Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 19:36:01 Player: Chickoo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1104) 1104 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 5143 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 525 Met Imprinter 300 Was Imprinted 300 Friendly Fire -785 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 310/310 System Corruption 12% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Skirmisher] Graphene Brace > --- WEAPON (4) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Large Storage Unit System Shield Backup Laser VII Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Hardened Light Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Laser Plasma Rifle Flak Cannon Slug Cannon > --- INVENTORY -------- Fission Core Antimatter Reactor Armored Treads Medium Treads System Shield Authchip [Processor] Improved Trap Extractor Beamcaster Compact Ion Cannon Proton Missile Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Falx [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Slug Cannon Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 1 . . . 4 Weapon 2 | . . . 1 . . . 1 Parts Attached 77 | 8 8 14 7 . 3 7 30 Power 9 | 2 1 1 2 . . 1 2 Engine 5 | 2 1 . 1 . . 1 . Core 3 | . . 1 1 . . . 1 Reactor 1 | . . . . . . . 1 Propulsion 17 | 2 2 6 . . . . 7 Treads 11 | . . 4 . . . . 7 Leg 6 | 2 2 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 2 . 3 . 1 1 5 Device 5 | 2 1 . . . . . 2 Storage 1 | . 1 . . . . . . Processor 5 | . . . 1 . 1 1 2 Hackware . | . . . . . . . . Protection 3 | . . . 2 . . . 1 Artifact . | . . . . . . . . Weapon 37 | 2 3 7 2 . 2 5 16 Energy Gun 10 | . . 1 1 . . 2 6 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 6 | 2 1 2 1 . . . . Ballistic Cannon 5 | . . 1 . . 1 1 2 Launcher 11 | . 1 1 . . 1 2 6 Special Weapon 3 | . 1 2 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 25 | . 3 3 1 . . 1 17 Power 5 | . 1 1 . . . 1 2 Propulsion 4 | . . . . . . . 4 Utility 5 | . 1 . . . . . 4 Weapon 11 | . 1 2 1 . . . 7 Highest Loss Streak 17 | . 3 3 1 . . 1 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 97 98 94 100 100 100 83 Engine 3 | . 13 4 1 . . 6 5 Core 7 | . . 9 9 11 11 4 . Treads 17 | . . 2 22 22 22 22 17 Leg 5 | . 28 25 . . . . . Device 4 | . 16 14 4 . . . 5 Storage 10 | . 10 14 11 11 11 11 5 Processor 9 | . . . 6 11 11 11 18 Protection 7 | . . . 9 11 11 11 4 Energy Gun 9 | . . 1 17 22 12 9 6 Ballistic Gun 2 | . 22 6 . . . . . Ballistic Cannon 15 | . . 5 11 11 20 22 10 Launcher 1 | . 4 4 . . . 1 5 Special Weapon 1 | . . 10 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 57 | 10 29 36 44 43 46 50 57 Greatest Support 72 | 20 20 44 44 44 44 44 72 Greatest Overweight (x) 9 | . 1 1 . . 1 1 9 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 14 Most Carried 15 | 5 14 15 15 15 15 15 15 Average Carried 13 | 1 6 13 14 14 14 13 11 Final Capacity 15 | 5 15 15 15 15 15 15 5 Final Carried 15 | 3 14 15 15 15 15 14 5 Class Distribution -------------------- 63% | Tank 21% | Mutant 4% | Scavenger-Mutant 3% | Derelict-Skirmisher 3% | Derelict-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1376 | 300 102 257 240 6 70 186 215 Remotely . | . . . . . . . . Salvage Created 943 | 59 185 138 101 . . 62 398 Parts 65 | 6 12 4 9 . . 3 31 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 26 | 1 8 6 1 . . 3 7 Guns 12 | 1 8 2 . . . . 1 Cannons 8 | . . 3 1 . . . 4 AOE 6 | . . 1 . . . 3 2 Classes Destroyed 10 | 2 1 . 3 . . . 4 Worker 2 | . . . . . . . 2 Builder 5 | . . . . . . . 5 Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 9 | . 6 . . . . 2 1 Grunt 13 | 1 2 6 . . . 1 3 Sentry 1 | . . . 1 . . . . Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . 1 Best Kill Streak 5 | 2 5 2 1 . . 2 5 Combat Bots Only 5 | 1 5 2 1 . . 2 2 Max Kills in Single Turn 3 | 1 1 1 1 . . 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 339 | 7 58 31 10 1 . 48 184 Missed 87 | 3 17 7 1 . . 18 41 Damage Taken 4429 | 46 390 349 134 14 . 442 3054 Core 1184 | 11 91 98 58 . . 72 854 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 98 | . . . . . . . 98 Core Remaining (%) 60 | 95 . 20 . . . 67 . Volleys Fired 101 | 5 22 25 8 . . 8 33 Largest 4 | 2 2 2 3 . . 3 4 Hottest 278 | 40 120 200 167 . . 156 278 Shots Fired 199 | 10 36 36 22 . . 19 76 Gun 114 | 10 33 24 14 . . 3 30 Cannon 67 | . . 6 8 . . 12 41 Launcher 13 | . . 4 . . . 4 5 Special 5 | . 3 2 . . . . . Kinetic 130 | 10 33 30 9 . . 12 36 Thermal 53 | . 3 2 13 . . 2 33 Explosive 13 | . . 4 . . . 4 5 Electromagnetic 3 | . . . . . . 1 2 Robot Hit Streak 16 | 4 4 8 8 . . 3 16 Robot Miss Streak 24 | 1 3 3 6 . . 7 24 Penetration Max 1 | . . 1 . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 108 | 7 18 26 11 . . 7 39 Core Hits 71 | 5 10 11 4 . . 19 22 Critical Kills 3 | . . 2 . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 11 | . . 3 1 . . 2 5 Burn 3 | . . . 1 . . 1 1 Destroy 4 | . . 3 . . . . 1 Blast 2 | . . . . . . 1 1 Sever 2 | . . . . . . . 2 Melee Attacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing 8 | . . . . . . . 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3488 | 97 203 588 237 . . 762 1601 Guns 978 | 97 203 198 133 . . 26 321 Cannons 873 | . . 158 99 . . 145 471 Explosions 1421 | . . 172 . . . 591 658 Melee 151 | . . . . . . . 151 Ramming 17 | . . 12 5 . . . . Kinetic 1298 | 97 203 356 107 . . 145 390 Thermal 737 | . . 48 125 . . 16 548 Explosive 1236 | . . 172 . . . 591 473 Electromagnetic 49 | . . . . . . 10 39 Impact . | . . . . . . . . Slashing 151 | . . . . . . . 151 Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . . 12 Average Corruption 9 | . . . . . . . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . . 8 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 194 | . . . . . . 24 170 Projectiles 19 | . . . . . . . 19 Explosions 175 | . . . . . . 24 151 Melee . | . . . . . . . . Knockbacks 7 | . . 1 . . . . 6 Impact . | . . . . . . . . Kinetic 7 | . . 1 . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 184 | . . . . . . 54 130 Shots 7 | . . . . . . 2 5 Rammed 1 | . . . 1 . . . . Targets Rammed 3 | . . 2 1 . . . . Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 832 | 6 41 150 234 . . 174 832 Average Temperature 128 | 6 21 64 92 . . 57 205 Received Heat Transfer 1149 | 24 132 198 45 9 . 75 666 Effects 18 | . . . . . . . 18 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . . 2 Interference 7 | . . . . . . . 7 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 2 . . . 3 Heat Transferred 1360 | . . 100 370 . . 111 779 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 497 | 25 222 142 103 14 . . 497 Initial 227 | . 16 8 20 14 . . 227 Average 131 | 7 112 45 36 14 . . 337 Maximum Alert Level 2 | . 1 . . . . . 2 Low Security (%) 71 | 100 76 100 100 100 . . 12 Level 1 20 | . 23 . . . . . 58 Level 2 7 | . . . . . . . 29 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 1 . . . . 6 Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | 1 12 6 12 2 . 17 17 Peak Tracking Total 6 | 1 4 2 6 2 . 5 5 Tactical Retreats 2 | . 1 . . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . . . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 14 | . . 2 . . . . 12 Max in Single Turn 3 | . . 2 . . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 1 2 2 . . . 2 Terminals 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 1 3 5 . . . 5 Successful 9 | . 1 2 3 . . . 3 Failed 5 | . . 1 2 . . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 8 | . . 1 . . 1 . 6 Terminals 5 | . . 2 3 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . . 5 Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 2 1 . . . . Record 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 1 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 11 | . . . . . 6 . 5 Largest Group 7 | . . . . . 6 6 7 Highest-Rated Group 347 | . . . . . 347 347 321 Highest-Rated Ally 96 | . . . . . 96 96 87 Zionite Dispatches 1 | . . . . . . . 1 Hacker 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 112 | . . . . . . 52 60 Total Damage 3202 | . . . . . . 1814 1388 Kills 25 | . . . . . . 14 11 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . 27 Traps 3 | . . . . . . . 3 Emergency Access 2 | . . . . . . . 2 Items 10 | . . . . . . . 10 Garrisons 1 | . . . . . . . 1 Patrols 3 | . . . . . . . 3 Reinforcements 5 | . . . . . . . 5 Guards 3 | . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6407 | 114 508 760 494 208 2140 1407 776 Spaces Moved 3103 | 75 241 358 300 142 1012 607 368 Core 36 | 15 . . . . . . 21 Treads 2449 | . . 41 300 142 1012 607 347 Legs 618 | 60 241 317 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 145 145 145 145 225 150 Average Speed 189 | 106 171 184 145 145 209 225 163 Slowest Speed 500 | 120 190 190 145 145 225 225 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 7 35 79 18 30 93 77 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 7 | . . 1 . 1 3 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 104 | . . 26 2 . . 40 36 Melee . | . . . . . . . . Projectile 16 | . . 2 2 . . 5 7 AOE 88 | . . 24 . . . 35 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3446 | 101 295 416 348 145 1033 634 474 Wait 19 | . 9 4 2 . . . 4 Move 3096 | 74 240 357 299 141 1011 606 368 Hop . | . . . . . . . . Pick Up 92 | 12 15 9 17 2 10 7 20 Fast Attach . | . . . . . . . . Attach 41 | 7 3 3 3 . 1 1 23 Detach 3 | . . . . . . . 3 Swap 36 | 1 5 11 4 . 2 6 7 Drop 47 | 2 1 5 14 2 9 6 8 Fire 101 | 5 22 25 8 . . 8 33 Melee 8 | . . . . . . . 8 Ram . | . . . . . . . . Kick 2 | . . 2 . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Lost 3 parts (1p1u1w) 520 | -10/Materials | Discovered new exit (range 8) 623 | -10/Materials | Entered Mines 693 | -10/Mines | Learned Materials stockpile data 810 | -10/Mines | Build established: Mutant 842 | -10/Mines | Discovered new exit (range 8) 877 | -10/Mines | Core integrity fell below 50% 919 | -10/Mines | Lost 3 parts (1p2w) 1103 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1301 | -10/Mines | Met a Derelict shopkeep closing up shop 1363 | -10/Mines | Discovered new exit (range 5) 1383 | -10/Mines | Entered Materials 1383 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1544 | -9/Materials | Discovered new exit (range 15) 1855 | -9/Materials | Discovered new exit (range 10) 1868 | -9/Materials | Build established: Tank 1877 | -9/Materials | Entered Mines 1899 | -9/Mines | Discovered new exit (range 13) 2006 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2085 | -9/Mines | Entered Zion 2200 | -7/Zion | Learned 8 Factory zone layouts 2264 | -7/Zion | Learned Factory stockpile data 2325 | -7/Zion | Found Prototype Device 2351 | -7/Zion | Given A8's code to call for help 2663 | -7/Zion | Imprinted 2666 | -7/Zion | Declared Zion's savior 3744 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3746 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4194 | -7/Zion | Discovered new exit (range 14) 4225 | -7/Zion | Entered Proximity Caves 4225 | -6/Proximity Caves | Accompanied by 6 allies 4227 | -6/Proximity Caves | Spotter reported a threat 4868 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5354 | -6/Proximity Caves | Identified exit to Factory 5632 | -6/Proximity Caves | Entered Factory 5632 | -6/Factory | Accompanied by 2 allies 5632 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5739 | -6/Factory | Zion Hacker squad teleported in 5804 | -6/Factory | Allied Derelicts emerged from ambush trap array 5974 | -6/Factory | Repaired Adv. Treads? 6123 | -6/Factory | Discovered new exit (range 12) 6128 | -6/Factory | Garrison activated, responded to threat 6267 | -6/Factory | Core integrity fell below 50% 6270 | -6/Factory | System corruption reached 10% 6341 | -6/Factory | Core integrity fell below 20% 6395 | -6/Factory | Lost 17 parts (2p4n4u7w) 6408 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06395_ U-05 Engineer lays Concrete. 06397_ K-01 Serf collects debris. 06398_ 5Y4ITJI3 06398_ K-01 Serf collects debris. 06399_ U-05 Engineer lays Concrete. 06400_ K-01 Serf collects debris. 06400_ U-05 Engineer lays Concrete. 06401_ K-01 Serf collects debris. 06401_ U-05 Engineer lays Concrete. 06403_ Dropped Flak Cannon. 06404_ K-01 Serf collects debris. 06404_ Acquired Lrg. Storage Unit. 06404_ U-05 Engineer lays Concrete. 06405_ K-01 Serf collects debris. 06405_ U-05 Engineer lays Concrete. 06407_ K-01 Serf collects debris. 06408_ U-05 Engineer lays Concrete. 06408_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? #??????? | | ????????????????????????????????????? #??????? | | ??????????????????????????????? ????? #??????? | | ??????????????????????????????? ???? #??? | | ??????????????????????????????" ???# #??? | | ?]???????????????????????????? ????# #?? | | ?????????????????????????????? ????# #? | | ???????????????????????????#######??# #? ? | | ?????????????????????####### #### # ??? | | ?????????????????????# ;## # ???? | | ?????????????????????# k *;## + ????? | | ?????????????????????# ; # "#?????? | | ?????????????????????# ; # #??????? | | ?????????????????????# k ; # #??????? | | ?????????????????????# u ;## #??????? | | ?????????????????????# u ### #??????? | | ?????????????????????# +% % #??????? | | ########?????????????# ![### ##?????? | | ] #?????????????# = ###== ##?????? | | ###########???# ! " """ #?#!%| ##?????? | | "" """ # #???# ] ### * ##?????? | | "" """ # ####### @ #####% ! #?????? | | "" """ # ## =|[% % #?????? | | # T" % % % #?????? | | "" """ + " % % [= + ????? | | "" """ # % % ==! # ???? | | "" """ # % %#####k %= # ??? | | # ######### %#####!% %* #?"" ?? | | # #???????#%! #???###%* #"#?? ? | | ### #########?#! #?????#!= ###??? | | ########?# # #?#g #?????# #?????? | | ?????????# # #?# p #?????# #???????? | | ?????????# # #?# g #?????# #????*??? | | ?????????# # #?# #?????# #???????? | | ?????????# # #? ?????# #???????? | | ########## # # ????# #???????? | | # # #???# #???????? | | # # % #???# #???????? | | + # %<% #???# #???????? | | # # #???# #???????? | | # # #???# #???????? | | ####+####### ### # #???# #???????? | | ???????????# #?# #= #???# #???????? | | ???????????# #?# ## ##???# #???????? | | ???????????# #?# ## #????? ????????? | | ???????????# #?# #? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Help From High Places I'm Back, Baby! Robot Respite Safety First Serviceable Loadout System Compromised The More The Merrier The One Challenges ------------ None Game ------ Seed FluxTachyonStreamer Manual? 0 Play Time 01:20:11 Cumulative 2.2 hours Start 2024.04.03 @ 18:08:00 End 2024.04.03 @ 19:36:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f69b6d1-fe54-414d-ae09-63cd55ea09ec