Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 23:28:45 Player: Woad Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (84) 420 Value Destroyed (1708) 1708 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 3186 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 235/400 Matter 283/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY (20) --- Titanium Leg Improved Flight Unit Improved Flight Unit Medium Matter Pod (27) Seismic Detector Medium Armor Plating Improved Light Armor Plating Autogun Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Titanium Leg Improved Flight Unit Improved Flight Unit Medium Matter Pod Seismic Detector Improved Light Armor Plating Autogun Improved Grenade Launcher Improved Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Titanium Leg Wheel Wheel Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 45 | 8 11 26 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 8 | 2 . 6 Treads . | . . . Leg 3 | . . 3 Wheel 5 | 2 . 3 Hover . | . . . Flight . | . . . Utility 16 | 1 4 11 Device 6 | . 2 4 Storage 3 | 1 1 1 Processor 3 | . 1 2 Hackware . | . . . Protection 4 | . . 4 Artifact . | . . . Weapon 17 | 4 6 7 Energy Gun 4 | 2 2 . Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon 2 | . 1 1 Launcher 6 | . 2 4 Special Weapon 2 | 1 1 . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 6 | 3 7 5 Power . | . 1 . Propulsion . | . . . Utility 2 | . 2 1 Weapon 3 | 1 3 3 Tool/Special . | . . . Unused Backups 31 | . 9 22 Power 3 | . 1 2 Propulsion 5 | . 2 3 Utility 15 | . 5 10 Weapon 7 | . . 7 Tool/Special 1 | . 1 . Average Slot Usage (%) 99 | . 99 99 Engine 12 | . 14 10 Leg 4 | . . 7 Wheel 19 | . 28 14 Device 9 | . 11 9 Storage 7 | . 14 3 Processor 14 | . 2 22 Protection 5 | . . 9 Energy Gun 9 | . 23 1 Ballistic Gun 2 | . . 4 Ballistic Cannon 6 | . 2 8 Launcher 4 | . 1 6 Peak Build Rating 24 | 6 9 24 Average Rating 12 | 5 7 16 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 63 | 12 20 63 Greatest Support 34 | 20 20 34 Greatest Overweight (x) 6 | . . 6 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 10 20 Average Capacity 7 | 7 8 7 Most Carried 10 | 5 8 10 Average Carried 6 | 3 7 5 Final Capacity 20 | 8 8 20 Final Carried 10 | 4 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1727 | 276 304 1147 Remotely . | . . . Salvage Created 2111 | 48 712 1351 Parts 159 | 7 49 103 Haulers Intercepted 7 | . 2 5 Recyclers Shooed 3 | . . 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 50 | . 13 37 Melee 2 | . . 2 Guns 8 | . 6 2 Cannons 13 | . 1 12 AOE 25 | . 5 20 Classes Destroyed 13 | 1 7 5 Worker 2 | . 1 1 Builder 5 | . 3 2 Tunneler 7 | 5 . 2 Hauler 7 | . 2 5 Recycler 4 | . . 4 Operator 2 | . 1 1 Watcher 7 | . 3 4 Swarmer 19 | . 3 16 Grunt 20 | . 10 10 Brawler 1 | . . 1 Duelist 1 | . . 1 Protector 1 | . . 1 Sentry 8 | . . 8 Best Kill Streak 10 | 3 4 10 Combat Bots Only 7 | . 3 7 Max Kills in Single Turn 4 | 1 2 4 Gunslinging . | . . . Exploded 4 | . 2 4 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 152 | . 28 124 Missed 36 | . 9 27 Hits 116 | . 19 97 Melee 2 | . . 2 Projectile 114 | . 19 95 Critical Strikes 1 | . . 1 Damage Taken 1622 | . 331 1291 Core 242 | . 77 165 Absorbed by Shields 84 | . . 84 Regen/Repaired (Parts) 75 | . 33 42 Core Remaining (%) 84 | 100 69 . Volleys Fired 144 | 13 43 88 Largest 2 | 2 2 2 Hottest 140 | 120 140 72 Shots Fired 257 | 19 82 156 Gun 130 | 13 74 43 Cannon 89 | . 3 86 Launcher 31 | . 4 27 Special 7 | 6 1 . Kinetic 142 | 13 3 126 Thermal 7 | 6 1 . Explosive 31 | . 4 27 Electromagnetic 77 | . 74 3 Robot Hit Streak 11 | 5 8 11 Robot Miss Streak 7 | 2 7 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 150 | 11 45 94 Core Hits 102 | 6 29 67 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 4 | . 1 3 Blast 2 | . . 2 Corrupt 1 | . 1 . Smash 1 | . . 1 Melee Attacks 14 | . . 14 Impact 14 | . . 14 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4698 | 166 1038 3494 Guns 1006 | 70 560 376 Cannons 1105 | . 36 1069 Explosions 2133 | . 432 1701 Melee 348 | . . 348 Ramming 10 | . 10 . Kinetic 1511 | 70 36 1405 Thermal 276 | 96 180 . Explosive 1953 | . 252 1701 Electromagnetic 600 | . 560 40 Impact 348 | . . 348 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 106 | . . 106 Projectiles 16 | . . 16 Explosions 44 | . . 44 Melee 46 | . . 46 Knockbacks 7 | . 1 6 Impact 1 | . 1 . Kinetic 5 | . . 5 Secondary 1 | . . 1 Self-Inflicted Damage 390 | . 134 256 Shots 12 | . 5 7 Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 86 | 40 9 86 Average Temperature 21 | 24 4 23 Received Heat Transfer 349 | . 72 277 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 2 | . 1 1 Combat Hostiles 2 | . 1 1 Parts Fried 4 | . 3 1 Impact Corruptions 2 | . . 2 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 450 | 200 250 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . 4 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 2 | . 1 2 Low Security (%) 32 | 100 57 12 Level 1 52 | . 42 61 Level 2 15 | . . 25 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 609 | 5 304 609 Initial 113 | . . 113 Average 238 | 1 147 312 Influence Increases 1911 | 25 619 1267 Destroy 0b10 Robot/C 980 | . 260 720 Destroy 0b10 Robot/NC 175 | 25 50 100 Destroy Leader 248 | . 70 178 Successful Hack 80 | . 36 44 Disable Machine 90 | . 45 45 Destroy Structure 218 | . 68 150 Partial Spotted 30 | . . 30 Lose Combat Pursuer 90 | . 90 . Influence Decreases 1323 | 25 350 948 Entered New Map 156 | . . 156 Time Decay 997 | 25 350 622 Lost Part 20 | . . 20 Purge Threat 150 | . . 150 Squads Dispatched 6 | . 3 3 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 2 | . 1 1 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 78 | . 23 55 Peak Tracking Total 6 | . 3 6 Tactical Retreats 4 | . 4 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 4 | . . 4 Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 7 | . 3 4 Max in Single Turn 2 | . 2 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 22 | . 9 13 Terminals 16 | . 6 10 Fabricators . | . . . Repair Stations 3 | . 1 2 Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 61 | . 24 37 Successful 37 | . 13 24 Failed 24 | . 11 13 Catastrophic 6 | . 2 4 Database Lockouts . | . . . Manual . | . . . Terminals 47 | . 18 29 Fabricators . | . . . Repair Stations 8 | . 3 5 Recycling Units 6 | . 3 3 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 28 | . 9 19 Record 6 | . 1 5 Prototype ID Bank 3 | . 2 1 Emergency Access Points 3 | . 1 2 Unreport Threat 1 | . . 1 Locate Traps 3 | . . 3 Disarm Traps 1 | . . 1 Security Status 1 | . . 1 Transport Status 2 | . 2 . Reinforcement Status 1 | . . 1 Hauler Manifests 3 | . 1 2 Zone Layout 4 | . 2 2 Fabricator Hacks . | . . . Repair Station Hacks 5 | . 2 3 Scan Component 3 | . 1 2 Repair 2 | . 1 1 Recycling Unit Hacks 4 | . 2 2 Report Inventory 1 | . 1 . Retrieve Components 3 | . 1 2 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 17 | . 7 10 Full Trace Events 3 | . 1 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 1 1 Time 39 | . 13 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 19 | . . 19 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1362 | . . 1362 Structural 328 | . . 328 Seismic 1034 | . . 1034 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3545 | 164 1267 2114 Spaces Moved 2727 | 127 1142 1458 Core 3 | 2 . 1 Treads . | . . . Legs 444 | . . 444 Wheels 2280 | 125 1142 1013 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 97 | 79 80 112 Slowest Speed 350 | 80 80 350 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 63 | 4 96 90 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 4 | . . 4 Terrain Destroyed 232 | 2 66 164 Melee 4 | . . 4 Projectile 5 | 2 . 3 AOE 223 | . 66 157 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 3339 | 159 1410 1770 Wait 255 | . 160 95 Move 2725 | 126 1141 1458 Hop . | . . . Pick Up 63 | 6 23 34 Fast Attach 28 | 6 3 19 Attach 5 | 2 1 2 Detach 5 | 2 . 3 Swap 31 | 2 18 11 Drop 68 | 2 20 46 Fire 144 | 13 43 88 Melee 14 | . . 14 Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 6) 833 | -10/Materials | Repaired EM Pulse Gun 837 | -10/Materials | Discovered new exit (range 5) 953 | -10/Materials | Discovered new exit (range 15) 1153 | -10/Materials | Discovered new exit (range 13) 1255 | -10/Materials | Identified exit to Materials 1304 | -10/Materials | Discovered new exit (range 6) 1308 | -10/Materials | Identified exit to Subcaves 1432 | -10/Materials | Entered another Materials area 1432 | -9/Materials | Evolved 2 slots: Utility x2 1546 | -9/Materials | Repaired Ion Engine 1709 | -9/Materials | Destroyed 7 combat bots 1883 | -9/Materials | Discovered new exit (range 10) 1891 | -9/Materials | Identified exit to Materials 2082 | -9/Materials | Discovered new exit (range 17) 2156 | -9/Materials | Identified exit to Mines 2583 | -9/Materials | Discovered exit to Mines (range 16) 2668 | -9/Materials | Discovered exit to Materials (range 15) 3032 | -9/Materials | First assault squad dispatched 3546 | -9/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. I-25 Savior destroyed. K-01 Serf destroyed. Acquired 9 matter. The unstable cave ceiling collapses. Acquired 2 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 92 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Titanium Leg. Acquired Med. Armor Plating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????#########????????????????? | | ???????????##???????????# #???????????????? | | ???????????# ???????#??# #???????????????? | | ???????????# """?? #??# #???????????????? | | ???????????# """"" #??# #???????????????? | | ???????????# """"" #??# #???????????????? | | ???????????# """"" #??# #???????????????? | | ???????????# """ #??# #######?????????? | | ???????????# ????? #! ?????????? | | ????????????? ????????? # """ ?????????? | | ########+######+#############+##+#*"""""?????????? | | #[""""" ????????? | | + """"" ????????? | | ^ ^ ^ #=[""" ???????? | | ?+####### ^ # ########=* ???????? | | ????????# ^ # @#??????# #?????? | | ????????# """" #!!!! #??????###########?????? | | ????????# """" #!!!!!!#??????????????????????? | | ????????# """" ########??????????????????????? | | ????????# ##????????????????????????????? | | ????????# ! ##????????????????????????????? | | ??????####+##### #?#######?????????????????????? | | ??????# # # #?????????????????????? | | ??????#""" # # """ #?????????????????????? | | ??????#""" # + """ #?????????????????????? | | ??????#""" # # """ #?????????????????????? | | ??????# # # #?????????????????????? | | ??????#""" # #?#######?????????????????????? | | ??????#""" # #?#######?????????????????????? | | ???????""" # ## #?????????????????????? | | ???????? # # #?????????????????????? | | ????????######## + #?????????????????????? | | ????############ # #?????????????????????? | | #???# ## # #?????????????????????? | | #???# ## #########?????????????????????? | | #???# # #????????????????????????????? | | #???# # #########????????????????????? | | ##??# + + #????????????????#???? | | ##?# #% # #??????????????" #???? | | #?# # # #????????????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 26% | -10/Materials Ion Engine | 30% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Remodeling Significant Disruption Challenges ------------ None Game ------ Seed ReactiveArmageddonMace Manual? 0 Play Time 01:04:55 Cumulative 5.5 hours Start 2025.06.24 @ 15:07:05 End 2025.06.27 @ 23:28:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6c009a36-7c4f-4610-911c-cddb07785e58