Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.11 @ 15:23:51

Player: WayneKnight

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (129)     645
Value Destroyed (4667)     4667
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (2045)               2045
              TOTAL SCORE: 16357

 Bonus
-------
High Alert Combat Kills    49
Follower Combat Kills      996
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (14) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Damper Plating

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
                Particle Reactor
>               --- PROPULSION -------
                Nuclear Pulse Array
                Q-thruster
                Impulse Thruster Array
                Impulse Thruster Array
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
       Advanced Weight Redist. System
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Cloaking Device
                Hacking Suite
       Improved Hacking Suite
       Improved Hacking Suite
       Advanced System Shield
                System Restoration Module
>               --- WEAPON -----------
                Chainsword
>               --- INVENTORY --------
          Micro Fission Core
     Reinforced Antimatter Reactor
                Quantum Reactor
        Armored Huge Wheel
                Field Propulsion Drive
  High-capacity Storage Unit
                Damper Plating
       Improved System Restoration Module
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Improved Grenade Launcher
[Rating: 125]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Greatsword
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   2   .   .   2   2   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   1   
  Utility                  12   | .   .   .   .   .   3   .   1   1   .   .   2   .   .   .   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             236  | 3   8   .   1   6   30  6   45  2   6   31  39  11  12  .   5   18  9   4   
  Power                    24   | .   1   .   .   .   2   .   3   .   2   .   8   3   1   .   1   .   3   .   
    Engine                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   3   .   1   .   5   1   1   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   1   .   3   2   .   .   1   .   3   .   
  Propulsion               51   | 2   .   .   .   3   2   1   14  2   1   7   8   3   1   .   1   3   2   1   
    Treads                 10   | 2   .   .   .   2   2   1   3   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  20   | .   .   .   .   .   .   .   7   2   1   6   3   .   .   .   .   .   1   .   
    Flight                 16   | .   .   .   .   .   .   .   .   .   .   1   5   3   1   .   1   3   1   1   
  Utility                  110  | .   3   .   1   .   9   2   24  .   3   19  20  5   5   .   3   12  1   3   
    Device                 47   | .   .   .   .   .   .   .   10  .   1   9   10  4   2   .   2   7   .   2   
    Storage                17   | .   3   .   1   .   1   .   2   .   2   4   3   .   1   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   1   .   .   .   
    Hackware               7    | .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   .   1   1   
    Protection             33   | .   .   .   .   .   8   2   8   .   .   5   4   1   .   .   .   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 1   4   .   .   3   17  3   4   .   .   5   3   .   5   .   .   3   3   .   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   1   .   
    Ballistic Gun          10   | 1   1   .   .   1   6   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   2   .   .   1   4   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   3   .   2   .   .   3   2   .   3   .   .   2   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   2   .   .   2   2   .   .   .   .   .   .   .   
Parts Lost                 34   | .   .   .   .   1   2   1   1   .   .   1   .   4   3   .   .   7   .   14  
  Power                    4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Propulsion               12   | .   .   .   .   1   1   .   1   .   .   .   .   1   1   .   .   3   .   4   
  Utility                  14   | .   .   .   .   .   .   1   .   .   .   .   .   2   2   .   .   2   .   7   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   
  Highest Loss Streak      13   | .   .   .   .   1   1   1   1   .   .   1   .   4   3   .   .   5   .   13  
Average Slot Usage (%)     87   | .   92  100 100 99  89  92  92  86  87  90  90  76  80  84  78  72  62  59  
  Engine                   4    | .   14  14  14  14  8   9   3   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   6   5   .   2   7   .   5   4   4   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   6   2   2   9   5   4   4   7   6   
  Treads                   9    | .   28  28  28  27  26  27  4   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   16  33  33  27  13  .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   .   .   .   6   15  20  21  15  14  13  13  
  Device                   7    | .   .   .   .   .   .   .   6   6   7   11  12  13  14  15  16  14  13  11  
  Storage                  16   | .   21  28  28  28  26  27  18  13  13  13  14  10  10  10  9   9   8   7   
  Processor                4    | .   .   .   .   .   .   .   7   6   6   6   5   5   7   10  13  9   4   3   
  Hackware                 8    | .   .   .   .   .   .   .   7   13  13  13  17  14  10  10  9   9   11  12  
  Protection               2    | .   .   .   .   .   9   10  3   .   .   1   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   17  14  14  14  11  9   3   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   10  14  14  13  5   8   3   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   3   6   6   8   5   5   4   5   4   3   .   3   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Heaviest Build             128  | 10  59  59  75  76  128 128 124 44  55  75  90  103 67  59  65  109 76  71  
  Greatest Support         94   | 40  40  40  40  40  60  60  88  47  58  86  91  69  67  67  76  76  83  94  
  Greatest Overweight (x)  4    | .   1   1   1   1   3   2   4   .   .   .   2   1   1   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   18  18  20  20  28  28  28  16  18  24  24  16  16  16  16  16  16  16  
  Average Capacity         19   | 6   12  18  19  20  27  28  21  16  16  17  20  16  16  16  16  16  16  15  
  Most Carried             28   | 6   17  18  20  20  28  28  28  16  16  18  24  16  15  15  16  15  16  15  
  Average Carried          17   | 5   9   17  19  19  27  26  20  15  15  17  18  14  11  15  14  12  15  13  
  Final Capacity           28   | 6   18  18  20  20  28  28  16  16  16  18  16  16  16  16  16  16  16  4   
  Final Carried            28   | 5   17  18  20  19  28  25  16  16  16  18  16  11  15  15  14  10  16  3   

 Class Distribution 
--------------------
 39% | Hacker-Mutant
 25% | Hauler-Mutant
 12% | Mutant
  8% | Hacker-Gladiator
  8% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
  Hacker-Sprinter | -4/Extension
  Hacker-Sprinter | -4/Cetus
 Hacker-Gladiator | -3/Research
 Hacker-Gladiator | -3/Armory
    Hacker-Mutant | -2/Research
  Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Matter Collected           3922 | 241 307 70  .   102 795 119 765 110 72  332 355 130 224 .   50  150 100 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5699 | 60  395 111 .   98  887 187 523 110 623 890 242 201 272 .   185 915 .   .   
  Parts                    316  | 2   33  9   .   12  70  13  50  2   4   42  16  15  12  .   6   30  .   .   
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Combat Hostiles Destroyed  89   | .   12  5   .   6   22  9   11  .   .   4   3   2   2   .   .   13  .   .   
  Melee                    27   | .   .   .   .   .   .   .   3   .   .   4   3   2   2   .   .   13  .   .   
  Guns                     35   | .   7   4   .   4   16  2   2   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  19   | .   5   1   .   .   6   1   6   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | 1   5   .   .   .   3   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | 1   .   .   .   .   1   .   .   1   .   4   .   .   .   .   1   .   .   .   
  Operator                 6    | .   1   .   .   .   .   .   1   .   .   1   1   .   1   .   .   1   .   .   
  Watcher                  19   | .   1   .   .   .   2   .   5   .   .   3   2   2   2   .   1   1   .   .   
  Swarmer                  29   | .   6   3   .   5   7   4   4   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    21   | .   6   2   .   1   7   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   8   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               29   | .   .   .   .   .   .   .   7   .   .   4   3   2   .   .   .   13  .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | 1   4   3   .   3   6   7   2   1   .   1   1   2   1   .   1   2   .   .   
  Combat Bots Only         7    | .   3   3   .   3   6   7   2   .   .   1   1   2   1   .   .   2   .   .   
Max Kills in Single Turn   3    | 1   1   1   .   2   2   3   1   1   .   1   1   1   1   .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   1   1   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  Fac  Fac  Ext  Cet  Res  Arm  Res  Acc  
Damage Taken               8102  | .    270  140  .    274  1133 166  858  58   .    544  264  529  352  51   82   770  45   2566 
  Core                     2377  | .    56   8    .    35   58   .    140  .    .    109  3    1    142  14   .    189  .    1622 
  Absorbed by Shields      72    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   48   .    .    .    .    
Core Remaining (%)         87    | 100  .    .    .    60   .    89   80   .    .    87   99   .    .    86   .    85   100  .    
Volleys Fired              221   | 5    43   10   .    15   67   11   31   .    .    3    .    .    18   .    .    5    13   .    
  Largest                  2     | 2    2    2    .    2    2    2    2    .    .    1    .    .    1    .    .    1    1    .    
  Hottest                  113   | 60   59   59   .    62   64   62   73   .    .    35   .    .    35   .    .    113  113  .    
Shots Fired                395   | 10   85   20   .    30   131  19   61   .    .    3    .    .    18   .    .    5    13   .    
  Gun                      237   | 10   68   10   .    15   95   8    31   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   149   | .    16   10   .    12   34   8    30   .    .    3    .    .    18   .    .    5    13   .    
  Launcher                 9     | .    1    .    .    3    2    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  342   | 5    84   20   .    27   129  16   61   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  44    | 5    .    .    .    .    .    .    .    .    .    3    .    .    18   .    .    5    13   .    
  Explosive                9     | .    1    .    .    3    2    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | 7    12   8    .    11   26   6    9    .    .    11   .    .    1    .    .    .    1    .    
  Robot Miss Streak        5     | 2    4    2    .    2    2    1    5    .    .    1    .    .    .    .    .    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           396   | 8    57   12   .    16   95   14   52   1    18   30   23   7    8    .    3    50   2    .    
  Core Hits                189   | 2    29   6    .    8    50   14   25   1    2    14   8    4    6    .    2    17   1    .    
  Critical Hits            12    | .    .    .    .    1    .    .    .    .    1    2    2    .    1    .    .    4    1    .    
  Critical Kills           5     | .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    2    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    2    1    .    
Melee Attacks              441   | .    .    .    .    .    9    .    45   5    19   102  113  38   13   1    7    81   5    3    
  Impact                   4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 421   | .    .    .    .    .    5    .    45   5    19   100  99   38   13   1    7    81   5    3    
  Piercing                 16    | .    .    .    .    .    .    .    .    .    .    2    14   .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    .    .    1    1    .    6    1    .    4    .    1    1    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Damage Inflicted           14916 | 92   753  226  .    490  1990 692  1755 166  1394 1913 907  378  921  .    292  2828 119  .    
  Guns                     2562  | 92   510  114  .    136  1149 94   467  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1715  | .    218  112  .    176  470  107  408  .    .    70   .    .    35   .    .    .    119  .    
  Explosions               992   | .    .    .    .    163  338  491  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    9574  | .    .    .    .    .    .    .    880  166  1394 1843 907  378  886  .    292  2828 .    .    
  Ramming                  73    | .    25   .    .    15   33   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4008  | 47   728  226  .    312  1619 201  875  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  269   | 45   .    .    .    .    .    .    .    .    .    70   .    .    35   .    .    .    119  .    
  Explosive                992   | .    .    .    .    163  338  491  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9506  | .    .    .    .    .    .    .    880  166  1394 1843 839  378  886  .    292  2828 .    .    
  Piercing                 68    | .    .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    4    .    .    5    2    9    10   9    .    2    .    .    
  Average Corruption       3     | .    .    .    .    .    .    .    3    .    .    1    1    9    7    9    .    1    .    .    
  Corruption Purged        20    | .    .    .    .    .    .    .    .    .    .    9    1    .    10   .    .    .    .    .    
  Effects                  163   | .    .    .    .    .    .    .    68   .    .    25   8    2    57   1    .    2    .    .    
    Message Errors         55    | .    .    .    .    .    .    .    21   .    .    9    4    1    19   .    .    1    .    .    
    Matter Fused           31    | .    .    .    .    .    .    .    13   .    .    3    .    .    15   .    .    .    .    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    9    .    .    .    .    .    3    .    .    1    .    .    
    Energy Discharges      25    | .    .    .    .    .    .    .    11   .    .    5    1    1    7    .    .    .    .    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    9    .    .    4    3    .    7    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Targeting Errors       11    | .    .    .    .    .    .    .    4    .    .    4    .    .    3    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            832   | .    .    4    .    28   25   .    195  .    .    278  63   .    146  .    .    93   .    .    
  Projectiles              38    | .    .    4    .    20   14   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               19    | .    .    .    .    8    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    775   | .    .    .    .    .    .    .    195  .    .    278  63   .    146  .    .    93   .    .    
Knockbacks                 14    | .    .    1    .    6    5    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    1    .    5    5    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      42    | .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10    | .    4    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    4    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        277   | .    30   42   .    5    252  45   255  .    .    8    .    12   220  .    .    277  270  .    
  Average Temperature      70    | .    9    29   .    3    57   18   67   .    .    8    .    12   102  .    .    136  112  .    
  Received Heat Transfer   948   | .    138  51   .    6    414  72   18   12   .    48   .    45   9    .    18   18   .    99   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
  Heat Transferred         361   | 100  .    .    .    .    .    .    .    .    .    100  .    .    50   .    .    .    111  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Peak Influence             528  | 5   195 120 .   127 389 525 275 150 53  127 124 168 528 283 245 292 167 145 
  Initial                  281  | .   3   .   .   .   33  239 275 112 52  37  32  53  32  281 169 24  67  84  
  Average                  101  | 1   41  43  .   31  201 395 127 129 52  52  56  64  149 282 190 41  83  86  
Maximum Alert Level        2    | .   .   .   .   .   1   2   1   .   .   .   .   .   2   1   1   1   .   .   
  Low Security (%)         82   | 100 100 100 .   100 44  .   75  100 100 100 100 100 70  .   33  98  100 100 
  Level 1                  14   | .   .   .   .   .   55  46  24  .   .   .   .   .   12  100 66  1   .   .   
  Level 2                  2    | .   .   .   .   .   .   53  .   .   .   .   .   .   16  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   2   .   .   .   3   .   10  .   .   5   4   3   3   .   .   6   2   .   
  Investigation            6    | .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Extermination            20   | .   .   .   .   .   .   .   6   .   .   4   2   1   .   .   .   6   1   .   
  Reinforcement            11   | .   .   .   .   .   3   .   2   .   .   1   2   .   2   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Distress Signals           19   | .   1   .   .   .   10  .   1   .   .   .   .   .   3   1   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   15  5   .   9   42  8   27  2   .   17  15  12  14  5   3   37  4   8   
  Peak Tracking Total      16   | .   4   3   .   4   8   7   4   1   .   3   3   5   5   5   2   16  3   7   
  Tactical Retreats        34   | .   .   .   .   2   7   .   5   1   .   3   2   3   5   .   .   3   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Traps Triggered            26   | .   1   .   .   .   .   2   8   1   .   6   5   2   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Machines Disabled          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   4   .   .   4   4   1   .   .   1   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Machines Accessed          112  | .   7   .   2   1   6   .   23  1   .   24  19  6   10  .   2   2   9   .   
  Terminals                71   | .   7   .   .   1   4   .   15  .   .   14  9   3   9   .   1   2   6   .   
  Fabricators              5    | .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   1   .   1   1   .   3   2   1   1   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   
  Garrison Access          16   | .   .   .   .   .   1   .   4   .   .   4   4   1   .   .   1   .   1   .   
Total Hacks                336  | .   25  .   2   2   20  .   68  2   .   68  60  12  37  .   5   9   26  .   
  Successful               212  | .   12  .   2   2   8   .   41  2   .   43  40  9   26  .   2   6   19  .   
  Failed                   123  | .   13  .   .   .   12  .   26  .   .   25  20  3   11  .   3   3   7   .   
    Catastrophic           13   | .   .   .   .   .   .   .   2   .   .   4   3   .   1   .   1   .   2   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   190  | .   21  .   1   1   13  .   39  1   .   32  33  3   22  .   2   7   15  .   
  Terminals                261  | .   25  .   .   2   15  .   53  .   .   52  38  7   35  .   4   9   21  .   
  Fabricators              20   | .   .   .   .   .   .   .   5   .   .   3   12  .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   2   .   .   2   2   .   .   .   .   .   .   .   
  Recycling Units          19   | .   .   .   .   .   2   .   1   2   .   4   4   2   2   .   .   .   2   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   3   .   .   3   .   2   .   .   .   .   2   .   
  Garrison Access          18   | .   .   .   .   .   3   .   4   .   .   4   4   1   .   .   1   .   1   .   
Terminal Hacks             86   | .   6   .   2   2   2   .   14  .   .   16  12  4   14  .   .   4   10  .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   1   .   .   2   .   .   2   2   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   3   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        7    | .   2   .   .   .   .   .   2   .   .   1   1   .   1   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Emergency Access Points  5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   1   .   
  Terminal Index           5    | .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   1   .   .   
  Locate Traps             13   | .   1   .   .   .   1   .   4   .   .   2   1   2   .   .   .   .   2   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              18   | .   .   .   .   1   .   .   .   .   .   3   4   1   3   .   .   2   4   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   3   .   .   1   6   .   .   .   .   .   .   .   
  Network Status           4    | .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   2   .   .   2   2   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   .   .   .   .   2   .   1   1   .   3   2   1   1   .   .   .   .   .   
  Report Inventory         10   | .   .   .   .   .   1   .   1   1   .   3   2   1   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   2   .   .   2   .   2   .   .   .   .   2   .   
  Insert Component         4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   
  Analyze                  4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   
Garrison Access Hacks      16   | .   .   .   .   .   1   .   4   .   .   4   4   1   .   .   1   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              15   | .   .   .   .   .   .   .   4   .   .   4   4   1   .   .   1   .   1   .   
Unauthorized Hacks         74   | .   6   .   .   .   3   .   14  1   .   15  14  1   11  .   1   2   6   .   
  Terminals                60   | .   6   .   .   .   3   .   12  .   .   12  9   .   10  .   1   2   5   .   
    Track                  9    | .   .   .   .   .   .   .   1   .   .   2   2   .   2   .   .   1   1   .   
    Assimilate             10   | .   1   .   .   .   .   .   2   .   .   2   1   .   3   .   .   .   1   .   
    Botnet                 37   | .   4   .   .   .   3   .   8   .   .   7   6   .   4   .   1   1   3   .   
    Operators              4    | .   1   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   2   .   .   2   3   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Siphon                 5    | .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   1   .   1   2   1   1   .   .   .   1   .   
    Recyclers              7    | .   .   .   .   .   .   .   .   1   .   1   2   1   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   7   .   .   .   6   .   15  .   .   14  13  2   6   .   1   2   7   .   
  Full Trace Events        3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   1   .   .   3   .   .   3   2   1   .   .   .   .   1   .   
  Parts Built              5    | .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   
    Matter                 448  | .   .   .   .   .   .   .   109 .   .   .   339 .   .   .   .   .   .   .   
    Time                   154  | .   .   .   .   .   .   .   36  .   .   .   118 .   .   .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   6   .   .   .   13  .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Time                     139  | .   .   .   .   .   .   .   40  .   .   56  43  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   6   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  Fac  Fac  Ext  Cet  Res  Arm  Res  Acc  
Total Allies               28   | .    1    .    .    .    .    .    .    .    .    .    3    .    17   .    .    6    1    .    
  Largest Group            11   | .    1    .    .    .    .    .    .    .    .    .    3    .    11   2    1    3    1    1    
  Highest-Rated Group      522  | .    10   .    .    .    .    .    .    .    .    .    93   .    522  166  9    150  26   26   
  Highest-Rated Ally       156  | .    10   .    .    .    .    .    .    .    .    .    31   .    156  156  9    50   26   26   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               145  | .    .    .    .    .    .    .    .    .    .    .    15   .    99   .    .    31   .    .    
  Total Damage             4134 | .    .    .    .    .    .    .    .    .    .    .    325  .    2851 .    .    958  .    .    
  Kills                    27   | .    .    .    .    .    .    .    .    .    .    .    2    .    21   .    .    4    .    .    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Was Fac Fac Fac Ext Cet Res Arm Res Acc 
Robot Analysis Total       6    | .   3   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  Fac  Fac  Ext  Cet  Res  Arm  Res  Acc  
Turns Passed               28374 | 48   2298 922  826  567  3571 712  3712 249  328  3766 3714 934  2379 48   433  2826 796  245  
Spaces Moved               22493 | 4    1134 446  457  246  864  206  3646 352  490  4220 3827 1024 1613 72   583  1710 1268 331  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3453  | 4    1134 446  457  246  864  206  96   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   758   | .    .    .    .    .    .    .    758  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9901  | .    .    .    .    .    .    .    2792 352  490  4220 2047 .    .    .    .    .    .    .    
  Flight                   8381  | .    .    .    .    .    .    .    .    .    .    .    1780 1024 1613 72   583  1710 1268 331  
  Fastest Speed            31    | 160  160  180  180  180  180  200  48   48   44   44   34   31   31   31   31   31   34   31   
  Average Speed            69    | 160  170  180  180  180  197  200  67   48   47   54   53   34   31   31   32   33   36   31   
  Slowest Speed            220   | 160  180  180  180  180  220  200  200  48   48   65   197  117  114  31   34   114  114  31   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            63    | .    .    .    .    .    .    .    .    .    .    .    5    13   16   .    .    1    24   4    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Exploration Rate (%)       49    | 2    99   81   89   45   58   41   72   9    94   75   54   16   73   23   13   49   26   12   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    .    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 256   | .    .    .    .    .    9    .    23   3    1    62   71   27   21   1    3    21   12   2    
Terrain Destroyed          323   | .    11   1    .    27   20   6    30   3    1    63   71   27   21   1    3    21   15   2    
  Melee                    227   | .    .    .    .    .    9    .    23   3    1    62   71   27   4    1    3    16   5    2    
  Projectile               43    | .    .    1    .    1    1    .    7    .    .    1    .    .    17   .    .    5    10   .    
  AOE                      53    | .    11   .    .    26   10   6    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Was  Fac  Fac  Fac  Ext  Cet  Res  Arm  Res  Acc  
Total                      34142 | 35   1413 546  462  337  2579 487  4754 424  547  5519 5354 1521 3430 94   818  3802 1553 467  
  Wait                     10375 | 23   200  88   .    67   1564 262  911  60   26   1127 1305 452  1712 22   208  1947 273  128  
  Move                     22357 | 3    1133 445  456  245  863  204  3645 352  489  4219 3817 1000 1583 71   582  1707 1220 323  
  Hop                      54    | .    .    .    .    .    .    .    .    .    .    .    4    10   12   .    .    1    23   4    
  Pick Up                  107   | .    16   2    3    .    20   .    16   3    3    11   14   3    4    .    6    1    5    .    
  Fast Attach              38    | .    2    .    .    .    7    .    6    .    .    4    4    .    3    .    2    1    7    2    
  Attach                   77    | .    .    .    .    1    3    3    10   1    1    2    17   10   7    .    2    17   1    2    
  Detach                   54    | .    .    .    .    .    2    .    5    .    .    .    15   5    6    .    1    15   2    3    
  Swap                     121   | 3    6    .    1    5    20   3    29   1    5    25   18   1    2    .    1    .    1    .    
  Drop                     125   | 1    9    1    2    1    21   .    30   2    4    15   22   2    .    .    9    1    3    2    
  Fire                     221   | 5    43   10   .    15   67   11   31   .    .    3    .    .    18   .    .    5    13   .    
  Melee                    422   | .    .    .    .    .    9    .    45   5    19   97   99   38   13   1    7    81   5    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    4    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            86    | .    .    .    .    .    .    4    26   .    .    16   39   .    1    .    .    .    .    .    
  Rewire                   95    | .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    26   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-4/Factory (discovered 2 exits: *Res / *Ext)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-3/Research
-3/Armory
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access

 History 
---------
  Turn | Location      | Event
    45 | -11/Scrapyard | Discovered new exit (range 1)
    49 | -11/Scrapyard | Entered Materials
    57 | -10/Materials | Discovered new exit (range 16)
   304 | -10/Materials | Build established: Mutant
   466 | -10/Materials | Discovered new exit (range 14)
  1183 | -10/Materials | Discovered new exit (range 14)
  1597 | -10/Materials | Discovered new exit (range 8)
  1881 | -10/Materials | Discovered new exit (range 12)
  2347 | -10/Materials | Entered Mines
  2347 | -10/Mines     | Accompanied by 1 ally
  2382 | -10/Mines     | Learned location of Zion (-7)
  2422 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2425 | -10/Mines     | Found Prototype Device
  2580 | -10/Mines     | Discovered new exit (range 8)
  3134 | -10/Mines     | Discovered new exit (range 8)
  3258 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3260 | -10/Mines     | Discovered new exit (range 5)
  3269 | -10/Mines     | Entered Exiles
  3311 | -10/Exiles    | Met 8R-AWN
  3343 | -10/Exiles    | Met EX-HEX
  3447 | -10/Exiles    | Met EX-DEC
  3494 | -10/Exiles    | Visited The Gauntlet
  3712 | -10/Exiles    | Build established: Hauler-Mutant
  3830 | -10/Exiles    | Met EX-BIN
  3855 | -10/Exiles    | Aligned with FarCom system
  3857 | -10/Exiles    | Given EX-Vault access code
  3898 | -10/Exiles    | Opened EX-Vault
  3915 | -10/Exiles    | Found Trap Reconfigurator
  3923 | -10/Exiles    | Found Gui. Plasma Cannon
  3958 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4072 | -10/Exiles    | Discovered new exit (range 14)
  4095 | -10/Exiles    | Stole two prototypes: Trap Reconfigurator, Gui. Plasma Cannon
  4095 | -10/Exiles    | Entered Mines
  4111 | -9/Mines      | Learned location of Storage (-7)
  4113 | -9/Mines      | Met a Derelict bent on vengeance
  4552 | -9/Mines      | Discovered new exit (range 6)
  4626 | -9/Mines      | Learned 8 Materials zone layouts
  4662 | -9/Mines      | Entered Materials
  4662 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  4663 | -8/Materials  | Identified exit to Factory
  5234 | -8/Materials  | Discovered exit to Factory (range 11)
  8231 | -8/Materials  | Identified exit to Garrison
  8233 | -8/Materials  | Entered Garrison
  8556 | -8/Garrison   | Triggered checkpoint
  8594 | -8/Garrison   | Destroyed 7 combat bots
  8710 | -8/Garrison   | Discovered exit to Factory (range 12)
  8903 | -8/Garrison   | Discovered exit to Factory (range 11)
  8935 | -8/Garrison   | Installed Relay Interface Framework
  8945 | -8/Garrison   | Entered Factory
  8945 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8947 | -7/Factory    | FarCom data flow suspended
  8948 | -7/Factory    | Identified Exp. Sensor Array
 10704 | -7/Factory    | Discovered new exit (range 3)
 10705 | -7/Factory    | Identified exit to Factory
 11047 | -7/Factory    | Build established: Hacker-Mutant
 11253 | -7/Factory    | Discovered new exit (range 7)
 11255 | -7/Factory    | Identified exit to Lower Caves
 11575 | -7/Factory    | Repaired Exp. Sensor Array
 11823 | -7/Factory    | Fabricated Adv. Signal Interpreter?
 11850 | -7/Factory    | Discovered exit to Lower Caves (range 10)
 11938 | -7/Factory    | Discovered exit to Factory (range 7)
 12111 | -7/Factory    | Central database locked down
 12657 | -7/Factory    | Entered another Factory area
 12657 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12906 | -6/Factory    | Sucked down chute
 12906 | -6/Factory    | Entered Waste
 12906 | -6/Waste      | The area was eerily silent
 13022 | -6/Waste      | Discovered new exit (range 15)
 13180 | -6/Waste      | Found Damper Plating
 13233 | -6/Waste      | Identified exit to Factory
 13234 | -6/Waste      | Entered Factory
 13471 | -6/Factory    | Build established: Scavenger-Mutant
 13552 | -6/Factory    | Discovered new exit (range 11)
 13594 | -6/Factory    | Identified exit to Factory
 13649 | -6/Factory    | Discovered new exit (range 5)
 13650 | -6/Factory    | Spotted B-75 Beast
 13651 | -6/Factory    | Identified exit to Lower Caves
 13928 | -6/Factory    | Build established: Hacker-Mutant
 13948 | -6/Factory    | Discovered exit to Factory (range 13)
 15150 | -6/Factory    | Discovered exit to Factory (range 16)
 15202 | -6/Factory    | Discovered exit to Lower Caves (range 8)
 15446 | -6/Factory    | Repaired Field Propulsion Drive
 17000 | -6/Factory    | Entered another Factory area
 17000 | -5/Factory    | Evolved 2 slots: Utility x2
 17386 | -5/Factory    | Repaired Broken Antimatter Reactor
 18128 | -5/Factory    | Discovered new exit (range 16)
 18136 | -5/Factory    | Identified exit to Factory
 18144 | -5/Factory    | Discovered new exit (range 17)
 18203 | -5/Factory    | Identified exit to Upper Caves
 18316 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 20219 | -5/Factory    | Fabricated Exp. Signal Interpreter?
 20569 | -5/Factory    | Fabricated Greatsword (x2)
 20578 | -5/Factory    | Discovered exit to Factory (range 8)
 20714 | -5/Factory    | Entered another Factory area
 20714 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 21155 | -4/Factory    | Discovered new exit (range 13)
 21197 | -4/Factory    | Identified exit to Research
 21285 | -4/Factory    | Discovered new exit (range 6)
 21286 | -4/Factory    | Identified exit to Extension
 21462 | -4/Factory    | Spotted B-86 Titan
 21577 | -4/Factory    | Crushed by falling debris
 21615 | -4/Factory    | Lost 4 parts (1p1n2u)
 21648 | -4/Factory    | Entered Extension
 21875 | -4/Extension  | Build established: Hacker-Sprinter
 22487 | -4/Extension  | Rescued a captive Derelict
 22532 | -4/Extension  | Identified exit to Cetus
 22736 | -4/Extension  | Rescued A7
 23299 | -4/Extension  | Crushed by falling debris
 23300 | -4/Extension  | System corruption reached 10%
 23330 | -4/Extension  | Lost 3 parts (1n2u)
 23368 | -4/Extension  | Rescued a captive Derelict
 23688 | -4/Extension  | Discovered exit to Research (range 10)
 23742 | -4/Extension  | Build established: Commander-Sprinter
 23898 | -4/Extension  | First assault squad dispatched
 24027 | -4/Extension  | Entered Cetus
 24027 | -4/Cetus      | Accompanied by 2 allies (A7)
 24032 | -4/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 24039 | -4/Cetus      | Spotted Cetus Guard
 24039 | -4/Cetus      | Spotted Cetus Guard
 24039 | -4/Cetus      | Spotted Cetus Guard
 24039 | -4/Cetus      | Spotted Cetus Guard
 24048 | -4/Cetus      | Discovered exit to Research (range 16)
 24075 | -4/Cetus      | Entered Research
 24075 | -3/Research   | Accompanied by 1 ally
 24075 | -3/Research   | Evolved 2 slots: Utility x2
 24463 | -3/Research   | Discovered new exit (range 12)
 24502 | -3/Research   | Build established: Hacker-Gladiator
 24506 | -3/Research   | Identified exit to Armory
 24508 | -3/Research   | Entered Armory
 27106 | -3/Armory     | Build established: Hacker-Sprinter
 27320 | -3/Armory     | Energy Cycler disabled
 27327 | -3/Armory     | Discovered new exit (range 15)
 27333 | -3/Armory     | Identified exit to Research
 27334 | -3/Armory     | Entered Research
 27334 | -2/Research   | Evolved 2 slots: Utility x2
 27348 | -2/Research   | Lost 5 parts (2n2u1w)
 27463 | -2/Research   | Spotted B-90 Cyclops
 27611 | -2/Research   | Build established: Hacker-Mutant
 27706 | -2/Research   | Discovered new exit (range 5)
 27707 | -2/Research   | Identified exit to Access
 27996 | -2/Research   | Identified exit to Quarantine
 28130 | -2/Research   | Entered Access
 28130 | -1/Access     | Accompanied by 1 ally
 28130 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 28360 | -1/Access     | Core integrity fell below 50%
 28372 | -1/Access     | Core integrity fell below 20%
 28375 | -1/Access     | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
28351_ Chainsword destroyed.
28352_ Penetrated by Slug. <x6>
28357_ Imp. Hacking Suite destroyed.
28357_ Penetrated by Slug.
28357_ Hacking Suite destroyed.
28358_ Dropped Lrg. Storage Unit.
28358_ Slug penetrates Wall.
28358_ Penetrated by Slug.
28358_ Dropped Lrg. Storage Unit.
28359_ Discarded Adv. Signal Interpreter.
28359_ Penetrated by Slug. <x2>
28359_ Discarded Imp. Hacking Suite.
28360_ Discarded Adv. System Shield.
28361_ Penetrated by Slug. <x5>
28364_ Slug penetrates Wall.
28365_ Penetrated by Slug. <x3>
28368_ Slug penetrates Wall.
28371_ Penetrated by Slug. <x3>
28372_ Slug penetrates Wall.
28374_ Penetrated by Slug. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????##############??????????????????????? |
| ?????????????#      ""    #??????????????????????? |
| ?????????????#      ""    #??????????????????????? |
| ?????????????#    """"""  #??????????????????????? |
| ?????????????#    """"""  #??????????????????????? |
| ?????????????#      ""    #??????????????????????? |
| ?????????????#      ""    #??????????########????? |
| ?????????????#            #??????#####      #????? |
| ?????????????#  =         ########   #   !  #????? |
| ?????????????#            /          +      #????? |
| ?????????????#       *    ########   #      #????? |
| ?????????????#            #??????## ##      #????? |
| ????????????##            #######?# ##      #????? |
| ?????##################s###     ### ####+####????? |
| ?????"                   [=     #        ###?????? |
| ?????"             Y   ]h=!!               #?????? |
| ?????"               h *!@*[               #?????? |
| ?????######################                #?????? |
| ??????????????????????????##          ####+######? |
| ???????????????????????????#          # !       #? |
| ???????????????????????????#          #         #? |
| ???????????????????????????#          #   "    *#? |
| ????????????????????????????          #  """    #? |
| ????????????????????????????          +   """  ]#? |
| ?????????????????????????????         #    "    #? |
| ???????????????????????######/####### #         #? |
| ???????????????????????#            # #         #? |
| ???????????????????????#            # ########+##? |
| ???????????????????????#            # #??????# #?? |
| ???????????????????????#            # ######## #?? |
| ???????????????????????#     =      +          #?? |
| ???????????????????????#            #+##+##### #?? |
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| ???????????????????????#     """    #      #?# #?? |
| ???????#########+###???#!!=   """ ! #   == #?# #?? |
| ???????#           #???#!!=    "    #   == #?# #?? |
| ???????#           #?????==         #      #?# #?? |
| ???????#           #????            #  !  [#?# #?? |
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| ???????#  ""       +                           #?? |
| ???????#  ""       ###########################+### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          39
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       210
Cloak Strength             4
Additional Mass Support    9
Armor Coverage             1200
Resistance: EM             90
Power Shielding            66
Phase Shifting             5
Evasion (%)                80
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          14

 Item Schematics 
-----------------
               Imp. Treads | -9/Mines    | Hacked
   Adv. Signal Interpreter | -7/Factory  | Hacked
                Chainsword | -7/Factory  | Scanalyzed
      System Backup Module | -7/Factory  | Hacked
    Field Propulsion Drive | -6/Factory  | Scanalyzed
                Greatsword | -6/Factory  | Hacked
      Imp. Cloaking Device | -6/Factory  | Hacked
   Exp. Signal Interpreter | -5/Factory  | Hacked
 Imp. Gyrokinetic Inverter | -5/Factory  | Hacked
         Hcp. Storage Unit | -4/Factory  | Scanalyzed
                Q-thruster | -2/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Signal Interpreter | x2 | -7/Factory 
 Exp. Signal Interpreter | x1 | -5/Factory 
              Greatsword | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentGuidanceDoomcannon
  Manual?         0
Play Time         04:17:44
  Cumulative      185.1 hours
  Start           2021.01.11 @ 00:35:20
  End             2021.01.11 @ 15:23:51
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           132
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          60
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2003d1f2-8393-45c3-99af-602dc8c0a79c