Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.07 @ 13:30:45 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 2070 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 475/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Light Ion Engine Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Improved Signal Interpreter > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine [Rating: 3] Favorites ----------- Power None Propulsion None Utility Improved Signal Interpreter Processor Improved Signal Interpreter Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 2 | . 1 1 . Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion . | . . . . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 1 | . . 1 . Device . | . . . . Storage . | . . . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 1 | . 1 . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 11 | . 9 13 9 Processor 5 | . . 6 9 Ballistic Gun 6 | . 9 6 . Naked Turns 26 | . 26 . . Heaviest Build 1 | . 1 1 . Greatest Support 3 | 3 3 3 3 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 3 | 3 3 2 2 Average Carried 2 | 2 2 2 2 Final Capacity 4 | 4 4 4 4 Final Carried 3 | 3 2 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 200 | 200 . . . Remotely . | . . . . Salvage Created . | . . . . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed . | . . . . Classes Destroyed . | . . . . Best Kill Streak . | . . . . Combat Bots Only . | . . . . Max Kills in Single Turn . | . . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 355 | . 34 246 75 Core 268 | . 7 186 75 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 97 53 . Volleys Fired . | . . . . Largest . | . . . . Hottest . | . . . . Shots Fired . | . . . . Gun . | . . . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots . | . . . . Core Hits 1 | . . 1 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 27 | . . 27 . Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 27 | . . 27 . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 12 | . . 12 . Shots . | . . . . Rammed 8 | . . 8 . Targets Rammed 8 | . . 8 . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 144 | . 9 117 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 71 | . 30 71 59 Average Influence 27 | . 11 35 50 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 6 13 5 Peak Tracking Total 9 | . 7 9 5 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 2 2 2 Successful 1 | . . 1 . Failed 5 | . 2 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 2 2 2 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Level Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 220 | 19 66 100 35 Spaces Moved 410 | 32 130 180 68 Core 410 | 32 130 180 68 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 50 | 50 50 50 50 Slowest Speed 50 | 50 50 50 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 39 24 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 420 | 34 130 188 68 Wait . | . . . . Move 407 | 31 129 179 68 Hop . | . . . . Pick Up 3 | 3 . . . Fast Attach 1 | . . 1 . Attach 1 | . 1 . . Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire . | . . . . Melee . | . . . . Ram 8 | . . 8 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 9) 86 | -10/Materials | Entered another Materials area 86 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 127 | -9/Materials | Discovered new exit (range 10) 139 | -9/Materials | Identified exit to Storage 151 | -9/Materials | Identified exit to Materials 186 | -9/Materials | Entered another Materials area 186 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 221 | -8/Materials | Self-destructed Last Messages --------------- 00143_ Slammed into G-34 Mercenary. 00144_ Destabilizing: System corrupted (+1). 00145_ Slammed into G-34 Mercenary. 00151_ Connecting with Terminal... 00151_ Current location identified: Materials >>Access(Main) Found 3 level access points to Materials: (11,88) (44,9) (91,90) Map updated. 00164_ K-01 Serf collects debris. 00167_ Slammed into U-05 Engineer. 00183_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." PARAMETERS=POWER_1,UTILITY_1 LOCATION=MATERIALS GOAL=ESCAPE 00209_ Connecting with Terminal... 00209_ ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????######???????????????????????????? | | ??????????# ################????????????? | | ??????????# #????????????? | | ??????????# T #????????????? | | ??????????# #######/####+###????????????? | | ??????????## ##???? # #????????????? | | ???######### #???? 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""" ## #????????????????????????????? | | #??# """ ## #????????????????????????????? | | #??# """ ## #????????????????????????????? | | #??# #? #????????????????????????????? | | #??# #? #????????????????????????????? | | ???########? #????????????????????????????? | | ???????????? #????????????????????????????? | | ???????????? #????????????????????????????? | | ???????????? #????????????????????????????? | | ???????????? ????????????????????????????? | | ????????????? ?????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonAluminumScrap Manual? 0 Play Time 00:03:47 Cumulative 119.8 hours Start 2020.06.07 @ 13:27:25 End 2020.06.07 @ 13:30:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 283 Rogue 275 Adventurer 8 Explorer 0 Win Type - Total 7 Types 4/0/2/1/0/0/0 Lore% 77 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6efe9a16-4a91-400b-a004-cab9798f7fc8