Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 20:07:17 // Winter2019/RPGLIKE Player: the cat Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (824) 4120 Value Destroyed (40050) 40050 Prototype IDs (72) 1440 Alien Tech Used (11) 2200 Bonus (47862) 47862 TOTAL SCORE: 106772 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 16780 Follower Combat Kills 2422 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met R17 at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -2740 Cogmind --------- Core Integrity 1720/1950 Matter 796/800 Energy 799/800 System Corruption 27% Temperature Cool (0) Movement Rolling (110) Ox2 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (3) --- Armored Medium Treads Armored Medium Treads High-density Centrium Wheel > --- UTILITY (9) ------ Experimental Terrain Scanner Experimental Targeting Computer Experimental Armor Integrity Analyzer Improved Kinecellerator Experimental Weapon Cycler SHELL Armor Experimental Force Field > --- WEAPON (5) ------- Enhanced Nova Cannon Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY (7) ---- Advanced Energy Well (800) Advanced Weapon Cycler Advanced Hacking Suite Integrity Redistributor KE Penetrator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads High-density Centrium Wheel > --- UTILITY ---------- Experimental Signal Interpreter Experimental Terrain Scanner Experimental Armor Integrity Analyzer Experimental Weapon Cycler SHELL Armor Experimental Force Field Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Advanced Energy Well Improved Kinecellerator Advanced Weapon Cycler Advanced System Shield Integrity Redistributor KE Penetrator Micro-nuke Launcher [Rating: 163] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Myomer Exoskeleton Wheel Armored Wheel Hover Unit Improved Airjet Utility Experimental Terrain Scanner Device Experimental Terrain Scanner Storage Improved Energy Well Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Hardened Heavy Armor Plating Artifact Stasis Generator Weapon Improved KE Penetrator Energy Gun Small Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Slots Evolved 12 | 3 1 1 1 1 1 . 1 . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | 1 . 1 1 1 . . 1 . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . Weapon 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 326 | 6 9 5 16 2 11 23 29 2 4 5 1 14 1 27 . 2 3 7 8 3 . 5 . 9 8 11 7 29 12 2 12 11 42 Power 23 | 1 1 . 1 . 1 1 . . . . 1 . . 1 . . . 2 . . . . . 1 . 3 . . . . 4 1 5 Engine 8 | 1 1 . 1 . . 1 . . . . 1 . . 1 . . . 2 . . . . . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . 4 1 5 Propulsion 42 | 3 2 1 1 . 1 6 2 . . . . 2 . 5 . . . . . . . 2 . . 4 . 1 4 . . . . 8 Treads 30 | 2 2 1 . . 1 3 2 . . . . . . 4 . . . . . . . 1 . . 4 . . 2 . . . . 8 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Wheel 8 | 1 . . 1 . . 2 . . . . . 1 . 1 . . . . . . . . . . . . 1 1 . . . . . Hover 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 102 | . 3 1 3 2 7 3 10 . . 5 . 6 . 6 . 1 . 2 4 3 . 3 . 2 . . . 10 9 2 7 2 11 Device 56 | . 1 . . 1 3 . 2 . . 1 . 5 . 2 . 1 . 1 2 3 . 2 . 2 . . . 7 8 1 6 2 6 Storage 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . Processor 11 | . 1 . 1 . 2 . . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . 1 . 2 Hackware 10 | . 1 . . . 1 . 1 . . 1 . . . 1 . . . . . . . . . . . . . 1 1 . . . 3 Protection 21 | . . 1 2 1 1 3 7 . . 1 . 1 . 2 . . . . 1 . . . . . . . . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 159 | 2 3 3 11 . 2 13 17 2 4 . . 6 1 15 . 1 3 3 4 . . . . 6 4 8 6 15 3 . 1 8 18 Energy Gun 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Energy Cannon 63 | . . . 4 . 2 9 10 2 2 . . 5 . 11 . . 3 . . . . . . 1 . 1 2 3 . . . 3 5 Ballistic Gun 48 | 1 2 . 5 . . 1 . . . . . . . . . . . . . . . . . 5 3 5 2 8 2 . 1 2 11 Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 40 | . . 1 2 . . 3 7 . 2 . . 1 1 4 . 1 . 3 3 . . . . . . 2 2 2 1 . . 3 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 2 . . 3 2 . . 4 . 2 . 3 . 1 . 1 1 1 . 3 . . . 1 1 5 . 1 1 . 1 Parts Lost 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Average Slot Usage (%) 91 | . 95 95 99 100 98 96 95 92 92 91 92 91 85 91 92 87 67 89 88 92 93 92 93 91 92 93 92 87 88 88 83 88 87 Engine 4 | . 12 11 10 9 . 5 7 7 7 7 7 7 7 6 7 6 6 6 6 6 6 6 6 4 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 6 6 6 5 5 5 5 9 9 Treads 12 | . 12 11 10 9 8 13 15 15 15 14 14 13 7 13 14 13 13 13 12 12 12 11 12 12 12 12 12 11 11 11 10 10 9 Wheel 6 | . 12 11 10 9 8 7 7 7 7 7 7 6 7 7 7 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 Device 15 | . 12 11 10 18 17 12 12 15 15 18 7 12 14 13 14 13 13 12 17 17 18 17 18 17 18 18 18 14 17 17 16 15 20 Processor 6 | . 5 . 7 9 8 8 7 7 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 10 8 Hackware 9 | . 5 11 10 9 8 8 7 7 7 7 14 14 14 14 14 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 8 5 1 Protection 6 | . . 4 10 9 8 11 12 7 7 7 14 7 7 6 7 6 6 6 5 6 6 6 6 6 6 6 6 5 5 5 5 5 5 Energy Cannon 12 | . . . 17 18 26 24 23 23 22 21 21 20 14 20 21 20 1 20 18 18 18 18 18 11 . 1 1 . . . . 3 3 Ballistic Gun 9 | . 12 11 9 . . . . . . . . . . . . . . . . . . . . 8 24 22 22 23 22 23 22 21 21 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 5 12 16 32 33 30 36 55 57 57 60 60 61 57 68 58 58 58 66 78 78 78 78 78 78 77 82 87 101 95 91 97 126 126 Greatest Support 110 | 40 20 20 20 12 12 22 22 22 22 22 22 22 22 40 22 22 22 22 22 22 22 37 22 22 64 22 30 110 30 30 45 45 79 Greatest Overweight (x) 6 | . 1 1 2 2 2 3 2 2 2 2 2 4 2 3 2 2 2 2 3 3 3 3 3 3 3 3 3 6 3 3 3 2 4 Average Overweight (x) 2 | . . . 1 2 2 1 1 2 2 2 2 1 2 2 2 2 1 2 2 2 3 2 3 2 2 2 2 2 2 2 2 2 1 Largest Inventory Capacity 7 | 3 3 3 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 Average Capacity 6 | 2 3 3 3 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 Most Carried 7 | 3 3 3 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 5 4 6 6 6 7 7 7 7 7 7 7 7 7 Average Carried 5 | 1 2 2 3 3 3 4 5 5 6 5 5 5 6 5 6 5 6 5 5 4 4 5 5 5 6 6 6 6 6 6 6 5 5 Final Capacity 7 | 3 3 3 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 Final Carried 7 | 3 3 3 4 3 5 5 6 6 6 6 6 6 6 6 6 6 6 6 5 4 4 6 6 6 7 7 7 7 7 7 5 7 6 Class Distribution -------------------- 46% | Wizard-Skirmisher 24% | Hacker-Skirmisher 4% | Wizard-Mutant 3% | Wizard-Gunner 3% | Alien-Gunner 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Hacker-Tank | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Wizard-Skirmisher | -6/Factory Wizard-Mutant | -6/Waste Wizard-Skirmisher | -6/Factory Wizard-Skirmisher | -6/Lower Caves Wizard-Skirmisher | -6/Lower Caves Wizard-Mutant | -6/Data Miner Wizard-Skirmisher | -5/Proximity Caves Wizard-Skirmisher | -5/Factory Wizard-Skirmisher | -5/Upper Caves Wizard-Skirmisher | -5/Upper Caves Wizard-Skirmisher | -5/Zhirov Wizard-Skirmisher | -4/Proximity Caves Wizard-Skirmisher | -4/Factory Wizard-Skirmisher | -4/Extension Wizard-Skirmisher | -4/Cetus Wizard-Skirmisher | -3/Research Wizard-Skirmisher | -3/Testing Wizard-Gunner | -2/Research Wizard-Skirmisher | -2/Quarantine Hacker-Gunner | -2/Section 7 Hacker-Skirmisher | -1/Access Alien-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Matter Collected 15127 | 260 202 181 501 20 110 274 465 20 82 10 50 194 . 486 92 89 . 179 264 226 75 60 105 322 1429 495 443 1412 1370 520 1567 1121 2503 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 39851 | . 543 244 1473 21 1720 1519 2771 . 941 . 82 3393 305 2266 875 182 . 311 3179 386 163 427 699 1563 1397 406 945 1990 2096 696 2470 2272 4516 Parts 1852 | . 36 28 89 12 77 94 118 4 35 . 5 133 4 75 19 11 . 13 121 15 10 2 23 63 69 22 50 110 162 40 149 118 145 Haulers Intercepted 36 | . 2 . 5 . 3 6 4 . . . . 4 . 5 . . . . 3 . . . . 1 . . . 2 . 1 . . . Recyclers Shooed 11 | . 1 . 1 . . . . . . . . 2 . . . . . . 2 . . . . 3 . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 132 | . . . . . . . . 4 34 . 10 . . . 19 11 . 12 . 12 10 1 19 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 679 | . 12 9 30 5 33 30 64 1 19 . 3 56 1 33 11 7 . 9 59 14 5 . 18 20 18 13 17 27 37 9 35 42 42 Guns 241 | . 11 6 11 . . . . . . . . . . . . . . . . . . . . 7 18 8 13 26 37 9 35 26 34 Cannons 296 | . 1 . 11 3 32 24 45 1 16 . 3 49 . 22 11 5 . 2 44 3 4 . 8 11 . . . . . . . . 1 AOE 131 | . . 3 8 2 . 6 17 . 3 . . 4 1 9 . 2 . 7 14 10 1 . 10 1 . 5 4 1 . . . 16 7 Classes Destroyed 23 | . 6 1 4 . 2 . 4 . . . . 1 1 . . 1 . 1 1 . . . . . . . . . . . 1 . . Worker 29 | . 1 . 1 . 2 2 2 . . . . 1 . 2 . . . . 8 . . . . 1 . . . 5 . . 1 3 . Builder 20 | . . . . . 1 1 1 . . . . 1 . 1 . . . . 2 . . . . 2 . . . 2 1 . 6 2 . Tunneler 5 | . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . Hauler 36 | . 2 . 5 . 3 6 4 . . . . 4 . 5 . . . . 3 . . . . 1 . . . 2 . 1 . . . Recycler 21 | . 2 . 2 . . . . . . . . 4 . 1 . . . . 1 . . . . 3 4 . . . 1 1 . 2 . Mechanic 5 | . . . . . . . . . . . . 1 . . . . . . 3 . . . 1 . . . . . . . . . . Operator 17 | . 1 . . . . 2 3 . . . . 1 . 4 . . . . . . . . . 1 1 . . . . . . 2 2 Watcher 10 | . . . 3 . 1 1 1 . . . . 1 . . . . . . 1 . . . . . 1 . . . . . 1 . . Swarmer 148 | . 6 6 10 4 4 7 13 . 6 . . 8 . 7 . 6 . 5 . 8 . . 7 . 4 7 8 4 5 . 4 15 4 Saboteur 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Grunt 246 | . 6 3 11 . 19 11 24 1 6 . 2 31 . 14 7 . . 2 29 4 3 . 5 4 6 . 6 7 11 4 7 16 7 Brawler 24 | . . . 1 . 1 . 1 . 3 . . 2 . 2 . . . 1 7 . . . 1 1 . . . . 1 . . 1 2 Duelist 19 | . . . . . 1 . 3 . 1 . . 1 . 1 1 . . . 6 . . . 3 . . . . . . . . . 2 Protector 8 | . . . 1 . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . 1 1 Researcher 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Sentry 85 | . . . 7 1 8 12 6 . 2 . 1 5 . 3 . 1 . . 5 1 . . 2 3 4 . 3 . 9 . 7 3 2 Demolisher 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 44 | . . . . . . . 2 . 1 . . 4 . 2 2 . . . 4 . . . . 2 1 . . 7 2 . 6 2 9 Programmer 73 | . . . . . . . 4 . . . . 4 . 3 1 . . . 8 . 2 . . 10 2 . . 8 6 5 8 4 8 Behemoth 7 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . 2 . 1 . 1 Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Cetus Guard 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Assembled 10 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Best Kill Streak 16 | . 7 5 7 4 11 5 9 1 4 . 2 7 1 9 4 3 . 5 15 8 3 . 9 6 4 5 6 6 14 3 5 16 9 Combat Bots Only 15 | . 7 3 7 4 11 5 8 1 4 . 2 6 1 9 4 3 . 5 12 7 3 . 8 5 4 5 6 4 14 3 5 15 9 Max Kills in Single Turn 6 | . 2 2 3 2 2 3 4 1 2 . 1 2 1 3 1 2 . 3 6 2 1 . 3 1 3 3 4 2 2 2 3 6 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 . 1 1 Exploded 6 | . . 2 3 2 . 3 4 . 2 . . 1 1 3 . 2 . 3 3 2 1 . 3 1 . 3 4 1 . . . 6 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Damage Taken 23298 | . 431 170 525 121 939 761 1184 8 448 . 64 3117 45 1132 468 136 . 138 2665 386 138 . 338 1314 655 275 118 1415 1189 717 1216 607 2578 Core 14881 | . 350 134 360 96 684 523 768 6 286 . 47 1907 17 726 283 79 . 98 1780 253 91 . 231 851 427 176 80 873 667 454 706 376 1552 Absorbed by Shields 11511 | . . . . . . . 203 3 169 . . . . . . . . . 661 246 111 . 355 1098 575 286 126 1193 1204 738 1264 630 2649 Redirected to Core 13475 | . 257 117 326 88 619 489 643 6 253 . 31 1779 17 601 283 75 . 98 1641 246 84 . 224 776 352 156 72 791 631 344 616 376 1484 Core Remaining (%) 91 | 100 . 94 . 90 . 100 . . . . 100 . . . . . . 61 . . . . 85 . . 100 . 92 . . 100 . 88 Volleys Fired 1501 | . 39 17 61 5 70 75 104 5 32 . 8 143 6 80 24 13 . 9 115 23 8 4 27 63 42 23 19 74 77 28 86 70 151 Largest 5 | . 3 3 3 2 3 3 3 3 3 . 3 3 1 3 3 3 . 4 3 3 4 3 3 4 4 4 4 4 4 4 5 5 5 Hottest 260 | . 95 95 204 136 204 204 201 245 245 . 245 245 39 150 105 105 . 148 105 105 148 105 105 148 140 140 140 200 140 140 173 173 260 Shots Fired 4490 | . 83 41 164 10 210 205 276 15 90 . 24 406 6 209 68 34 . 25 288 51 25 12 63 215 167 67 67 249 302 93 307 219 499 Gun 2155 | . 78 24 66 . . . . . . . . . . . . . . . . . . . . 112 167 58 65 242 302 93 307 197 444 Cannon 2239 | . 5 14 95 10 210 201 262 15 87 . 24 403 . 202 68 33 . 21 274 43 24 12 56 100 . 7 1 5 . . . 17 50 Launcher 96 | . . 3 3 . . 4 14 . 3 . . 3 6 7 . 1 . 4 14 8 1 . 7 3 . 2 1 2 . . . 5 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2130 | . 44 28 73 . . . . . . . . . . . . . . . . . . . . 112 167 58 65 240 302 93 307 197 444 Thermal 2263 | . 39 10 88 10 210 201 262 15 87 . 24 403 . 202 68 33 . 21 274 43 24 12 56 100 . 7 1 6 . . . 17 50 Explosive 96 | . . 3 3 . . 4 14 . 3 . . 3 6 7 . 1 . 4 14 8 1 . 7 3 . 2 1 2 . . . 5 5 Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Hit Streak 90 | . 16 9 17 11 46 23 70 25 32 . 33 45 14 29 27 40 . 14 61 27 41 51 53 47 49 61 30 27 90 70 64 38 49 Robot Miss Streak 3 | . 3 2 2 1 3 2 2 . 2 . 2 3 1 2 1 1 . 1 1 1 . . 2 2 1 1 1 2 1 1 1 2 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 1 1 1 1 1 1 1 Secondary Targets 44 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 6 4 2 7 7 1 3 6 6 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 Shots Hit Robots 3199 | . 54 21 108 7 151 131 206 2 62 . 15 294 4 130 48 22 . 16 202 42 19 10 34 166 141 52 58 191 211 68 207 141 386 Core Hits 1647 | . 29 14 54 5 58 56 119 1 30 . 5 136 3 76 20 10 . 18 149 25 9 7 50 49 68 35 31 76 91 25 105 96 197 Critical Hits 314 | . . . 9 . 24 15 9 . . . . 8 . 3 . . . . 2 . . . . 1 3 1 14 22 40 12 56 29 66 Critical Kills 101 | . . . 3 . 6 6 3 . . . . 3 . 1 . . . . 2 . . . . . 1 . 8 9 14 5 16 15 9 Critical Parts Destroyed 159 | . . . 6 . 15 9 6 . . . . 5 . 2 . . . . . . . . . 1 2 1 4 13 13 5 26 14 37 Melee Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 124280 | . 635 442 2359 296 3284 2971 7089 58 1958 . 353 10633 834 5851 1771 945 . 1370 13048 2853 957 461 3801 5842 4827 1994 2243 6577 8729 2178 7885 6958 15078 Guns 53255 | . 615 149 579 . . . . . . . . . . . . . . . . . . . . 2523 4637 1595 1861 6013 8729 2178 7677 4336 12363 Cannons 47143 | . 20 51 1312 129 3284 2641 5017 58 1663 . 353 9681 . 4218 1771 712 . 499 8242 1499 695 461 1247 2949 . . . . . . . . 641 Explosions 23740 | . . 242 468 167 . 330 2072 . 295 . . 952 834 1633 . 233 . 871 4806 1354 262 . 2554 370 48 399 382 564 . . 208 2622 2074 Melee 109 | . . . . . . . . . . . . . . . . . . . . . . . . . 109 . . . . . . . . Ramming 33 | . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . Kinetic 52973 | . 261 134 666 . . . . . . . . . . . . . . . . . . . . 2523 4637 1595 1861 6013 8729 2178 7677 4336 12363 Thermal 47832 | . 374 66 1225 296 3284 2641 5017 58 1663 . 353 9827 . 4218 1771 712 . 499 8242 1499 695 461 1247 2995 48 . . . . . . . 641 Explosive 23167 | . . 242 468 . . 330 2072 . 295 . . 641 834 1632 . 233 . 871 4806 1354 262 . 2554 324 . 399 382 564 . . 208 2622 2074 Electromagnetic 166 | . . . . . . . . . . . . 165 . 1 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 109 | . . . . . . . . . . . . . . . . . . . . . . . . . 109 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . 1 1 . . . . . . . 6 13 14 14 14 14 14 2 2 2 2 2 11 19 19 . 11 3 6 7 4 27 Average Corruption 9 | . . . 1 1 . . . . . . . 2 12 13 14 14 14 14 1 2 2 2 2 6 18 19 . 9 2 5 4 3 22 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 905 | . . . 7 . . . . . . . . 42 5 124 38 32 6 24 5 6 6 . 3 43 111 26 . 45 19 19 29 16 299 Message Errors 147 | . . . 2 . . . . . . . . 10 1 23 5 5 2 6 1 4 2 . . 7 25 3 . 7 4 4 4 2 30 Matter Fused 94 | . . . . . . . . . . . . 3 . 12 3 6 . 3 . . . . . 2 14 4 . 11 3 2 4 . 27 Heat Flow Errors 71 | . . . . . . . . . . . . 5 1 9 4 3 2 3 . . 1 . . 2 7 2 . 1 1 3 2 6 19 Energy Discharges 65 | . . . 1 . . . . . . . . 3 1 9 3 1 . 1 . 1 2 . . 4 7 . . 5 4 3 5 1 14 Parts Rejected 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 78 | . . . 1 . . . . . . . . 5 1 15 2 2 . 2 2 . 1 . 2 4 8 . . 4 1 1 2 3 22 Data Loss (major) 28 | . . . . . . . . . . . . 2 . 3 2 2 . . . . . . . . 7 1 . 1 . . 2 . 8 Misfires 27 | . . . . . . . . . . . . 1 . 4 2 . . . . . . . . 6 3 2 . . . . 1 . 8 Alerts 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . 1 1 . . . . . . . 2 Misdirections 99 | . . . . . . . . . . . . . . 14 6 5 2 8 . . . . . 2 12 2 . 5 . . . . 43 Targeting Errors 248 | . . . 3 . . . . . . . . 10 1 27 7 7 . 1 2 1 . . 1 12 26 12 . 10 6 5 8 4 105 Weapon Failures 38 | . . . . . . . . . . . . 2 . 4 4 1 . . . . . . . 3 1 . . 1 . 1 1 . 20 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2564 | . . . 6 17 6 120 191 . 12 . 16 431 . 153 146 88 . 21 433 167 47 72 221 168 . 1 . 33 . . 25 70 120 Projectiles 1769 | . . . 6 . 6 120 113 . . . 16 403 . 93 146 55 . . 323 91 36 72 109 144 . . . . . . . . 36 Explosions 795 | . . . . 17 . . 78 . 12 . . 28 . 60 . 33 . 21 110 76 11 . 112 24 . 1 . 33 . . 25 70 84 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1177 | . . . 82 86 . 56 5 . . . . 244 45 136 . . . . 263 . . . . 237 . . . . . . . 23 . Shots 27 | . . . 1 2 . 2 1 . . . . 6 2 3 . . . . 4 . . . . 5 . . . . . . . 1 . Rammed 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Targets Rammed 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 479 | . 47 12 479 4 104 186 291 216 435 . 353 407 161 233 195 203 112 192 . . 106 . . 188 192 177 26 119 102 96 121 255 445 Average Temperature 72 | . 19 5 89 4 26 54 72 110 159 . 136 73 102 80 83 93 70 83 . . 76 . . 58 82 52 26 65 62 72 31 51 52 Received Heat Transfer 4704 | . 138 69 183 . 504 261 261 6 162 . 36 873 . 408 189 18 . 21 653 30 66 . 63 80 85 20 17 104 189 52 96 76 44 Effects 15 | . . . 3 . . . 1 . 5 . 1 4 . . . . . . . . . . . . . . . . . . . . 1 Shutdowns 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . . . . . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . 1 . 2 . . . . 3 . 3 . . . . 1 1 . . . 1 . . . . . . . . . Combat Hostiles 11 | . . . . . 1 . 2 . . . . 3 . 2 . . . . 1 1 . . . 1 . . . . . . . . . Parts Melted 172 | . 3 1 2 1 19 7 22 . 4 . 1 29 . 21 3 1 . . 34 2 . . 2 18 . . . . . . . . 2 Heat Transferred 64061 | . 850 150 2183 422 5846 4514 7437 74 2109 . 444 12398 . 4979 2250 950 . 600 10250 1750 850 436 1600 3700 50 . . . . . . . 219 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Peak Influence 2345 | . 369 290 894 548 488 834 1436 . . . . 1510 567 1027 . . . . 2321 . . . . 1189 642 791 1071 809 1087 795 1689 2076 2345 Initial 1180 | . . . 35 348 213 158 375 . . . . 190 528 396 . . . . 170 . . . . 143 582 281 474 357 180 486 447 1012 1180 Average 706 | . 179 202 536 392 311 446 829 . . . . 748 554 571 . . . . 1014 . . . . 527 343 577 749 497 706 657 1130 1372 1685 Maximum Alert Level 5 | . 1 1 3 2 2 3 4 . . . . 4 2 3 . . . . 5 . . . . 4 2 3 3 3 3 3 5 5 5 Low Security (%) 8 | 100 69 31 14 . 15 15 . . . . . 3 . . . . . . 5 . . . . 2 35 . . . 6 . . . . Level 1 20 | . 30 68 5 80 66 26 12 . . . . 21 . 32 . . . . 5 . . . . 50 22 31 . 32 14 . . . . Level 2 24 | . . . 55 19 17 41 19 . . . . 18 100 35 . . . . 27 . . . . 20 42 46 31 55 14 59 7 . . Level 3 23 | . . . 25 . . 16 46 . . . . 43 . 31 . . . . 11 . . . . 21 . 21 68 11 64 40 31 23 . Level 4 12 | . . . . . . . 21 . . . . 11 . . . . . . 37 . . . . 5 . . . . . . 56 54 17 Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 21 79 High Security . | . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . 2 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 142 | . 3 . 3 . 4 5 17 . 1 . . 19 . 8 . . . . 18 . . . 1 10 3 . 8 8 6 5 7 5 11 Investigation 25 | . . . 2 . 2 2 4 . . . . 5 . . . . . . 1 . . . . 1 1 . 3 1 1 . 2 . . Extermination 30 | . . . . . . . 4 . . . . 3 . 4 . . . . 3 . . . . 3 . . . 2 2 1 4 1 3 Reinforcement 45 | . 3 . . . 1 3 6 . . . . 5 . 3 . . . . 3 . . . . 3 2 . 4 3 1 3 1 2 2 Assault 31 | . . . 1 . . . 2 . 1 . . 4 . 1 . . . . 9 . . . 1 . . . . 2 1 1 . 2 6 Garrison 11 | . . . . . 1 . 1 . . . . 2 . . . . . . 2 . . . . 3 . . 1 . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 3 1 . . 1 . . 1 . . Haulers Reinforced 12 | . . . . . . . 3 . . . . 2 . 1 . . . . 1 . . . . . . . 1 . 1 1 . 2 . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Distress Signals 67 | . 2 . 3 . 3 3 6 . . . . 3 . . . . . . 3 . . . . 1 2 2 5 2 4 . 4 1 23 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 982 | . 27 11 49 5 45 46 89 1 22 . 11 82 5 41 11 5 . 10 106 17 5 . 20 34 38 19 22 43 45 13 61 43 56 Peak Tracking Total 12 | . 6 3 7 4 11 7 8 . 8 . 4 11 4 6 4 3 . 5 12 5 4 . 7 7 4 5 6 5 10 4 9 10 9 Tactical Retreats 38 | . 2 1 2 . . 1 4 . 4 . . 5 . . . . . . 7 1 1 . 1 1 . . 3 . . 1 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Traps Triggered 38 | . 1 . 2 . 1 2 4 . . . . 9 . 1 . . . . . . . . . 3 2 . 1 . . . . 1 11 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Machines Disabled 143 | . . . 2 6 1 6 2 . . . . 13 . 12 1 . . 1 17 1 . . 1 18 4 3 . 17 3 5 15 5 10 Max in Single Turn 6 | . . . 1 6 1 1 1 . . . . 4 . 2 1 . . 1 4 1 . . 1 6 3 1 . 2 1 1 2 2 1 Garrison Access 11 | . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . 1 1 1 . . 3 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Machines Accessed 181 | . 4 . 8 . 10 8 20 1 . . 1 17 . 17 1 . 4 . 9 1 . 5 . 9 10 1 6 12 9 4 8 10 6 Terminals 114 | . 3 . 6 . 7 6 10 . . . 1 10 . 11 . . . . 6 . . . . 6 10 1 3 8 6 2 8 5 5 Fabricators 16 | . . . . . . . 2 . . . . 2 . 4 . . . . 1 . . . . 2 . . 1 1 2 . . 1 . Repair Stations 9 | . . . . . 1 1 . . . . . 2 . 2 . . . . . . . . . . . . 1 1 . . . . 1 Recycling Units 10 | . 1 . 1 . 1 1 3 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access 15 | . . . . . 1 . 3 . . . . 2 . . . . . . 1 . . . . 1 . . 1 1 1 1 . 3 . Total Hacks 871 | . 16 . 34 . 60 29 61 1 . . 1 110 . 104 1 . 22 . 35 1 . 18 . 55 78 1 29 63 46 21 42 26 17 Successful 581 | . 9 . 23 . 48 26 36 1 . . 1 71 . 62 1 . 22 . 18 1 . 18 . 40 49 1 18 42 27 17 25 15 10 Failed 288 | . 7 . 11 . 12 3 24 . . . . 38 . 42 . . . . 17 . . . . 15 29 . 11 21 19 4 17 11 7 Catastrophic 41 | . . . . . 1 . 4 . . . . 9 . 4 . . . . 4 . . . . 2 3 . . 4 5 . 3 1 1 Database Lockouts 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 478 | . 11 . 25 . 31 10 32 . . . . 76 . 63 . . . . 30 . . . . 26 44 . 15 23 24 19 35 7 7 Terminals 657 | . 13 . 29 . 48 23 37 . . . 1 92 . 78 . . . . 25 . . . . 38 78 1 20 51 32 19 42 14 16 Fabricators 69 | . . . . . . . 4 . . . . 8 . 17 . . . . 1 . . . . 15 . . 4 5 12 . . 3 . Repair Stations 30 | . . . . . 6 4 . . . . . 4 . 9 . . . . . . . . . . . . 4 2 . . . . 1 Recycling Units 34 | . 3 . 3 . 4 2 10 . . . . 4 . . . . . . 3 . . . . . . . . . . . . 5 . Scanalyzers 11 | . . . 2 . . . 7 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access 27 | . . . . . 2 . 3 . . . . 2 . . . . . . 6 . . . . 2 . . 1 4 2 1 . 4 . Terminal Hacks 336 | . 4 . 10 . 25 17 16 1 . . 1 40 . 31 1 . 22 . 7 1 . 18 . 17 37 1 10 27 14 10 13 6 7 Record 23 | . . . . . . . . . . . 1 . . . . . 11 . . 1 . 6 . . . 1 1 2 . . . . . Part Schematic 55 | . . . . . 3 3 4 . . . . 7 . 7 . . 3 . 2 . . 4 . 2 4 . 1 6 4 3 2 . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 19 | . . . 2 . 3 . . . . . . 1 . . . . . . . . . 4 . . 6 . . . . . 3 . . Prototype ID Bank 17 | . 1 . . . 1 2 . . . . . 1 . . . . 3 . . . . 4 . . 2 . . . . 1 1 . 1 Open Door 10 | . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . 2 . . 1 . . 2 . 1 Level Access Points 6 | . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . 1 . . . 1 . . . . 1 Branch Access Points 12 | . . . 1 . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . 1 1 . 1 1 1 . . 1 . Emergency Access Points 5 | . . . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Terminal Index 10 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . 1 1 . 1 1 1 . 1 . 1 Fabricator Index 10 | . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 1 1 1 1 . . Repair Station Index 4 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Index 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Alert Level 35 | . 1 . . . 3 1 3 . . . . 5 . 2 . . . . 1 . . . . 4 6 . 1 4 1 . 1 1 1 Unreport Threat 35 | . 1 . . . 3 2 2 . . . . 6 . 6 . . . . . . . . . 2 5 . 1 4 2 . . 1 . Locate Traps 24 | . . . 2 . 2 1 1 . . . . 3 . 3 . . . . 1 . . . . 2 2 . 2 . 1 1 . 2 1 Disarm Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Maintenance Status 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Transport Status 6 | . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 3 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 8 | . . . 1 . 1 . . . . . . 2 . 1 . . . . . . . . . . 1 . . 1 . 1 . . . Registered Components 5 | . . . . . 1 1 . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 7 | . . . . . 1 1 . . . . . . . 1 . . . . 1 . . . . 1 1 . . . 1 . . . . Zone Layout 19 | . 1 . 3 . 5 1 2 . . . . 2 . 1 . . . . . . . . . 1 . . . 1 1 . 1 . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 38 | . . . . . . . 2 . . . . 4 . 11 . . . . . . . . . 8 . . 2 4 5 . . 2 . Load Schematic 19 | . . . . . . . 1 . . . . 2 . 6 . . . . . . . . . 3 . . 1 2 3 . . 1 . Build 19 | . . . . . . . 1 . . . . 2 . 5 . . . . . . . . . 5 . . 1 2 2 . . 1 . Repair Station Hacks 26 | . . . . . 6 4 . . . . . 4 . 8 . . . . . . . . . . . . 2 2 . . . . . Scan Component 13 | . . . . . 3 2 . . . . . 2 . 4 . . . . . . . . . . . . 1 1 . . . . . Repair 13 | . . . . . 3 2 . . . . . 2 . 4 . . . . . . . . . . . . 1 1 . . . . . Recycling Unit Hacks 11 | . 1 . 2 . 1 1 2 . . . . 2 . . . . . . 1 . . . . . . . . . . . . 1 . Report Inventory 6 | . . . 1 . 1 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 5 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 9 | . . . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Insert Component 6 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Analyze 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 1 1 . . 3 . Seal Access 9 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 1 1 . . 3 . Unauthorized Hacks 152 | . 4 . 9 . 15 4 9 . . . . 21 . 12 . . . . 10 . . . . 15 12 . 3 7 7 6 12 3 3 Terminals 115 | . 3 . 8 . 15 3 5 . . . . 14 . 8 . . . . 6 . . . . 7 12 . 2 7 4 5 12 1 3 Track 38 | . 2 . 4 . 6 2 2 . . . . 4 . . . . . . 1 . . . . 2 3 . 1 2 2 1 5 . 1 Assimilate 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 2 . . . . . . . . Botnet 44 | . . . 1 . 4 1 3 . . . . 7 . 4 . . . . 3 . . . . 2 5 . 1 3 2 2 4 1 1 Disrupt 19 | . . . 3 . 3 . . . . . . 2 . 3 . . . . 1 . . . . . 1 . . 1 . 1 3 . 1 Operators 7 | . 1 . . . 2 . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . 1 . . . Fabricators 20 | . . . . . . . 1 . . . . 3 . 4 . . . . 1 . . . . 7 . . 1 . 3 . . . . Report 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Prioritize 6 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 2 . . 1 . 1 . . . . Siphon 7 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . 2 . . . . 2 . . . . Haulers 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 1 . . 1 2 . . . . 2 . . . . . . 2 . . . . . . . . . . . . 2 . Reject 6 | . . . . . . 1 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . Recyclers 5 | . 1 . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . . 1 . . . Reprogram 6 | . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . . 1 . . . Data Cores Recovered 5 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 Used 4 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Hacking Detections 131 | . 3 . 7 . 9 4 15 . . . 1 13 . 15 . . . . 7 . . . . 7 9 . 5 8 8 2 6 8 4 Full Trace Events 14 | . . . . . 1 1 3 . . . . 3 . . . . . . 1 . . . . 1 . . . 1 1 . 2 . . Feedback Events 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Corruption 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 58 | . . . 1 . 3 3 6 . . . . 7 . 7 . . 3 . 2 . . 4 . 2 4 . 1 6 4 3 2 . . Parts Built 22 | . . . . . . . 2 . . . . 3 . 4 . . . . . . . . . 6 . . 1 3 2 . . 1 . Matter 3948 | . . . . . . . 212 . . . . 388 . 531 . . . . . . . . . 973 . . 384 468 575 . . 417 . Time 1176 | . . . . . . . 53 . . . . 96 . 235 . . . . . . . . . 366 . . 68 117 167 . . 74 . Total Part Build Rating 153 | . . . . . . . 12 . . . . 19 . 23 . . . . . . . . . 44 . . 8 22 16 . . 9 . Parts Repaired 13 | . . . . . 3 2 . . . . . 2 . 4 . . . . . . . . . . . . 1 1 . . . . . Time 592 | . . . . . 153 83 . . . . . 70 . 156 . . . . . . . . . . . . 62 68 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 35 | . 2 . 10 . . . 3 . . . . 10 . . . . . . . . . . . . . . . . . . . 10 . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . 2 . . . . . . . . . . . . . 2 . 15 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Total Allies 92 | . . 3 . . . 10 2 . 2 4 . 6 . . . . . 1 3 . . . 2 4 17 . . . . 3 . . 35 Largest Group 15 | . . 3 2 . . 10 9 . 2 6 6 6 . . . . . 1 3 . . . 2 3 9 9 3 . . 3 . . 15 Highest-Rated Group 909 | . . 81 62 . . 173 157 . 46 164 164 186 . . . . . 94 87 . . . 77 138 324 324 106 . . 207 . . 909 Highest-Rated Ally 243 | . . 31 31 . . 29 29 . 30 31 31 31 . . . . . 94 29 . . . 47 56 49 49 49 . . 69 . . 243 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 630 | . . 8 26 . . 39 59 . . . 39 74 . . . . . 7 7 . . . 4 6 86 44 5 . . 6 . . 220 Total Damage 19468 | . . 105 419 . . 477 687 . . . 634 1263 . . . . . 289 54 . . . 124 372 1901 1180 54 . . 330 . . 11579 Kills 120 | . . 3 6 . . 5 8 . . . 9 6 . . . . . 1 . . . . 1 1 20 6 . . . . . . 54 Allies Corrupted 10 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 8 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Robot Analysis Total 19 | . . . 2 . 3 . . . . . . 1 . . . . . . . . . 4 . . 6 . . . . . 3 . . Derelict Logs Recovered 9 | . . 1 . 1 . . . 2 . 1 . . . . . 1 . 1 . 1 1 . . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Turns Passed 33283 | 47 804 422 1169 235 1296 1351 2336 569 821 1064 399 2521 110 1899 530 413 105 357 1459 505 334 246 478 1502 1703 317 904 1644 1376 657 1501 1201 3008 Spaces Moved 22081 | 47 562 359 792 193 798 862 1766 495 606 953 309 1504 88 1313 381 324 99 287 718 338 216 183 279 918 1071 186 615 985 772 457 962 791 1852 Core 23 | 12 . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 5 Treads 677 | 2 204 37 8 . . 1 . . . . . . . 8 . . . . . . . 1 . . 45 . . . . . . . 371 Legs 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Wheels 21380 | 33 358 322 784 193 798 857 1766 495 606 953 309 1503 88 1305 381 324 99 287 718 338 216 182 279 918 1026 186 615 983 772 457 962 791 1476 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 110 110 100 100 110 110 110 110 100 110 100 110 110 100 110 110 110 120 110 120 110 120 110 110 100 110 110 100 110 100 Average Speed 113 | 75 111 97 107 110 110 104 104 110 110 110 110 110 110 110 110 110 100 110 119 119 120 120 120 119 122 119 117 115 119 110 110 110 130 Slowest Speed 350 | 160 160 160 160 110 110 200 110 110 110 110 110 250 110 180 110 110 110 110 120 120 120 210 120 120 200 120 120 350 120 120 120 110 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 59 | 3 85 92 76 51 74 94 57 72 74 84 53 50 90 41 63 49 73 58 28 66 45 60 52 24 98 70 23 86 26 61 54 31 54 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 7 | . . 1 . 1 . . . . . 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . Known Exits Taken 28 | . . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . . . . . 2 8 2 2 . . . 2 1 . 3 . . 1 . . . . . . . . . . . . Spaces Dug 168 | . . . . . . 9 . 9 . . . 59 . 9 . . . 17 4 6 . . 6 3 . . . 13 17 . 5 4 7 Terrain Destroyed 2230 | . . 28 58 44 . 34 105 10 67 . 10 141 48 134 16 29 . 53 271 112 18 . 104 226 68 12 27 110 115 20 137 101 132 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 886 | . . . . . . 5 14 10 26 . 10 69 . 48 16 6 . 4 46 3 4 . 18 45 47 12 21 66 115 20 125 38 118 AOE 1344 | . . 28 58 44 . 29 91 . 41 . . 72 48 86 . 23 . 49 225 109 14 . 86 181 21 . 6 44 . . 12 63 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Total 27502 | 55 661 398 985 205 1056 1150 2046 508 690 969 350 2060 94 1589 439 353 104 310 1094 394 272 200 372 1198 1375 246 762 1339 1095 572 1268 1029 2264 Wait 2342 | . 26 7 84 2 139 144 83 . 16 5 17 279 . 120 29 3 . 2 146 23 31 . 16 160 93 2 113 188 172 61 135 127 119 Move 22048 | 46 561 358 791 192 797 861 1765 494 605 952 308 1504 87 1312 380 323 98 286 717 337 215 182 278 917 1070 185 614 984 771 456 961 790 1851 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 63 | 2 2 2 2 . 4 1 9 . . 2 1 2 . 1 . . . 1 4 . . 2 1 2 3 1 1 5 2 1 4 3 5 Fast Attach 196 | 6 8 2 11 1 5 18 14 2 . 4 . 10 . 15 . 2 3 3 4 2 . 6 . 7 7 5 5 15 4 2 9 1 25 Attach 33 | . . 1 . 1 . 1 2 . . 1 1 . . 1 . 1 . 3 3 . . . . 1 . . . 4 . . 6 1 6 Detach 21 | 1 . . 1 . . 1 2 1 . . . . . 1 . 1 . 2 3 . . 1 . 1 . . 1 1 . . 2 1 1 Swap 110 | . 1 2 5 . 6 4 13 . 4 . . 4 1 11 . . . 1 1 2 . . . 1 1 6 2 10 8 . 7 9 11 Drop 183 | . 6 3 12 1 6 15 22 2 . 5 1 10 . 10 . 1 3 3 8 2 . 5 1 8 6 6 5 19 6 3 3 1 10 Fire 1501 | . 39 17 61 5 70 75 104 5 32 . 8 143 6 80 24 13 . 9 115 23 8 4 27 63 42 23 19 74 77 28 86 70 151 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Escape Stasis 40 | . . . . . . . . . . . . 16 . . . . . . . . . . . . 8 . . . . . . . 16 Rewire 85 | . . . . . . . . . 7 . . . . . . . . . . . . . 20 1 56 . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 873 | . 18 5 18 3 29 30 32 4 26 . 14 92 . 38 6 9 . . 93 5 18 . 29 37 83 18 2 39 55 21 54 26 69 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / *Ext x2 / Arm) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x1) 2 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 299 | -10/Materials | Destroyed 7 combat bots 314 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 421 | -10/Materials | Reached level 2 424 | -10/Materials | Upgraded with Weapon slot (x1) 521 | -10/Materials | Discovered new exit (range 14) 795 | -10/Materials | Discovered new exit (range 16) 852 | -10/Materials | Entered Mines 923 | -10/Mines | Escorted by a lone wolf Derelict 939 | -10/Mines | Learned location of Mines (-9) 957 | -10/Mines | Reached level 3 966 | -10/Mines | Upgraded with Utility slot (x1) 1008 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1161 | -10/Mines | Assembled infested the area 1194 | -10/Mines | Build established: Gunner 1247 | -10/Mines | Discovered new exit (range 13) 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Accompanied by 2 allies 1276 | -9/Materials | Reached level 4 1279 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1451 | -9/Materials | Reached level 5 1526 | -9/Materials | Reached level 6 1528 | -9/Materials | Upgraded with Utility slot (x1) 1533 | -9/Materials | Identified exit to Mines 1665 | -9/Materials | Discovered new exit (range 17) 1689 | -9/Materials | Identified exit to Materials 1824 | -9/Materials | Build established: Hacker-Tank 2074 | -9/Materials | First assault squad dispatched 2122 | -9/Materials | Reached level 7 2168 | -9/Materials | Destroyed 7 combat bots 2171 | -9/Materials | Discovered exit to Materials (range 16) 2443 | -9/Materials | Entered Mines 2445 | -9/Mines | Reached level 8 2447 | -9/Mines | Build established: Hacker-Mutant 2448 | -9/Mines | Upgraded with Utility slot (x1) 2455 | -9/Mines | Learned location of Zion (-7) 2549 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2660 | -9/Mines | Discovered exit to Materials (range 6) 2678 | -9/Mines | Entered Materials 2680 | -8/Materials | Reached level 9 2686 | -8/Materials | Identified exit to Storage 2757 | -8/Materials | Build established: Hacker-Skirmisher 2888 | -8/Materials | Reached level 10 2919 | -8/Materials | Discovered new exit (range 16) 2994 | -8/Materials | Identified exit to Factory 3102 | -8/Materials | Reached level 11 3161 | -8/Materials | Destroyed 11 combat bots 3419 | -8/Materials | Discovered exit to Factory (range 20) 3584 | -8/Materials | Repaired Broken Cmb. Airjet? 3657 | -8/Materials | Repaired Med. Armor Plating 3710 | -8/Materials | Repaired Adv. Beam Cannon 3759 | -8/Materials | Garrison activated, responded to threat 3820 | -8/Materials | Reached level 12 3824 | -8/Materials | Upgraded with Propulsion slot (x1) 3858 | -8/Materials | Discovered exit to Factory (range 8) 3974 | -8/Materials | Entered Storage 4285 | -8/Storage | Reached level 13 4758 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4788 | -8/Storage | Discovered new exit (range 15) 4896 | -8/Storage | Repaired Adv. Beam Cannon 4930 | -8/Storage | Repaired Arm. Wheel 5046 | -8/Storage | Build established: Commander-Skirmisher 5325 | -8/Storage | Entered Factory 5325 | -7/Factory | Accompanied by 9 allies 5327 | -7/Factory | Reached level 14 5436 | -7/Factory | Reached level 15 5727 | -7/Factory | Build established: Hacker-Skirmisher 5755 | -7/Factory | Discovered new exit (range 20) 5838 | -7/Factory | Identified exit to Factory 5940 | -7/Factory | Reached level 16 5944 | -7/Factory | Upgraded with Utility slot (x1) 5974 | -7/Factory | Assembled infested ambush trap array 6034 | -7/Factory | Destroyed 8 combat bots 6050 | -7/Factory | Found Prototype Launcher 6050 | -7/Factory | Identified Rocket Array 6125 | -7/Factory | First assault squad dispatched 6142 | -7/Factory | Identified exit to Lower Caves 6172 | -7/Factory | Garrison activated, responded to threat 6626 | -7/Factory | Central database locked down 6810 | -7/Factory | Fabricated Imp. Weapon Cycler (x2) 6913 | -7/Factory | Reached level 17 7038 | -7/Factory | Discovered exit to Factory (range 4) 7245 | -7/Factory | Discovered exit to Factory (range 16) 7661 | -7/Factory | Entered Lower Caves 7869 | -7/Lower Caves | Learned Factory terminal intel 8032 | -7/Lower Caves | Discovered new exit (range 15) 8078 | -7/Lower Caves | Identified exit to Lower Caves 8101 | -7/Lower Caves | Learned 4 Factory zone layouts 8230 | -7/Lower Caves | Entered another Lower Caves area 8282 | -7/Lower Caves | Discovered exit to Factory (range 14) 8549 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8952 | -7/Lower Caves | Discovered new exit (range 8) 8958 | -7/Lower Caves | Identified exit to Zion 8989 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9051 | -7/Lower Caves | Entered Zion 9051 | -7/Zion | Accompanied by 2 allies 9053 | -7/Zion | Reached level 18 9056 | -7/Zion | Upgraded with Utility slot (x1) 9160 | -7/Zion | Given the Hacking Drone Bay 9160 | -7/Zion | Found Prototype Device 9160 | -7/Zion | Identified Hacking Drone Bay 9189 | -7/Zion | Discovered new exit (range 10) 9199 | -7/Zion | Identified exit to Proximity Caves 9362 | -7/Zion | Gained Derelict followers 9483 | -7/Zion | Received a hallucinogenic algorithm 9848 | -7/Zion | Given A8's code to call for help 9960 | -7/Zion | Found Prototype Hackware 9960 | -7/Zion | Identified Exp. System Shield 9964 | -7/Zion | Found Prototype Processor 9964 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9969 | -7/Zion | Found Prototype Processor 9969 | -7/Zion | Identified Exp. Terrain Scan Processor 9975 | -7/Zion | Found Exp. Armor Integrity Analyzer 10115 | -7/Zion | Entered Proximity Caves 10115 | -6/Proximity Caves | Accompanied by 6 allies 10117 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10479 | -6/Proximity Caves | Discovered exit to Factory (range 7) 10514 | -6/Proximity Caves | Entered Factory 10514 | -6/Factory | Accompanied by 3 allies 10516 | -6/Factory | Loaded intel: 18 terminal locations 10516 | -6/Factory | Reached level 19 10588 | -6/Factory | Discovered new exit (range 11) 10600 | -6/Factory | Identified exit to Lower Caves 10615 | -6/Factory | Identified exit to Factory 10825 | -6/Factory | Build established: Wizard-Skirmisher 11065 | -6/Factory | Reached level 20 11169 | -6/Factory | Repaired Broken Adv. Terrain Scanner 11228 | -6/Factory | Garrison activated, responded to threat 12005 | -6/Factory | Central database locked down 12058 | -6/Factory | Allied Derelicts emerged from ambush trap array 12132 | -6/Factory | Allied Derelicts emerged from ambush trap array 12287 | -6/Factory | Fabricated Imp. Force Field (x2) 12298 | -6/Factory | Local fabrication network quarantined 12326 | -6/Factory | Fabricated Exp. Terrain Scanner (x1) 12614 | -6/Factory | First assault squad dispatched 12711 | -6/Factory | Repaired Hrd. Heavy Armor Plating 12718 | -6/Factory | Reached level 21 12910 | -6/Factory | Garrison activated, responded to threat 13035 | -6/Factory | Sucked down chute 13035 | -6/Factory | Entered Waste 13042 | -6/Waste | Spotted C-40 Crusher 13048 | -6/Waste | Spotted C-40 Crusher 13050 | -6/Waste | EMP discharged 13050 | -6/Waste | System corruption reached 10% 13050 | -6/Waste | Destroyed C-40 Crusher 13052 | -6/Waste | Spotted C-40 Crusher 13098 | -6/Waste | Spotted C-40 Crusher 13102 | -6/Waste | Spotted C-40 Crusher 13135 | -6/Waste | Discovered new exit (range 10) 13144 | -6/Waste | Identified exit to Factory 13145 | -6/Waste | Entered Factory 13403 | -6/Factory | Discovered exit to Factory (range 25) 13495 | -6/Factory | First assault squad dispatched 13694 | -6/Factory | Core integrity fell below 50% 13731 | -6/Factory | Destroyed 9 combat bots 13950 | -6/Factory | Spotted B-75 Beast 14088 | -6/Factory | Repaired Deuterium Engine 14112 | -6/Factory | Repaired Hrd. Heavy Armor Plating 14158 | -6/Factory | Repaired Cld. Particle Cannon? 14407 | -6/Factory | Fabricated Exp. Signal Interpreter? 14412 | -6/Factory | Fabricated Arm. Medium Treads? 14471 | -6/Factory | Repaired Exp. Terrain Scanner? 14504 | -6/Factory | Fabricated Adv. Hacking Suite? 14548 | -6/Factory | Local fabrication network quarantined 15044 | -6/Factory | Entered Lower Caves 15357 | -6/Lower Caves | Encountered a Warlord checkpoint 15387 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 15390 | -6/Lower Caves | Discovered new exit (range 25) 15432 | -6/Lower Caves | Reached level 22 15456 | -6/Lower Caves | Identified exit to Lower Caves 15574 | -6/Lower Caves | Entered another Lower Caves area 15577 | -6/Lower Caves | Encountered a Warlord checkpoint 15605 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15685 | -6/Lower Caves | Found Alien Artifact 15685 | -6/Lower Caves | Identified Core Expander 15685 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 15852 | -6/Lower Caves | Discovered new exit (range 29) 15986 | -6/Lower Caves | Identified exit to Data Miner 15987 | -6/Lower Caves | Entered Data Miner 15989 | -6/Data Miner | Discovered new exit (range 6) 16006 | -6/Data Miner | Met Data Miner 16030 | -6/Data Miner | Learned location of Section 7 (-2) 16030 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16049 | -6/Data Miner | Received God Mode back door access code from Data Miner 16091 | -6/Data Miner | Identified exit to Proximity Caves 16092 | -6/Data Miner | Entered Proximity Caves 16116 | -5/Proximity Caves | Escorted by Enhanced Grunt 16245 | -5/Proximity Caves | Spotted B-75 Beast 16260 | -5/Proximity Caves | Destroyed B-75 Beast 16324 | -5/Proximity Caves | Discovered exit to Factory (range 30) 16378 | -5/Proximity Caves | Learned Factory terminal intel 16449 | -5/Proximity Caves | Entered Factory 16450 | -5/Factory | Loaded intel: 20 terminal locations 16451 | -5/Factory | Reached level 23 16451 | -5/Factory | Upgraded with Utility slot (x1) 16626 | -5/Factory | Discovered new exit (range 25) 16686 | -5/Factory | Incoming investigation squad redirected 16778 | -5/Factory | Identified exit to Factory 16822 | -5/Factory | Core integrity fell below 50% 17049 | -5/Factory | First assault squad dispatched 17367 | -5/Factory | Incoming assault squad redirected 17418 | -5/Factory | Identified exit to Upper Caves 17512 | -5/Factory | Incoming assault squad redirected 17516 | -5/Factory | Reached level 24 17698 | -5/Factory | Incoming assault squad redirected 17721 | -5/Factory | High security lockdown imminent 17724 | -5/Factory | Garrison activated, responded to threat 17764 | -5/Factory | Destroyed 12 combat bots 17801 | -5/Factory | High security lockdown engaged 17908 | -5/Factory | Entered Upper Caves 17937 | -5/Upper Caves | Destroyed 7 combat bots 17991 | -5/Upper Caves | Spotted B-75 Beast 18066 | -5/Upper Caves | Destroyed B-75 Beast 18149 | -5/Upper Caves | Found Alien Artifact 18149 | -5/Upper Caves | Identified Dimensional Node Initializer 18149 | -5/Upper Caves | Initialized slip node 18255 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18288 | -5/Upper Caves | Identified exit to Upper Caves 18413 | -5/Upper Caves | Entered another Upper Caves area 18417 | -5/Upper Caves | Learned location of 1 exit from Factory 18732 | -5/Upper Caves | Discovered new exit (range 6) 18744 | -5/Upper Caves | Identified exit to Zhirov 18747 | -5/Upper Caves | Entered Zhirov 18747 | -5/Zhirov | Discovered new exit (range 3) 18769 | -5/Zhirov | Met Zhirov 18805 | -5/Zhirov | Found Alien Artifact 18805 | -5/Zhirov | Identified Integrated Dissipator 18805 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18824 | -5/Zhirov | Found Alien Artifact 18950 | -5/Zhirov | Learned location of Quarantine (-2) 18950 | -5/Zhirov | Learned location of Testing (-3) 18950 | -5/Zhirov | Learned location of Command (-1) 18961 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18992 | -5/Zhirov | Identified exit to Proximity Caves 18993 | -5/Zhirov | Entered Proximity Caves 18995 | -4/Proximity Caves | Reached level 25 19133 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 19164 | -4/Proximity Caves | Destroyed 7 combat bots 19264 | -4/Proximity Caves | Destroyed 8 combat bots 19318 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19355 | -4/Proximity Caves | Spotted B-86 Titan 19415 | -4/Proximity Caves | Discovered exit to Factory (range 23) 19471 | -4/Proximity Caves | Entered Factory 19472 | -4/Factory | Identified exit to Extension 19473 | -4/Factory | Reached level 26 19526 | -4/Factory | Discovered new exit (range 20) 19661 | -4/Factory | Identified exit to Upper Caves 19725 | -4/Factory | Identified exit to Armory 19933 | -4/Factory | Identified exit to Research 20212 | -4/Factory | Fabricated Railgun? 20474 | -4/Factory | Incoming investigation squad redirected 20484 | -4/Factory | Fabricated Railgun (x2) 20552 | -4/Factory | Fabricated Adv. Force Field (x2) 20560 | -4/Factory | Garrison activated, responded to threat 20581 | -4/Factory | Local fabrication network quarantined 20652 | -4/Factory | System corruption reached 10% 20795 | -4/Factory | Spotted B-86 Titan 20973 | -4/Factory | Entered Extension 21168 | -4/Extension | Reached level 27 21174 | -4/Extension | Energy Cycler disabled 21174 | -4/Extension | Rescued a captive Derelict 21174 | -4/Extension | Rescued a captive Derelict 21175 | -4/Extension | Rescued a captive Derelict 21176 | -4/Extension | Rescued a captive Derelict 21184 | -4/Extension | Rescued a captive Derelict 21190 | -4/Extension | Core integrity fell below 50% 21843 | -4/Extension | Spotted B-86 Titan 21857 | -4/Extension | Spotted B-86 Titan 21860 | -4/Extension | Destroyed B-86 Titan 21864 | -4/Extension | Allies destroyed B-86 Titan 21887 | -4/Extension | Discovered exit to Research (range 13) 22047 | -4/Extension | Incoming investigation squad redirected 22122 | -4/Extension | Discovered exit to Research (range 22) 22131 | -4/Extension | Discovered new exit (range 18) 22289 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 22330 | -4/Extension | Identified exit to Cetus 22676 | -4/Extension | Entered Cetus 22676 | -4/Cetus | Accompanied by 9 allies 22690 | -4/Cetus | Spotted Cetus Guard 22690 | -4/Cetus | Spotted Cetus Guard 22697 | -4/Cetus | Spotted Cetus Guard 22700 | -4/Cetus | Spotted Cetus Guard 22714 | -4/Cetus | Destroyed Cetus Guard 22715 | -4/Cetus | Allies destroyed Cetus Guard 22720 | -4/Cetus | Destroyed Cetus Guard 22731 | -4/Cetus | Allies destroyed Cetus Guard 22862 | -4/Cetus | Discovered new exit (range 30) 22873 | -4/Cetus | Found a strange terminal 22918 | -4/Cetus | Spotted Cetus Guard 22918 | -4/Cetus | Spotted Cetus Guard 22924 | -4/Cetus | Spotted Cetus Guard 22924 | -4/Cetus | Destroyed Cetus Guard 22925 | -4/Cetus | Spotted Cetus Guard 22926 | -4/Cetus | Discovered exit to Research (range 24) 22927 | -4/Cetus | Destroyed Cetus Guard 22933 | -4/Cetus | Destroyed Cetus Guard 22933 | -4/Cetus | Reached level 28 22936 | -4/Cetus | Destroyed Cetus Guard 22954 | -4/Cetus | Met Revision 17 22993 | -4/Cetus | Entered Research 22993 | -3/Research | Accompanied by 3 allies 23078 | -3/Research | Identified exit to Testing 23081 | -3/Research | Garrison activated, responded to threat 23193 | -3/Research | Revision forces began assault on 0b10 23265 | -3/Research | Found Prototype Launcher 23265 | -3/Research | Identified Mni. Smartbomb Launcher 23283 | -3/Research | Reached level 29 23283 | -3/Research | Met up with Revision 17++ 23579 | -3/Research | Repaired Broken Imp. KE Penetrator 23592 | -3/Research | Discovered new exit (range 28) 23693 | -3/Research | Research terminal network offline 23722 | -3/Research | Fabricated Hdn. Centrium Wheel (x1) 23897 | -3/Research | Entered Testing 23921 | -3/Testing | Found Prototype Protection 23921 | -3/Testing | Identified SHELL Armor 24144 | -3/Testing | Found Prototype Energy Gun 24144 | -3/Testing | Identified Warp Gun 24147 | -3/Testing | First assault squad dispatched 24297 | -3/Testing | Found Prototype Leg 24297 | -3/Testing | Identified Myomer Exoskeleton 24484 | -3/Testing | Spotted PG-A9KFY6MBAT 24509 | -3/Testing | Destroyed PG-A9KFY6MBAT 24555 | -3/Testing | Identified exit to Research 24555 | -3/Testing | Protovariant out of control (PD-RKFFTLEKMN) 24555 | -3/Testing | Reached level 30 24555 | -3/Testing | Unleashed a protovariant (PD-RKFFTLEKMN) 24619 | -3/Testing | Upgraded with Utility slot (x1) 24768 | -3/Testing | System corruption reached 10% 24883 | -3/Testing | Fabricated Imp. Kinecellerator (x1) 24948 | -3/Testing | Fabricated Adv. Weapon Cycler (x2) 25216 | -3/Testing | Repaired Adv. Force Field 25382 | -3/Testing | Found Prototype Energy Cannon 25382 | -3/Testing | Identified Imp. Potential Cannon 25420 | -3/Testing | Identified Transdimensional Reconstructor 25447 | -3/Testing | Found Prototype Energy Gun 25447 | -3/Testing | Identified Hyp. EM Gauss Rifle 25541 | -3/Testing | Entered Research 25800 | -2/Research | Garrison activated, responded to threat 25803 | -2/Research | Reached level 31 25892 | -2/Research | Destroyed 14 combat bots 26041 | -2/Research | First assault squad dispatched 26134 | -2/Research | Build established: Wizard-Gunner 26216 | -2/Research | Identified exit to Quarantine 26258 | -2/Research | Discovered new exit (range 21) 26300 | -2/Research | Identified exit to Access 26317 | -2/Research | Spotted B-90 Cyclops 26339 | -2/Research | Destroyed B-90 Cyclops 26468 | -2/Research | Fabricated Exp. Force Field? 26505 | -2/Research | Reached level 32 26595 | -2/Research | Spotted B-90 Cyclops 26659 | -2/Research | Destroyed B-90 Cyclops 26733 | -2/Research | Fabricated Imp. KE Penetrator? 26917 | -2/Research | Entered Quarantine 26962 | -2/Quarantine | Found Alien Artifact 27000 | -2/Quarantine | Identified Subatomic Replicator 27323 | -2/Quarantine | Build established: Wizard-Skirmisher 27353 | -2/Quarantine | Found Alien Artifact 27353 | -2/Quarantine | Identified Stasis Generator 27417 | -2/Quarantine | First assault squad dispatched 27441 | -2/Quarantine | Incoming assault squad redirected 27452 | -2/Quarantine | Spotted Fortress 27567 | -2/Quarantine | Discovered new exit (range 6) 27572 | -2/Quarantine | Identified exit to Section 7 27574 | -2/Quarantine | Entered Section 7 27616 | -2/Section 7 | Reached level 33 27667 | -2/Section 7 | Spotted B-90 Cyclops 27751 | -2/Section 7 | Found Alien Artifact 27751 | -2/Section 7 | Identified Core Reset Matrix 27751 | -2/Section 7 | Used Core Reset Matrix 27755 | -2/Section 7 | Sensed 18 artifacts in vicinity 27847 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 27848 | -2/Section 7 | Found Integrated Reactor 27848 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27851 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27917 | -2/Section 7 | Found Integrity Redistributor 27998 | -2/Section 7 | Discovered exit to Access (range 25) 28114 | -2/Section 7 | Spotted Alpha 7 28156 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-4) 28167 | -2/Section 7 | Destroyed Alpha 7 28213 | -2/Section 7 | Spotted Alpha 7 28295 | -2/Section 7 | Destroyed Alpha 7 28411 | -2/Section 7 | Exp. System Shield fried by hacking feedback 28476 | -2/Section 7 | Warped through subspace 28503 | -2/Section 7 | Spotted B-99 Colossus 28579 | -2/Section 7 | Found Core Expander 28579 | -2/Section 7 | Installed Core Expander, added new Power slot 28581 | -2/Section 7 | Found Core Expander 28581 | -2/Section 7 | Installed Core Expander, added new Weapon slot 28621 | -2/Section 7 | Found LRC Armor 28621 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 28623 | -2/Section 7 | Found LRC Boosters 28623 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 28689 | -2/Section 7 | Found Integrity Redistributor 28875 | -2/Section 7 | Build established: Hacker-Gunner 28922 | -2/Section 7 | Spotted B-90 Cyclops 28930 | -2/Section 7 | Destroyed B-90 Cyclops 29075 | -2/Section 7 | Entered Access 29077 | -1/Access | Reached level 34 29136 | -1/Access | Identified exit to Command 29810 | -1/Access | Reached level 35 29825 | -1/Access | First assault squad dispatched 29834 | -1/Access | Destroyed 10 combat bots 29845 | -1/Access | Incoming assault squad redirected 30049 | -1/Access | Fabricated Exp. Weapon Cycler? 30100 | -1/Access | Build established: Hacker-Skirmisher 30166 | -1/Access | Destroyed 15 combat bots 30276 | -1/Access | Entered Command 30278 | -1/Command | Reached level 36 30554 | -1/Command | Identified exit to Surface 30563 | -1/Command | First assault squad dispatched 30583 | -1/Command | Incoming assault squad redirected 30589 | -1/Command | Incoming assault squad redirected 30652 | -1/Command | Spotted B-99 Colossus 30794 | -1/Command | Disengaged cave seal 30794 | -1/Command | Assembled emerged from the dark tunnel 30844 | -1/Command | Spotted M Guard 30844 | -1/Command | Spotted Combat Programmer 30844 | -1/Command | Spotted Combat Programmer 30854 | -1/Command | System corruption reached 10% 30855 | -1/Command | Spotted M Guard 30861 | -1/Command | Destroyed Combat Programmer 30875 | -1/Command | Destroyed M Guard 30902 | -1/Command | Destroyed Combat Programmer 30912 | -1/Command | Destroyed M Guard 30912 | -1/Command | All MAIN.C guards destroyed 30939 | -1/Command | Found Prototype Processor 30943 | -1/Command | Identified Exp. Targeting Computer 31096 | -1/Command | Incoming assault squad redirected 31115 | -1/Command | Destroyed B-99 Colossus 31162 | -1/Command | Destroyed 8 combat bots 31281 | -1/Command | High security lockdown imminent 31293 | -1/Command | Reached level 37 31346 | -1/Command | Met MAIN.C 31361 | -1/Command | High security lockdown engaged 31364 | -1/Command | Destroyed MAIN.C Shell 31367 | -1/Command | MAIN.C activated Command garrisons 31367 | -1/Command | 0b10 Conduit disabled 31398 | -1/Command | Destroyed MAIN.C 31524 | -1/Command | Reached level 38 31554 | -1/Command | Build established: Alien-Gunner 31586 | -1/Command | Destroyed 9 combat bots 31879 | -1/Command | Phase Generator disabled 32199 | -1/Command | Build established: Alien-Mutant 33109 | -1/Command | Spotted B-99 Colossus 33189 | -1/Command | Build established: Alien-Gunner 33284 | *** | Heading to fleet! Last Messages --------------- 33071_ System corrupted: Imp. KE Penetrator misfires. 33071_ Slug penetrates Wall. 33076_ Acquired 4 matter. 33087_ System corrupted: Heat flow error (+113). 33113_ System corrupted: Substantial component data lost. 33129_ TK9X U/RYADNQEGGHUCHF=TFCNES5T|EJE 33145_ System corrupted: FCS attempts to trigger Imp. KE Penetrator. 33145_ System corrupted: Imp. KE Penetrator misfires. 33145_ Acquired 4 matter. 33145_ Slug penetrates Wall. 33160_ PH= Q6YE4XLHK|%HDF75R< VH 33175_ System corrupted: Component data lost. 33192_ System corrupted: Matter fused (-5). 33205_ Acquired 5 matter. 33228_ System corrupted: Heat flow error (+203). 33260_ RYSVOZPPDDSU=ETT MTSBTAQFLR 33281_ System corrupted: FCS attempts to trigger Imp. KE Penetrator. 33281_ System corrupted: Imp. KE Penetrator misfires. [Achievement: Rambo] [Achievement: Death Machine] Map ----- +----------------------------------------------------+ | # ###### + + ## ### | | # + + ###### ## ### | | # ###### [[! ###### ! ## ### | | ######"####### [!! ###%""###"##+##########"!### | | ### ##### [!! #^= / * !=* [! =%!!%!= | | ## ##### !=% ! =! [=! *%[*!%*= | | ## *##### ="=!* =%! *% | | ## ##### = [ #* = = ####+#########"#"## | | ## #####!=!= #!! # ] ## "## | | ### ### "=+####### # ! ## "## | | ######+########%####### + !!##]! ### | | =*[%=! ####### # ! ##] !### | | [#####+#######+#####+#####"#### ##] ### | | # ## #### ### | | # ## #### ### | | # "" ## "" """"" ####*"##### | | !! # """" ## """" ""T"" # [ ### | | ! + """" ## """" # ! ### | | !* # "" ## "" #[ ### | | % # "" ] # "# | | # #" # ""# | | # ##########"########## ""# | | ######+#############;######### ""# | | ! ###### ####### " !!! ""# | | ### ####### + !!! T"# | | ######+##### ### ####### @ ##### # !! ""# | | ## | # ### ####### ##### # ""# | | # # ###+############### #= ""# | | ## "" " # = ############ " ""# | | ## """" # # ############ # "# | | ## """" # # + ##########+##### # ### | | ## "" # # # ###### # # ### | | ## # # # ###### # # ### | | ## # # # ###### """"" # ########### | | ############ ######## ###### ""Y"" # ########### | | ############ ######## ###### # ########### | | ############ + # ########### | | #####################+###### # ########### | | ################ # " ########### | | ################ ########### ########### | | ################ ###########+########### | | ################ = ######### ######## | | ################ ######### ######## | | ################ """ """ ######### = ######## | | ################ """T""" ######### ######## | | #################################### ######## | | #################################### ######## | | ################################################## | | ###?############################################## | | ######?########################################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 80 Energy Capacity 975 Matter Stores 800 Matter Capacity 800 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 310 Armor Coverage 900 Resistance: KI 20 Resistance: TH 25 Resistance: EX 20 Weapon Cycling 30 Evasion (%) 44 Targeting Accuracy 12 Armor Integrity Analysis 90 Recoil Reduction 2 Particle Charging 20 Kinecelleration 40 Offensive Hacking 56 Defensive Hacking 31 Item Schematics ----------------- Exp. Weapon Cycler | -2/Section 7 | Hacked Railgun | -2/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Cycler | x2 | -7/Factory Imp. Force Field | x2 | -6/Factory Exp. Terrain Scanner | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Arm. Medium Treads | x2 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Railgun | x2 | -4/Factory Railgun | x2 | -4/Factory Adv. Force Field | x2 | -4/Factory Hdn. Centrium Wheel | x1 | -3/Research Imp. Kinecellerator | x1 | -3/Testing Adv. Weapon Cycler | x2 | -3/Testing Exp. Force Field | x1 | -2/Research Imp. KE Penetrator | x1 | -2/Research Exp. Weapon Cycler | x1 | -1/Access Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Stasis Generator Core Reset Matrix Subatomic Replicator Integrated Reactor Integrity Redistributor Transdimensional Reconstructor LRC Armor LRC Boosters Achievements -------------- Death Machine Max Potential Rambo Rampage Revolutionary Research void main() Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Tes Res Qua Sec Acc Com Levels Raised 37 | . 1 1 4 1 4 1 4 . . 1 . 3 . . 1 . . . 2 . . . 1 1 1 1 1 1 2 . 1 2 3 XP Earned 58652 | 3000 1750 1844 6817 1192 5068 2812 5045 142 721 141 1414 3510 32 793 262 144 73 831 2608 369 199 105 1262 1624 1191 597 1941 1323 2821 828 1752 2645 3796 XP Spent 58275 | 3000 1325 1630 5725 1750 6070 1500 4350 . 1070 2000 . 4580 . . . . . . 4075 . . . 1350 1450 2000 1375 . 2925 2175 . 2300 3240 4385 Upgrades 122 | 6 10 6 18 2 14 5 4 . 2 1 . 10 . . . . . . 5 . . . 2 3 2 3 . 2 4 . 2 8 13 Propulsion Slot 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 8 | 1 . 1 1 1 . . 1 . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . Weapon Slot 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 22 | . 6 2 . . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 7 Heat Dissipation 9 | . . . 6 . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Energy Generation 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Storage 4 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Matter Storage 10 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 2 . 1 1 . . 3 . Mass Support 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Inventory Capacity 7 | 3 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sight Range 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Sensor Range 9 | . 2 . 2 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . Terrain Scan Density 3 | . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 10 | . . 1 1 . 2 1 . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 1 Hack Attack % 6 | . . 1 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Hack Defense % 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . TH Resistance % 4 | . . . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 KI Damage % 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . EX Damage % 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protomatter Created 10370 | . 175 22 251 64 344 414 473 32 245 . 100 1052 . 287 46 64 . . 1092 33 176 . 291 393 464 159 217 362 1062 246 849 579 878 Integrity Restored 18363 | . 350 75 372 50 638 662 641 96 548 . 266 1943 . 843 138 192 . . 2025 99 408 . 603 827 1781 342 46 885 1036 429 1075 467 1526 Core 14749 | . 350 75 372 50 638 662 528 96 412 . 71 1433 . 843 138 192 . . 1556 99 408 . 603 550 921 176 . 852 768 403 855 376 1322 Parts 3614 | . . . . . . . 113 . 136 . 195 510 . . . . . . 469 . . . . 277 860 166 46 33 268 26 220 91 204 Protomatter Decayed 15130 | . 21 13 203 33 131 211 541 . 57 . 180 473 . . . 16 . . 246 52 40 . 108 115 740 265 2455 60 760 102 418 387 7503 Game ------ Seed SigixSalvageEdition Manual? 0 Play Time 08:01:19 Cumulative 168.4 hours Start 2021.07.11 @ 13:37:31 End 2021.07.13 @ 20:07:17 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 47 Rogue 30 Adventurer 17 Explorer 0 Win Type 2 Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 68 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4600464d-76c8-4866-aa45-bac4933ba45a