Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 21:41:52 Player: Leha44581 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1452) 1452 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4362 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 161/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Walking (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VSS Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aerolev Unit Aerolev Unit Small Storage Unit Compact Matter Pod (150) Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Small Storage Unit Compact Matter Pod Compact Matter Pod Advanced Targeting Computer Advanced Targeting Computer Heavy Armor Plating Tractor Beam High-powered Shotgun Slug Cannon [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . . . 1 . . Parts Attached 50 | 6 3 1 6 2 7 11 14 Power 4 | 1 . . . 1 . 1 1 Engine 3 | 1 . . . 1 . 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 . . 1 1 2 8 8 Treads 13 | 2 . . 1 1 2 1 6 Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover 6 | . . . . . . 6 . Flight 1 | . . . . . . 1 . Utility 12 | 1 2 . 3 . 2 1 3 Device 3 | . . . 2 . . . 1 Storage 2 | 1 1 . . . . . . Processor 3 | . 1 . . . . . 2 Hackware . | . . . . . . . . Protection 4 | . . . 1 . 2 1 . Artifact . | . . . . . . . . Weapon 12 | 2 1 1 2 . 3 1 2 Energy Gun 2 | . . . . . 1 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 . . 2 . 2 1 . Ballistic Cannon 3 | . 1 1 . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . Parts Lost 22 | . . . 1 2 1 2 16 Power 3 | . . . . 1 1 . 1 Propulsion 8 | . . . . 1 . . 7 Utility 5 | . . . 1 . . 1 3 Weapon 6 | . . . . . . 1 5 Highest Loss Streak 10 | . . . 1 2 1 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 95 100 92 87 89 86 87 Engine 10 | . 14 14 11 11 8 9 8 Treads 27 | . 28 28 29 32 36 11 20 Hover 4 | . . . . . . 22 13 Device 2 | . . . 15 . . . 2 Storage 10 | . 14 14 11 11 9 9 9 Processor 4 | . 11 14 1 . . . 7 Protection 5 | . . . 2 11 9 8 2 Energy Gun 1 | . . . . . . . 5 Ballistic Gun 14 | . 18 . 5 22 26 27 11 Ballistic Cannon 8 | . 9 27 16 . . . 6 Peak Build Rating 37 | 6 7 12 20 20 25 37 37 Average Rating 19 | 4 6 11 15 19 23 31 26 On Entrance 15 | . 6 7 12 20 20 23 36 Naked Turns . | . . . . . . . . Heaviest Build 54 | 11 28 33 44 46 49 54 54 Greatest Support 80 | 40 40 40 60 60 80 80 80 Greatest Overweight (x) 6 | . . . . 1 . 6 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 Most Carried 15 | 4 9 15 15 15 15 15 14 Average Carried 13 | 2 6 14 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 9 15 15 15 14 13 8 Class Distribution -------------------- 67% | Mutant 15% | Tank 11% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Matter Collected 1616 | 193 . 218 347 154 156 116 432 Remotely 151 | . . . . . . . 151 Salvage Created 1229 | . 45 . 209 257 173 116 429 Parts 71 | . 3 . 15 14 14 6 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Combat Hostiles Destroyed 38 | . 1 . 10 7 4 3 13 Melee 1 | . . . . . . . 1 Guns 22 | . . . . 7 4 3 8 Cannons 15 | . 1 . 10 . . . 4 Classes Destroyed 8 | . 1 . 3 3 . . 1 Recycler 1 | . . . . 1 . . . Watcher 1 | . . . 1 . . . . Swarmer 5 | . . . 5 . . . . Grunt 20 | . 1 . 4 3 1 . 11 Brawler 2 | . . . . 2 . . . Sentry 7 | . . . 1 . 3 3 . Specialist 2 | . . . . . . . 2 Assembled 2 | . . . . 2 . . . Best Kill Streak 4 | . 1 . 3 4 2 2 3 Combat Bots Only 3 | . 1 . 3 3 2 2 3 Max Kills in Single Turn 2 | . 1 . 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Hostile Shots Fired 376 | . . . 71 34 78 20 173 Missed 93 | . . . 20 15 16 3 39 Damage Taken 4183 | . . . 539 361 934 287 2062 Core 668 | . . . 91 20 47 28 482 Absorbed by Shields 14 | . . . . . . . 14 Regen/Repaired (Parts) 254 | . . . . . 254 . . Core Remaining (%) 90 | 100 . 100 . 72 . . . Volleys Fired 110 | . 1 . 31 15 12 11 40 Largest 3 | . 2 . 2 2 3 3 3 Hottest 138 | . 55 . 83 50 75 75 138 Shots Fired 256 | . 2 . 59 29 36 33 97 Gun 170 | . 1 . . 29 36 33 71 Cannon 86 | . 1 . 59 . . . 26 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 235 | . 2 . 59 29 36 33 76 Thermal 21 | . . . . . . . 21 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 2 . 4 11 9 7 7 Robot Miss Streak 7 | . . . 5 7 6 6 7 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 155 | . 2 . 26 23 25 18 61 Core Hits 82 | . 2 . 12 15 11 7 35 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . . 1 1 . . 1 Critical Strikes 4 | . . . 1 1 . . 2 Destroy 4 | . . . 1 1 . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3183 | . 28 . 606 445 458 330 1316 Guns 2161 | . 11 . . 424 458 330 938 Cannons 961 | . 17 . 606 . . . 338 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 61 | . . . . 21 . . 40 Kinetic 2938 | . 28 . 606 424 458 330 1092 Thermal 184 | . . . . . . . 184 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 4 5 5 Average Corruption 4 | . . . . 5 4 4 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . 13 3 5 18 Message Errors 6 | . . . . 3 . . 3 Matter Fused 9 | . . . . 5 1 2 1 Heat Flow Errors 7 | . . . . 3 . 2 2 Energy Discharges 2 | . . . . . 1 . 1 Parts Rejected 3 | . . . . . 1 1 1 Parts Fused 2 | . . . . 1 . . 1 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 3 | . . . . . . . 3 Weapon Failures 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 13 | . . . 13 . . . . Projectiles 13 | . . . 13 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . 4 . . . 1 Impact . | . . . . . . . . Kinetic 5 | . . . 4 . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 19 | . . . . 2 . . 17 Targets Rammed 27 | . . . . 2 . . 25 Kicked 8 | . . . . . . . 8 Crushed . | . . . . . . . . Highest Temperature 588 | . . . 240 257 283 274 588 Average Temperature 149 | . . . 130 95 143 109 179 Received Heat Transfer 1959 | . . . 198 60 513 72 1116 Effects 25 | . . . 2 . . . 23 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . . . . . . . 2 Interference 8 | . . . 2 . . . 6 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 4 | . . . . . . . 4 Damage (major) 4 | . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 444 | . . . . . . . 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Peak Influence 363 | . 20 7 323 120 190 213 363 Initial 138 | . . 7 . 53 . 76 138 Average 116 | . 10 4 218 64 91 110 247 Maximum Alert Level 1 | . . . 1 . . 1 1 Low Security (%) 74 | 100 100 100 38 100 100 89 23 Level 1 25 | . . . 61 . . 10 76 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 2 . 1 . . Investigation 2 | . . . 1 . 1 . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Distress Signals 3 | . . . 1 . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 1 . 15 10 6 5 16 Peak Tracking Total 10 | . 1 . 5 10 3 4 4 Tactical Retreats 3 | . . . 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Machines Disabled 3 | . . . 3 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Machines Accessed 10 | . . . 2 . 3 3 2 Terminals 7 | . . . 1 . 2 2 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 19 | . . . 4 . 6 6 3 Successful 9 | . . . 2 . 3 3 1 Failed 10 | . . . 2 . 3 3 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . . . 3 . 3 5 3 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 5 | . . . 1 . 1 2 1 Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . . . . . 2 . Hauler Manifests 1 | . . . 1 . . . . Security Stations 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 1 . 3 1 2 Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 19 | . . . . . 19 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Turns Passed 3361 | 76 136 567 434 875 301 238 734 Spaces Moved 1777 | 42 78 272 198 503 143 140 401 Core 3 | 3 . . . . . . . Treads 1481 | 39 78 272 198 503 143 42 206 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 293 | . . . . . . 98 195 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 98 98 Average Speed 150 | 152 160 160 160 160 160 125 129 Slowest Speed 430 | 160 160 160 160 240 160 430 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 19 58 23 96 12 18 35 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 14 | . . . 10 . . . 4 Melee . | . . . . . . . . Projectile 14 | . . . 10 . . . 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Total 2226 | 51 87 405 260 539 189 179 516 Wait 165 | . . 121 8 11 18 2 5 Move 1765 | 41 77 271 197 502 142 139 396 Hop . | . . . . . . . . Pick Up 42 | 4 4 8 5 4 5 6 6 Fast Attach 28 | 6 3 1 6 1 3 7 1 Attach 22 | . . . . 1 4 4 13 Detach 11 | . 1 1 3 . 1 1 4 Swap . | . . . . . . . . Drop 32 | . 1 3 10 3 4 9 2 Fire 110 | . 1 . 31 15 12 11 40 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . . . . . . . 8 Crush 19 | . . . . 2 . . 17 Escape Stasis 24 | . . . . . . . 24 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Garrison (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 6) 213 | -10/Materials | Entered Mines 249 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 306 | -10/Mines | Build established: Mutant 336 | -10/Mines | Learned 2 Materials zone layouts 489 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 749 | -10/Mines | Discovered new exit (range 15) 780 | -10/Mines | Entered Materials 780 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 781 | -9/Materials | Identified exit to Materials 1174 | -9/Materials | Discovered new exit (range 7) 1214 | -9/Materials | Entered Mines 1446 | -9/Mines | Assembled infested the area 1713 | -9/Mines | Discovered exit to Materials (range 11) 2082 | -9/Mines | Discovered exit to Materials (range 3) 2089 | -9/Mines | Entered Materials 2089 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2107 | -8/Materials | Discovered new exit (range 16) 2311 | -8/Materials | Repaired Hvy. Armor Plating 2390 | -8/Materials | Entered Storage 2625 | -8/Storage | Identified exit to Garrison 2628 | -8/Storage | Entered Garrison 2674 | -8/Garrison | Triggered checkpoint 2738 | -8/Garrison | Discovered new exit (range 10) 2772 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2858 | -8/Garrison | Triggered checkpoint 2990 | -8/Garrison | Learned Recycling security intel 3098 | -8/Garrison | Triggered checkpoint 3158 | -8/Garrison | Triggered checkpoint 3206 | -8/Garrison | Build established: Scavenger-Gunner 3276 | -8/Garrison | Triggered checkpoint 3301 | -8/Garrison | Core integrity fell below 50% 3355 | -8/Garrison | Core integrity fell below 20% 3362 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03318_ Lgt. Treads destroyed. 03319_ Slammed into G-47 Trooper. <x2> 03320_ Adv. Targeting Computer destroyed. 03322_ MPYJWZEXRT#1 JDSJJ QXNUO4 03322_ Slammed into G-47 Trooper. <x2> 03325_ Critical hit (Burn: +37). 03325_ Slammed into G-47 Trooper. <x3> 03328_ Critical hit (Burn: +37). 03332_ Acquired 31 matter. 03335_ Lgt. Treads destroyed. 03336_ Hpw. Shotgun destroyed. 03337_ Slammed into G-47 Trooper. <x2> 03343_ Kicked G-47 Trooper. <x3> 03350_ Lgt. Treads destroyed. 03351_ Kicked G-47 Trooper. <x2> 03353_ G-47 Trooper destroyed. 03356_ Kicked G-47 Trooper. 03357_ System corrupted: Lgt. Nuclear Core rejected. 03359_ Kicked G-47 Trooper out of the way. 03361_ Kicked G-47 Trooper. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | #?# ##???????????????????????????????????????????? | | #?# "#???????????????????????????????????????????? | | ??# T#???????????????????????????????????????????? | | ??#""#?????????????????????????????????????? ????? | | ??####?????????????????????????????????????? ????? | | ??????????????????????#####????????????????? ????? | | ??????????????????????? ????????????????? ????? | | ??????????????????????? ????????????????? ????? | | ??????????????????????? % ????????????????? ????? | | ???????????????????????? #????????????????? ????? | | #################??????? ????????????????# #???? | | #???????# #????????????????# #???? | | #???????# #????????????????# #???? | | #" < ######### #???????# ####?????????????# #???? | | #" #???????# #???????# #"#?????????????# #???? | | ######???????# #???????# "#?????????????# #???? | | ?????????????# #???????# "#?????????????# #???? | | ?????????????# #???????# "#?????????????# #???? | | ?????????????# #???????#g #"#?????????????# #???? | | ?????????????# #?????###@g###????##########+##### | | ?????????????# #?????# * #??????# ^ | | ?????????????# #?????# ##?????# | | ?????????????# #?????# =;#?????# | | ?????????????# #?????###=%##?????# ############ | | ?????????????# #???????# #??????# #??????????? | | ?????????????# #???????# #??????# #??????????? | | ?????????????# #???????# #??????# #??????????? | | ?????????????# #???????# #??????# #??????????? | | ?????????????# #???????# ######## #??????????? | | ?????????????# #???????# ## ## #??????????? | | ?????????????# #??????## ## ## #??????????? | | ?????????????# ######## =! #??????????? | | ?????????????# = #??????????? | | ?????????????# ^ ^ #??????????? | | ?????????????########### * ## ^^ ## #??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????### "# ## #??????????? | | ?????????############### ## ## ##?????????? | | ?????????# ????????? | | ?????????# *= ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Tourist Challenges ------------ None Game ------ Seed RainbowAblativeShockpuncher Manual? 0 Play Time 00:37:45 Cumulative 5.4 hours Start 2025.03.22 @ 20:55:02 End 2025.03.22 @ 21:41:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9050defa-1214-413c-8607-04d4b01906c9