Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.26 @ 23:22:52 Player: aes256thetic Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (4247) 4247 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 10384 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 658/1150 Matter 215/300 Energy 94/100 System Corruption 8% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Compact Battery (300) Improved Weapon Cycler Advanced ECM Suite Improved Core Shielding Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core Antimatter Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Scout] Advanced Transmission Jammer Advanced ECM Suite Makeshift Cloaking Device Improved Power Shielding > --- WEAPON ----------- High-powered Electrolaser Compact Ion Cannon Heavy Machine Gun Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Improved Heat Sink Improved Weapon Cycler Advanced ECM Suite Improved Core Shielding Improved Medium Armor Plating Enhanced Quantum Rifle Enhanced Quantum Rifle [Rating: 97] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Improved Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Electrolaser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 . . 2 Power 2 | . . . . . . 1 . 1 . . . Propulsion 2 | . . . . . . 1 . 1 . . . Utility 5 | . . . 1 . 1 . 2 . . . 1 Weapon 3 | . . . 1 . 1 . . . . . 1 Parts Attached 152 | 6 6 7 12 1 21 24 42 10 2 . 21 Power 28 | 1 1 2 1 1 3 8 7 2 . . 2 Engine 15 | 1 1 2 1 1 2 2 3 1 . . 1 Core 12 | . . . . . 1 6 4 1 . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 33 | 2 2 . 2 . 1 5 9 6 . . 6 Treads . | . . . . . . . . . . . . Leg 16 | . . . 2 . 1 5 8 . . . . Wheel 4 | 2 2 . . . . . . . . . . Hover 13 | . . . . . . . 1 6 . . 6 Flight . | . . . . . . . . . . . . Utility 42 | 1 1 3 2 . 3 3 15 2 2 . 10 Device 23 | . . 3 1 . 1 1 11 1 1 . 4 Storage 5 | 1 1 . 1 . . 1 . . 1 . . Processor 4 | . . . . . . . 2 . . . 2 Hackware . | . . . . . . . . . . . . Protection 10 | . . . . . 2 1 2 1 . . 4 Artifact . | . . . . . . . . . . . . Weapon 49 | 2 2 2 7 . 14 8 11 . . . 3 Energy Gun 20 | 2 2 1 2 . 3 4 4 . . . 2 Energy Cannon 3 | . . . . . . . 3 . . . . Ballistic Gun 14 | . . . 2 . 6 2 3 . . . 1 Ballistic Cannon 2 | . . 1 1 . . . . . . . . Launcher 9 | . . . 2 . 4 2 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 9 | . . 1 . . 2 1 4 . . . 1 Parts Lost 44 | . . 2 1 . 5 6 5 . 1 . 24 Power 6 | . . . . . . 1 1 . . . 4 Propulsion 8 | . . . . . 1 . . . . . 7 Utility 11 | . . . . . . 2 2 . . . 7 Weapon 19 | . . 2 1 . 4 3 2 . 1 . 6 Highest Loss Streak 24 | . . 2 1 . 3 2 1 . 1 . 24 Average Slot Usage (%) 96 | . 79 98 98 100 98 97 95 99 98 94 88 Engine 7 | . 12 14 11 11 5 4 7 7 11 11 7 Core 5 | . . . . . 3 10 4 8 5 5 4 Leg 13 | . . . 19 22 18 23 19 . . . . Wheel 2 | . 25 28 2 . . . . . . . . Hover 5 | . . . . . . . . 22 23 23 20 Device 16 | . . 12 22 22 21 13 15 17 17 17 18 Storage 7 | . 15 14 11 11 9 7 6 5 5 5 5 Processor 2 | . . . . . . . 6 . . . 3 Protection 6 | . . . . . 5 7 6 10 11 11 6 Energy Gun 8 | . 24 18 20 11 8 10 5 5 5 5 4 Energy Cannon 2 | . . . . . . . 5 5 5 5 4 Ballistic Gun 10 | . . . 5 11 19 15 12 5 3 . 4 Launcher 3 | . . . 1 11 7 2 . 5 5 5 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 104 | 12 28 15 33 33 57 85 93 94 96 93 104 Greatest Support 64 | 32 32 32 34 34 34 51 52 60 60 60 64 Greatest Overweight (x) 5 | 3 3 . . . 1 1 5 1 1 1 2 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 12 6 10 10 10 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 9 10 10 10 12 12 12 12 12 Most Carried 12 | 2 3 6 10 10 10 12 12 12 12 12 12 Average Carried 9 | 1 2 5 7 9 9 9 9 10 11 12 11 Final Capacity 12 | 6 6 6 10 10 10 12 12 12 12 12 12 Final Carried 12 | 2 3 6 10 10 10 11 12 12 12 12 5 Class Distribution -------------------- 31% | Tank 18% | Scavenger-Tank 13% | Mutant 12% | Infiltrator-Tank 9% | Generator-Tank 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Generator-Tank | -5/Upper Caves Generator-Mutant | -5/Upper Caves Infiltrator-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 3139 | 260 10 175 142 10 608 378 1097 30 302 . 127 Remotely . | . . . . . . . . . . . . Salvage Created 5206 | . . 307 227 . 1135 603 2385 . 325 . 224 Parts 233 | . . 14 16 . 85 23 76 . 10 . 9 Haulers Intercepted 4 | . . . . . 2 . 2 . . . . Recyclers Shooed 5 | . . 1 . . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . . Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 92 | . . 7 9 . 26 12 24 . 7 . 7 Guns 61 | . . 3 7 . 17 11 17 . 3 . 3 Cannons 10 | . . 4 . . . . 5 . 1 . . AOE 21 | . . . 2 . 9 1 2 . 3 . 4 Classes Destroyed 13 | . . 1 2 . 7 2 1 . . . . Worker 1 | . . . . . . . 1 . . . . Builder 5 | . . . . . 5 . . . . . . Hauler 4 | . . . . . 2 . 2 . . . . Recycler 7 | . . . . . 1 . 6 . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 4 | . . . . . 1 1 1 . . . 1 Swarmer 22 | . . . 4 . 11 . 3 . . . 4 Grunt 43 | . . 7 3 . 8 5 13 . 6 . 1 Brawler 4 | . . . . . 1 . 2 . 1 . . Duelist 2 | . . . . . 1 . 1 . . . . Sentry 12 | . . . 2 . 5 3 1 . . . 1 Hunter 2 | . . . . . . 2 . . . . . Programmer 7 | . . . . . . 2 4 . . . 1 Best Kill Streak 12 | . . 2 4 . 12 2 4 . 4 . 7 Combat Bots Only 10 | . . 2 4 . 10 2 4 . 4 . 6 Max Kills in Single Turn 3 | . . 1 3 . 3 1 2 . 2 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 2 . 3 1 1 . 1 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Damage Taken 7232 | . . 333 178 . 1261 1078 1448 105 265 . 2564 Core 1172 | . . 58 24 . 188 94 300 . 16 . 492 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 76 . 94 65 86 64 . . 98 . Volleys Fired 266 | . . 27 13 . 63 54 83 . 9 . 17 Largest 4 | . . 2 3 . 4 4 4 . 4 . 4 Hottest 229 | . . 80 161 . 194 162 222 . 222 . 229 Shots Fired 817 | . . 54 37 . 197 185 271 . 26 . 47 Gun 670 | . . 39 33 . 180 181 194 . 13 . 30 Cannon 113 | . . 15 2 . . . 76 . 6 . 14 Launcher 34 | . . . 2 . 17 4 1 . 7 . 3 Special . | . . . . . . . . . . . . Kinetic 419 | . . 15 9 . 126 108 141 . 4 . 16 Thermal 254 | . . 13 26 . 41 73 62 . 15 . 24 Explosive 21 | . . . 2 . 7 1 1 . 7 . 3 Electromagnetic 123 | . . 26 . . 23 3 67 . . . 4 Robot Hit Streak 38 | . . 28 22 . 38 21 26 . 11 . 12 Robot Miss Streak 4 | . . 1 1 . 4 4 3 . 1 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . Shots Hit Robots 603 | . . 49 26 . 125 129 222 . 19 . 33 Core Hits 275 | . . 17 13 . 63 40 109 . 17 . 16 Critical Hits 2 | . . 1 . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12528 | . . 669 460 . 2249 1935 4528 81 901 . 1705 Guns 7491 | . . 438 385 . 1387 1827 2763 . 246 . 445 Cannons 2023 | . . 231 . . . . 1385 . 139 . 268 Explosions 2834 | . . . 75 . 854 108 345 . 516 . 936 Melee . | . . . . . . . . . . . . Ramming 180 | . . . . . 8 . 35 81 . . 56 Kinetic 3875 | . . 231 30 . 761 928 1617 . 45 . 263 Thermal 4923 | . . 136 355 . 437 899 1650 . 340 . 1106 Explosive 1590 | . . . 75 . 535 108 86 . 516 . 270 Electromagnetic 1960 | . . 302 . . 508 . 1140 . . . 10 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 2 4 1 1 1 8 Average Corruption 2 | . . . . . . 1 2 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 56 | . . . . . . 12 28 . 5 . 11 Message Errors 10 | . . . . . . 3 4 . 2 . 1 Matter Fused 5 | . . . . . . . 5 . . . . Heat Flow Errors 8 | . . . . . . 3 2 . . . 3 Energy Discharges 7 | . . . . . . 3 2 . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . 8 . 1 . 2 Targeting Errors 12 | . . . . . . 3 6 . . . 3 Weapon Failures 2 | . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 302 | . . 8 . . 19 . 27 24 7 . 217 Projectiles 16 | . . 8 . . . . 8 . . . . Explosions 262 | . . . . . 19 . 19 . 7 . 217 Melee 24 | . . . . . . . . 24 . . . Knockbacks 3 | . . 1 . . . . . 1 . . 1 Impact 2 | . . . . . . . . 1 . . 1 Kinetic 1 | . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 520 | . . 30 . . 209 32 69 39 19 . 122 Shots 17 | . . 1 . . 10 2 1 . 1 . 2 Rammed 9 | . . . . . 1 . 2 4 . . 2 Targets Rammed 13 | . . . . . 1 . 6 4 . . 2 Kicked 4 | . . . . . . . 4 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 766 | . . 207 131 . 278 422 700 . 375 . 766 Average Temperature 167 | . . 65 56 . 69 152 194 . 205 . 324 Received Heat Transfer 1995 | . . 228 96 . 495 399 315 9 120 . 333 Effects 105 | . . . . . . 10 47 . 2 . 46 Shutdowns 37 | . . . . . . 3 12 . 1 . 21 Energy Bleed 12 | . . . . . . 2 7 . . . 3 Interference 16 | . . . . . . 4 6 . . . 6 Matter Decay 3 | . . . . . . . 1 . 1 . 1 Short Circuit 5 | . . . . . . . 4 . . . 1 Damage (minor) 5 | . . . . . . 1 1 . . . 3 Damage (major) 25 | . . . . . . . 15 . . . 10 Damage (core) 2 | . . . . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . 1 . 3 . . . . Impact Corruptions 2 | . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | . . . 2 . 1 3 4 . . . 1 Heat Transferred 8428 | . . 300 777 . 1049 1904 2925 . 481 . 992 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . 4 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 515 | . 15 179 278 91 360 259 308 515 . . 405 Initial 259 | . . 4 14 91 30 72 65 111 . . 259 Average 138 | . 3 67 144 91 187 96 139 144 . . 228 Maximum Alert Level 2 | . . . 1 . 1 1 1 2 . . 2 Low Security (%) 75 | 100 100 100 66 100 62 92 75 87 . . 31 Level 1 24 | . . . 33 . 37 7 24 12 . . 67 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . . . 1 . 4 8 8 1 . . 3 Investigation 8 | . . . . . . 5 2 1 . . . Extermination 6 | . . . . . . 1 3 . . . 2 Reinforcement 9 | . . . 1 . 2 2 3 . . . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 8 | . . . 1 1 4 . . . . . 2 Communications Jammed 28 | . . . . . . . 25 . . . 3 Distress Signals 28 | . . . . . . . 25 . . . 3 Times Spotted 184 | . 1 9 10 . 38 20 45 2 36 . 23 Peak Tracking Total 13 | . 1 2 4 . 8 3 5 1 7 . 13 Tactical Retreats 25 | . . 2 1 . 3 2 6 . 10 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 10 | . 4 . . . . 1 3 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 16 | . . . 1 . 1 3 5 . . . 6 Max in Single Turn 4 | . . . 1 . 1 2 3 . . . 4 Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 28 | . 1 . 1 2 6 5 6 4 1 . 2 Terminals 16 | . . . 1 1 4 3 4 3 . . . Fabricators 2 | . . . . . . 1 . 1 . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 3 | . 1 . . . . . 2 . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 63 | . 2 . 2 3 16 14 13 8 1 . 4 Successful 39 | . 2 . 1 2 11 5 8 5 1 . 4 Failed 24 | . . . 1 1 5 9 5 3 . . . Catastrophic 3 | . . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . 1 . 3 . . . . . Terminals 44 | . . . 2 2 13 10 10 7 . . . Fabricators 3 | . . . . . . 2 . 1 . . . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 5 | . 2 . . . . . 3 . . . . Scanalyzers 4 | . . . . . 2 . . . . . 2 Garrison Access 3 | . . . . . 1 2 . . . . . Terminal Hacks 24 | . . . 1 2 8 3 5 4 1 . . Record 3 | . . . . 1 . 1 1 . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . Open Door 2 | . . . . 1 . . . . 1 . . Branch Access Points 2 | . . . . . 1 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 4 | . . . . . 2 . 1 1 . . . Locate Traps 2 | . . . . . . . 1 1 . . . Dispatch Records 1 | . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Recall Reinforcements 2 | . . . . . . 1 . 1 . . . Recall Assault 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . . 1 . . 1 . . . Fabricator Hacks 3 | . . . . . . 2 . 1 . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 2 | . . . . . . 1 . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . 2 . . . . . 3 . . . . Process 1 | . . . . . . . 1 . . . . Report Inventory 3 | . 2 . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer 4 | . . . . . 2 . . . . . 2 Insert Component 2 | . . . . . 1 . . . . . 1 Analyze 2 | . . . . . 1 . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 . 1 1 3 5 5 3 . . . Full Trace Events 5 | . . . . . . 2 2 1 . . . Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . 1 Parts Built 4 | . . . . . . 2 . 2 . . . Matter 424 | . . . . . . 146 . 278 . . . Time 163 | . . . . . . 24 . 139 . . . Total Part Build Rating 24 | . . . . . . 6 . 18 . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 44 | . . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter 2 | . . . . . . . 2 . . . . Retrieved Matter 2 | . . . . . . . 2 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . 1 Part Schematics Acquired 2 | . . . . . 1 . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 29 | . . . . . . . 29 . . . . Highest-Rated Ally 29 | . . . . . . . 29 . . . . Total Orders 6 | . . . . . 3 3 . . . . . EXPLORE 4 | . . . . . 2 2 . . . . . RETURN 2 | . . . . . 1 1 . . . . . Ally Attacks 1 | . . . . . . . 1 . . . . Total Damage 19 | . . . . . . . 19 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . . Drone Launches 58 | . . . . . 40 18 . . . . . Drone Recoveries 52 | . . . . . 39 13 . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . 10 Traps 6 | . . . . . . . . . . . 6 Emergency Access 4 | . . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 7688 | 67 115 590 300 94 1143 1414 1971 490 681 46 777 Spaces Moved 4908 | 46 104 439 164 71 538 715 996 398 731 53 653 Core 24 | 20 4 . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 2459 | . . . 140 71 538 715 995 . . . . Wheels 589 | 26 100 439 24 . . . . . . . . Hover 1836 | . . . . . . . 1 398 731 53 653 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 130 160 156 150 88 88 88 88 Average Speed 123 | 122 100 100 125 130 160 157 153 88 88 88 95 Slowest Speed 320 | 200 200 100 130 130 160 160 320 88 88 88 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 3 21 78 12 21 53 27 26 11 83 11 16 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 . . . . 1 1 . Spaces Dug 5 | . . . . . 5 . . . . . . Terrain Destroyed 320 | . . 7 20 . 53 34 41 . 95 . 70 Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . . . . . 1 . 1 AOE 318 | . . 7 20 . 53 34 41 . 94 . 69 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Total 5899 | 53 112 534 230 73 682 866 1239 539 748 52 771 Wait 405 | . . 56 27 . 41 52 66 113 . . 50 Move 4897 | 45 103 438 163 70 537 714 995 397 730 52 653 Hop . | . . . . . . . . . . . . Pick Up 46 | 2 1 3 7 1 7 4 8 6 3 . 4 Fast Attach 60 | 6 6 2 3 . 6 7 19 2 . . 9 Attach 38 | . . 2 2 . 9 5 8 3 . . 9 Detach 24 | . 1 1 1 . 3 3 10 3 . . 2 Swap 54 | . . 3 7 1 6 12 15 5 2 . 3 Drop 79 | . 1 1 7 1 9 15 26 6 4 . 9 Fire 266 | . . 27 13 . 63 54 83 . 9 . 17 Melee . | . . . . . . . . . . . . Ram 6 | . . . . . . . . 4 . . 2 Kick 7 | . . . . . 1 . 6 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 Rewire 4 | . . 1 . . . . 3 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 7) 183 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 387 | -10/Mines | Learned location of Zion (-7) 426 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 429 | -10/Mines | Found Prototype Device 429 | -10/Mines | Identified Exp. Sensor Array 513 | -10/Mines | Found a hidden stash of uninstalled traps 768 | -10/Mines | Discovered new exit (range 5) 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 774 | -9/Materials | Identified exit to Mines 1073 | -9/Materials | Entered Mines 1130 | -9/Mines | Found the Drone Emporium 1142 | -9/Mines | Found Prototype Device 1151 | -9/Mines | Discovered new exit (range 7) 1160 | -9/Mines | Met a Derelict bent on vengeance 1162 | -9/Mines | Assembled infested the area 1167 | -9/Mines | Entered Materials 1167 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1167 | -8/Materials | Identified Sensor Drone Bay 1251 | -8/Materials | Build established: Skirmisher 1399 | -8/Materials | Garrison activated, responded to threat 1512 | -8/Materials | Lost 3 parts (1n2w) 1524 | -8/Materials | Destroyed 10 combat bots 1616 | -8/Materials | Discovered new exit (range 40) 2310 | -8/Materials | Entered Factory 2310 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2446 | -7/Factory | Identified exit to Lower Caves 2768 | -7/Factory | Build established: Tank 3205 | -7/Factory | Fabricated Titanium Leg (x2) 3654 | -7/Factory | Discovered new exit (range 10) 3724 | -7/Factory | Entered another Factory area 3724 | -6/Factory | Evolved 2 slots: Utility x2 4579 | -6/Factory | Build established: Infiltrator-Tank 4650 | -6/Factory | Found Prototype Processor 4650 | -6/Factory | Identified Exp. Terrain Scan Processor 4941 | -6/Factory | Build established: Tank 5374 | -6/Factory | Build established: Scavenger-Tank 5628 | -6/Factory | Discovered new exit (range 16) 5695 | -6/Factory | Entered another Factory area 5695 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6089 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 6091 | -5/Factory | Local fabrication network quarantined 6179 | -5/Factory | Discovered new exit (range 6) 6185 | -5/Factory | Entered Upper Caves 6283 | -5/Upper Caves | Build established: Generator-Tank 6395 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6449 | -5/Upper Caves | Encountered a Warlord checkpoint 6453 | -5/Upper Caves | Learned Factory interactive machine intel 6816 | -5/Upper Caves | Discovered new exit (range 10) 6866 | -5/Upper Caves | Entered another Upper Caves area 6908 | -5/Upper Caves | Discovered new exit (range 5) 6912 | -5/Upper Caves | Entered Factory 6912 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6913 | -4/Factory | Loaded intel: 48 interactive machine locations 7023 | -4/Factory | Spotted B-86 Titan 7095 | -4/Factory | Repaired Imp. Medium Armor Plating 7257 | -4/Factory | Build established: Infiltrator-Tank 7682 | -4/Factory | Discovered new exit (range 16) 7689 | -4/Factory | Self-destructed Last Messages --------------- 07656_ K-01 Serf collects debris. 07657_ Adv. ECM Suite destroyed. 07657_ Enh. Quantum Rifle destroyed. 07657_ Penetrated by Slug. 07657_ Manufacturing Mainframe disabled. 07659_ K-01 Serf collects debris. 07660_ Cld. Aerolev Unit destroyed. 07660_ Manufacturing Mainframe disabled. 07660_ Slug penetrates Wall. 07661_ System corrupted: Linear Gravjet rejected. 07662_ ALERT: Rogue bot located, Programmers report to Factory Zone 7V. 07667_ U-05 Engineer builds a Wall. 07681_ W-44 Eye distress signal alerts nearby ally. 07682_ EXIT=FOUND 07682_ Penetrated by Slug. 07682_ Rnf. Deuterium Engine destroyed. 07683_ Penetrated by Slug. 07687_ Linear Gravjet destroyed. 07689_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????"???????????????????????????????? | | ?? ????????????"G"??????????????????????????????? | | ?? ? "?????????"?"??????????????????????????????? | | ?# " "??????????????????????????????????????????? | | ## "^"?"????????????????????????????????????????? | | " " " " ? ??????????????????????????????????? | | " " " " ?????????????????????????????????? | | ? " " " " ?????????????????????????????????? | | " " " " ????????????????????????????????? | | ? ???????????##????????????????????? | | ?# #???????????? ????????????????????? | | ?# #???????????? #????????????????????? | | ?# ####??????### #????????????????????? | | ?# ??????? #????????????????????? | | ?# #?????????# #????????????????????? | | ## #?????????# #????????????????????? | | #?????????# #????????????????????? | | ###"""""""""############# #????????????????????? | | " ## ^#????????????????????? | | " """" """" ## ##???????????????????? | | " """ """" # @ ####### ????????? | | " """" """" # ????????? | | # """ """" ; w Y< ????????? | | # gg# ????????? | | [ # """ " "" # ####### ????????? | | %[ #="""" """" ## ##???????????????????? | | = # """" """" ## #????????????????????? | | # """" """" ## #????????????????????? | | # ## #????????????????????? | | # ## #????????????????????? | | #+########## ! ]## #????????????????????? | | ???????????############## #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ! ????????????????????? | | ???????????????????????? Y +???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????""?????????????????? | | ?????????????????????????????"""?????????????????? | | ?????????????????????????????"F??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 45 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Heat Shielding 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Party Time Release The Drones! Total Silence Challenges ------------ None Game ------ Seed HypercooledLatentGenerator Manual? 0 Play Time 01:35:52 Cumulative 11.4 hours Start 2021.11.26 @ 21:43:01 End 2021.11.26 @ 23:22:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2cd2be83-7d55-4e90-9036-33d6d781141d