Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.04 @ 10:44:00 Player: Finestep Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (322) 1610 Value Destroyed (10604) 10604 Prototype IDs (83) 1660 Alien Tech Used (2) 400 Bonus (6248) 6248 TOTAL SCORE: 30122 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2578 Follower Combat Kills 3294 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1324 Cogmind --------- Core Integrity 0/1450 Matter 250/300 Energy 11/100 System Corruption 4% Temperature Cool (0) Movement Hovering (56) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System > --- UTILITY (12) ----- Experimental Heat Sink Advanced Signal Interpreter Experimental Signal Interpreter Melee Analysis Suite Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental ECM Suite Advanced Hacking Suite System Restoration Module Advanced Recalibrator > --- WEAPON (3) ------- Linear Accelerator Lance > --- INVENTORY (4) ---- Enhanced Biometal Leg Zionite Laser-H Nova Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Q-thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Fusion Compressor Experimental Heat Sink Experimental Heat Sink Large Storage Unit Large Storage Unit Quantum Shading Machine Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Advanced Hacking Suite > --- WEAPON ----------- Compact HERF Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- YI-UF0's Bottomless Matter Pit Quantum Capacitor Nanoactuators Advanced Actuator Array Improved Transmission Jammer Zionite Weapon Casing Advanced Force Field Advanced Force Field Advanced Hacking Suite Assault Drone Bay Hacking Drone Bay Transdimensional Reconstructor Heavy Shock Bomb Launcher [Rating: 149] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Utility 10 | . . . 1 . . . 2 1 . . . . 2 . . . . 1 . . . . 1 . . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 462 | 6 6 11 24 4 5 1 32 57 10 7 6 5 10 2 7 12 16 34 1 1 3 20 25 37 . 58 46 16 Power 37 | 1 . 1 3 . . 1 4 6 . 1 . . . . . 2 1 2 . . . 1 5 2 . 4 1 2 Engine 14 | 1 . 1 3 . . . 3 3 . 1 . . . . . 1 . 1 . . . . . . . . . . Core 10 | . . . . . . 1 1 3 . . . . . . . 1 1 . . . . 1 1 1 . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . 1 . . . . 4 1 . 4 1 2 Propulsion 60 | 2 1 2 9 . 2 . 5 14 . . . . . . . . . . . . 2 . 1 . . 5 17 . Treads 41 | 2 1 2 9 . 2 . 5 10 . . . . . . . . . . . . . . . . . . 10 . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wheel 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Flight 11 | . . . . . . . . 3 . . . . . . . . . . . . 2 . 1 . . 5 . . Utility 235 | 1 3 . 7 4 3 . 13 21 10 3 3 4 9 . 4 6 7 23 1 . 1 10 17 19 . 33 23 10 Device 135 | . 1 . . 1 . . 6 6 4 2 1 2 3 . 2 2 3 14 1 . 1 6 11 17 . 28 18 6 Storage 15 | 1 2 . 2 1 3 . 3 2 . . . . . . . 1 . . . . . . . . . . . . Processor 15 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 4 . . 2 2 4 Hackware 8 | . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . 2 . Protection 62 | . . . 5 2 . . 3 10 6 1 2 2 3 . 2 3 4 8 . . . 4 1 2 . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 130 | 2 2 8 5 . . . 10 16 . 3 3 1 1 2 3 4 8 9 . 1 . 9 2 16 . 16 5 4 Energy Gun 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Cannon 31 | . . . 2 . . . . 2 . . 1 1 . 1 1 1 2 3 . 1 . 5 1 2 . 7 1 . Ballistic Gun 33 | . 2 6 . . . . 8 . . . . . . . . 1 2 4 . . . . 1 9 . . . . Ballistic Cannon 14 | . . 2 2 . . . 2 7 . . . . . . . . . . . . . . . . . . . 1 Launcher 15 | . . . 1 . . . . 2 . 1 . . . . . 1 2 . . . . . . . . 5 2 1 Special Weapon 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . 4 . 2 1 . . 1 2 1 1 1 . . . 1 . . . . . . Piercing Weapon 17 | . . . . . . . . 1 . . . . . . . . 1 1 . . . 3 . 5 . 4 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 2 . . 3 5 . . . 1 . . . 1 1 3 . . 2 . . . . 4 3 3 Parts Lost 65 | . 2 4 4 . . . 4 9 . 1 1 . . . . . . 1 . . . 1 . 7 . 7 17 7 Power 16 | . . 1 1 . . . 1 2 . 1 . . . . . . . 1 . . . 1 . 1 . 2 3 2 Propulsion 14 | . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . 2 7 1 Utility 23 | . . . 1 . . . 2 4 . . 1 . . . . . . . . . . . . 4 . 2 6 3 Weapon 12 | . 2 2 2 . . . 1 . . . . . . . . . . . . . . . . 2 . 1 1 1 Highest Loss Streak 8 | . 1 2 2 . . . 2 8 . 1 1 . . . . . . 1 . . . 1 . 5 . 3 4 7 Average Slot Usage (%) 87 | . 98 99 97 99 100 100 99 86 69 69 70 76 80 80 80 80 80 77 82 82 81 80 84 83 78 83 47 67 Engine 6 | . 14 13 10 11 11 10 8 2 . 2 7 7 6 6 6 2 5 1 5 5 5 . . . . . . . Core 1 | . . . . . . . . 3 7 4 . . . . . 3 . 2 . . . 3 1 . 5 1 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 5 5 5 5 8 9 5 7 1 4 Treads 14 | . 28 28 32 33 33 33 27 16 . . . . . . . . . . . . . . . . . . 6 . Flight 3 | . . . . . . . . 2 7 7 7 7 6 6 6 6 6 5 5 5 5 5 10 10 10 15 4 . Device 5 | . 1 . . . . . 3 5 5 6 4 6 6 6 5 5 11 10 11 11 10 10 13 14 21 17 11 24 Storage 18 | . 25 28 17 22 23 33 29 20 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 9 3 . Processor 7 | . . . . . . . 6 8 7 7 7 7 13 13 13 13 13 11 11 11 11 11 15 13 10 16 8 11 Hackware 2 | . . . . . . . . 1 7 7 7 7 13 13 13 6 . 3 5 5 5 5 7 5 5 4 4 4 Protection 7 | . . . 14 10 9 . 5 7 8 7 9 7 6 6 6 12 13 12 11 11 11 11 4 6 . 1 . . Energy Cannon 3 | . . . 6 11 11 11 . . . . . 4 2 1 5 6 6 1 . 4 5 3 2 . 5 3 . . Ballistic Gun 4 | . 14 26 5 . . . 14 1 . . . . . . . . 2 3 . . . . 2 6 . . . . Ballistic Cannon 3 | . . 1 9 11 11 11 2 8 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 3 7 7 5 7 6 4 1 5 2 4 5 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . 5 5 5 6 5 3 5 3 2 4 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Heaviest Build 128 | 12 28 33 53 50 111 111 128 124 54 61 57 57 58 56 64 74 73 78 66 69 69 72 77 81 62 92 78 54 Greatest Support 110 | 40 40 43 63 60 60 60 69 92 72 72 72 72 72 72 72 72 72 72 72 72 72 72 81 81 81 110 80 51 Greatest Overweight (x) 15 | 1 . 1 . . 1 1 2 15 . . . . . . . 1 1 1 . . 7 . . . . 3 2 1 Average Overweight (x) . | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 6 12 12 16 16 28 28 28 40 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 18 | 5 9 12 13 16 19 28 28 24 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 9 4 Most Carried 28 | 3 12 12 16 16 20 20 28 28 16 16 16 12 16 16 16 16 16 16 16 16 16 16 16 16 12 16 16 4 Average Carried 17 | 2 8 11 12 15 18 20 26 23 15 15 13 11 14 16 16 15 15 15 15 16 15 15 15 15 12 15 8 3 Final Capacity 28 | 6 12 12 16 16 28 28 28 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 28 | 3 12 11 16 16 20 20 28 16 16 16 11 12 16 16 16 16 16 16 16 16 16 16 16 12 12 16 4 4 Class Distribution -------------------- 40% | Mutant 24% | Hauler-Mutant 17% | Scavenger-Mutant 7% | Hacker-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Scout | -4/Factory Mutant | -4/Armory Mutant | -4/Lab Mutant | -3/Research Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Matter Collected 11555 | 260 102 448 564 1243 370 177 1164 1575 288 77 92 65 113 20 60 29 418 607 8 57 66 315 282 1490 . 957 488 220 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16572 | 151 524 446 692 493 370 179 1655 1436 253 142 90 120 352 26 47 . 601 1527 . . 384 521 488 1502 . 3513 716 344 Parts 776 | 5 29 18 38 17 11 16 104 68 12 3 1 9 15 1 4 . 22 60 . . 4 25 28 88 . 148 40 10 Haulers Intercepted 27 | . 2 . 2 . . . 6 4 . . . . 2 . . . 1 2 . . . . . . . 7 1 . Recyclers Shooed 23 | . 1 1 2 1 . . 4 5 . . . . 1 . . . . 4 . . . . 2 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . 17 1 . 10 . . 4 . 17 . . . 3 15 . . . . . . Prevented 22 | . . . . . . . . . 1 1 . 4 . 3 . . 2 . . . . 11 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Combat Hostiles Destroyed 205 | . 11 19 16 9 1 3 27 18 3 2 1 4 . . 1 . 10 9 . . . 6 1 18 . 33 9 4 Melee 30 | . . . . . . . . 2 3 . . 3 . . 1 . . 4 . . . 3 . 3 . 5 6 . Guns 67 | . 10 18 1 . . . 13 1 . . . . . . . . 5 5 . . . . 1 13 . . . . Cannons 65 | . . 1 12 9 1 2 13 11 . . . 1 . . . . 3 . . . . 1 . 1 . 10 . . AOE 28 | . . . 3 . . 1 1 4 . 2 . . . . . . 2 . . . . . . 1 . 7 3 4 Classes Destroyed 24 | 3 6 2 1 . . 1 1 1 1 . . . . . . . 1 1 . . . 2 1 2 . 1 . . Worker 20 | 1 . . 1 . . 1 3 5 . . . . . . . . . 1 . . . . 3 . . 4 1 . Builder 9 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . 4 1 1 Tunneler 11 | 2 . . . . . 1 . 3 . . . . . . . . . 2 . . . . . . . 2 1 . Hauler 27 | . 2 . 2 . . . 6 4 . . . . 2 . . . 1 2 . . . . . . . 7 1 . Recycler 34 | 1 1 . 2 4 . 1 5 7 . . . . 1 . . . . 6 . . . . 2 . . 3 . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 6 | . 1 . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . 1 . . Watcher 14 | . 1 . 1 . . . 4 3 . . . . 1 . . . . . . . . 2 . 1 . 1 . . Swarmer 56 | . 6 2 4 3 . 2 11 . 1 2 . 4 . . . . 2 2 . . . 1 . 1 . 12 . 3 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Grunt 61 | . 5 6 5 2 1 . 4 7 1 . . . . . . . 7 2 . . . 1 1 4 . 10 4 1 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Duelist 5 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . 2 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 37 | . . . 8 . . . 10 5 . . . . . . . . 1 3 . . . 1 . 2 . 5 2 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 7 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . 2 . 1 1 . Programmer 19 | . . . . . . . . 5 . . . . . . 1 . . 1 . . . . . 7 . 3 2 . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 13 | . . 10 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 2 4 5 5 2 1 2 8 5 2 2 1 2 3 . 1 . 4 3 . . . 2 5 3 . 10 4 6 Combat Bots Only 7 | . 3 5 4 2 1 2 5 5 1 2 1 2 . . 1 . 4 3 . . . 2 1 3 . 7 3 4 Max Kills in Single Turn 5 | 1 1 1 2 1 1 1 2 2 1 2 1 1 1 1 1 . 2 1 . . . 1 1 2 . 3 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 1 1 1 . 2 . . . . . . 1 . . . . . . 1 . 2 2 3 Melee 1 | . . . . . . . . 1 1 . . 1 . . 1 . . 1 . . . 1 . 1 . 1 1 . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Damage Taken 20115 | . 355 873 1025 126 . 151 1022 2292 559 358 43 118 . . 244 . 543 701 . 19 . 547 459 1669 . 2478 5703 830 Core 3340 | . 66 100 208 . . 45 131 428 113 30 . 16 . . 50 . 82 130 . . . 58 101 142 . 231 1161 248 Absorbed by Shields 686 | . . . . . . . 139 78 . . . . . . . . . . . . . . . 45 . 424 . . Reduced by Siege Mode 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 . Core Remaining (%) 65 | 100 . 33 . . . 36 76 . . . . 16 . . . . 84 . . . . 81 . . 78 82 . . Volleys Fired 836 | 12 46 65 81 46 26 14 140 73 . 1 5 7 1 8 1 . 37 38 . 14 . 16 13 110 . 64 13 5 Largest 2 | 2 2 2 2 2 1 2 2 2 . 1 1 1 1 1 1 . 2 2 . 1 . 1 1 2 . 1 1 2 Hottest 153 | 90 90 48 102 102 63 102 102 96 . 36 69 30 30 30 30 . 105 66 . 30 . 90 33 88 . 113 113 153 Shots Fired 1278 | 24 90 129 124 53 26 25 280 130 . 1 5 7 1 8 1 . 39 45 . 14 . 16 13 163 . 64 13 7 Gun 745 | 24 90 128 51 . . . 202 12 . . . . . . . . 20 40 . . . . 13 161 . . . 4 Cannon 489 | . . 1 71 53 26 25 78 109 . . 2 7 . 8 1 . 12 5 . 14 . 16 . 2 . 49 9 1 Launcher 40 | . . . 2 . . . . 9 . 1 . . . . . . 7 . . . . . . . . 15 4 2 Special 4 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . Kinetic 933 | . 31 129 102 37 1 11 266 121 . . . . . . . . 20 40 . . . . 13 161 . . . 1 Thermal 140 | 24 59 . . . . . . . . . . 7 . 8 1 . 9 5 . 14 . 2 . . . 4 3 4 Explosive 21 | . . . 2 . . . . 9 . . . . . . . . 7 . . . . . . . . . 3 . Electromagnetic 180 | . . . 20 16 25 14 14 . . 1 2 . . . . . 3 . . . . 14 . 2 . 60 7 2 Robot Hit Streak 23 | 7 11 10 10 14 23 16 17 20 . . 8 1 2 . . . 11 7 . . . 8 4 10 . 10 . 2 Robot Miss Streak 7 | 2 4 2 2 1 1 3 4 3 . . . 3 . . . . 3 3 . . . 3 2 7 . 2 7 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 2 . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 998 | 15 56 86 83 28 24 16 197 102 12 3 6 5 14 1 2 . 23 55 . . 7 26 25 87 . 98 22 5 Core Hits 590 | 5 24 46 31 15 11 6 76 63 4 4 1 5 6 1 1 . 30 29 . . 7 17 15 54 . 85 39 15 Critical Hits 95 | . 1 1 4 1 . . 5 4 1 . . . . . . . 9 8 . . 1 . 2 38 . 16 4 . Critical Kills 44 | . 1 . 1 . . . 4 3 1 . . . . . . . 5 3 . . 1 . 1 11 . 9 4 . Critical Parts Destroyed 47 | . . 1 3 1 . . 1 1 . . . . . . . . 3 4 . . . . 1 27 . 5 . . Melee Attacks 454 | . . . . . . . . 37 17 8 3 6 26 5 5 3 6 61 . 3 7 37 41 56 . 85 40 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 157 | . . . . . . . . 23 17 8 3 6 26 5 5 3 2 56 . 1 . 2 . . . . . . Piercing 297 | . . . . . . . . 14 . . . . . . . . 4 5 . 2 7 35 41 56 . 85 40 8 Sneak Attacks 71 | . . . . . . . . 9 2 2 1 . 4 1 . . . 13 . . . 1 14 2 . 18 3 1 Combat Hostiles 5 | . . . . . . . . 2 1 . . . . . . . . . . . . . . 1 . 1 . . Follow-up Attacks 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . 3 . . . . . . Damage Inflicted 35353 | 165 667 820 2013 643 548 424 3270 4457 1022 496 214 237 815 109 81 . 1322 2693 . . 753 931 1807 1637 . 6792 2246 1191 Guns 5586 | 165 667 794 267 . . . 1891 189 . . . . . . . . 116 372 . . . . 58 962 . . . 105 Cannons 8210 | . . 21 1469 635 548 333 1234 1828 . . 35 28 . . . . 143 . . . . 264 . 34 . 1638 . . Explosions 6241 | . . . 251 . . 80 123 763 . 97 . . . . . . 931 . . . . . . 103 . 1655 1258 980 Melee 15177 | . . . . . . . . 1661 1022 399 179 209 815 109 81 . 132 2321 . . 753 667 1749 538 . 3494 942 106 Ramming 139 | . . 5 26 8 . 11 22 16 . . . . . . . . . . . . . . . . . 5 46 . Kinetic 9358 | . 245 815 1383 362 20 136 2872 2017 . . . . . . . . 116 372 . . . . 58 962 . . . . Thermal 1830 | 165 422 . . . . 80 123 . . 53 . 28 . . . . 53 . . . . . . . . 246 56 604 Explosive 3126 | . . . 251 . . . . 750 . . . . . . . . 931 . . . . . . 103 . . 1091 . Electromagnetic 5723 | . . . 353 273 528 197 253 13 . 44 35 . . . . . 90 . . . . 264 . 34 . 3047 111 481 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6262 | . . . . . . . . 1146 1022 399 179 209 815 109 81 . . 2215 . . . 87 . . . . . . Piercing 8915 | . . . . . . . . 515 . . . . . . . . 132 106 . . 753 580 1749 538 . 3494 942 106 Highest Corruption 6 | . . . . . . . . 3 3 4 4 4 . . . . 5 3 3 3 3 3 3 2 2 4 6 6 Average Corruption 2 | . . . . . . . . 2 3 3 4 4 . . . . 5 2 3 3 3 3 1 1 2 2 1 4 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 Effects 159 | . . . . . . . . 14 15 9 3 9 . . . . 14 23 6 10 3 20 1 7 . 18 5 2 Message Errors 37 | . . . . . . . . 3 6 4 1 1 . . . . 4 6 . 2 . 5 . 1 . 3 1 . Matter Fused 46 | . . . . . . . . 8 5 3 . 3 . . . . 1 6 4 3 1 6 1 . . 4 . 1 Heat Flow Errors 16 | . . . . . . . . 2 1 . 1 1 . . . . . 3 1 2 . 2 . . . 2 1 . Energy Discharges 25 | . . . . . . . . 1 2 2 . 1 . . . . 1 3 1 3 1 4 . 4 . 1 1 . Data Loss (minor) 18 | . . . . . . . . . 1 . . 3 . . . . 3 3 . . . 2 . . . 4 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Targeting Errors 14 | . . . . . . . . . . . 1 . . . . . 3 1 . . 1 1 . 2 . 4 . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Overflow Damage 2202 | . . . 53 21 . 22 33 417 169 1 119 . 110 . . . 25 376 . . . 25 352 50 . 310 32 87 Projectiles 189 | . . . 39 21 . 22 11 38 . . . . . . . . . . . . . . . . . 58 . . Explosions 172 | . . . 14 . . . 22 47 . 1 . . . . . . 25 . . . . . . . . 11 7 45 Melee 1841 | . . . . . . . . 332 169 . 119 . 110 . . . . 376 . . . 25 352 50 . 241 25 42 Knockbacks 34 | . . . 7 2 . 3 6 16 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . 6 2 . 3 6 16 . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 493 | . . . 97 . . 36 59 55 . 28 . . . . . . 103 . . . . . . . . 36 75 4 Shots 17 | . . . 2 . . 1 2 3 . 2 . . . . . . 3 . . . . . . . . 2 1 1 Rammed 31 | . . 1 2 2 . 1 1 2 . . . . . . . . . . . . . . . . . 1 21 . Targets Rammed 33 | . . 1 3 2 . 1 1 3 . . . . . . . . . . . . . . . . . 1 21 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 463 | 120 382 20 250 210 94 144 234 318 153 280 199 94 3 . . . 72 463 186 109 . 436 156 308 . 298 63 . Average Temperature 81 | 49 124 12 57 71 35 46 32 90 78 129 68 58 3 . . . 25 124 102 57 . 130 60 93 . 93 63 . Received Heat Transfer 3273 | . 138 250 282 54 . . 210 642 108 . 6 . . . 42 . 183 148 . 9 . 72 93 167 . 257 549 63 Effects 16 | . 1 . . . . . . 4 . . . . . . . . . 2 . . . 3 . 1 . 5 . . Shutdowns 3 | . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Energy Bleed 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 . . Interference 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . 3 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . Robots Corrupted 12 | . . . . . 1 . . . . . 1 . . . . . . . . . . 2 . . . 8 . . Combat Hostiles 11 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 8 . . Parts Fried 43 | . . . 3 1 1 . 1 . . . 3 . . . . . 4 . . . . 2 . 2 . 25 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 14 | 1 5 . . . . . . . . . . 1 . . . . . . . . . . . 5 . 2 . . Heat Transferred 3142 | 458 1151 . . . . 50 250 . . 50 . 37 . . . . 74 . . . . . . . . 461 100 511 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . . 3 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Peak Influence 2261 | 20 230 166 281 145 . 97 458 475 . . . . 265 . . . . 687 . . . . 544 1804 . 1443 2261 1587 Initial 1271 | . 13 1 22 109 . . 11 194 . . . . 31 . . . . 46 . . . . 28 249 . . 811 1271 Average 345 | 7 85 29 130 66 . 23 329 275 . . . . 118 . . . . 314 . . . . 247 999 . 716 1381 1399 Maximum Alert Level 5 | . 1 . 1 . . . 2 2 . . . . 1 . . . . 2 . . . . 2 5 . 4 5 4 Low Security (%) 46 | 100 94 100 81 100 . 100 7 19 . . . . 77 . . . . 54 . . . . 27 . . 15 . . Level 1 26 | . 5 . 18 . . . 61 73 . . . . 22 . . . . . . . . . 64 9 . 6 . . Level 2 13 | . . . . . . . 30 7 . . . . . . . . . 45 . . . . 9 25 . 28 . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . 36 35 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . 33 . 13 33 100 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 31 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 2 5 . . 1 3 11 . . . . 3 . . . . 3 . . . . 3 6 . 11 9 2 Investigation 20 | . 1 2 3 . . . 1 2 . . . . 2 . . . . 1 . . . . 2 1 . 2 2 1 Extermination 11 | . . . . . . . . 4 . . . . . . . . . 1 . . . . . 3 . 2 1 . Reinforcement 17 | . 2 . 2 . . 1 2 2 . . . . 1 . . . . 1 . . . . . . . 3 2 1 Assault 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 4 . Garrison 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 1 1 Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Distress Signals 26 | . 2 1 1 . . . 5 . . . . . . . . . . 4 . . . . 3 4 . 2 4 . Communications Jammed 194 | . . . . . . . . . . . . . . . . . . . . . . 33 35 56 . 70 . . Distress Signals 194 | . . . . . . . . . . . . . . . . . . . . . . 33 35 56 . 70 . . Times Spotted 573 | . 18 25 33 11 . 7 51 36 23 5 2 10 8 . 9 . 17 22 . 4 . 14 29 58 . 78 92 21 Peak Tracking Total 21 | . 3 3 6 3 . 3 6 7 10 3 2 4 3 . 5 . 5 5 . 4 . 4 8 13 . 11 21 9 Tactical Retreats 85 | . . 2 4 2 . . 2 6 7 2 . 4 2 . 4 . 4 1 . 1 . 5 1 8 . 6 22 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Traps Triggered 23 | . 1 . . . . . 1 6 . 2 . . . . . . . 4 . . . . 3 . . 4 2 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 1 . . 1 . 2 . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Machines Disabled 37 | . . . 1 . . 1 . 6 . . 1 . . . . . . 2 . . . 2 5 9 . 5 1 4 Max in Single Turn 2 | . . . 1 . . . . 2 . . 1 . . . . . . 1 . . . 1 1 1 . 1 . 1 Garrison Access 5 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Machines Accessed 80 | . 1 2 7 1 2 2 11 11 . 1 4 . 7 1 . . 1 8 1 . 4 2 6 4 . 1 3 . Terminals 32 | . 1 2 5 . . 2 9 6 . . . . 5 . . . 1 . . . . 1 . . . . . . Fabricators 14 | . . . . . . . . 4 . . . . 1 . . . . 1 . . . 1 1 4 . 1 1 . Repair Stations 7 | . . . 1 . . . . . . . . . . . . . . 2 . . . . 3 . . . 1 . Recycling Units 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Garrison Access 7 | . . . . . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . 1 . Total Hacks 238 | . 2 6 22 1 5 5 39 31 . 1 24 . 18 1 . . 1 21 1 . 17 4 20 11 . 2 6 . Successful 142 | . 1 1 14 1 5 2 23 16 . 1 24 . 8 1 . . 1 8 1 . 17 2 6 8 . . 2 . Failed 96 | . 1 5 8 . . 3 16 15 . . . . 10 . . . . 13 . . . 2 14 3 . 2 4 . Catastrophic 20 | . . 3 1 . . . 3 4 . . . . 1 . . . . 4 . . . . 1 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 197 | . 1 5 15 . 1 5 29 6 . . . . 6 . . . . 36 . . . . 22 25 . 22 18 6 Terminals 97 | . 2 6 18 . . 5 36 16 . . . . 12 . . . 1 . . . . 1 . . . . . . Fabricators 43 | . . . . . . . . 13 . . . . 3 . . . . 5 . . . 3 5 11 . 2 1 . Repair Stations 15 | . . . 2 . . . . . . . . . . . . . . 2 . . . . 8 . . . 3 . Recycling Units 6 | . . . 2 . . . 2 . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . 8 . . . . 2 . . . . . Garrison Access 17 | . . . . . . . 1 2 . . . . 3 . . . . 4 . . . . 5 . . . 2 . Terminal Hacks 83 | . 1 1 6 1 5 2 11 6 . 1 24 . 4 1 . . 1 . 1 . 17 1 . . . . . . Record 21 | . . . . . 4 . . . . . 11 . . . . . 1 . . . 5 . . . . . . . Part Schematic 15 | . . . 1 . . 1 2 2 . . 5 . . . . . . . . . 4 . . . . . . . Robot Schematic 7 | . . . 1 . . 1 . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 11 | . 1 . 1 . . . 2 . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . 1 . . . . . 1 . . . 1 . . . . 1 . . 1 . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . . . 7 . . . . 2 . . . . 2 . . . 1 3 5 . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 11 | . . . . . . . . 4 . . . . 1 . . . . 1 . . . . 2 3 . . . . Build 8 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 2 . . . . Repair Station Hacks 5 | . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Scan Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . Seal Access 4 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . Unauthorized Hacks 22 | . . . 5 . . . 10 3 . . . . 1 . . . . . . . . . . 3 . . . . Terminals 16 | . . . 4 . . . 9 2 . . . . 1 . . . . . . . . . . . . . . . Track 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . . . 3 . . . 4 2 . . . . 1 . . . . . . . . . . . . . . . Operators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 1 2 6 . . 2 9 11 . . . . 7 . . . . 6 . . . . 5 2 . 1 3 . Full Trace Events 14 | . . 2 2 . . . 1 2 . . . . 2 . . . . 1 . . . . 2 . . 1 1 . Feedback Events 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . 1 . . 1 . . . . 5 . . . . . . 4 . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . . . . . . . . . . . . . 351 . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . . . . . 187 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . 1 . . 1 2 2 . . 5 . . . . . . 2 . . 4 . . . . . 8 . Parts Built 10 | . . . . . . . . 5 . . . . 1 . . . . 1 . . . . 2 1 . . . . Matter 1498 | . . . . . . . . 460 . . . . 212 . . . . 285 . . . . 190 351 . . . . Time 593 | . . . . . . . . 230 . . . . 53 . . . . 76 . . . . 47 187 . . . . Total Part Build Rating 45 | . . . . . . . . 17 . . . . 6 . . . . 5 . . . . 10 7 . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 82 | . . . 26 . . . . . . . . . . . . . . . . . . . 56 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . . 2 . . . 9 . . . . . . . . . . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Robots Rewired 26 | . . . . . 2 . . . . . 2 . . . . . . . . . . 6 . 15 . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Total Allies 89 | . . 3 . . 2 . . . . . 2 . . . . 4 . 11 . . . 6 5 34 . 12 10 . Largest Group 16 | . . 3 2 . 2 2 . . . . 2 2 . . . 4 4 5 2 . . 5 4 16 2 5 3 3 Highest-Rated Group 692 | . . 40 24 . 29 29 . . . . 188 188 . . . 154 154 280 140 . . 182 412 692 120 472 342 342 Highest-Rated Ally 122 | . . 16 16 . 21 21 . . . . 94 94 . . . 41 41 85 70 . . 46 103 103 60 96 122 114 Zionite Dispatches 21 | . . . . . . . . . . . . . . . . . . 5 . . . . 3 3 . 5 5 . Heavy 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . 1 . Light 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 1 . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Total Orders 20 | . . . . . 2 1 . . . . . . . . . . . 1 . . . 2 3 . . 8 3 . STAY 5 | . . . . . 1 1 . . . . . . . . . . . . . . . 2 . . . 1 . . FOLLOW 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . RETURN 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 1 . Ally Attacks 636 | . . 26 6 . . 9 . . . . 9 14 . . . . 16 65 14 . . 20 36 258 . 125 26 12 Total Damage 18211 | . . 268 69 . . 111 . . . . 189 460 . . . . 327 1551 342 . . 749 2621 5437 . 4472 1129 486 Kills 97 | . . 3 . . . 4 . . . . 1 1 . . . . 1 10 1 . . 2 13 34 . 18 5 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 2 . 1 . . . . 2 1 . 2 . 2 1 . 1 . . 2 . 1 . . . . . . Drone Launches 11 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 5 3 . Drone Recoveries 7 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 3 1 . Zionite Intel Received 13 | . . . . . . . . . . . . . . . . . . 5 . . . . 2 3 . 1 1 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Turns Passed 25202 | 157 939 1209 1560 1281 1676 1253 3157 2205 623 337 93 533 545 481 638 736 566 1275 246 627 116 1008 600 1263 9 1171 768 130 Spaces Moved 22928 | 72 479 617 780 720 917 669 1467 1713 1011 501 117 690 813 780 648 1203 556 1581 381 709 157 1039 896 1604 9 1679 1014 106 Core 549 | 7 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 540 . Treads 6237 | 65 479 617 780 720 917 669 1467 505 . . . . . . . . . . . . . . . . . . 18 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 69 | . . . . . . . . 69 . . . . . . . . . . . . . . . . . . . . Hover 131 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 106 Flight 15942 | . . . . . . . . 1138 1011 501 117 690 813 780 648 1203 556 1581 381 709 157 1039 896 1604 9 1678 431 . Fastest Speed 18 | 50 160 160 160 160 160 180 180 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 39 39 39 18 29 52 Average Speed 80 | 152 160 160 160 160 171 180 180 94 50 50 50 50 50 50 50 50 50 50 50 50 53 50 39 39 39 31 45 60 Slowest Speed 800 | 160 160 180 160 160 180 180 200 800 50 50 50 50 50 50 50 150 150 150 50 50 525 50 39 39 39 200 184 112 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hopped 32 | . . . . . . . . . 1 . . . 10 . 3 . 2 . . . . 2 3 5 . 5 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 61 | 6 58 99 48 96 91 98 98 41 85 68 76 78 31 88 70 91 62 35 55 73 60 67 26 73 5 53 33 19 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 31 | . . 1 1 1 1 . 1 . . . 1 . . 1 1 2 . 15 . . 3 . 3 . . . . . Known Exits Taken 16 | . . . . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 38 | . . 2 . 3 . 2 . . 4 3 . 3 . 3 2 1 5 . 2 4 . 4 . . . . . . Spaces Dug 182 | . . . . . . . . 19 1 3 . . 12 5 3 . 35 25 . 5 . 6 16 28 . 13 10 1 Terrain Destroyed 502 | . . . 27 . . 7 10 67 1 9 . 1 12 5 4 . 60 25 . 15 . 6 16 63 . 31 134 9 Melee 127 | . . . . . . . . 4 1 3 . . 12 4 3 . 2 23 . 2 . 6 16 28 . 13 9 1 Projectile 64 | . . . 11 . . 1 4 20 . . . 1 . 1 1 . 4 2 . 13 . . . . . 1 3 2 AOE 311 | . . . 16 . . 6 6 43 . 6 . . . . . . 54 . . . . . . 35 . 17 122 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Total 27610 | 92 569 734 982 797 999 693 1725 2127 1090 573 141 859 900 854 946 1327 781 1914 436 962 176 1436 1044 1956 13 2092 1242 150 Wait 2302 | . 14 30 55 14 6 6 20 162 45 44 6 149 45 59 289 102 155 177 52 237 . 278 41 66 5 161 78 6 Move 22844 | 71 478 616 779 719 916 668 1466 1712 1008 500 116 689 795 779 642 1202 552 1580 380 708 156 1034 890 1594 8 1669 1011 106 Hop 25 | . . . . . . . . . 1 . . . 7 . 2 . 1 . . . . 2 2 4 . 5 1 . Pick Up 197 | 3 17 5 18 3 6 1 28 28 4 7 . 1 10 . . 4 5 9 1 . 3 4 7 8 . 17 8 . Fast Attach 162 | 6 1 2 7 4 . 1 12 33 1 . . 2 2 1 . . 3 10 1 . 4 2 10 2 . 15 28 15 Attach 81 | . 3 4 6 . 1 . 8 12 . 4 3 . 3 . . 2 1 1 . . . . 3 7 . 9 12 2 Detach 24 | . . . . 2 . . 4 5 . . . . . . . . 1 . . . . . . . . 2 8 2 Swap 222 | . 2 5 11 . 4 . 12 12 9 3 3 3 5 1 7 10 12 23 . 1 . 18 12 28 . 34 6 1 Drop 269 | . 8 6 22 7 9 2 34 48 5 6 3 2 6 1 . 4 8 16 2 . 6 6 15 12 . 20 16 5 Fire 836 | 12 46 65 81 46 26 14 140 73 . 1 5 7 1 8 1 . 37 38 . 14 . 16 13 110 . 64 13 5 Melee 446 | . . . . . . . . 34 17 8 3 6 26 5 5 3 6 60 . 2 7 34 41 56 . 85 40 8 Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 28 | . . 1 3 2 . 1 1 3 . . . . . . . . . . . . . . . . . . 17 . Escape Stasis 23 | . . . . . . . . 5 . . . . . . . . . . . . . . 10 . . 8 . . Rewire 145 | . . . . . 31 . . . . . . . . . . . . . . . . 42 . 69 . 3 . . Trap 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [Upp] / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 15) 861 | -10/Materials | Discovered new exit (range 16) 1097 | -10/Materials | Entered Mines 1193 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1225 | -10/Mines | Assembled infested the area 1367 | -10/Mines | Discovered new exit (range 15) 1375 | -10/Mines | Learned Materials emergency access door positions 1580 | -10/Mines | Core integrity fell below 50% 1660 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1799 | -10/Mines | Learned Materials garrison access intel 1881 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1962 | -10/Mines | Learned location of Storage (-7) 2255 | -10/Mines | Discovered new exit (range 5) 2306 | -10/Mines | Entered Materials 2306 | -9/Materials | Accompanied by 2 allies 2306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2644 | -9/Materials | Discovered new exit (range 15) 2921 | -9/Materials | Build established: Scavenger-Mutant 3058 | -9/Materials | Discovered new exit (range 8) 3245 | -9/Materials | Discovered new exit (range 6) 3342 | -9/Materials | Core integrity fell below 50% 3424 | -9/Materials | Repaired Lgt. Armor Plating 3866 | -9/Materials | Entered Mines 3915 | -9/Mines | Excavation squad dispatched 3915 | -9/Mines | A large section of the Mines collapsed 3939 | -9/Mines | Discovered new exit (range 9) 3971 | -9/Mines | Destroyed YI-UF0 3993 | -9/Mines | Found Prototype Storage 3993 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 4115 | -9/Mines | Discovered new exit (range 7) 4335 | -9/Mines | Found the Drone Emporium 4344 | -9/Mines | Found Prototype Device 4344 | -9/Mines | Identified Sensor Drone Bay 4462 | -9/Mines | Learned location of Zion (-6) 5140 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5140 | -9/Mines | Discovered new exit (range 5) 5147 | -9/Mines | Entered Exiles 5147 | -9/Exiles | Found Exiles lab destroyed 5670 | -9/Exiles | Opened EX-Vault 6433 | -9/Exiles | Discovered new exit (range 14) 6640 | -9/Exiles | Found Flying Fortress v7 6800 | -9/Exiles | Discovered new exit (range 14) 6823 | -9/Exiles | Entered Mines 6823 | -8/Mines | Accompanied by 2 allies 6915 | -8/Mines | Discovered new exit (range 8) 6926 | -8/Mines | Build established: Hauler-Mutant 7532 | -8/Mines | Discovered new exit (range 11) 8076 | -8/Mines | Entered Materials 8076 | -8/Materials | Evolved 2 slots: Utility x2 8077 | -8/Materials | Loaded intel: 1 garrison access location 9264 | -8/Materials | Discovered new exit (range 5) 10150 | -8/Materials | Discovered new exit (range 10) 11014 | -8/Materials | Discovered new exit (range 9) 11233 | -8/Materials | Entered Factory 11233 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11847 | -7/Factory | Identified exit to Storage 11847 | -7/Factory | Identified exit to Lower Caves 12415 | -7/Factory | Garrison activated, responded to threat 12523 | -7/Factory | Core integrity fell below 50% 12553 | -7/Factory | Lost 8 parts (2p3n3u) 13049 | -7/Factory | Discovered new exit (range 11) 13055 | -7/Factory | Build established: Mutant 13143 | -7/Factory | Fabricated Imp. Propulsion Shielding (x2) 13252 | -7/Factory | Fabricated Greatsword (x2) 13326 | -7/Factory | Fabricated Adv. Sensor Array? 13438 | -7/Factory | Entered Lower Caves 13485 | -7/Lower Caves | Learned location of 1 exit from Factory 13545 | -7/Lower Caves | Build established: Gladiator 13559 | -7/Lower Caves | Encountered a Warlord checkpoint 13607 | -7/Lower Caves | Spotted B-75 Beast 13816 | -7/Lower Caves | Learned Factory emergency access door positions 13945 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13996 | -7/Lower Caves | Discovered new exit (range 9) 14061 | -7/Lower Caves | Entered another Lower Caves area 14180 | -7/Lower Caves | Encountered a Warlord checkpoint 14331 | -7/Lower Caves | Core integrity fell below 20% 14381 | -7/Lower Caves | Learned Factory security intel 14388 | -7/Lower Caves | Discovered new exit (range 8) 14398 | -7/Lower Caves | Entered Data Miner 14398 | -7/Data Miner | Discovered new exit (range 6) 14416 | -7/Data Miner | Met Data Miner 14425 | -7/Data Miner | Learned location of Section 7 (-2) 14425 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14434 | -7/Data Miner | Received God Mode back door access code from Data Miner 14447 | -7/Data Miner | Data Conduit disabled 14491 | -7/Data Miner | Entered Proximity Caves 14491 | -6/Proximity Caves | Accompanied by 2 allies 14501 | -6/Proximity Caves | Learned Factory garrison access intel 14733 | -6/Proximity Caves | Build established: Mutant 14768 | -6/Proximity Caves | Learned Factory garrison access intel 14919 | -6/Proximity Caves | Found Prototype Device 14919 | -6/Proximity Caves | Identified Exp. Thermal Shield 14966 | -6/Proximity Caves | Discovered new exit (range 16) 15024 | -6/Proximity Caves | Entered Factory 15024 | -6/Factory | Evolved 2 slots: Utility x2 15025 | -6/Factory | Identified exit to Factory 15028 | -6/Factory | Loaded intel: 4 garrison access locations 15101 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 15284 | -6/Factory | Discovered new exit (range 16) 15348 | -6/Factory | Build established: Hacker-Mutant 15361 | -6/Factory | Identified exit to Lower Caves 15569 | -6/Factory | Entered Lower Caves 15765 | -6/Lower Caves | Encountered a Warlord checkpoint 15765 | -6/Lower Caves | Discovered new exit (range 10) 15769 | -6/Lower Caves | Identified exit to Lower Caves 15813 | -6/Lower Caves | Learned Factory non-interactive machine intel 16050 | -6/Lower Caves | Entered another Lower Caves area 16648 | -6/Lower Caves | Spotted B-75 Beast 16681 | -6/Lower Caves | Discovered new exit (range 12) 16686 | -6/Lower Caves | Identified exit to Zion 16688 | -6/Lower Caves | Entered Zion 16696 | -6/Zion | Found CR-A16's Pointy Stick 16709 | -6/Zion | Discovered new exit (range 16) 16761 | -6/Zion | Given the Hacking Drone Bay 16762 | -6/Zion | Found Prototype Device 16969 | -6/Zion | Visited the Megawrench Repair Shop 17060 | -6/Zion | Build established: Mutant 17071 | -6/Zion | Imprinted 17073 | -6/Zion | Declared Zion's savior 17247 | -6/Zion | Megawrench repaired 9 parts 17252 | -6/Zion | Identified Hacking Drone Bay 17321 | -6/Zion | Identified exit to Proximity Caves 17424 | -6/Zion | Entered Proximity Caves 17424 | -5/Proximity Caves | Accompanied by 4 allies 17426 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17506 | -5/Proximity Caves | Found Imp. Powered Armor 17786 | -5/Proximity Caves | Learned 8 Factory zone layouts 17968 | -5/Proximity Caves | Discovered exit to Factory (range 9) 17990 | -5/Proximity Caves | Entered Factory 17990 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17991 | -5/Factory | Identified exit to Upper Caves 17992 | -5/Factory | Loaded intel: 233 non-interactive machine locations 17993 | -5/Factory | Loaded intel: 4 garrison access locations 18081 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 18251 | -5/Factory | Retrieved Zion intel report: Emergency Access 18252 | -5/Factory | Zion Heavy squad teleported in 18276 | -5/Factory | Zion Fire squad teleported in 18348 | -5/Factory | Found Prototype Protection 18348 | -5/Factory | Identified Zio. Weapon Casing 18388 | -5/Factory | Discovered exit to Upper Caves (range 13) 18493 | -5/Factory | Zion Recon squad teleported in 18547 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 18634 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 18683 | -5/Factory | Local fabrication network quarantined 18704 | -5/Factory | Fabricated Exp. Sensor Array? 18785 | -5/Factory | Zion Light squad teleported in 19155 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 19156 | -5/Factory | Zion Light squad teleported in 19265 | -5/Factory | Entered Upper Caves 19265 | -5/Upper Caves | Accompanied by 2 allies 19398 | -5/Upper Caves | Encountered a Warlord checkpoint 19502 | -5/Upper Caves | Discovered new exit (range 14) 19511 | -5/Upper Caves | Identified exit to Upper Caves 19511 | -5/Upper Caves | Entered another Upper Caves area 19549 | -5/Upper Caves | Learned Factory stockpile data 20102 | -5/Upper Caves | Discovered new exit (range 5) 20103 | -5/Upper Caves | Identified exit to Zhirov 20138 | -5/Upper Caves | Entered Zhirov 20138 | -5/Zhirov | Discovered new exit (range 3) 20148 | -5/Zhirov | Met Zhirov 20159 | -5/Zhirov | Learned location of Testing (-3) 20159 | -5/Zhirov | Learned location of Quarantine (-2) 20162 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20170 | -5/Zhirov | Found Alien Artifact 20170 | -5/Zhirov | Identified Integrated Reactor 20170 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20179 | -5/Zhirov | Found Alien Artifact 20254 | -5/Zhirov | Identified exit to Proximity Caves 20254 | -5/Zhirov | Entered Proximity Caves 20358 | -4/Proximity Caves | Spotted B-86 Titan 20422 | -4/Proximity Caves | Destroyed B-86 Titan 20569 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20621 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 20975 | -4/Proximity Caves | Discovered new exit (range 8) 21057 | -4/Proximity Caves | Identified exit to Factory 21262 | -4/Proximity Caves | Entered Factory 21262 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21287 | -4/Factory | Zion Infowar Resupply teleported in 21296 | -4/Factory | Found Prototype Processor 21325 | -4/Factory | Identified Exp. Signal Interpreter 21381 | -4/Factory | Found Prototype Launcher 21413 | -4/Factory | Discovered new exit (range 15) 21479 | -4/Factory | Found Quantum Capacitor 21505 | -4/Factory | Fabricated Hyp. Gauss Rifle (x2) 21530 | -4/Factory | Repaired Imp. Powered Armor 21615 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 21679 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 21680 | -4/Factory | Zion Heavy squad teleported in 21686 | -4/Factory | Zion Heavy squad teleported in 21819 | -4/Factory | Discovered new exit (range 12) 21861 | -4/Factory | Identified exit to Armory 21862 | -4/Factory | Entered Armory 21868 | -4/Armory | Zion Hacker squad teleported in 22154 | -4/Armory | P-70 Sage assimilated allied Disruptor 7f 22445 | -4/Armory | Zion Heavy squad teleported in 22491 | -4/Armory | Retrieved Zion intel report: Active Garrisons 22496 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 22604 | -4/Armory | Retrieved Zion intel report: Trap Installations 22605 | -4/Armory | Zion Fire squad teleported in 22663 | -4/Armory | Fabricated Assault Drone Bay (x1) 22782 | -4/Armory | Discovered new exit (range 5) 22832 | -4/Armory | Spotted B-86 Titan 22846 | -4/Armory | Destroyed B-86 Titan 22862 | -4/Armory | First assault squad dispatched 22912 | -4/Armory | P-70 Sage assimilated allied Disruptor 7i 22985 | -4/Armory | Retrieved Zion intel report: Unaware Analyses 23071 | -4/Armory | High security lockdown imminent 23106 | -4/Armory | Lost 5 parts (1p2u2w) 23109 | -4/Armory | Discovered new exit (range 3) 23122 | -4/Armory | Identified exit to Lab 23125 | -4/Armory | Entered Lab 23125 | -4/Lab | Accompanied by 2 allies 23125 | -4/Lab | Discovered new exit (range 9) 23128 | -4/Lab | Identified exit to Research 23134 | -4/Lab | Entered Research 23134 | -3/Research | Accompanied by 2 allies 23134 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23159 | -3/Research | Retrieved Zion intel report: Active Terminals 23160 | -3/Research | Zion Heavy Resupply teleported in 23256 | -3/Research | Zion Light squad teleported in 23286 | -3/Research | Spotted B-86 Titan 23299 | -3/Research | Allies destroyed B-86 Titan 23356 | -3/Research | Zion Light squad teleported in 23383 | -3/Research | Found Zio. Weapon Casing 23569 | -3/Research | Spotted B-86 Titan 23575 | -3/Research | Garrison activated, responded to threat 23643 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 23646 | -3/Research | Destroyed B-86 Titan 23649 | -3/Research | Found Hvy. Reflective Plating 23773 | -3/Research | Zion Fire squad teleported in 23885 | -3/Research | Lost 3 parts (1p1u1w) 24076 | -3/Research | Spotted B-86 Titan 24090 | -3/Research | Destroyed B-86 Titan 24097 | -3/Research | Zion Thermal Resupply teleported in 24100 | -3/Research | Found Quantum Capacitor 24104 | -3/Research | Discovered new exit (range 14) 24110 | -3/Research | Identified exit to Research 24134 | -3/Research | First assault squad dispatched 24237 | -3/Research | Discovered exit to Research (range 15) 24299 | -3/Research | Destroyed 7 combat bots 24305 | -3/Research | Entered another Research area 24305 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 24306 | -2/Research | Identified exit to Quarantine 24388 | -2/Research | Build established: Sprinter 24442 | -2/Research | Zion Heavy squad teleported in 24520 | -2/Research | Lost 4 parts (1p1n1u1w) 24538 | -2/Research | Retrieved Zion intel report: Prototype Schematics 24539 | -2/Research | Zion Infowar Resupply teleported in 24555 | -2/Research | First assault squad dispatched 24598 | -2/Research | Lost 3 parts (1p1n1u) 24626 | -2/Research | Released all parts (11) 24653 | -2/Research | Core integrity fell below 50% 24655 | -2/Research | Zion Hacker squad teleported in 24683 | -2/Research | Lost 4 parts (2n2u) 24736 | -2/Research | Spotted B-90 Cyclops 24823 | -2/Research | Found Prototype Launcher 24823 | -2/Research | Identified Tactical Quantum Warhead 24956 | -2/Research | Found Exp. ECM Suite 24958 | -2/Research | Found Exp. ECM Suite 24983 | -2/Research | Zion Infowar Resupply teleported in 24988 | -2/Research | Found Exp. Signal Interpreter 25025 | -2/Research | Build established: Mutant 25041 | -2/Research | Core integrity fell below 20% 25070 | -2/Research | Zion Light squad teleported in 25073 | -2/Research | Entered Quarantine 25073 | -2/Quarantine | Accompanied by 3 allies 25136 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 25140 | -2/Quarantine | Found Alien Artifact 25140 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 25140 | -2/Quarantine | Warped through subspace 25141 | -2/Quarantine | Warped through subspace 25203 | -2/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 25170_ S-43 Plague destroyed. 25170_ R-10 Processor destroyed. 25170_ Destroyed Xenon Bombardment Thruster. 25170_ S-43 Plague destroyed. 25173_ Exp. Heat Sink destroyed. 25173_ R-10 Processor collects Xenon Bombardment Thruster. 25173_ Acquired 44 matter. 25174_ Zio. Light DM Reactor destroyed. 25176_ Adv. Reaction Control System destroyed. 25177_ R-10 Processor collects Lgt. Antimatter Reactor. 25182_ System corrupted: Matter fused (-7). 25189_ Acquired Linear Accelerator. 25193_ Acquired Unknown Device. 25193_ Identified Adv. Recalibrator. 25197_ G-73 Enforcer destroyed. 25197_ Acquired Melee Analysis Suite. 25200_ Catalytron disabled. 25201_ Acquired Melee Analysis Suite. 25202_ Imp. Antigrav System destroyed. 25203_ 6R-DHS(z) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????# #???????????????????? | | #######????????????? # | #???????????????????? | | ???????????? # #???????????????????? | | ??? # @ #???????????????????? | | ??? g ! ! #???????????????????? | | ?? # ! #???????????????????? | | #####??????########? ; ! #???????????????????? | | ???????????????????# # #???????????????????? | | ???????????????????# # #???????????????????? | | ???????????????????# #"""![! #???????????????????? | | ???????????????????# #"""!%! #???????????????????? | | ???????????????????# #"" =l* #???????????????????? | | ???????????????????# # #???????????????????? | | ???????????##??????# #""" #???????????????????? | | ???????????#"####### #"""g #???????????????????? | | ???????????# # #"""g= #???????????????????? | | ???????????# """ # " [ #???????????????????? | | ???????????# # #########???????????????????? | | ???????????#[ # #???????????????????????????? | | ???????????# " ####????????????????????????? | | ???????????# %" #????????????????????????? | | ???????????# * " #????????????????????????? | | ???????????# %*%!" #????????????????????????? | | ???????????# ! #????????????????????????? | | ???????????# %% " #????????????????????????? | | ???????????# ! %" #????????????????????????? | | ######/#######"####" ####?????????????????????? | | ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Energy Generation 59 Energy Capacity 880 Matter Stores 1729 Matter Capacity 1800 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 210 ECM Strength 5 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 625 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 21 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Propulsion Shielding | -8/Mines | Hacked Adv. Sensor Array | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Adv. Hacking Suite | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Exp. ECM Suite | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Adv. Power Amplifier | -5/Factory | Scanalyzed Hyp. Gauss Rifle | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Spectral Analyzer | -2/Research | Z-intel Cld. Field Propulsion Drive | -2/Research | Z-intel Hvy. Dispersion Rifle | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Exp. Cooling System | -2/Research | Z-intel Inertial Stasis Machine | -2/Research | Z-intel Enh. Armored Heavy Treads | -2/Research | Z-intel Vibroblade | -2/Research | Z-intel Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked I-25 Savior | -8/Mines | Hacked I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel E-15 Imp | -4/Factory | Z-intel H-77 Assassin | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel Fabricated ------------ Imp. Propulsion Shielding | x2 | -7/Factory Greatsword | x2 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Hyp. Gauss Rifle | x2 | -4/Factory Assault Drone Bay | x1 | -4/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LatentPowerVibroblade Manual? 0 Play Time 04:32:06 Cumulative 672.7 hours Start 2021.10.04 @ 05:55:10 End 2021.10.04 @ 10:44:00 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 384 Adventurer 0 Explorer 0 Win Type - Total 9 Types 4/2/1/1/1/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ab70a19-b93a-4567-8134-10a7d992e363