Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 20:43:08

Player: Wintermute

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (723)      723
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-62)                -62
              TOTAL SCORE: 2936

 Bonus
-------
Follower Combat Kills      60
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             529/550
Matter                     290/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (4) ---
         Light Treads
      Improved Treads
>              --- UTILITY (4) ------
         Large Storage Unit
  Experimental Sensor Array
        Medium Armor Plating
>              --- WEAPON (2) -------
               Assault Rifle
               Assault Rifle
>              --- INVENTORY (15) ---
      Improved Ion Engine
               Aluminum Leg
        Medium Storage Unit
         Large Storage Unit
               ECM Suite
               Hacking Suite
               Beam Rifle
               Beam Rifle
         Heavy Particle Gun
         Heavy Particle Cannon
               Rocket Launcher
               Rocket Launcher
               Flail

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
      Improved Treads
               Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
        Medium Armor Plating
>              --- WEAPON -----------
         Heavy Particle Gun
      Improved Assault Rifle
>              --- INVENTORY --------
      Improved Ion Engine
               Aluminum Leg
        Medium Storage Unit
         Large Storage Unit
               ECM Suite
               Hacking Suite
               Beam Rifle
               Beam Rifle
               Assault Rifle
               Assault Rifle
               Rocket Launcher
               Rocket Launcher
               Flail
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             41   | 7   7   4   13  3   7   
  Power                    3    | 1   .   .   2   .   .   
    Engine                 3    | 1   .   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   2   .   4   1   1   
    Treads                 5    | .   2   .   2   .   1   
    Leg                    5    | 2   .   .   2   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 2   3   .   5   2   2   
    Device                 6    | 1   1   .   2   1   1   
    Storage                4    | 1   2   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   2   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   2   4   2   .   4   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          5    | .   2   2   .   .   1   
    Ballistic Gun          6    | 2   .   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   
Parts Lost                 5    | .   .   .   2   2   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 94  97  77  
  Engine                   11   | .   14  14  11  11  9   
  Treads                   23   | .   4   28  25  31  17  
  Leg                      6    | .   23  .   7   1   9   
  Device                   9    | .   14  14  7   8   6   
  Storage                  11   | .   14  14  11  11  9   
  Protection               6    | .   .   .   9   10  8   
  Energy Cannon            6    | .   13  15  4   .   .   
  Ballistic Gun            14   | .   14  .   17  22  10  
  Launcher                 2    | .   .   12  .   .   .   
Peak Build Rating          27   | 9   10  9   17  26  27  
  Average Rating           15   | 6   9   8   15  24  23  
  On Entrance              11   | .   9   8   8   17  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 15  32  33  40  41  44  
  Greatest Support         63   | 20  40  40  63  63  43  
  Greatest Overweight (x)  3    | 3   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   9   15  15  15  15  
  Most Carried             15   | 4   12  13  15  15  13  
  Average Carried          12   | 3   8   12  14  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   12  13  15  13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1087 | 324 141 104 272 154 92  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1358 | 133 210 22  644 227 122 
  Parts                    78   | 6   16  4   36  8   8   
Haulers Intercepted        5    | .   .   .   5   .   .   
Recyclers Shooed           3    | .   1   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  21   | .   3   2   7   5   4   
  Guns                     18   | .   3   .   6   5   4   
  Cannons                  2    | .   .   1   1   .   .   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          10   | 2   4   1   2   .   1   
  Builder                  2    | .   1   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   5    | .   .   .   5   .   .   
  Recycler                 2    | 1   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   
  Swarmer                  4    | .   .   .   .   .   4   
  Grunt                    14   | .   3   .   6   5   .   
  Sentry                   1    | .   .   .   1   .   .   
  Assembled                2    | .   .   2   .   .   .   
  Thug                     1    | .   .   .   .   .   1   
Best Kill Streak           3    | 2   3   2   2   2   3   
  Combat Bots Only         3    | .   1   1   2   2   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Hostile Shots Fired        146  | .   17  8   43  32  46  
  Missed                   36   | .   1   2   11  10  12  
Damage Taken               1356 | .   192 159 379 290 336 
  Core                     72   | .   28  .   23  .   21  
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   256  | .   .   .   .   .   256 
Core Remaining (%)         94   | 100 .   88  .   94  .   
Volleys Fired              107  | 9   24  9   28  17  20  
  Largest                  2    | 2   2   2   2   2   2   
  Hottest                  130  | 40  120 120 120 46  130 
Shots Fired                214  | 18  48  16  57  35  40  
  Gun                      171  | 18  40  .   43  35  35  
  Cannon                   41   | .   8   14  14  .   5   
  Launcher                 2    | .   .   2   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  152  | 18  40  .   43  35  16  
  Thermal                  60   | .   8   14  14  .   24  
  Explosive                2    | .   .   2   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         11   | 6   4   1   11  11  3   
  Robot Miss Streak        7    | 1   7   4   2   2   5   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   .   1   
Shots Hit Robots           119  | 12  22  6   42  24  13  
  Core Hits                53   | 4   11  5   18  8   7   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2010 | 158 307 217 681 372 275 
  Guns                     1467 | 158 251 .   481 372 205 
  Cannons                  403  | .   52  124 177 .   50  
  Explosions               93   | .   .   93  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  47   | .   4   .   23  .   20  
  Kinetic                  1413 | 158 251 .   481 372 151 
  Thermal                  457  | .   52  124 177 .   104 
  Explosive                93   | .   .   93  .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   2   .   
  Average Corruption       1    | .   .   .   1   2   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  25   | .   .   .   10  15  .   
    Message Errors         8    | .   .   .   3   5   .   
    Matter Fused           7    | .   .   .   3   4   .   
    Heat Flow Errors       1    | .   .   .   .   1   .   
    Energy Discharges      2    | .   .   .   .   2   .   
    Data Loss (minor)      3    | .   .   .   2   1   .   
    Data Loss (major)      1    | .   .   .   .   1   .   
    Misfires               2    | .   .   .   1   1   .   
    Alerts                 1    | .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            5    | .   .   .   .   .   5   
  Projectiles              5    | .   .   .   .   .   5   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   8    | .   .   .   3   .   5   
Targets Rammed             10   | .   1   .   4   .   5   
  Kicked                   1    | .   1   .   .   .   .   
  Crushed                  1    | .   .   .   1   .   .   
Highest Temperature        324  | .   120 300 324 137 315 
  Average Temperature      79   | .   39  114 93  22  88  
  Received Heat Transfer   516  | .   111 .   186 165 54  
  Effects                  4    | .   .   1   .   .   3   
    Interference           4    | .   .   1   .   .   3   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         925  | .   111 259 370 .   185 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             220  | 15  159 20  220 178 159 
  Initial                  30   | .   9   1   7   30  21  
  Average                  51   | 4   70  1   78  54  59  
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         97   | 100 100 100 91  100 100 
  Level 1                  2    | .   .   .   8   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   1   1   
  Investigation            3    | .   .   .   1   1   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   8   2   11  10  11  
  Peak Tracking Total      5    | .   4   1   4   3   5   
  Tactical Retreats        5    | .   .   .   2   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            3    | .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          12   | .   3   1   5   1   2   
  Terminals                8    | .   3   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                31   | .   9   1   14  1   6   
  Successful               12   | .   3   1   1   1   6   
  Failed                   19   | .   6   .   13  .   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   10  .   14  .   .   
  Terminals                23   | .   9   .   14  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   3   1   1   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   
  Scan Component           3    | .   .   .   .   .   3   
  Repair                   3    | .   .   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   5   .   2   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   1   .   .   
    Corruption             1    | .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   
  Time                     166  | .   .   .   .   .   166 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   11  .   
  Total Damage             149  | .   .   .   .   149 .   
  Kills                    3    | .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3805 | 122  556  749  975  1001 402  
Spaces Moved               1912 | 56   343  348  510  566  89   
  Core                     12   | 12   .    .    .    .    .    
  Treads                   1565 | .    52   348  510  566  89   
  Legs                     335  | 44   291  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  
  Average Speed            153  | 131  128  160  160  160  163  
  Slowest Speed            240  | 200  190  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    45   47   46   80   10   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          27   | .    .    24   .    .    3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      24   | .    .    24   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2551 | 83  410 522 611 627 298 
  Wait                     455  | 8   22  161 45  42  177 
  Move                     1907 | 55  342 347 509 565 89  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | 4   10  1   7   .   .   
  Fast Attach              13   | 7   .   .   2   1   3   
  Attach                   5    | .   .   .   3   2   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     23   | .   7   4   8   .   4   
  Drop                     9    | .   4   .   5   .   .   
  Fire                     107  | 9   24  9   28  17  20  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    9    | .   .   .   4   .   5   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   47 | -11/Scrapyard | Discovered new exit (range 16)
  123 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Identified exit to Mines
  679 | -10/Materials | Entered Mines
  680 | -10/Mines     | Learned location of Storage (-7)
  716 | -10/Mines     | Discovered new exit (range 13)
  805 | -10/Mines     | Assembled infested the area
  810 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1195 | -10/Mines     | Found the Drone Emporium
 1229 | -10/Mines     | Learned Materials garrison access intel
 1428 | -10/Mines     | Entered Materials
 1428 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1429 | -9/Materials  | Discovered new exit (range 7)
 2283 | -9/Materials  | Discovered new exit (range 16)
 2310 | -9/Materials  | Identified exit to Mines
 2403 | -9/Materials  | Entered Mines
 2511 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2542 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2571 | -9/Mines      | Learned location of Zion (-6)
 2613 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2616 | -9/Mines      | Found Prototype Device
 2616 | -9/Mines      | Identified Exp. Sensor Array
 2645 | -9/Mines      | Discovered new exit (range 12)
 2710 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2806 | -9/Mines      | Learned Materials stockpile data
 3113 | -9/Mines      | Discovered new exit (range 9)
 3404 | -9/Mines      | Entered Materials
 3404 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3406 | -8/Materials  | Loaded intel: 1 garrison access location
 3468 | -8/Materials  | Repaired Med. Armor Plating
 3496 | -8/Materials  | Repaired Lgt. Treads
 3634 | -8/Materials  | Repaired Exp. Sensor Array
 3806 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03746_ K-01 Serf collects debris.
03747_ S-10 Pest destroyed.
03749_ R-06 Scavenger collects Imp. Heat Sink.
03749_ K-01 Serf collects debris.
03753_ U-05 Engineer builds a Wall.
03753_ K-01 Serf collects debris.
03754_ Slammed into U-05 Engineer. <x2>
03757_ U-05 Engineer builds a Wall.
03758_ K-01 Serf collects debris. <x3>
03778_ Slammed into K-01 Serf.
03779_ M-13 Machinist repairs U-05 Engineer.
03782_ Triggered Alarm Trap.
03782_ An alarm sounds.
03782_ ALERT: Alarm triggered, dispatching
  investigation squad.
03791_ Slammed into A-02 Transporter.
03792_ U-05 Engineer lays Concrete.
03796_ Slammed into Y-45 Defender.
03803_ Critical hit (Burn: +37).
03803_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              EnergyActuatorLegs
  Manual?         0
Play Time         00:33:16
  Cumulative      6.2 hours
  Start           2024.09.22 @ 20:10:05
  End             2024.09.22 @ 20:43:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf05b257-5577-419e-b918-9cafdec19549