Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 18:56:39 Player: opdo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2431) 2431 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 9091 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 884/1000 Matter 44/300 Energy 160/160 System Corruption 15% Temperature Hot (260) Movement Core (850) Ox16 Location -5/Waste Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (7+1) ---- Target Analyzer (+) Hardened Heavy Armor Plating Layered Heavy Armor Plating Makeshift System Shield Rainbow Chip > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- Light Fission Core Improved Medium Treads Advanced Sensor Array Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Target Analyzer Hardened Heavy Armor Plating Layered Heavy Armor Plating Makeshift System Shield Rainbow Chip > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Power Maul > --- INVENTORY -------- Light Fission Core Light Fission Core Improved Medium Treads Improved Medium Treads Energy Well Advanced Sensor Array Tactical Coordination Suite Improved Transmission Jammer Jamming Amplifier Hardened Heavy Armor Plating Flak Gun Assault Cannon Heavy Mace DRS Beacon [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Rainbow Chip Hackware Makeshift System Shield Protection Enhanced Scrap Shield Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . . . 8 . . . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . . 2 . . . . 1 . Utility 5 | . . . . . 4 . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 76 | 7 11 7 2 8 23 8 . . . 8 2 Power 11 | 1 1 1 . 1 3 2 . . . 2 . Engine 4 | 1 . 1 . . 1 1 . . . . . Core 6 | . 1 . . 1 1 1 . . . 2 . Reactor 1 | . . . . . 1 . . . . . . Propulsion 21 | 2 4 3 2 4 4 . . . . 1 1 Treads 15 | . . 3 2 4 4 . . . . 1 1 Leg 6 | 2 4 . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | 2 2 1 . 3 6 2 . . . 5 1 Device 6 | 1 . . . . 1 . . . . 4 . Storage 5 | 1 1 1 . 1 1 . . . . . . Processor 4 | . 1 . . 2 1 . . . . . . Hackware 2 | . . . . . 1 1 . . . . . Protection 5 | . . . . . 2 1 . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 4 2 . . 10 4 . . . . . Energy Gun 5 | 1 . . . . 3 1 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | 1 2 . . . 2 3 . . . . . Ballistic Cannon 3 | . 2 1 . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 4 | . . . . . 4 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . . . Parts Lost 11 | . . 1 . . 1 1 . . 1 2 5 Power 3 | . . 1 . . . 1 . . . 1 . Propulsion 3 | . . . . . . . . . 1 . 2 Utility 2 | . . . . . 1 . . . . 1 . Weapon 3 | . . . . . . . . . . . 3 Highest Loss Streak 5 | . . 1 . . 1 1 . . 1 2 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 2 9 10 13 13 13 13 12 12 12 12 12 Power . | . 1 . . . . 1 1 1 1 1 1 Propulsion 3 | 1 4 3 3 3 2 4 4 4 4 3 2 Utility 3 | . 1 2 4 3 1 3 5 5 5 4 5 Weapon 4 | . 2 3 5 6 8 3 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 25 | . 1 . 1 5 5 3 . . . . 10 Power 2 | . . . . . . . . . . . 2 Propulsion 5 | . 1 . 1 . . 1 . . . . 2 Utility 7 | . . . . 2 . 2 . . . . 3 Weapon 11 | . . . . 3 5 . . . . . 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 87 82 84 94 94 94 91 83 Engine 5 | . 3 3 14 8 4 . 5 5 5 . . Core 6 | . 10 10 . 2 5 9 10 10 10 10 9 Treads 22 | . . 21 28 27 25 26 26 26 24 25 23 Leg 4 | . 28 6 . . . . . . . . . Device 2 | . 6 . . . 2 5 5 5 5 8 . Storage 10 | . 14 14 14 11 8 5 5 5 5 5 4 Processor 11 | . 7 14 14 14 11 10 10 10 10 10 10 Hackware 1 | . . . . . 1 5 5 5 5 5 5 Protection 2 | . . . . . 4 5 5 5 5 4 9 Energy Gun 1 | . 1 . . . 8 5 . . . . . Ballistic Gun 5 | . 12 . . . 1 7 15 15 15 15 13 Ballistic Cannon 13 | . 13 27 28 22 1 . . . . . . Impact Weapon 1 | . . . . . 2 . 5 5 5 5 4 Peak Build Rating 99 | 9 13 15 14 35 78 93 93 93 93 98 99 Average Rating 44 | 5 11 13 13 22 64 83 93 93 91 94 94 On Entrance 51 | . 9 13 13 14 34 78 93 93 93 90 92 Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 12 23 33 33 33 64 68 68 68 68 71 89 Greatest Support 150 | 20 20 40 40 58 120 120 120 120 120 150 150 Greatest Overweight (x) 1 | 1 1 1 . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 13 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 10 12 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 9 10 14 14 14 14 15 15 15 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 10 11 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 48% | Mutant 25% | Derelict-Gunner 13% | Derelict-Mutant 7% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Mutant | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Gunner | -5/Factory Tank | -5/Waste Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Matter Collected 2248 | 275 226 287 73 80 317 270 82 . 273 365 . Remotely . | . . . . . . . . . . . . Salvage Created 2161 | 99 424 105 168 . 576 16 77 . 216 480 . Parts 112 | 7 28 9 5 . 23 3 9 . 9 19 . Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . 8 . . . 5 12 . 7 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 58 | . 11 6 3 . 13 1 4 . 8 12 . Melee 1 | . . . . . . . . . . 1 . Guns 42 | . 10 . . . 9 1 4 . 8 10 . Cannons 10 | . 1 6 3 . . . . . . . . AOE 4 | . . . . . 4 . . . . . . Classes Destroyed 14 | 2 4 3 . . 3 . . . . 2 . Worker 1 | . . . . . 1 . . . . . . Builder 1 | . . . . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . Turret 2 | . . 2 . . . . . . . . . Watcher 2 | . 1 . . . 1 . . . . . . Swarmer 22 | . 3 4 . . 5 1 4 . 5 . . Grunt 21 | . 8 . . . 2 . . . 3 8 . Brawler 1 | . . . . . . . . . . 1 . Sentry 6 | . . 1 3 . 2 . . . . . . Hunter 3 | . . . . . 2 . . . . 1 . Programmer 4 | . . . . . 2 . . . . 2 . Subdweller 1 | . . 1 . . . . . . . . . Best Kill Streak 6 | 2 4 6 1 . 4 1 2 . 5 6 . Combat Bots Only 5 | . 4 4 1 . 4 1 2 . 5 5 . Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 2 . 2 1 . Gunslinging 1 | . . . . . . . 1 . 1 . . Exploded 2 | . . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Hostile Shots Fired 379 | . 43 65 8 . 107 4 15 . 34 96 7 Missed 113 | . 13 25 2 . 32 1 5 . 9 26 . Hits 266 | . 30 40 6 . 75 3 10 . 25 70 7 Melee 9 | . . . . . . . . . . 2 7 Projectile 257 | . 30 40 6 . 75 3 10 . 25 68 . Critical Strikes 11 | . . . . . 3 . . . 2 3 3 Damage Taken 4327 | . 323 444 85 . 1118 48 150 . 428 1369 362 Core 410 | . 81 46 27 . 92 . . . 48 58 58 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 38 . . . . 83 . . Volleys Fired 166 | 5 40 25 7 . 30 3 4 . 18 29 5 Largest 3 | 2 2 2 2 . 3 3 3 . 3 3 3 Hottest 165 | 60 66 133 66 . 165 84 84 . 84 84 84 Shots Fired 382 | 10 80 44 14 . 64 10 12 . 49 85 14 Gun 309 | 10 74 . . . 55 10 12 . 49 85 14 Cannon 61 | . 6 37 14 . 4 . . . . . . Launcher 5 | . . . . . 5 . . . . . . Special 7 | . . 7 . . . . . . . . . Kinetic 308 | 5 74 37 14 . 8 10 12 . 49 85 14 Thermal 58 | . . 7 . . 51 . . . . . . Explosive 5 | . . . . . 5 . . . . . . Electromagnetic 11 | 5 6 . . . . . . . . . . Robot Hit Streak 15 | 4 11 11 6 . 15 5 2 . 10 15 4 Robot Miss Streak 11 | 2 5 1 1 . 4 11 7 . 10 11 8 Penetration Max . | . . . . . . . . . . . . Secondary Targets 11 | . 2 . . . 1 . 2 . 2 4 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . 1 1 . Shots Hit Robots 295 | 7 52 26 10 . 47 6 10 . 41 83 13 Core Hits 247 | 3 28 10 7 . 28 5 12 . 48 100 6 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . Critical Strikes 7 | . . 1 2 . 2 . . . . 2 . Burn 2 | . . . . . 2 . . . . . . Blast 3 | . . 1 2 . . . . . . . . Smash 2 | . . . . . . . . . . 2 . Melee Attacks 17 | . . . . . 6 . . . . 11 . Impact 17 | . . . . . 6 . . . . 11 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5597 | 77 604 621 246 . 1375 54 161 . 570 1597 292 Guns 3974 | 77 510 . . . 896 54 161 . 570 1414 292 Cannons 952 | . 91 621 216 . 24 . . . . . . Explosions 315 | . . . . . 315 . . . . . . Melee 323 | . . . . . 140 . . . . 183 . Ramming 33 | . 3 . 30 . . . . . . . . Kinetic 4000 | 24 577 621 216 . 71 54 161 . 570 1414 292 Thermal 849 | . . . . . 849 . . . . . . Explosive 315 | . . . . . 315 . . . . . . Electromagnetic 77 | 53 24 . . . . . . . . . . Impact 323 | . . . . . 140 . . . . 183 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . 7 7 7 7 7 7 15 Average Corruption 6 | . . . . . 5 7 7 7 7 5 7 Corruption Purged 5 | . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 94 | . . . . . 17 25 13 4 17 13 5 Message Errors 29 | . . . . . 5 10 2 . 6 5 1 Matter Fused 17 | . . . . . 3 4 2 2 4 1 1 Heat Flow Errors 8 | . . . . . 1 2 3 1 1 . . Energy Discharges 14 | . . . . . 3 3 2 1 3 2 . Parts Fused 2 | . . . . . . . 1 . . 1 . Data Loss (minor) 11 | . . . . . 1 4 1 . 1 2 2 Data Loss (major) 3 | . . . . . 1 . 1 . 1 . . Misfires 3 | . . . . . 1 1 . . 1 . . Alerts 3 | . . . . . 1 1 1 . . . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . 1 . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 168 | . . 7 . . 65 . . . . 96 . Projectiles 7 | . . 7 . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 161 | . . . . . 65 . . . . 96 . Knockbacks 11 | . 2 6 1 . 1 . . . . 1 . Impact 3 | . . . 1 . 1 . . . . 1 . Kinetic 8 | . 2 6 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 121 | . . . . . 121 . . . . . . Shots 3 | . . . . . 3 . . . . . . Rammed 4 | . . . 4 . . . . . . . . Targets Rammed 8 | . 3 . 5 . . . . . . . . Kicked 3 | . 3 . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 490 | 40 30 . 27 . 374 112 205 214 389 490 470 Average Temperature 131 | 20 8 . 13 . 132 40 73 109 173 187 169 Received Heat Transfer 1147 | . 141 159 18 . 198 . . . 136 495 . Effects 25 | . . . . . 4 . . . 9 6 6 Shutdowns 12 | . . . . . 1 . . . 4 4 3 Energy Bleed 1 | . . . . . . . . . 1 . . Interference 7 | . . . . . 3 . . . 4 . . Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . 1 2 Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 2 | . . . . . 2 . . . . . . Impact Corruptions 5 | . . . . . 3 . . . . 2 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . . 9 . . . . . . Heat Transferred 1702 | . . . . . 1702 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 150 | . 104 . 116 . 150 . . . . 139 45 Initial 50 | . . . 50 . . . . . . . 45 Average 51 | . 28 . 53 . 81 . . . . 63 19 Influence Increases 1987 | 10 324 200 296 . 413 60 135 . 180 369 . Destroy 0b10 Robot/C 1180 | . 220 140 60 . 260 20 80 . 160 240 . Destroy 0b10 Robot/NC 40 | 10 10 . 5 . 10 . . . . 5 . Destroy Leader 186 | . 44 . . . 62 10 10 . 20 40 . Successful Hack 68 | . 35 . 21 . . . . . . 12 . Select Force Hacks 210 | . . . 210 . . . . . . . . Disable Machine 45 | . . . . . 45 . . . . . . Destroy Structure 48 | . . . . . 36 . . . . 12 . Lose Combat Pursuer 210 | . 15 60 . . . 30 45 . . 60 . Influence Decreases 1987 | 10 324 94 402 . 293 180 135 . 180 238 131 Entered New Map 187 | . . . 56 . . 45 . . . . 86 Time Decay 1760 | 10 324 94 346 . 283 135 135 . 170 218 45 Lost Part 40 | . . . . . 10 . . . 10 20 . Squads Dispatched 7 | . 3 . . . 3 . . . . 1 . Investigation 3 | . 2 . . . . . . . . 1 . Extermination 3 | . . . . . 3 . . . . . . Reinforcement 1 | . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Distress Signals 3 | . . . . . 1 . . . . 2 . Communications Jammed 2 | . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . 2 . Times Spotted 84 | . 17 9 3 . 15 3 8 . 8 17 4 Peak Tracking Total 5 | . 3 4 1 . 5 2 4 . 4 5 4 Tactical Retreats 8 | . 1 2 . . . 1 2 . . 2 . Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Traps Triggered 9 | . 3 2 . . 2 . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Machines Disabled 6 | . . 3 . . 3 . . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Machines Accessed 35 | . 6 1 14 2 2 3 . 4 . 3 . Terminals 14 | . 6 . 6 . 2 . . . . . . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . 7 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 129 | . 30 9 35 6 5 3 . 33 . 8 . Successful 100 | . 16 9 29 6 1 3 . 33 . 3 . Failed 29 | . 14 . 6 . 4 . . . . 5 . Catastrophic 3 | . . . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 59 | . 23 . 24 . 5 . . . . 7 . Terminals 52 | . 30 . 17 . 5 . . . . . . Fabricators 6 | . . . . . . . . . . 6 . Repair Stations . | . . . . . . . . . . . . Recycling Units 17 | . . . 15 . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 65 | . 8 9 6 6 . 3 . 33 . . . Record 29 | . . 8 3 6 . 1 . 11 . . . Part Schematic 12 | . . . . . . . . 12 . . . Robot Schematic 7 | . . . . . . . . 7 . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Open Door 2 | . . . . . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 3 | . 1 . 2 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . 8 . . . . . . 1 . Report Inventory 8 | . . . 7 . . . . . . 1 . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 26 | . 8 . 15 . 1 . . . . 2 . Terminals 17 | . 8 . 8 . 1 . . . . . . Botnet 5 | . 2 . 3 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . Skim 11 | . 5 . 5 . 1 . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . 7 . . . . . . 1 . Tunnel 7 | . . . 7 . . . . . . . . Fedlink 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 5 . 8 . 2 . . . . 2 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Active Infowar (turns) 3875 | 35 585 . . . 750 807 509 119 561 500 9 Optics 261 | . . . . . 261 . . . . . . Sensors 2715 | . . . . . 489 807 509 119 561 230 . Terrain 620 | 35 585 . . . . . . . . . . Jamming 279 | . . . . . . . . . . 270 9 Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Turns Passed 8749 | 98 1182 849 1056 1958 982 807 509 119 561 501 127 Spaces Moved 4559 | 62 412 456 444 1221 507 478 311 75 316 212 65 Core 11 | 11 . . . . . . . . . . . Treads 3996 | . . 367 444 1221 507 478 311 75 316 212 65 Legs 552 | 51 412 89 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 150 160 160 160 160 160 160 160 Average Speed 156 | 112 131 163 160 158 160 160 160 160 160 160 163 Slowest Speed 260 | 120 190 190 160 260 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 4 80 31 83 79 15 68 56 68 53 6 43 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 11 | . 1 . 7 1 . . 1 1 . . . Known Exits Taken 5 | . 1 1 . . 1 1 . . 1 . . Unknown Exits Taken 5 | 1 . . 1 1 . . 1 1 . . . Scrap Searched 18 | . . 3 . 10 . 2 1 . 2 . . Spaces Dug 9 | . . . . . 3 . . . . 6 . Terrain Destroyed 43 | . . . . . 37 . . . . 6 . Melee 9 | . . . . . 3 . . . . 6 . Projectile . | . . . . . . . . . . . . AOE 34 | . . . . . 34 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Total 5790 | 78 979 497 775 1251 610 516 314 74 334 288 74 Wait 828 | . 495 . 310 . 2 . . . 1 20 . Move 4549 | 61 411 455 443 1220 506 477 310 74 315 212 65 Hop . | . . . . . . . . . . . . Pick Up 53 | 5 5 4 5 11 15 6 . . . 2 . Fast Attach 41 | 7 6 . . 2 11 10 . . . 4 1 Attach 12 | . . 1 . 2 6 1 . . . 2 . Detach 7 | . 1 . . . 3 1 . . . 1 1 Swap 40 | . 8 8 2 4 12 2 . . . 3 1 Drop 69 | . 10 4 3 12 19 16 . . . 4 1 Fire 166 | 5 40 25 7 . 30 3 4 . 18 29 5 Melee 17 | . . . . . 6 . . . . 11 . Ram . | . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . Crush 5 | . . . 5 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 7) 585 | -10/Materials | Discovered new exit (range 6) 677 | -10/Materials | Discovered new exit (range 16) 686 | -10/Materials | Identified exit to Subcaves 686 | -10/Materials | Identified exit to Materials 767 | -10/Materials | Learned location of Subcaves (-10) 952 | -10/Materials | Learned location of 2 exits from Subcaves 1024 | -10/Materials | Learned Materials stockpile data 1121 | -10/Materials | Learned 4 Recycling zone layouts 1259 | -10/Materials | Learned Storage terminal intel 1281 | -10/Materials | Entered Subcaves 1282 | -10/Subcaves | Identified exit to Recycling 1283 | -10/Subcaves | Identified exit to Materials 1460 | -10/Subcaves | Visited 4L-MR0's lab 1481 | -10/Subcaves | Found Rainbow Chip 1535 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1562 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1785 | -10/Subcaves | Learned Materials garrison access intel 2058 | -10/Subcaves | Core integrity fell below 50% 2130 | -10/Subcaves | Entered Recycling 2480 | -8/Recycling | Discovered new exit (range 5) 2844 | -8/Recycling | Learned 2 Storage zone layouts 2899 | -8/Recycling | Learned 4 Factory zone layouts 2945 | -8/Recycling | Learned Factory security intel 2982 | -8/Recycling | Learned location of 1 exit from Lower Caves 3051 | -8/Recycling | Learned 4 Factory zone layouts 3099 | -8/Recycling | Learned Factory stockpile data 3137 | -8/Recycling | Scanned before Scraplab entrance 3159 | -8/Recycling | Entered Scraplab 3172 | -8/Recycling | Discovered new exit (range 2) 3186 | -8/Recycling | Entered Scraptown 3428 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3484 | -8/Scraptown | Discovered new exit (range 11) 3592 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3596 | -8/Scraptown | Learned Factory stockpile data 3598 | -8/Scraptown | Learned location of Armory (-3) 3681 | -8/Scraptown | Visited UFD Registry 3681 | -8/Scraptown | Registered with UFD as "Bolttube" 3758 | -8/Scraptown | Visited Science Guys 3780 | -8/Scraptown | Visited Curators Association 3822 | -8/Scraptown | Visited Abandonware Association 3841 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 3841 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 3870 | -8/Scraptown | Visited Chapter 10 3921 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3952 | -8/Scraptown | Visited Research Penetration Think Tank 3992 | -8/Scraptown | Visited Science Testing Area 4043 | -8/Scraptown | Visited Scrap Suit Storage 4075 | -8/Scraptown | Visited Junk Repository 4100 | -8/Scraptown | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 4210 | -8/Scraptown | Visited Derelict Rescue Squad 4286 | -8/Scraptown | Delivered Scrap Shield to a Scientist 4421 | -8/Scraptown | Found DRS Beacon 4505 | -8/Scraptown | Found DCF Scrap (32 items) 4734 | -8/Scraptown | Visited TADAMA 4758 | -8/Scraptown | Visited Bundlers 4828 | -8/Scraptown | Build established: Derelict-Mutant 5030 | -8/Scraptown | Met Optimus 5030 | -8/Scraptown | Accepted into 0bPrime 5139 | -8/Scraptown | Discovered new exit (range 3) 5144 | -8/Scraptown | Entered Factory 5144 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 5145 | -6/Factory | Identified exit to Lower Caves 5146 | -6/Factory | Identified exit to Factory 6126 | -6/Factory | Entered Lower Caves 6127 | -6/Lower Caves | Identified exit to Lower Caves 6128 | -6/Lower Caves | UFD Scientist delivered a prototype 6133 | -6/Lower Caves | Found Prototype Protection 6133 | -6/Lower Caves | Identified Enh. Scrap Shield 6337 | -6/Lower Caves | Entered a destroyed Warlord outpost 6366 | -6/Lower Caves | Build established: Derelict-Gunner 6852 | -6/Lower Caves | Found DCF Scrap (15 items) 6933 | -6/Lower Caves | Entered another Lower Caves area 7098 | -6/Lower Caves | Encountered a Warlord checkpoint 7350 | -6/Lower Caves | Discovered new exit (range 8) 7442 | -6/Lower Caves | Entered Data Miner 7442 | -6/Data Miner | Discovered new exit (range 6) 7473 | -6/Data Miner | Met Data Miner 7511 | -6/Data Miner | Learned location of Section 7 (-2) 7511 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7527 | -6/Data Miner | Received God Mode back door access code from Data Miner 7561 | -6/Data Miner | Entered Proximity Caves 8000 | -5/Proximity Caves | Discovered exit to Factory (range 12) 8034 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8122 | -5/Proximity Caves | Entered Factory 8122 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8432 | -5/Factory | Build established: Gunner 8519 | -5/Factory | Loaded intel: 8 recycling unit locations 8623 | -5/Factory | Sucked down chute 8623 | -5/Factory | Entered Waste 8638 | -5/Waste | EMP discharged 8645 | -5/Waste | Spotted C-40 Crusher 8715 | -5/Waste | Spotted C-40 Crusher 8724 | -5/Waste | Spotted C-40 Crusher 8731 | -5/Waste | Spotted C-40 Crusher 8732 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8735 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8737 | -5/Waste | Spotted C-40 Crusher 8738 | -5/Waste | EMP discharged 8738 | -5/Waste | System corruption reached 10% 8738 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8742 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8745 | -5/Waste | Crushed by Compactor (1 part destroyed) 8748 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8750 | -5/Waste | Self-destructed Last Messages --------------- 08735_ Lgt. Fission Core crushed. 08737_ Overheating: Matter decay (-9). 08738_ Power failure, Lgt. Fission Core shutdown. 08738_ Imp. Medium Treads fried beyond repair. 08738_ System corrupted (+7). 08738_ Flak Gun crushed. 08738_ Lrg. Storage Unit crushed. 08738_ Critical hit (Destroy). 08741_ Hvy. Mace crushed. 08741_ DRS Beacon crushed. 08741_ Imp. Medium Treads crushed. 08742_ Flak Gun crushed. 08742_ Imp. Medium Treads crushed. 08745_ Broken Flak Gun crushed. 08745_ Power Maul destroyed. 08746_ Tactical Coordination Suite crushed. 08747_ Lgt. Fission Core crushed. 08747_ Temporary Weapon slot lost. 08748_ Imp. Medium Treads crushed. Map ----- +----------------------------------------------------+ | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ??????????### #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????### #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #??????? ?????????????????????? | | ????????????# #??????? #???????????????????? | | ??????????### #??????? #???????????????????? | | ??????????# #??????? #???????????????????? | | ??????????# #??????? #???????????????????? | | ??????????# #??????? #???????????????????? | | ??????????# #??????? #???????????????????? | | ??????????### #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #### ######## ######## ?????????? | | *!!! ?????????? | | = CC CC CC ????????? | | CCCCCC CC ????????? | | CC @ ????????? | | #### ######## ######??????????????? | | #??# #??????# #???????????????????? | | #??# [#??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????######??????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 44 Energy Capacity 685 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 5 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Hacking Suite | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed RiotSmallBarrier Manual? 0 Play Time 00:42:45 Cumulative 101.3 hours Start 2025.07.26 @ 23:07:38 End 2025.07.27 @ 18:56:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 268 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 60 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4a9fe3e-d3f4-4665-b639-1a01c06b88fa