Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.08 @ 21:43:29 Player: bschuck Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (3428) 3428 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 7845 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 305 Friendly Fire -141 Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 100/100 System Corruption 3% Temperature Cool (237) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Target Analyzer > --- WEAPON (5) ------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Pick > --- INVENTORY (4) ---- Weapon Cycler Phase Shifter Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Compact Matter Pod Enhanced Optical Array Target Analyzer Improved Propulsion Shielding > --- WEAPON ----------- Plasma Rifle EM Pulse Cannon Gauss Rifle Missile Launcher Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Flight Unit Greatsword [Rating: 64] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Target Analyzer Device Improved Heat Sink Storage Compact Matter Pod Processor Target Analyzer Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 . . 2 . . Power 2 | . . 1 . 1 . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . 1 . 1 . . . 1 . . Weapon 3 | . . 1 1 1 . . . . . Parts Attached 117 | 7 2 18 22 23 4 2 29 3 7 Power 22 | 1 . 5 3 4 2 . 4 1 2 Engine 13 | 1 . 4 2 2 1 . 1 1 1 Core 8 | . . 1 1 2 . . 3 . 1 Reactor 1 | . . . . . 1 . . . . Propulsion 27 | 2 1 3 6 7 . . 6 1 1 Treads 9 | . . . . 3 . . 4 1 1 Leg 14 | 2 1 3 3 4 . . 1 . . Wheel . | . . . . . . . . . . Hover 2 | . . . 1 . . . 1 . . Flight 2 | . . . 2 . . . . . . Utility 24 | 2 1 3 4 5 1 . 7 1 . Device 12 | . . 2 1 3 1 . 5 . . Storage 1 | . . . 1 . . . . . . Processor 4 | 1 . . . 2 . . 1 . . Hackware . | . . . . . . . . . . Protection 7 | 1 1 1 2 . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 44 | 2 . 7 9 7 1 2 12 . 4 Energy Gun 15 | 1 . 6 1 2 . . 5 . . Energy Cannon 5 | . . . 2 1 . 1 1 . . Ballistic Gun 12 | 1 . . 5 2 1 . 3 . . Ballistic Cannon 3 | . . . . . . . . . 3 Launcher 3 | . . . . 1 . 1 1 . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . Slashing Weapon 2 | . . . 1 . . . 1 . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 36 | . . 2 7 1 . . 17 3 6 Power 8 | . . . 1 . . . 4 1 2 Propulsion 6 | . . . 1 . . . 3 1 1 Utility 9 | . . . 2 . . . 4 1 2 Weapon 13 | . . 2 3 1 . . 6 . 1 Highest Loss Streak 7 | . . 2 6 1 . . 7 3 3 Average Slot Usage (%) 85 | . 100 88 78 96 100 100 76 44 28 Engine 11 | . 12 9 7 14 19 14 9 4 1 Core 4 | . . 5 7 6 . . 3 . 2 Reactor 1 | . . . . . 1 7 1 . . Treads 5 | . . . . 2 14 14 11 4 1 Leg 5 | . 25 20 10 2 . . . . . Flight 2 | . . . 3 8 . . . . . Device 6 | . . 5 10 7 7 7 7 6 . Storage 4 | . . . 2 7 7 7 3 . . Processor 10 | . 12 10 2 6 14 14 14 16 12 Protection 5 | . 25 14 4 4 . . 2 3 4 Energy Gun 5 | . 12 18 3 6 . . 2 3 . Energy Cannon 5 | . . . 4 10 7 7 2 . . Ballistic Gun 9 | . 12 2 13 11 19 14 5 . . Launcher 2 | . . . . 3 1 6 1 . . Impact Weapon 2 | . . . . . 7 7 7 3 . Slashing Weapon 1 | . . . 5 1 . . 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 9 10 17 37 54 56 61 63 28 27 Greatest Support 86 | 20 20 20 30 56 56 56 86 22 22 Greatest Overweight (x) 11 | 2 . . 11 6 . 1 4 4 8 Average Overweight (x) . | . . . . 2 . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 3 Average Carried 2 | 2 3 2 3 3 3 3 2 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 3 4 3 3 3 4 4 2 2 Class Distribution -------------------- 29% | Hacker-Mutant 28% | Scavenger-Gunner 17% | Hacker-Gunner 13% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 2146 | 223 84 145 322 665 119 154 434 . . Remotely . | . . . . . . . . . . Salvage Created 4038 | 30 330 560 586 754 393 263 1079 . 43 Parts 171 | . 18 32 22 33 3 13 50 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . . . . 1 4 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 70 | . 7 12 12 13 2 4 19 . 1 Melee 5 | . . . . . . . 5 . . Guns 39 | . 7 10 7 6 1 1 7 . . Cannons 17 | . . 2 5 4 1 2 2 . 1 AOE 7 | . . . . 2 . 1 4 . . Classes Destroyed 14 | 1 4 1 1 3 1 1 2 . . Worker 6 | . 1 . . 1 . . 4 . . Builder 4 | . . . . . . 1 3 . . Tunneler 1 | 1 . . . . . . . . . Recycler 1 | . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . Watcher 4 | . 1 2 . . . 1 . . . Swarmer 11 | . 2 2 2 . . . 5 . . Grunt 36 | . 5 8 7 7 . 3 6 . . Brawler 2 | . . . . 1 . . . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 7 | . . 2 2 1 . . 2 . . Hunter 7 | . . . . 1 . 1 5 . . Programmer 4 | . . . . 3 . . 1 . . Compactor 2 | . . . . . 2 . . . . Thug 1 | . . . . . . 1 . . . Best Kill Streak 7 | 1 4 4 6 3 1 5 7 . 1 Combat Bots Only 6 | . 4 4 6 3 1 3 5 . 1 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 3 . 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 2 | . . . . 1 . 1 2 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Damage Taken 6602 | . 188 712 764 703 68 342 2394 77 1354 Core 1294 | . 77 130 126 53 . 53 365 39 451 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 69 67 77 . . 84 . . . Volleys Fired 216 | 5 23 43 38 28 7 18 49 . 5 Largest 5 | 2 2 3 4 5 4 4 4 . 3 Hottest 248 | 60 60 155 154 248 149 157 202 . 159 Shots Fired 485 | 10 39 64 91 106 24 44 92 . 15 Gun 362 | 10 39 57 74 60 17 32 73 . . Cannon 102 | . . . 17 37 7 11 15 . 15 Launcher 14 | . . . . 9 . 1 4 . . Special 7 | . . 7 . . . . . . . Kinetic 227 | 5 16 7 64 36 17 32 35 . 15 Thermal 108 | . . 45 . 14 7 4 38 . . Explosive 5 | . . . . . . 1 4 . . Electromagnetic 145 | 5 23 12 27 56 . 7 15 . . Robot Hit Streak 30 | 9 15 12 17 20 30 17 19 . 24 Robot Miss Streak 3 | . 2 1 3 1 1 1 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 2 1 . . . 2 . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . Shots Hit Robots 408 | 9 30 54 65 81 19 29 109 . 12 Core Hits 176 | 2 16 26 25 34 7 10 53 . 3 Critical Hits 7 | . . . 1 1 1 1 2 . 1 Critical Kills 2 | . . . . 1 . . 1 . . Critical Parts Destroyed 5 | . . . 1 . 1 1 1 . 1 Melee Attacks 35 | . . . . . . 1 34 . . Impact 24 | . . . . . . 1 23 . . Slashing 11 | . . . . . . . 11 . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . 1 6 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . . Damage Inflicted 9293 | 98 340 622 1136 1522 504 887 3829 . 355 Guns 4169 | 98 337 565 759 595 362 390 1063 . . Cannons 1841 | . . . 377 465 142 249 253 . 355 Explosions 1630 | . . . . 461 . 112 1057 . . Melee 1592 | . . . . . . 136 1456 . . Ramming 6 | . 3 2 . 1 . . . . . Kinetic 2665 | 29 74 61 616 402 362 390 376 . 355 Thermal 2365 | . . 440 . 416 142 152 1215 . . Explosive 529 | . . . . . . . 529 . . Electromagnetic 2136 | 69 263 119 520 703 . 209 253 . . Impact 903 | . . . . . . 136 767 . . Slashing 689 | . . . . . . . 689 . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 1 . 3 3 3 . . 3 Average Corruption 2 | . . 1 . 2 3 3 . . 3 Corruption Purged . | . . . . . . . . . . Effects 17 | . . 1 . 8 6 2 . . . Message Errors 6 | . . . . 3 2 1 . . . Matter Fused 2 | . . . . . 2 . . . . Heat Flow Errors 2 | . . . . 2 . . . . . Energy Discharges 2 | . . . . 1 . 1 . . . Data Loss (minor) 2 | . . . . 1 1 . . . . Targeting Errors 3 | . . 1 . 1 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 805 | . . . 13 109 . 103 580 . . Projectiles 20 | . . . 13 . . 7 . . . Explosions 257 | . . . . 109 . . 148 . . Melee 528 | . . . . . . 96 432 . . Knockbacks 6 | . . . . . . 1 5 . . Impact 6 | . . . . . . 1 5 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 256 | . 1 . . 125 . 27 103 . . Shots 10 | . . . . 6 . 1 3 . . Rammed 2 | . 1 1 . . . . . . . Targets Rammed 5 | . 1 3 . 1 . . . . . Kicked 3 | . . 2 . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 798 | 40 141 515 297 798 120 39 129 . 228 Average Temperature 140 | 26 66 173 131 219 59 10 34 . 84 Received Heat Transfer 3231 | . 138 513 630 324 . 135 1011 . 480 Effects 34 | . . 13 2 19 . . . . . Shutdowns 12 | . . 3 . 9 . . . . . Energy Bleed 11 | . . 4 2 5 . . . . . Interference 3 | . . 1 . 2 . . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . . . Damage (major) 5 | . . 4 . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 7 | 1 . . 1 4 . 1 . . . Impact Corruptions 10 | . . . . . . 3 7 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 5 . . . . 3 . . Heat Transferred 4171 | . . 1237 . 483 259 224 1968 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . 1 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Peak Influence 447 | 5 220 341 275 215 122 272 447 52 106 Initial 97 | . 2 66 34 16 24 65 97 37 19 Average 114 | 2 107 190 125 52 83 160 192 36 40 Maximum Alert Level 2 | . 1 1 1 1 . 1 2 . . Low Security (%) 73 | 100 75 37 75 91 100 54 52 100 100 Level 1 25 | . 24 62 24 8 . 45 44 . . Level 2 . | . . . . . . . 3 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . 3 4 4 . 4 4 . . Investigation 2 | . . 1 . 1 . . . . . Extermination 4 | . . . . 3 . . 1 . . Reinforcement 10 | . . 2 4 . . 1 3 . . Assault 1 | . . . . . . 1 . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 7 | . 1 1 1 . . 1 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 9 20 21 14 5 20 32 5 10 Peak Tracking Total 8 | . 4 4 6 3 3 8 6 5 4 Tactical Retreats 14 | . . 1 1 . . 1 7 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 6 | . . 2 . 2 . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 17 | . 1 . . 6 . 2 8 . . Max in Single Turn 5 | . 1 . . 2 . 1 5 . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 8 | . 2 3 . 2 . . 1 . . Terminals 4 | . 2 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 5 10 . 5 . . 2 . . Successful 20 | . 5 9 . 4 . . 2 . . Failed 2 | . . 1 . 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 1 . . 1 . . . . . Terminals 11 | . 5 3 . 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 3 . 2 . . . . . Recycling Units 4 | . . 4 . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 5 2 . 2 . . . . . Record 5 | . 2 1 . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . 3 . 2 . . . . . Scan Component 3 | . . 2 . 1 . . . . . Repair 2 | . . 1 . 1 . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . . . Recycle Component 1 | . . 1 . . . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 3 . 1 . . 1 . . Full Trace Events 3 | . 1 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 52 | . . 26 . 26 . . . . . Parts Recycled 1 | . . 1 . . . . . . . Recycled Matter 37 | . . 37 . . . . . . . Retrieved Matter 37 | . . 37 . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies 20 | . . . . . 20 . . . . Largest Group 20 | . . . . . 20 7 . . . Highest-Rated Group 508 | . . . . . 508 197 . . . Highest-Rated Ally 35 | . . . . . 35 35 . . . Total Orders . | . . . . . . . . . . Ally Attacks 169 | . . . . . 125 44 . . . Total Damage 6303 | . . . . . 5083 1220 . . . Kills 21 | . . . . . 13 8 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 4928 | 95 262 469 538 1405 280 495 967 161 256 Spaces Moved 2406 | 56 161 258 221 462 155 245 484 159 205 Core 390 | 13 . . 2 . . . 99 94 182 Treads 998 | . . . . 162 155 245 348 65 23 Legs 818 | 43 161 258 185 134 . . 37 . . Wheels . | . . . . . . . . . . Hover 4 | . . . 4 . . . . . . Flight 196 | . . . 30 166 . . . . . Fastest Speed 50 | 50 120 120 120 150 160 160 50 50 50 Average Speed 164 | 114 120 120 169 272 160 177 142 97 109 Slowest Speed 600 | 150 120 120 600 517 160 180 250 250 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 5 42 24 28 12 83 13 11 79 6 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 117 | . . . . 37 1 5 72 . 2 Melee . | . . . . . . . . . . Projectile 6 | . . . . 1 1 2 . . 2 AOE 111 | . . . . 36 . 3 72 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total 2955 | 78 196 354 315 543 173 271 635 165 225 Wait 1 | . . . . . . . . . 1 Move 2399 | 55 160 257 220 462 154 244 484 158 205 Hop . | . . . . . . . . . . Pick Up 107 | 11 5 18 19 14 3 3 25 2 7 Fast Attach 18 | . . 2 4 5 2 1 4 . . Attach 89 | 7 1 14 15 14 2 1 25 3 7 Detach 2 | . . . . . . . 2 . . Swap 10 | . 1 2 3 4 . . . . . Drop 77 | . 5 15 16 15 5 3 16 2 . Fire 216 | 5 23 43 38 28 7 18 49 . 5 Melee 31 | . . . . . . 1 30 . . Ram . | . . . . . . . . . . Kick 5 | . 1 3 . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 313 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Discovered exit to Mines (range 11) 348 | -10/Materials | Identified exit to Materials 348 | -10/Materials | Discovered exit to Materials (range 8) 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 693 | -9/Materials | Repaired Lgt. Ion Engine? 809 | -9/Materials | Identified exit to Materials 809 | -9/Materials | Discovered exit to Materials (range 16) 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 917 | -8/Materials | Build established: Scavenger-Mutant 1024 | -8/Materials | Lost 6 parts (1p1n2u2w) 1344 | -8/Materials | Identified exit to Factory 1344 | -8/Materials | Discovered exit to Factory (range 8) 1365 | -8/Materials | Entered Factory 1365 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1406 | -7/Factory | Build established: Scavenger-Tank 2064 | -7/Factory | Build established: Scavenger-Gunner 2770 | -7/Factory | Sucked down chute 2770 | -7/Factory | Entered Waste 2771 | -7/Waste | Met a frightened Derelict 2792 | -7/Waste | Spotted C-40 Crusher 2807 | -7/Waste | Destroyed C-40 Crusher 2837 | -7/Waste | Warlord forces began an assault 2871 | -7/Waste | Spotted C-40 Crusher 2872 | -7/Waste | Spotted C-40 Crusher 2884 | -7/Waste | Allies destroyed C-40 Crusher 2885 | -7/Waste | Spotted C-40 Crusher 2894 | -7/Waste | Spotted C-40 Crusher 2895 | -7/Waste | Destroyed C-40 Crusher 2900 | -7/Waste | Allies destroyed C-40 Crusher 2905 | -7/Waste | Allies destroyed C-40 Crusher 2914 | -7/Waste | Spotted C-40 Crusher 3031 | -7/Waste | Identified exit to Factory 3031 | -7/Waste | Discovered exit to Factory (range 11) 3050 | -7/Waste | Entered Factory 3050 | -7/Factory | Accompanied by 7 allies 3265 | -7/Factory | Garrison activated, responded to threat 3404 | -7/Factory | Build established: Hacker-Gunner 3436 | -7/Factory | Garrison activated, responded to threat 3493 | -7/Factory | Identified exit to Factory 3493 | -7/Factory | Discovered exit to Factory (range 22) 3545 | -7/Factory | Entered another Factory area 3545 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4160 | -6/Factory | Lost 6 parts (2p1n1u2w) 4313 | -6/Factory | Lost 7 parts (2p2n2u1w) 4410 | -6/Factory | Build established: Hacker-Mutant 4512 | -6/Factory | Sucked down chute 4512 | -6/Factory | Entered Waste 4596 | -6/Waste | Spotted C-40 Crusher 4608 | -6/Waste | Spotted C-40 Crusher 4615 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4618 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4624 | -6/Waste | Spotted C-40 Crusher 4642 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4647 | -6/Waste | Spotted C-40 Crusher 4654 | -6/Waste | Spotted C-40 Crusher 4666 | -6/Waste | Identified exit to Factory 4666 | -6/Waste | Discovered exit to Factory (range 12) 4666 | -6/Waste | Spotted C-40 Crusher 4673 | -6/Waste | Lost 3 parts (1p1n1u) 4673 | -6/Waste | Entered Factory 4759 | -6/Factory | Core integrity fell below 50% 4844 | -6/Factory | Spotted B-75 Beast 4875 | -6/Factory | Core integrity fell below 20% 4929 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Triggered Tesla Bomb Trap. A bubble of electromagnetic force engulfs the area. Tesla Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. Tesla Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. K-01 Serf destroyed. K-01 Serf collects debris. Acquired Hvy. Pick. K-01 Serf collects debris. Adv. Treads destroyed. Enh. Optical Array destroyed. System corrupted by crushing effect (+3). K-01 Serf collects debris. B-48 Gladiator destroyed. K-01 Serf collects debris. B-75 Beast suffers critical hit. Destroyed Rnf. Deuterium Engine. Magnetic Acceleration Cannon destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ????????????????#####;#;###??????????????????????? | | ????????????????# ##?????????????????????? | | ????????????????# ;#?????????????????????? | | ?????????????#; ;! %@#??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ??????????????#?# = # #????????????????????? | | ??????????????# #;;;;gY##;;### """ ""???????????? | | ??????????????# " """ ""???????????? | | ??????????????###; # #??????? | | ???????????????# ; + ????????? #??????? | | ???????????????##;BB "## ?????????????????? | | ???????????????# BB ##?? ???????????????? | | ???????????????# k #???? ??????????????? | | ???????????????###% #????? ??????????????? | | ?????????????????#* [ w#?????? ??????????????? | | ?????????????????# ##### #?????????????????????? | | ?????????????????# ????# #############+######### | | ?????????????????# ????# | | ?????????????????# ????# | | ?????????????????# ????# | | ????????????????? ????# ################### | | ????????????????? ????# #?????????????????? | | ????????????????? ?????##### #?????????????##### | | ???????????????????????????# #?????????????# | | ???????????????????????????# #?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 41 Energy Capacity 690 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Minigun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Below Hey, That's Mine! Part-time Mechanic Serviceable Loadout The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed StorageCouplerBooster Manual? 0 Play Time 01:33:14 Cumulative 7.4 hours Start 2022.01.08 @ 20:10:16 End 2022.01.08 @ 21:43:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 018a02c0-7313-4519-a423-b430bce2c8b6