Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.09 @ 15:11:21

Player: CrossedViper

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (197)     985
Value Destroyed (7553)     7553
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (3161)               3161
              TOTAL SCORE: 15519

 Bonus
-------
High Alert Combat Kills    1299
Follower Combat Kills      125
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -363

 Cogmind 
---------
Core Integrity             0/700
Matter                     170/300
Energy                     98/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
       Armored Wheel
       Armored Wheel
>              --- UTILITY (8) ------
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
               Target Analyzer
      Improved Armor Integrity Analyzer
               Relay Coupler [NC] (24)
>              --- WEAPON (2) -------
               Gauss Rifle
         Heavy Rocket Launcher
>              --- INVENTORY (22) ---
         Light Nuclear Core
         Light Treads
        Medium Treads
       Armored Wheel
      Improved Heat Sink
               YI-UF0's Bottomless Matter Pit (1500)
  Experimental Sensor Array
      Advanced Terrain Scanner
      Improved Particle Charger
      Improved Light Armor Plating
      Improved Medium Armor Plating
               Force Field
               Relay Coupler [NC] (32)
               Relay Coupler [NC] (22)
               Relay Coupler [Swarmer] (41)
               Relay Coupler [Grunt] (28)
               Proton Cannon
         Heavy Rocket Launcher
               Remote Datajack
               Remote Datajack
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
       Armored Treads
      Improved Medium Treads
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
      Improved Armor Integrity Analyzer
       Layered Medium Armor Plating
       Layered Medium Armor Plating
        Medium Reflective Plating
>              --- WEAPON -----------
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY --------
       Armored Treads
       Armored Treads
      Improved Medium Treads
      Improved Medium Treads
               YI-UF0's Bottomless Matter Pit
  Experimental Sensor Array
               Relay Coupler [NC]
               Relay Coupler [NC]
               Relay Coupler [Grunt]
               EM Shotgun
               Electrolaser
               Plasma Cannon
               Plasma Cannon
         Heavy Plasma Cannon
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
         Heavy Rocket Launcher
         Heavy Rocket Launcher
               Plasma Cutter
[Rating: 50]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Relay Coupler [Duelist]
  Protection               Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   2   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             150  | .   13  8   12  4   17  18  1   20  6   28  23  
  Power                    11   | .   2   .   2   .   1   .   .   1   .   4   1   
    Engine                 9    | .   2   .   2   .   1   .   .   1   .   2   1   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | .   5   1   2   1   6   2   .   5   .   3   5   
    Treads                 27   | .   4   1   2   1   6   2   .   5   .   3   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   1   .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | .   4   3   6   2   5   6   1   5   3   12  7   
    Device                 10   | .   .   1   .   .   1   2   .   1   .   4   1   
    Storage                7    | .   1   1   1   .   1   2   .   .   1   .   .   
    Processor              4    | .   .   .   1   1   .   .   .   1   .   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   4   3   
    Protection             26   | .   3   1   4   1   3   2   1   3   2   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   2   4   2   1   5   10  .   9   3   9   10  
    Energy Gun             8    | .   .   1   .   1   3   3   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   4   4   
    Ballistic Gun          23   | .   2   3   2   .   1   4   .   6   2   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   1   2   .   3   1   3   1   
    Special Weapon         5    | .   .   .   .   .   .   1   .   .   .   1   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   1   .   .   1   .   .   1   .   .   .   
Parts Lost                 38   | .   .   2   .   .   3   6   1   6   1   11  8   
  Power                    4    | .   .   .   .   .   .   .   .   1   .   2   1   
  Propulsion               6    | .   .   1   .   .   1   1   .   1   .   1   1   
  Utility                  17   | .   .   1   .   .   1   3   1   3   1   5   2   
  Weapon                   11   | .   .   .   .   .   1   2   .   1   .   3   4   
  Highest Loss Streak      8    | .   .   1   .   .   3   3   1   6   1   8   4   
Average Slot Usage (%)     96   | .   92  94  99  100 91  97  99  97  99  96  95  
  Engine                   8    | .   14  14  11  11  9   9   9   7   7   3   2   
  Treads                   18   | .   20  24  22  22  17  17  18  18  15  14  11  
  Device                   5    | .   .   .   .   .   .   9   14  8   7   12  6   
  Storage                  22   | .   14  21  21  22  18  24  27  27  23  23  23  
  Processor                7    | .   .   .   1   11  9   9   9   8   7   13  15  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   5   5   
  Protection               10   | .   7   5   20  10  20  9   2   8   22  4   6   
  Energy Gun               1    | .   .   .   .   8   10  2   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   7   7   
  Ballistic Gun            14   | .   27  27  21  13  4   6   18  16  14  2   4   
  Launcher                 1    | .   .   .   .   .   1   5   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 10  31  41  60  55  70  76  74  76  84  86  80  
  Greatest Support         50   | 20  40  40  40  40  44  44  44  50  50  50  50  
  Greatest Overweight (x)  6    | .   1   2   1   1   2   1   1   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 22   | 6   10  16  16  16  16  22  22  22  22  22  22  
  Average Capacity         18   | 6   7   13  15  16  16  20  22  22  21  22  22  
  Most Carried             22   | 6   6   16  16  16  16  22  22  22  21  22  22  
  Average Carried          16   | 6   4   12  15  15  15  16  21  21  18  19  20  
  Final Capacity           22   | 6   10  16  16  16  16  22  22  22  22  22  22  
  Final Carried            22   | 6   5   15  16  16  16  22  21  22  20  21  21  

 Class Distribution 
--------------------
 39% | Mutant
 22% | Scavenger-Mutant
 20% | Bothacker-Mutant
 17% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Matter Collected           5606 | 200  328  395  411  189  145  757  .    850  359  1253 719  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7061 | .    570  748  933  231  401  1233 .    580  630  784  951  
  Parts                    420  | .    43   48   69   16   22   56   .    46   32   38   50   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Combat Hostiles Destroyed  164  | .   10  19  21  4   11  25  .   22  10  21  21  
  Guns                     92   | .   10  19  21  4   6   10  .   8   8   2   4   
  Cannons                  13   | .   .   .   .   .   .   .   .   .   .   4   9   
  AOE                      56   | .   .   .   .   .   5   15  .   14  2   13  7   
Classes Destroyed          13   | .   5   2   1   .   1   1   .   1   1   .   1   
  Worker                   16   | .   .   3   3   2   2   .   .   .   2   .   4   
  Builder                  8    | .   5   .   1   .   .   .   .   .   1   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 6    | .   1   .   1   .   1   .   .   .   2   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  45   | .   3   8   7   1   3   3   .   12  2   6   .   
  Grunt                    82   | .   7   9   9   2   5   16  .   6   5   9   14  
  Brawler                  4    | .   .   .   .   .   .   1   .   2   .   1   .   
  Duelist                  4    | .   .   .   1   .   1   1   .   .   .   .   1   
  Sentry                   18   | .   .   2   4   .   1   3   .   1   2   3   2   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   .   .   .   .   1   2   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   6   4   2   12  6   .   8   9   9   6   
  Combat Bots Only         9    | .   3   5   4   2   9   6   .   8   5   9   5   
Max Kills in Single Turn   6    | .   2   2   2   1   2   2   .   6   2   4   4   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   2   2   .   6   2   4   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Damage Taken               11097 | .    345  656  725  272  707  1180 218  1642 874  2219 2259 
  Core                     1421  | .    49   99   94   12   61   59   45   302  43   279  378  
  Absorbed by Shields      319   | .    .    .    .    .    .    18   82   219  .    .    .    
Core Remaining (%)         57    | 100  .    40   .    73   .    .    .    15   .    .    .    
Volleys Fired              484   | .    43   54   63   15   18   79   .    46   21   72   73   
  Largest                  2     | .    2    2    2    2    2    2    .    2    2    2    2    
  Hottest                  160   | .    43   63   46   98   90   113  .    56   56   160  155  
Shots Fired                802   | .    86   108  126  30   27   106  .    83   38   108  90   
  Gun                      608   | .    86   108  126  30   20   61   .    74   34   35   34   
  Cannon                   98    | .    .    .    .    .    .    .    .    .    .    58   40   
  Launcher                 58    | .    .    .    .    .    7    21   .    9    4    8    9    
  Special                  38    | .    .    .    .    .    .    24   .    .    .    7    7    
  Kinetic                  547   | .    86   105  126  24   4    25   .    74   34   35   34   
  Thermal                  117   | .    .    .    .    6    .    40   .    .    .    54   17   
  Explosive                58    | .    .    .    .    .    7    21   .    9    4    8    9    
  Electromagnetic          66    | .    .    3    .    .    16   20   .    .    .    4    23   
  Robot Hit Streak         24    | .    19   23   13   15   12   19   .    22   24   16   13   
  Robot Miss Streak        5     | .    2    5    3    3    2    3    .    3    2    3    5    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    1    .    1    
  Secondary Targets        9     | .    .    3    3    .    2    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    1    .    .    .    .    .    
Shots Hit Robots           548   | .    61   79   83   22   19   66   .    57   29   66   66   
  Core Hits                340   | .    27   35   38   8    21   67   .    34   30   36   44   
  Critical Hits            25    | .    .    2    2    3    2    2    .    5    2    2    5    
  Critical Kills           6     | .    .    .    1    .    .    2    .    .    1    1    1    
  Critical Parts Destroyed 17    | .    .    2    1    2    2    .    .    5    .    1    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17312 | .    698  1262 1255 379  1215 2979 .    2175 1330 2713 3306 
  Guns                     7334  | .    698  1262 1250 373  248  653  .    1102 615  416  717  
  Cannons                  1890  | .    .    .    .    .    .    .    .    .    .    932  958  
  Explosions               7757  | .    .    .    .    .    954  2056 .    1073 678  1365 1631 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  61    | .    .    .    5    6    13   .    .    .    37   .    .    
  Kinetic                  6623  | .    698  1224 1250 263  61   277  .    1102 615  416  717  
  Thermal                  2400  | .    .    .    .    110  219  580  .    .    40   822  629  
  Explosive                7020  | .    .    .    .    .    735  1916 .    1073 522  1365 1409 
  Electromagnetic          1208  | .    .    38   .    .    187  206  .    .    116  110  551  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    .    .    1    4    7    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    1    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  49    | .    .    .    .    .    .    .    .    .    .    29   20   
    Message Errors         14    | .    .    .    .    .    .    .    .    .    .    6    8    
    Matter Fused           12    | .    .    .    .    .    .    .    .    .    .    9    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    3    1    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    4    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    5    1    
    Targeting Errors       2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    1    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            434   | .    .    .    .    .    110  31   .    45   36   86   126  
  Projectiles              12    | .    .    .    .    .    .    .    .    .    .    12   .    
  Explosions               422   | .    .    .    .    .    110  31   .    45   36   74   126  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1136  | .    .    .    .    .    220  157  .    117  .    79   563  
  Shots                    24    | .    .    .    .    .    5    4    .    3    .    3    9    
  Rammed                   9     | .    .    .    1    2    1    .    .    .    5    .    .    
Targets Rammed             10    | .    .    .    1    3    1    .    .    .    5    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        470   | .    18   61   234  180  470  290  .    18   .    361  125  
  Average Temperature      80    | .    7    18   63   74   213  73   .    8    .    86   33   
  Received Heat Transfer   2892  | .    117  228  315  18   198  333  78   234  252  618  501  
  Effects                  4     | .    .    .    1    .    3    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    2    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Melted             7     | .    .    .    .    .    .    .    .    .    .    6    1    
  Heat Transferred         4340  | .    .    .    .    185  150  1458 .    .    100  1447 1000 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    1    .    .    1    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Peak Influence             1163 | .    287  370  413  260  452  1098 534  865  898  1163 650  
  Initial                  610  | .    .    55   43   160  54   296  534  252  432  565  610  
  Average                  473  | .    105  180  166  190  219  823  397  648  599  944  326  
Maximum Alert Level        4    | .    1    1    2    1    2    3    2    3    3    4    2    
  Low Security (%)         29   | 100  89   45   76   41   58   .    .    .    .    .    30   
  Level 1                  22   | .    10   54   21   58   6    5    92   12   .    .    42   
  Level 2                  18   | .    .    .    1    .    34   29   7    37   64   15   27   
  Level 3                  26   | .    .    .    .    .    .    65   .    50   35   62   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    21   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    2    .    4    .    5    .    .    .    7    .    7    
  Investigation            5    | .    2    .    1    .    1    .    .    .    1    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Reinforcement            14   | .    .    .    3    .    2    .    .    .    4    .    5    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 3    | .    .    .    .    .    2    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Distress Signals           7    | .   .   .   1   .   .   .   .   .   5   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              235  | .   15  23  28  8   17  30  6   21  22  31  34  
  Peak Tracking Total      11   | .   4   6   7   4   6   6   7   11  6   10  5   
  Tactical Retreats        25   | .   .   4   2   2   1   8   .   1   1   2   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Traps Triggered            26   | .   2   .   1   .   2   10  .   3   1   7   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Machines Disabled          20   | .   .   .   1   .   2   1   .   2   4   3   7   
  Max in Single Turn       4    | .   .   .   1   .   2   1   .   1   2   1   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   1   .   2   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Machines Accessed          13   | .   3   1   2   .   1   .   2   .   3   .   1   
  Terminals                6    | .   2   .   1   .   .   .   1   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                37   | .   12  1   11  .   1   .   5   .   4   .   3   
  Successful               23   | .   6   1   9   .   1   .   2   .   3   .   1   
  Failed                   13   | .   5   .   2   .   .   .   3   .   1   .   2   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   8   .   2   .   .   .   4   .   .   .   3   
  Terminals                18   | .   8   .   2   .   .   .   4   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   4   .   9   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             6    | .   3   1   1   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   3   .   7   .   .   .   .   .   2   .   .   
  Scan Component           7    | .   2   .   4   .   .   .   .   .   1   .   .   
  Repair                   5    | .   1   .   3   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Terminals                2    | .   .   .   1   .   .   .   .   .   .   .   1   
    Track                  2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   1   .   .   .   2   .   3   .   1   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   3   .   .   .   .   .   1   .   .   
  Time                     211  | .   26  .   177 .   .   .   .   .   8   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   4   2   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   4   .   
Robot Hacks Applied        12   | .   .   .   .   .   .   .   .   .   .   5   7   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  purge_threat             4    | .   .   .   .   .   .   .   .   .   .   .   4   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   3   .   
Relay Couplers Released    25   | .   .   .   .   .   .   3   .   7   4   11  .   
  Machine Destruction      25   | .   .   .   .   .   .   3   .   7   4   11  .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   .   4   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Total Allies               6    | .   .   1   .   .   .   .   .   .   .   4   1   
  Largest Group            3    | .   .   1   .   .   .   .   .   .   .   3   1   
  Highest-Rated Group      78   | .   .   31  .   .   .   .   .   .   .   78  26  
  Highest-Rated Ally       32   | .   .   31  .   .   .   .   .   .   .   32  26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   .   .   .   .   25  .   
  Total Damage             376  | .   .   .   .   .   .   .   .   .   .   376 .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Turns Passed               8390 | 2    609  1221 963  591  226  1117 113  846  607  1305 790  
Spaces Moved               3808 | 2    312  581  362  293  80   520  67   391  273  565  362  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3515 | .    170  581  362  293  80   520  67   391  273  565  213  
  Legs                     43   | 2    41   .    .    .    .    .    .    .    .    .    .    
  Wheels                   250  | .    101  .    .    .    .    .    .    .    .    .    149  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  90   160  180  180  165  165  165  165  185  185  110  
  Average Speed            170  | 120  132  175  180  180  177  165  165  168  185  185  158  
  Slowest Speed            230  | 120  160  200  180  180  210  165  165  190  185  185  230  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 2    52   95   39   89   11   81   12   50   11   86   17   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    .    .    
Spaces Dug                 43   | .    .    .    .    .    42   1    .    .    .    .    .    
Terrain Destroyed          391  | .    .    .    .    .    66   71   .    102  30   18   104  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    1    4    .    4    .    2    1    
  AOE                      379  | .    .    .    .    .    65   67   .    98   30   16   103  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac 
Total                      4894 | 1   431 676 556 325 140 654 69  501 332 722 487 
  Wait                     213  | .   44  16  85  5   3   2   1   6   19  18  14  
  Move                     3799 | 1   311 580 361 292 80  519 67  390 273 563 362 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  118  | .   9   14  19  3   10  16  .   17  5   17  8   
  Fast Attach              29   | .   4   2   2   .   3   3   .   5   1   5   4   
  Attach                   61   | .   6   4   4   2   9   7   1   5   2   14  7   
  Detach                   5    | .   .   .   .   .   2   2   .   .   .   1   .   
  Swap                     60   | .   3   2   6   2   5   8   .   10  3   9   12  
  Drop                     88   | .   11  4   15  3   9   10  .   16  3   11  6   
  Fire                     484  | .   43  54  63  15  18  79  .   46  21  72  73  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    10   | .   .   .   1   3   1   .   .   .   5   .   .   
  Escape Stasis            26   | .   .   .   .   .   .   8   .   6   .   12  .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Identified exit to Mines
  354 | -10/Materials | Central database locked down
  372 | -10/Materials | Discovered new exit (range 7)
  473 | -10/Materials | Repaired Lgt. Treads
  612 | -10/Materials | Entered Mines
  679 | -10/Mines     | Discovered new exit (range 8)
  698 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  850 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  853 | -10/Mines     | Found Prototype Device
  853 | -10/Mines     | Identified Exp. Sensor Array
  978 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  978 | -10/Mines     | Discovered new exit (range 5)
 1081 | -10/Mines     | Discovered new exit (range 5)
 1306 | -10/Mines     | Core integrity fell below 50%
 1429 | -10/Mines     | Learned Materials emergency access door positions
 1434 | -10/Mines     | Escorted by a lone wolf Derelict
 1833 | -10/Mines     | Entered Materials
 1833 | -9/Materials  | Evolved 2 slots: Utility x2
 2109 | -9/Materials  | Repaired Lrg. Storage Unit
 2207 | -9/Materials  | Repaired Imp. Assault Rifle
 2247 | -9/Materials  | Build established: Scavenger-Mutant
 2309 | -9/Materials  | Repaired Broken Exp. Sensor Array?
 2664 | -9/Materials  | Identified exit to Mines
 2780 | -9/Materials  | Build established: Mutant
 2796 | -9/Materials  | Entered Mines
 2927 | -9/Mines      | Destroyed YI-UF0
 2955 | -9/Mines      | Found Prototype Launcher
 2959 | -9/Mines      | Found Prototype Storage
 3199 | -9/Mines      | Learned location of 1 exit from Materials
 3367 | -9/Mines      | Discovered new exit (range 9)
 3387 | -9/Mines      | Entered Materials
 3387 | -8/Materials  | Evolved 2 slots: Utility x2
 3387 | -8/Materials  | Identified YI-UF0's Bottomless Matter Pit
 3388 | -8/Materials  | Identified exit to Factory
 3465 | -8/Materials  | Garrison activated, responded to threat
 3555 | -8/Materials  | Destroyed 9 combat bots
 3562 | -8/Materials  | Lost 3 parts (1n1u1w)
 3613 | -8/Materials  | Identified exit to Garrison
 3613 | -8/Materials  | Entered Garrison
 3638 | -8/Garrison   | Triggered checkpoint
 3673 | -8/Garrison   | Garrison Relay disabled
 3769 | -8/Garrison   | Triggered checkpoint
 3951 | -8/Garrison   | Discovered new exit (range 10)
 4069 | -8/Garrison   | Triggered checkpoint
 4202 | -8/Garrison   | Lost 3 parts (1u2w)
 4274 | -8/Garrison   | Discovered new exit (range 12)
 4342 | -8/Garrison   | Triggered checkpoint
 4436 | -8/Garrison   | Discovered new exit (range 10)
 4459 | -8/Garrison   | Installed Relay Interface Framework
 4480 | -8/Garrison   | Build established: Scavenger-Mutant
 4730 | -8/Garrison   | Entered Materials
 4787 | -8/Materials  | Build established: Hauler-Mutant
 4843 | -8/Materials  | Identified exit to Garrison
 4843 | -8/Materials  | Entered Garrison
 4971 | -8/Garrison   | Destroyed 8 combat bots
 4981 | -8/Garrison   | Triggered checkpoint
 5036 | -8/Garrison   | Identified YI-UF0's Doublenader
 5161 | -8/Garrison   | Discovered exit to Factory (range 15)
 5196 | -8/Garrison   | Expanded RIF knowledge: Command Fork
 5232 | -8/Garrison   | Triggered checkpoint
 5322 | -8/Garrison   | Garrison Relay disabled
 5364 | -8/Garrison   | Triggered checkpoint
 5416 | -8/Garrison   | Garrison Relay disabled
 5513 | -8/Garrison   | Spotted B-75 Beast
 5513 | -8/Garrison   | Spotted B-75 Beast
 5531 | -8/Garrison   | Core integrity fell below 50%
 5573 | -8/Garrison   | Core integrity fell below 20%
 5576 | -8/Garrison   | Destroyed B-75 Beast
 5591 | -8/Garrison   | Lost 6 parts (1p1n3u1w)
 5689 | -8/Garrison   | Entered Factory
 5689 | -7/Factory    | Evolved 2 slots: Utility x2
 5799 | -7/Factory    | Discovered new exit (range 8)
 5829 | -7/Factory    | Repaired Lrg. Storage Unit
 5926 | -7/Factory    | Build established: Scavenger-Mutant
 6027 | -7/Factory    | Garrison activated, responded to threat
 6176 | -7/Factory    | Found Powered Armor
 6296 | -7/Factory    | Identified exit to Garrison
 6296 | -7/Factory    | Entered Garrison
 6422 | -7/Garrison   | Triggered checkpoint
 6524 | -7/Garrison   | Triggered checkpoint
 6552 | -7/Garrison   | Lost 8 parts (1p1n4u2w)
 6563 | -7/Garrison   | Destroyed 9 combat bots
 6628 | -7/Garrison   | Triggered checkpoint
 6684 | -7/Garrison   | Garrison Relay disabled
 6747 | -7/Garrison   | Discovered new exit (range 14)
 6944 | -7/Garrison   | Discovered new exit (range 12)
 7018 | -7/Garrison   | Build established: Bothacker-Mutant
 7068 | -7/Garrison   | Triggered checkpoint
 7088 | -7/Garrison   | Garrison Relay disabled
 7274 | -7/Garrison   | Triggered checkpoint
 7317 | -7/Garrison   | Garrison Relay disabled
 7408 | -7/Garrison   | Discovered new exit (range 15)
 7592 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 7601 | -7/Garrison   | Entered Factory
 7651 | -7/Factory    | Discovered new exit (range 16)
 7859 | -7/Factory    | Core integrity fell below 50%
 8291 | -7/Factory    | Core integrity fell below 20%
 8373 | -7/Factory    | Lost 4 parts (1p1u2w)
 8391 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08335_ U-05 Engineer builds a Wall.
08336_ System corrupted: Hvy. Rocket Launcher failed to launch.
08340_ U-05 Engineer lays Concrete.
08341_ K-01 Serf cleans the Subcomponent Replicator.
08342_ U-05 Engineer builds a Wall.
08342_ L-41 Fighter destroyed.
08342_ P-60 Hacker destroyed.
08342_ Imp. Deuterium Engine destroyed.
08342_ Destroyed Imp. Deuterium Engine.
08342_ Destroyed Welding Torch.
08342_ U-05 Engineer destroyed.
08342_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
08343_ The unstable cave ceiling collapses.
08344_ K-01 Serf cleans the Subcomponent Replicator.
08346_ Acquired 6 matter.
08347_ The unstable cave ceiling collapses. <x3>
08353_ K-01 Serf collects debris.
08358_ K-01 Serf cleans the Subcomponent Replicator.
08362_ NO7VR&GT1|<PMNACI&N#CHE/C86101QBBJLPO2S6

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????    u ????   ?        #????????????? |
| ???????????????      """""""        #????????????? |
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| ????????????????#    """""""        ###??????????? |
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| ????????????????#    k         s        t????????? |
| ????????????????#             s          ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             850
Resistance: TH             15
Propulsion Shielding       66
Evasion (%)                42
Target Analysis            5
Armor Integrity Analysis   50
Recoil Reduction           2
Kinecelleration            30
Salvage Targeting          1
Relay Coupler Types        26
Relay Coupler Value        1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalWeaponRouter
  Manual?         0
Play Time         00:52:00
  Cumulative      234.5 hours
  Start           2021.01.09 @ 14:20:43
  End             2021.01.09 @ 15:11:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          211
  Rogue           204
  Adventurer      0
  Explorer        7
Win Type          -
  Total           5
  Types           1/0/4/0/0/0/0/0/0
Lore%             71
Gallery%          91
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1242c8f-f20b-4d6e-9d3b-50671465a00f