Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.04 @ 16:05:54

Player: f3-rnm

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (47)      235
Value Destroyed (1581)     1581
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (590)                590
              TOTAL SCORE: 6066

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      379
Registered with UFD        300
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             705/850
Matter                     58/300
Energy                     170/170
System Corruption          10%
Temperature                Cool (0)
Movement                   Walking (95)
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Antimatter Reactor
>               --- PROPULSION (3+2) -
         Spiked Treads (+)
      Overtuned Titanium Leg (+)
                Arachnoskeleton
>               --- UTILITY (8) ------
                Scrap Suit
       Advanced Power Amplifier
          Large Storage Unit
       Advanced Targeting Computer
       Improved Transmission Jammer
       Enhanced Scrap Shield
>               --- WEAPON (3) -------
                Wave Gun
                Greatsword
>               --- INVENTORY (15) ---
          Light Angular Momentum Engine
        Armored Leg
        Armored Leg
        Armored Leg
  High-capacity Matter Pod (125)
                Deep Structural Scanner
       Advanced Targeting Computer
                Powered Armor
                Authchip [R/Combat]
                A0-MCA's Component Scanner
     Long-range Tractor Beam
                Mapping Drone Bay (3/3)
       Improved EM Pulse Cannon
                Flak Gun
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
         Spiked Treads
      Overtuned Titanium Leg
                Arachnoskeleton
>               --- UTILITY ----------
                Scrap Suit
       Advanced Power Amplifier
          Large Storage Unit
       Advanced Targeting Computer
       Improved Transmission Jammer
       Enhanced Scrap Shield
>               --- WEAPON -----------
                Wave Gun
                Coil Gun
                Assault Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
        Armored Leg
        Armored Leg
        Armored Leg
  High-capacity Matter Pod
                Deep Structural Scanner
       Advanced Targeting Computer
                Powered Armor
                Authchip [R/Combat]
                A0-MCA's Component Scanner
     Long-range Tractor Beam
                Mapping Drone Bay
          Heavy Rocket Launcher
                Greatsword
[Rating: 90]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Arachnoskeleton
  Wheel                    Wheel
Utility                    Humpback
  Device                   Scrap Suit
  Storage                  Humpback
  Processor                Improved Targeting Computer
  Hackware                 Authchip [R/Combat]
  Protection               Scrap Shield
Weapon                     Light Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   8   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   .   .   6   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             69   | 6   13  7   .   9   23  9   2   
  Power                    7    | 1   1   1   .   1   2   1   .   
    Engine                 4    | 1   1   .   .   .   2   .   .   
    Core                   2    | .   .   1   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   
  Propulsion               14   | 2   5   1   .   2   4   .   .   
    Treads                 9    | 2   3   1   .   2   1   .   .   
    Leg                    3    | .   .   .   .   .   3   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 1   3   2   .   4   10  5   .   
    Device                 8    | .   .   .   .   1   3   4   .   
    Storage                8    | 1   2   1   .   3   1   .   .   
    Processor              3    | .   1   .   .   .   2   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             5    | .   .   1   .   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   4   3   .   2   7   3   2   
    Energy Gun             1    | .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   .   1   2   .   .   
    Ballistic Cannon       10   | .   4   1   .   1   3   1   .   
    Launcher               4    | .   .   1   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   
Parts Lost                 6    | .   1   1   .   .   .   4   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               2    | .   1   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
  Highest Loss Streak      4    | .   1   1   .   .   .   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   92  85  83  52  73  71  70  
  Engine                   2    | .   14  4   .   .   4   .   .   
  Core                     6    | .   .   9   14  5   .   .   .   
  Treads                   25   | .   25  28  28  27  4   5   5   
  Device                   1    | .   .   .   .   .   9   16  17  
  Storage                  10   | .   14  2   14  12  5   5   5   
  Processor                1    | .   9   .   .   .   5   5   5   
  Protection               2    | .   .   11  .   .   7   5   5   
  Energy Cannon            2    | .   .   4   13  .   .   .   .   
  Ballistic Gun            2    | .   8   .   .   2   4   2   .   
  Ballistic Cannon         9    | .   19  23  13  2   10  3   .   
Peak Build Rating          90   | 6   11  15  14  23  80  90  90  
  Average Rating           17   | 4   9   11  13  15  67  85  89  
  On Entrance              235  | .   6   11  14  11  23  80  90  
Naked Turns                118  | .   .   .   .   118 .   .   .   
Heaviest Build             211  | 10  31  36  36  211 59  69  64  
  Greatest Support         84   | 40  40  40  40  45  84  84  69  
  Greatest Overweight (x)  10   | .   10  .   .   5   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   
Largest Inventory Capacity 35   | 8   15  15  15  35  35  15  15  
  Average Capacity         20   | 6   12  6   15  28  15  15  15  
  Most Carried             35   | 3   15  15  15  35  32  15  15  
  Average Carried          17   | 1   11  5   14  24  14  14  15  
  Final Capacity           35   | 8   15  15  15  35  15  15  15  
  Final Carried            32   | 3   15  14  15  32  15  15  15  

 Class Distribution 
--------------------
 40% | Mutant
 37% | Hauler-Mutant
 17% | Commander-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
          Mutant | -8/Recycling
   Hauler-Mutant | -8/Scraptown
 Derelict-Gunner | -6/Factory
          Mutant | -6/Lower Caves
          Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -8  -8  -6  -6  -6  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Matter Collected           3076 | 244 556 410 536 655 589 86  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1188 | .   547 161 77  .   150 205 48  
  Parts                    85   | .   44  20  5   .   9   6   1   
Haulers Intercepted        3    | .   2   .   .   .   .   1   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   8   .   .   .   6   1   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Combat Hostiles Destroyed  36   | .   16  10  1   .   3   5   1   
  Guns                     9    | .   7   .   .   .   1   1   .   
  Cannons                  24   | .   9   10  1   .   2   2   .   
  AOE                      3    | .   .   .   .   .   .   2   1   
Classes Destroyed          11   | .   6   3   2   .   .   .   .   
  Worker                   2    | .   2   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  10   | .   6   4   .   .   .   .   .   
  Grunt                    19   | .   10  .   .   .   3   5   1   
  Protector                1    | .   .   .   1   .   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   
Best Kill Streak           6    | .   3   4   1   .   3   6   1   
  Combat Bots Only         5    | .   3   4   1   .   3   5   1   
Max Kills in Single Turn   2    | .   2   1   1   .   1   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Hostile Shots Fired        279  | .    89   80   4    .    28   40   38   
  Missed                   83   | .    19   28   2    .    7    13   14   
Damage Taken               2644 | .    661  623  15   .    394  758  193  
  Core                     353  | .    109  84   15   .    58   71   16   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  103  | .    .    .    .    .    56   47   .    
  Regen/Repaired (Parts)   131  | .    131  .    .    .    .    .    .    
Core Remaining (%)         58   | 100  .    .    .    16   .    .    .    
Volleys Fired              177  | .    79   73   5    .    10   8    2    
  Largest                  3    | .    2    2    2    .    3    3    1    
  Hottest                  118  | .    70   80   115  .    109  118  39   
Shots Fired                351  | .    158  135  8    .    30   18   2    
  Gun                      93   | .    78   .    .    .    10   5    .    
  Cannon                   244  | .    80   126  8    .    20   10   .    
  Launcher                 14   | .    .    9    .    .    .    3    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  328  | .    158  120  5    .    30   15   .    
  Thermal                  9    | .    .    6    3    .    .    .    .    
  Explosive                14   | .    .    9    .    .    .    3    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    13   16   4    .    9    3    4    
  Robot Miss Streak        4    | .    4    3    2    .    2    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           191  | .    100  54   5    .    21   8    3    
  Core Hits                85   | .    36   24   2    .    6    14   3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         6    | .    3    1    .    .    2    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Blast                  5    | .    3    1    .    .    1    .    .    
Melee Attacks              3    | .    .    .    .    .    1    1    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    1    1    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3794 | .    1244 1055 137  .    306  793  259  
  Guns                     587  | .    419  .    .    .    81   87   .    
  Cannons                  2154 | .    825  896  131  .    206  96   .    
  Explosions               970  | .    .    159  .    .    .    610  201  
  Melee                    58   | .    .    .    .    .    .    .    58   
  Ramming                  25   | .    .    .    6    .    19   .    .    
  Kinetic                  2559 | .    1244 791  54   .    287  183  .    
  Thermal                  182  | .    .    105  77   .    .    .    .    
  Explosive                970  | .    .    159  .    .    .    610  201  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 58   | .    .    .    .    .    .    .    58   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    1    1    1    .    .    10   10   
  Average Corruption       1    | .    1    1    1    .    .    9    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  40   | .    1    20   6    .    .    12   1    
    Message Errors         4    | .    1    3    .    .    .    .    .    
    Matter Fused           8    | .    .    2    3    .    .    3    .    
    Heat Flow Errors       5    | .    .    1    1    .    .    3    .    
    Energy Discharges      9    | .    .    4    2    .    .    3    .    
    Data Loss (minor)      4    | .    .    3    .    .    .    1    .    
    Data Loss (major)      5    | .    .    3    .    .    .    1    1    
    Misfires               1    | .    .    1    .    .    .    .    .    
    Alerts                 4    | .    .    3    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            44   | .    5    11   6    .    .    22   .    
  Projectiles              22   | .    5    11   6    .    .    .    .    
  Explosions               22   | .    .    .    .    .    .    22   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 27   | .    15   9    .    .    2    1    .    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  24   | .    13   9    .    .    1    1    .    
  Secondary                2    | .    2    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    
Targets Rammed             3    | .    .    .    1    .    2    .    .    
  Kicked                   2    | .    .    .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        261  | .    126  112  215  .    19   261  9    
  Average Temperature      41   | .    28   21   72   .    4    83   6    
  Received Heat Transfer   807  | .    177  168  9    .    198  201  54   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         250  | .    .    148  102  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Peak Influence             625  | .   240 .   31  .   625 .   .   
  Initial                  .    | .   .   .   .   .   .   .   .   
  Average                  107  | .   96  .   3   .   388 .   .   
Maximum Alert Level        2    | .   1   .   .   .   2   .   .   
  Low Security (%)         85   | 100 93  .   100 .   26  .   .   
  Level 1                  3    | .   6   .   .   .   1   .   .   
  Level 2                  10   | .   .   .   .   .   71  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   .   .   3   .   .   
  Investigation            5    | .   3   .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              71   | .   36  13  2   .   10  7   3   
  Peak Tracking Total      5    | .   3   4   1   .   4   5   3   
  Tactical Retreats        8    | .   1   3   .   .   2   1   1   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Traps Triggered            4    | .   2   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Machines Disabled          23   | .   1   5   .   .   17  .   .   
  Max in Single Turn       2    | .   1   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Machines Accessed          23   | .   9   2   6   1   5   .   .   
  Terminals                16   | .   8   .   6   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                64   | .   19  5   12  20  8   .   .   
  Successful               42   | .   9   5   6   20  2   .   .   
  Failed                   22   | .   10  .   6   .   6   .   .   
    Catastrophic           4    | .   1   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   32   | .   16  .   12  .   4   .   .   
  Terminals                29   | .   15  .   12  .   2   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             26   | .   1   5   .   20  .   .   .   
  Record                   24   | .   .   4   .   20  .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   6   .   6   .   1   .   .   
  Terminals                12   | .   6   .   6   .   .   .   .   
    Skim                   12   | .   6   .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   6   .   3   .   5   .   .   
  Full Trace Events        3    | .   1   .   1   .   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   8   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Total Allies               13   | .    .    .    8    .    5    .    .    
  Largest Group            8    | .    .    .    8    6    5    .    .    
  Highest-Rated Group      140  | .    .    .    123  103  140  .    .    
  Highest-Rated Ally       34   | .    .    .    34   34   28   .    .    
Total Orders               1    | .    .    .    .    1    .    .    .    
  STAY                     1    | .    .    .    .    1    .    .    .    
Ally Attacks               70   | .    .    .    10   .    60   .    .    
  Total Damage             1781 | .    .    .    139  .    1642 .    .    
  Kills                    12   | .    .    .    1    .    11   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Turns Passed               14631 | 87   2020 2584 1378 7565 620  363  14   
Spaces Moved               6698  | 51   1028 1445 789  2542 504  335  4    
  Core                     233   | 5    2    .    .    226  .    .    .    
  Treads                   5608  | 46   1012 1445 789  2316 .    .    .    
  Legs                     843   | .    .    .    .    .    504  335  4    
  Wheels                   14    | .    14   .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   160  160  50   90   95   95   
  Average Speed            203   | 149  168  160  160  291  97   95   95   
  Slowest Speed            610   | 160  550  160  160  610  103  103  95   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    
Exploration Rate (%)       47    | 5    98   45   94   74   12   48   2    
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     5     | .    1    .    .    4    .    .    .    
  Known Exits Taken        4     | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    3    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    1    1    .    
Terrain Destroyed          82    | .    .    24   .    .    3    40   15   
  Melee                    2     | .    .    .    .    .    1    1    .    
  Projectile               6     | .    .    .    .    .    2    4    .    
  AOE                      74    | .    .    24   .    .    .    35   15   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  
Total                      7406 | 59   1177 1585 899  2701 615  361  9    
  Wait                     177  | .    31   26   35   55   30   .    .    
  Move                     6691 | 50   1027 1444 788  2541 503  334  4    
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  148  | 3    15   17   2    88   21   2    .    
  Fast Attach              43   | 6    9    2    .    6    15   5    .    
  Attach                   11   | .    .    1    .    3    6    1    .    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     15   | .    4    4    .    .    2    3    2    
  Drop                     68   | .    12   13   3    8    25   7    .    
  Fire                     177  | .    79   73   5    .    10   8    2    
  Melee                    3    | .    .    .    .    .    1    1    1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    2    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   65   | .    .    .    65   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    5    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: Dat)

 History 
---------
  Turn | Location       | Event
    10 | -11/Scrapyard  | Discovered new exit (range 16)
    88 | -11/Scrapyard  | Entered Materials
   317 | -10/Materials  | Build established: Mutant
   465 | -10/Materials  | Discovered new exit (range 4)
   531 | -10/Materials  | Discovered new exit (range 12)
   725 | -10/Materials  | Discovered new exit (range 14)
   859 | -10/Materials  | Discovered new exit (range 16)
  1321 | -10/Materials  | Discovered new exit (range 8)
  1562 | -10/Materials  | Learned location of 2 exits from Mines
  1600 | -10/Materials  | Learned location of Subcaves (-10)
  1650 | -10/Materials  | Learned Recycling recycling unit intel
  1660 | -10/Materials  | Loaded intel: 37 machine locations
  1668 | -10/Materials  | Repaired Lgt. Treads
  1678 | -10/Materials  | Learned Materials emergency access door positions
  1708 | -10/Materials  | Learned Storage trap positions
  2095 | -10/Materials  | Discovered new exit (range 9)
  2108 | -10/Materials  | Entered Subcaves
  2198 | -10/Subcaves   | Core integrity fell below 50%
  2757 | -10/Subcaves   | Shifting Twisted Machinery released Flamer
  2787 | -10/Subcaves   | Shifting Twisted Machinery released Scrap Shield
  2921 | -10/Subcaves   | Discovered new exit (range 10)
  3483 | -10/Subcaves   | Visited Clippyterm
  3488 | -10/Subcaves   | Learned Factory trap positions
  3803 | -10/Subcaves   | Visited 4L-MR0's lab
  4032 | -10/Subcaves   | Found Arachnoskeleton
  4692 | -10/Subcaves   | Entered Recycling
  4693 | -8/Recycling   | Loaded intel: 5 recycling unit locations
  5161 | -8/Recycling   | Discovered new exit (range 8)
  5432 | -8/Recycling   | Learned Factory fabricator intel
  5472 | -8/Recycling   | Learned Storage trap positions
  5502 | -8/Recycling   | Learned Storage stockpile data
  5536 | -8/Recycling   | Learned Factory emergency access door positions
  5537 | -8/Recycling   | Identified exit to Scraptown
  5886 | -8/Recycling   | Core integrity fell below 20%
  5895 | -8/Recycling   | Build established: Commander-Mutant
  5996 | -8/Recycling   | Scanned before Scraplab entrance
  6070 | -8/Recycling   | Entered Scraptown
  6070 | -8/Scraptown   | Accompanied by 6 allies
  6070 | -8/Scraptown   | System corruption cleaned by C-Scrubber
  6166 | -8/Scraptown   | Visited Fellowship of the Rings
  6201 | -8/Scraptown   | Visited UFD Registry
  6201 | -8/Scraptown   | Registered with UFD as "Cogspawn"
  6231 | -8/Scraptown   | Visited Chapter 10
  6255 | -8/Scraptown   | Visited DA-N13 Charitable Foundation
  6277 | -8/Scraptown   | Visited A0-MCA Data Center
  6317 | -8/Scraptown   | Visited Scrap Suit Storage
  6338 | -8/Scraptown   | Visited Scrapoid Pod Storage
  6372 | -8/Scraptown   | Visited Derelict Rescue Squad
  6401 | -8/Scraptown   | Visited LU-1G1's Boring Crew
  6431 | -8/Scraptown   | Visited Cartography Club
  7165 | -8/Scraptown   | Delivered Scrap Shield to a Scientist
  7445 | -8/Scraptown   | Found DCF Scrap (31 items)
  7490 | -8/Scraptown   | Given a C+ rating by A0-MCA
  7495 | -8/Scraptown   | Found A0-MCA's Component Scanner
  7875 | -8/Scraptown   | Build established: Hauler-Mutant
  8729 | -8/Scraptown   | Released all parts (4)
  8813 | -8/Scraptown   | Learned location of Storage (-8)
  8813 | -8/Scraptown   | Learned 8 Factory zone layouts
  8813 | -8/Scraptown   | Learned location of Armory (-3)
  8813 | -8/Scraptown   | Learned 24 Factory zone layouts
  8813 | -8/Scraptown   | Learned 12 Research zone layouts
  8813 | -8/Scraptown   | Learned 16 Research zone layouts
  8813 | -8/Scraptown   | Learned 8 Access zone layouts
  8813 | -8/Scraptown   | Learned 12 Upper Caves zone layouts
  8813 | -8/Scraptown   | Learned 8 Proximity Caves zone layouts
  8813 | -8/Scraptown   | Learned 24 Proximity Caves zone layouts
  8813 | -8/Scraptown   | Learned 4 Armory zone layouts
  8813 | -8/Scraptown   | Learned Factory emergency access door positions
  8813 | -8/Scraptown   | Learned location of 2 exits from Research
  8813 | -8/Scraptown   | Learned location of 2 exits from Lower Caves
  8813 | -8/Scraptown   | Learned location of 1 exit from Upper Caves
  8813 | -8/Scraptown   | Identified exit to Factory
  8832 | -8/Scraptown   | Found Deep Structural Scanner
  9442 | -8/Scraptown   | Found Scrap Suit
 10544 | -8/Scraptown   | Visited CPS Storage
 10672 | -8/Scraptown   | Visited TADAMA
 10785 | -8/Scraptown   | Visited Red Mages
 10823 | -8/Scraptown   | Visited Cyclists
 10988 | -8/Scraptown   | Visited Shadow of the Wyrm
 12231 | -8/Scraptown   | Found Scrapoid Pod
 12931 | -8/Scraptown   | Build established: Commander-Mutant
 13454 | -8/Scraptown   | Build established: Hauler-Mutant
 13635 | -8/Scraptown   | Entered Factory
 13635 | -6/Factory     | Evolved 8 slots: Propulsion x1, Utility x6, Weapon x1
 13636 | -6/Factory     | Identified exit to Factory
 13636 | -6/Factory     | Identified exit to Lower Caves
 13636 | -6/Factory     | Identified exit to Extension
 13637 | -6/Factory     | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 13638 | -6/Factory     | Loaded intel: 85 trap records
 13640 | -6/Factory     | Loaded intel: 6 fabricator locations
 13795 | -6/Factory     | Scrapoids reinforcements arrived?
 13905 | -6/Factory     | Lost 4 allies
 14038 | -6/Factory     | Found Powered Armor
 14255 | -6/Factory     | Entered Lower Caves
 14256 | -6/Lower Caves | Identified exit to Lower Caves
 14257 | -6/Lower Caves | UFD Scientist delivered a prototype
 14282 | -6/Lower Caves | Found Prototype Protection
 14282 | -6/Lower Caves | Identified Enh. Scrap Shield
 14301 | -6/Lower Caves | Crushed by falling debris
 14301 | -6/Lower Caves | System corruption reached 10%
 14332 | -6/Lower Caves | Lost 4 parts (1n2u1w)
 14342 | -6/Lower Caves | Spotted B-75 Beast
 14618 | -6/Lower Caves | Entered another Lower Caves area
 14619 | -6/Lower Caves | Identified exit to Data Miner
 14620 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 14632 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
14468_ Dropped Coil Gun.
14469_ Scrap Suit secures Assault Cannon.
14469_ Dropped Assault Cannon.
14471_ Acquired Imp. EM Pulse Cannon.
14480_ System corrupted: Component data lost.
14494_ Acquired Flak Gun.
14509_ System corrupted: Energy discharge (-37).
14537_ System corrupted: Heat flow error (+282).
14562_ System corrupted: Heat flow error (+157).
14579_ System corrupted: Heat flow error (+142).
14600_ System corrupted: Matter fused (-7).
14614_ Critical hit (Burn: +37).
LOCATION=LOWER CAVES
GOAL=ESCAPE
14619_ System corrupted: Substantial component data lost.
Loading 1 Lower Caves exit...
14620_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
14620_ Destroyed Autogun.
14620_ G-50 Soldier destroyed.
14630_ Adv. Heat Sink fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????#   %Y    #?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Armor Coverage             800
Propulsion Shielding       66
Evasion (%)                57
Targeting Accuracy         8
Recoil Reduction           2
Salvage Targeting          4
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PitchforkAmuletWand
  Manual?         0
Play Time         00:42:53
  Cumulative      221.5 hours
  Start           2024.08.04 @ 15:17:53
  End             2024.08.04 @ 16:05:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          230
  Rogue           194
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           3/0/7/0/0/0/0/0/0
Lore%             59
Gallery%          80
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5ef7f01-d19a-4b5c-8597-b60d9e65cfef