Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 23:31:12

Player: GayPredator

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (53)      265
Value Destroyed (2550)     2550
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (2241)               2241
              TOTAL SCORE: 8456

 Bonus
-------
Follower Combat Kills      41
Entered Garrisons          400
Used RIF Installer         1500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             416/700
Matter                     280/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (3) ---
          Light Treads
         Medium Treads
                Aluminum Leg
>               --- UTILITY (6) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Shield Generator
                Hacking Suite
                System Shield
       Improved Trap Extractor (4/6 Proton Bomb)
>               --- WEAPON (3) -------
      Precision Beam Rifle
                Gatling Laser
                Longsword +1
>               --- INVENTORY (20) ---
        Armored Wheel
        Compact Matter Pod (150)
                Recoil Stabilizer
                Particle Charger
                Hacking Suite
                System Shield
                Relay Coupler [NC] (30)
                Relay Coupler [NC] (23)
                Relay Coupler [Grunt] (25)
                Relay Coupler [Duelist] (23)
                Relay Coupler [Sentry] (20)
                Relay Coupler [Behemoth] (9)
                Minigun
                Flak Gun
                Flak Gun
                Grenade Launcher
                Datajack
                Datajack
                Remote Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Hacking Suite
                System Shield
                Bomb Drone Bay
>               --- WEAPON -----------
      Precision Beam Rifle
      Precision Beam Rifle
                Longsword +1
>               --- INVENTORY --------
                Ion Engine
                Nuclear Core
        Compact Matter Pod
                Particle Charger
                Particle Charger
       Improved Propulsion Shielding
       Hardened Medium Armor Plating
                Insulated Plating
                Shield Generator
                System Shield
       Improved Trap Extractor
      Precision Beam Rifle
                Minigun
                Grenade Launcher
                Datajack
                Datajack
                Mining Laser
[Rating: 52]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             95   | 7   1   .   5   1   34  2   24  14  7   
  Power                    7    | 1   .   .   .   .   3   .   2   .   1   
    Engine                 6    | 1   .   .   .   .   3   .   1   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   2   .   2   .   6   2   3   
    Treads                 8    | 2   .   .   .   .   .   .   3   2   1   
    Leg                    4    | .   .   .   .   .   .   .   3   .   1   
    Wheel                  5    | .   .   .   2   .   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 2   1   .   1   1   18  2   6   4   3   
    Device                 19   | 1   .   .   .   .   10  1   3   1   3   
    Storage                4    | 1   1   .   1   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   
    Hackware               5    | .   .   .   .   .   1   1   .   3   .   
    Protection             9    | .   .   .   .   .   6   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   2   .   11  .   10  8   .   
    Energy Gun             15   | 2   .   .   1   .   8   .   3   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   1   .   2   .   4   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   2   3   .   
  Unidentified Prototypes  5    | .   .   .   1   .   4   .   .   .   .   
Parts Lost                 10   | .   .   .   .   .   .   .   7   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   2   
  Utility                  5    | .   .   .   .   .   .   .   4   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   .   .   5   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 100 100 95  100 90  100 97  
  Engine                   7    | .   14  14  14  14  9   7   5   .   7   
  Core                     1    | .   .   .   .   .   .   .   1   7   .   
  Treads                   9    | .   28  28  23  .   .   .   1   23  17  
  Wheel                    12   | .   .   .   4   28  26  23  14  .   .   
  Device                   11   | .   14  14  14  .   8   15  8   15  22  
  Storage                  9    | .   14  14  14  28  9   7   7   7   7   
  Hackware                 10   | .   .   .   .   .   3   15  15  23  15  
  Protection               5    | .   .   .   .   .   11  7   9   .   .   
  Energy Gun               18   | .   28  28  27  28  19  15  15  15  15  
  Ballistic Gun            1    | .   .   .   .   .   3   .   .   1   .   
  Slashing Weapon          3    | .   .   .   .   .   4   7   4   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 14  29  29  49  51  73  69  69  59  66  
  Greatest Support         68   | 40  40  40  40  26  38  38  60  68  68  
  Greatest Overweight (x)  4    | 2   .   .   1   1   1   1   4   .   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  15  15  20  20  20  20  20  20  
  Most Carried             20   | 3   5   5   11  13  20  19  20  20  20  
  Average Carried          15   | 2   3   5   8   11  15  18  18  19  18  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  
  Final Carried            20   | 3   5   5   9   11  19  17  18  20  20  

 Class Distribution 
--------------------
 33% | Mutant
 25% | Bothacker-Mutant
 10% | Skirmisher
  8% | Scavenger-Mutant
  7% | Hacker-Mutant
  4% | Bothacker-Tank
  4% | Scavenger-Skirmisher
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Matter Collected           1435 | 270 10  .   20  60  516 .   324 190 45  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1906 | 97  133 43  .   29  537 .   610 178 279 
  Parts                    90   | 7   11  4   .   1   21  .   22  14  10  
Haulers Intercepted        3    | .   .   .   .   .   3   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  42   | .   5   3   .   3   4   .   16  4   7   
  Melee                    13   | .   .   .   .   .   2   .   3   1   7   
  Guns                     26   | .   5   3   .   3   2   .   10  3   .   
  AOE                      2    | .   .   .   .   .   .   .   2   .   .   
Classes Destroyed          10   | 2   3   .   .   .   3   .   .   2   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   2   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   3   3   .   3   .   .   8   1   3   
  Grunt                    10   | .   2   .   .   .   1   .   4   .   3   
  Sentry                   8    | .   .   .   .   .   3   .   4   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           7    | 2   3   3   .   2   1   .   4   2   7   
  Combat Bots Only         7    | .   3   3   .   2   1   .   4   1   7   
Max Kills in Single Turn   2    | 1   1   1   .   1   1   .   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Hostile Shots Fired        296  | .    16   10   .    12   15   .    169  43   31   
  Missed                   92   | .    2    2    .    2    5    .    56   16   9    
Damage Taken               2602 | .    174  62   .    123  249  .    1355 329  310  
  Core                     415  | .    31   14   .    23   63   .    218  48   18   
  Absorbed by Shields      24   | .    .    .    .    .    .    .    .    .    24   
  Redirected to Shielding  106  | .    .    .    .    .    .    .    106  .    .    
  Regen/Repaired (Parts)   110  | .    .    .    .    .    110  .    .    .    .    
Core Remaining (%)         86   | 100  .    .    .    72   88   .    .    .    .    
Volleys Fired              87   | 8    14   4    .    6    21   .    24   9    1    
  Largest                  3    | 2    2    2    .    2    3    .    3    3    2    
  Hottest                  185  | 90   90   90   .    90   185  .    183  169  141  
Shots Fired                206  | 16   28   8    .    10   54   .    62   26   2    
  Gun                      202  | 16   28   8    .    10   54   .    58   26   2    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    4    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    .    .    .    .    14   .    .    8    .    
  Thermal                  180  | 16   28   8    .    10   40   .    58   18   2    
  Explosive                4    | .    .    .    .    .    .    .    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 11   5    8    .    2    7    .    15   6    3    
  Robot Miss Streak        5    | 1    2    .    .    2    5    .    2    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    .    4    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           182  | 13   15   7    .    5    37   .    61   28   16   
  Core Hits                78   | 4    9    3    .    3    12   .    28   13   6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | 2    2    .    .    .    2    .    4    1    1    
    Burn                   9    | 2    2    .    .    .    1    .    4    .    .    
    Sever                  3    | .    .    .    .    .    1    .    .    1    1    
Melee Attacks              72   | .    .    .    .    .    8    .    20   21   23   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 55   | .    .    .    .    .    8    .    15   9    23   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    .    .    4    .    5    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4004 | 169  190  85   .    59   978  .    1453 414  656  
  Guns                     2135 | 169  190  85   .    59   474  .    785  330  43   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               211  | .    .    .    .    .    .    .    211  .    .    
  Melee                    1658 | .    .    .    .    .    504  .    457  84   613  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  164  | .    .    .    .    .    117  .    .    47   .    
  Thermal                  1971 | 169  190  85   .    59   357  .    785  283  43   
  Explosive                211  | .    .    .    .    .    .    .    211  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1658 | .    .    .    .    .    504  .    457  84   613  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            269  | .    .    .    .    .    192  .    .    .    77   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    269  | .    .    .    .    .    192  .    .    .    77   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    .    .    .    .    .    25   .    .    
  Shots                    2    | .    .    .    .    .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        399  | 120  198  120  .    90   210  .    399  94   51   
  Average Temperature      80   | 46   77   61   .    34   75   .    131  38   27   
  Received Heat Transfer   399  | .    45   .    .    .    36   .    240  15   63   
  Effects                  2    | .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    
  Parts Melted             13   | .    1    1    .    2    .    .    9    .    .    
  Heat Transferred         5156 | 582  656  223  .    149  865  .    1998 596  87   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Peak Influence             435  | 15  196 146 .   67  285 .   435 260 337 
  Initial                  228  | .   9   76  .   .   26  .   8   228 86  
  Average                  126  | 6   67  113 .   25  58  .   192 142 234 
Maximum Alert Level        2    | .   .   .   .   .   1   .   2   1   1   
  Low Security (%)         75   | 100 100 100 .   100 97  100 56  63  47  
  Level 1                  20   | .   .   .   .   .   2   .   24  36  52  
  Level 2                  4    | .   .   .   .   .   .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   4   .   .   4   .   
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   
  Reinforcement            5    | .   1   .   .   .   2   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Distress Signals           6    | .   1   .   .   .   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              71   | .   10  3   .   5   15  .   16  14  8   
  Peak Tracking Total      8    | .   4   3   .   3   6   .   4   4   8   
  Tactical Retreats        9    | .   2   .   .   .   3   .   .   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Traps Triggered            8    | .   1   .   .   .   1   .   2   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         24   | .   .   .   .   .   .   .   .   24  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   4   .   
  Reused                   3    | .   .   .   .   .   3   .   .   .   .   
Traps Extracted            4    | .   .   .   .   .   .   .   .   4   .   
  Installed                3    | .   .   .   .   .   3   .   .   .   .   
  Triggered                3    | .   .   .   .   .   3   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   3   3   .   .   4   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Disabled          6    | .   .   .   .   .   1   .   3   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   1   
  Garrison Relay           5    | .   .   .   .   .   .   .   3   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Accessed          23   | .   .   .   1   2   13  1   1   5   .   
  Terminals                13   | .   .   .   .   1   8   .   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                73   | .   .   .   1   5   48  1   2   16  .   
  Successful               43   | .   .   .   1   2   27  1   1   11  .   
  Failed                   30   | .   .   .   .   3   21  .   1   5   .   
    Catastrophic           3    | .   .   .   .   1   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   .   .   1   4   22  .   .   2   .   
  Terminals                50   | .   .   .   .   4   35  .   2   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   5   .   .   6   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             23   | .   .   .   1   2   15  .   1   4   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   1   5   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   1   .   
  Zone Layout              3    | .   .   .   .   .   2   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   4   .   .   6   .   
  Insert Component         4    | .   .   .   .   .   2   .   .   2   .   
  Analyze                  6    | .   .   .   .   .   2   .   .   4   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   .   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   .   1   10  .   1   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   1   7   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   
  Time                     64   | .   .   .   .   .   64  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   .   2   .   
  Part Schematics Acquired 4    | .   .   .   .   .   2   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   .   .   2   .   1   
  Robot Detection          1    | .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   
Robots Hacked              4    | .   .   .   .   .   .   .   .   4   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   2   .   
  Combat                   2    | .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   6   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   
  map_walls                1    | .   .   .   .   .   .   .   .   1   .   
  map_route                2    | .   .   .   .   .   .   .   .   2   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    17   | .   .   .   .   .   .   .   10  .   7   
  Machine Destruction      17   | .   .   .   .   .   .   .   10  .   7   
  Attached                 3    | .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Total Allies               6    | .   .   .   .   .   .   .   4   2   .   
  Largest Group            4    | .   .   .   .   .   .   .   4   2   .   
  Highest-Rated Group      109  | .   .   .   .   .   .   .   109 32  .   
  Highest-Rated Ally       39   | .   .   .   .   .   .   .   39  16  .   
Total Orders               15   | .   .   .   .   .   7   .   8   .   .   
  EXPLORE                  13   | .   .   .   .   .   6   .   7   .   .   
  RETURN                   2    | .   .   .   .   .   1   .   1   .   .   
Ally Attacks               37   | .   .   .   .   .   10  .   13  14  .   
  Total Damage             346  | .   .   .   .   .   .   .   176 170 .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Robot Analysis Total       2    | .   .   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   11  .   7   .   .   
  Drone Recoveries         2    | .   .   .   .   .   1   .   1   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Turns Passed               6206 | 141  270  121  422  366  1649 10   1471 1082 674  
Spaces Moved               3803 | 65   137  67   280  312  1243 7    808  583  301  
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    
  Treads                   1426 | 60   137  67   211  .    .    .    67   583  301  
  Legs                     55   | .    .    .    .    .    .    .    55   .    .    
  Wheels                   2317 | .    .    .    69   312  1243 7    686  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  105  105  105  105  105  160  160  
  Average Speed            133  | 155  160  160  146  105  105  105  130  160  199  
  Slowest Speed            320  | 160  160  160  160  105  105  105  320  160  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 6    22   21   71   56   84   .    75   11   31   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    1    7    1    
Terrain Destroyed          33   | .    .    .    .    .    .    .    25   7    1    
  Melee                    9    | .    .    .    .    .    .    .    1    7    1    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      24   | .    .    .    .    .    .    .    24   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Total                      4694 | 86   159  73   292  342  1539 9    1152 692  350  
  Wait                     488  | 4    7    3    .    15   179  .    243  30   7    
  Move                     3796 | 64   136  66   279  311  1242 7    807  583  301  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  50   | 3    1    .    4    5    20   .    7    5    5    
  Fast Attach              37   | 7    .    .    1    .    19   .    7    2    1    
  Attach                   23   | .    .    .    1    1    7    2    6    3    3    
  Detach                   12   | .    .    .    2    .    7    .    3    .    .    
  Swap                     35   | .    1    .    3    .    8    .    11   9    3    
  Drop                     47   | .    .    .    2    4    25   .    8    4    4    
  Fire                     87   | 8    14   4    .    6    21   .    24   9    1    
  Melee                    72   | .    .    .    .    .    8    .    20   21   23   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    16   .    2    
  Rewire                   2    | .    .    .    .    .    .    .    .    2    .    
  Trap                     27   | .    .    .    .    .    3    .    .    24   .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: Fac x4 / [*Low] / Gar)
-7/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  142 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Discovered new exit (range 14)
  304 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Discovered new exit (range 14)
  412 | -10/Materials | Entered Mines
  458 | -10/Mines     | Met a Derelict bent on vengeance
  525 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  527 | -10/Mines     | Discovered new exit (range 5)
  533 | -10/Mines     | Entered Exiles
  580 | -10/Exiles    | Met 8R-AWN
  607 | -10/Exiles    | Met EX-HEX
  648 | -10/Exiles    | Met EX-BIN
  669 | -10/Exiles    | Aligned with FarCom system
  671 | -10/Exiles    | Given EX-Vault access code
  708 | -10/Exiles    | Opened EX-Vault
  716 | -10/Exiles    | Found Prototype Slashing Weapon
  716 | -10/Exiles    | Identified Longsword +1
  751 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  799 | -10/Exiles    | Met EX-DEC
  806 | -10/Exiles    | Learned location of Zion (-6)
  947 | -10/Exiles    | Discovered new exit (range 10)
  955 | -10/Exiles    | Left Exiles lab with Longsword +1
  955 | -10/Exiles    | Entered Mines
 1008 | -9/Mines      | Found a hidden stash of uninstalled traps
 1079 | -9/Mines      | Found the Drone Emporium
 1095 | -9/Mines      | Found Prototype Device
 1298 | -9/Mines      | Discovered new exit (range 11)
 1321 | -9/Mines      | Entered Materials
 1321 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1344 | -8/Materials  | Identified Bomb Drone Bay
 1762 | -8/Materials  | Repaired Insulated Plating
 2093 | -8/Materials  | Discovered new exit (range 10)
 2247 | -8/Materials  | Lost 9 allies
 2574 | -8/Materials  | Discovered new exit (range 7)
 2627 | -8/Materials  | Met 7R-MNS
 2665 | -8/Materials  | Build established: Skirmisher
 2901 | -8/Materials  | Discovered new exit (range 16)
 2958 | -8/Materials  | Repaired Wheel
 2968 | -8/Materials  | Identified exit to Factory
 2970 | -8/Materials  | Entered Factory
 2970 | -7/Factory    | Evolved 2 slots: Utility x2
 2971 | -7/Factory    | Caught up to 7R-MNS
 2980 | -7/Factory    | Identified exit to Garrison
 2980 | -7/Factory    | Entered Garrison
 3008 | -7/Garrison   | Installed Relay Interface Framework
 3036 | -7/Garrison   | Triggered checkpoint
 3044 | -7/Garrison   | Garrison Relay disabled
 3184 | -7/Garrison   | Triggered checkpoint
 3189 | -7/Garrison   | Triggered checkpoint
 3333 | -7/Garrison   | Discovered new exit (range 9)
 3360 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 3470 | -7/Garrison   | Triggered checkpoint
 3482 | -7/Garrison   | Garrison Relay disabled
 3514 | -7/Garrison   | Lost 4 allies
 3791 | -7/Garrison   | Build established: Bothacker-Mutant
 3818 | -7/Garrison   | Triggered checkpoint
 3920 | -7/Garrison   | Discovered new exit (range 12)
 3978 | -7/Garrison   | Triggered checkpoint
 4041 | -7/Garrison   | Discovered new exit (range 8)
 4088 | -7/Garrison   | Triggered checkpoint
 4121 | -7/Garrison   | Garrison Relay disabled
 4135 | -7/Garrison   | Lost 5 parts (1n3u1w)
 4451 | -7/Garrison   | Entered Factory
 4457 | -7/Factory    | Identified exit to DSF
 4621 | -7/Factory    | Identified exit to Factory
 5397 | -7/Factory    | Discovered new exit (range 15)
 5533 | -7/Factory    | Identified exit to Garrison
 5533 | -7/Factory    | Entered Garrison
 5581 | -7/Garrison   | Triggered checkpoint
 5600 | -7/Garrison   | Garrison Relay disabled
 5640 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 5737 | -7/Garrison   | Triggered checkpoint
 5805 | -7/Garrison   | Build established: Scavenger-Mutant
 5821 | -7/Garrison   | Triggered checkpoint
 5895 | -7/Garrison   | Destroyed 7 combat bots
 5900 | -7/Garrison   | Lost 3 parts (2n1u)
 5952 | -7/Garrison   | Garrison Relay disabled
 6039 | -7/Garrison   | Discovered exit to Factory (range 10)
 6207 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
  Trap. <x2>
05952_ Garrison Relay disabled.
05952_ Relay Coupler [Grunt] tumbles out of
  relay unit.
05952_ Relay Coupler [NC] tumbles out of relay
  unit.
05952_ Relay Coupler [Brawler] tumbles out of
  relay unit.
05952_ Relay Coupler [NC] tumbles out of relay
  unit.
05957_ Acquired Relay Coupler [NC]. <x2>
05968_ Acquired Relay Coupler [Grunt].
06039_ EXIT=FOUND: FACTORY
06130_ Triggered Stasis Trap.
06130_ A bubble of rippling energy engulfs the
  area.
06130_ Field strength at 70.
06132_ Field strength at 40.
06133_ Field strength at 10.
06134_ Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#  ########???????????????????????? |
| ???????????????#  ##"" ""#???????????????????????? |
| ???????????????#  ###!  ###??????????????????????? |
| ???????????????#          #??????????????????????? |
| ???????????????#          #??????????????????????? |
| ???????????????#  ##     ##??????????????????????? |
| ???????????????#[ ##     #???????????????????????? |
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| ???????????????+[%#??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Propulsion Shielding       66
Evasion (%)                40
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        33
Trap Extractor Capacity    6

 Item Schematics 
-----------------
         Hcp. Storage Unit | -9/Mines     | Hacked
                  Datajack | -8/Materials | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed
     Imp. Weapon Shielding | -8/Materials | Hacked
 Hrd. Medium Armor Plating | -8/Materials | Hacked
                Arm. Wheel | -8/Materials | Hacked
        Signal Interpreter | -8/Materials | Hacked
        Cargo Storage Unit | -8/Materials | Hacked
            Kinecellerator | -7/Factory   | Scanalyzed
           Com. Matter Pod | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightThrowingChronowheel
  Manual?         0
Play Time         00:58:51
  Cumulative      126.5 hours
  Start           2024.05.31 @ 16:57:00
  End             2024.05.31 @ 23:31:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           66
  Adventurer      32
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          66
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: dca59b03-1350-4fd5-a095-b5975c379c09