Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 23:23:35 Player: kaj Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3244) 3244 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7669 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 135/500 Energy 16/100 System Corruption 0% Temperature Cool (39) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Matter Pod Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Gauss Rifle Flak Gun > --- INVENTORY (5) ---- Cooled Deuterium Engine Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Phase Shifter Improved Utility Shielding Improved Utility Shielding > --- WEAPON ----------- Flak Cannon Flak Cannon Great Maul > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Micro Nuclear Core Improved Heat Sink High-capacity Matter Pod Gauss Rifle Flak Gun Flak Cannon Flak Cannon Great Maul [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Phase Shifter Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Small Laser Ballistic Gun Barrage Gun Ballistic Cannon Flak Cannon Launcher EMP Blaster Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Slots Evolved 10 | . . . . 4 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 2 . . . Utility 6 | . . . . 2 2 . 2 Weapon 1 | . . . . . . 1 . Parts Attached 137 | . 12 3 18 33 35 17 19 Power 20 | . 1 1 3 5 4 3 3 Engine 11 | . 1 1 2 1 3 1 2 Core 9 | . . . 1 4 1 2 1 Reactor . | . . . . . . . . Propulsion 38 | . 5 . 3 12 10 3 5 Treads 10 | . 1 . 1 5 3 . . Leg 11 | . 1 . . 5 3 2 . Wheel 13 | . 2 . 2 2 4 1 2 Hover 3 | . . . . . . . 3 Flight 1 | . 1 . . . . . . Utility 39 | . 3 . 3 10 12 4 7 Device 15 | . 1 . . 3 5 2 4 Storage 4 | . 1 . 1 . . 1 1 Processor 5 | . 1 . 1 1 1 1 . Hackware . | . . . . . . . . Protection 15 | . . . 1 6 6 . 2 Artifact . | . . . . . . . . Weapon 40 | . 3 2 9 6 9 7 4 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | . 2 . 6 3 5 . 2 Ballistic Cannon 10 | . . . 1 1 3 4 1 Launcher 5 | . 1 2 . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon 4 | . . . 2 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 1 . . Parts Lost 75 | . 3 2 2 16 18 12 22 Power 7 | . . . . 2 . 2 3 Propulsion 32 | . 3 1 . 7 9 5 7 Utility 21 | . . . 1 4 7 2 7 Weapon 15 | . . 1 1 3 2 3 5 Highest Loss Streak 19 | . 1 1 1 10 7 12 19 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 96 95 92 97 91 67 86 Engine 6 | . 14 14 6 . 2 5 4 Core 4 | . . . 7 8 4 3 4 Treads 8 | . 9 . 13 10 12 . . Leg 6 | . 2 11 . 14 5 9 9 Wheel 10 | . 13 14 14 8 8 4 6 Device 4 | . . . . 5 6 8 14 Storage 8 | . 14 14 8 9 7 6 4 Processor 9 | . 12 14 8 10 4 12 11 Protection 7 | . . . 4 9 20 . 8 Ballistic Gun 12 | . 23 5 20 11 8 . . Ballistic Cannon 4 | . . . 4 1 5 10 10 Launcher 2 | . . 20 . . . . . Slashing Weapon 1 | . . . 1 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 125 | 12 87 93 106 105 125 118 121 Greatest Support 66 | 20 20 16 20 66 30 40 40 Greatest Overweight (x) 39 | . 5 5 5 6 11 36 39 Average Overweight (x) 4 | . 4 5 2 5 5 5 2 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 Average Capacity 22 | . 22 25 16 25 25 25 23 Most Carried 25 | . 25 25 25 25 25 17 10 Average Carried 16 | . 16 24 12 21 21 12 8 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 6 25 25 20 23 18 9 1 Class Distribution -------------------- 60% | Mutant 35% | Scavenger-Mutant 3% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Matter Collected 4321 | 200 326 603 671 656 1263 296 306 Remotely 13 | . . . . . . . 13 Salvage Created 3128 | . 552 133 67 1079 883 179 235 Parts 181 | . 34 9 6 57 51 6 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . 13 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Combat Hostiles Destroyed 73 | . 13 5 3 19 19 5 9 Melee 8 | . . . . 7 . 1 . Guns 31 | . 13 . 3 10 4 . 1 Cannons 25 | . . . . 2 13 3 7 AOE 7 | . . 4 . . 2 1 . Classes Destroyed 14 | . 4 1 1 4 3 . 1 Worker 8 | . . . . . 7 1 . Builder 4 | . . 1 . . 3 . . Tunneler 1 | . . . . . . . 1 Recycler 6 | . 1 . . 1 4 . . Watcher 1 | . 1 . . . . . . Swarmer 15 | . 3 3 1 . 4 . 4 Grunt 36 | . 10 2 . 11 5 3 5 Duelist 1 | . . . . 1 . . . Sentry 9 | . . . . 4 4 1 . Specialist 2 | . . . . 2 . . . Hunter 5 | . . . . . 4 1 . Programmer 2 | . . . . . 2 . . Heavy 1 | . . . . 1 . . . Subdweller 2 | . . . 2 . . . . Best Kill Streak 9 | . 3 3 1 5 9 3 3 Combat Bots Only 5 | . 3 3 1 5 5 3 3 Max Kills in Single Turn 6 | . 1 3 1 1 6 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . 1 1 . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Hostile Shots Fired 1108 | . 58 8 47 162 387 202 244 Missed 331 | . 12 3 14 33 115 68 86 Damage Taken 11916 | . 595 204 814 2407 3097 1894 2905 Core 2628 | . 99 69 73 343 343 699 1002 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 218 | . . . . 7 . . 211 Ignored by Resistances 81 | . . . . 81 . . . Core Remaining (%) 41 | 100 . . 3 37 51 17 . Volleys Fired 285 | . 53 6 34 62 83 11 36 Largest 2 | . 2 2 2 2 2 2 2 Hottest 104 | . 60 66 85 57 88 104 88 Shots Fired 518 | . 105 7 66 113 139 21 67 Gun 328 | . 104 . 48 103 68 . 5 Cannon 176 | . . . 18 10 66 20 62 Launcher 14 | . 1 7 . . 5 1 . Special . | . . . . . . . . Kinetic 480 | . 80 . 66 113 134 20 67 Thermal 24 | . 24 . . . . . . Explosive 7 | . . 1 . . 5 1 . Electromagnetic 7 | . 1 6 . . . . . Robot Hit Streak 18 | . 18 5 9 18 15 14 5 Robot Miss Streak 10 | . 2 1 2 4 7 5 10 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 2 | . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 408 | . 69 4 38 98 108 22 69 Core Hits 244 | . 30 4 6 37 84 30 53 Critical Kills 3 | . 2 . . 1 . . . Critical Parts Destroyed 4 | . . . 1 2 . . 1 Critical Strikes 15 | . 2 . 6 5 1 . 1 Destroy 11 | . 2 . 6 3 . . . Blast 1 | . . . . . 1 . . Smash 1 | . . . . . . . 1 Sever 2 | . . . . 2 . . . Melee Attacks 54 | . . . 14 28 . 2 10 Impact 12 | . . . . . . 2 10 Slashing 42 | . . . 14 28 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 6 | . . . . 5 . 1 . Damage Inflicted 8333 | . 592 419 586 1839 2815 836 1246 Guns 3023 | . 592 . 370 1121 832 . 108 Cannons 2794 | . . . 216 122 1256 466 734 Explosions 1455 | . . 419 . . 727 309 . Melee 1050 | . . . . 596 . 61 393 Ramming 11 | . . . . . . . 11 Kinetic 5685 | . 460 . 586 1243 2088 466 842 Thermal 401 | . 132 269 . . . . . Explosive 1036 | . . . . . 727 309 . Electromagnetic 150 | . . 150 . . . . . Impact 454 | . . . . . . 61 393 Slashing 596 | . . . . 596 . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 8 . . Average Corruption 5 | . . . . . 5 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 10 . . Message Errors 2 | . . . . . 2 . . Matter Fused 4 | . . . . . 4 . . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 251 | . . 104 . . 86 . 61 Projectiles 36 | . . . . . 36 . . Explosions 154 | . . 104 . . 50 . . Melee 61 | . . . . . . . 61 Knockbacks 89 | . . . 4 . 36 11 38 Impact 3 | . . . . . . . 3 Kinetic 75 | . . . 4 . 35 9 27 Secondary 11 | . . . . . 1 2 8 Self-Inflicted Damage 204 | . 8 129 . . 62 . 5 Shots 7 | . 1 4 . . 2 . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 310 | . 76 42 38 104 310 69 1 Average Temperature 66 | . 19 14 11 39 105 15 1 Received Heat Transfer 3540 | . 285 45 210 819 573 459 1149 Effects 6 | . . . . . 6 . . Interference 6 | . . . . . 6 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 600 | . 300 300 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Peak Influence 384 | . 304 233 . 262 384 168 200 Initial 133 | . . 105 . . 53 133 81 Average 116 | . 183 82 . 128 122 132 64 Maximum Alert Level 1 | . 1 1 . 1 1 . 1 Low Security (%) 81 | . 46 93 . 77 81 100 99 Level 1 18 | . 53 6 . 22 18 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 4 . . 4 5 4 2 Investigation 3 | . 2 . . 1 . . . Extermination 3 | . . . . . 2 . 1 Reinforcement 11 | . 2 . . 3 3 2 1 Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Distress Signals 12 | . 4 . . 6 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 24 7 17 32 28 10 24 Peak Tracking Total 8 | . 4 2 5 8 5 7 8 Tactical Retreats 12 | . 4 . . 4 1 . 3 Traps | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Traps Triggered 6 | . 2 . 1 . 3 . . Indirectly 1 | . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Disabled 10 | . . 9 . . 1 . . Max in Single Turn 9 | . . 9 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Accessed 12 | . 4 . . 3 4 1 . Terminals 10 | . 4 . . 2 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 16 . . 9 8 1 . Successful 14 | . 6 . . 4 4 . . Failed 20 | . 10 . . 5 4 1 . Catastrophic 5 | . 1 . . 1 2 1 . Database Lockouts . | . . . . . . . . Manual 27 | . 16 . . 6 4 1 . Terminals 30 | . 16 . . 7 6 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 2 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 2 . . 2 2 . . Robot Analysis 1 | . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Zone Layout 3 | . . . . 1 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 2 2 . . Insert Component 2 | . . . . 1 1 . . Analyze 2 | . . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . . Terminals 4 | . 4 . . . . . . Botnet 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 . . 2 3 . . Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . Part Schematics Acquired 2 | . . . . 1 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Turns Passed 6714 | . 770 895 1886 823 1207 266 867 Spaces Moved 3145 | 1 345 491 1178 284 507 83 256 Core 16 | . . . . . . 3 13 Treads 3 | . . . . 3 . . . Legs 234 | 1 8 . . . 6 22 197 Wheels 2878 | . 337 491 1178 281 501 58 32 Hover 14 | . . . . . . . 14 Flight . | . . . . . . . . Fastest Speed 50 | 120 100 175 115 129 125 155 50 Average Speed 169 | 120 160 175 140 173 169 252 271 Slowest Speed 2000 | 120 175 175 175 225 750 1850 2000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 2 56 98 40 26 18 2 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . . 52 7 7 29 10 . Melee . | . . . . . . . . Projectile 15 | . . . 7 7 . 1 . AOE 90 | . . 52 . . 29 9 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total 3951 | . 472 525 1315 467 720 112 340 Wait 154 | . 30 1 29 32 50 . 12 Move 3138 | . 344 490 1177 283 506 82 256 Hop . | . . . . . . . . Pick Up 112 | . 25 13 26 23 24 . 1 Fast Attach 37 | . 3 . 3 6 9 6 10 Attach 62 | . 3 1 4 19 19 9 7 Detach 5 | . . . . 1 4 . . Swap 39 | . 7 2 11 8 7 2 2 Drop 68 | . 7 12 15 10 18 1 5 Fire 285 | . 53 6 34 62 83 11 36 Melee 48 | . . . 14 23 . 1 10 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 2 | . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 5) 728 | -10/Materials | Discovered new exit (range 10) 771 | -10/Materials | Entered Mines 859 | -10/Mines | Learned location of Zion (-7) 860 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 958 | -10/Mines | Core integrity fell below 50% 1090 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1350 | -10/Mines | Discovered new exit (range 15) 1515 | -10/Mines | Discovered new exit (range 7) 1529 | -10/Mines | Identified exit to Subcaves 1666 | -10/Mines | Entered Subcaves 1677 | -10/Subcaves | Learned Materials emergency access door positions 1781 | -10/Subcaves | Discovered new exit (range 5) 1783 | -10/Subcaves | Ambushed by swarm of Subdwellers 2377 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2415 | -10/Subcaves | Met a Zionite searching for "candidates" 2512 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2568 | -10/Subcaves | Core integrity fell below 20% 3162 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3166 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3169 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3170 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3552 | -10/Subcaves | Entered Materials 3552 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3903 | -8/Materials | Build established: Scavenger-Mutant 4160 | -8/Materials | Core integrity fell below 50% 4175 | -8/Materials | Lost 10 parts (2p4n3u1w) 4278 | -8/Materials | Discovered new exit (range 16) 4375 | -8/Materials | Entered Factory 4375 | -7/Factory | Evolved 2 slots: Utility x2 4815 | -7/Factory | Lost 3 parts (2n1w) 5482 | -7/Factory | Lost 7 parts (3n3u1w) 5520 | -7/Factory | Discovered new exit (range 16) 5582 | -7/Factory | Entered another Factory area 5582 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5667 | -6/Factory | Discovered new exit (range 13) 5709 | -6/Factory | Core integrity fell below 50% 5727 | -6/Factory | Garrison activated, responded to threat 5728 | -6/Factory | Core integrity fell below 20% 5749 | -6/Factory | Lost 12 parts (2p5n2u3w) 5845 | -6/Factory | Identified exit to Factory 5848 | -6/Factory | Entered another Factory area 5848 | -5/Factory | Evolved 2 slots: Utility x2 6567 | -5/Factory | Lost 3 parts (1p2n) 6664 | -5/Factory | Core integrity fell below 50% 6702 | -5/Factory | Core integrity fell below 20% 6715 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06682_ Acquired Lrn. Tractor Beam. 06686_ Acquired 13 matter. 06687_ Slammed into G-67 Veteran. 06687_ Destabilizing: System interference. 06687_ Lrn. Tractor Beam temporarily disabled. 06687_ Adv. Targeting Computer temporarily disabled. 06692_ G-67 Veteran knocked back. 06692_ Imp. Gravmag System destroyed. 06698_ Critical hit (Burn: +37). 06699_ Lrn. Tractor Beam destroyed. 06707_ Slug penetrates G-50 Soldier. 06707_ Imp. Gravmag System destroyed. 06707_ G-50 Soldier destroyed. 06709_ Slug penetrates Wall. 06709_ Great Maul destroyed. 06711_ Slug penetrates G-50 Soldier. 06712_ Critical hit (Burn: +37). 06714_ G-50 Soldier destroyed. 06714_ Switching to secondary target: G-50 Soldier. 06715_ Critical hit (Burn: +37). 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"""" # # """ ""???? | | ???????????????????# """" # # """ """ #? | | ???????????????????# + + # | | ???????????????????# # # # | | ???????????????????# # # ! # | | ???????????????????# # #? # | | ???????????????????################+############# | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 500 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 825 Resistance: KI 20 Utility Shielding 66 Phase Shifting 5 Evasion (%) 54 Targeting Accuracy 10 Recoil Reduction 5 Kinecelleration 30 Trap Extractor Capacity 6 Item Schematics ----------------- Bore Cannon | -8/Materials | Scanalyzed Sub. Optics | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowAccelerationStorm Manual? 0 Play Time 00:57:56 Cumulative 162.7 hours Start 2024.06.09 @ 22:27:13 End 2024.06.09 @ 23:23:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 4811aca9-b9e8-48b0-a63b-b021a67263d9