Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 22:18:37 Player: JackZewap Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (189) 945 Value Destroyed (6872) 6872 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (585) 585 TOTAL SCORE: 14002 Bonus ------- High Alert Combat Kills 585 Cogmind --------- Core Integrity 0/1300 Matter 26/300 Energy 1/100 System Corruption 20% Temperature Cool (2) Movement Walking (120) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Myomer Leg > --- UTILITY (10) ----- Advanced Force Field > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Advanced Energy Well (500) Advanced Recalibrator Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Wheel > --- UTILITY ---------- Huge Storage Unit Improved Target Analyzer Improved Target Analyzer Recoil Nullifier Improved Weapon Cycler Hardened Heavy Armor Plating Improved Thermal Shield Advanced Shield Generator System Shield > --- WEAPON ----------- Advanced Assault Cannon Heavy Gauss Cannon > --- INVENTORY -------- Backup Power III Backup Power III Fission Core Improved Thermal Generator Improved Cooling System Improved Coolant Injector Large Matter Pod Heavy Servo Lattice Thermal Shield System Shield Long-range Tractor Beam Recalibrator Drone Bay Heavy Machine Gun Enhanced Gauss Cannon Proton Missile Launcher Heavy Shock Bomb Launcher Missile Launcher Improved Plasma Cutter Heavy Flail Greatsword [Rating: 81] Favorites ----------- Power Fission Core Engine Light Deuterium Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Linear Gravjet Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 2 | . . . . . . . . 2 . Propulsion 4 | . . 1 1 . 1 . 1 . . Utility 8 | . . 1 1 2 1 2 1 . . Weapon . | . . . . . . . . . . Parts Attached 209 | 5 9 34 42 4 14 52 22 15 12 Power 25 | . 1 5 7 . 2 4 2 2 2 Engine 10 | . 1 5 3 . . . 1 . . Core 12 | . . . 4 . 2 4 1 . 1 Reactor 3 | . . . . . . . . 2 1 Propulsion 50 | 2 1 11 14 2 4 8 . 5 3 Treads 41 | 2 1 11 14 2 4 7 . . . Leg 3 | . . . . . . . . . 3 Wheel 1 | . . . . . . 1 . . . Hover 5 | . . . . . . . . 5 . Flight . | . . . . . . . . . . Utility 69 | 1 1 6 12 2 2 26 11 6 2 Device 30 | . . . 3 . . 16 7 2 2 Storage 4 | 1 . 1 . . . . . 2 . Processor 8 | . . . 2 1 1 2 1 1 . Hackware 6 | . 1 1 . . . 1 2 1 . Protection 21 | . . 4 7 1 1 7 1 . . Artifact . | . . . . . . . . . . Weapon 65 | 2 6 12 9 . 6 14 9 2 5 Energy Gun 3 | . . . 1 . . . 2 . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 30 | 2 6 9 8 . 5 . . . . Ballistic Cannon 21 | . . . . . . 9 7 . 5 Launcher 7 | . . 1 . . 1 5 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . 1 1 2 . Parts Lost 62 | . 2 5 7 . . 19 15 8 6 Power 8 | . . 1 . . . 2 2 1 2 Propulsion 15 | . 1 1 2 . . 4 3 3 1 Utility 34 | . 1 3 4 . . 12 8 3 3 Weapon 5 | . . . 1 . . 1 2 1 . Highest Loss Streak 11 | . 1 2 2 . . 6 11 8 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 93 95 99 99 99 89 64 27 23 Engine 5 | . 11 9 6 7 1 . . . . Core 2 | . . . 2 . 4 4 4 . 2 Treads 28 | . 27 31 35 30 33 22 6 . . Device 7 | . . . 8 7 . 17 17 . . Storage 8 | . 14 11 9 7 6 5 4 4 3 Processor 7 | . . . 9 14 19 13 9 8 3 Hackware 3 | . 1 9 . . . 1 3 6 7 Protection 9 | . 9 10 9 14 18 8 4 . . Ballistic Gun 14 | . 28 21 17 15 12 . . . . Ballistic Cannon 2 | . . . . . . 9 7 . 1 Naked Turns 24 | . . . . . . . . . 24 Heaviest Build 140 | 9 12 94 105 113 119 132 140 60 28 Greatest Support 124 | 40 40 64 88 90 104 124 10 27 25 Greatest Overweight (x) 13 | 1 . 2 1 1 1 12 13 4 9 Average Overweight (x) 1 | . . 1 1 1 1 2 6 . 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 20 20 Average Capacity 22 | 6 8 24 25 25 25 25 22 6 5 Most Carried 25 | . 8 25 25 25 25 25 25 5 5 Average Carried 20 | . 5 20 24 24 24 22 18 3 4 Final Capacity 25 | 8 8 25 25 25 25 25 5 20 5 Final Carried 25 | . 8 25 25 25 25 22 5 2 3 Class Distribution -------------------- 52% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Matter Collected 6461 | 213 538 891 1161 38 431 2614 468 . 107 Remotely 1354 | . . . . . . 1201 153 . . Salvage Created 6726 | . 750 1546 1734 68 330 1770 480 . 48 Parts 379 | . 44 96 102 5 24 86 19 . 3 Haulers Intercepted 11 | . 1 5 4 . . 1 . . . Recyclers Shooed 8 | . 2 . . . 1 4 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 137 | . 14 30 34 2 5 42 8 . 2 Melee 1 | . . . . . 1 . . . . Guns 84 | . 14 27 34 2 3 . 4 . . Cannons 37 | . . . . . . 32 3 . 2 AOE 15 | . . 3 . . 1 10 1 . . Classes Destroyed 16 | . 7 3 1 1 1 3 . . . Worker 13 | . . 2 1 . 3 5 2 . . Builder 7 | . . . . . . 6 1 . . Tunneler 2 | . . . . . . 2 . . . Hauler 11 | . 1 5 4 . . 1 . . . Recycler 6 | . 2 . 1 . . 2 1 . . Mechanic 2 | . 1 . . . . 1 . . . Operator 6 | . 2 2 1 . . 1 . . . Watcher 6 | . 2 3 . . . 1 . . . Swarmer 15 | . 5 3 6 1 . . . . . Grunt 72 | . 9 22 22 . . 19 . . . Brawler 4 | . . 1 . . 1 2 . . . Sentry 12 | . . 4 5 . 1 . 2 . . Hunter 12 | . . . 1 . 1 8 . . 2 Programmer 20 | . . . . 1 1 12 6 . . Heavy 1 | . . . . . . 1 . . . Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 8 | . 5 5 6 1 3 8 4 . 1 Combat Bots Only 6 | . 3 4 6 1 1 6 4 . 1 Max Kills in Single Turn 4 | . 1 4 1 1 1 3 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 . . 1 3 1 . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Hostile Shots Fired 1186 | . 70 137 172 6 79 276 257 59 130 Missed 358 | . 14 28 45 1 32 92 88 20 38 Damage Taken 13030 | . 612 1336 1615 55 475 3318 2634 1009 1976 Core 2694 | . 107 178 187 . 30 206 676 342 968 Absorbed by Shields 758 | . . . 231 20 . . 495 . 12 Ignored by Resistances 418 | . . . . . 21 354 43 . . Regen/Repaired (Parts) 125 | . . 83 42 . . . . . . Core Remaining (%) 74 | 100 57 55 66 100 96 79 41 . . Volleys Fired 538 | . 65 112 110 9 27 152 46 . 17 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 150 | . 40 46 94 50 55 105 150 . 132 Shots Fired 1030 | . 130 222 220 18 52 289 76 . 23 Gun 672 | . 130 220 220 18 51 . 33 . . Cannon 330 | . . . . . . 264 43 . 23 Launcher 28 | . . 2 . . 1 25 . . . Special . | . . . . . . . . . . Kinetic 953 | . 130 220 204 18 51 264 43 . 23 Thermal 49 | . . . 16 . . . 33 . . Explosive 14 | . . 2 . . 1 11 . . . Electromagnetic 14 | . . . . . . 14 . . . Robot Hit Streak 53 | . 11 16 20 3 13 53 8 . 5 Robot Miss Streak 5 | . 3 5 2 4 2 4 4 . 2 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 765 | . 86 166 179 9 44 215 45 8 13 Core Hits 349 | . 38 63 79 5 17 118 22 1 6 Critical Kills 3 | . . . 2 1 . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . Critical Strikes 46 | . 2 . 2 1 . 32 5 1 3 Destroy 5 | . 2 . 2 1 . . . . . Blast 40 | . . . . . . 32 5 . 3 Sever 1 | . . . . . . . . 1 . Melee Attacks 13 | . . 4 . . . . . 9 . Impact 4 | . . 4 . . . . . . . Slashing 9 | . . . . . . . . 9 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19429 | . 1073 2514 3036 169 892 8687 2260 422 376 Guns 7974 | . 1073 2254 3036 164 830 . 617 . . Cannons 7648 | . . . . . . 6326 947 . 375 Explosions 3333 | . . 252 . . 53 2336 692 . . Melee 403 | . . . . . . . . 403 . Ramming 71 | . . 8 . 5 9 25 4 19 1 Kinetic 14768 | . 1073 2254 2799 164 830 6326 947 . 375 Thermal 1211 | . . . 237 . . 150 824 . . Explosive 2294 | . . 252 . . 53 1504 485 . . Electromagnetic 682 | . . . . . . 682 . . . Impact . | . . . . . . . . . . Slashing 403 | . . . . . . . . 403 . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . 1 . 4 30 20 7 20 Average Corruption 5 | . . . 1 . 3 6 9 4 8 Corruption Purged 5 | . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . Effects 109 | . . . 15 . 4 62 14 2 12 Message Errors 33 | . . . 6 . 2 16 3 1 5 Matter Fused 25 | . . . 2 . . 19 3 1 . Heat Flow Errors 11 | . . . 1 . . 5 3 . 2 Energy Discharges 15 | . . . 3 . . 8 3 . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 11 | . . . 3 . 1 3 2 . 2 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 3 | . . . . . . 3 . . . Alerts 3 | . . . . . . 3 . . . Weapon Failures 5 | . . . . . 1 3 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 320 | . . 15 . . . 275 30 . . Projectiles 191 | . . . . . . 176 15 . . Explosions 129 | . . 15 . . . 99 15 . . Melee . | . . . . . . . . . . Knockbacks 70 | . . . . . . 53 9 . 8 Impact 1 | . . . . . . 1 . . . Kinetic 65 | . . . . . . 49 8 . 8 Secondary 4 | . . . . . . 3 1 . . Self-Inflicted Damage 265 | . . . . . . 58 198 9 . Shots 7 | . . . . . . 4 3 . . Rammed 10 | . . 2 . 1 . 3 2 2 . Targets Rammed 15 | . . 2 . 1 2 5 2 2 1 Kicked 1 | . . . . . . . . . 1 Crushed 4 | . . . . . 2 2 . . . Highest Temperature 345 | . 1 13 157 52 158 345 248 . 338 Average Temperature 59 | . 1 4 18 22 46 100 92 . 198 Received Heat Transfer 2501 | . 273 609 893 . 72 381 81 171 21 Effects 2 | . . . . . . 1 1 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 . . . 2 . . Heat Transferred 1545 | . . . 444 . . 150 951 . . Parts Sabotaged 5 | . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Peak Influence 858 | . 206 445 442 235 146 858 644 384 314 Initial 392 | . . 34 179 200 26 . 392 337 167 Average 228 | . 97 217 190 166 33 378 471 355 227 Maximum Alert Level 3 | . 1 2 2 1 . 3 2 1 1 Low Security (%) 52 | 100 85 46 62 31 100 36 . . 27 Level 1 30 | . 14 43 32 68 . 12 22 100 72 Level 2 12 | . . 9 5 . . 29 77 . . Level 3 3 | . . . . . . 20 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 50 | . 3 6 13 2 5 13 5 . 3 Investigation 18 | . 1 3 8 . 1 3 . . 2 Extermination 10 | . . . . . 1 6 2 . 1 Reinforcement 11 | . 2 3 1 . . 4 1 . . Assault 2 | . . . . . . . 2 . . Garrison 9 | . . . 4 2 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Distress Signals 16 | . 1 2 3 3 1 1 3 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 245 | . 28 42 45 11 16 49 24 10 20 Peak Tracking Total 17 | . 3 4 6 5 3 5 17 8 10 Tactical Retreats 21 | . 5 4 2 . . 3 4 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Traps Triggered 13 | . 1 2 . . 2 4 2 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Disabled 14 | . . . . . . 6 4 . 4 Max in Single Turn 2 | . . . . . . 1 2 . 1 Garrison Access 2 | . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Accessed 31 | . 8 5 10 1 3 3 . . 1 Terminals 20 | . 6 4 7 1 . 1 . . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 5 | . 1 1 1 . 1 1 . . . Recycling Units 3 | . 1 . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 87 | . 22 17 27 1 6 7 . . 7 Successful 48 | . 14 10 14 1 3 2 . . 4 Failed 38 | . 8 7 12 . 3 5 . . 3 Catastrophic 7 | . . 1 4 . . 1 . . 1 Database Lockouts 1 | . . . 1 . . . . . . Manual 51 | . 11 18 16 . 2 1 . . 3 Terminals 63 | . 18 15 21 1 . 1 . . 7 Fabricators 3 | . . . . . 3 . . . . Repair Stations 11 | . 2 2 3 . 1 3 . . . Recycling Units 6 | . 2 . 1 . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 2 . 2 . . . . Terminal Hacks 23 | . 7 5 7 1 . . . . 3 Record 2 | . . . 2 . . . . . . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 8 | . 1 4 3 . . . . . . Prototype ID Bank 5 | . 3 . 1 . . . . . 1 Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . 1 Terminal Index 3 | . 1 1 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 2 | . . . . . 2 . . . . Repair Station Hacks 6 | . 1 2 2 . . 1 . . . Scan Component 3 | . . 1 1 . . 1 . . . Repair 2 | . . 1 1 . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 4 | . 2 . 1 . . 1 . . . Report Inventory 3 | . 1 . 1 . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Seal Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks 11 | . 4 3 3 . . . . . 1 Terminals 11 | . 4 3 3 . . . . . 1 Botnet 11 | . 4 3 3 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 7 3 9 1 2 3 . . 1 Full Trace Events 13 | . 1 2 6 . 1 2 . . 1 Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . Time 64 | . . 32 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 115 | . 115 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Robot Analysis Total 8 | . 1 4 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Turns Passed 15795 | 58 1324 3624 5157 580 903 2905 709 173 362 Spaces Moved 5733 | 37 631 1003 1800 222 331 971 324 163 251 Core 532 | 10 . . . . . . 152 142 228 Treads 4791 | 27 631 1003 1800 222 331 777 . . . Legs 23 | . . . . . . . . . 23 Wheels 366 | . . . . . . 194 172 . . Hover 21 | . . . . . . . . 21 . Flight . | . . . . . . . . . . Fastest Speed 32 | 50 160 230 236 232 240 156 50 32 50 Average Speed 214 | 138 160 239 237 234 240 236 165 64 117 Slowest Speed 500 | 160 160 320 240 236 240 400 275 360 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 93 77 97 9 12 23 14 5 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . 4 . . . 2 . 1 . Terrain Destroyed 250 | . . 11 . . . 166 69 1 3 Melee 5 | . . 4 . . . . . 1 . Projectile 59 | . . . . . . 47 9 . 3 AOE 186 | . . 7 . . . 119 60 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Total 8286 | 41 820 2010 2524 273 402 1274 434 212 296 Wait 1474 | . 90 792 470 29 11 48 16 18 . Move 5724 | 36 630 1002 1799 221 330 970 323 162 251 Hop . | . . . . . . . . . . Pick Up 145 | . 16 36 45 4 5 20 10 3 6 Fast Attach 40 | 5 . 3 2 . 2 10 4 8 6 Attach 69 | . 2 7 12 2 2 19 12 7 6 Detach 19 | . . . 1 . . 7 5 2 4 Swap 101 | . 7 24 28 2 10 24 6 . . Drop 135 | . 10 28 57 5 9 11 10 1 4 Fire 538 | . 65 112 110 9 27 152 46 . 17 Melee 13 | . . 4 . . . . . 9 . Ram 4 | . . . . . . . 2 2 . Kick 1 | . . . . . . . . . 1 Crush 10 | . . 2 . 1 2 5 . . . Escape Stasis 12 | . . . . . 4 8 . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 3 exits: [*Fac] / [*Upp x2]) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 9) 870 | -10/Materials | Discovered new exit (range 7) 1324 | -10/Materials | Discovered new exit (range 15) 1383 | -10/Materials | Entered another Materials area 1383 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1691 | -9/Materials | Build established: Scavenger-Mutant 2587 | -9/Materials | Repaired Hvy. Assault Rifle 3589 | -9/Materials | Discovered new exit (range 7) 4112 | -9/Materials | Discovered new exit (range 15) 4176 | -9/Materials | Discovered new exit (range 8) 4826 | -9/Materials | Discovered new exit (range 9) 5007 | -9/Materials | Entered another Materials area 5007 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5223 | -8/Materials | Garrison activated, responded to threat 5331 | -8/Materials | Garrison activated, responded to threat 6409 | -8/Materials | Met 7R-MNS 7170 | -8/Materials | Repaired Imp. Treads 7224 | -8/Materials | Discovered new exit (range 16) 7607 | -8/Materials | Central database locked down 7942 | -8/Materials | Build established: Mutant 8776 | -8/Materials | Discovered new exit (range 14) 9689 | -8/Materials | Discovered new exit (range 12) 10164 | -8/Materials | Entered Factory 10164 | -7/Factory | Evolved 2 slots: Utility x2 10165 | -7/Factory | Caught up to 7R-MNS 10174 | -7/Factory | Identified exit to DSF 10558 | -7/Factory | Garrison activated, responded to threat 10704 | -7/Factory | Discovered new exit (range 16) 10744 | -7/Factory | Entered another Factory area 10744 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10745 | -6/Factory | Caught up to 7R-MNS 10866 | -6/Factory | Garrison activated, responded to threat 10924 | -6/Factory | Spotted B-75 Beast 10935 | -6/Factory | Destroyed B-75 Beast 11611 | -6/Factory | Discovered new exit (range 15) 11647 | -6/Factory | Entered another Factory area 11647 | -5/Factory | Evolved 2 slots: Utility x2 11648 | -5/Factory | Caught up to 7R-MNS 11726 | -5/Factory | Discovered new exit (range 5) 13725 | -5/Factory | Discovered new exit (range 15) 13822 | -5/Factory | Discovered new exit (range 6) 13991 | -5/Factory | Lost 4 parts (2n2u) 14331 | -5/Factory | System corruption reached 10% 14334 | -5/Factory | System corruption reached 30% 14364 | -5/Factory | Lost 6 parts (6u) 14552 | -5/Factory | Entered another Factory area 14552 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14553 | -4/Factory | Caught up to 7R-MNS 14777 | -4/Factory | Found Heavy Servo Lattice 14784 | -4/Factory | Spotted B-86 Titan 14841 | -4/Factory | First assault squad dispatched 14847 | -4/Factory | Build established: Scavenger-Mutant 15028 | -4/Factory | System corruption reached 10% 15193 | -4/Factory | Core integrity fell below 50% 15220 | -4/Factory | Lost 11 parts (2p1n6u2w) 15239 | -4/Factory | Discovered new exit (range 15) 15261 | -4/Factory | Entered Research 15261 | -3/Research | Evolved 2 slots: Power x2 15309 | -3/Research | Build established: Mutant 15355 | -3/Research | Discovered new exit (range 16) 15434 | -3/Research | Entered Armory 15465 | -3/Armory | Lost 8 parts (1p3n3u1w) 15623 | -3/Armory | Build established: Hacker-Mutant 15735 | -3/Armory | Core integrity fell below 50% 15749 | -3/Armory | System corruption reached 10% 15765 | -3/Armory | Core integrity fell below 20% 15779 | -3/Armory | Lost 5 parts (2p3u) 15796 | -3/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15729_ Acquired Myomer Leg. 15731_ Imp. Target Analyzer destroyed. 15732_ Acquired Linear Accelerator. 15732_ Linear Accelerator blown off. 15732_ Adv. Energy Well blown off. 15732_ Myomer Leg blown off. 15732_ E-15 Imp destroyed. 15733_ Extracted 1 energy. 15734_ Acquired Adv. Energy Well. 15739_ Door malfunctions. 15748_ Hacking Suite destroyed. 15768_ CQZS3YV78SM9#1CYKGJ LSPRRX 15771_ Acquired 10 matter. 15771_ Acquired 27 matter. 15772_ Acquired Myomer Leg. 15774_ Acquired 3 matter. 15784_ System corrupted: Substantial component data lost. 15792_ Myomer Leg destroyed. 15795_ Kicked G-67 Veteran. 15796_ P-80 Master resets P-80 Master, system corruption cleaned. 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""" #####+################???? | | ???????????????? #?## ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 9 Recoil Reduction 10 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativePhysicsBay Manual? 0 Play Time 01:44:41 Cumulative 60.2 hours Start 2024.05.10 @ 22:56:03 End 2024.05.11 @ 22:18:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 60 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8702147-89d1-4639-85c9-52d76285886b