Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 01:15:27 Player: SoulightGravity Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3227) 3227 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-258) -258 TOTAL SCORE: 6994 Bonus ------- Friendly Fire -258 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 4/100 System Corruption 11% Temperature Cool (12) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (5) ------ Tactical Coordination Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Compact Matter Pod (150) Improved Medium Armor Plating Improved Integration Mediator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Particle Charger Recalibrator > --- WEAPON ----------- Gatling Laser Gatling Laser Plasma Rifle Autogun > --- INVENTORY -------- Improved Heat Sink Disposable Heat Sink Compact Matter Pod Tactical Coordination Suite Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Shock Absorption System System Shield Improved Integration Mediator Gatling Laser Great Maul [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . 1 1 . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 1 1 . . 1 Weapon 2 | . . 1 . 1 . . . Parts Attached 160 | 8 12 26 29 31 16 . 38 Power 36 | 1 2 7 9 4 3 . 10 Engine 27 | 1 2 7 7 2 1 . 7 Core 9 | . . . 2 2 2 . 3 Reactor . | . . . . . . . . Propulsion 22 | 3 1 3 2 3 3 . 7 Treads 5 | 2 1 1 . . 1 . . Leg 14 | 1 . 2 2 3 1 . 5 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 41 | 2 2 . 10 10 3 . 14 Device 22 | . . . 6 4 3 . 9 Storage 10 | 2 2 . 3 3 . . . Processor 2 | . . . 1 1 . . . Hackware 1 | . . . . . . . 1 Protection 6 | . . . . 2 . . 4 Artifact . | . . . . . . . . Weapon 61 | 2 7 16 8 14 7 . 7 Energy Gun 23 | 1 1 6 2 5 5 . 3 Energy Cannon 8 | . 3 4 . . . . 1 Ballistic Gun 18 | 1 1 4 4 4 1 . 3 Ballistic Cannon 4 | . . . 2 2 . . . Launcher 4 | . . 1 . 2 1 . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . 2 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 66 | . 1 12 9 5 14 . 25 Power 22 | . . 5 3 1 4 . 9 Propulsion 9 | . . . 2 1 3 . 3 Utility 5 | . . . 1 . 1 . 3 Weapon 30 | . 1 7 3 3 6 . 10 Highest Loss Streak 10 | . 1 7 8 2 6 . 10 Average Slot Usage (%) 89 | . 99 96 92 99 79 92 79 Engine 10 | . 14 19 23 9 4 . 5 Core 7 | . . . 1 12 8 15 7 Treads 3 | . 28 11 . . 1 7 3 Leg 9 | . . 11 17 14 3 . 6 Flight 2 | . . . . . 6 7 2 Device 12 | . . . 9 11 18 23 19 Storage 12 | . 28 22 14 13 7 7 5 Protection 2 | . . . . 4 . . 2 Energy Gun 9 | . 12 7 7 7 12 23 13 Ballistic Gun 13 | . 13 11 10 20 12 7 6 Ballistic Cannon 1 | . . . 8 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 80 | 15 33 38 73 80 70 62 76 Greatest Support 50 | 40 40 40 34 34 28 28 50 Greatest Overweight (x) 13 | . . 2 2 4 13 2 3 Average Overweight (x) 1 | . . . 1 2 4 2 1 Largest Inventory Capacity 14 | 8 10 10 14 12 12 12 12 Average Capacity 11 | 5 8 10 10 12 12 12 11 Most Carried 12 | 5 10 10 12 12 12 6 12 Average Carried 8 | 2 5 7 9 11 7 6 8 Final Capacity 12 | 8 10 10 12 12 12 12 4 Final Carried 12 | 4 9 4 11 12 6 6 3 Class Distribution -------------------- 35% | Scavenger-Tank 20% | Scavenger-Gunner 20% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 3823 | 301 216 353 406 1431 454 . 662 Remotely . | . . . . . . . . Salvage Created 4249 | 158 302 516 498 1239 440 . 1096 Parts 230 | 7 15 33 34 81 15 . 45 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 14 | . 2 2 2 1 . . 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 75 | . 4 15 12 15 12 . 17 Guns 54 | . 4 9 7 11 7 . 16 Cannons 11 | . . 4 5 2 . . . AOE 8 | . . 2 . 2 4 . . Classes Destroyed 12 | 3 3 3 1 1 1 . . Worker 12 | 1 . 1 1 5 . . 4 Builder 7 | . . 1 1 4 . . 1 Tunneler 2 | 2 . . . . . . . Hauler 2 | . 1 . 1 . . . . Recycler 10 | 1 1 1 . 5 . . 2 Watcher 4 | . 1 . 1 1 . . 1 Swarmer 23 | . . 6 4 5 1 . 7 Grunt 40 | . 4 7 6 6 8 . 9 Duelist 1 | . . . . . 1 . . Sentry 5 | . . 2 . 2 1 . . Hunter 4 | . . . 2 1 1 . . Programmer 2 | . . . . 1 . . 1 Thug 1 | . . . . 1 . . . Best Kill Streak 10 | 3 3 5 4 10 6 . 7 Combat Bots Only 6 | . 2 4 4 5 6 . 6 Max Kills in Single Turn 2 | 1 1 2 2 2 2 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 1 . 1 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 9176 | . 277 1382 1465 1120 1467 . 3465 Core 1829 | . 51 255 308 132 204 . 879 Absorbed by Shields 443 | . . . 95 348 . . . Core Remaining (%) 62 | 100 79 36 44 . . 52 . Volleys Fired 354 | 8 34 61 70 58 30 . 93 Largest 4 | 2 2 3 3 4 4 . 4 Hottest 263 | 70 70 156 134 199 191 . 263 Shots Fired 868 | 16 64 114 155 201 105 . 213 Gun 752 | 16 63 83 112 180 100 . 198 Cannon 103 | . 1 25 43 19 . . 15 Launcher 13 | . . 6 . 2 5 . . Special . | . . . . . . . . Kinetic 554 | 8 33 63 126 146 72 . 106 Thermal 275 | 8 31 45 29 30 25 . 107 Explosive 13 | . . 6 . 2 5 . . Electromagnetic 26 | . . . . 23 3 . . Robot Hit Streak 22 | 7 12 6 14 7 12 . 22 Robot Miss Streak 10 | 2 3 3 5 10 4 . 9 Penetration Max . | . . . . . . . . Secondary Targets 14 | . 1 1 2 3 4 . 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 Shots Hit Robots 539 | 10 46 68 85 109 75 . 146 Core Hits 264 | 4 17 30 34 73 38 . 68 Critical Hits 6 | . . 2 3 . . . 1 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 5 | . . 2 2 . . . 1 Melee Attacks 4 | . . 4 . . . . . Impact . | . . . . . . . . Slashing 4 | . . 4 . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9428 | 115 537 1143 1156 2037 1631 . 2809 Guns 7312 | 115 517 574 627 1637 1151 . 2691 Cannons 1214 | . 20 290 529 266 . . 109 Explosions 799 | . . 210 . 109 480 . . Melee 69 | . . 69 . . . . . Ramming 34 | . . . . 25 . . 9 Kinetic 5026 | 53 244 411 939 1441 726 . 1212 Thermal 3346 | 62 293 453 217 339 394 . 1588 Explosive 741 | . . 210 . 51 480 . . Electromagnetic 212 | . . . . 181 31 . . Impact . | . . . . . . . . Slashing 69 | . . 69 . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 2 2 2 11 Average Corruption 2 | . . . . 2 2 2 4 Corruption Purged . | . . . . . . . . Effects 34 | . . . . 9 12 . 13 Message Errors 7 | . . . . 2 3 . 2 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 4 | . . . . 1 1 . 2 Energy Discharges 4 | . . . . 1 2 . 1 Data Loss (minor) 7 | . . . . 2 3 . 2 Misfires 1 | . . . . . . . 1 Targeting Errors 10 | . . . . 3 3 . 4 Overload Shots . | . . . . . . . . Overflow Damage 39 | . . 3 1 14 . . 21 Projectiles 39 | . . 3 1 14 . . 21 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 10 | . . . 6 4 . . . Impact . | . . . . . . . . Kinetic 10 | . . . 6 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 38 | . . 22 . 12 . . 4 Shots 1 | . . 1 . . . . . Rammed 2 | . . . . 1 . . 1 Targets Rammed 2 | . . . . 1 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 530 | 63 171 208 530 314 197 . 288 Average Temperature 101 | 29 51 99 136 90 95 . 94 Received Heat Transfer 2250 | . 153 390 507 150 396 . 654 Effects 12 | . . . 12 . . . . Shutdowns 3 | . . . 3 . . . . Energy Bleed 2 | . . . 2 . . . . Interference 5 | . . . 5 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 12 | 1 . 1 . . 3 . 7 Heat Transferred 7349 | 185 851 928 507 666 895 . 3317 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 445 | 20 159 376 245 445 . . 315 Initial 78 | . 13 66 78 2 . . . Average 151 | 6 110 205 150 179 . . 110 Maximum Alert Level 2 | . . 1 1 2 . . 1 Low Security (%) 71 | 100 100 56 75 67 . . 68 Level 1 28 | . . 43 24 32 . . 31 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 2 5 . . 4 Investigation 2 | . . . . 1 . . 1 Extermination 4 | . . . . 2 . . 2 Reinforcement 5 | . . . 2 2 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 2 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 9 | . . 3 3 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 8 23 16 21 13 . 33 Peak Tracking Total 8 | . 3 6 5 4 7 . 8 Tactical Retreats 6 | . . 3 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 9 | . . 1 3 . 1 . 4 Max in Single Turn 1 | . . 1 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 10 | . 2 1 1 2 1 . 3 Terminals 6 | . 2 1 1 . 1 . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 32 | . 4 2 4 4 11 . 7 Successful 28 | . 2 2 4 4 11 . 5 Failed 4 | . 2 . . . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 4 2 4 . 11 . 4 Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . . . . 3 . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 2 2 4 . 11 . 3 Record 14 | . . . . . 11 . 3 Repair Station Index 1 | . . 1 . . . . . Alert Level 4 | . . . 4 . . . . Reprogram Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . Recycle Component 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 1 1 . . 2 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built 1 | . . . . 1 . . . Matter 212 | . . . . 212 . . . Time 53 | . . . . 53 . . . Total Part Build Rating 6 | . . . . 6 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 110 | . . . . 110 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 5931 | 107 326 440 808 1766 1398 20 1066 Spaces Moved 2197 | 43 120 152 329 816 298 11 428 Core 5 | 5 . . . . . . . Treads 607 | 37 120 72 . . 184 11 183 Legs 1383 | 1 . 80 329 816 17 . 140 Wheels 105 | . . . . . . . 105 Hover . | . . . . . . . . Flight 97 | . . . . . 97 . . Fastest Speed 50 | 50 160 130 130 180 180 200 110 Average Speed 205 | 146 160 146 167 181 431 200 164 Slowest Speed 1090 | 160 160 190 190 250 1090 200 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 5 20 18 26 13 56 5 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 100 | . . 35 4 29 30 . 2 Melee . | . . . . . . . . Projectile 8 | . . . 4 2 . . 2 AOE 92 | . . 35 . 27 30 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 2995 | 71 190 260 481 994 351 10 638 Wait 87 | . 3 1 8 52 1 . 22 Move 2190 | 42 119 151 328 815 297 10 428 Hop . | . . . . . . . . Pick Up 132 | 12 14 13 31 21 7 . 34 Fast Attach 4 | . . . . 4 . . . Attach 91 | 7 2 14 15 11 13 . 29 Detach 11 | . . . 2 2 . . 7 Swap 65 | 1 10 12 14 16 3 . 9 Drop 55 | 1 8 4 13 14 . . 15 Fire 354 | 8 34 61 70 58 30 . 93 Melee 4 | . . 4 . . . . . Ram . | . . . . . . . . Kick 2 | . . . . 1 . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 736 | -9/Materials | Lost 4 parts (2p2w) 812 | -9/Materials | Core integrity fell below 50% 841 | -9/Materials | Discovered new exit (range 7) 874 | -9/Materials | Lost 7 parts (2p5w) 874 | -9/Materials | Entered another Materials area 874 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1062 | -8/Materials | Lost 8 parts (3p2n1u2w) 1299 | -8/Materials | Core integrity fell below 50% 1672 | -8/Materials | Discovered new exit (range 6) 1682 | -8/Materials | Entered Factory 1682 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2208 | -7/Factory | Build established: Scavenger-Tank 2878 | -7/Factory | Local fabrication network quarantined 2880 | -7/Factory | Fabricated Imp. Shock Absorption System (x1) 3388 | -7/Factory | Discovered new exit (range 15) 3448 | -7/Factory | Entered Lower Caves 3474 | -7/Lower Caves | Attracted the attention of an 0b10 base 3534 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 3718 | -7/Lower Caves | Lost 3 parts (2p1w) 3782 | -7/Lower Caves | Learned 8 Factory zone layouts 3782 | -7/Lower Caves | Identified exit to Lower Caves 3782 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 3782 | -7/Lower Caves | Learned Factory emergency access door positions 3782 | -7/Lower Caves | Learned Factory security intel 3782 | -7/Lower Caves | Learned Extension emergency access door positions 3782 | -7/Lower Caves | Learned Armory terminal intel 3782 | -7/Lower Caves | Learned Research garrison access intel 3782 | -7/Lower Caves | Learned Extension garrison access intel 3789 | -7/Lower Caves | Build established: Scavenger-Gunner 4150 | -7/Lower Caves | Lost 5 parts (1p1n3w) 4424 | -7/Lower Caves | Build established: Scavenger-Mutant 4846 | -7/Lower Caves | Entered another Lower Caves area 4846 | -7/Lower Caves | Discovered new exit (range 11) 4866 | -7/Lower Caves | Entered Factory 4866 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5165 | -6/Factory | Build established: Scavenger-Gunner 5444 | -6/Factory | Lost 5 parts (2p1u2w) 5687 | -6/Factory | Lost 10 parts (3p1n2u4w) 5821 | -6/Factory | Lost 4 parts (1p3w) 5865 | -6/Factory | Spotted B-75 Beast 5920 | -6/Factory | Core integrity fell below 50% 5925 | -6/Factory | System corruption reached 10% 5930 | -6/Factory | Core integrity fell below 20% 5932 | -6/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05903_ System corrupted: Heat flow error (+230). 05904_ Lgt. Angular Momentum Engine destroyed. 05904_ Hvy. Laser destroyed. 05909_ Dropped Carbon-fiber Leg. 05911_ R-10 Processor collects Adv. Heat Sink. 05913_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 05915_ Matter Pump disabled. 05915_ R-10 Processor collects Disposable Heat Sink. 05920_ L-41 Fighter destroyed. 05922_ K-01 Serf collects debris. 05922_ R-10 Processor collects Carbon-fiber Leg. 05922_ R-10 Processor destroyed. 05923_ Imp. Ion Engine destroyed. 05926_ K-01 Serf collects debris. 05927_ Dropped Imp. Propulsion Shielding. 05927_ Carbon-fiber Leg destroyed. 05928_ Dropped Hcp. Storage Unit. 05929_ U-05 Engineer lays Concrete. 05931_ K-01 Serf destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????# #???????????????????+ | | ?????????????# %"" ""% """% #???????????????????? | | ?????????????# "%" """ ""% #???????????????????? | | ????????###### ""%!""" 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""" u ?????????? | | !%!%""" ????????? | | ""===%w%% = ????????? | | "F"" !%=**%!^ ????????? | | ## ########### """" !@!! kR ????????? | | ?# #?????????##########ggpY ????????? | | ?# ############???????# ! ##########?????????? | | ?# # ???????# #??????????????????? | | ?# # """"""" "???????# #??????????????????? | | ##+# """"""" "???????# #??????????????????? | | # """"""" "???????# #??????????????????? | | # """"""" "???????+ #??????????????????? | | " # ???????# #??????????????????? | | " # ???????# #??????????????????? | | " # ???????# #??????????????????? | | ??????????????????????# #??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 50 Energy Generation 38 Energy Capacity 670 Matter Stores 450 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 50 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Launcher Accuracy 20 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Shock Absorption System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Just What I Needed Librarian Made in Tau Ceti IV Maximum Efficiency Novice Programmer Serviceable Loadout Challenges ------------ None Game ------ Seed IonicCompositeRouter Manual? 0 Play Time 02:51:33 Cumulative 9.3 hours Start 2021.12.08 @ 23:46:07 End 2021.12.10 @ 01:15:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6224b7f-a79a-4396-be09-1695f6ed3866