Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.17 @ 17:59:45 Player: ID-34L Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2549) 2549 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7394 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 42/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Power Shielding > --- WEAPON (5) ------- Force Lance > --- INVENTORY (5) ---- Faulty Heavy Proton Cannon Heavy Neutron Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Recoil Stabilizer Hardened Medium Armor Plating Improved Recalibrator > --- WEAPON ----------- Heavy EM Pulse Gun Beam Rifle Heavy Proton Cannon Plasma Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Gatling Laser Phase Cannon High-powered Shotgun Mini Assault Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Power Sword [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 3 | . . 1 . 1 . . 1 Utility 4 | . . 1 . 1 1 1 . Weapon 3 | . . . 1 . 1 . 1 Parts Attached 76 | 6 5 27 3 6 4 6 19 Power 15 | 1 1 4 . 2 2 2 3 Engine 9 | 1 1 4 . 1 . 2 . Core 6 | . . . . 1 2 . 3 Reactor . | . . . . . . . . Propulsion 21 | 2 . 13 . 1 . . 5 Treads 16 | 2 . 13 . 1 . . . Leg 5 | . . . . . . . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 4 2 1 1 4 2 Device 6 | . 1 . 1 . 1 2 1 Storage 3 | 1 1 1 . . . . . Processor 3 | . . 2 . . . 1 . Hackware . | . . . . . . . . Protection 5 | . . 1 1 1 . 1 1 Artifact . | . . . . . . . . Weapon 23 | 2 2 6 1 2 1 . 9 Energy Gun 9 | 2 1 2 1 1 1 . 1 Energy Cannon 4 | . . . . 1 . . 3 Ballistic Gun 2 | . 1 . . . . . 1 Ballistic Cannon 4 | . . 2 . . . . 2 Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . . . . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . . . . 3 Parts Lost 47 | . 2 12 . 1 . 1 31 Power 12 | . 1 4 . . . . 7 Propulsion 11 | . . 3 . . . . 8 Utility 8 | . . 1 . . . 1 6 Weapon 16 | . 1 4 . 1 . . 10 Highest Loss Streak 24 | . 1 2 . 1 . 1 24 To Critical Strikes 2 | . . 1 . . . . 1 Average Backups 12 | 2 7 13 13 14 13 15 8 Power 2 | . 2 2 1 1 2 3 1 Propulsion 3 | 1 2 3 6 5 4 4 1 Utility . | . . . 1 1 . . . Weapon 5 | . 3 6 5 6 5 8 5 Tool/Special . | . . . . . . . . Unused Backups 9 | . . 4 2 . 2 1 . Power . | . . . . . . . . Propulsion 4 | . . 2 2 . . . . Utility 2 | . . 1 . . 1 . . Weapon 3 | . . 1 . . 1 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 97 92 90 92 99 95 55 Engine 9 | . 14 9 9 8 9 5 3 Core 2 | . . . . 2 3 8 4 Treads 25 | . 28 29 27 28 26 23 11 Device 8 | . 1 6 6 7 12 15 11 Storage 10 | . 25 11 9 7 6 5 3 Processor 3 | . . 10 2 . . . . Protection 5 | . . 2 9 13 13 9 3 Energy Gun 11 | . 18 13 9 6 13 11 4 Energy Cannon 1 | . . . . 1 6 5 3 Ballistic Gun 2 | . 8 2 . . . . . Ballistic Cannon 5 | . . 5 18 13 6 5 3 Peak Build Rating 67 | 6 12 23 28 37 49 61 67 Average Rating 26 | 4 8 15 27 33 42 54 39 On Entrance 26 | . 6 12 23 28 35 48 61 Naked Turns 9 | . . . . . . . 9 Heaviest Build 77 | 14 35 41 44 53 56 74 77 Greatest Support 80 | 40 40 60 60 80 80 80 60 Greatest Overweight (x) 2 | . . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 11 Most Carried 15 | 4 10 15 14 15 15 15 15 Average Carried 12 | 2 7 13 13 14 13 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 10 14 14 15 15 15 3 Class Distribution -------------------- 40% | Mutant 25% | Scavenger-Tank 18% | Tank 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1996 | 149 227 460 45 219 298 444 154 Remotely . | . . . . . . . . Salvage Created 2812 | . 449 1318 61 89 346 276 273 Parts 151 | . 36 79 5 4 10 13 4 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 6 | . . 1 . 3 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 57 | . 12 29 2 3 2 5 4 Melee 2 | . . 2 . . . . . Guns 32 | . 12 17 . . . 2 1 Cannons 21 | . . 9 2 3 2 3 2 AOE 1 | . . 1 . . . . . Classes Destroyed 12 | . 6 5 . . . 1 . Worker 2 | . 1 . . . 1 . . Builder 4 | . 2 . . 1 . 1 . Hauler 1 | . . 1 . . . . . Recycler 4 | . . 2 . . 2 . . Operator 2 | . 1 1 . . . . . Watcher 3 | . 1 2 . . . . . Swarmer 7 | . 6 . . 1 . . . Grunt 32 | . 6 17 2 . 1 3 3 Brawler 2 | . . 1 . 1 . . . Duelist 3 | . . 2 . 1 . . . Sentry 10 | . . 9 . . 1 . . Programmer 3 | . . . . . . 2 1 Best Kill Streak 6 | . 6 5 2 3 2 3 2 Combat Bots Only 5 | . 5 3 2 3 1 2 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 701 | . 66 180 7 18 35 47 348 Missed 198 | . 7 37 2 4 17 14 117 Hits 503 | . 59 143 5 14 18 33 231 Melee 26 | . . 11 . 10 . . 5 Projectile 477 | . 59 132 5 4 18 33 226 Critical Strikes 19 | . . 2 . 3 1 2 11 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7884 | . 583 1904 82 396 159 673 4087 Core 1633 | . 105 284 . 26 . 39 1179 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 172 | . . 172 . . . . . Core Remaining (%) 82 | 100 58 29 100 96 100 96 . Volleys Fired 219 | . 55 94 3 11 8 17 31 Largest 4 | . 2 2 3 3 4 4 4 Hottest 245 | . 106 121 130 173 218 218 245 Shots Fired 488 | . 99 175 9 30 32 68 75 Gun 316 | . 99 134 3 9 16 34 21 Cannon 171 | . . 40 6 21 16 34 54 Launcher 1 | . . 1 . . . . . Special . | . . . . . . . . Kinetic 171 | . 33 60 6 16 8 17 31 Thermal 280 | . 58 114 3 14 16 34 41 Explosive 1 | . . 1 . . . . . Electromagnetic 36 | . 8 . . . 8 17 3 Robot Hit Streak 19 | . 10 19 7 6 13 10 13 Robot Miss Streak 6 | . 5 6 1 5 2 3 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 306 | . 56 119 8 22 20 37 44 Core Hits 156 | . 26 70 7 10 13 16 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 3 7 . 1 . 2 1 Burn 12 | . 3 6 . 1 . 1 1 Blast 1 | . . . . . . 1 . Sever 1 | . . 1 . . . . . Melee Attacks 10 | . . 8 . . . . 2 Impact . | . . . . . . . . Slashing 10 | . . 8 . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6334 | 8 736 2457 171 516 501 871 1074 Guns 2898 | . 709 1329 49 100 165 261 285 Cannons 2884 | . . 724 122 389 286 590 773 Explosions 159 | . 27 132 . . . . . Melee 241 | . . 241 . . . . . Ramming 152 | 8 . 31 . 27 50 20 16 Kinetic 2330 | . 258 838 122 312 135 337 328 Thermal 3180 | . 412 1215 49 177 238 407 682 Explosive 132 | . . 132 . . . . . Electromagnetic 299 | . 66 . . . 78 107 48 Impact . | . . . . . . . . Slashing 241 | . . 241 . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . 2 . 3 . 8 8 Average Corruption 3 | . . 2 . 3 . 5 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . 16 . 1 . 1 11 Message Errors 8 | . . 4 . . . . 4 Matter Fused 7 | . . 5 . . . 1 1 Heat Flow Errors 2 | . . 1 . . . . 1 Energy Discharges 4 | . . 2 . 1 . . 1 Data Loss (minor) 7 | . . 4 . . . . 3 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 20 | . . 20 . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 20 | . . 20 . . . . . Knockbacks 34 | . . 17 4 5 1 5 2 Impact . | . . . . . . . . Kinetic 34 | . . 17 4 5 1 5 2 Secondary . | . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . 7 Shots . | . . . . . . . . Rammed 25 | 1 . 7 . 6 7 3 1 Targets Rammed 28 | 1 . 7 . 7 7 3 3 Kicked 2 | . . . . . . . 2 Crushed 1 | . . . . 1 . . . Highest Temperature 506 | . 210 246 123 506 418 173 330 Average Temperature 87 | . 54 42 55 233 155 74 123 Received Heat Transfer 1460 | . 216 768 45 . 57 108 266 Effects 10 | . . . . 7 3 . . Shutdowns 5 | . . . . 3 2 . . Interference 1 | . . . . . 1 . . Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 18 | . 3 5 . 2 . 4 4 Heat Transferred 7906 | . 1419 3183 111 446 522 894 1331 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 88 | 100 100 61 100 100 100 100 100 Level 1 11 | . . 38 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 349 | . 118 349 143 49 30 42 67 Initial 143 | . . . 143 22 4 1 16 Average 56 | . 48 136 74 7 5 4 13 Influence Increases 1921 | . 381 953 57 85 90 117 238 Destroy 0b10 Robot/C 1140 | . 240 580 40 60 40 100 80 Destroy 0b10 Robot/NC 80 | . 25 30 . 5 15 5 . Destroy Leader 298 | . 52 186 10 . 20 10 20 Trap Triggered on 0b10 10 | . 10 . . . . . . Successful Hack 56 | . 15 13 7 5 . . 16 Disable Machine 180 | . . 120 . 15 15 . 30 Destroy Structure 22 | . 9 9 . . . 2 2 Partial Spotted 30 | . 30 . . . . . . Lose Combat Pursuer 105 | . . 15 . . . . 90 Influence Decreases 1863 | . 381 612 348 126 95 87 214 Entered New Map 252 | . . . 198 28 5 3 18 Time Decay 1386 | . 361 497 150 88 90 74 126 Lost Part 225 | . 20 115 . 10 . 10 70 Squads Dispatched 21 | . 3 5 1 1 2 5 4 Investigation 5 | . 1 2 1 . . 1 . Extermination 3 | . . . . . 1 1 1 Reinforcement 13 | . 2 3 . 1 1 3 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 1 4 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 21 42 3 9 15 16 17 Peak Tracking Total 8 | . 5 5 2 3 6 5 8 Tactical Retreats 4 | . . 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . 6 . . Reprogrammed 9 | . 9 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 13 | . 1 8 . 1 1 . 2 Max in Single Turn 2 | . 1 2 . 1 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 15 | . 6 5 1 1 1 . 1 Terminals 13 | . 6 3 1 1 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 15 10 3 2 4 . 2 Successful 19 | . 7 8 1 1 1 . 1 Failed 17 | . 8 2 2 1 3 . 1 Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 15 5 3 2 4 . 2 Fabricators . | . . . . . . . . Repair Stations 4 | . . 4 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 7 3 1 1 1 . 1 Open DSF 1 | . . . . 1 . . . Branch Access Points 3 | . 1 . 1 . . . 1 Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . Reprogram Traps 2 | . 2 . . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 2 1 1 1 . 1 Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 52 | . . 52 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1207 | . . 1136 71 . . . . Optics 1207 | . . 1136 71 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 5324 | 109 970 1556 315 685 529 573 587 Spaces Moved 2538 | 61 497 648 173 338 262 278 281 Core 107 | 2 . . . . . . 105 Treads 2360 | 59 497 648 173 338 262 278 105 Legs 71 | . . . . . . . 71 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 170 170 167 167 50 Average Speed 164 | 156 160 161 170 170 169 167 161 Slowest Speed 246 | 160 160 240 170 170 170 167 246 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 89 58 22 13 9 11 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . 8 8 . . . 1 . Melee . | . . . . . . . . Projectile 2 | . . 1 . . . 1 . AOE 15 | . 8 7 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3234 | 71 572 967 188 419 325 342 350 Wait 279 | . 6 147 5 50 32 34 5 Move 2532 | 61 496 647 172 337 261 277 281 Hop . | . . . . . . . . Pick Up 42 | 4 9 14 2 5 6 1 1 Fast Attach 32 | 6 1 11 1 3 . 5 5 Attach 34 | . 2 9 1 4 2 . 16 Detach 8 | . . 3 1 . . 1 3 Swap 22 | . 2 13 1 1 3 1 1 Drop 29 | . 1 14 2 1 6 3 2 Fire 219 | . 55 94 3 11 8 17 31 Melee 10 | . . 8 . . . . 2 Ram 1 | . . . . . . . 1 Kick 2 | . . . . . . . 2 Crush 24 | . . 7 . 7 7 3 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 8) 273 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 383 | -10/Materials | Identified exit to Mines 452 | -10/Materials | Discovered new exit (range 14) 616 | -10/Materials | Discovered new exit (range 8) 1037 | -10/Materials | Discovered new exit (range 16) 1080 | -10/Materials | Entered another Materials area 1080 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1796 | -9/Materials | Build established: Scavenger-Mutant 1881 | -9/Materials | Repaired Ion Engine 1908 | -9/Materials | Repaired Lgt. Treads 1989 | -9/Materials | Discovered new exit (range 15) 2036 | -9/Materials | Core integrity fell below 50% 2595 | -9/Materials | Build established: Mutant 2605 | -9/Materials | Discovered new exit (range 18) 2636 | -9/Materials | Entered another Materials area 2636 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2755 | -8/Materials | Met 7R-MNS 2812 | -8/Materials | Discovered new exit (range 14) 2901 | -8/Materials | Identified exit to Storage 2938 | -8/Materials | Build established: Tank 2951 | -8/Materials | Entered Factory 2951 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2952 | -7/Factory | Caught up to 7R-MNS 2963 | -7/Factory | Identified exit to DSF 3416 | -7/Factory | Discovered new exit (range 15) 3636 | -7/Factory | Entered another Factory area 3636 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3637 | -6/Factory | Caught up to 7R-MNS 3704 | -6/Factory | Discovered new exit (range 15) 3943 | -6/Factory | Build established: Scavenger-Tank 3982 | -6/Factory | Discovered new exit (range 10) 4165 | -6/Factory | Entered another Factory area 4165 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4166 | -5/Factory | Caught up to 7R-MNS 4610 | -5/Factory | Discovered new exit (range 16) 4738 | -5/Factory | Entered another Factory area 4738 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4739 | -4/Factory | Caught up to 7R-MNS 5125 | -4/Factory | Core integrity fell below 50% 5143 | -4/Factory | Lost 24 parts (6p4n6u8w) 5187 | -4/Factory | Lost 4 parts (3n1w) 5216 | -4/Factory | Core integrity fell below 20% 5223 | -4/Factory | Identified exit to Upper Caves 5325 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- (187,41) Upper Caves (41,121) Upper Caves Map updated. 05229_ Shield Leg destroyed. 05242_ Acquired 6 matter. 05246_ Q0XFBSOC7 MFODSX>|1XF1EWR# 05246_ Slammed into K-01 Serf. 05250_ Acquired Force Lance. 05258_ Acquired Prototype Energy Cannon. 05258_ Identified Hvy. Neutron Cannon. 05264_ #YQ 9O ,K O>M5QQEN =F 05269_ Penetrated by Slug. 05269_ Construction Platform disabled. 05276_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05279_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 05284_ System corrupted: Component data lost. 05289_ Slug penetrates Wall. 05315_ CF3HNX%FFTXPLDQWW:B&O4TURZX=R=NX2R Map ----- +----------------------------------------------------+ | ????????????????# """" #?????? | | ????????????????# """ #?????? | | ????????????????# """" #?????? | | ??????????####### """" #?????? | | ??????????# # #?????? | | ??????????# # #?????? | | ??????????# #?????? | | ??????????# #### #?????? | | ??????????# #??? #?????? | | ??????????### ###??? #?????? | | ??######+#### #????? #?????? | | ??#! # #####? #?????? | | ??# """" # #?? #?????? | | ??# """" # #?? #?????? | | ??# = """" # #???? #?????? | | ??#! """" / #????? ??????? | | ??# """" # #????????????????? | | ??# ! """" # #????????????????? | | ??# # #????????????????? | | ??######h#### #????????????????? | | ???????# #????????????????? | | ???????# #????????????????? | | ???????# #????????????????? | | ??########/## #????????????????? | | ??# ! l # #????????????????? | | ??# ! @# #????????????????? | | ??# # #????????????????? | | ??# """ """ # #????????????????? | | ??# """ """ # #????????????????? | | ??# """ """ + ???????????????????? | | ???? #??????????????????????? | | ??? ! ! ! #??????????????????????? | | ???##########??????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 47 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 375 Power Shielding 66 Evasion (%) 55 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 10% | -9/Materials Lgt. Treads | 15% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Serviceable Loadout Challenges ------------ None Game ------ Seed LaserInterceptArchive Manual? 0 Play Time 00:41:35 Cumulative 8.6 hours Start 2025.09.17 @ 17:18:36 End 2025.09.17 @ 17:59:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98d8273a-2722-43f7-b458-d9090d559fe0