Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.15 @ 21:34:10

Player: zapruda

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (212)      212
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 732

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (100)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (2) ------
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
          Small Matter Pod (50)
                Weight Redist. System
         Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Wheel
           Seismic Analyzer
           Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 13  19  .   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 5   6   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 3   4   .   
    Hover                  2    | .   2   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 4   6   .   
    Device                 4    | 1   3   .   
    Storage                2    | 2   .   .   
    Processor              4    | 1   3   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   6   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   7   .   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      6    | .   6   .   
Average Slot Usage (%)     84   | .   87  42  
  Engine                   11   | .   11  .   
  Wheel                    14   | .   13  28  
  Hover                    9    | .   9   .   
  Device                   8    | .   9   .   
  Processor                17   | .   17  14  
  Energy Gun               1    | .   1   .   
  Energy Cannon            8    | .   9   .   
  Ballistic Gun            12   | .   12  .   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 16  12  .   
  Greatest Support         40   | 40  32  32  
  Greatest Overweight (x)  5    | 5   3   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   4   4   
  Average Capacity         4    | 5   4   4   
  Most Carried             8    | 8   4   4   
  Average Carried          4    | 4   3   4   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 4   4   4   

 Class Distribution 
--------------------
 75% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           598  | 376 222 .   
  Remotely                 .    | .   .   .   
Salvage Created            695  | 350 345 .   
  Parts                    49   | 30  19  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  5    | .   5   .   
  Guns                     2    | .   2   .   
  Cannons                  3    | .   3   .   
Classes Destroyed          7    | 3   4   .   
  Worker                   5    | 4   1   .   
  Tunneler                 9    | 9   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    2    | .   2   .   
Best Kill Streak           4    | 4   4   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               841  | .   827 14  
  Core                     257  | .   244 13  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              83   | 46  37  .   
  Largest                  2    | 2   2   .   
  Hottest                  120  | 70  120 .   
Shots Fired                162  | 91  71  .   
  Gun                      136  | 91  45  .   
  Cannon                   26   | .   26  .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  86   | 46  40  .   
  Thermal                  76   | 45  31  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | 12  7   .   
  Robot Miss Streak        8    | 6   8   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           86   | 46  40  .   
  Core Hits                37   | 19  16  2   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           981  | 526 451 4   
  Guns                     785  | 526 259 .   
  Cannons                  192  | .   192 .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  4    | .   .   4   
  Kinetic                  416  | 191 225 .   
  Thermal                  561  | 335 226 .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            14   | .   14  .   
  Projectiles              14   | .   14  .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      1    | .   .   1   
  Shots                    .    | .   .   .   
  Rammed                   3    | .   .   3   
Targets Rammed             3    | .   .   3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        695  | 100 695 .   
  Average Temperature      120  | 30  237 .   
  Received Heat Transfer   378  | .   369 9   
  Effects                  20   | .   20  .   
    Shutdowns              4    | .   4   .   
    Energy Bleed           3    | .   3   .   
    Interference           2    | .   2   .   
    Short Circuit          3    | .   3   .   
    Damage (minor)         3    | .   3   .   
    Damage (major)         4    | .   4   .   
    Damage (core)          1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         1505 | 999 506 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             214  | 50  214 15  
  Initial                  15   | .   13  15  
  Average                  68   | 22  119 15  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | 100 76  100 
  Level 1                  11   | .   23  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | .   19  2   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               2    | .   2   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1124 | 555 538 31  
Spaces Moved               745  | 294 423 28  
  Core                     10   | 4   6   .   
  Treads                   64   | 64  .   .   
  Legs                     .    | .   .   .   
  Wheels                   517  | 226 263 28  
  Hover                    154  | .   154 .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  100 
  Average Speed            84   | 98  74  100 
  Slowest Speed            300  | 300 200 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       33   | 13  71  17  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1095 | 481 583 31  
  Wait                     181  | 104 77  .   
  Move                     743  | 293 422 28  
  Hop                      .    | .   .   .   
  Pick Up                  26   | 16  10  .   
  Fast Attach              14   | 4   10  .   
  Attach                   15   | 7   8   .   
  Detach                   1    | .   1   .   
  Swap                     3    | 2   1   .   
  Drop                     26   | 9   17  .   
  Fire                     83   | 46  37  .   
  Melee                    .    | .   .   .   
  Ram                      3    | .   .   3   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  556 | -11/Scrapyard | Entered Materials
  557 | -10/Materials | Build established: Scavenger-Mutant
  621 | -10/Materials | Discovered new exit (range 15)
  668 | -10/Materials | Identified exit to Materials
  842 | -10/Materials | Discovered exit to Materials (range 16)
  877 | -10/Materials | Discovered new exit (range 12)
 1033 | -10/Materials | Core integrity fell below 50%
 1077 | -10/Materials | Discovered new exit (range 15)
 1086 | -10/Materials | Lost 6 parts (1p1n1u3w)
 1089 | -10/Materials | Core integrity fell below 20%
 1093 | -10/Materials | Identified exit to Mines
 1094 | -10/Materials | Entered Mines
 1116 | -10/Mines     | Learned 2 Materials zone layouts
 1125 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01034_ Wheel destroyed.
01035_ Acquired Sml. Laser.
01036_ Lgt. Ion Engine destroyed.
01038_ Assault Rifle destroyed.
01040_ Sml. Laser destroyed.
01041_ Acquired 43 matter.
01055_ Transport Network Coupler destroyed.
01060_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
01063_ R-06 Scavenger inserts Com. Wheel into recycling unit.
01064_ Recycling unit begins recycling process.
01067_ Acquired Hcp. Storage Unit.
01077_ EXIT=FOUND
01093_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
01110_ K-01 Serf collects debris.
01113_ Slammed into K-01 Serf. <x3>
01116_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
01117_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Additional Mass Support    6
Reclamation Efficiency     10
Evasion (%)                53
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultOmegaDisintegrator
  Manual?         0
Play Time         00:09:37
  Cumulative      25.9 hours
  Start           2021.07.15 @ 21:24:41
  End             2021.07.15 @ 21:34:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: acb8bc7a-94cb-4d3f-9ad3-284ebd29228a