Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 18:59:35 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2596) 2596 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 7304 Bonus ------- High Alert Combat Kills 51 Aligned with FarCom 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 299/300 System Corruption 15% Temperature Cool (9) Movement Rolling (115) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Light Armored Exoskeleton Wheel > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Hardened Medium Armor Plating Graphene Brace Thermal Shield > --- WEAPON (4) ------- Heavy EM Shotgun (fused) > --- INVENTORY (10) --- Enhanced Nuclear Core Fission Core Superbattery (1500) Advanced Targeting Computer Core Analyzer Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Improved Proton Missile Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Target Analyzer Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Gauss Cannon Power Maul > --- INVENTORY -------- Light Armored Exoskeleton Light Armored Exoskeleton Superbattery High-capacity Matter Pod Advanced Weight Redist. System Seismic Detector Improved Medium Armor Plating Remote Shield System Restoration Module Missile Launcher Improved Datajack Plasma Cutter [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . . . 2 . 2 Weapon 2 | . . . . . . . 2 . Parts Attached 83 | 7 5 9 2 2 . 22 10 26 Power 11 | 1 1 1 . . . 2 2 4 Engine 4 | 1 1 1 . . . . 1 . Core 7 | . . . . . . 2 1 4 Reactor . | . . . . . . . . . Propulsion 19 | 2 2 2 . . . 8 2 3 Treads 3 | 2 . . . . . 1 . . Leg 9 | . . . . . . 5 2 2 Wheel 3 | . . . . . . 2 . 1 Hover 4 | . 2 2 . . . . . . Flight . | . . . . . . . . . Utility 29 | 2 1 2 . 2 . 8 2 12 Device 10 | 1 . . . . . 4 1 4 Storage 7 | 1 1 1 . 2 . . . 2 Processor 6 | . . 1 . . . 1 . 4 Hackware . | . . . . . . . . . Protection 6 | . . . . . . 3 1 2 Artifact . | . . . . . . . . . Weapon 24 | 2 1 4 2 . . 4 4 7 Energy Gun 5 | . . 1 . . . . 1 3 Energy Cannon 2 | . 1 . . . . . 1 . Ballistic Gun 8 | 2 . 2 1 . . . . 3 Ballistic Cannon 4 | . . 1 . . . 2 1 . Launcher 3 | . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 2 Parts Lost 32 | . . . . . . 14 2 16 Power 3 | . . . . . . 1 . 2 Propulsion 10 | . . . . . . 7 . 3 Utility 12 | . . . . . . 5 1 6 Weapon 7 | . . . . . . 1 1 5 Highest Loss Streak 12 | . . . . . . 5 1 12 To Critical Strikes . | . . . . . . . . . Average Backups 9 | . 7 8 10 10 10 10 12 8 Power . | . 1 1 1 1 1 1 . . Propulsion . | . 1 . . . . . 2 . Utility 4 | . 2 5 6 6 6 4 6 4 Weapon 1 | . 1 1 2 2 2 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 16 | . 1 . 1 1 . 1 6 6 Power 2 | . . . . . . . 1 1 Propulsion 4 | . . . . . . . 4 . Utility 7 | . 1 . 1 1 . . 1 3 Weapon 1 | . . . . . . 1 . . Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 78 | . 98 99 100 100 100 69 84 73 Engine 3 | . 14 11 11 11 11 . 3 2 Core 3 | . . . . . . 6 3 3 Leg 7 | . . . . . . 5 16 9 Wheel 1 | . . . . . . 4 . . Hover 6 | . 24 43 44 44 44 1 . . Device 10 | . 14 4 . . . 8 8 14 Storage 7 | . 14 11 11 11 11 9 7 4 Processor 8 | . . 6 11 11 11 9 5 10 Protection 5 | . . . . . . 8 7 4 Energy Gun 3 | . . 6 9 . . . 6 5 Energy Cannon 1 | . 10 4 . . . . 2 1 Ballistic Gun 7 | . 16 6 11 11 11 3 4 10 Ballistic Cannon 2 | . . 4 . . . 2 7 1 Impact Weapon 4 | . . . 1 11 11 6 7 2 Peak Build Rating 62 | 7 10 19 22 23 23 31 56 62 Average Rating 37 | 5 9 15 19 22 23 22 49 54 On Entrance 21 | . 7 10 19 22 23 23 31 56 Avg Prop Armor Cover (%) 8 | . . . . . . 7 . 16 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 15 29 29 22 52 32 45 60 65 Greatest Support 71 | 40 40 32 32 32 32 61 71 69 Greatest Overweight (x) 13 | . 2 1 . 1 . 13 . 3 Average Overweight (x) . | . . . . . . 2 . . Largest Inventory Capacity 20 | 8 15 15 10 20 15 15 15 15 Average Capacity 12 | 7 9 10 10 14 15 15 15 11 Most Carried 15 | 2 9 10 10 11 10 12 15 15 Average Carried 9 | . 7 8 10 10 10 10 14 9 Final Capacity 15 | 8 15 10 10 15 15 15 15 10 Final Carried 14 | 2 9 10 10 10 10 11 14 10 Class Distribution -------------------- 53% | Mutant 20% | Tank 14% | Skirmisher 11% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1852 | 312 91 137 63 . . 696 173 380 Remotely . | . . . . . . . . . Salvage Created 3356 | 124 131 250 170 . . 1232 184 1265 Parts 163 | 8 16 13 13 . . 48 8 57 Haulers Intercepted 5 | . 1 2 . . . 1 . 1 Recyclers Shooed 6 | . . . . . . 3 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 63 | . 4 2 7 . . 29 3 18 Melee 3 | . . . . . . 3 . . Guns 28 | . 2 . 7 . . 9 2 8 Cannons 8 | . 2 2 . . . 4 . . AOE 18 | . . . . . . 9 . 9 Classes Destroyed 12 | 2 3 2 1 . . 1 2 1 Worker 5 | . . 1 1 . . 2 . 1 Builder 5 | . 1 . . . . 1 1 2 Tunneler 4 | 3 . . . . . . . 1 Hauler 5 | . 1 2 . . . 1 . 1 Recycler 7 | 1 . 1 . . . 4 . 1 Watcher 1 | . . . . . . 1 . . Swarmer 20 | . 4 . 4 . . 7 . 5 Grunt 26 | . . . 3 . . 18 . 5 Duelist 1 | . . . . . . . . 1 Sentry 10 | . . 2 . . . 4 . 4 Hunter 2 | . . . . . . . 2 . Programmer 4 | . . . . . . . 1 3 Thug 1 | . . . . . . . 1 . Best Kill Streak 7 | 4 4 4 5 . . 7 1 6 Combat Bots Only 7 | . 2 1 4 . . 7 1 6 Max Kills in Single Turn 3 | 1 1 1 1 . . 3 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 . 3 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 857 | . 12 14 17 . . 172 31 611 Missed 304 | . 5 3 9 . . 39 10 238 Hits 553 | . 7 11 8 . . 133 21 373 Melee 17 | . . . . . . . . 17 Projectile 536 | . 7 11 8 . . 133 21 356 AOE 1 | . . . . . . . . 1 Critical Strikes 27 | . . 1 . . . 6 2 18 Actively Blocked 18 | . . . . . . . . 18 Damage Taken 8448 | . 54 155 125 . . 1902 611 5601 Core 1359 | . 9 67 45 . . 336 48 854 Absorbed by Shields 257 | . . . . . . 149 . 108 Ignored by Resistances 98 | . . . . . . . . 98 Core Remaining (%) 79 | 100 96 . . . 72 38 93 . Volleys Fired 171 | 7 16 16 13 . . 57 8 54 Largest 4 | 2 2 2 2 . . 2 3 4 Hottest 174 | 40 80 95 88 . . 67 174 149 Shots Fired 308 | 14 32 32 26 . . 76 23 105 Gun 224 | 14 17 16 26 . . 42 12 97 Cannon 64 | . 15 16 . . . 22 11 . Launcher 20 | . . . . . . 12 . 8 Special . | . . . . . . . . . Kinetic 189 | 14 17 16 13 . . 64 12 53 Thermal 69 | . 15 16 13 . . . 11 14 Explosive 14 | . . . . . . 12 . 2 Electromagnetic 36 | . . . . . . . . 36 Robot Hit Streak 35 | 3 6 26 35 . . 19 11 12 Robot Miss Streak 7 | 3 5 3 5 . . 7 3 5 Penetration Max 3 | . . . . . . . . 3 Secondary Targets 3 | . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 239 | 8 18 26 20 . . 80 23 64 Core Hits 189 | 5 8 16 22 . . 80 9 49 Critical Kills 8 | . . . . . . . . 8 Critical Parts Destroyed 14 | . . . . . . 4 1 9 Critical Strikes 26 | . . 1 . . . 7 1 17 Destroy 16 | . . . . . . . . 16 Blast 3 | . . 1 . . . 2 . . Smash 7 | . . . . . . 5 1 1 Melee Attacks 67 | . . . . . . 44 13 10 Impact 67 | . . . . . . 44 13 10 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 2 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6973 | 104 261 419 296 . . 3276 844 1773 Guns 2494 | 104 138 191 296 . . 847 142 776 Cannons 861 | . 123 228 . . . 333 177 . Explosions 2196 | . . . . . . 1286 . 910 Melee 1399 | . . . . . . 810 525 64 Ramming 23 | . . . . . . . . 23 Kinetic 2142 | 104 138 157 119 . . 1180 173 271 Thermal 1072 | . 123 262 177 . . . 146 364 Explosive 1593 | . . . . . . 1286 . 307 Electromagnetic 744 | . . . . . . . . 744 Impact 1399 | . . . . . . 810 525 64 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . 4 . . . . . 5 16 Average Corruption 10 | . 3 . . . . . 5 12 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 62 | . 1 . . . . . 3 58 Message Errors 17 | . . . . . . . 2 15 Matter Fused 11 | . 1 . . . . . 1 9 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 3 | . . . . . . . . 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . 7 Data Loss (major) 3 | . . . . . . . . 3 Misfires 5 | . . . . . . . . 5 Alerts 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 823 | . . . . . . 467 254 102 Projectiles 26 | . . . . . . 26 . . Explosions 206 | . . . . . . 168 . 38 Melee 591 | . . . . . . 273 254 64 Knockbacks 8 | . . . . . . 4 4 . Impact 5 | . . . . . . 2 3 . Kinetic 2 | . . . . . . 1 1 . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 349 | . . . . . . 226 . 123 Shots 12 | . . . . . . 6 . 6 Rammed . | . . . . . . . . . Targets Rammed 6 | . . . . . . . . 6 Kicked 6 | . . . . . . . . 6 Crushed . | . . . . . . . . . Highest Temperature 270 | . 136 219 184 . . 40 198 270 Average Temperature 80 | . 53 76 84 . . 16 83 96 Received Heat Transfer 2021 | . . 78 24 . . 741 . 1178 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 9 | . . . . . . 5 3 1 Combat Hostiles 6 | . . . . . . 4 1 1 Parts Fried 13 | . . . . . . 9 . 4 Impact Corruptions 22 | . . . . . . 12 8 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1897 | . 259 473 220 . . . 259 686 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Maximum Alert Level 2 | . . . . . . 2 1 2 Low Security (%) 52 | 100 100 100 100 . 100 32 80 38 Level 1 40 | . . . . . . 64 19 47 Level 2 6 | . . . . . . 3 . 14 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 434 | 10 73 78 170 . . 408 241 434 Initial 176 | . . 5 25 . . . 176 55 Average 188 | 2 29 34 105 . . 226 127 243 Influence Increases 2815 | 20 133 145 195 . . 1016 338 968 Destroy 0b10 Robot/C 1260 | . 80 40 140 . . 580 60 360 Destroy 0b10 Robot/NC 135 | 20 10 20 5 . . 45 5 30 Destroy Leader 312 | . 12 24 20 . . 114 30 112 Successful Hack 126 | . . 30 . . . 32 38 26 Disable Machine 75 | . 15 . . . . 45 . 15 Anti-Garrison Action 400 | . . . . . . . 200 200 Destroy Structure 177 | . 1 1 . . . 140 5 30 Lose Combat Pursuer 330 | . 15 30 30 . . 60 . 195 Influence Decreases 2383 | 20 120 93 120 140 . 627 613 650 Entered New Map 460 | . . 8 40 140 . . 213 59 Time Decay 1608 | 20 120 85 80 . . 537 380 386 Lost Part 270 | . . . . . . 90 20 160 Purge Threat 45 | . . . . . . . . 45 Squads Dispatched 14 | . 1 1 . . . 2 5 5 Investigation 4 | . 1 . . . . . 2 1 Extermination 5 | . . . . . . . 2 3 Reinforcement 5 | . . 1 . . . 2 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 1 2 . . . 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 8 8 9 . . 40 9 45 Peak Tracking Total 10 | . 4 6 4 . . 7 2 10 Tactical Retreats 13 | . 1 1 2 . . 3 . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . 4 . 1 . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 5 | . 1 . . . . 3 . 1 Max in Single Turn 1 | . 1 . . . . 1 . 1 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 23 | . 1 4 1 1 . 5 5 6 Terminals 15 | . 1 3 . . . 4 4 3 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 48 | . 1 9 1 1 . 14 9 13 Successful 29 | . 1 5 1 1 . 11 3 7 Failed 18 | . . 4 . . . 2 6 6 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts 1 | . . . . . . 1 . . Manual 35 | . 1 6 . 1 . 10 8 9 Terminals 31 | . 1 6 . . . 8 7 9 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers 9 | . . 3 . . . 6 . . Garrison Access 3 | . . . . . . . 2 1 Terminal Hacks 7 | . . 1 1 1 . 3 . 1 Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 3 | . . 1 . . . 2 . . Unreport Threat 1 | . . . . . . . . 1 Proto ID Catalog 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 5 | . . 1 . . . 4 . . Retrieve Study 5 | . . 1 . . . 4 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 1 3 . . . 4 3 4 Terminals 13 | . 1 3 . . . 4 2 3 Botnet 13 | . 1 3 . . . 4 2 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Jam 2 | . . . . . . . 1 1 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . . 3 . . . 1 5 3 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 47 | . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . 10 Part Studies Acquired 5 | . . 1 . . . 4 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 1370 | 33 316 83 . . . . . 938 Terrain 662 | . . . . . . . . 662 Seismic 708 | 33 316 83 . . . . . 276 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 5535 | 123 316 195 163 175 21 1608 882 2052 Spaces Moved 3184 | 60 304 233 211 281 43 699 551 802 Core 59 | 5 . . . . . 54 . . Treads 73 | 55 18 . . . . . . . Legs 1482 | . . . . . . 136 551 795 Wheels 460 | . . . . . . 453 . 7 Hover 1110 | . 286 233 211 281 43 56 . . Flight . | . . . . . . . . . Fastest Speed 48 | 50 56 48 48 48 48 48 122 115 Average Speed 135 | 150 82 49 48 59 48 155 138 216 Slowest Speed 700 | 160 180 108 48 108 48 700 140 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 32 | 3 49 24 40 68 15 50 17 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 34 | . . . . . . 21 4 9 Terrain Destroyed 184 | . . . . . . 144 7 33 Melee 34 | . . . . . . 21 4 9 Projectile 7 | . . . . . . 4 3 . AOE 143 | . . . . . . 119 . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 3961 | 75 339 280 248 287 42 1048 633 1009 Wait 335 | . . 8 19 . . 207 22 79 Move 3176 | 59 303 232 210 280 42 698 550 802 Hop . | . . . . . . . . . Pick Up 44 | 2 7 7 1 2 . 7 10 8 Fast Attach 47 | 7 4 3 1 . . 12 4 16 Attach 27 | . . 3 . . . 7 2 15 Detach 16 | . 3 1 . . . 3 3 6 Swap 27 | . 1 3 1 2 . 10 5 5 Drop 45 | . 5 7 3 3 . 3 16 8 Fire 171 | 7 16 16 13 . . 57 8 54 Melee 67 | . . . . . . 44 13 10 Ram . | . . . . . . . . . Kick 6 | . . . . . . . . 6 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 5) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x2 553 | -9/Materials | Identified exit to Mines 635 | -9/Materials | Entered Mines 660 | -9/Mines | Discovered new exit (range 10) 713 | -9/Mines | Learned Materials non-interactive machine intel 723 | -9/Mines | Discovered new exit (range 11) 759 | -9/Mines | Learned location of Zion (-6) 763 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 796 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 796 | -9/Mines | Discovered new exit (range 5) 798 | -9/Mines | Entered Exiles 810 | -9/Exiles | Met 8R-AWN 819 | -9/Exiles | Met EX-HEX 833 | -9/Exiles | Met EX-BIN 839 | -9/Exiles | Aligned with FarCom system 840 | -9/Exiles | Given EX-Vault access code 851 | -9/Exiles | Opened EX-Vault 855 | -9/Exiles | Found Superbattery 867 | -9/Exiles | Warned to stay clear of 0b10 Research branches 884 | -9/Exiles | Met EX-DEC 967 | -9/Exiles | Discovered new exit (range 14) 973 | -9/Exiles | Left Exiles lab with Superbattery 973 | -9/Exiles | Entered Mines 988 | -8/Mines | Discovered new exit (range 11) 994 | -8/Mines | Entered Materials 994 | -8/Materials | Evolved 2 slots: Utility x2 995 | -8/Materials | Loaded intel: 38 non-interactive machine locations 1072 | -8/Materials | Lost 5 parts (1p4n) 1544 | -8/Materials | Destroyed 7 combat bots 1578 | -8/Materials | Lost 3 parts (1n2u) 1625 | -8/Materials | Identified exit to Factory 1765 | -8/Materials | Core integrity fell below 50% 1886 | -8/Materials | Central database locked down 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Weapon x2 2872 | -7/Factory | Build established: Skirmisher 3175 | -7/Factory | Allied Derelicts emerged from ambush trap array 3238 | -7/Factory | Discovered new exit (range 15) 3311 | -7/Factory | Crushed by falling debris 3433 | -7/Factory | Discovered new exit (range 15) 3484 | -7/Factory | Entered another Factory area 3484 | -6/Factory | Evolved 2 slots: Utility x2 3747 | -6/Factory | Fabricated Remote Shield (x2) 3782 | -6/Factory | Build established: Assassin 4255 | -6/Factory | Lost 12 parts (1p1n6u4w) 4313 | -6/Factory | Core integrity fell below 50% 4420 | -6/Factory | Core integrity fell below 20% 4450 | -6/Factory | System corruption reached 10% 4458 | -6/Factory | Build established: Mutant 4873 | -6/Factory | Build established: Tank 5218 | -6/Factory | Discovered new exit (range 13) 5263 | -6/Factory | Identified exit to Factory 5536 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05492_ HV Slug penetrates G-50 Soldier. 05492_ G-50 Soldier suffers critical hit (Destroy). 05492_ Destroyed Hvy. Laser. 05494_ System corrupted: Component data lost. 05495_ HV Slug penetrates Wall. 05501_ Acquired 28 matter. 05503_ HV Slug penetrates Wall. 05505_ K-01 Serf collects debris. 05512_ System corrupted: Substantial component data lost. 05513_ K-01 Serf collects debris. 05518_ K-01 Serf destroyed. 05522_ Dropped Hyp. Gauss Rifle. 05527_ R-10 Processor collects Adv. Weight Redist. System. 05528_ Acquired Wheel+. 05531_ QNPUAY6IJK MX9SZRV&H QFAYC4I#RLTZTO 05532_ Door malfunctions. 05532_ Manufacturing Mainframe disabled. 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""" | | ??????????# # %!*+ """"" ???# """" """ | | ??????????# """" """" # ==#=""""" ???# | | ??????????# """" """" # # ## | | ??????????# """" """" # g##################+## | | ??????????# """" """" # @ | | ??????????# # | | ??????#############+#### | | ???# ? ] #?# #??#! | | ???# #?# #??#%= | | ???# """" """" #?# #??#[ ######### T######+### | | ???# """" """" ### #### #???????#### | | ???# """" """" # #??????????# | | ???# """" """" # #??????????# | | ???# + g #??????????# """ """ | | ???#! """" """" # #??????????# """ """ | | ???# """" """" # < #??????????# """ """ | | ???# """" """" # ###+######????????# | | ???# """" """" # # #????????# """ ! | | ???# ####### """#????????# """ | | ???##?###########?????# """#????????# """ ! | | ??????????????????????# """#????????# | | ??????????????????????# ""#????????# !! | | ??????????????????????# "" ""#????????########## | | ??????????????????????# "Y #?????????????????? | | ??????????????????????# "" #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Remote Shield | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -9/Materials | Hacked Wheel | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerHypertargetingSource Manual? 0 Play Time 00:38:58 Cumulative 201.8 hours Start 2026.09.08 @ 18:20:40 End 2026.09.08 @ 18:59:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 392 Rogue 392 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33095d4f-3950-4cb2-9a09-a40f6c3a079c