Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 20:26:44 Player: nirgal Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1605) 1605 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3895 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (4) ---- Light Nuclear Core Light Treads Light Treads Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Shotgun Shock Bomb Launcher Katana > --- INVENTORY -------- Light Treads Light Treads Light Treads Shock Rifle [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Medium Armor Plating Device Experimental Sensor Array Storage Small Storage Unit Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 2 | . . . . . 2 Parts Attached 61 | 6 6 3 14 5 27 Power 9 | 1 . . 2 . 6 Engine 5 | 1 . . 2 . 2 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 22 | 2 4 1 4 2 9 Treads 9 | 2 . . . . 7 Leg 7 | . . 1 2 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . 4 . 2 . . Utility 10 | 1 . 1 4 . 4 Device 3 | . . 1 2 . . Storage 2 | 1 . . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 1 . 4 Artifact . | . . . . . . Weapon 20 | 2 2 1 4 3 8 Energy Gun 11 | 2 . 1 2 1 5 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon 2 | . . . . 1 1 Launcher 3 | . 2 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 33 | . . 3 9 4 17 Power 6 | . . 1 1 1 3 Propulsion 7 | . . 1 1 2 3 Utility 8 | . . . 4 . 4 Weapon 12 | . . 1 3 1 7 Highest Loss Streak 5 | . . 3 4 4 5 Average Slot Usage (%) 77 | . 77 90 76 44 77 Engine 6 | . 14 10 9 6 3 Core 4 | . . . . . 8 Treads 7 | . 10 . . . 12 Leg 5 | . . 3 13 13 2 Flight 4 | . 10 20 5 . . Device 4 | . . 13 11 . . Storage 5 | . 14 14 10 6 . Protection 12 | . . . 5 . 20 Energy Gun 9 | . 15 3 9 6 9 Ballistic Gun 4 | . . . . 2 7 Ballistic Cannon 1 | . . . . 2 2 Launcher 7 | . 12 23 5 . 3 Slashing Weapon 4 | . . . 5 6 6 Naked Turns 11 | . . . . 11 . Heaviest Build 45 | 11 13 14 33 26 45 Greatest Support 44 | 40 40 10 20 20 44 Greatest Overweight (x) 10 | 3 4 3 8 8 10 Average Overweight (x) 1 | . 1 1 1 . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 4 Average Capacity 5 | 5 6 6 9 8 4 Most Carried 6 | 6 6 5 6 5 4 Average Carried 3 | 4 5 4 4 4 3 Final Capacity 10 | 6 6 6 10 4 4 Final Carried 6 | 6 4 5 6 4 4 Class Distribution -------------------- 75% | Mutant 14% | Tank 4% | Bomber 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1126 | 171 95 59 85 20 696 Remotely . | . . . . . . Salvage Created 1644 | . 102 53 281 . 1208 Parts 98 | . 16 6 14 . 62 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 40 | . 4 2 8 . 26 Melee 14 | . . . 2 . 12 Guns 18 | . 4 . 2 . 12 Cannons 2 | . . . . . 2 AOE 6 | . . 2 4 . . Classes Destroyed 8 | . 3 . 2 . 3 Worker 3 | . 1 1 . . 1 Tunneler 1 | . . . . . 1 Watcher 2 | . . . . . 2 Swarmer 7 | . 3 . . . 4 Grunt 23 | . 1 2 6 . 14 Brawler 2 | . . . . . 2 Duelist 3 | . . . 1 . 2 Sentry 5 | . . . 1 . 4 Best Kill Streak 6 | . 4 3 3 . 6 Combat Bots Only 6 | . 4 2 3 . 6 Max Kills in Single Turn 2 | . 1 2 1 . 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4059 | . 204 167 867 318 2503 Core 819 | . 53 27 131 35 573 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 68 . 58 . Volleys Fired 89 | . 10 4 19 . 56 Largest 4 | . 2 2 2 . 4 Hottest 203 | . 90 60 95 . 203 Shots Fired 174 | . 20 6 28 . 120 Gun 138 | . 18 . 22 . 98 Cannon 21 | . . . . . 21 Launcher 15 | . 2 6 6 . 1 Special . | . . . . . . Kinetic 80 | . . . 13 . 67 Thermal 61 | . 9 . 9 . 43 Explosive 14 | . 2 6 6 . . Electromagnetic 19 | . 9 . . . 10 Robot Hit Streak 15 | . 4 4 11 . 15 Robot Miss Streak 10 | . 2 . 2 . 10 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 172 | . 10 4 29 . 129 Core Hits 80 | . 5 7 18 . 50 Critical Hits 2 | . . . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 69 | . . . 13 . 56 Impact . | . . . . . . Slashing 69 | . . . 13 . 56 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3852 | . 136 326 694 . 2696 Guns 1195 | . 100 . 189 . 906 Cannons 216 | . . . . . 216 Explosions 626 | . 35 321 206 . 64 Melee 1806 | . . . 299 . 1507 Ramming 9 | . 1 5 . . 3 Kinetic 764 | . . . 92 . 672 Thermal 538 | . 51 . 97 . 390 Explosive 562 | . 35 321 206 . . Electromagnetic 173 | . 49 . . . 124 Impact . | . . . . . . Slashing 1806 | . . . 299 . 1507 Piercing . | . . . . . . Highest Corruption 7 | . . . 7 7 4 Average Corruption 5 | . . . 5 7 4 Corruption Purged . | . . . . . . Effects 6 | . . . 1 3 2 Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 77 | . . 16 13 . 48 Projectiles . | . . . . . . Explosions 23 | . . 16 7 . . Melee 54 | . . . 6 . 48 Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary 2 | . . . . . 2 Self-Inflicted Damage 258 | . 50 120 73 . 15 Shots 12 | . 2 6 3 . 1 Rammed 3 | . 1 1 . . 1 Targets Rammed 3 | . 1 1 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 494 | . 294 32 124 73 494 Average Temperature 138 | . 144 20 46 45 157 Received Heat Transfer 1083 | . 24 30 246 . 783 Effects 10 | . . . . . 10 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . . 1 Heat Transferred 1295 | . 148 . 222 . 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 242 | . 110 82 235 19 242 Initial 42 | . . 42 31 19 . Average 77 | . 72 53 93 11 83 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 91 | 100 100 100 85 100 90 Level 1 8 | . . . 14 . 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 4 . 3 Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 7 | . . . 4 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 5 2 16 2 47 Peak Tracking Total 8 | . 4 2 6 2 8 Tactical Retreats 7 | . . . 2 . 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 6 | . . 1 3 . 2 Max in Single Turn 1 | . . 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 4 | . . . 3 . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 16 | . . . 14 . 2 Successful 14 | . . . 12 . 2 Failed 2 | . . . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 8 | . . . 8 . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 6 . 2 Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 4 | . . . 4 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 6 . 2 Insert Component 4 | . . . 3 . 1 Analyze 4 | . . . 3 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 3 . . Full Trace Events 3 | . . . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 45 | . . . 45 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 Part Schematics Acquired 4 | . . . 3 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3012 | 67 238 366 680 100 1561 Spaces Moved 1493 | 39 135 273 302 83 661 Core 160 | 26 17 1 2 44 70 Treads 568 | 13 37 . . . 518 Legs 392 | . . 60 220 39 73 Wheels . | . . . . . . Hover . | . . . . . . Flight 373 | . 81 212 80 . . Fastest Speed 37 | 50 37 117 120 50 50 Average Speed 157 | 135 141 124 168 113 174 Slowest Speed 550 | 200 250 200 450 450 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 19 62 29 23 45 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . 22 24 37 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 83 | . 22 24 37 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1894 | 50 164 292 424 88 876 Wait 141 | . 3 11 70 . 57 Move 1488 | 38 134 272 301 82 661 Hop . | . . . . . . Pick Up 14 | 6 2 . 3 . 3 Fast Attach 48 | 6 4 3 11 2 22 Attach 12 | . 2 . 3 3 4 Detach 10 | . . 1 2 1 6 Swap 1 | . . . . . 1 Drop 20 | . 8 . 2 . 10 Fire 89 | . 10 4 19 . 56 Melee 69 | . . . 13 . 56 Ram 2 | . 1 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 68 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 311 | -10/Mines | Learned location of Mines (-8) 324 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 326 | -10/Mines | Found Prototype Device 326 | -10/Mines | Identified Exp. Sensor Array 602 | -10/Mines | Lost 3 parts (1p1n1w) 648 | -10/Mines | Discovered new exit (range 13) 672 | -10/Mines | Entered Materials 672 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 729 | -9/Materials | Repaired Particle Gun 957 | -9/Materials | Repaired Aluminum Leg 1084 | -9/Materials | Lost 4 parts (1p2u1w) 1318 | -9/Materials | Discovered new exit (range 8) 1352 | -9/Materials | Entered Mines 1353 | -9/Mines | Assembled infested the area 1357 | -9/Mines | Met a Derelict bent on vengeance 1378 | -9/Mines | Lost 4 parts (1n2u1w) 1419 | -9/Mines | Released all parts (2) 1447 | -9/Mines | Lost 4 parts (1p2n1w) 1447 | -9/Mines | Discovered new exit (range 6) 1452 | -9/Mines | Entered Materials 1452 | -8/Materials | Evolved 2 slots: Weapon x2 1946 | -8/Materials | Build established: Tank 2454 | -8/Materials | Build established: Mutant 2640 | -8/Materials | Lost 5 parts (1n2u2w) 2820 | -8/Materials | Lost 3 parts (1u2w) 2956 | -8/Materials | Lost 4 parts (1p2n1w) 2988 | -8/Materials | Core integrity fell below 50% 3006 | -8/Materials | Core integrity fell below 20% 3013 | -8/Materials | Core destroyed Last Messages --------------- 02920_ System corrupted by crushing effect (+4). 02921_ Lgt. Nuclear Core destroyed. 02924_ B-36 Bruiser destroyed. 02925_ Flak Cannon destroyed. 02926_ Acquired 27 matter. 02935_ W-25 Informer destroyed. 02957_ Lgt. Nuclear Core destroyed. 02966_ G-47 Trooper Particle Gun severed. 02973_ System corrupted: Katana targeting data glitched. 02978_ Destroyed Particle Gun. 02983_ G-47 Trooper destroyed. 02991_ Acquired Particle Gun. 03005_ K-01 Serf collects debris. 03008_ Destroyed Imp. Ion Engine. 03010_ System corrupted: Katana targeting data glitched. 03010_ L-31 Rogue destroyed. 03011_ K-01 Serf collects debris. 03012_ Katana destroyed. 03013_ Slammed into Y-45 Defender. 03013_ Destabilizing: Core damaged (-27). 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Armor Plating | -9/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicHugeWings Manual? 0 Play Time 00:30:17 Cumulative 8.0 hours Start 2020.09.18 @ 18:12:10 End 2020.09.18 @ 20:26:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 709b4d4f-db23-482a-ab71-22825699b4b6