Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 21:22:11

Player: arkn

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (49)      245
Value Destroyed (1273)     1273
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2478

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     238/250
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (330) Ox3
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Beam Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Carbon-fiber Leg
         Medium Matter Pod (100)
                Structural Scanner
                Sensor Array
                Signal Interpreter
                Seismic Detector
                ECM Suite
       Improved Medium Laser
       Improved Medium Laser
                EM Pulse Cannon
                EM Pulse Cannon
                Grenade Launcher
                Hammer
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
       Improved EM Shotgun
          Heavy Assault Rifle
>               --- INVENTORY --------
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
         Medium Matter Pod
                Sensor Array
                Signal Interpreter
                Seismic Detector
                ECM Suite
       Hardened Light Armor Plating
       Improved Medium Laser
       Improved Medium Laser
                EM Pulse Cannon
                EM Pulse Cannon
                Beam Cannon
                Grenade Launcher
                Hammer
                Hammer
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             44   | 1   12  31  
  Power                    7    | .   2   5   
    Engine                 6    | .   1   5   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | .   4   4   
    Treads                 .    | .   .   .   
    Leg                    7    | .   3   4   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  17   | 1   3   13  
    Device                 8    | 1   1   6   
    Storage                3    | .   1   2   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             4    | .   .   4   
    Artifact               .    | .   .   .   
  Weapon                   12   | .   3   9   
    Energy Gun             4    | .   2   2   
    Energy Cannon          3    | .   .   3   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
Parts Lost                 11   | .   3   8   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   8    | .   6   10  
  Core                     3    | .   7   .   
  Leg                      24   | .   27  21  
  Device                   11   | .   11  10  
  Storage                  12   | .   14  12  
  Processor                7    | .   2   11  
  Protection               6    | .   .   9   
  Energy Gun               9    | .   14  6   
  Energy Cannon            2    | .   .   4   
  Ballistic Gun            6    | .   6   6   
  Ballistic Cannon         5    | .   7   3   
Naked Turns                .    | .   .   .   
Heaviest Build             63   | 15  52  63  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  3    | .   2   3   
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 8   13  20  
  Most Carried             20   | 7   9   20  
  Average Carried          13   | 6   8   17  
  Final Capacity           20   | 8   20  20  
  Final Carried            19   | 7   7   19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Jun  Mat  Mat  
Matter Collected           1222 | 200  295  727  
  Remotely                 .    | .    .    .    
Salvage Created            1817 | 28   678  1111 
  Parts                    104  | 4    41   59   
Haulers Intercepted        7    | .    2    5    
Recyclers Shooed           .    | .    .    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  35   | .   12  23  
  Guns                     21   | .   9   12  
  Cannons                  12   | .   3   9   
  AOE                      2    | .   .   2   
Classes Destroyed          8    | 1   5   2   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   7    | .   2   5   
  Recycler                 1    | .   1   .   
  Watcher                  4    | .   1   3   
  Swarmer                  6    | .   .   6   
  Grunt                    23   | .   12  11  
  Sentry                   6    | .   .   6   
Best Kill Streak           5    | 1   4   5   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               2331 | .    657  1674 
  Core                     521  | .    119  402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         76   | 100  52   .    
Volleys Fired              142  | 2    47   93   
  Largest                  2    | 2    2    2    
  Hottest                  126  | 70   80   126  
Shots Fired                262  | 4    92   166  
  Gun                      177  | 4    81   92   
  Cannon                   85   | .    11   74   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  132  | 2    48   82   
  Thermal                  56   | 2    37   17   
  Explosive                .    | .    .    .    
  Electromagnetic          74   | .    7    67   
  Robot Hit Streak         11   | 1    10   11   
  Robot Miss Streak        7    | 1    2    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           159  | 2    58   99   
  Core Hits                74   | 1    29   44   
  Critical Kills           2    | .    1    1    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         7    | .    4    3    
    Burn                   3    | .    3    .    
    Destroy                3    | .    1    2    
    Corrupt                1    | .    .    1    
Melee Attacks              5    | .    .    5    
  Impact                   5    | .    .    5    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2920 | 27   898  1995 
  Guns                     1571 | 27   696  848  
  Cannons                  903  | .    93   810  
  Explosions               361  | .    100  261  
  Melee                    .    | .    .    .    
  Ramming                  85   | .    9    76   
  Kinetic                  1222 | 14   359  849  
  Thermal                  900  | 13   454  433  
  Explosive                .    | .    .    .    
  Electromagnetic          713  | .    76   637  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    4    5    
  Average Corruption       4    | .    3    5    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  40   | .    11   29   
    Message Errors         11   | .    3    8    
    Matter Fused           8    | .    3    5    
    Heat Flow Errors       5    | .    3    2    
    Energy Discharges      9    | .    1    8    
    Parts Fused            1    | .    .    1    
    Data Loss (minor)      3    | .    .    3    
    Data Loss (major)      1    | .    .    1    
    Misfires               1    | .    1    .    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 4    | .    .    4    
  Impact                   1    | .    .    1    
  Kinetic                  3    | .    .    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      169  | .    .    169  
  Shots                    4    | .    .    4    
  Rammed                   .    | .    .    .    
Targets Rammed             13   | .    2    11   
  Kicked                   13   | .    2    11   
  Crushed                  .    | .    .    .    
Highest Temperature        400  | 11   289  400  
  Average Temperature      81   | 6    70   96   
  Received Heat Transfer   753  | .    381  372  
  Effects                  9    | .    .    9    
    Shutdowns              2    | .    .    2    
    Energy Bleed           1    | .    .    1    
    Interference           4    | .    .    4    
    Matter Decay           1    | .    .    1    
    Damage (minor)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              5    | .    .    5    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         2165 | 37   1408 720  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | .    1    4    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             331  | 5   228 331 
  Initial                  18   | .   3   18  
  Average                  102  | 5   74  121 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         84   | 100 87  82  
  Level 1                  15   | .   12  17  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   5   2   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           6    | .   1   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              64   | .   25  39  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        6    | .   2   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            9    | .   5   4   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          11   | .   6   5   
  Terminals                10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   18  17  
  Successful               14   | .   8   6   
  Failed                   21   | .   10  11  
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   35   | .   20  15  
  Terminals                34   | .   17  17  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Terminal Index           2    | .   1   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   5   5   
  Terminals                10   | .   5   5   
    Track                  1    | .   1   .   
    Assimilate             1    | .   .   1   
    Botnet                 8    | .   4   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         11   | .   6   5   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               3491 | 21   1354 2116 
Spaces Moved               1285 | 11   572  702  
  Core                     .    | .    .    .    
  Treads                   .    | .    .    .    
  Legs                     1284 | 11   571  702  
  Wheels                   1    | .    1    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            95   | 120  95   190  
  Average Speed            209  | 120  171  241  
  Slowest Speed            330  | 120  260  330  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       49   | 2    83   62   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 3    | .    .    3    
Terrain Destroyed          76   | .    4    72   
  Melee                    3    | .    .    3    
  Projectile               .    | .    .    .    
  AOE                      73   | .    4    69   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      1801 | 14  853 934 
  Wait                     249  | .   204 45  
  Move                     1283 | 10  571 702 
  Hop                      .    | .   .   .   
  Pick Up                  36   | 1   7   28  
  Fast Attach              7    | 1   2   4   
  Attach                   12   | .   3   9   
  Detach                   .    | .   .   .   
  Swap                     26   | .   7   19  
  Drop                     28   | .   10  18  
  Fire                     142  | 2   47  93  
  Melee                    5    | .   .   5   
  Ram                      .    | .   .   .   
  Kick                     13   | .   2   11  
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 3)
   22 | -11/Junkyard  | Entered Materials
   45 | -10/Materials | Discovered new exit (range 7)
   66 | -10/Materials | Discovered new exit (range 13)
   98 | -10/Materials | Discovered new exit (range 7)
  204 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Build established: Mutant
  669 | -10/Materials | Discovered new exit (range 12)
 1376 | -10/Materials | Entered another Materials area
 1376 | -9/Materials  | Evolved 2 slots: Utility x2
 2840 | -9/Materials  | Core integrity fell below 50%
 2986 | -9/Materials  | Discovered new exit (range 8)
 2998 | -9/Materials  | Core integrity fell below 20%
 3411 | -9/Materials  | Discovered new exit (range 16)
 3491 | -9/Materials  | Lost 3 parts (1n1u1w)
 3492 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03416_ K-01 Serf collects debris.
03418_ System corrupted: Matter fused (-9).
03418_ Acquired Lgt. Ion Engine.
03433_ System corrupted: Component data lost.
03439_ Connecting with Terminal...
03449_ System corrupted: Energy discharge (-72).
03454_ Med. Armor Plating destroyed.
03455_ Integration Channel disabled.
03460_ Hvy. Assault Rifle destroyed.
03460_ Carbon-fiber Leg destroyed.
03461_ Y-45 Defender destroyed.
03465_ K-01 Serf collects debris. <x2>
03470_ Y-45 Defender destroyed.
03471_ K-01 Serf collects debris. <x3>
03475_ Acquired 16 matter.
03475_ K-01 Serf collects debris.
03478_ System corrupted: Energy discharge (-85).
03478_ K-01 Serf collects debris. <x3>
03485_ U-05 Engineer builds a Door.
03485_ K-01 Serf collects debris. <x2>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              396
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneTransportDoomcannon
  Manual?         0
Play Time         00:42:14
  Cumulative      51.1 hours
  Start           2023.11.18 @ 20:38:47
  End             2023.11.18 @ 21:22:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          32
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8da14afa-4697-44b1-88c4-c44726606c7b