Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 09:36:33 Player: canerib Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1745) 1745 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5760 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 288/290 System Corruption 12% Temperature Cool (0) Movement Rolling (90) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (7) --- Armored Wheel Improved Gravmag System > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Charger Improved Propulsion Shielding Coil Gun Datajack Flail Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Improved Gravmag System Gravmag Array > --- UTILITY ---------- Large Storage Unit Transmission Jammer Improved Hacking Suite System Shield > --- WEAPON ----------- Backup Laser III Thermic Laser > --- INVENTORY -------- Gravmag System Advanced Heat Sink Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Improved Terrain Scan Processor Particle Charger Improved Propulsion Shielding Remote Shield Improved Hacking Suite System Shield Datajack [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Hackware System Shield Protection Medium Armor Plating Weapon Autogun Energy Gun Thermic Laser Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 5 | . . 2 1 1 . 1 Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 103 | 7 2 19 15 7 16 37 Power 13 | 1 . 1 1 1 4 5 Engine 10 | 1 . 1 1 1 2 4 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 43 | 2 . 4 7 5 4 21 Treads . | . . . . . . . Leg 32 | 2 . 4 7 5 4 10 Wheel 1 | . . . . . . 1 Hover 10 | . . . . . . 10 Flight . | . . . . . . . Utility 12 | 2 1 . 2 1 1 5 Device 7 | 1 . . 1 1 . 4 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware 2 | . . . 1 . . 1 Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 35 | 2 1 14 5 . 7 6 Energy Gun 6 | 1 . . . . 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 17 | 1 1 8 4 . 3 . Ballistic Cannon 2 | . . . 1 . . 1 Launcher 3 | . . 1 . . 1 1 Special Weapon 6 | . . 5 . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 44 | . 1 . 2 . 7 34 Power 5 | . . . . . . 5 Propulsion 21 | . . . 1 . 3 17 Utility 5 | . . . . . 1 4 Weapon 13 | . 1 . 1 . 3 8 Highest Loss Streak 15 | . 1 . 2 . 3 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 100 98 99 85 68 Engine 8 | . 14 11 9 7 4 6 Leg 35 | . 28 44 44 46 38 17 Hover 2 | . . . . . . 10 Device 10 | . 14 11 11 14 7 8 Storage 8 | . 14 11 9 7 7 5 Hackware 4 | . . . 6 7 7 6 Energy Gun 2 | . 4 . . . 5 6 Ballistic Gun 10 | . 23 18 12 7 3 1 Ballistic Cannon 2 | . . . 4 7 3 . Peak Build Rating 62 | 9 9 15 23 32 36 62 Average Rating 24 | 5 8 13 20 29 32 41 On Entrance 16 | . 9 9 14 23 30 31 Naked Turns 25 | . . . . . . 25 Heaviest Build 50 | 13 27 32 40 40 50 46 Greatest Support 84 | 20 20 40 50 83 84 76 Greatest Overweight (x) 10 | . 1 . 1 . . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 14 Most Carried 15 | 5 9 15 15 15 15 15 Average Carried 11 | 2 6 12 14 13 14 10 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 9 15 15 15 15 5 Class Distribution -------------------- 59% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1819 | 292 74 366 413 . 281 393 Remotely . | . . . . . . . Salvage Created 2009 | 143 257 389 392 . 324 504 Parts 107 | 10 16 24 22 . 21 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 45 | . 7 11 11 . 8 8 Guns 37 | . 5 10 8 . 7 7 Cannons 4 | . . . 3 . 1 . AOE 3 | . 2 1 . . . . Classes Destroyed 9 | 2 3 2 . . 2 . Tunneler 3 | 3 . . . . . . Recycler 1 | 1 . . . . . . Watcher 2 | . 2 . . . . . Swarmer 14 | . 3 4 3 . 4 . Grunt 22 | . 4 3 7 . 2 6 Brawler 1 | . . 1 . . . . Sentry 4 | . . 3 1 . . . Specialist 3 | . . . . . 1 2 Heavy 1 | . . . . . 1 . Best Kill Streak 5 | 2 5 5 3 . 4 2 Combat Bots Only 5 | . 4 5 3 . 4 2 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 461 | . 29 42 47 . 101 242 Missed 130 | . 10 12 9 . 32 67 Damage Taken 6146 | . 225 320 552 . 1365 3684 Core 1202 | . 29 63 55 . 201 854 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 88 84 90 . 71 . Volleys Fired 189 | 9 19 35 33 . 28 65 Largest 2 | 2 2 2 2 . 2 2 Hottest 125 | 60 60 100 67 . 100 125 Shots Fired 338 | 18 38 60 66 . 51 105 Gun 285 | 18 38 48 53 . 31 97 Cannon 33 | . . . 13 . 15 5 Launcher 8 | . . 2 . . 5 1 Special 12 | . . 10 . . . 2 Kinetic 195 | 9 26 48 66 . 23 23 Thermal 113 | . . 10 . . 23 80 Explosive 7 | . . 2 . . 5 . Electromagnetic 23 | 9 12 . . . . 2 Robot Hit Streak 14 | 4 7 9 9 . 7 14 Robot Miss Streak 9 | 2 4 3 4 . 9 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 . . 1 3 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 223 | 11 20 36 42 . 41 73 Core Hits 128 | 5 15 19 34 . 32 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 7 | . . 1 . . 3 3 Burn 6 | . . . . . 3 3 Destroy 1 | . . 1 . . . . Melee Attacks 3 | . . . . . 3 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Follow-up Attacks . | . . . . . . . Damage Inflicted 4060 | 148 330 541 659 . 1025 1357 Guns 2769 | 148 237 475 434 . 326 1149 Cannons 606 | . . . 225 . 266 115 Explosions 620 | . 93 38 . . 433 56 Melee . | . . . . . . . Ramming 31 | . . 4 . . . 27 Kinetic 2033 | 96 188 475 659 . 343 272 Thermal 1368 | . 93 24 . . 249 1002 Explosive 471 | . . 38 . . 433 . Electromagnetic 157 | 52 49 . . . . 56 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . . 12 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 4 | . . . . . . 4 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 15 | . 15 . . . . . Projectiles . | . . . . . . . Explosions 15 | . 15 . . . . . Melee . | . . . . . . . Knockbacks 9 | . . . 4 . 4 1 Impact . | . . . . . . . Kinetic 9 | . . . 4 . 4 1 Secondary . | . . . . . . . Self-Inflicted Damage 56 | . 38 . . . . 18 Shots 2 | . 1 . . . . 1 Rammed . | . . . . . . . Targets Rammed 3 | . . 1 . . . 2 Kicked 3 | . . 1 . . . 2 Crushed . | . . . . . . . Highest Temperature 407 | . 36 24 89 . 257 407 Average Temperature 106 | . 18 8 22 . 108 193 Received Heat Transfer 1629 | . 66 87 279 . 117 1080 Effects 7 | . . . . . . 7 Shutdowns 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 6 | . . . . . . 6 Heat Transferred 3861 | . 150 50 . . 814 2847 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 370 | 20 244 370 311 64 203 178 Initial 156 | . 13 102 156 64 44 106 Average 144 | 10 168 236 187 64 139 81 Maximum Alert Level 1 | . 1 1 1 . 1 . Low Security (%) 74 | 100 58 40 67 100 68 100 Level 1 25 | . 41 60 32 . 31 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 15 | . 2 . 3 . 1 9 Investigation 4 | . 1 . 1 . . 2 Extermination 1 | . . . . . . 1 Reinforcement 7 | . 1 . 2 . 1 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 5 | . 1 3 . . . 1 Communications Jammed 11 | . . . . . . 11 Distress Signals 7 | . . . . . . 7 Times Spotted 75 | . 12 17 17 . 9 20 Peak Tracking Total 9 | . 6 9 5 . 4 5 Tactical Retreats 11 | . . 1 2 . 1 7 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 3 | . . . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 20 | . 2 3 7 3 . 5 Terminals 14 | . 2 2 5 2 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 . . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 45 | . 4 9 17 5 . 10 Successful 18 | . 2 4 7 1 . 4 Failed 27 | . 2 5 10 4 . 6 Catastrophic 10 | . 2 2 3 1 . 2 Database Lockouts . | . . . . . . . Manual 10 | . 2 3 4 1 . . Terminals 31 | . 4 5 13 3 . 6 Fabricators . | . . . . . . . Repair Stations 8 | . . 4 3 . . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 2 . 3 Terminal Hacks 13 | . 2 3 5 1 . 2 Record 1 | . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . . 1 . . . . Alert Level 2 | . . 1 1 . . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 1 1 . . 1 Scan Component 2 | . . 1 1 . . . Refit 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Coupler Status 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 2 3 6 3 . 4 Full Trace Events 4 | . 1 . 1 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3353 | 149 306 600 853 303 329 813 Spaces Moved 1971 | 98 166 351 535 240 166 415 Core 67 | 18 . . . . . 49 Treads . | . . . . . . . Legs 1854 | 80 166 351 535 240 166 316 Wheels 9 | . . . . . . 9 Hover 41 | . . . . . . 41 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 50 Average Speed 121 | 107 137 120 120 120 126 120 Slowest Speed 550 | 120 190 120 190 123 127 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 31 | 5 30 30 41 8 93 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . 9 . . . . Terrain Destroyed 47 | . 2 30 . . 15 . Melee . | . . . . . . . Projectile 9 | . . 9 . . . . AOE 38 | . 2 21 . . 15 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2583 | 124 208 451 687 253 232 628 Wait 182 | . 12 26 69 1 . 74 Move 1965 | 97 165 350 534 239 165 415 Hop . | . . . . . . . Pick Up 99 | 11 8 14 22 4 11 29 Fast Attach . | . . . . . . . Attach 57 | 7 1 2 8 2 4 33 Detach 2 | . . . . . . 2 Swap 46 | . 1 17 7 5 12 4 Drop 35 | . 2 6 14 2 7 4 Fire 189 | 9 19 35 33 . 28 65 Melee 3 | . . . . . 3 . Ram . | . . . . . . . Kick 3 | . . 1 . . . 2 Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 12) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x2 757 | -9/Materials | Discovered new exit (range 9) 1008 | -9/Materials | Build established: Scavenger-Mutant 1056 | -9/Materials | Entered another Materials area 1056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1723 | -8/Materials | Identified exit to Factory 1909 | -8/Materials | Entered Factory 1909 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2158 | -7/Factory | Identified exit to DSF 2212 | -7/Factory | Entered DSF 2253 | -7/DSF | Additional patrols routed to DSF 2385 | -7/DSF | Discovered new exit (range 11) 2410 | -7/DSF | Lost 3 parts (1n2w) 2453 | -7/DSF | Sterilization system engaged 2473 | -7/DSF | Ambient heat levels rising (+10) 2488 | -7/DSF | Ambient heat levels rising (+10) 2503 | -7/DSF | Ambient heat levels rising (+10) 2506 | -7/DSF | Build established: Mutant 2518 | -7/DSF | Ambient heat levels rising (+10) 2533 | -7/DSF | Ambient heat levels rising (+10) 2541 | -7/DSF | Entered Factory 2541 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2703 | -6/Factory | Garrison activated, responded to threat 2779 | -6/Factory | Lost 13 parts (2p7n4w) 2953 | -6/Factory | Lost 3 parts (1p2n) 3220 | -6/Factory | Core integrity fell below 50% 3249 | -6/Factory | Crushed by falling debris 3249 | -6/Factory | System corruption reached 10% 3262 | -6/Factory | Core integrity fell below 20% 3296 | -6/Factory | Lost 15 parts (2p6n3u4w) 3311 | -6/Factory | Released all parts (3) 3354 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03291_ ALERT: Rogue bot located, Programmers report to Factory Zone 1O. 03307_ RTCJI|R/RHYOV>N8KOXA WWUEJBSCK5I#>HEEOUL 03308_ Gravmag System destroyed. 03310_ G-50 Soldier misfires. 03311_ Released Gravmag Array. 03311_ Released Lrg. Storage Unit. 03311_ Released Imp. Proton Missile Launcher. 03311_ Penetrated by Slug. 03313_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03318_ Slug penetrates Wall. 03321_ Dropped Adv. Visual Processing Unit. 03322_ Acquired Imp. Gravmag System. 03334_ 1JL1NJ1/XAJPG:K=9=3TWYNAHTURXEHRJZ 03337_ Acquired Imp. Deuterium Engine. 03340_ Acquired Adv. Weight Redist. System. 03343_ Dropped Adv. Weight Redist. System. 03344_ Acquired Arm. Wheel. 03350_ Acquired Coil Gun. 03354_ Slug penetrates Wall. 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