Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 21:26:53 Player: Stryker Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (158) 790 Value Destroyed (6621) 6621 Prototype IDs (69) 1380 Alien Tech Used (6) 1200 Bonus (20277) 20277 TOTAL SCORE: 39968 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 37 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 602 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 1500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1578/1600 Matter 300/300 Energy 682/700 System Corruption 0% Temperature Cool (3) Movement Flying (170) Ox2 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (9) --- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Electron Diverter Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (12) ----- Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Target Analyzer Improved Core Analyzer Microactuators Advanced Reaction Control System Experimental Force Field > --- WEAPON (3) ------- Nanosword Sigix Broadsword > --- INVENTORY (14) --- Impulse Thruster Array Experimental Energy Well (1000) Advanced Terrain Scanner Improved Melee Analysis Suite Experimental Cloaking Device Improved Power Shielding Experimental Focal Shield Advanced Shield Generator Transdimensional Reconstructor Integrity Redistributor Force Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Electron Diverter Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Target Analyzer Improved Core Analyzer Advanced Reaction Control System Experimental Cloaking Device Experimental Force Field Advanced Recalibrator > --- WEAPON ----------- Nanosword Sigix Broadsword > --- INVENTORY -------- Impulse Thruster Array Medium Storage Unit Experimental Energy Well Advanced Terrain Scanner Microactuators Improved Stasis Canceller Improved Power Shielding Experimental Focal Shield Transdimensional Reconstructor Integrity Redistributor Force Lance Sigix Containment Pod [Rating: 201] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Zionite Glidesys II Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Axe Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 2 . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . 1 1 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . Utility 9 | . . 1 1 1 . . . . . . . 1 . . . . 1 . . . . 1 . . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 398 | 3 8 14 12 56 30 35 19 4 1 40 20 14 6 6 4 4 7 . 1 12 . 13 15 15 40 19 Power 26 | . 1 1 3 5 1 6 . . 1 2 1 1 . 1 . . 2 . . 1 . . . . . . Engine 11 | . 1 1 3 . 1 3 . . 1 . 1 . . . . . . . . . . . . . . . Core 12 | . . . . 5 . 3 . . . . . 1 . 1 . . 2 . . . . . . . . . Reactor 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Propulsion 77 | 2 1 5 5 12 13 9 2 . . 10 1 6 . . . . 2 . . 1 . 3 . . 5 . Treads 24 | 1 . 3 2 6 4 6 . . . 2 . . . . . . . . . . . . . . . . Leg 7 | . . . . . 2 . 2 . . 3 . . . . . . . . . . . . . . . . Wheel 19 | 1 1 1 3 6 4 3 . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Flight 22 | . . 1 . . 3 . . . . . 1 6 . . . . 2 . . 1 . 3 . . 5 . Utility 211 | 1 2 3 1 23 6 12 12 3 . 19 13 4 6 4 4 4 3 . 1 5 . 7 11 15 33 19 Device 131 | . . 1 . 7 2 5 7 3 . 9 7 1 3 3 2 3 2 . 1 4 . 6 9 13 28 15 Storage 18 | 1 2 1 . 5 1 1 . . . 1 . 1 . . 1 . 1 . . 1 . . . . 1 1 Processor 11 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 1 3 3 Hackware 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protection 50 | . . 1 1 10 3 5 5 . . 9 6 1 3 1 1 1 . . . . . . 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 84 | . 4 5 3 16 10 8 5 1 . 9 5 3 . 1 . . . . . 5 . 3 4 . 2 . Energy Gun 20 | . . . 2 8 2 2 1 . . 5 . . . . . . . . . . . . . . . . Energy Cannon 8 | . . 2 1 . 1 2 . . . . . 1 . . . . . . . . . . 1 . . . Ballistic Gun 16 | . . 3 . . 4 2 1 . . 3 2 1 . . . . . . . . . . . . . . Ballistic Cannon 8 | . 4 . . 4 . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . 1 2 . . . 1 . . . . . . . . 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . 2 3 1 1 1 . 1 2 . . . . . . . . 1 . . 3 . 1 . Piercing Weapon 7 | . . . . . . . . . . . . 1 . 1 . . . . . 2 . 2 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . 3 1 4 5 3 1 . . 11 . 1 . . 4 . 1 . . 6 . 3 3 1 5 . Parts Lost 48 | . 1 . 5 12 7 7 2 . . 10 1 . . . . . . . 1 . . . . 1 1 . Power 5 | . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Propulsion 26 | . . . 3 6 3 5 2 . . 7 . . . . . . . . . . . . . . . . Utility 8 | . . . . 2 2 . . . . 2 . . . . . . . . 1 . . . . 1 . . Weapon 9 | . . . 1 3 1 1 . . . 1 1 . . . . . . . . . . . . . 1 . Highest Loss Streak 10 | . 1 . 2 5 5 6 1 . . 10 1 . . . . . . . 1 . . . . 1 1 . Average Slot Usage (%) 93 | . 100 99 100 99 98 98 100 100 100 99 99 90 88 88 86 88 80 80 80 80 80 76 73 71 76 79 Engine 5 | . 14 11 9 2 6 6 12 12 12 7 6 5 5 . . . . . . . . . . . . . Core 1 | . . . . 4 . 5 . . . . . 1 5 10 11 11 10 10 10 3 . . . . . . Reactor 1 | . . . . . . . . . . 4 6 3 . . . . . . . 3 5 4 4 4 4 3 Treads 10 | . 14 22 19 25 10 20 9 6 6 6 2 . . . . . . . . . . . . . . . Leg 1 | . . . . . . . 9 12 12 4 . . . . . . . . . . . . . . . . Wheel 8 | . 14 11 16 12 22 19 18 18 18 4 . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 21 31 16 . . . . . . . . . . . . . . Flight 7 | . . . . . 3 . . . . . 3 18 33 33 33 33 25 25 25 25 25 21 22 22 22 23 Device 8 | . . 3 . 1 3 4 8 12 12 10 10 11 10 10 9 10 11 10 12 18 20 17 17 15 12 15 Storage 17 | . 28 22 27 26 23 20 18 18 18 18 18 13 5 5 5 5 8 10 10 10 10 9 9 9 8 7 Processor 6 | . . . . . . 5 6 6 6 6 6 7 11 11 11 11 10 10 10 10 10 12 13 13 18 21 Protection 3 | . . 6 9 7 10 2 1 . . 1 1 1 5 5 5 5 5 5 3 . . . . 1 . . Energy Gun 3 | . . . 5 6 5 5 5 6 6 5 4 . . . . . . . . . . . . . . . Ballistic Gun 1 | . 2 6 9 1 2 5 2 . . 2 2 3 . . . . . . . . . . . . . . Ballistic Cannon 2 | . 25 9 . 5 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 3 . . 3 6 3 3 5 5 4 . . . . . 4 5 1 2 4 7 7 Piercing Weapon 1 | . . . . . . . . . . . . . 5 5 11 11 10 10 10 5 5 7 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 15 43 62 72 142 145 152 160 134 130 158 156 130 56 50 45 46 57 53 57 81 80 83 92 90 95 89 Greatest Support 106 | 20 20 40 60 104 44 60 42 42 42 106 106 106 54 54 54 54 74 74 74 81 81 100 100 100 100 100 Greatest Overweight (x) 29 | . 2 3 4 8 6 4 3 3 3 6 1 1 1 . . . . . . . . . . 29 . 4 Average Overweight (x) 1 | . . 2 1 3 3 3 3 3 3 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 34 | 8 16 22 22 34 28 28 28 28 28 28 28 28 10 10 10 10 14 14 14 14 14 14 14 14 14 14 Average Capacity 21 | 6 8 16 22 27 28 28 28 28 28 28 28 22 10 10 10 10 12 14 14 14 14 14 14 14 14 14 Most Carried 29 | 8 12 18 22 29 28 28 28 28 28 28 28 28 10 10 10 10 14 14 14 14 14 14 14 14 14 14 Average Carried 21 | 6 8 15 20 26 27 27 27 28 27 27 27 22 10 10 9 9 11 14 13 13 14 13 13 13 13 13 Final Capacity 28 | 8 16 22 22 28 28 28 28 28 28 28 28 10 10 10 10 10 14 14 14 14 14 14 14 14 14 14 Final Carried 28 | 8 12 18 22 28 28 26 28 28 28 28 28 10 10 10 10 10 14 14 14 14 14 14 14 13 14 14 Class Distribution -------------------- 30% | Hauler-Mutant 10% | Scout 9% | Alien-Ninja 8% | Scavenger-Mutant 8% | Hauler-Assassin 8% | Scavenger-Assassin 8% | Mutant 5% | Ninja 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Zion Scavenger-Assassin | -6/Deep Caves Scavenger-Assassin | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Ninja | -4/Warlord Ninja | -3/Proximity Caves Ninja | -3/Research Alien-Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 6419 | 254 353 526 278 1007 503 468 312 60 10 447 286 150 150 70 . 51 . 70 36 308 . 80 . 390 378 232 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 7180 | 72 353 483 1152 1214 744 716 366 . . 91 247 . 65 69 . 51 . . . 55 . 80 . 557 156 709 Parts 335 | 7 27 30 59 38 34 28 13 . . 12 6 . 2 4 . 5 . . . 5 . 4 . 20 9 32 Haulers Intercepted 8 | . . 1 1 1 2 . . . . . . . . . . . . . . . . . . 1 . 2 Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . 4 2 . . 5 . 4 3 . 4 . . . 57 . . . . . . Prevented 11 | . . . . . . . 3 . . . . . 1 . . . . . . 7 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 122 | . 10 10 21 23 11 10 7 . . 1 9 . 1 1 . 1 . . . 5 . . . 4 2 6 Melee 15 | . . . . . . . . . . . . . 1 1 . 1 . . . . . . . 4 2 6 Guns 45 | . . 5 18 4 7 5 4 . . 1 1 . . . . . . . . . . . . . . . Cannons 43 | . 10 5 3 19 3 3 . . . . . . . . . . . . . . . . . . . . AOE 18 | . . . . . . 2 3 . . . 8 . . . . . . . . 5 . . . . . . Classes Destroyed 16 | 2 3 4 . 1 1 1 . . . . . . . . . . . . . 1 . . . 1 2 . Worker 4 | . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . . 1 1 1 2 . . . . . . . . . . . . . . . . . . 1 . 2 Recycler 10 | 1 2 1 . 4 . 1 . . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 10 | . 2 . 1 . . 1 . . . . . . . . . . . . . . . 2 . . 1 3 Swarmer 23 | . 4 3 4 5 . . . . . . 5 . . . . . . . . 2 . . . . . . Grunt 55 | . 6 4 13 7 8 5 5 . . . 4 . . . . . . . . . . . . 2 1 . Brawler 3 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 17 | . . 2 4 5 1 3 . . . . . . . . . . . . . . . . . 1 . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 7 | . . . . . 2 . 1 . . . . . 1 1 . . . . . 2 . . . . . . Programmer 11 | . . . . 5 . 2 . . . . . . . . . 1 . . . . . . . . . 3 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | 2 4 3 7 4 3 5 4 . . 1 5 . 1 1 . 1 . . . 5 . 1 . 2 2 3 Combat Bots Only 7 | . 4 2 7 4 3 3 4 . . 1 5 . 1 1 . 1 . . . 5 . . . 1 1 3 Max Kills in Single Turn 3 | 1 1 2 1 1 1 2 2 . . 1 3 . 1 1 . 1 . . . 1 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 2 . . . 3 . . . . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . 1 . . . . . . . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Damage Taken 11448 | . 566 360 824 2007 1319 1459 366 . . 2189 349 . 244 31 . 37 . . 114 209 . 24 33 856 81 380 Core 1319 | . 76 61 110 142 296 155 . . . 160 78 . 38 . . 18 . . 29 51 . 12 . 71 . 22 Absorbed by Shields 1554 | . . . . . . . . . . . . . . . . . . . 52 218 . 26 34 914 12 298 Core Remaining (%) 81 | 100 69 84 80 . 37 . . . . . 53 . . . . 94 . . . . 93 . . 93 100 98 Volleys Fired 387 | 4 39 38 56 81 45 43 15 . . 36 16 . . . . . . . . 12 . . 2 . . . Largest 2 | 2 2 2 2 2 2 2 2 . . 2 2 . . . . . . . . 1 . . 1 . . . Hottest 128 | 40 78 93 91 103 128 85 98 . . 88 101 . . . . . . . . 43 . . 113 . . . Shots Fired 694 | 8 78 69 112 155 81 78 30 . . 50 19 . . . . . . . . 12 . . 2 . . . Gun 437 | 8 . 36 99 80 61 66 25 . . 50 12 . . . . . . . . . . . . . . . Cannon 233 | . 78 33 13 75 20 12 . . . . . . . . . . . . . . . . 2 . . . Launcher 24 | . . . . . . . 5 . . . 7 . . . . . . . . 12 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 399 | 8 78 53 56 75 38 38 10 . . 34 9 . . . . . . . . . . . . . . . Thermal 110 | . . 16 1 53 11 12 . . . 12 3 . . . . . . . . . . . 2 . . . Explosive 24 | . . . . . . . 5 . . . 7 . . . . . . . . 12 . . . . . . Electromagnetic 161 | . . . 55 27 32 28 15 . . 4 . . . . . . . . . . . . . . . . Robot Hit Streak 29 | 6 12 14 14 20 19 29 7 . . 3 4 . . . . . . . . 1 . . . . . . Robot Miss Streak 6 | 1 3 3 2 6 3 3 2 . . 5 2 . . . . . . . . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 560 | 6 44 48 90 129 61 59 20 . . 21 11 . 5 1 . 1 . . . 3 . 4 . 19 11 27 Core Hits 291 | 3 16 14 45 72 31 26 17 . . 9 16 . 2 1 . 1 . . . 9 . 3 . 9 4 13 Critical Hits 37 | . 1 4 1 3 1 2 . . . . 1 . . . . . . . . . . 1 . 8 4 11 Critical Kills 17 | . . 2 1 3 . 1 . . . . . . . . . . . . . . . 1 . 2 2 5 Critical Parts Destroyed 15 | . 1 2 . . 1 1 . . . . 1 . . . . . . . . . . . . 5 . 4 Melee Attacks 337 | . . . . 16 7 4 1 1 . 13 10 . 20 11 . 3 24 9 6 3 13 25 26 52 33 60 Impact 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . . Slashing 214 | . . . . 2 7 4 1 1 . 13 10 . 3 2 . . . . . . 3 2 21 52 33 60 Piercing 109 | . . . . . . . . . . . . . 17 9 . 3 24 9 6 3 10 23 5 . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 5 Damage Inflicted 18445 | 76 889 884 1594 2844 1246 1630 744 . . 318 1414 . 211 50 . 49 . . . 655 . 193 . 1854 1117 2677 Guns 6000 | 76 . 473 1280 1283 996 1061 336 . . 318 177 . . . . . . . . . . . . . . . Cannons 3545 | . 889 411 240 1442 240 323 . . . . . . . . . . . . . . . . . . . . Explosions 2677 | . . . 74 57 . 246 408 . . . 1237 . . . . . . . . 655 . . . . . . Melee 6151 | . . . . . . . . . . . . . 211 50 . 49 . . . . . 193 . 1854 1117 2677 Ramming 72 | . . . . 62 10 . . . . . . . . . . . . . . . . . . . . . Kinetic 4943 | 76 889 637 519 1442 444 554 49 . . 223 110 . . . . . . . . . . . . . . . Thermal 2155 | . . 247 74 966 173 569 . . . 59 67 . . . . . . . . . . . . . . . Explosive 2300 | . . . . . . . 408 . . . 1237 . . . . . . . . 655 . . . . . . Electromagnetic 2824 | . . . 1001 374 619 507 287 . . 36 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5690 | . . . . . . . . . . . . . 42 . . . . . . . . . . 1854 1117 2677 Piercing 461 | . . . . . . . . . . . . . 169 50 . 49 . . . . . 193 . . . . Highest Corruption 12 | . . . . 12 12 4 4 . . . . . . . . . . . . 2 . . 1 3 . . Average Corruption 6 | . . . . 8 8 2 3 . . . . . . . . . . . . 1 . . 1 1 . . Corruption Purged 11 | . . . . 1 6 . 4 . . . . . . . . . . . . . . . . . . . Effects 106 | . . . . 57 40 4 2 . . . . . . . . . . . . . . . 1 2 . . Message Errors 28 | . . . . 17 9 . 1 . . . . . . . . . . . . . . . 1 . . . Matter Fused 19 | . . . . 9 8 1 1 . . . . . . . . . . . . . . . . . . . Heat Flow Errors 7 | . . . . 3 4 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 12 | . . . . 8 2 . . . . . . . . . . . . . . . . . . 2 . . Parts Rejected 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 12 | . . . . 7 5 . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Misfires 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Misdirections 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Targeting Errors 15 | . . . . 7 6 2 . . . . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1202 | . 7 3 . 50 . 81 20 . . . 134 . . . . . . . . 12 . . . 364 328 203 Projectiles 53 | . 7 3 . 28 . 15 . . . . . . . . . . . . . . . . . . . . Explosions 232 | . . . . . . 66 20 . . . 134 . . . . . . . . 12 . . . . . . Melee 917 | . . . . 22 . . . . . . . . . . . . . . . . . . . 364 328 203 Knockbacks 31 | . 16 1 . 13 1 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . 14 1 . 13 1 . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 236 | . . . 48 31 . 76 . . . . 43 . . . . . . . . 38 . . . . . . Shots 4 | . . . 1 . . 1 . . . . 1 . . . . . . . . 1 . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 530 | . 199 328 296 297 530 250 224 . . 309 404 93 100 152 110 234 27 22 56 80 . 18 . . . . Average Temperature 84 | . 65 116 117 76 149 97 86 . . 128 143 41 31 63 47 88 7 7 24 27 . 10 . . . . Received Heat Transfer 2996 | . 150 111 360 468 576 372 135 . . 585 129 . . 9 . . . . 4 12 . . . 57 . 28 Effects 27 | . . 2 . 3 12 . . . . 7 3 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . Interference 16 | . . . . 3 6 . . . . 7 . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . 4 1 6 3 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 3267 | . . 444 100 1715 337 570 . . . 27 74 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 486 | 10 273 230 486 253 161 138 . . . . . 25 . . . . 16 . . . . 130 128 177 158 361 Average Influence 93 | 7 76 104 255 104 44 68 . . . . . 25 . . . . 6 . . . . 49 41 101 84 154 Maximum Alert Level 2 | . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . 1 Low Security (%) 90 | 100 92 89 26 89 100 100 . . . . . 100 . . . . 100 . . . . 100 100 100 100 73 Level 1 9 | . 7 10 66 10 . . . . . . . . . . . . . . . . . . . . . 26 Level 2 . | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 4 1 2 7 3 3 . . . . . . . . . . . . 1 . . 2 2 3 3 4 Investigation 10 | . 2 . 1 1 2 1 . . . . . . . . . . . . . . . 1 2 . . . Extermination 6 | . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . 1 Reinforcement 10 | . 2 1 1 2 1 1 . . . . . . . . . . . . . . . 1 . 1 . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 26 | . 1 4 4 1 1 . . . . . . . . . . . . . . . . 5 . 1 8 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 250 | . 19 16 24 34 15 19 7 . . 9 10 . 7 5 . 1 . . 9 8 5 12 8 20 8 14 Peak Tracking Total 11 | . 6 4 7 4 5 5 4 . . 3 5 . 5 5 . 1 . . 10 4 5 6 4 11 4 6 Tactical Retreats 31 | . 2 2 . 2 3 1 1 . . . 1 . 1 3 . . . . 5 1 . 3 2 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 11 | . 2 . . 7 . . . . . . . . . . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . . . 1 1 . . 1 . . . . . . 2 10 9 . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 21 | . 1 3 1 . 4 . . . . 1 . . 1 . . . . . . . . 1 4 4 . 1 Max in Single Turn 1 | . 1 1 1 . 1 . . . . 1 . . 1 . . . . . . . . 1 1 1 . 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 92 | . 6 4 6 11 7 3 . . 1 . . 1 1 1 9 1 4 . 1 6 . 12 12 4 2 . Terminals 60 | . 5 4 6 7 5 3 . . . . . 1 . . . 1 2 . . . . 8 12 4 2 . Fabricators 4 | . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 4 | . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . Total Hacks 275 | . 18 14 18 36 20 10 . . 2 . . 2 1 1 48 6 13 . 1 12 . 26 35 9 3 . Successful 171 | . 10 10 5 22 10 2 . . 2 . . . 1 1 48 5 5 . 1 12 . 12 20 5 . . Failed 104 | . 8 4 13 14 10 8 . . . . . 2 . . . 1 8 . . . . 14 15 4 3 . Catastrophic 25 | . 2 . 2 1 2 1 . . . . . 1 . . . . 2 . . . . 6 7 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 148 | . 9 10 17 18 12 5 . . 5 . . 2 1 . . 4 8 . . . . 12 34 9 2 . Terminals 177 | . 16 14 18 25 15 10 . . . . . 2 . . . 6 9 . . . . 15 35 9 3 . Fabricators 10 | . . . . 6 . . . . . . . . . . . . 4 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . 2 . . . . . . . . . . . . . . . . . 8 . . . . Garrison Access 7 | . . . . 3 1 . . . . . . . . . . . . . . . . 3 . . . . Terminal Hacks 110 | . 7 6 2 10 3 1 . . 2 . . . 1 1 48 3 2 . 1 12 . 2 9 . . . Record 46 | . . . . 1 . . . . . . . . . . 36 2 . . . 6 . . 1 . . . Part Schematic 11 | . 2 2 . 1 . . . . 2 . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 10 | . 1 1 . . . . . . . . . . . . 4 . . . . 4 . . . . . . Open Door 9 | . . . . . 2 . . . . . . . 1 1 . . 1 . 1 2 . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 10 | . 1 . 1 2 1 . . . . . . . . . . 1 1 . . . . . 3 . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 6 | . . . . 5 . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . Build 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . 1 . . . . . . . . . . . . . . . . . 7 . . . . Insert Component 5 | . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . Analyze 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 124 | . 4 11 10 17 11 5 . . . . . 2 . . . 5 6 . . . . 10 29 12 2 . Terminals 43 | . 1 4 3 6 5 1 . . . . . . . . . 2 2 . . . . 3 11 5 . . Track 22 | . . 2 1 4 3 . . . . . . . . . . 1 1 . . . . . 7 3 . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Botnet 18 | . 1 2 2 2 2 1 . . . . . . . . . 1 1 . . . . 2 2 2 . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 5 4 6 11 6 3 . . . . . 1 . . . 1 4 . . . . 12 12 4 2 . Full Trace Events 5 | . . . 1 . 1 1 . . . . . . . . . . . . . . . 1 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 2 2 . 1 . . . . 2 . . . . . 4 . . . . . . 3 . . . . Parts Built 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Matter 306 | . . . . 306 . . . . . . . . . . . . . . . . . . . . . . Time 75 | . . . . 75 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 6 | . . . . . . . . . 4 . . . . . . . . . . . . 1 1 . . . Largest Group 4 | . . . . . . . . . 4 4 . . . . . . . . . . . 1 1 . . . Highest-Rated Group 76 | . . . . . . . . . 76 76 . . . . . . . . . . . 44 10 . . . Highest-Rated Ally 44 | . . . . . . . . . 28 28 . . . . . . . . . . . 44 10 . . . Total Orders 5 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . 2 . EXPLORE 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 2 . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 77 | . . . . . . . . . . 77 . . . . . . . . . . . . . . . . Total Damage 610 | . . . . . . . . . . 610 . . . . . . . . . . . . . . . . Kills 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . 2 . . 2 . . 1 . 1 . 1 2 . . . . . . . Drone Launches 21 | . . . . . 16 . . . . . . . . . . . . 3 . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 16039 | 41 727 687 566 2644 897 961 669 562 978 1478 999 177 571 229 61 111 198 118 198 512 134 376 474 575 695 401 Spaces Moved 14914 | 20 457 336 235 1535 376 584 404 434 786 627 601 178 709 415 156 235 481 271 501 994 304 844 1077 508 1409 437 Core 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Treads 517 | . 80 49 58 276 11 15 . . . 28 . . . . . . . . . . . . . . . . Legs 26 | 15 . . . . . . . . . 11 . . . . . . . . . . . . . . . . Wheels 4843 | 5 377 287 177 1259 365 569 404 434 786 180 . . . . . . . . . . . . . . . . Hover 1088 | . . . . . . . . . . 408 601 79 . . . . . . . . . . . . . . Flight 8437 | . . . . . . . . . . . . 99 709 415 156 235 481 271 501 994 304 844 1077 505 1409 437 Fastest Speed 22 | 100 100 120 120 110 116 116 123 123 123 110 110 22 22 22 22 22 22 26 26 26 26 27 27 27 22 22 Average Speed 69 | 115 118 135 137 134 121 119 123 123 123 130 120 63 22 22 22 22 25 26 26 26 26 27 27 38 24 25 Slowest Speed 1500 | 120 160 180 180 190 265 203 123 123 123 290 132 112 95 22 22 22 26 26 26 26 26 27 27 1500 31 292 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . 1 . . 1 1 1 . . 6 . . . . 10 2 3 5 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 2 88 37 24 42 64 17 57 63 85 64 80 5 76 69 62 52 11 78 83 91 53 27 80 25 35 16 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . Known Exits Taken 21 | . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . . . 3 3 . 5 . 2 2 . . . 2 2 . 1 . . . . . Spaces Dug 194 | . . . . 8 2 4 1 1 . 15 10 . 10 8 . 1 15 7 5 3 10 17 20 23 16 18 Terrain Destroyed 553 | . 6 . 2 17 10 18 62 1 . 15 104 . 10 8 . 1 15 7 5 168 10 17 20 23 16 18 Melee 185 | . . . . 8 2 4 1 1 . 7 10 . 10 8 . 1 15 7 5 3 10 17 19 23 16 18 Projectile 31 | . 6 . . 4 8 . . . . 8 4 . . . . . . . . . . . 1 . . . AOE 337 | . . . 2 5 . 14 61 . . . 90 . . . . . . . . 165 . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total 19320 | 28 567 510 370 1936 721 769 538 460 797 1205 831 251 1091 535 181 289 524 306 560 1228 343 951 1208 791 1698 632 Wait 2906 | . 48 90 43 162 230 71 93 19 9 464 180 27 361 105 15 47 7 28 53 196 30 59 64 205 183 117 Move 14833 | 19 456 335 234 1534 375 583 403 433 783 626 600 175 706 412 155 234 469 270 500 993 303 828 1072 501 1400 434 Hop 23 | . . . . . . . . . 1 . . 1 1 1 . . 5 . . . . 5 2 3 3 1 Pick Up 169 | 2 7 15 16 38 12 14 5 1 1 10 3 6 . . 1 1 7 . 1 2 . 9 5 4 6 3 Fast Attach 129 | 1 2 9 2 11 5 8 2 . . 9 . 3 . 2 5 . 5 . . 7 . 6 10 6 33 3 Attach 78 | . 1 2 7 15 6 9 3 . . 9 2 8 . . . . 1 . 1 . . 3 1 2 3 5 Detach 27 | . . . 1 3 . 2 . . . 5 . 2 . . . . . . . 1 . 1 3 1 3 5 Swap 200 | 2 5 3 3 31 19 18 15 4 1 22 18 3 6 4 . 4 1 . . 5 . 4 5 11 5 11 Drop 241 | . 9 18 8 30 13 17 1 2 2 11 2 26 . 2 5 1 12 . . 9 . 14 15 6 34 4 Fire 387 | 4 39 38 56 81 45 43 15 . . 36 16 . . . . . . . . 12 . . 2 . . . Melee 297 | . . . . 16 7 4 1 1 . 13 10 . 17 9 . 2 17 7 5 3 10 22 25 52 27 49 Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 14 . . . . . . . . . . . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . 8 . . . . . . . . . . . . 1 . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -7/Storage -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / *Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 42 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 10) 722 | -10/Materials | Discovered new exit (range 14) 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 776 | -9/Materials | Identified exit to Mines 1426 | -9/Materials | Discovered new exit (range 16) 1456 | -9/Materials | Entered another Materials area 1456 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -8/Materials | Build established: Hauler-Mutant 1872 | -8/Materials | Destroyed 7 combat bots 2000 | -8/Materials | Discovered new exit (range 10) 2022 | -8/Materials | Entered Factory 2022 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2488 | -7/Factory | Identified exit to Storage 2488 | -7/Factory | Identified exit to Lower Caves 2793 | -7/Factory | Found Powered Armor 3025 | -7/Factory | Lost 5 parts (1p3n1w) 3122 | -7/Factory | Fabricated Hcp. Storage Unit? 3163 | -7/Factory | Fabricated Hcp. Storage Unit? 3257 | -7/Factory | Fabricated Hcp. Storage Unit? 3528 | -7/Factory | Discovered new exit (range 15) 3764 | -7/Factory | System corruption reached 10% 4666 | -7/Factory | Entered Storage 4787 | -7/Storage | Lost 5 parts (1p1n2u1w) 4865 | -7/Storage | Discovered new exit (range 48) 5265 | -7/Storage | Core integrity fell below 50% 5563 | -7/Storage | Entered Factory 5563 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5717 | -6/Factory | Discovered new exit (range 14) 5732 | -6/Factory | Identified exit to Factory 6038 | -6/Factory | Discovered new exit (range 15) 6072 | -6/Factory | Identified exit to Lower Caves 6152 | -6/Factory | Build established: Scavenger-Mutant 6477 | -6/Factory | Lost 6 parts (1p4n1w) 6524 | -6/Factory | Entered Lower Caves 6686 | -6/Lower Caves | Build established: Hauler-Mutant 6775 | -6/Lower Caves | Found Alien Artifact 6775 | -6/Lower Caves | Identified Core Expander 6775 | -6/Lower Caves | Installed Core Expander, added new Utility slot 7167 | -6/Lower Caves | Discovered new exit (range 5) 7171 | -6/Lower Caves | Identified exit to Lower Caves 7180 | -6/Lower Caves | Build established: Hauler-Skirmisher 7193 | -6/Lower Caves | Entered another Lower Caves area 7233 | -6/Lower Caves | Learned 8 Factory zone layouts 7304 | -6/Lower Caves | Discovered exit to Factory (range 15) 7657 | -6/Lower Caves | Discovered new exit (range 7) 7714 | -6/Lower Caves | Identified exit to Zion 7727 | -6/Lower Caves | Build established: Hauler-Assassin 7755 | -6/Lower Caves | Entered Zion 7799 | -6/Zion | Discovered new exit (range 10) 7808 | -6/Zion | Identified exit to Proximity Caves 7872 | -6/Zion | Received a visual enhancement algorithm 8048 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8069 | -6/Zion | Loaded intel: 6 derelict terminal locations 8180 | -6/Zion | Gained Derelict followers 8202 | -6/Zion | Given A8's code to call for help 8374 | -6/Zion | Learned Factory emergency access door positions 8698 | -6/Zion | Opened final containment barrier to the Deep Caves 8720 | -6/Zion | Discovered new exit (range 3) 8720 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8723 | -6/Zion | Identified exit to Deep Caves 8733 | -6/Zion | Entered Deep Caves 8733 | -6/Deep Caves | Accompanied by 4 allies 9051 | -6/Deep Caves | Attacked by Z-Imprinter 9140 | -6/Deep Caves | Destroyed Z-Imprinter 9155 | -6/Deep Caves | Found Prototype Protection 9155 | -6/Deep Caves | Identified Zio. Weapon Casing 9166 | -6/Deep Caves | Lost 10 parts (7n2u1w) 9179 | -6/Deep Caves | Found Prototype Device 9179 | -6/Deep Caves | Identified Zio. Metafield Generator 9391 | -6/Deep Caves | Z-Facility disabled 9411 | -6/Deep Caves | Build established: Scavenger-Mutant 9581 | -6/Deep Caves | Found Prototype Protection 9581 | -6/Deep Caves | Identified Zio. Heavy Carapace 9871 | -6/Deep Caves | Build established: Scavenger-Assassin 10152 | -6/Deep Caves | Discovered new exit (range 3) 10155 | -6/Deep Caves | Identified exit to Proximity Caves 10211 | -6/Deep Caves | Entered Proximity Caves 10248 | -5/Proximity Caves | Learned Factory terminal intel 10537 | -5/Proximity Caves | Spotted B-75 Beast 11187 | -5/Proximity Caves | Discovered exit to Factory (range 11) 11210 | -5/Proximity Caves | Entered Factory 11210 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11211 | -5/Factory | Identified exit to Upper Caves 11211 | -5/Factory | Identified exit to Factory 11213 | -5/Factory | Loaded intel: 20 terminal locations 11387 | -5/Factory | Entered Upper Caves 11570 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 11592 | -5/Upper Caves | Build established: Scout 11667 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 11880 | -5/Upper Caves | Discovered new exit (range 11) 11941 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 11958 | -5/Upper Caves | Identified exit to Upper Caves 11958 | -5/Upper Caves | Entered another Upper Caves area 12021 | -5/Upper Caves | Discovered exit to Factory (range 13) 12151 | -5/Upper Caves | Learned Factory interactive machine intel 12178 | -5/Upper Caves | Discovered new exit (range 13) 12185 | -5/Upper Caves | Identified exit to Zhirov 12187 | -5/Upper Caves | Entered Zhirov 12187 | -5/Zhirov | Discovered new exit (range 3) 12188 | -5/Zhirov | Identified exit to Proximity Caves 12191 | -5/Zhirov | Met Zhirov 12195 | -5/Zhirov | Learned location of Quarantine (-3) 12195 | -5/Zhirov | Learned location of Testing (-2) 12195 | -5/Zhirov | Learned location of Command (-1) 12212 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12217 | -5/Zhirov | Found Alien Artifact 12217 | -5/Zhirov | Identified Integrated Reactor 12217 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 12232 | -5/Zhirov | Found Alien Artifact 12248 | -5/Zhirov | Entered Proximity Caves 12341 | -4/Proximity Caves | Learned Research terminal intel 12357 | -4/Proximity Caves | Discovered exit to Factory (range 8) 12359 | -4/Proximity Caves | Entered Factory 12359 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12360 | -4/Factory | Loaded intel: 47 interactive machine locations 12404 | -4/Factory | Discovered new exit (range 18) 12417 | -4/Factory | Discovered new exit (range 5) 12418 | -4/Factory | Identified exit to Extension 12423 | -4/Factory | Identified exit to Upper Caves 12557 | -4/Factory | Entered Upper Caves 12562 | -4/Upper Caves | Learned location of Armory (-3) 12636 | -4/Upper Caves | Encountered a Warlord checkpoint 12650 | -4/Upper Caves | Discovered new exit (range 13) 12654 | -4/Upper Caves | Identified exit to Upper Caves 12675 | -4/Upper Caves | Entered another Upper Caves area 12687 | -4/Upper Caves | Discovered new exit (range 13) 12690 | -4/Upper Caves | Identified exit to Research 12786 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12815 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12838 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 12841 | -4/Upper Caves | Learned Research stockpile data 12869 | -4/Upper Caves | Discovered new exit (range 12) 12872 | -4/Upper Caves | Identified exit to Warlord 12873 | -4/Upper Caves | Entered Warlord 12892 | -4/Warlord | Discovered new exit (range 9) 12903 | -4/Warlord | System corruption cleaned by Quarantine Array 12975 | -4/Warlord | Visited the Vortex Lab 12997 | -4/Warlord | Warlord's base attacked by MAIN.C 13007 | -4/Warlord | Met Warlord 13019 | -4/Warlord | Found Prototype Device 13019 | -4/Warlord | Identified Exp. Cloaking Device 13026 | -4/Warlord | Found Prototype Device 13026 | -4/Warlord | Identified Exp. Focal Shield 13032 | -4/Warlord | Found Prototype Reactor 13032 | -4/Warlord | Identified Vortex Chain Reactor 13035 | -4/Warlord | Found Prototype Processor 13066 | -4/Warlord | Learned 4 Research zone layouts 13066 | -4/Warlord | Learned 4 Testing zone layouts 13066 | -4/Warlord | Learned Armory fabricator intel 13066 | -4/Warlord | Learned Research repair station intel 13080 | -4/Warlord | Opened side exit 13347 | -4/Warlord | Warlord forces counterattacked 13385 | -4/Warlord | Identified exit to Proximity Caves 13385 | -4/Warlord | Entered Proximity Caves 13519 | -3/Proximity Caves | Entered Research 13519 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13520 | -3/Research | Identified exit to Armory 13522 | -3/Research | Identified Exp. Target Analyzer 13523 | -3/Research | Loaded intel: 21 terminal locations 13524 | -3/Research | Loaded intel: 4 repair station locations 13537 | -3/Research | Found Prototype Launcher 13538 | -3/Research | Identified Adv. Micro-nuke Launcher 13591 | -3/Research | Build established: Ninja 13854 | -3/Research | Identified Transdimensional Reconstructor 13887 | -3/Research | Identified exit to Quarantine 13895 | -3/Research | Entered Quarantine 13927 | -3/Quarantine | Discovered new exit (range 16) 13931 | -3/Quarantine | Identified exit to Research 13945 | -3/Quarantine | Found Alien Artifact 13946 | -3/Quarantine | Identified Core Reset Matrix 13946 | -3/Quarantine | Used Core Reset Matrix 13950 | -3/Quarantine | Detected hypermatrix surge 13950 | -3/Quarantine | Sensed 14 artifacts in vicinity 13952 | -3/Quarantine | Discovered exit to Research (range 19) 14036 | -3/Quarantine | Found Sigix Broadsword 14083 | -3/Quarantine | Found Prototype Slashing Weapon 14083 | -3/Quarantine | Identified Nanosword 14208 | -3/Quarantine | Met incapacitated Sigix Warrior 14208 | -3/Quarantine | Lockdown squad dispatched 14209 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14243 | -3/Quarantine | Build established: Alien-Ninja 14337 | -3/Quarantine | Spotted Fortress 14355 | -3/Quarantine | Discovered new exit (range 6) 14356 | -3/Quarantine | Identified exit to Section 7 14369 | -3/Quarantine | Entered Section 7 14370 | -3/Section 7 | Sensed 22 artifacts in vicinity 14414 | -3/Section 7 | Found Integrated Dissipator 14414 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14471 | -3/Section 7 | Discovered exit to Research (range 16) 14478 | -3/Section 7 | Spotted S7 Guard 14501 | -3/Section 7 | Found Integrated Reactor 14501 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 14514 | -3/Section 7 | Found Integrity Redistributor 14793 | -3/Section 7 | Found Core Membrane 14802 | -3/Section 7 | Scanned by Researcher 14809 | -3/Section 7 | Intercept squad dispatched 14809 | -3/Section 7 | Spotted Tracker 14812 | -3/Section 7 | Spotted Combat Programmer 14819 | -3/Section 7 | Destroyed Combat Programmer 14894 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 14944 | -3/Section 7 | Entered Research 14944 | -2/Research | Warlord forces began assault on 0b10 14944 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14961 | -2/Research | Met up with Warlord 15054 | -2/Research | Research machine network offline 15189 | -2/Research | Found Prototype Device 15189 | -2/Research | Identified Exp. Force Field 15217 | -2/Research | Found Prototype Device 15217 | -2/Research | Identified Adv. Kinecellerator 15228 | -2/Research | Found Exp. Force Field 15367 | -2/Research | Spotted Tracker 15367 | -2/Research | Spotted Tracker 15375 | -2/Research | Spotted B-90 Cyclops 15376 | -2/Research | Borebot progress halted 15407 | -2/Research | Destroyed B-90 Cyclops 15637 | -2/Research | Discovered new exit (range 10) 15639 | -2/Research | Identified exit to Access 15639 | -2/Research | Entered Access 15639 | -1/Access | Evolved 2 slots: Utility x2 15956 | -1/Access | Intercept squad dispatched 15969 | -1/Access | Spotted Tracker 15970 | -1/Access | Spotted Tracker 15978 | -1/Access | Destroyed Tracker 15980 | -1/Access | Destroyed Tracker 16031 | -1/Access | Discovered new exit (range 4) 16037 | -1/Access | Spotted Combat Programmer 16037 | -1/Access | Identified exit to Surface 16039 | -1/Access | Spotted B-99 Colossus 16040 | *** | Destroyed 0B10! Last Messages --------------- Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 15971_ Impulse Thruster Array temporarily disabled. 15971_ Cld. Impulse Thruster temporarily disabled. 15972_ Cld. Nuclear Pulse Thruster temporarily disabled. 15974_ Electron Diverter temporarily disabled. 15976_ Nuclear Pulse Array temporarily disabled. 15978_ Tracker suffers critical hit. 15978_ Tracker destroyed. 15978_ Nuclear Pulse Array temporarily disabled. 15980_ Destroyed Lrn. Sensor Array. 15980_ Nanosword follow-up attack on Tracker. 15980_ Tracker destroyed. 16026_ Acquired 10 matter. 16031_ Main Access Shell breached. 16031_ EXIT=FOUND Sealed Barrier opened remotely. 16037_ EXIT=IDENTIFIED: SURFACE 16037_ Core Membrane filtered system corruption (1). Sealed Heavy Doors opened remotely. 16039_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | # "" #??#?#??### ! 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[![ "?? # | | ??????????# ####### !#########?########## ? | | ??????????# #????##%##????#?????###??#?## ? ?? | | ??????????# #?????###??????#?????######## ? | | ??????????# #???????????????#????#?###### " | | ??????????# ???????????????????#?#?###### ?"" | | ??????????# ???????R?????????????##?##### """ ? | | ??????????# ????????R????????????######## " | | ??????????# ???????????????????????####?######### | | ??????????# ??????????????????????########?#?#### | | ??????????# ???????????????????????##???#?######? | | ??????????# ???????????????????????####??######## | | ??????????# ??????????????????????#?####?#####?## | | ??????????# ????????????????????????#######??#### | | ??????????# ?????????????????????????###?#?#####?# | | ??????????? ?????????????????????????####?#?#?#### | | ?????????????????????????????????????#??####?##?## | | ?????????????????????????????????????##???#######? | | ??????????????????????????????????????????#####?## | | ???????????????????????????????????????#?????##?## | | ???????????????????????????????????????#??#?####?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 75 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 4 Corruption Prevention 20 Armor Coverage 1200 Resistance: KI 30 Power Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 79 Melee Accuracy 8 Target Analysis 12 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Dissipator Core Membrane Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed HelicalNuclearMapper Manual? 0 Play Time 07:30:46 Cumulative 564.8 hours Start 2019.11.19 @ 15:22:59 End 2019.11.22 @ 21:26:53 Sessions 33 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type 3 Total 22 Types 17/1/1/3/0/0/0 Lore% 59 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9450513-8282-4aaa-b3ed-4fd3048df27e