Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 17:08:08 Player: rt Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (233) 233 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3788 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 93/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Medium Matter Pod (83) Compact Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scan Processor Seismic Detector Advanced Recoil Stabilizer Point Defense System > --- WEAPON ----------- Improved Remote Datajack > --- INVENTORY -------- Large Storage Unit Medium Matter Pod Compact Matter Pod [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Parts Attached 32 | 7 . 1 4 8 12 Power 4 | 1 . . 1 1 1 Engine 4 | 1 . . 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . . 1 3 Treads 2 | . . . . . 2 Leg 4 | 2 . . . 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 . . 1 4 5 Device 6 | 1 . . 1 . 4 Storage 4 | 1 . . . 3 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 10 | 2 . 1 2 2 3 Energy Gun 4 | 2 . . 1 . 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . 5 2 . 17 Power 3 | . . . 1 . 2 Propulsion 6 | . . 1 1 . 4 Utility 7 | . . 1 . . 6 Weapon 8 | . . 3 . . 5 Highest Loss Streak 5 | . . 5 2 . 4 To Critical Strikes 1 | . . . . . 1 Average Backups 5 | 1 5 8 4 6 4 Power . | . 1 2 2 1 . Propulsion . | . . . . . . Utility 2 | . 1 3 2 3 3 Weapon 1 | . 2 3 . 1 . Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 52 | . 100 90 82 50 27 Engine 9 | . 14 14 14 14 2 Treads 1 | . . . . . 3 Leg 10 | . 28 26 13 12 2 Device 5 | . 14 10 14 . 3 Storage 9 | . 14 14 14 11 3 Processor 1 | . . . . . 4 Protection 3 | . . . . 11 1 Energy Gun 6 | . 28 23 13 . . Ballistic Gun 1 | . . . 13 . . Peak Build Rating 37 | 9 9 9 6 12 37 Average Rating 11 | 6 9 8 5 8 16 On Entrance 5 | . 9 9 3 . 10 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 4 | . . . 4 . . Heaviest Build 29 | 13 13 13 12 16 29 Greatest Support 54 | 20 20 20 10 20 54 Greatest Overweight (x) 5 | . . 1 3 . 5 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 8 15 10 Average Capacity 8 | 7 8 8 7 9 8 Most Carried 8 | 3 8 8 6 8 8 Average Carried 5 | 1 6 7 4 6 4 Final Capacity 10 | 8 8 8 5 10 5 Final Carried 8 | 3 8 7 4 8 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 361 | 176 . 81 51 . 53 Remotely . | . . . . . . Salvage Created 241 | 68 . 55 51 . 67 Parts 23 | 8 . 6 6 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . 7 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 9 | . . 3 4 . 2 Guns 7 | . . 3 4 . . Cannons 1 | . . . . . 1 Classes Destroyed 5 | 2 . 1 . . 2 Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Swarmer 7 | . . 3 4 . . Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 4 | 2 . 3 4 . 2 Combat Bots Only 4 | . . 3 4 . 2 Max Kills in Single Turn 1 | 1 . 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 303 | . . 17 81 . 205 Missed 95 | . . 4 35 . 56 Hits 208 | . . 13 46 . 149 Projectile 208 | . . 13 46 . 149 AOE 8 | . . 8 . . . Critical Strikes 8 | . . . . . 8 Damage Taken 3750 | . . 425 322 . 3003 Core 1187 | . . 58 123 . 1006 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . . . 27 . Volleys Fired 30 | 4 2 3 5 . 16 Largest 2 | 2 2 2 2 . 1 Hottest 90 | 90 90 90 70 . 90 Shots Fired 44 | 8 4 6 10 . 16 Gun 33 | 8 4 6 10 . 5 Cannon 11 | . . . . . 11 Launcher . | . . . . . . Special . | . . . . . . Kinetic 5 | . . . 5 . . Thermal 30 | 4 2 3 5 . 16 Explosive . | . . . . . . Electromagnetic 9 | 4 2 3 . . . Robot Hit Streak 7 | 7 2 3 6 . 6 Robot Miss Streak 3 | . 2 2 1 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 30 | 7 2 3 8 . 10 Core Hits 15 | 3 . 3 4 . 5 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 2 . 1 Burn 2 | . . . 2 . . Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 551 | 91 37 36 102 . 285 Guns 344 | 91 37 36 102 . 78 Cannons 168 | . . . . . 168 Explosions . | . . . . . . Melee . | . . . . . . Ramming 39 | . . . . . 39 Kinetic 40 | . . . 40 . . Thermal 383 | 37 13 25 62 . 246 Explosive . | . . . . . . Electromagnetic 89 | 54 24 11 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 44 | . . . . . 44 Targets Rammed 44 | . . . . . 44 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 102 | 102 60 90 13 . 49 Average Temperature 32 | 47 31 48 10 . 14 Received Heat Transfer 924 | . . . 222 . 702 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . 1 . 2 Heat Transferred 925 | 111 37 74 333 . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 70 | 5 . 70 . 33 67 Initial 33 | . . . . 33 . Average 6 | 1 . 37 . 5 4 Influence Increases 295 | 10 . 70 110 16 89 Destroy 0b10 Robot/C 180 | . . 60 80 . 40 Destroy 0b10 Robot/NC 10 | 10 . . . . . Destroy Leader 20 | . . 10 . . 10 Successful Hack 21 | . . . . 16 5 Disable Machine 30 | . . . . . 30 Destroy Structure 4 | . . . . . 4 Lose Combat Pursuer 30 | . . . 30 . . Influence Decreases 274 | 10 . 70 40 86 68 Entered New Map 37 | . . . . 37 . Time Decay 140 | 10 . 30 20 49 31 Lost Part 97 | . . 40 20 . 37 Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 18 | . 1 5 7 . 5 Peak Tracking Total 5 | . 1 3 5 . 3 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 6 | . . . . 5 1 Terminals 6 | . . . . 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . . . . 7 1 Successful 6 | . . . . 5 1 Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . . . . 7 1 Terminals 8 | . . . . 7 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . . 1 Open DSF 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . . 5 . Terminals 5 | . . . . 5 . Botnet 5 | . . . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . . 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 405 | 31 101 61 133 . 79 Terrain 193 | 31 101 61 . . . Structural 133 | . . . 133 . . Seismic 79 | . . . . . 79 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 1196 | 83 101 76 137 315 484 Spaces Moved 728 | 47 76 54 68 261 222 Core 89 | 3 . . 14 52 20 Treads 53 | . . . . . 53 Legs 586 | 44 76 54 54 209 149 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 50 50 120 Average Speed 133 | 115 120 121 171 114 155 Slowest Speed 300 | 120 120 190 200 130 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 18 20 5 59 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Total 878 | 67 82 58 78 279 314 Wait 11 | . . 1 1 . 9 Move 723 | 46 75 53 67 260 222 Hop . | . . . . . . Pick Up 31 | 10 5 . 1 6 9 Fast Attach 2 | . . . . 2 . Attach 32 | 7 . 1 4 6 14 Detach 4 | . . . . 4 . Swap 1 | . . . . 1 . Drop . | . . . . . . Fire 30 | 4 2 3 5 . 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 44 | . . . . . 44 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 9) 185 | -10/Materials | Entered Mines 205 | -10/Mines | Assembled infested the area 210 | -10/Mines | Assisted by a Guerilla fighting off Assembled 249 | -10/Mines | Found a hidden stash of uninstalled traps 256 | -10/Mines | Discovered new exit (range 5) 261 | -10/Mines | Entered Subcaves 289 | -10/Subcaves | Lost 5 parts (1n1u3w) 303 | -10/Subcaves | Build established: Mutant 376 | -10/Subcaves | Discovered new exit (range 15) 393 | -10/Subcaves | Core integrity fell below 50% 394 | -10/Subcaves | Released all parts (5) 398 | -10/Subcaves | Entered Recycling 399 | -7/Recycling | Met a Zionite searching for Scraptown 705 | -7/Recycling | Discovered new exit (range 6) 713 | -7/Recycling | Entered Factory 713 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x4, Weapon x2 902 | -5/Factory | Lost 3 parts (1p1n1u) 982 | -5/Factory | Lost 4 parts (1p2u1w) 1103 | -5/Factory | Core integrity fell below 50% 1127 | -5/Factory | Lost 4 parts (2n2u) 1190 | -5/Factory | Core integrity fell below 20% 1197 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. Acquired Phase Shifter. Slug penetrates Assembly Bed. Penetrated by Slug. U-05 Engineer builds a Wall. Assembly Bed collapses. Penetrated by Slug. Phase Shifter destroyed. Slug penetrates Assembly Bed. Penetrated by Slug. Slug penetrates Assembly Bed. Penetrated by Slug. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1A. Slug penetrates Assembly Bed. Penetrated by Slug. Hvy. Phase Cannon destroyed. Penetrated by Slug. Slug penetrates Assembly Bed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????# #??????????????????????????????????? | | #?##??# """" #??????????????????????????????????? | | ####### """" #??????????????????????????????????? | | + """" #??????????????????????????????????? | | ### """" #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #?####+###??????????????????????????????????? | | #????# #????????????????????????????????????? | | ######+#######??????????????????????????????? | | # #??????????????????????????????? | | # """ #??????????????????????????????? | | # Y" #??????????????????????????????? | | # """ #???????#??????# ????????????? | | # "" #?????? #### ???????????? | | # "" ####### ???????????? | | + """ + !!???????????? | | # """ #### !!???????????? | | # """ #??# ####### ???????????? | | # ####+#########??? ????????????? | | #" # % #?????????????????? | | +%" # """"h""""u#?????????????????? | | ############## """ """" #?????????????????? | | #????????????# """ !"""" #?????????????????? | | #????????????# "" "" #?????????????????? | | #????????????# "" """" +?????????????????? | | ##+#######????????# """ @"""" #?????????????????? | | #????????# h #?????????????????? | | #????????#"" +?????????????????? | | #????????#"Y #?????????????????? | | "" """" #????????#"" #?????????????????? | | "" """ #????????# ! #?????????????????? | | "" """" #????????##############?????????????????? | | "" """" #???????????????????????????????????????? | | "" """" #???????????????????????????????????????? | | "" """" #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Quantum Hacking True Hacker You Again Challenges ------------ None Game ------ Seed SchematicHeartShell Manual? 0 Play Time 00:26:05 Cumulative 8.7 hours Start 2025.11.02 @ 16:38:47 End 2025.11.02 @ 17:08:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab52baba-9262-4196-9d5a-d513419cd5ba