ????????????# """"" ?#   ### |
|                       #######???????#####??#   #?? |
|                       # =   #??????????????#   #?? |
|                       #     #??????????????#   ### |
|                       #  s s#??????????????#       |
|                       #     ################       |
|                       #     #       g  gg          |
|                       #  @  ;     g g gg           |
|                       #     #          g       ### |
|                       #     ###+####+####"######?? |
|                       #     ##       #?     ?????? |
|                       #     ##       #!       ???? |
|                       #     ##       #  ""    #??? |
|                       #     ##  """  #! ""    #??? |
|                       ########  """  #  """   #??? |
|                       ???????#  """  #  """   #??? |
|                       ???????#       #  """  =#??? |
|                       ???????#  """  #  ??    #??? |
|                       ???????#  """  # ????   #??? |
|                       ???????#  "?"  ##????####??? |
|                       ???????#  ??   #???????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          80
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             3
Armor Coverage             1200
Resistance: TH             15
Core Shielding             20
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            6
Core Analysis              8
Recoil Reduction           4
Salvage Targeting          3
Relay Coupler Types        3
Relay Coupler Value        64

 Item Schematics 
-----------------
  Huge Storage Unit | -9/Materials | Hacked
 Targeting Computer | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonEncryptedCleaver
  Manual?         0
Play Time         02:21:16
  Cumulative      903.7 hours
  Start           2024.10.25 @ 22:31:43
  End             2024.10.31 @ 22:55:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          564
  Rogue           557
  Adventurer      0
  Explorer        7
Win Type          -
  Total           61
  Types           22/6/21/2/0/1/6/1/2
Lore%             85
Gallery%          95
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b56a3bc9-a10e-4d85-8678-adcfd58d6a6a