Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.19 @ 23:41:14 Player: Zailor Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (144) 720 Value Destroyed (6502) 6502 Prototype IDs (54) 1080 Alien Tech Used (2) 400 Bonus (5380) 5380 TOTAL SCORE: 23182 Bonus ------- Follower Combat Kills 504 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 130 Win 3000 Friendly Fire -154 Cogmind --------- Core Integrity 1468/1600 Matter 280/300 Energy 437/440 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Enhanced Optical Array Experimental Signal Interpreter Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Hacking Suite Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Enhanced Optical Array Experimental Signal Interpreter Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Hardened Medium Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Array Advanced Plasma Cannon [Rating: 159] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Experimental Signal Interpreter Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon Stasis Beam Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . Utility 12 | . . . . . 2 2 . . . 1 1 . . . . 1 . . . . 1 2 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 312 | 6 8 . 1 1 24 17 2 . 33 18 48 5 10 13 6 24 2 18 9 8 27 26 6 Power 39 | 1 2 . . . 4 . . . 3 3 4 1 1 2 1 3 . 4 1 1 4 3 1 Engine 15 | 1 2 . . . 1 . . . 3 2 2 . . 1 . 2 . 1 . . . . . Core 14 | . . . . . 3 . . . . 1 2 1 1 1 1 1 . 2 . . 1 . . Reactor 10 | . . . . . . . . . . . . . . . . . . 1 1 1 3 3 1 Propulsion 66 | 2 2 . . 1 8 2 1 . 7 2 11 . . 5 2 6 . . 3 4 4 4 2 Treads 21 | . . . . . 4 . . . . 1 5 . . 2 . 6 . . . . 3 . . Leg 34 | 2 2 . . 1 4 2 1 . 7 1 6 . . . . . . . 3 4 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . . . 3 2 . . . . . . 4 2 Utility 88 | 1 1 . 1 . 7 5 . . 7 6 14 1 3 4 1 10 . 7 5 1 6 7 1 Device 36 | . . . . . 1 2 . . 5 . 6 . 1 2 . 7 . 3 3 1 1 3 1 Storage 7 | 1 . . . . 1 . . . . . 3 . . 1 . 1 . . . . . . . Processor 18 | . 1 . 1 . . . . . . 2 2 1 1 . 1 2 . 2 . . 3 2 . Hackware 5 | . . . . . 1 . . . . 1 . . . 1 . . . 1 . . 1 . . Protection 22 | . . . . . 4 3 . . 2 3 3 . 1 . . . . 1 2 . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 3 . . . 5 10 1 . 16 7 19 3 6 2 2 5 2 7 . 2 13 12 2 Energy Gun 32 | 1 2 . . . 1 1 1 . 3 1 6 . 2 . . 1 1 3 . 1 6 2 . Energy Cannon 10 | . . . . . . . . . 1 . . . . . . . . 2 . . 2 5 . Ballistic Gun 27 | 1 1 . . . 2 2 . . 5 4 5 2 2 1 . . . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . 1 . . 5 1 2 1 2 . 1 . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 2 . . 1 . . 1 . . . . . . Piercing Weapon 29 | . . . . . 2 6 . . 2 1 4 . . . 1 3 . . . . 4 4 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 13 | . . . . . . . . . 1 1 1 . . 1 . . . 1 4 . 3 . 1 Parts Lost 70 | . 3 . . . 3 1 . . 12 5 10 2 1 . 10 . . 10 . 1 7 . 5 Power 11 | . . . . . . . . . 3 1 2 . . . 2 . . 1 . . 1 . 1 Propulsion 18 | . . . . . . 1 . . 3 3 3 . . . 3 . . 2 . 1 1 . 1 Utility 19 | . . . . . 1 . . . 4 . 2 2 1 . 3 . . 3 . . 2 . 1 Weapon 22 | . 3 . . . 2 . . . 2 1 3 . . . 2 . . 4 . . 3 . 2 Highest Loss Streak 8 | . 1 . . . 3 1 . . 5 2 3 2 1 . 6 . . 8 . 1 4 . 3 Average Slot Usage (%) 92 | . 92 100 99 100 96 98 100 100 94 95 94 96 98 98 73 58 100 87 91 99 90 83 79 Engine 4 | . 14 14 14 14 2 7 7 7 6 10 4 1 . . 3 3 5 2 . . . . . Core 3 | . . . . . 6 . . . . 1 5 9 11 10 4 2 5 7 8 5 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 4 8 8 7 Treads 9 | . . . . . 19 . . . . . 9 29 29 27 . 9 31 21 19 13 6 3 . Leg 14 | . 28 28 28 28 14 29 30 30 27 23 17 . . . . . . . 3 16 14 . . Device 8 | . . . . . 1 15 15 15 22 9 7 5 5 4 10 10 15 10 9 10 3 6 11 Storage 7 | . 14 14 14 14 9 7 7 7 7 6 9 11 11 11 10 2 5 5 5 5 1 . . Processor 16 | . 8 14 13 14 9 7 7 7 7 10 13 17 22 22 17 23 26 23 26 26 28 27 28 Hackware 3 | . . . . . 4 . . . . 4 5 3 . 2 3 . . 4 5 5 8 8 8 Protection 5 | . . . . . 10 14 15 15 5 12 5 3 3 2 . . . 2 . . 2 5 3 Energy Gun 4 | . 10 . . . 7 1 7 7 3 5 3 5 5 4 . 2 9 3 5 5 5 7 5 Ballistic Gun 5 | . 16 28 28 28 8 6 . . 4 5 5 3 4 4 . . . 3 5 4 . . . Piercing Weapon 1 | . . . . . 1 5 7 7 . . . 1 . . 1 3 . . . . 1 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 11 12 9 9 9 53 62 58 57 62 90 73 66 76 74 28 40 40 56 53 54 66 83 70 Greatest Support 200 | 20 20 20 20 20 62 52 60 60 75 70 135 135 135 135 33 164 164 164 108 155 200 200 77 Greatest Overweight (x) 4 | 3 . . . . 4 1 1 . 3 1 2 . . . . 1 . . 1 . . 1 . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 6 6 12 12 12 12 12 12 12 12 12 14 6 10 10 10 10 10 10 4 4 Average Capacity 9 | 5 6 6 6 6 8 12 12 12 12 12 12 12 12 11 5 7 10 10 10 10 6 4 4 Most Carried 12 | 4 6 6 6 6 12 12 12 12 12 12 12 12 12 12 6 10 10 10 10 10 10 4 4 Average Carried 9 | 3 5 6 6 5 8 11 12 12 11 11 11 11 11 11 5 5 10 9 9 9 5 3 3 Final Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 12 12 12 6 4 10 10 10 10 10 4 4 4 Final Carried 12 | 4 6 6 6 6 12 12 12 12 12 12 12 12 12 6 4 10 10 10 10 10 4 4 1 Class Distribution -------------------- 60% | Scavenger-Mutant 21% | Mutant 6% | Scavenger-Assassin 3% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 5316 | 260 175 . 126 20 235 324 47 . 683 236 1057 164 242 191 53 110 170 358 . 283 302 260 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7007 | 62 283 . . . 365 371 . . 740 379 1248 192 336 15 128 325 170 659 . 248 1153 253 80 Parts 297 | 1 18 . . . 14 14 . . 28 15 46 4 20 1 10 19 3 37 . 15 35 13 4 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 14 | . 1 . . 1 1 4 . . . . . . . . . 3 . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 137 | . . . . . . . . . 41 . . 4 15 32 8 . . 30 . 7 . . . Prevented 44 | . . . . . . . . . 12 . . 2 . 10 . . 2 10 . 8 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 123 | . 8 . . . 9 6 . . 21 9 14 6 7 2 9 2 2 12 . 3 11 2 . Melee 11 | . . . . . . . . . . . 5 . . . 3 2 . . . . 1 . . Guns 67 | . 7 . . . 9 6 . . 11 6 6 5 3 2 . . 1 6 . 3 2 . . Cannons 18 | . . . . . . . . . 5 . . . . . . . . 5 . . 6 2 . AOE 22 | . 1 . . . . . . . 5 3 2 1 4 . 6 . . . . . . . . Classes Destroyed 15 | 1 2 . . . 1 2 . . 2 . 4 . . 1 . 1 . 1 . . . . . Worker 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Builder 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Recycler 8 | 1 1 . . . . 1 . . . 1 1 . . . . 1 . . . . 2 . . Operator 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 6 | . . . . . . . . . . . 2 . . . . . . . . . . 2 2 Swarmer 38 | . 5 . . . 2 . . . 11 4 . 5 . . 9 . . 2 . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 36 | . 3 . . . 5 . . . 6 1 7 1 4 . . . 2 2 . 3 2 . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . Sentry 15 | . . . . . 2 2 . . . 2 3 . 1 . . . . . . . 4 1 . Specialist 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 8 | . . . . . . 1 . . 2 . 1 . . . . . . 4 . . . . . Programmer 18 | . . . . . . 3 . . . 2 2 . 2 . . 2 . 1 . . 5 1 . Best Kill Streak 9 | 1 5 . . . 2 2 . . 5 5 4 4 4 1 9 2 1 4 . 2 3 1 1 Combat Bots Only 9 | . 5 . . . 2 1 . . 5 4 3 4 4 1 9 2 1 4 . 2 2 1 . Max Kills in Single Turn 4 | 1 1 . . . 1 1 . . 2 3 3 1 2 1 4 1 1 1 . 1 1 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . . . . 2 2 2 1 2 . 4 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . 1 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 17541 | . 525 . . . 682 677 67 . 1839 873 2852 1212 516 473 1244 384 303 2416 . 675 1650 388 765 Core 1907 | . 97 . . . 32 53 . . 224 83 178 62 36 20 551 42 40 180 . 74 46 57 132 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 103 | . . . . . . . . . . . . . . . . . . . . . 73 30 . Core Remaining (%) 76 | 100 . . . 61 94 . . . 60 90 . . . . 15 . . . . 70 91 96 91 Volleys Fired 461 | 4 43 . . 1 38 39 . . 70 22 80 16 14 6 2 . 9 44 . 17 43 13 . Largest 3 | 1 2 . . 1 2 2 . . 2 2 2 2 2 2 1 . 2 2 . 2 3 3 . Hottest 290 | 40 60 . . 20 85 108 . . 114 119 125 120 120 98 39 . 140 153 . 93 290 290 . Shots Fired 748 | 4 72 . . 1 61 49 . . 103 37 119 33 28 9 2 . 12 69 1 32 81 35 . Gun 622 | 4 72 . . 1 61 49 . . 69 35 114 29 25 9 . . 12 48 1 32 41 20 . Cannon 95 | . . . . . . . . . 21 . . . . . . . . 21 . . 38 15 . Launcher 29 | . . . . . . . . . 13 2 5 4 3 . 2 . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic 289 | . 36 . . 1 33 35 . . 34 16 70 12 11 6 . . . 18 1 16 . . . Thermal 298 | 4 20 . . . 28 14 . . 35 19 16 17 14 . . . 3 29 . . 75 24 . Explosive 16 | . . . . . . . . . 9 2 . . 3 . 2 . . . . . . . . Electromagnetic 143 | . 16 . . . . . . . 25 . 33 4 . 3 . . 9 22 . 16 4 11 . Robot Hit Streak 27 | 4 10 . . . 16 14 . . 15 12 13 18 8 7 . . 7 27 . 12 22 6 . Robot Miss Streak 8 | . 4 . . 2 2 3 . . 8 6 2 1 2 3 2 . 1 2 1 3 2 2 . Penetration Max 1 | . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . Secondary Targets 7 | . 2 . . . . . . . 1 . . 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . 1 1 . . . . . . . . . . Shots Hit Robots 595 | 4 45 . . . 46 39 . . 76 27 109 29 19 6 3 12 9 54 . 25 72 17 3 Core Hits 335 | 2 16 . . . 21 17 . . 72 27 51 9 16 3 9 6 5 27 . 13 34 5 2 Critical Hits 31 | . 2 . . . . 1 . . . . 14 2 . 1 . . . 1 . . 7 3 . Critical Kills 9 | . . . . . . 1 . . . . 2 . . . . . . . . . 4 2 . Critical Parts Destroyed 21 | . 2 . . . . . . . . . 11 2 . 1 . . . 1 . . 3 1 . Melee Attacks 225 | . . . . . 9 39 10 . 18 2 46 . . . 24 24 . . . . 19 15 19 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . 27 . . . 15 . . . . . . . . Piercing 183 | . . . . . 9 39 10 . 18 2 19 . . . 9 24 . . . . 19 15 19 Sneak Attacks 7 | . . . . . . . . . . . 2 . . . . 3 . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18315 | 45 721 . . 8 585 898 . . 2445 1121 3806 743 982 162 680 701 230 1378 . 463 2561 551 235 Guns 9250 | 45 505 . . 8 585 898 . . 994 771 1390 600 503 162 . . 230 733 . 463 1030 333 . Cannons 2292 | . . . . . . . . . 396 . . . . . . . . 644 . . 1034 218 . Explosions 4096 | . 216 . . . . . . . 1055 350 1271 143 479 . 582 . . . . . . . . Melee 2675 | . . . . . . . . . . . 1145 . . . 98 701 . . . . 496 . 235 Ramming 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Kinetic 3617 | . 183 . . 8 201 568 . . 534 276 846 237 186 120 . . . 189 . 269 . . . Thermal 7465 | 45 383 . . . 384 330 . . 674 618 1150 363 317 . . . 45 782 . . 2059 315 . Explosive 1940 | . . . . . . . . . 652 227 . . 479 . 582 . . . . . . . . Electromagnetic 2616 | . 155 . . . . . . . 585 . 665 143 . 42 . . 185 406 . 194 5 236 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1043 | . . . . . . . . . . . 1043 . . . . . . . . . . . . Piercing 1632 | . . . . . . . . . . . 102 . . . 98 701 . . . . 496 . 235 Highest Corruption 18 | . . . . . . 4 4 4 4 . 8 8 12 14 3 6 6 18 18 18 11 1 . Average Corruption 7 | . . . . . . 1 4 4 4 . 7 8 9 13 3 4 6 16 18 18 7 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 303 | . . . . . . 8 9 2 34 . 30 28 30 1 . 9 6 56 10 40 36 4 . Message Errors 47 | . . . . . . 2 4 1 3 . 5 5 2 . . 2 . 5 3 7 7 1 . Matter Fused 70 | . . . . . . 1 1 . 12 . 6 6 10 1 . 1 4 16 3 4 5 . . Heat Flow Errors 34 | . . . . . . 1 2 . 4 . 1 4 5 . . 3 1 5 1 3 4 . . Energy Discharges 23 | . . . . . . 1 1 . 3 . 2 3 4 . . . . 4 . 2 1 2 . Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . Data Loss (minor) 29 | . . . . . . . . 1 4 . 6 4 2 . . 2 1 4 1 1 3 . . Data Loss (major) 16 | . . . . . . . . . . . 3 2 3 . . . . 3 1 1 3 . . Misfires 6 | . . . . . . . . . . . . 1 . . . . . 1 1 1 2 . . Alerts 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Misdirections 17 | . . . . . . . . . . . . . 2 . . . . 6 . 8 1 . . Targeting Errors 43 | . . . . . . 3 1 . 4 . 7 2 2 . . 1 . 6 . 9 7 1 . Weapon Failures 14 | . . . . . . . . . 4 . . . . . . . . 5 . 3 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 669 | . 34 . . . . . . . 24 21 273 1 . . 15 150 . 4 . . 109 11 27 Projectiles 37 | . . . . . . . . . . . . . . . . . . 4 . . 22 11 . Explosions 256 | . 34 . . . . . . . 24 21 161 1 . . 15 . . . . . . . . Melee 376 | . . . . . . . . . . . 112 . . . . 150 . . . . 87 . 27 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 430 | . . . . . . . . . . 161 246 . . . 23 . . . . . . . . Shots 6 | . . . . . . . . . . 2 3 . . . 1 . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 120 . . . 363 91 212 . 172 60 212 186 246 6 . 187 63 269 227 183 405 222 . Average Temperature 83 | . 48 . . . 146 10 113 . 44 24 62 47 69 6 . 96 26 63 120 72 134 78 . Received Heat Transfer 2616 | . 138 . . . 306 114 12 . 513 120 603 180 111 84 27 . 81 72 . 99 93 54 9 Effects 6 | . . . . . 2 . . . . . . . . . . . . . . . 4 . . Energy Bleed 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . 5 1 . Total Turns 81 | . . . . . . . . . . . . . . . . . . . . . 68 13 . Longest Duration 32 | . . . . . . . . . . . . . . . . . . . . . 32 13 . Robots Corrupted 4 | . . . . . . . . . . . 1 . . . . . 1 1 . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Parts Fried 17 | . . . . . . . . . . . 7 . . . . . 2 3 . 1 . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Melted 29 | . 1 . . . 2 2 . . 1 1 . . . . . . . . . . 19 3 . Heat Transferred 10575 | 100 675 . . . 925 675 . . 1176 1150 957 555 444 . . . 100 736 . . 2671 411 . Parts Sabotaged 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 375 | 5 232 14 . . 136 135 . . . 244 375 . . . . 205 . . . . 258 278 283 Average Influence 110 | 1 94 14 . . 28 36 . . . 146 220 . . . . 93 . . . . 43 180 174 Maximum Alert Level 1 | . 1 . . . . . . . . 1 1 . . . . 1 . . . . 1 1 1 Low Security (%) 77 | 100 94 100 . 100 100 100 . . . 63 42 . . . . 82 . . . . 93 65 72 Level 1 22 | . 5 . . . . . . . . 36 57 . . . . 17 . . . . 6 34 27 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 2 4 . . 1 3 5 . . . . . . . . . 4 . 1 Investigation 4 | . . . . . 1 1 . . . 1 1 . . . . . . . . . . . . Extermination 9 | . . . . . . 3 . . . 2 1 . . . . . . . . . 3 . . Reinforcement 7 | . 1 . . . 1 . . . . . 3 . . . . . . . . . 1 . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 16 | . 4 . . . 1 . . . . . 3 . . . 1 . . . . . 2 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 296 | . 19 . . . 13 9 1 . 38 11 33 11 7 30 27 3 5 15 . 5 21 16 32 Peak Tracking Total 21 | . 8 . . . 4 3 1 . 11 6 6 4 4 16 16 2 2 4 . 3 5 6 21 Tactical Retreats 31 | . 3 . . . . . 1 . 3 . 3 4 . 2 2 1 2 2 . 1 1 4 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 4 | . . . . . . 2 . . . 1 . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . 1 . . . . . . 1 1 . 2 . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 19 | . 1 . . . . . . . . 8 8 . . . . . . 1 . . 1 . . Max in Single Turn 7 | . 1 . . . . . . . . 7 5 . . . . . . 1 . . 1 . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 49 | . 2 . 5 . 6 2 . 4 . 3 5 . . . 1 3 . 1 9 . 4 1 3 Terminals 26 | . 2 . . . 5 2 . . . 3 4 . . . 1 3 . 1 . . 3 . 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 1 Total Hacks 196 | . 6 . 49 . 18 4 . 28 . 6 12 . . . 1 4 . 5 48 . 10 1 4 Successful 161 | . 2 . 49 . 12 1 . 28 . 5 2 . . . 1 1 . 2 48 . 6 1 3 Failed 35 | . 4 . . . 6 3 . . . 1 10 . . . . 3 . 3 . . 4 . 1 Catastrophic 9 | . . . . . 2 1 . . . . . . . . . 2 . 1 . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 6 . 1 . 11 4 . . . 4 8 . . 1 . 1 . 5 . . 1 . . Terminals 64 | . 6 . . . 16 4 . . . 6 11 . . . 1 4 . 5 . . 8 . 3 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . . . 1 . . . . . . . . . . 1 1 Terminal Hacks 146 | . . . 49 . 10 . . 28 . 2 . . . . 1 1 . 2 48 . 3 . 2 Record 96 | . . . 48 . . . . 11 . . . . . . . . . 1 36 . . . . Part Schematic 12 | . . . . . . . . 8 . . . . . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . Locate Traps 4 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Unauthorized Hacks 29 | . 4 . . . 4 3 . . . 6 9 . . . . 1 . . . . 2 . . Terminals 10 | . 2 . . . 2 1 . . . 3 1 . . . . . . . . . 1 . . Assimilate 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . Botnet 8 | . 2 . . . 2 1 . . . 2 . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . . . 6 2 . . . 3 4 . . . 1 3 . 1 . . 4 . 1 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . 318 . . Time 56 | . . . . . . . . . . . . . . . . . . . . . 56 . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . Part Schematics Acquired 12 | . . . . . . . . 8 . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 7 | . . . . . . . . . 3 1 1 . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . 2 1 1 . . . . . . . . . 2 2 . Highest-Rated Group 94 | . . . . . . . . . 94 10 26 . . . . . . . . . 92 92 . Highest-Rated Ally 94 | . . . . . . . . . 94 10 26 . . . . . . . . . 46 46 . Total Orders 12 | . . . . . . . . . 8 . 4 . . . . . . . . . . . . STAY 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . GOTO 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . ROAM 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 5 | . . . . . . . . . 3 . 2 . . . . . . . . . . . . Ally Attacks 39 | . . . . . . . . . 33 . . . . . . . . . . . 2 4 . Total Damage 1424 | . . . . . . . . . 1383 . . . . . . . . . . . 32 9 . Kills 16 | . . . . . . . . . 15 . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . . . 2 . . 1 . 2 . . 1 1 . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 16003 | 83 491 15 535 367 1000 1444 383 93 1299 1192 1998 766 780 663 287 601 377 897 262 461 1029 698 282 Spaces Moved 10923 | 52 293 13 445 301 532 792 269 77 804 698 979 418 420 412 660 499 196 408 157 324 466 1084 624 Core 368 | 21 . . . . . . . . . . . . . . 17 330 . . . . . . . Treads 2866 | . . . . . 313 . . . . . 249 418 420 353 . 169 196 408 109 4 136 91 . Legs 5370 | 31 293 13 445 301 219 792 269 77 804 698 730 . . . . . . . 48 320 330 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 2319 | . . . . . . . . . . . . . . 59 643 . . . . . . 993 624 Fastest Speed 30 | 50 120 120 120 120 120 150 122 122 120 120 120 170 170 30 30 50 166 166 120 120 120 34 34 Average Speed 117 | 121 120 120 120 120 150 150 133 122 125 144 137 170 170 149 31 92 166 169 154 120 136 45 34 Slowest Speed 240 | 200 120 120 120 120 240 152 152 122 210 150 210 170 170 170 50 166 166 170 170 170 176 190 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . . . . . . . . . 4 13 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 44 | 4 35 5 91 60 37 16 41 68 80 22 21 66 65 62 69 16 39 64 63 66 18 40 24 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 8 | . . . 1 1 . . . 1 1 . . . 1 . . . . . 3 . . . . Known Exits Taken 14 | . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 13 | . . . . 1 . . 2 . 1 . . 1 4 . 1 . . 2 . 1 . . . Spaces Dug 150 | . . . . . 9 26 9 . 11 1 36 . . . 9 11 . . . . 7 16 15 Terrain Destroyed 461 | . 6 . . . 9 27 9 . 125 58 100 . 25 . 38 11 . 2 . 1 12 23 15 Melee 126 | . . . . . 9 26 9 . 11 1 13 . . . 9 11 . . . . 7 15 15 Projectile 21 | . . . . . . 1 . . . . . . 4 . . . . 2 . 1 5 8 . AOE 314 | . 6 . . . . . . . 114 57 87 . 21 . 29 . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 12996 | 65 371 12 446 306 668 959 282 76 965 833 1428 443 459 451 698 596 236 534 176 361 759 1229 643 Wait 774 | . 16 . . . 32 49 . . 16 81 231 2 8 3 . 32 28 41 . 4 161 69 1 Move 10866 | 51 292 12 444 300 531 791 268 76 803 697 978 417 419 411 659 498 195 407 156 323 465 1075 598 Hop 16 | . . . . . . . . . . . . . . . . . . . . . . 4 12 Pick Up 91 | 4 6 . . 2 16 8 . . 6 3 6 1 2 5 . 7 . 10 2 2 5 5 1 Fast Attach 177 | 6 2 . 1 . 9 7 1 . 14 12 29 3 4 4 2 20 1 11 9 5 19 16 2 Attach 52 | . 2 . . . 7 2 . . 3 1 5 . . 8 4 3 . 4 . 1 6 2 4 Detach 35 | . . . 1 . 2 . . . 1 2 6 . . 1 3 5 1 1 . . 7 2 3 Swap 85 | . 4 . . 1 8 8 1 . 16 5 14 2 6 1 . 1 1 3 . 2 4 8 . Drop 184 | . 6 . . 2 16 16 2 . 13 8 23 2 6 12 4 6 1 12 9 7 16 20 3 Fire 461 | 4 43 . . 1 38 39 . . 70 22 80 16 14 6 2 . 9 44 . 17 43 13 . Melee 225 | . . . . . 9 39 10 . 18 2 46 . . . 24 24 . . . . 19 15 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 28 | . . . . . . . . . 5 . 10 . . . . . . . . . 13 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 12) 321 | -10/Materials | Build established: Mutant 575 | -10/Materials | Entered Mines 585 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 585 | -10/Mines | Discovered new exit (range 5) 586 | -10/Mines | Met a Derelict bent on vengeance 590 | -10/Mines | Entered Exiles 620 | -10/Exiles | Met 8R-AWN 640 | -10/Exiles | Met EX-HEX 727 | -10/Exiles | Visited The Gauntlet 840 | -10/Exiles | Met EX-DEC 868 | -10/Exiles | Learned location of Zion (-6) 890 | -10/Exiles | Met EX-BIN 907 | -10/Exiles | Aligned with FarCom system 908 | -10/Exiles | Given EX-Vault access code 971 | -10/Exiles | Opened EX-Vault 980 | -10/Exiles | Found Modified TNC 1006 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1111 | -10/Exiles | Discovered new exit (range 14) 1125 | -10/Exiles | Left Exiles lab with Modified TNC 1125 | -10/Exiles | Entered Mines 1239 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1286 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1456 | -9/Mines | Learned 2 Materials zone layouts 1474 | -9/Mines | Discovered new exit (range 16) 1485 | -9/Mines | Learned location of Storage (-7) 1492 | -9/Mines | Entered Materials 1492 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2365 | -8/Materials | Lost 3 parts (1u2w) 2434 | -8/Materials | Identified exit to Factory 2492 | -8/Materials | Entered Factory 2492 | -7/Factory | Evolved 2 slots: Utility x2 2798 | -7/Factory | Build established: Scavenger-Assassin 3912 | -7/Factory | Discovered new exit (range 12) 3936 | -7/Factory | Entered Lower Caves 4095 | -7/Lower Caves | Learned location of 1 exit from Factory 4114 | -7/Lower Caves | Spotted B-75 Beast 4220 | -7/Lower Caves | Build established: Scavenger-Mutant 4313 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4319 | -7/Lower Caves | Entered Data Miner 4319 | -7/Data Miner | Discovered new exit (range 6) 4343 | -7/Data Miner | Met Data Miner 4365 | -7/Data Miner | Learned location of Section 7 (-2) 4365 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4384 | -7/Data Miner | Received God Mode back door access code from Data Miner 4412 | -7/Data Miner | Entered Proximity Caves 4559 | -6/Proximity Caves | Escorted by Enhanced Grunt 4559 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4619 | -6/Proximity Caves | Found Prototype Device 4619 | -6/Proximity Caves | Identified Exp. Thermal Shield 4635 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 4734 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4763 | -6/Proximity Caves | Spotted B-75 Beast 4865 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5648 | -6/Proximity Caves | Discovered new exit (range 13) 5711 | -6/Proximity Caves | Entered Factory 5711 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5712 | -6/Factory | Identified exit to Lower Caves 5713 | -6/Factory | Identified exit to Factory 6085 | -6/Factory | Found Prototype Processor 6085 | -6/Factory | Identified Exp. Signal Interpreter 6903 | -6/Factory | Entered another Factory area 6903 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7344 | -5/Factory | Build established: Mutant 8014 | -5/Factory | Lost 3 parts (2p1w) 8312 | -5/Factory | Build established: Scavenger-Mutant 8737 | -5/Factory | Discovered new exit (range 14) 8899 | -5/Factory | Identified exit to Upper Caves 8901 | -5/Factory | Entered Upper Caves 8949 | -5/Upper Caves | Identified exit to Upper Caves 9104 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9288 | -5/Upper Caves | Spotted B-75 Beast 9667 | -5/Upper Caves | Entered another Upper Caves area 9668 | -5/Upper Caves | Encountered a Warlord checkpoint 9935 | -5/Upper Caves | Learned location of Warlord (-5) 10022 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10144 | -5/Upper Caves | System corruption reached 10% 10436 | -5/Upper Caves | Discovered new exit (range 9) 10445 | -5/Upper Caves | Identified exit to Warlord 10447 | -5/Upper Caves | Entered Warlord 10507 | -5/Warlord | System corruption cleaned by Quarantine Array 10820 | -5/Warlord | Met Warlord 10840 | -5/Warlord | Opened Warlord's prototype stash 10845 | -5/Warlord | Warlord's base attacked by MAIN.C 11071 | -5/Warlord | Warlord forces counterattacked 11105 | -5/Warlord | Discovered new exit (range 9) 11110 | -5/Warlord | Identified exit to Proximity Caves 11110 | -5/Warlord | Entered Proximity Caves 11308 | -4/Proximity Caves | Core integrity fell below 50% 11332 | -4/Proximity Caves | Lost 6 parts (1p2n1u2w) 11346 | -4/Proximity Caves | Learned 4 Research zone layouts 11347 | -4/Proximity Caves | Destroyed 9 combat bots 11361 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11383 | -4/Proximity Caves | Discovered new exit (range 22) 11396 | -4/Proximity Caves | Core integrity fell below 20% 11397 | -4/Proximity Caves | Identified exit to Factory 11397 | -4/Proximity Caves | Entered Factory 11397 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11416 | -4/Factory | Lost 4 parts (1p1n2u) 11897 | -4/Factory | Discovered new exit (range 21) 11997 | -4/Factory | Identified exit to Upper Caves 11998 | -4/Factory | Entered Upper Caves 12004 | -4/Upper Caves | Encountered a Warlord checkpoint 12357 | -4/Upper Caves | Discovered new exit (range 11) 12372 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12374 | -4/Upper Caves | Identified exit to Upper Caves 12375 | -4/Upper Caves | Entered another Upper Caves area 12468 | -4/Upper Caves | Crushed by falling debris 12468 | -4/Upper Caves | System corruption reached 10% 12509 | -4/Upper Caves | Lost 8 parts (1p2n2u3w) 12524 | -4/Upper Caves | Learned Research terminal intel 12567 | -4/Upper Caves | Discovered new exit (range 14) 12586 | -4/Upper Caves | Identified exit to Research 12646 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 12673 | -4/Upper Caves | Found Prototype Special Weapon 12673 | -4/Upper Caves | Identified Molecular Deconstructor 12733 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 12758 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 13240 | -4/Upper Caves | Discovered new exit (range 18) 13271 | -4/Upper Caves | Identified exit to Zhirov 13272 | -4/Upper Caves | Entered Zhirov 13272 | -4/Zhirov | Discovered new exit (range 3) 13276 | -4/Zhirov | Identified exit to Proximity Caves 13303 | -4/Zhirov | Met Zhirov 13340 | -4/Zhirov | Learned location of Quarantine (-3) 13340 | -4/Zhirov | Learned location of Testing (-2) 13340 | -4/Zhirov | Learned location of Command (-1) 13369 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13400 | -4/Zhirov | Found Alien Artifact 13424 | -4/Zhirov | Found Alien Artifact 13534 | -4/Zhirov | Entered Proximity Caves 13988 | -3/Proximity Caves | Discovered exit to Research (range 8) 13995 | -3/Proximity Caves | Entered Research 13995 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13997 | -3/Research | Loaded intel: 21 terminal locations 14346 | -3/Research | Identified Integrated Dissipator 14346 | -3/Research | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14350 | -3/Research | Identified Transdimensional Reconstructor 14350 | -3/Research | Warped through subspace 14376 | -3/Research | Lost 4 parts (1n2u1w) 14932 | -3/Research | System corruption reached 10% 14944 | -3/Research | Discovered new exit (range 10) 15008 | -3/Research | Fabricated X-72 Disruptor (x2) 15022 | -3/Research | Identified exit to Research 15024 | -3/Research | Entered another Research area 15024 | -2/Research | Accompanied by 2 allies 15024 | -2/Research | Warlord forces began assault on 0b10 15024 | -2/Research | Evolved 2 slots: Utility x2 15134 | -2/Research | Research machine network offline 15268 | -2/Research | Discovered new exit (range 10) 15274 | -2/Research | Identified exit to Testing 15356 | -2/Research | Spotted Striker 15398 | -2/Research | Spotted B-90 Cyclops 15404 | -2/Research | Borebot progress halted 15463 | -2/Research | Borebot progress halted 15497 | -2/Research | Spotted B-90 Cyclops 15548 | -2/Research | Borebot progress halted 15592 | -2/Research | Borebot progress halted 15597 | -2/Research | Borebot progress halted 15637 | -2/Research | Found Enh. Force Lance 15716 | -2/Research | Discovered new exit (range 18) 15721 | -2/Research | Identified exit to Access 15722 | -2/Research | Entered Access 15722 | -1/Access | Evolved 2 slots: Utility x2 15906 | -1/Access | Identified exit to Surface 15962 | -1/Access | Lost 3 parts (1u2w) 16004 | *** | Escaped! Last Messages --------------- 15929_ Dropped Adv. Plasma Cannon. 15929_ Gamma Rifle destroyed. 15929_ Penetrated by Slug. 15931_ Hrd. Medium Armor Plating destroyed. 15932_ Slug penetrates Wall. 15936_ K-01 Serf destroyed. 15943_ U-05 Engineer builds a Wall. 15945_ Acquired 10 matter. 15945_ R-10 Processor collects Lgt. Ion Engine. 15959_ Penetrated by Slug. 15973_ Quantum Reactor destroyed. 15975_ Field Propulsion Array destroyed. 15977_ Penetrated by Slug. 15977_ Slug penetrates Wall. 16001_ Connecting with Terminal... >>Open Sealed Barrier opened. 16002_ The Access Shell folds into the floor. [Achievement: I Think I Know What's Going On] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????=?????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# w "??????????????????? | | ??????????# "????BB????????????? | | ??????????# s "????BB????????????? | | ??????????# s "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# s#?????###???????????????????????????? | | ??????????# s#???????????????????????????????????? | | ??????????# s#???????????????????????????????????? | | ??????????# #???????????#######?????????????????? | | ??????????# ############# #?????????????????? | | ??????????# p + #?????????????????? | | ??????????# # #????????p????????? | | ?????????## # #?????????????????? | | ?????????# # #?????????????????? | | ?????????# # #?????????????????? | | ?????????# + #?????????????????? | | ?????????# # #???#########?????? | | ?????????### ####### # #?? #?????? | | ???????????# #?????# # #?? #?????? | | ???????????# #?????# # #? #?????? | | ???????????# #?????# # #? #?????? | | ???????????# #?????# ####### " #?????? | | ???????????/ ?????# # """ #?????? | | ???????????# ?????# + """ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 120 Energy Generation 54 Energy Capacity 985 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Reclamation Efficiency 20 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ X-72 Disruptor | x2 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Charge!!! Epsilon Run I Think I Know What's Going On Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed DynamicTargetingScreen Manual? 0 Play Time 02:59:12 Cumulative 92.9 hours Start 2020.02.19 @ 19:42:41 End 2020.02.19 @ 23:41:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 55 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a697d899-1297-45a6-b623-bfa6bd0ec395