Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 19:34:02 Player: Vidali Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (144) 720 Value Destroyed (6124) 6124 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1701) 1701 TOTAL SCORE: 14485 Bonus ------- High Alert Combat Kills 355 Follower Combat Kills 93 Registered with UFD 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -47 Cogmind --------- Core Integrity 849/1150 Matter 278/300 Energy 17/100 System Corruption 2% Temperature Cool (-191) Movement Hovering (48) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Antigrav System Antigrav System Linear Gravjet Combat Gravmag System > --- UTILITY (9) ------ Advanced Cryofiber Web Experimental Heat Sink Medium Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Target Analyzer Advanced System Restoration Module > --- WEAPON (3) ------- Phase Gun KE Penetrator > --- INVENTORY (10) --- Antigrav System Cooled Field Propulsion Drive Advanced Power Amplifier Advanced Particle Charger Medium Reflective Plating Mapping Drone Bay (0/3) Coil Gun DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ F-cell Engine Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Combat Gravmag System Improved Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Target Analyzer Advanced System Restoration Module > --- WEAPON ----------- Phase Gun Railgun Railgun > --- INVENTORY -------- Cooled Field Propulsion Drive Advanced Power Amplifier Advanced Particle Charger Medium Reflective Plating Mapping Drone Bay Coil Gun DRS Beacon [Rating: 113] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Heavy Armor Plating Weapon Scythe Energy Gun Field Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 2 . . . 4 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . . . . 1 . . . . . Utility 7 | . . 1 1 . . . 2 1 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 93 | 6 2 8 6 13 . 7 8 8 2 . 6 1 26 Power 9 | 1 . 1 1 1 . . 1 3 . . . . 1 Engine 7 | 1 . 1 1 1 . . 1 2 . . . . . Core 1 | . . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 32 | 2 1 3 2 5 . 3 3 1 2 . 1 . 9 Treads . | . . . . . . . . . . . . . . Leg 24 | 2 1 3 2 5 . 3 3 1 2 . 1 . 1 Wheel . | . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . . . Utility 32 | 1 1 2 2 3 . 2 3 3 . . 4 . 11 Device 13 | . . 1 . 1 . . 2 . . . 4 . 5 Storage 5 | 1 . . . 1 . 2 . . . . . . 1 Processor 8 | . . . 1 . . . . 2 . . . . 5 Hackware . | . . . . . . . . . . . . . . Protection 6 | . 1 1 1 1 . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 20 | 2 . 2 1 4 . 2 1 1 . . 1 1 5 Energy Gun 2 | . . 1 . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 10 | 2 . . . 1 . . . 1 . . 1 1 4 Ballistic Cannon 3 | . . 1 1 . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 3 . 1 . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . . 1 . . 2 . . Parts Lost 23 | . . 5 . 5 . . 2 . . . . 2 9 Power 4 | . . 1 . . . . . . . . . . 3 Propulsion 10 | . . 2 . 4 . . . . . . . 1 3 Utility 7 | . . 1 . 1 . . 2 . . . . 1 2 Weapon 2 | . . 1 . . . . . . . . . . 1 Highest Loss Streak 5 | . . 5 . 1 . . 1 . . . . 2 4 To Critical Strikes 1 | . . . . 1 . . . . . . . . . Average Slot Usage (%) 91 | . 88 80 95 96 100 99 86 85 88 88 91 85 87 Engine 9 | . 14 10 9 9 9 9 13 8 11 11 11 11 7 Leg 29 | . 28 28 34 34 36 36 26 28 29 29 29 24 10 Hover 1 | . . . . . . . . . . . . . 13 Device 10 | . . . 9 9 9 9 13 11 11 11 14 12 17 Storage 7 | . 14 11 9 9 9 9 6 5 5 5 5 5 5 Processor 6 | . . . 3 9 9 9 2 3 5 5 5 5 14 Protection 6 | . 3 9 12 7 9 9 4 5 5 5 5 5 1 Energy Gun 2 | . . 7 8 . . . 6 5 5 5 1 . 2 Ballistic Gun 5 | . 28 10 . 2 . . 4 5 5 5 9 17 12 Ballistic Cannon 2 | . . 3 9 5 . . 3 5 5 5 4 . . Slashing Weapon 5 | . . . . 9 18 17 2 . . . . . . Peak Build Rating 113 | 6 7 13 22 24 23 32 56 77 79 79 90 90 113 Average Rating 50 | 3 6 9 16 22 23 28 52 70 76 79 82 83 94 On Entrance 41 | . 6 7 13 22 23 23 32 56 76 79 79 90 81 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 78 | 10 13 19 26 31 26 36 66 77 76 76 78 76 74 Greatest Support 96 | 20 20 33 43 47 47 71 76 93 95 95 96 96 93 Greatest Overweight (x) 2 | . . 2 . 1 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 9 10 11 15 15 15 15 15 15 12 Most Carried 15 | 5 1 8 8 10 8 12 14 15 15 14 15 15 15 Average Carried 10 | . . 4 7 9 8 9 12 13 13 14 13 15 11 Final Capacity 15 | 8 8 8 8 10 10 15 15 15 15 15 15 15 10 Final Carried 15 | . 1 8 8 8 8 12 14 14 14 14 15 15 8 Class Distribution -------------------- 23% | Commander-Mutant 23% | Scavenger-Mutant 19% | Tank 10% | Scavenger-Tank 5% | Skirmisher 5% | Scavenger-Skirmisher 4% | Derelict-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Derelict-Skirmisher | -5/Warlord Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Matter Collected 3434 | 223 53 215 253 503 . 50 184 370 359 122 60 198 844 Remotely . | . . . . . . . . . . . . . . Salvage Created 5903 | . 58 645 331 1433 185 . 491 612 280 256 . 123 1489 Parts 295 | . 5 37 19 78 7 . 22 29 10 10 . 7 71 Haulers Intercepted 2 | . . 1 . 1 . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 10 9 . 6 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 122 | . 1 14 11 34 4 . 10 18 6 4 . 2 18 Melee 25 | . . . . 17 4 . 4 . . . . . . Guns 64 | . 1 12 5 4 . . 3 13 4 4 . 2 16 Cannons 28 | . . 2 6 13 . . 3 2 2 . . . . AOE 5 | . . . . . . . . 3 . . . . 2 Classes Destroyed 14 | . 2 4 . 1 2 . 1 2 1 . . . 1 Worker 7 | . . . . . . . . 2 . . . . 5 Builder 2 | . . . . . . . 1 . . . . . 1 Hauler 2 | . . 1 . 1 . . . . . . . . . Recycler 3 | . . . . . . . . . . . . . 3 Watcher 8 | . 1 2 1 2 . . . 1 . . . . 1 Swarmer 24 | . . 3 2 7 . . . 9 1 . . . 2 Grunt 45 | . 1 7 6 13 1 . 7 4 1 3 . . 2 Brawler 2 | . . . . . 1 . 1 . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . Sentry 27 | . . 3 3 12 . . 2 3 1 1 . . 2 Hunter 6 | . . . . 2 . . . . . . . 2 2 Programmer 14 | . . . . . . . . 2 2 . . . 10 Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 2 4 4 7 4 . 5 7 3 3 . 2 7 Combat Bots Only 6 | . 1 4 4 6 4 . 4 5 3 3 . 2 4 Max Kills in Single Turn 5 | . 1 1 1 1 1 . 2 5 2 1 . 1 5 Gunslinging 1 | . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . . . 3 . . . . 2 Melee 1 | . . . . 1 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Hostile Shots Fired 770 | . 5 105 46 149 5 . 84 72 53 39 1 96 115 Missed 288 | . 2 27 19 61 1 . 43 21 26 12 1 39 36 Damage Taken 6375 | . 24 837 282 881 63 . 403 829 327 413 . 796 1520 Core 847 | . 16 210 52 121 10 . 4 25 5 44 . 59 301 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 19 | . . 8 11 . . . . . . . . . . Ignored by Resistances 1831 | . 7 243 85 257 18 . 118 237 96 117 . 226 427 Regen/Repaired (Parts) 446 | . . . . . . . 10 20 40 10 366 . . Core Remaining (%) 81 | 100 93 47 . . . 66 99 . . . . 86 . Volleys Fired 306 | . 8 66 36 33 . . 11 31 24 13 3 15 66 Largest 3 | . 2 2 2 2 . . 3 3 3 3 3 3 3 Hottest 160 | . 40 84 84 88 . . 160 139 136 136 101 101 158 Shots Fired 747 | . 16 123 72 65 . . 29 92 75 35 9 45 186 Gun 582 | . 16 114 36 20 . . 20 61 49 26 9 45 186 Cannon 165 | . . 9 36 45 . . 9 31 26 9 . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 573 | . 16 102 36 65 . . 16 61 50 22 9 45 151 Thermal 174 | . . 21 36 . . . 13 31 25 13 . . 35 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 57 | . 9 23 30 21 . . 11 57 17 9 4 8 16 Robot Miss Streak 9 | . 6 9 5 7 . . 3 3 1 1 1 3 3 Penetration Max 2 | . . . . . . . . . . . . . 2 Secondary Targets 4 | . 1 . . . . . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . 1 Shots Hit Robots 619 | . 9 104 62 83 8 . 33 65 57 25 6 27 140 Core Hits 374 | . 4 43 46 86 4 . 32 62 17 13 3 9 55 Critical Kills 3 | . . 1 . . . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 Critical Strikes 14 | . . 1 . 2 . . 1 1 1 . . . 8 Burn 5 | . . . . . . . 1 . 1 . . . 3 Destroy 6 | . . 1 . . . . . . . . . . 5 Blast 1 | . . . . . . . . 1 . . . . . Sever 2 | . . . . 2 . . . . . . . . . Melee Attacks 67 | . . . . 47 8 . 12 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 67 | . . . . 47 8 . 12 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . 1 1 . 3 . . . . . . Damage Inflicted 14806 | . 86 959 1058 2148 228 . 860 2058 1265 472 178 507 4987 Guns 9035 | . 86 848 360 273 . . 351 1064 748 373 178 507 4247 Cannons 2931 | . . 111 698 797 . . 195 514 517 99 . . . Explosions 1206 | . . . . . . . . 468 . . . . 738 Melee 1620 | . . . . 1078 228 . 314 . . . . . . Ramming 14 | . . . . . . . . 12 . . . . 2 Kinetic 9444 | . 86 766 698 1070 . . 384 1115 858 304 178 507 3478 Thermal 2903 | . . 193 360 . . . 162 844 407 168 . . 769 Explosive 812 | . . . . . . . . 74 . . . . 738 Electromagnetic 13 | . . . . . . . . 13 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1620 | . . . . 1078 228 . 314 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 2 2 2 2 . 5 Average Corruption 2 | . . . . . . . . 1 2 2 2 . 3 Corruption Purged 10 | . . . . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . . Effects 38 | . . . . . . . . 15 14 3 . . 6 Message Errors 8 | . . . . . . . . 3 3 1 . . 1 Matter Fused 13 | . . . . . . . . 6 4 1 . . 2 Heat Flow Errors 4 | . . . . . . . . 2 1 1 . . . Energy Discharges 5 | . . . . . . . . 1 2 . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 2 1 . . . . Misfires 3 | . . . . . . . . . 3 . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 140 | . . . . 30 . . . 17 . . . . 93 Projectiles 20 | . . . . 3 . . . 17 . . . . . Explosions 93 | . . . . . . . . . . . . . 93 Melee 27 | . . . . 27 . . . . . . . . . Knockbacks 43 | . . 3 17 14 . . . 7 2 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 43 | . . 3 17 14 . . . 7 2 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 243 | . . . . . . . . 56 . . . . 187 Shots 4 | . . . . . . . . 1 . . . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 1 . . . . 1 Kicked 2 | . . . . . . . . 1 . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 352 | . 12 60 129 134 . . 216 181 224 352 . . . Average Temperature 58 | . 8 18 42 37 . . 91 55 76 177 . . . Received Heat Transfer 1792 | . 18 405 162 324 18 . 231 243 63 174 . . 154 Effects 2 | . . . . . . . . . . 2 . . . Interference 1 | . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 1 . . . . 2 Heat Transferred 5298 | . . 425 775 . . . 407 1212 888 370 . . 1221 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Peak Influence 900 | . 47 323 390 900 432 . 306 388 . . . . 597 Initial 297 | . . 16 72 69 297 . . 44 . . . . . Average 238 | . 30 173 228 501 359 . 130 141 . . . . 149 Maximum Alert Level 3 | . . 1 1 3 2 . 1 1 . . . . 2 Low Security (%) 51 | 100 100 71 42 8 . . 82 69 . . . . 66 Level 1 29 | . . 28 57 15 72 . 17 30 . . . . 26 Level 2 15 | . . . . 56 27 . . . . . . . 6 Level 3 4 | . . . . 19 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 4 8 . . 3 2 . . . . 5 Investigation 2 | . . . 1 1 . . . . . . . . . Extermination 6 | . . . . . . . 1 2 . . . . 3 Reinforcement 8 | . . . . 4 . . 2 . . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . 3 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Distress Signals 7 | . 1 . 2 . . . . 1 . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 175 | . 2 16 17 45 4 . 13 22 6 4 17 2 27 Peak Tracking Total 8 | . 2 4 5 5 2 . 5 5 1 3 8 2 5 Tactical Retreats 6 | . . . . 4 . . . . . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Traps Triggered 6 | . 1 . 1 1 . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . 9 1 . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Machines Disabled 25 | . . . . 3 . . 3 8 2 . . . 9 Max in Single Turn 7 | . . . . 1 . . . 7 1 . . . 4 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Machines Accessed 30 | . 1 1 2 6 6 6 2 4 . . . . 2 Terminals 22 | . 1 1 2 6 4 . 2 4 . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 86 | . 3 2 11 15 12 26 5 9 . . . . 3 Successful 59 | . 2 2 8 6 9 26 1 4 . . . . 1 Failed 27 | . 1 . 3 9 3 . 4 5 . . . . 2 Catastrophic 5 | . . . . 1 1 . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 45 | . 4 2 10 7 7 . 5 8 . . . . 2 Terminals 58 | . 3 2 11 15 10 . 5 9 . . . . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 42 | . 1 1 7 3 3 26 . 1 . . . . . Record 25 | . . . . . . 25 . . . . . . . Robot Analysis 8 | . 1 1 5 . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . Zone Layout 3 | . . . 1 1 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 1 1 1 3 6 . 1 3 . . . . 1 Terminals 15 | . 1 1 1 3 4 . 1 3 . . . . 1 Botnet 15 | . 1 1 1 3 4 . 1 3 . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Tunnel 2 | . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 1 1 2 4 4 . 2 4 . . . . 2 Full Trace Events 2 | . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 6 . . . 3 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Total Allies 9 | . . . . . 6 . . . 3 . . . . Largest Group 6 | . . . . . 6 6 6 . 3 1 . . . Highest-Rated Group 100 | . . . . . 100 100 100 . 60 20 . . . Highest-Rated Ally 34 | . . . . . 34 34 34 . 20 20 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . 9 . 6 . . . . Total Damage 687 | . . . . . . . 438 . 249 . . . . Kills 2 | . . . . . . . 1 . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Robot Analysis Total 8 | . 1 1 5 . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 1 . 1 . Drone Launches 3 | . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . . . 23 Traps 3 | . . . . . . . . . . . . . 3 Items 17 | . . . . . . . . . . . . . 17 Machines 3 | . . . . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Turns Passed 10191 | 45 230 522 472 1151 448 2074 536 1092 1042 422 632 454 1071 Spaces Moved 7173 | 37 166 248 276 624 287 1610 380 763 775 317 493 328 869 Core 19 | 15 . 4 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 6574 | 22 166 244 276 624 287 1610 380 763 775 317 493 328 289 Wheels . | . . . . . . . . . . . . . . Hover 580 | . . . . . . . . . . . . . 580 Flight . | . . . . . . . . . . . . . . Fastest Speed 44 | 50 120 100 120 120 122 122 120 120 120 122 122 122 44 Average Speed 119 | 91 120 119 120 127 122 127 121 121 121 122 123 123 90 Slowest Speed 190 | 120 120 150 120 190 122 130 130 122 122 122 127 126 125 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 32 27 35 84 60 93 9 23 84 52 73 50 26 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 2 . . . . 1 . . . Known Exits Taken 9 | . . . 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . . Scrap Searched 16 | . . . . . . 10 . . 4 1 . 1 . Spaces Dug 39 | . . . . 4 . . . . . . . . 35 Terrain Destroyed 171 | . . . . 4 . . 1 45 4 1 2 4 110 Melee 4 | . . . . 4 . . . . . . . . . Projectile 32 | . . . . . . . 1 3 4 1 2 4 17 AOE 135 | . . . . . . . . 42 . . . . 93 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp War Pro Fac Total 8133 | 48 183 365 347 863 374 1637 419 863 834 329 511 346 1014 Wait 275 | . 7 34 18 139 9 10 4 38 . . 1 . 15 Move 7160 | 36 165 247 275 623 286 1609 379 762 774 316 492 327 869 Hop . | . . . . . . . . . . . . . . Pick Up 58 | 6 1 8 5 5 . 4 2 9 3 . 3 1 11 Fast Attach 37 | . 2 8 2 3 . 2 2 4 . . 2 . 12 Attach 39 | 6 . . 2 7 . . 5 4 . . 2 . 13 Detach 24 | . . . . 4 . . 6 4 . . 1 . 9 Swap 17 | . . . 2 3 . 5 1 . 2 . 2 1 1 Drop 60 | . . 2 7 5 . 7 . 10 5 . 5 2 17 Fire 306 | . 8 66 36 33 . . 11 31 24 13 3 15 66 Melee 57 | . . . . 41 7 . 9 . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . 1 . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 98 | . . . . . 72 . . . 26 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Ext) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 5) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 466 | -9/Materials | Lost 5 parts (1p2n1u1w) 574 | -9/Materials | Core integrity fell below 50% 738 | -9/Materials | Build established: Scavenger-Mutant 776 | -9/Materials | Discovered new exit (range 10) 798 | -9/Materials | Entered another Materials area 798 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 844 | -8/Materials | Garrison activated, responded to threat 1105 | -8/Materials | Discovered new exit (range 3) 1106 | -8/Materials | Identified exit to Factory 1161 | -8/Materials | Discovered new exit (range 16) 1207 | -8/Materials | Identified exit to Storage 1270 | -8/Materials | Entered Storage 1337 | -8/Storage | Garrison activated, responded to threat 1691 | -8/Storage | Discovered exit to Factory (range 16) 2418 | -8/Storage | Used back door to open Recycling access 2418 | -8/Storage | Discovered new exit (range 4) 2420 | -8/Storage | Identified exit to Recycling 2421 | -8/Storage | Entered Recycling 2820 | -8/Recycling | Discovered new exit (range 16) 2837 | -8/Recycling | Scanned before Scraplab entrance 2855 | -8/Recycling | Entered Scraplab 2864 | -8/Recycling | Discovered new exit (range 3) 2868 | -8/Recycling | Identified exit to Scraptown 2869 | -8/Recycling | Entered Scraptown 2869 | -8/Scraptown | Accompanied by 6 allies 2889 | -8/Scraptown | Build established: Commander-Mutant 3138 | -8/Scraptown | Discovered new exit (range 7) 3145 | -8/Scraptown | Identified exit to Factory 3275 | -8/Scraptown | Visited Symbiants 3325 | -8/Scraptown | Visited Assassins FH 3381 | -8/Scraptown | Visited Bundlers 3724 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3732 | -8/Scraptown | Visited Awakened 3766 | -8/Scraptown | Visited Cave Peace 3797 | -8/Scraptown | Visited UFD Registry 3813 | -8/Scraptown | Visited Cyclists 3851 | -8/Scraptown | Visited Junk Repository 3912 | -8/Scraptown | Registered with UFD as "Nukenuts" 3937 | -8/Scraptown | Entered Cyclist Reading Room 4014 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4027 | -8/Scraptown | Found DCF Scrap (31 items) 4068 | -8/Scraptown | Visited Derelict Rescue Squad 4080 | -8/Scraptown | Found DRS Beacon 4108 | -8/Scraptown | Visited Science Guys 4186 | -8/Scraptown | Visited Infowarlord's Domain 4216 | -8/Scraptown | Visited Chapter 10 4524 | -8/Scraptown | Visited Botcube Research 4547 | -8/Scraptown | Visited Modified Component R&D 4622 | -8/Scraptown | Visited Scrapoid Pod Storage 4648 | -8/Scraptown | Visited Research Penetration Think Tank 4682 | -8/Scraptown | Visited LU-1G1's Boring Crew 4881 | -8/Scraptown | Found Scrap Suit 4935 | -8/Scraptown | Discovered exit to Factory (range 3) 4943 | -8/Scraptown | Entered Factory 4943 | -6/Factory | Accompanied by 6 allies 4943 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5050 | -6/Factory | Lost 5 allies 5356 | -6/Factory | Discovered new exit (range 15) 5452 | -6/Factory | Build established: Scavenger-Tank 5479 | -6/Factory | Entered another Factory area 5479 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6544 | -5/Factory | Discovered new exit (range 14) 6560 | -5/Factory | Build established: Tank 6563 | -5/Factory | Identified exit to Upper Caves 6571 | -5/Factory | Entered Upper Caves 6668 | -5/Upper Caves | Encountered a Warlord checkpoint 6872 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 7247 | -5/Upper Caves | Learned Factory emergency access door positions 7336 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7450 | -5/Upper Caves | Spotted B-75 Beast 7482 | -5/Upper Caves | Allies destroyed B-75 Beast 7584 | -5/Upper Caves | Discovered new exit (range 8) 7607 | -5/Upper Caves | Identified exit to Upper Caves 7613 | -5/Upper Caves | Entered another Upper Caves area 7613 | -5/Upper Caves | Accompanied by 1 ally 7874 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7957 | -5/Upper Caves | Encountered a Warlord checkpoint 8027 | -5/Upper Caves | Discovered new exit (range 7) 8030 | -5/Upper Caves | Learned location of Warlord (-5) 8034 | -5/Upper Caves | Identified exit to Warlord 8035 | -5/Upper Caves | Entered Warlord 8079 | -5/Warlord | System corruption cleaned by Quarantine Array 8170 | -5/Warlord | Rebuked by Warlord 8195 | -5/Warlord | Warlord's base attacked by MAIN.C 8545 | -5/Warlord | Warlord forces counterattacked 8615 | -5/Warlord | Spotted Striker 8621 | -5/Warlord | Spotted Executioner 8623 | -5/Warlord | Spotted B-86 Titan 8627 | -5/Warlord | Build established: Derelict-Skirmisher 8629 | -5/Warlord | Spotted Striker 8652 | -5/Warlord | Discovered new exit (range 15) 8666 | -5/Warlord | Identified exit to Proximity Caves 8667 | -5/Warlord | Entered Proximity Caves 8688 | -4/Proximity Caves | Lost 17 allies 9106 | -4/Proximity Caves | Discovered new exit (range 8) 9113 | -4/Proximity Caves | Build established: Skirmisher 9113 | -4/Proximity Caves | Identified exit to Factory 9117 | -4/Proximity Caves | Learned Research stockpile data 9121 | -4/Proximity Caves | Entered Factory 9121 | -4/Factory | Evolved 2 slots: Utility x2 9184 | -4/Factory | Discovered new exit (range 7) 9192 | -4/Factory | Identified exit to Research 9868 | -4/Factory | Discovered new exit (range 15) 9875 | -4/Factory | Identified exit to Extension 10192 | -4/Factory | Self-destructed Last Messages --------------- 10183_ Slug penetrates G-67 Veteran. 10186_ R-10 Processor collects Tesla Rifle. 10187_ F-cell Engine destroyed. 10187_ Critical hit (Burn: +50). 10188_ Nuclear Reactor explodes. 10188_ Destroyed Flexi-carbon Leg. 10188_ Lgt. Antimatter Reactor destroyed. 10188_ Destroyed Lgt. Antimatter Reactor. 10188_ G-67 Veteran destroyed. 10188_ Destroyed Lgt. Quantum Reactor. 10188_ G-67 Veteran destroyed. 10188_ Destroyed Lgt. Ion Engine. 10188_ Destroyed Welding Torch. 10188_ Destroyed Terrain Scanner. 10188_ U-05 Engineer destroyed. 10188_ K-01 Serf destroyed. 10188_ Destroyed Wheel. 10188_ K-01 Serf destroyed. 10189_ Slug penetrates G-67 Veteran. 10192_ Imp. Antigrav System destroyed. Map ----- +----------------------------------------------------+ | #?# # #????????# ]]] """" #????# ## | | ### = # #????????# ]]] #????# | | = " !!! #????????# ]] * #??###/## | | ### # ""!"" #????????+ #??# | | #?# # ""F"" #????????# #### | | ###?#######? """ ??????????# + + | | #???????????####???????#######+########## # | | #??????????????????????# ######## # | | #??????????????????????# + + | | #??????????????????????+ ## ###### | | #??????????????????????# ## #????? | | #??????????????????? ??# ## #????? | | ???????????????????# ?# ## #????? | | ??????[????????????# ?# ## #????? | | #??????????????????# ?# ## #????? | | #??????????????????# ?############ #????? | | #??????????????????+ ##########?# #????? | | #??????????????????# # #?# #????? | | #??????????????????# # """"" #?# #????? | | #######+######?##### # ""T"" [#?# #????? | | ? | =R ### #????? | | ?? !% %[!kg + #????? | | ???? * !% %### #????? | | ###+#####?######### |! R #?# * ? | | #?????? k #?# %= | | #?????? @ g! #?# ! | | ##????? ##?# | | #????? # ##??### | | #?????? ? # ##?????? ? | | + ? ? # # ? ?????? ? | | ! #??????? ?? ##? ? ????? ?? | | = #??????? ??? ???? """ ?"" ??? ?? | | ######???+??#####?+?##???? """ "?" ?? ??? | | ?????????????????????????? """ ""?? ??? ????? | | ?????????????????????????? ?? ?????? ? ??????? | | ?????????????????????????? ??? ???????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????+??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??^??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 35 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonBarrageMaul Manual? 0 Play Time 02:27:41 Cumulative 196.6 hours Start 2024.08.08 @ 14:42:27 End 2024.08.08 @ 19:34:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 134 Rogue 94 Adventurer 40 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1df4aab-5d65-4d41-ae15-b1d6d070b1ce