Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 20:43:08 Player: Wintermute Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (723) 723 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-62) -62 TOTAL SCORE: 2936 Bonus ------- Follower Combat Kills 60 Friendly Fire -122 Cogmind --------- Core Integrity 529/550 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Experimental Sensor Array Medium Armor Plating > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Medium Storage Unit Large Storage Unit ECM Suite Hacking Suite Beam Rifle Beam Rifle Heavy Particle Gun Heavy Particle Cannon Rocket Launcher Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Medium Storage Unit Large Storage Unit ECM Suite Hacking Suite Beam Rifle Beam Rifle Assault Rifle Assault Rifle Rocket Launcher Rocket Launcher Flail [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 41 | 7 7 4 13 3 7 Power 3 | 1 . . 2 . . Engine 3 | 1 . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 . 4 1 1 Treads 5 | . 2 . 2 . 1 Leg 5 | 2 . . 2 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 3 . 5 2 2 Device 6 | 1 1 . 2 1 1 Storage 4 | 1 2 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 2 1 1 Artifact . | . . . . . . Weapon 14 | 2 2 4 2 . 4 Energy Gun 1 | . . . . . 1 Energy Cannon 5 | . 2 2 . . 1 Ballistic Gun 6 | 2 . . 2 . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 5 | . . . 2 2 1 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 2 | . . . 1 1 . Weapon . | . . . . . . Highest Loss Streak 2 | . . . 2 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 100 94 97 77 Engine 11 | . 14 14 11 11 9 Treads 23 | . 4 28 25 31 17 Leg 6 | . 23 . 7 1 9 Device 9 | . 14 14 7 8 6 Storage 11 | . 14 14 11 11 9 Protection 6 | . . . 9 10 8 Energy Cannon 6 | . 13 15 4 . . Ballistic Gun 14 | . 14 . 17 22 10 Launcher 2 | . . 12 . . . Peak Build Rating 27 | 9 10 9 17 26 27 Average Rating 15 | 6 9 8 15 24 23 On Entrance 11 | . 9 8 8 17 26 Naked Turns . | . . . . . . Heaviest Build 44 | 15 32 33 40 41 44 Greatest Support 63 | 20 40 40 63 63 43 Greatest Overweight (x) 3 | 3 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 Most Carried 15 | 4 12 13 15 15 13 Average Carried 12 | 3 8 12 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 12 13 15 13 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1087 | 324 141 104 272 154 92 Remotely . | . . . . . . Salvage Created 1358 | 133 210 22 644 227 122 Parts 78 | 6 16 4 36 8 8 Haulers Intercepted 5 | . . . 5 . . Recyclers Shooed 3 | . 1 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 21 | . 3 2 7 5 4 Guns 18 | . 3 . 6 5 4 Cannons 2 | . . 1 1 . . AOE 1 | . . 1 . . . Classes Destroyed 10 | 2 4 1 2 . 1 Builder 2 | . 1 1 . . . Tunneler 2 | 2 . . . . . Hauler 5 | . . . 5 . . Recycler 2 | 1 . . 1 . . Operator 1 | . 1 . . . . Watcher 3 | . 2 . 1 . . Swarmer 4 | . . . . . 4 Grunt 14 | . 3 . 6 5 . Sentry 1 | . . . 1 . . Assembled 2 | . . 2 . . . Thug 1 | . . . . . 1 Best Kill Streak 3 | 2 3 2 2 2 3 Combat Bots Only 3 | . 1 1 2 2 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 146 | . 17 8 43 32 46 Missed 36 | . 1 2 11 10 12 Damage Taken 1356 | . 192 159 379 290 336 Core 72 | . 28 . 23 . 21 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 256 | . . . . . 256 Core Remaining (%) 94 | 100 . 88 . 94 . Volleys Fired 107 | 9 24 9 28 17 20 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 40 120 120 120 46 130 Shots Fired 214 | 18 48 16 57 35 40 Gun 171 | 18 40 . 43 35 35 Cannon 41 | . 8 14 14 . 5 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 152 | 18 40 . 43 35 16 Thermal 60 | . 8 14 14 . 24 Explosive 2 | . . 2 . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 6 4 1 11 11 3 Robot Miss Streak 7 | 1 7 4 2 2 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 119 | 12 22 6 42 24 13 Core Hits 53 | 4 11 5 18 8 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2010 | 158 307 217 681 372 275 Guns 1467 | 158 251 . 481 372 205 Cannons 403 | . 52 124 177 . 50 Explosions 93 | . . 93 . . . Melee . | . . . . . . Ramming 47 | . 4 . 23 . 20 Kinetic 1413 | 158 251 . 481 372 151 Thermal 457 | . 52 124 177 . 104 Explosive 93 | . . 93 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 1 | . . . 1 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . 10 15 . Message Errors 8 | . . . 3 5 . Matter Fused 7 | . . . 3 4 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 3 | . . . 2 1 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . 1 1 . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles 5 | . . . . . 5 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 8 | . . . 3 . 5 Targets Rammed 10 | . 1 . 4 . 5 Kicked 1 | . 1 . . . . Crushed 1 | . . . 1 . . Highest Temperature 324 | . 120 300 324 137 315 Average Temperature 79 | . 39 114 93 22 88 Received Heat Transfer 516 | . 111 . 186 165 54 Effects 4 | . . 1 . . 3 Interference 4 | . . 1 . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 925 | . 111 259 370 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 220 | 15 159 20 220 178 159 Initial 30 | . 9 1 7 30 21 Average 51 | 4 70 1 78 54 59 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 91 100 100 Level 1 2 | . . . 8 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 1 1 1 Investigation 3 | . . . 1 1 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 8 2 11 10 11 Peak Tracking Total 5 | . 4 1 4 3 5 Tactical Retreats 5 | . . . 2 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 12 | . 3 1 5 1 2 Terminals 8 | . 3 . 5 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 9 1 14 1 6 Successful 12 | . 3 1 1 1 6 Failed 19 | . 6 . 13 . . Catastrophic 3 | . 1 . 2 . . Database Lockouts . | . . . . . . Manual 24 | . 10 . 14 . . Terminals 23 | . 9 . 14 . . Fabricators . | . . . . . . Repair Stations 6 | . . . . . 6 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 1 1 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 2 | . . 1 . 1 . Branch Access Points 2 | . 1 . 1 . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . . 6 Scan Component 3 | . . . . . 3 Repair 3 | . . . . . 3 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 5 . 2 Full Trace Events 1 | . . . 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . . 3 Time 166 | . . . . . 166 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 11 | . . . . 11 . Total Damage 149 | . . . . 149 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3805 | 122 556 749 975 1001 402 Spaces Moved 1912 | 56 343 348 510 566 89 Core 12 | 12 . . . . . Treads 1565 | . 52 348 510 566 89 Legs 335 | 44 291 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 153 | 131 128 160 160 160 163 Slowest Speed 240 | 200 190 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 45 47 46 80 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . 24 . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 24 | . . 24 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2551 | 83 410 522 611 627 298 Wait 455 | 8 22 161 45 42 177 Move 1907 | 55 342 347 509 565 89 Hop . | . . . . . . Pick Up 22 | 4 10 1 7 . . Fast Attach 13 | 7 . . 2 1 3 Attach 5 | . . . 3 2 . Detach . | . . . . . . Swap 23 | . 7 4 8 . 4 Drop 9 | . 4 . 5 . . Fire 107 | 9 24 9 28 17 20 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 9 | . . . 4 . 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 331 | -10/Materials | Identified exit to Mines 679 | -10/Materials | Entered Mines 680 | -10/Mines | Learned location of Storage (-7) 716 | -10/Mines | Discovered new exit (range 13) 805 | -10/Mines | Assembled infested the area 810 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1195 | -10/Mines | Found the Drone Emporium 1229 | -10/Mines | Learned Materials garrison access intel 1428 | -10/Mines | Entered Materials 1428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1429 | -9/Materials | Discovered new exit (range 7) 2283 | -9/Materials | Discovered new exit (range 16) 2310 | -9/Materials | Identified exit to Mines 2403 | -9/Materials | Entered Mines 2511 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2542 | -9/Mines | Received a Mining Laser from a helpful Derelict 2571 | -9/Mines | Learned location of Zion (-6) 2613 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2616 | -9/Mines | Found Prototype Device 2616 | -9/Mines | Identified Exp. Sensor Array 2645 | -9/Mines | Discovered new exit (range 12) 2710 | -9/Mines | Met a Derelict shopkeep closing up shop 2806 | -9/Mines | Learned Materials stockpile data 3113 | -9/Mines | Discovered new exit (range 9) 3404 | -9/Mines | Entered Materials 3404 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3406 | -8/Materials | Loaded intel: 1 garrison access location 3468 | -8/Materials | Repaired Med. Armor Plating 3496 | -8/Materials | Repaired Lgt. Treads 3634 | -8/Materials | Repaired Exp. Sensor Array 3806 | -8/Materials | Self-destructed Last Messages --------------- 03746_ K-01 Serf collects debris. 03747_ S-10 Pest destroyed. 03749_ R-06 Scavenger collects Imp. Heat Sink. 03749_ K-01 Serf collects debris. 03753_ U-05 Engineer builds a Wall. 03753_ K-01 Serf collects debris. 03754_ Slammed into U-05 Engineer. 03757_ U-05 Engineer builds a Wall. 03758_ K-01 Serf collects debris. 03778_ Slammed into K-01 Serf. 03779_ M-13 Machinist repairs U-05 Engineer. 03782_ Triggered Alarm Trap. 03782_ An alarm sounds. 03782_ ALERT: Alarm triggered, dispatching investigation squad. 03791_ Slammed into A-02 Transporter. 03792_ U-05 Engineer lays Concrete. 03796_ Slammed into Y-45 Defender. 03803_ Critical hit (Burn: +37). 03803_ Aluminum Leg destroyed. 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