Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 02:58:30 Player: Camoedine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1694) 1694 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 3773 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/550 Matter 124/300 Energy 40/100 System Corruption 4% Temperature Cool (45) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Shock Bomb Launcher > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Improved Treads Improved Treads Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Light Armor Plating Shield Generator Particle Gun Advanced Beam Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Rocket Launcher Rocket Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Heavy Ion Engine Improved Treads Improved Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Light Armor Plating Shield Generator Particle Gun Advanced Beam Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Rocket Launcher Remote Datajack Spear Spear [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 67 | 8 7 38 14 Power 8 | 1 1 5 1 Engine 7 | 1 . 5 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 16 | 2 2 8 4 Treads 5 | 2 . 3 . Leg 4 | . . . 4 Wheel . | . . . . Hover 4 | . 2 2 . Flight 3 | . . 3 . Utility 12 | 3 1 5 3 Device 3 | 1 1 . 1 Storage 3 | 2 . 1 . Processor 4 | . . 2 2 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 31 | 2 3 20 6 Energy Gun 13 | 1 1 11 . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 1 . 3 1 Ballistic Cannon . | . . . . Launcher 10 | . 2 5 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon 2 | . . . 2 Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 27 | . . 14 13 Power 5 | . . 4 1 Propulsion 8 | . . 4 4 Utility 4 | . . 2 2 Weapon 10 | . . 4 6 Highest Loss Streak 12 | . . 4 12 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 95 88 Engine 8 | . 2 9 7 Core 1 | . 11 . . Treads 8 | . 20 7 5 Hover 5 | . 7 5 . Flight 4 | . . 5 . Device 8 | . 14 8 1 Storage 11 | . 14 11 9 Processor 19 | . . 20 23 Protection 2 | . . 2 6 Energy Gun 16 | . 17 17 . Ballistic Gun 1 | . 2 . 6 Launcher 5 | . 8 4 14 Naked Turns . | . . . . Heaviest Build 106 | 11 19 103 106 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 31 | 1 6 31 28 Average Overweight (x) 3 | . . 5 2 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 23 | 7 8 24 25 Most Carried 25 | 5 8 25 24 Average Carried 14 | . 6 14 21 Final Capacity 25 | 8 8 25 25 Final Carried 24 | 4 8 24 16 Class Distribution -------------------- 94% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1131 | 284 38 571 238 Remotely 102 | 94 8 . . Salvage Created 1602 | 63 184 874 481 Parts 118 | 3 22 52 41 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 39 | . 5 20 14 Melee 2 | . . . 2 Guns 21 | . 3 18 . AOE 16 | . 2 2 12 Classes Destroyed 10 | 1 4 4 1 Worker 4 | . . 1 3 Builder 8 | . 1 3 4 Recycler 3 | 1 . 2 . Operator 1 | . . 1 . Watcher 5 | . 1 2 2 Swarmer 4 | . 2 . 2 Grunt 27 | . 3 15 9 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 5 | . . 4 1 Best Kill Streak 10 | 1 2 4 10 Combat Bots Only 5 | . 2 4 5 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 3 | . 1 1 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 317 | . 30 139 148 Missed 86 | . 6 37 43 Damage Taken 3969 | . 289 1689 1991 Core 986 | . 37 398 551 Absorbed by Shields . | . . . . Core Remaining (%) 61 | 100 85 . . Volleys Fired 108 | 4 24 63 17 Largest 3 | 2 2 2 3 Hottest 130 | 60 80 130 89 Shots Fired 219 | 8 48 122 41 Gun 186 | 8 46 118 14 Cannon . | . . . . Launcher 33 | . 2 4 27 Special . | . . . . Kinetic 34 | 4 8 8 14 Thermal 152 | 4 38 110 . Explosive 32 | . 2 4 26 Electromagnetic 1 | . . . 1 Robot Hit Streak 13 | 2 10 13 4 Robot Miss Streak 10 | 1 4 10 5 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 164 | 5 32 96 31 Core Hits 169 | 2 14 105 48 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks 15 | . . . 15 Impact . | . . . . Slashing . | . . . . Piercing 15 | . . . 15 Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4606 | 41 599 1559 2407 Guns 1693 | 41 328 1227 97 Cannons . | . . . . Explosions 2607 | . 270 328 2009 Melee 293 | . . . 293 Ramming 13 | . 1 4 8 Kinetic 236 | 20 61 58 97 Thermal 1627 | 21 437 1169 . Explosive 2379 | . 100 328 1951 Electromagnetic 58 | . . . 58 Impact . | . . . . Slashing . | . . . . Piercing 293 | . . . 293 Highest Corruption 4 | . . 3 4 Average Corruption 3 | . . 3 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 29 | . . 29 . Message Errors 6 | . . 6 . Matter Fused 4 | . . 4 . Heat Flow Errors 4 | . . 4 . Energy Discharges 4 | . . 4 . Data Loss (minor) 5 | . . 5 . Misfires 4 | . . 4 . Alerts 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 111 | . . 37 74 Projectiles . | . . . . Explosions 111 | . . 37 74 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 235 | . . 114 121 Shots 6 | . . 1 5 Rammed 2 | . 1 1 . Targets Rammed 3 | . 1 1 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 387 | 20 85 387 72 Average Temperature 78 | 13 41 96 20 Received Heat Transfer 1668 | . 144 741 783 Effects 5 | . . 5 . Energy Bleed 1 | . . 1 . Interference 2 | . . 2 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2517 | 50 750 1717 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 608 | 5 159 261 608 Initial 109 | . 3 48 109 Average 105 | 2 78 87 400 Maximum Alert Level 2 | . . 1 2 Low Security (%) 78 | 100 100 80 17 Level 1 17 | . . 19 29 Level 2 3 | . . . 52 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 1 6 7 Investigation 4 | . . 4 . Extermination . | . . . . Reinforcement 7 | . 1 2 4 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 14 29 22 Peak Tracking Total 6 | . 3 4 6 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . 6 . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 1 1 4 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 2 5 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 6 21 . Successful 19 | . 4 15 . Failed 8 | . 2 6 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 6 17 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 4 12 . Record 7 | . 3 4 . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 2 | . . 2 . Alert Level 1 | . . 1 . Locate Traps 1 | . . 1 . Reprogram Traps 1 | . . 1 . Surveillance Status 1 | . . 1 . Patrol Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events 3 | . . 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . . 7 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6399 | 153 545 5267 434 Spaces Moved 1475 | 80 283 1006 106 Core 9 | 3 1 4 1 Treads 816 | 77 166 540 33 Legs 72 | . . . 72 Wheels . | . . . . Hover 421 | . 116 305 . Flight 157 | . . 157 . Fastest Speed 50 | 50 116 116 260 Average Speed 392 | 157 142 492 295 Slowest Speed 1875 | 160 350 1875 1450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 31 65 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 18 | . . . 18 Terrain Destroyed 248 | . 37 74 137 Melee . | . . . . Projectile . | . . . . AOE 248 | . 37 74 137 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1850 | 98 378 1199 175 Wait 95 | . 44 49 2 Move 1472 | 79 282 1005 106 Hop . | . . . . Pick Up 63 | 6 10 36 11 Fast Attach 11 | 6 4 1 . Attach 35 | 2 . 21 12 Detach 3 | . . 2 1 Swap 21 | . 3 16 2 Drop 24 | 1 10 5 8 Fire 108 | 4 24 63 17 Melee 15 | . . . 15 Ram . | . . . . Kick 1 | . . . 1 Crush 2 | . 1 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 14) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Utility x2 1520 | -9/Materials | Discovered new exit (range 17) 1657 | -9/Materials | Identified exit to Mines 2153 | -9/Materials | Core integrity fell below 50% 2259 | -9/Materials | Discovered new exit (range 11) 4849 | -9/Materials | Core integrity fell below 20% 4915 | -9/Materials | Lost 3 parts (1u2w) 5014 | -9/Materials | Lost 4 parts (1p1n1u1w) 5912 | -9/Materials | Discovered new exit (range 16) 5966 | -9/Materials | Entered another Materials area 5966 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6044 | -8/Materials | Garrison activated, responded to threat 6270 | -8/Materials | Build established: Gunner 6374 | -8/Materials | Core integrity fell below 50% 6391 | -8/Materials | Core integrity fell below 20% 6400 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06379_ System corrupted by crushing effect (+4). 06379_ B-36 Bruiser destroyed. 06381_ Acquired 32 matter. 06382_ Rocket Launcher destroyed. 06382_ K-01 Serf collects debris. 06387_ M-13 Machinist repairs Aluminum Leg. 06389_ K-01 Serf collects debris. 06389_ M-13 Machinist repairs Aluminum Leg. 06390_ K-01 Serf cleans the Terminal. 06391_ M-13 Machinist repairs G-47 Trooper. 06392_ The unstable cave ceiling collapses. 06393_ K-01 Serf collects debris. 06395_ K-01 Serf cleans the Terminal. 06397_ K-01 Serf collects debris. 06397_ Terminal disabled. 06397_ Door malfunctions. 06399_ Spear destroyed. 06399_ U-05 Engineer lays Concrete. 06400_ Critical hit (Burn: +37). 06400_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????? ????? ? ??????????????????????? | | ???????????? "???" ??? ? ??????????????????????? | | ???????????? """"" ?# ??????????????????????? | | ???????????? """"" ??# #?????????????????????? | | ????????????? """ ??# #?????????????????????? | | ????????????? ??## #?????????????????????? | | ????????????## +### ??????????????????????? | | ???########## ? ??????????????????????? | | ??? # ! ?? 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"?????????????????????? | | ???# [= #??????"?????????????????????? | | ???# " != =#????????????????????????????? | | ???### # [#####????????????????????????????? | | ?????### #### #*#??????????????????????????????? | | ???????##??## # #??????????????????????????????? | | ???????????## ###??????????????????????????????? | | ???????????# ###??????????????????????????????? | | ???????????# ##???????????????????????????????? | | ???????????## #????????????????????????????????? | | ???????????## ##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Maybe Next Time I'll Detach My Launcher Remodeling Use The Force Challenges ------------ None Game ------ Seed ReactionWeaponReconfigurator Manual? 0 Play Time 00:38:42 Cumulative 3.0 hours Start 2024.04.04 @ 02:18:41 End 2024.04.04 @ 02:58:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58cdb366-bb00-4d0f-ba81-ea49829bb9f1