Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.25 @ 14:33:59 Player: F-forge Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (798) 798 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4448 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 80/100 System Corruption 2% Temperature Cool (2) Movement Flying (32) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- VTOL Module VTOL Module > --- UTILITY (5) ------ Advanced Sensor Array > --- WEAPON (3) ------- Barrage Gun > --- INVENTORY (5) ---- Fission Core Improved Terrain Scanner Autogun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Airjet Gravmag System VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Sensor Array Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Field Laser Blade Saw > --- INVENTORY -------- Improved Heat Sink Advanced Weight Redist. System Improved Terrain Scanner Improved Terrain Scan Processor Weapon Cycler Improved Light Armor Plating Heavy Ion Cannon Datajack Mining Laser [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 4 | . . . . 1 2 1 . Utility 3 | . . 2 . . . 1 . Weapon 1 | . . . . 1 . . . Parts Attached 53 | 8 1 4 . 8 7 18 7 Power 9 | 1 . . . 1 3 3 1 Engine 2 | 1 . . . 1 . . . Core 7 | . . . . . 3 3 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . . . 5 1 5 2 Treads 2 | 2 . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 8 | . . . . 5 1 2 . Flight 5 | . . . . . . 3 2 Utility 14 | 2 1 2 . 1 1 6 1 Device 6 | 1 . . . 1 . 3 1 Storage 2 | 1 1 . . . . . . Processor 4 | . . 1 . . . 3 . Hackware . | . . . . . . . . Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 15 | 3 . 2 . 1 2 4 3 Energy Gun 4 | 2 . 1 . 1 . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | 1 . 1 . . . 2 2 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 1 | . . . . 1 . . . System Corruption 4 | . . . . 4 . . . Parts Lost 14 | . . . . . 1 11 2 Power 3 | . . . . . . 2 1 Propulsion 6 | . . . . . 1 5 . Utility 2 | . . . . . . 2 . Weapon 3 | . . . . . . 2 1 Highest Loss Streak 4 | . . . . . 1 4 3 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 4 5 7 8 9 7 3 Power . | . . 1 1 . . . 1 Propulsion . | . . . . . . . . Utility 3 | . 1 1 1 3 5 4 1 Weapon 2 | 1 2 2 4 3 2 1 1 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . . 3 5 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . . . . 3 4 1 Weapon . | . . . . . . . . Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 58 | . 100 92 100 80 75 52 21 Engine 3 | . 14 11 11 9 6 . . Core 2 | . . . . . . 4 5 Treads 3 | . 28 22 22 6 . . . Hover 11 | . . . . 16 28 12 . Flight 2 | . . . . . . 2 5 Device 8 | . 14 11 11 9 7 9 3 Storage 5 | . 14 11 11 9 7 3 . Processor 5 | . . 11 11 9 7 6 . Protection 4 | . . 4 11 9 7 3 . Energy Gun 4 | . 14 11 11 3 7 3 . Ballistic Gun 3 | . 14 11 11 8 . . 5 Peak Build Rating 35 | 7 7 12 12 20 28 35 14 Average Rating 18 | 5 7 10 12 14 23 25 11 On Entrance 10 | . 7 7 12 12 18 27 1 Avg Prop Armor Cover (%) 9 | . . . . . . 9 . Naked Turns 96 | . . . . . . 47 49 Heaviest Build 28 | 15 20 25 25 25 28 27 9 Greatest Support 40 | 40 40 40 40 40 31 28 8 Greatest Overweight (x) 7 | . . . . 7 . 5 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 8 | 7 9 10 10 10 10 8 5 Most Carried 10 | 3 6 7 7 10 10 10 4 Average Carried 6 | 1 4 5 7 8 9 7 3 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | 3 6 7 7 10 10 4 4 Class Distribution -------------------- 73% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Matter Collected 1093 | 289 22 49 . 212 80 333 108 Remotely . | . . . . . . . . Salvage Created 1511 | 157 70 86 . 425 280 438 55 Parts 121 | 14 10 10 . 35 19 27 6 Haulers Intercepted 4 | . . . . 3 1 . . Recyclers Shooed 4 | . . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 18 | . . 1 . 6 2 7 2 Melee 2 | . . . . . 1 1 . Guns 15 | . . 1 . 6 1 5 2 Classes Destroyed 10 | 2 2 1 . 4 . 1 . Worker 8 | . 3 . . . 1 4 . Builder 4 | . . . . 1 3 . . Tunneler 4 | 3 . . . . . 1 . Hauler 4 | . . . . 3 1 . . Recycler 3 | 1 . . . . 1 1 . Watcher 5 | . 1 2 . 1 1 . . Swarmer 11 | . . . . 3 2 4 2 Grunt 2 | . . . . 2 . . . Sentry 3 | . . 1 . 1 . 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 6 | 2 2 2 . 6 5 2 2 Combat Bots Only 4 | . . 1 . 4 1 2 2 Max Kills in Single Turn 2 | 1 1 2 . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Hostile Shots Fired 479 | . . 2 . 36 40 338 63 Missed 199 | . . . . 11 17 146 25 Hits 280 | . . 2 . 25 23 192 38 Projectile 280 | . . 2 . 25 23 192 38 Critical Strikes 2 | . . . . . . 1 1 Damage Taken 2405 | . . 24 . 226 234 1457 464 Core 964 | . . . . 66 44 541 313 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 716 | . . 6 . 69 68 444 129 Regen/Repaired (Parts) 24 | . . . . . . 24 . Core Remaining (%) 96 | 100 100 . 100 88 93 . . Volleys Fired 145 | 7 4 3 . 45 29 50 7 Largest 2 | 2 2 2 . 2 2 1 1 Hottest 128 | 90 70 70 . 79 128 100 28 Shots Fired 161 | 14 8 6 . 45 31 50 7 Gun 151 | 14 8 6 . 45 29 42 7 Cannon 8 | . . . . . 2 6 . Launcher . | . . . . . . . . Special 2 | . . . . . . 2 . Kinetic 83 | 3 4 3 . 44 . 22 7 Thermal 74 | 7 4 3 . 1 31 28 . Explosive . | . . . . . . . . Electromagnetic 4 | 4 . . . . . . . Robot Hit Streak 15 | 7 13 15 . 11 9 13 4 Robot Miss Streak 4 | 1 . 1 . 3 2 3 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 136 | 10 6 3 . 34 30 49 4 Core Hits 76 | 5 4 4 . 17 12 27 7 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . . . 4 4 . Burn 2 | . . . . . 1 1 . Destroy 1 | . . . . . . 1 . Sever 5 | . . . . . 3 2 . Melee Attacks 16 | . . . . . 10 6 . Impact . | . . . . . . . . Slashing 16 | . . . . . 10 6 . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2594 | 122 75 49 . 602 592 1051 103 Guns 1901 | 122 75 49 . 512 338 739 66 Cannons 208 | . . . . . 28 180 . Explosions 90 | . . . . 90 . . . Melee 291 | . . . . . 226 65 . Ramming 56 | . . . . . . 19 37 Kinetic 1106 | 24 24 12 . 497 . 483 66 Thermal 1027 | 74 51 37 . 15 366 484 . Explosive . | . . . . . . . . Electromagnetic 114 | 24 . . . 90 . . . Impact . | . . . . . . . . Slashing 291 | . . . . . 226 65 . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 . 2 2 Average Corruption 1 | . . . . 4 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . 2 . 8 10 Message Errors 5 | . . . . . . 2 3 Matter Fused 7 | . . . . . . 3 4 Heat Flow Errors 3 | . . . . 1 . 1 1 Energy Discharges 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . 21 9 . . Projectiles 9 | . . . . . 9 . . Explosions 21 | . . . . 21 . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . . 5 . Impact . | . . . . . . . . Kinetic 5 | . . . . . . 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 24 | . . . . . . 8 16 Shots . | . . . . . . . . Rammed 17 | . . . . . . 5 12 Targets Rammed 17 | . . . . . . 5 12 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 161 | 120 9 9 . 161 118 96 74 Average Temperature 31 | 42 6 9 . 65 31 24 45 Received Heat Transfer 528 | . . 9 . 99 . 399 21 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . . . . . 1 3 . Heat Transferred 2431 | 222 148 111 . 37 851 1062 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 145 | 5 10 30 . 111 145 70 . Initial 61 | . . . . . 33 61 . Average 17 | 1 2 7 . 28 29 14 . Influence Increases 1095 | 20 32 52 . 201 303 402 85 Destroy 0b10 Robot/C 360 | . . 20 . 120 40 140 40 Destroy 0b10 Robot/NC 140 | 20 20 10 . 25 35 30 . Destroy Leader 98 | . 2 14 . 28 14 40 . Successful Hack 49 | . 9 8 . 16 4 12 . Disable Machine 9 | . . . . 9 . . . Destroy Structure 4 | . 1 . . 3 . . . Partial Spotted 30 | . . . . . 15 15 . Lose Combat Pursuer 405 | . . . . . 195 165 45 Influence Decreases 1065 | 20 32 52 . 113 246 542 60 Entered New Map 142 | . . . . . 55 84 3 Time Decay 846 | 20 32 52 . 113 181 403 45 Lost Part 77 | . . . . . 10 55 12 Squads Dispatched 11 | . . . . . 3 8 . Investigation 2 | . . . . . 1 1 . Extermination 3 | . . . . . . 3 . Reinforcement 5 | . . . . . 2 3 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Distress Signals 4 | . . 1 . 2 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 1 3 . 9 17 24 8 Peak Tracking Total 6 | . . 3 . 6 5 5 5 Tactical Retreats 17 | . . . . . 6 8 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Traps Triggered 4 | . . . . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 2 | . . . . 2 . . . Exploded 1 | . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Accessed 19 | . 3 1 . 4 5 6 . Terminals 14 | . 3 1 . 3 4 3 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 1 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 48 | . 11 5 . 11 9 12 . Successful 24 | . 6 4 . 7 3 4 . Failed 24 | . 5 1 . 4 6 8 . Catastrophic 3 | . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 16 | . 4 2 . 5 4 1 . Terminals 37 | . 11 5 . 8 7 6 . Fabricators . | . . . . . . . . Repair Stations 8 | . . . . 3 2 3 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 2 . 2 2 1 . Record 2 | . . . . . 1 1 . Robot Analysis 1 | . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 4 | . 1 . . 2 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 1 . 2 . Scan Component 2 | . . . . 1 . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 3 2 . 4 1 . . Terminals 10 | . 3 2 . 4 1 . . Botnet 8 | . 3 1 . 3 1 . . Detonate 2 | . . 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 1 . 4 4 6 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Active Infowar (turns) 2540 | 13 169 129 50 428 473 884 394 Optics 1956 | . . 129 50 420 473 884 . Sensors 2149 | . . . . 398 473 884 394 Seismic 390 | 13 169 129 50 29 . . . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Turns Passed 3354 | 109 169 129 50 428 473 1381 615 Spaces Moved 3074 | 49 96 70 32 373 712 1332 410 Core 179 | 4 . . . 1 . 97 77 Treads 327 | 45 96 70 32 84 . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 2137 | . . . . 288 712 1137 . Flight 431 | . . . . . . 98 333 Fastest Speed 32 | 50 160 160 160 52 48 32 32 Average Speed 89 | 151 160 160 160 78 48 85 141 Slowest Speed 435 | 160 160 160 160 400 52 435 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 15 9 12 33 14 30 63 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total 3475 | 66 104 80 31 465 788 1504 437 Wait 108 | . . 4 . 22 18 64 . Move 3067 | 48 95 69 31 372 711 1331 410 Hop . | . . . . . . . . Pick Up 21 | 3 3 . . 5 4 5 1 Fast Attach 39 | 7 . 1 . 5 4 17 5 Attach 9 | . . 1 . . 1 6 1 Detach 6 | . . . . 3 1 2 . Swap 15 | 1 1 2 . 3 3 4 1 Drop 30 | . 1 . . 10 7 12 . Fire 145 | 7 4 3 . 45 29 50 7 Melee 16 | . . . . . 10 6 . Ram 17 | . . . . . . 5 12 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 400 | -9/Materials | Discovered new exit (range 5) 408 | -9/Materials | Entered Mines 431 | -9/Mines | Discovered new exit (range 17) 458 | -9/Mines | Entered Materials 458 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 669 | -8/Materials | Build established: Scavenger-Mutant 872 | -8/Materials | Discovered new exit (range 18) 886 | -8/Materials | Entered Factory 886 | -7/Factory | Evolved 2 slots: Propulsion x2 1127 | -7/Factory | Discovered new exit (range 7) 1322 | -7/Factory | Build established: Mutant 1359 | -7/Factory | Entered another Factory area 1359 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1488 | -6/Factory | Repaired Airjet 1757 | -6/Factory | Discovered new exit (range 17) 2243 | -6/Factory | Released all parts (5) 2273 | -6/Factory | Lost 4 parts (1n1u2w) 2702 | -6/Factory | Garrison activated, responded to threat 2712 | -6/Factory | Core integrity fell below 50% 2719 | -6/Factory | Released all parts (6) 2740 | -6/Factory | Entered Lower Caves 2742 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2766 | -6/Lower Caves | Core integrity fell below 20% 2772 | -6/Lower Caves | Lost 3 parts (2n1w) 2780 | -6/Lower Caves | Encountered a Warlord checkpoint 3355 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 10 matter. System corrupted: Energy discharge (-40). Searching scrap... Found Imp. Cooling System. Found Stasis Canceller. Found Coolant Injector. Found 48 Matter. System corrupted: Energy discharge (-49). System corrupted: Matter fused (-5). < DS|H,HKNB#Z 8OEE/W5T7PCRDPSH33QXUWQA System corrupted: Heat flow error (+102). UW=FY3/ADWGMY IP1VEHOOK Lgt. Nuclear Core destroyed. Lgt. Nuclear Core fries itself beyond repair. PE&XBDCO:Q,HO Q2VTOVM=,:6OCPCCSVP/ F Autogun fries itself beyond repair. Acquired VTOL Module. VTOL Module fries itself beyond repair. Acquired 27 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????#### | | ?????????????????????????????????????????????""" | | ?????????????????????????????????????????????""" | | ?????????????????????????????????????????????""" | | ?????????????????????????? ?????????????????#""" | | ???????????????????????? ????????????????# [ | | ???????????????????????? #????????????????#"[ | | ???????????????????????? #????????????????#" | | ???????????????????????? ##?????????????? | | ???????????????????????? ?????????????? # | | ???????????????????????? ????????????? #####+ | | ???????????????????????? ?????????????# | | ????????????????????????# ????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #?????????????? ## | | ???????????????????????## *#?????????????????## | | ??????????????????????## %##?????#???????????## | | ?????????????????????## * #### #####???????## | | ????????????????????## * #???????# | | ????????????????????# =%s ??????# | | ????????????????????# @ #### ??????## | | ????????????????????## ##???????????????????# | | ?????????????????????### #????????????????????# | | ???????????????????????# #?????????????????????# | | ???????????????????????# #?????????????????????# | | ???????????????????????# #????????????????????## | | ???????????????????????# #????????????????????# | | ???????????????????????# #????????????? ###### | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ?????????????????????### #????????????? ##### | | ????????????????????## ##??????????????????# | | ????????????????????# ##?????????????????## | | ????????????????????# #??????????????????# | | ???????????????????## #??????????????????# # | | ????? ?????????????# #####??????????????????##? | | ?????? ????##?????# ##???????????????????????? | | ????? ### ????## ###?????????????????????? | | ???????? ???## ###???????????????????# | | ???????????# #### #??????????????????## | | ????????????# ## #?????????????????# | | ????????????# #### #????????????????# | | ????????????# ## ##???# #???????????????# | | ????????????# ??# ##????# #?? ????????????## | | ????????????#????## ###???# #?# ?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Airjet | 40% | -6/Factory Studied --------- Imp. Hover Unit | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonArchitectFist Manual? 0 Play Time 00:45:34 Cumulative 59.3 hours Start 2026.08.25 @ 13:45:12 End 2026.08.25 @ 14:33:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 0 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9db1d715-abad-4446-a5c5-66ff51c542af