Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 21:41:52

Player: Leha44581

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (38)      190
Value Destroyed (1452)     1452
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4362

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     161/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (180) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VSS Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Aerolev Unit
           Aerolev Unit
     Small Storage Unit
   Compact Matter Pod (150)
   Compact Matter Pod (150)

 Peak State 
------------
>              --- POWER ------------
    Reinforced Ion Engine
>              --- PROPULSION -------
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
>              --- UTILITY ----------
         Large Storage Unit
         Heavy Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
         Light Treads
         Light Treads
         Light Treads
         Light Treads
         Small Storage Unit
       Compact Matter Pod
       Compact Matter Pod
      Advanced Targeting Computer
      Advanced Targeting Computer
         Heavy Armor Plating
               Tractor Beam
  High-powered Shotgun
               Slug Cannon
[Rating: 37]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Slug Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             50   | 6   3   1   6   2   7   11  14  
  Power                    4    | 1   .   .   .   1   .   1   1   
    Engine                 3    | 1   .   .   .   1   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   1   1   2   8   8   
    Treads                 13   | 2   .   .   1   1   2   1   6   
    Leg                    2    | .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   6   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  12   | 1   2   .   3   .   2   1   3   
    Device                 3    | .   .   .   2   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   1   1   2   .   3   1   2   
    Energy Gun             2    | .   .   .   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   2   .   2   1   .   
    Ballistic Cannon       3    | .   1   1   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   2   .   
Parts Lost                 22   | .   .   .   1   2   1   2   16  
  Power                    3    | .   .   .   .   1   1   .   1   
  Propulsion               8    | .   .   .   .   1   .   .   7   
  Utility                  5    | .   .   .   1   .   .   1   3   
  Weapon                   6    | .   .   .   .   .   .   1   5   
  Highest Loss Streak      10   | .   .   .   1   2   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  100 92  87  89  86  87  
  Engine                   10   | .   14  14  11  11  8   9   8   
  Treads                   27   | .   28  28  29  32  36  11  20  
  Hover                    4    | .   .   .   .   .   .   22  13  
  Device                   2    | .   .   .   15  .   .   .   2   
  Storage                  10   | .   14  14  11  11  9   9   9   
  Processor                4    | .   11  14  1   .   .   .   7   
  Protection               5    | .   .   .   2   11  9   8   2   
  Energy Gun               1    | .   .   .   .   .   .   .   5   
  Ballistic Gun            14   | .   18  .   5   22  26  27  11  
  Ballistic Cannon         8    | .   9   27  16  .   .   .   6   
Peak Build Rating          37   | 6   7   12  20  20  25  37  37  
  Average Rating           19   | 4   6   11  15  19  23  31  26  
  On Entrance              15   | .   6   7   12  20  20  23  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             54   | 11  28  33  44  46  49  54  54  
  Greatest Support         80   | 40  40  40  60  60  80  80  80  
  Greatest Overweight (x)  6    | .   .   .   .   1   .   6   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  15  15  
  Most Carried             15   | 4   9   15  15  15  15  15  14  
  Average Carried          13   | 2   6   14  14  14  14  14  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 4   9   15  15  15  14  13  8   

 Class Distribution 
--------------------
 67% | Mutant
 15% | Tank
 11% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
             Tank | -8/Materials
             Tank | -8/Storage
 Scavenger-Gunner | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Matter Collected           1616 | 193 .   218 347 154 156 116 432 
  Remotely                 151  | .   .   .   .   .   .   .   151 
Salvage Created            1229 | .   45  .   209 257 173 116 429 
  Parts                    71   | .   3   .   15  14  14  6   19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  38   | .   1   .   10  7   4   3   13  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     22   | .   .   .   .   7   4   3   8   
  Cannons                  15   | .   1   .   10  .   .   .   4   
Classes Destroyed          8    | .   1   .   3   3   .   .   1   
  Recycler                 1    | .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  5    | .   .   .   5   .   .   .   .   
  Grunt                    20   | .   1   .   4   3   1   .   11  
  Brawler                  2    | .   .   .   .   2   .   .   .   
  Sentry                   7    | .   .   .   1   .   3   3   .   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Assembled                2    | .   .   .   .   2   .   .   .   
Best Kill Streak           4    | .   1   .   3   4   2   2   3   
  Combat Bots Only         3    | .   1   .   3   3   2   2   3   
Max Kills in Single Turn   2    | .   1   .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Gar  
Hostile Shots Fired        376  | .    .    .    71   34   78   20   173  
  Missed                   93   | .    .    .    20   15   16   3    39   
Damage Taken               4183 | .    .    .    539  361  934  287  2062 
  Core                     668  | .    .    .    91   20   47   28   482  
  Absorbed by Shields      14   | .    .    .    .    .    .    .    14   
  Regen/Repaired (Parts)   254  | .    .    .    .    .    254  .    .    
Core Remaining (%)         90   | 100  .    100  .    72   .    .    .    
Volleys Fired              110  | .    1    .    31   15   12   11   40   
  Largest                  3    | .    2    .    2    2    3    3    3    
  Hottest                  138  | .    55   .    83   50   75   75   138  
Shots Fired                256  | .    2    .    59   29   36   33   97   
  Gun                      170  | .    1    .    .    29   36   33   71   
  Cannon                   86   | .    1    .    59   .    .    .    26   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  235  | .    2    .    59   29   36   33   76   
  Thermal                  21   | .    .    .    .    .    .    .    21   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    2    .    4    11   9    7    7    
  Robot Miss Streak        7    | .    .    .    5    7    6    6    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    
Shots Hit Robots           155  | .    2    .    26   23   25   18   61   
  Core Hits                82   | .    2    .    12   15   11   7    35   
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    1    1    .    .    1    
  Critical Strikes         4    | .    .    .    1    1    .    .    2    
    Destroy                4    | .    .    .    1    1    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3183 | .    28   .    606  445  458  330  1316 
  Guns                     2161 | .    11   .    .    424  458  330  938  
  Cannons                  961  | .    17   .    606  .    .    .    338  
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  61   | .    .    .    .    21   .    .    40   
  Kinetic                  2938 | .    28   .    606  424  458  330  1092 
  Thermal                  184  | .    .    .    .    .    .    .    184  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    4    5    5    
  Average Corruption       4    | .    .    .    .    5    4    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    13   3    5    18   
    Message Errors         6    | .    .    .    .    3    .    .    3    
    Matter Fused           9    | .    .    .    .    5    1    2    1    
    Heat Flow Errors       7    | .    .    .    .    3    .    2    2    
    Energy Discharges      2    | .    .    .    .    .    1    .    1    
    Parts Rejected         3    | .    .    .    .    .    1    1    1    
    Parts Fused            2    | .    .    .    .    1    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    5    
    Data Loss (major)      3    | .    .    .    .    .    .    .    3    
    Weapon Failures        2    | .    .    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            13   | .    .    .    13   .    .    .    .    
  Projectiles              13   | .    .    .    13   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    4    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    4    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   19   | .    .    .    .    2    .    .    17   
Targets Rammed             27   | .    .    .    .    2    .    .    25   
  Kicked                   8    | .    .    .    .    .    .    .    8    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        588  | .    .    .    240  257  283  274  588  
  Average Temperature      149  | .    .    .    130  95   143  109  179  
  Received Heat Transfer   1959 | .    .    .    198  60   513  72   1116 
  Effects                  25   | .    .    .    2    .    .    .    23   
    Shutdowns              3    | .    .    .    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Interference           8    | .    .    .    2    .    .    .    6    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         4    | .    .    .    .    .    .    .    4    
    Damage (major)         4    | .    .    .    .    .    .    .    4    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         444  | .    .    .    .    .    .    .    444  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Peak Influence             363  | .   20  7   323 120 190 213 363 
  Initial                  138  | .   .   7   .   53  .   76  138 
  Average                  116  | .   10  4   218 64  91  110 247 
Maximum Alert Level        1    | .   .   .   1   .   .   1   1   
  Low Security (%)         74   | 100 100 100 38  100 100 89  23  
  Level 1                  25   | .   .   .   61  .   .   10  76  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   .   1   .   .   
  Investigation            2    | .   .   .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Distress Signals           3    | .   .   .   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              53   | .   1   .   15  10  6   5   16  
  Peak Tracking Total      10   | .   1   .   5   10  3   4   4   
  Tactical Retreats        3    | .   .   .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Traps Triggered            3    | .   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Machines Disabled          3    | .   .   .   3   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Machines Accessed          10   | .   .   .   2   .   3   3   2   
  Terminals                7    | .   .   .   1   .   2   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                19   | .   .   .   4   .   6   6   3   
  Successful               9    | .   .   .   2   .   3   3   1   
  Failed                   10   | .   .   .   2   .   3   3   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                14   | .   .   .   3   .   3   5   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             5    | .   .   .   1   .   1   2   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   .   3   1   2   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     19   | .   .   .   .   .   19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Turns Passed               3361 | 76  136 567 434 875 301 238 734 
Spaces Moved               1777 | 42  78  272 198 503 143 140 401 
  Core                     3    | 3   .   .   .   .   .   .   .   
  Treads                   1481 | 39  78  272 198 503 143 42  206 
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    293  | .   .   .   .   .   .   98  195 
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 98  98  
  Average Speed            150  | 152 160 160 160 160 160 125 129 
  Slowest Speed            430  | 160 160 160 160 240 160 430 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   19  58  23  96  12  18  35  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   1   .   .   
Scrap Searched             2    | .   .   2   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          14   | .   .   .   10  .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               14   | .   .   .   10  .   .   .   4   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Gar 
Total                      2226 | 51  87  405 260 539 189 179 516 
  Wait                     165  | .   .   121 8   11  18  2   5   
  Move                     1765 | 41  77  271 197 502 142 139 396 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  42   | 4   4   8   5   4   5   6   6   
  Fast Attach              28   | 6   3   1   6   1   3   7   1   
  Attach                   22   | .   .   .   .   1   4   4   13  
  Detach                   11   | .   1   1   3   .   1   1   4   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     32   | .   1   3   10  3   4   9   2   
  Fire                     110  | .   1   .   31  15  12  11  40  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     8    | .   .   .   .   .   .   .   8   
  Crush                    19   | .   .   .   .   2   .   .   17  
  Escape Stasis            24   | .   .   .   .   .   .   .   24  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-8/Garrison (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 6)
  213 | -10/Materials | Entered Mines
  249 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  306 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Learned 2 Materials zone layouts
  489 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  749 | -10/Mines     | Discovered new exit (range 15)
  780 | -10/Mines     | Entered Materials
  780 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  781 | -9/Materials  | Identified exit to Materials
 1174 | -9/Materials  | Discovered new exit (range 7)
 1214 | -9/Materials  | Entered Mines
 1446 | -9/Mines      | Assembled infested the area
 1713 | -9/Mines      | Discovered exit to Materials (range 11)
 2082 | -9/Mines      | Discovered exit to Materials (range 3)
 2089 | -9/Mines      | Entered Materials
 2089 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2107 | -8/Materials  | Discovered new exit (range 16)
 2311 | -8/Materials  | Repaired Hvy. Armor Plating
 2390 | -8/Materials  | Entered Storage
 2625 | -8/Storage    | Identified exit to Garrison
 2628 | -8/Storage    | Entered Garrison
 2674 | -8/Garrison   | Triggered checkpoint
 2738 | -8/Garrison   | Discovered new exit (range 10)
 2772 | -8/Garrison   | Triggered checkpoint
 2786 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2858 | -8/Garrison   | Triggered checkpoint
 2990 | -8/Garrison   | Learned Recycling security intel
 3098 | -8/Garrison   | Triggered checkpoint
 3158 | -8/Garrison   | Triggered checkpoint
 3206 | -8/Garrison   | Build established: Scavenger-Gunner
 3276 | -8/Garrison   | Triggered checkpoint
 3301 | -8/Garrison   | Core integrity fell below 50%
 3355 | -8/Garrison   | Core integrity fell below 20%
 3362 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03318_ Lgt. Treads destroyed.
03319_ Slammed into G-47 Trooper. <x2>
03320_ Adv. Targeting Computer destroyed.
03322_ MPYJWZEXRT#1 JDSJJ QXNUO4
03322_ Slammed into G-47 Trooper. <x2>
03325_ Critical hit (Burn: +37).
03325_ Slammed into G-47 Trooper. <x3>
03328_ Critical hit (Burn: +37).
03332_ Acquired 31 matter.
03335_ Lgt. Treads destroyed.
03336_ Hpw. Shotgun destroyed.
03337_ Slammed into G-47 Trooper. <x2>
03343_ Kicked G-47 Trooper. <x3>
03350_ Lgt. Treads destroyed.
03351_ Kicked G-47 Trooper. <x2>
03353_ G-47 Trooper destroyed.
03356_ Kicked G-47 Trooper.
03357_ System corrupted: Lgt. Nuclear Core rejected.
03359_ Kicked G-47 Trooper out of the way.
03361_ Kicked G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ##???????????????????????????????????????????????? |
| "#???????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
| ### #????????????????????????????????????????????? |
| #?# ##???????????????????????????????????????????? |
| #?# "#???????????????????????????????????????????? |
| ??# T#???????????????????????????????????????????? |
| ??#""#?????????????????????????????????????? ????? |
| ??####?????????????????????????????????????? ????? |
| ??????????????????????#####????????????????? ????? |
| ???????????????????????    ????????????????? ????? |
| ???????????????????????    ????????????????? ????? |
| ??????????????????????? %  ????????????????? ????? |
| ????????????????????????  #????????????????? ????? |
| #################???????   ????????????????# #???? |
|                 #???????# #????????????????# #???? |
|                 #???????# #????????????????# #???? |
| #" < #########  #???????# ####?????????????# #???? |
| #"   #???????#  #???????#  #"#?????????????# #???? |
| ######???????#  #???????#   "#?????????????# #???? |
| ?????????????#  #???????#   "#?????????????# #???? |
| ?????????????#  #???????#   "#?????????????# #???? |
| ?????????????#  #???????#g #"#?????????????# #???? |
| ?????????????#  #?????###@g###????##########+##### |
| ?????????????#  #?????#  * #??????#         ^      |
| ?????????????#  #?????#    ##?????#                |
| ?????????????#  #?????#   =;#?????#                |
| ?????????????#  #?????###=%##?????#   ############ |
| ?????????????#  #???????#  #??????#   #??????????? |
| ?????????????#  #???????#  #??????#   #??????????? |
| ?????????????#  #???????#  #??????#   #??????????? |
| ?????????????#  #???????#  #??????#   #??????????? |
| ?????????????#  #???????#  ########   #??????????? |
| ?????????????#  #???????#  ##    ##   #??????????? |
| ?????????????#  #??????##  ##    ##   #??????????? |
| ?????????????#  ########         =!   #??????????? |
| ?????????????#                     =  #??????????? |
| ?????????????#                ^ ^     #??????????? |
| ?????????????########### * ## ^^ ##   #??????????? |
| ?????????????????????###   ##    ##   #??????????? |
| ?????????????????????#                "??????????? |
| ?????????????????????#                "??????????? |
| ?????????????????????#                "??????????? |
| ?????????????????????#                "??????????? |
| ?????????????????????###   "#    ##   #??????????? |
| ?????????###############   ##    ##   ##?????????? |
| ?????????#                               ????????? |
| ?????????#          *=                   ????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                40
Targeting Accuracy         16
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List
Tourist

 Challenges 
------------
None

 Game 
------
Seed              RainbowAblativeShockpuncher
  Manual?         0
Play Time         00:37:45
  Cumulative      5.4 hours
  Start           2025.03.22 @ 20:55:02
  End             2025.03.22 @ 21:41:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9050defa-1214-413c-8607-04d4b01906c9