Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.14 @ 18:15:44 Player: Analote Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1633) 1633 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4383 Bonus ------- None Cogmind --------- Core Integrity 669/700 Matter 231/300 Energy 200/200 System Corruption 1% Temperature Cool (250) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Energy Filter Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Laser Heavy Assault Rifle > --- INVENTORY (10) --- Light Deuterium Engine Cooled VTOL Module Insulated Plating Light Assault Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Thermal Generator Heat Sink Improved Heat Sink Large Storage Unit Energy Filter Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Flak Gun > --- INVENTORY -------- Light Deuterium Engine Cooled VTOL Module Insulated Plating Light Assault Rifle [Rating: 38] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Light Armor Plating Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 5 | . 1 2 1 1 Weapon . | . . . . . Parts Attached 48 | 8 2 14 15 9 Power 10 | 2 . 3 4 1 Engine 9 | 2 . 3 4 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . 1 3 2 Treads . | . . . . . Leg 8 | 2 . 1 3 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 1 6 5 2 Device 7 | 1 . 1 4 1 Storage 2 | . . 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 7 | 1 1 3 1 1 Artifact . | . . . . . Weapon 14 | 2 1 4 3 4 Energy Gun 5 | . . 2 2 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 2 1 2 . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 8 | . . 2 2 4 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon 3 | . . . 1 2 Highest Loss Streak 2 | . . 1 1 2 Average Slot Usage (%) 98 | . 100 98 98 98 Engine 12 | . 12 10 15 11 Leg 18 | . 25 20 16 21 Device 12 | . 12 6 13 25 Storage 14 | . . 20 14 7 Protection 20 | . 25 22 19 15 Energy Gun 6 | . . 3 13 3 Energy Cannon 1 | . . . 2 4 Ballistic Gun 8 | . 25 16 . 5 Naked Turns . | . . . . . Heaviest Build 58 | 13 14 44 52 58 Greatest Support 40 | 20 20 20 25 40 Greatest Overweight (x) 4 | 2 . 2 4 1 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 10 | 4 4 10 10 10 Average Capacity 9 | 4 4 9 10 10 Most Carried 5 | 3 4 5 5 5 Average Carried 2 | 1 2 1 3 2 Final Capacity 10 | 4 4 10 10 10 Final Carried 5 | 2 3 5 3 5 Class Distribution -------------------- 88% | Hacker-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1090 | 213 17 609 159 92 Remotely . | . . . . . Salvage Created 2356 | . 50 969 716 621 Parts 131 | . 6 62 43 20 Haulers Intercepted 4 | . . 2 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 1 22 14 8 Guns 39 | . 1 22 9 7 Cannons 6 | . . . 5 1 Classes Destroyed 11 | . 2 5 3 1 Worker 1 | . . . 1 . Builder 2 | . . . 2 . Hauler 4 | . . 2 2 . Recycler 4 | . . 1 . 3 Operator 1 | . . 1 . . Watcher 5 | . 2 1 1 1 Swarmer 16 | . 1 8 5 2 Grunt 17 | . . 9 4 4 Sentry 10 | . . 5 4 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 2 5 5 3 Combat Bots Only 4 | . 1 4 4 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1739 | . 15 600 535 589 Core 160 | . . 79 50 31 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 100 80 90 . Volleys Fired 161 | . 4 73 52 32 Largest 2 | . 2 2 2 2 Hottest 116 | . 40 112 116 116 Shots Fired 317 | . 8 146 103 60 Gun 279 | . 8 146 84 41 Cannon 38 | . . . 19 19 Launcher . | . . . . . Special . | . . . . . Kinetic 173 | . 8 136 . 29 Thermal 144 | . . 10 103 31 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 44 | . 4 35 28 44 Robot Miss Streak 3 | . 1 2 3 2 Penetration Max . | . . . . . Secondary Targets 6 | . . 4 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 258 | . 4 121 80 53 Core Hits 117 | . 3 48 31 35 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3824 | . 56 1230 1463 1075 Guns 3113 | . 56 1230 1087 740 Cannons 711 | . . . 376 335 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1677 | . 56 1116 . 505 Thermal 2147 | . . 114 1463 570 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 18 | . . . 14 4 Projectiles 18 | . . . 14 4 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 379 | . 12 217 379 251 Average Temperature 89 | . 9 32 136 65 Received Heat Transfer 918 | . . 408 216 294 Effects 4 | . . . 4 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . . 8 3 Heat Transferred 4218 | . . 259 2960 999 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 325 | . 64 325 270 257 Initial 40 | . . 19 40 28 Average 128 | . 37 181 104 129 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 75 | 100 100 51 86 91 Level 1 24 | . . 48 13 8 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 4 1 3 Investigation 4 | . . 2 1 1 Extermination 1 | . . . . 1 Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 4 30 23 12 Peak Tracking Total 6 | . 2 6 4 3 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . . 2 2 2 Terminals 3 | . . 2 1 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 20 | . . 6 7 7 Successful 16 | . . 6 5 5 Failed 4 | . . . 2 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 9 | . . 6 3 . Fabricators 4 | . . . . 4 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 7 | . . . 4 3 Garrison Access . | . . . . . Terminal Hacks 8 | . . 6 2 . Record 6 | . . 6 . . Prototype ID Bank 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 3 2 Insert Component 3 | . . . 2 1 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 2 2 1 Full Trace Events 4 | . . 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built 2 | . . . . 2 Matter 124 | . . . . 124 Time 31 | . . . . 31 Total Part Build Rating 4 | . . . . 4 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2409 | 82 162 892 891 382 Spaces Moved 1119 | 53 121 405 368 172 Core 12 | 12 . . . . Treads . | . . . . . Legs 1107 | 41 121 405 368 172 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 180 150 Average Speed 158 | 121 120 159 180 150 Slowest Speed 240 | 150 120 180 240 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 24 39 34 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1447 | 71 130 519 491 236 Wait 64 | . . 12 37 15 Move 1115 | 52 120 404 367 172 Hop . | . . . . . Pick Up 42 | 10 3 11 11 7 Fast Attach . | . . . . . Attach 22 | 7 1 4 6 4 Detach . | . . . . . Swap 26 | 1 1 10 9 5 Drop 17 | 1 1 5 9 1 Fire 161 | . 4 73 52 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 241 | -10/Materials | Identified exit to Materials 241 | -10/Materials | Discovered exit to Materials (range 4) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Hacker-Mutant 1077 | -9/Materials | Identified exit to Materials 1077 | -9/Materials | Discovered exit to Materials (range 12) 1137 | -9/Materials | Entered another Materials area 1137 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2015 | -8/Materials | Identified exit to Factory 2015 | -8/Materials | Discovered exit to Factory (range 7) 2028 | -8/Materials | Entered Factory 2028 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2377 | -7/Factory | Garrison activated, responded to threat 2394 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 2410 | -7/Factory | Self-destructed Last Messages --------------- Rating: 2 Time: 31 Matter: 124 Initiate build sequence. >>Build Building Hvy. Assault Rifle... ETC: 31 02363_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 02377_ G-47 Trooper calls for garrison reinforcements. 02377_ ALERT: Activating Garrison Access F003. 02377_ G-47 Trooper destroyed. 02382_ Heat Sink destroyed. 02383_ G-47 Trooper destroyed. 02392_ Remote Datajack melted. 02392_ Imp. Heat Sink melted. 02392_ P-60 Hacker destroyed. 02394_ Fabricator completes Hvy. Assault Rifle. 02396_ Acquired Hvy. Assault Rifle. 02405_ Thermal Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????#!!!????????????????????????????? | | ??????????????????!!!????????????????????????????? | | ???????????????????! ???????????????????????????? | | ??????????????????? ???????????? #????????????? | | ???????????????????? ??????????? #????????????? | | ????????????????????? ?????????? #????????????? | | ??????????????????####+########## #????????????? | | ???????????####+### #????????????? | | ??????????? m #????????????? | | ?????????? 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""" + """ """#????# | | ??????????????? # """ #????# """ | | ?????????????????"# """ # """ #????# """ | | ??????????????????# """ # #????# """ | | ??????????????????# """ "= ############### """ | | ??????????????????# %% #?????# # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 305 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed StasisThunderBoosters Manual? 0 Play Time 00:19:56 Cumulative 10.7 hours Start 2021.02.14 @ 17:46:04 End 2021.02.14 @ 18:15:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 0 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4bcfb21-b525-4b6f-bb41-51d6ac6036fd