Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 23:38:56 Player: MarKhan Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2752) 2752 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (903) 903 TOTAL SCORE: 7620 Bonus ------- High Alert Combat Kills 203 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 94/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (4) ------ System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Fission Core Relay Coupler [NC] (22) Relay Coupler [Hunter] (19) Relay Coupler [Behemoth] (10) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit System Shield System Shield > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Heat Sink High-capacity Matter Pod Weight Redist. System System Shield Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Rocket Launcher Mace Mace [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 6 | . . 2 1 1 . 2 . Utility 2 | . . . 1 1 . . . Weapon . | . . . . . . . . Parts Attached 101 | 8 16 32 36 . 1 5 3 Power 13 | 2 3 4 3 . . 1 . Engine 11 | 2 3 2 3 . . 1 . Core 2 | . . 2 . . . . . Reactor . | . . . . . . . . Propulsion 39 | 2 7 12 13 . 1 3 1 Treads 21 | . 5 12 4 . . . . Leg . | . . . . . . . . Wheel 4 | 2 2 . . . . . . Hover 1 | . . . . . . . 1 Flight 13 | . . . 9 . 1 3 . Utility 12 | 1 2 4 4 . . . 1 Device 2 | . . . 1 . . . 1 Storage 4 | 1 2 1 . . . . . Processor 2 | . . 2 . . . . . Hackware 3 | . . . 3 . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 37 | 3 4 12 16 . . 1 1 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 3 5 . . . . . Ballistic Cannon 11 | . . 4 7 . . . . Launcher 6 | . 1 1 4 . . . . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . 2 3 . . 1 . Slashing Weapon 3 | . . . 2 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 36 | . 2 3 19 . 2 7 3 Power 3 | . . . 2 . . 1 . Propulsion 21 | . 1 . 13 . 1 5 1 Utility 5 | . . 1 1 . 1 1 1 Weapon 7 | . 1 2 3 . . . 1 Highest Loss Streak 14 | . 1 2 14 . 2 4 3 To Critical Strikes 2 | . 1 . 1 . . . . Average Slot Usage (%) 91 | . 97 99 87 61 53 28 17 Engine 6 | . 14 4 5 7 3 3 . Core 3 | . . 6 2 . . . . Treads 33 | . 25 43 31 . . . . Flight 1 | . . . 6 15 19 9 . Storage 14 | . 27 12 7 . . . . Processor 3 | . . 6 2 . . . . Hackware 3 | . . . 13 15 15 12 6 Protection 1 | . . 3 . . . . . Energy Gun 1 | . 6 . . . . . . Ballistic Gun 6 | . 19 3 . . . . . Ballistic Cannon 9 | . . 13 12 . . . . Impact Weapon 2 | . . 4 1 7 3 . 5 Naked Turns . | . . . . . . . . Heaviest Build 62 | 14 53 62 57 12 12 7 5 Greatest Support 103 | 20 40 83 103 18 18 18 8 Greatest Overweight (x) 17 | . 2 . 17 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 5 5 5 5 Average Capacity 18 | 7 19 20 17 5 5 5 5 Most Carried 20 | 8 20 20 20 5 5 5 5 Average Carried 17 | 5 18 19 16 5 4 4 3 Final Capacity 20 | 8 20 20 5 5 5 5 5 Final Carried 20 | 8 20 19 5 5 5 4 4 Class Distribution -------------------- 46% | Scavenger-Mutant 36% | Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Matter Collected 2753 | 298 579 1306 570 . . . . Remotely . | . . . . . . . . Salvage Created 2301 | 154 470 1202 415 . . 23 37 Parts 143 | 9 23 83 28 . . . . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Combat Hostiles Destroyed 72 | . 15 36 19 . . 1 1 Melee 1 | . . . . . . . 1 Guns 20 | . 13 7 . . . . . Cannons 37 | . . 26 11 . . . . AOE 13 | . 2 3 8 . . . . Classes Destroyed 13 | 2 5 3 2 . . . 1 Worker 2 | . 1 1 . . . . . Tunneler 2 | 2 . . . . . . . Hauler 1 | . . . 1 . . . . Recycler 3 | 1 . 2 . . . . . Operator 3 | . . 1 2 . . . . Watcher 6 | . 1 5 . . . . . Swarmer 22 | . 6 7 8 . . 1 . Grunt 28 | . 6 18 4 . . . . Brawler 2 | . . . 2 . . . . Duelist 1 | . . 1 . . . . . Sentry 15 | . . 10 5 . . . . Programmer 1 | . . . . . . . 1 Subdweller 3 | . 3 . . . . . . Best Kill Streak 9 | 3 4 8 9 . . 1 1 Combat Bots Only 8 | . 3 8 8 . . 1 1 Max Kills in Single Turn 3 | 1 2 3 3 . . 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 2 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Hostile Shots Fired 572 | . 86 119 216 . 13 109 29 Missed 196 | . 24 45 62 . 5 51 9 Damage Taken 5597 | . 732 1246 2094 . 204 1020 301 Core 1626 | . 175 84 437 . 75 735 120 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 250 | . . 126 124 . . . . Core Remaining (%) 63 | 100 30 79 20 . 89 . . Volleys Fired 171 | 6 47 79 39 . . . . Largest 2 | 2 2 2 2 . . . . Hottest 88 | 70 70 88 88 . . . . Shots Fired 336 | 12 89 158 77 . . . . Gun 145 | 12 86 47 . . . . . Cannon 179 | . . 110 69 . . . . Launcher 12 | . 3 1 8 . . . . Special . | . . . . . . . . Kinetic 288 | 6 56 157 69 . . . . Thermal 36 | 6 30 . . . . . . Explosive 9 | . 3 1 5 . . . . Electromagnetic 3 | . . . 3 . . . . Robot Hit Streak 10 | 7 10 8 8 . . . . Robot Miss Streak 14 | 2 3 12 14 . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 262 | 8 61 125 60 . . 3 5 Core Hits 202 | 4 28 113 56 . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . 2 1 Critical Strikes 9 | . 5 . . . . 2 2 Burn 4 | . 4 . . . . . . Destroy 1 | . 1 . . . . . . Smash 3 | . . . . . . 2 1 Sever 1 | . . . . . . . 1 Melee Attacks 69 | . . 10 36 . . 14 9 Impact 39 | . . 10 16 . . 6 7 Slashing 30 | . . . 20 . . 8 2 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5472 | 103 862 2429 1725 . . 139 214 Guns 1274 | 103 728 443 . . . . . Cannons 2613 | . . 1597 1016 . . . . Explosions 1063 | . 123 386 554 . . . . Melee 500 | . . . 147 . . 139 214 Ramming 22 | . 11 3 8 . . . . Kinetic 3565 | 52 457 2040 1016 . . . . Thermal 574 | 51 271 252 . . . . . Explosive 782 | . 123 134 525 . . . . Electromagnetic 29 | . . . 29 . . . . Impact 291 | . . . . . . 139 152 Slashing 209 | . . . 147 . . . 62 Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 . . . . 2 Average Corruption 1 | . . 1 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . 14 . . . . . Message Errors 5 | . . 5 . . . . . Matter Fused 2 | . . 2 . . . . . Energy Discharges 3 | . . 3 . . . . . Data Loss (minor) 2 | . . 2 . . . . . Data Loss (major) 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 316 | . . 119 41 . . 99 57 Projectiles . | . . . . . . . . Explosions 136 | . . 119 13 . . 4 . Melee 180 | . . . 28 . . 95 57 Knockbacks 47 | . . 19 27 . . 1 . Impact 1 | . . . . . . 1 . Kinetic 44 | . . 19 25 . . . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 428 | . 32 269 84 . . 43 . Shots 10 | . 1 3 5 . . 1 . Rammed 7 | . 4 2 1 . . . . Targets Rammed 7 | . 4 2 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 363 | 36 330 363 141 . . . . Average Temperature 79 | 15 112 86 48 . . . . Received Heat Transfer 1242 | . 210 348 585 . . 99 . Effects 5 | . 5 . . . . . . Energy Bleed 3 | . 3 . . . . . . Interference 1 | . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 5 | . . . . . . 2 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 5 . . . . . . Heat Transferred 1458 | 148 1110 200 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Peak Influence 668 | 15 155 668 509 91 63 307 313 Initial 214 | . 9 20 189 91 63 22 214 Average 245 | 4 53 319 335 91 54 141 259 Maximum Alert Level 2 | . . 2 2 . . 1 1 Low Security (%) 39 | 100 100 14 17 100 100 71 . Level 1 39 | . . 58 42 . . 28 100 Level 2 20 | . . 26 39 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 5 7 . 1 3 . Investigation 7 | . 1 2 2 . . 2 . Extermination 1 | . . . . . . 1 . Reinforcement 9 | . . 3 5 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Distress Signals 3 | . . 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 154 | . 23 49 49 . 4 26 3 Peak Tracking Total 11 | . 4 7 10 . 4 11 3 Tactical Retreats 13 | . . . 8 . . 5 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Traps Triggered 6 | . 1 2 1 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Disabled 12 | . 1 6 . . . 4 1 Max in Single Turn 2 | . 1 2 . . . 1 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Accessed 43 | . 10 13 10 1 . 8 1 Terminals 32 | . 8 9 8 1 . 5 1 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . 2 1 . . . . Recycling Units 4 | . 2 1 . . . 1 . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 177 | . 39 53 50 1 . 31 3 Successful 117 | . 26 35 33 1 . 21 1 Failed 60 | . 13 18 17 . . 10 2 Catastrophic 7 | . 4 2 . . . . 1 Database Lockouts . | . . . . . . . . Manual 65 | . 18 21 16 . . 10 . Terminals 142 | . 35 39 40 1 . 24 3 Fabricators 3 | . . . . . . 3 . Repair Stations 11 | . . 8 3 . . . . Recycling Units 9 | . 4 2 . . . 3 . Scanalyzers 11 | . . 4 7 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 60 | . 16 15 16 1 . 11 1 Record 10 | . 4 1 2 . . 3 . Part Schematic 1 | . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open DSF 3 | . . . . 1 . 2 . Emergency Access Points 6 | . . 3 1 . . 1 1 Terminal Index 5 | . 1 2 1 . . 1 . Recycling Unit Index 1 | . . . . . . 1 . Alert Level 11 | . 4 3 3 . . 1 . Unreport Threat 4 | . . 2 2 . . . . Locate Traps 4 | . 2 1 1 . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 2 | . 1 . . . . 1 . Security Status 1 | . . . . . . 1 . Investigation Status 2 | . . 1 1 . . . . Assault Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 4 | . 1 1 2 . . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 8 | . . 6 2 . . . . Scan Component 4 | . . 3 1 . . . . Repair 4 | . . 3 1 . . . . Recycling Unit Hacks 6 | . 2 1 . . . 3 . Process 1 | . . . . . . 1 . Report Inventory 3 | . 1 1 . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 11 | . . 4 7 . . . . Insert Component 5 | . . 2 3 . . . . Analyze 6 | . . 2 4 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 28 | . 8 9 8 . . 3 . Terminals 26 | . 7 8 8 . . 3 . Botnet 26 | . 7 8 8 . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Monitor 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 35 | . 9 10 9 . . 6 1 Full Trace Events 8 | . 2 2 2 . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 62 | . . . . . . 62 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired 4 | . . 3 1 . . . . Time 128 | . . 90 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 32 | . . . . . . 32 . Retrieved Matter 32 | . . . . . . 32 . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 5 | . . 2 3 . . . . Part Schematics Acquired 5 | . . 2 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Turns Passed 6022 | 86 1414 2785 1336 11 21 263 106 Spaces Moved 3654 | 60 591 1320 952 30 40 549 112 Core 107 | 1 . . 4 . . 11 91 Treads 2281 | . 465 1320 496 . . . . Legs . | . . . . . . . . Wheels 185 | 59 126 . . . . . . Hover 21 | . . . . . . . 21 Flight 1060 | . . . 452 30 40 538 . Fastest Speed 29 | 50 80 160 29 34 32 34 50 Average Speed 127 | 79 206 160 105 34 34 38 51 Slowest Speed 900 | 80 240 160 900 34 37 50 60 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . . . 2 . 3 4 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 83 92 67 2 40 22 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 35 | . . 6 27 . . 2 . Terrain Destroyed 191 | . 14 115 60 . . 2 . Melee 35 | . . 6 27 . . 2 . Projectile . | . . . . . . . . AOE 156 | . 14 109 33 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total 4566 | 83 701 1839 1148 30 50 572 143 Wait 415 | . 6 340 64 1 . 3 1 Move 3629 | 59 590 1319 947 29 33 540 112 Hop 9 | . . . 2 . 3 4 . Pick Up 85 | 10 22 23 17 . 6 4 3 Fast Attach 24 | 4 2 6 11 . 1 . . Attach 29 | 2 2 6 11 . . 5 3 Detach 3 | . 1 1 . . . 1 . Swap 48 | 2 12 20 14 . . . . Drop 68 | . 15 35 10 . 7 1 . Fire 171 | 6 47 79 39 . . . . Melee 63 | . . 8 32 . . 14 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . 4 2 1 . . . . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 1187 | -10/Materials | Derelicts attacked the area 1291 | -10/Materials | Core integrity fell below 50% 1470 | -10/Materials | Discovered new exit (range 5) 1501 | -10/Materials | Entered another Materials area 1501 | -9/Materials | Evolved 2 slots: Propulsion x2 1589 | -9/Materials | Discovered new exit (range 13) 1979 | -9/Materials | Discovered new exit (range 8) 2189 | -9/Materials | Build established: Scavenger-Mutant 2236 | -9/Materials | Discovered new exit (range 15) 2531 | -9/Materials | Repaired Flight Unit 2692 | -9/Materials | Destroyed 8 combat bots 2824 | -9/Materials | Discovered new exit (range 9) 3006 | -9/Materials | Repaired Lgt. Nuclear Core 3033 | -9/Materials | Repaired Lgt. Treads 3696 | -9/Materials | Discovered new exit (range 7) 4286 | -9/Materials | Entered another Materials area 4286 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4442 | -8/Materials | Destroyed 8 combat bots 4976 | -8/Materials | Build established: Hacker-Mutant 5239 | -8/Materials | Repaired Flak Cannon 5376 | -8/Materials | Core integrity fell below 50% 5446 | -8/Materials | Lost 14 parts (2p9n1u2w) 5525 | -8/Materials | Discovered new exit (range 16) 5567 | -8/Materials | Lost 3 parts (2n1w) 5608 | -8/Materials | Discovered new exit (range 16) 5622 | -8/Materials | Entered Factory 5622 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5632 | -7/Factory | Identified exit to DSF 5633 | -7/Factory | Entered DSF 5641 | -7/DSF | Discovered new exit (range 12) 5651 | -7/DSF | Additional patrols routed to DSF 5654 | -7/DSF | Entered Factory 5654 | -6/Factory | Evolved 2 slots: Propulsion x2 5813 | -6/Factory | Discovered new exit (range 5) 5847 | -6/Factory | Fabricated VTOL Module? 5903 | -6/Factory | Core integrity fell below 50% 5914 | -6/Factory | Core integrity fell below 20% 5917 | -6/Factory | Identified exit to Garrison 5917 | -6/Factory | Entered Garrison 5930 | -6/Garrison | Lost 4 parts (3n1u) 5936 | -6/Garrison | Spotted B-75 Beast 5987 | -6/Garrison | Triggered checkpoint 5987 | -6/Garrison | Garrison Relay disabled 6023 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06003_ P-60 Hacker system corrupted by crushing effect. 06003_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06005_ Imp. Reaction Control System destroyed. 06006_ Destroyed Shock Rifle. 06006_ P-60 Hacker system corrupted by crushing effect. 06007_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06009_ P-60 Hacker suffers critical hit (Smash). 06009_ Destroyed Mic. Nuclear Core. 06009_ P-60 Hacker system corrupted by crushing effect. 06014_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06017_ Power Maul destroyed. 06019_ P-60 Hacker destroyed. 06019_ Airjet destroyed. 06021_ P-60 Hacker Mic. Nuclear Core severed. Map ----- +----------------------------------------------------+ | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #??????????????????+????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# +???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????##+##???????????????????? | | ??# #???????# #???????????????????? | | ??# ######### ########++#?????????? | | ??# +?????????? | | ??# #?????????? | | ??##################+#### #?????????? | | ????????????????????????# #?????????? | | ??????????????????????### #?????????? | | ??????????????????????# ##????????? | | ??????????????????????+ T#????????? | | ??????????????????????? ##????????? | | ????????????????????????# ###???????? | | ????????????????????????# #"#???????? | | ????????????????????+???# ! #???????? | | ????????????????????????# "#???????? | | ?????????????????#+###"##@ "#???????? | | ?????????????????# pp #"#???????? | | ?????????????????#+###+#######???????? | | ????????????????????#!???????????????? | | ????????????????????+????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 5 Defensive Hacking 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed VTOL Module | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() More Dakka Please Challenges ------------ None Game ------ Seed AntimatterShockClaws Manual? 0 Play Time 01:21:27 Cumulative 21.7 hours Start 2024.06.05 @ 22:17:30 End 2024.06.05 @ 23:38:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44a2ef8f-0edc-4856-b747-aae89e106058