Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 22:43:46

Player: rCartos

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (264)      264
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2124

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (157)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Assault Rifle
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Sensor Array
  Advanced Targeting Computer
           Reactive Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved EM Shotgun
           Assault Rifle
     Light Assault Rifle
     Heavy Hammer
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Reactive Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 6   7   11  1   8   
  Power                    5    | 1   1   .   .   3   
    Engine                 3    | 1   1   .   .   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   4   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   4   1   .   
  Utility                  7    | 1   2   2   .   2   
    Device                 2    | .   1   1   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   4   5   .   3   
    Energy Gun             2    | .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          5    | .   3   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   .   .   11  
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      11   | .   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  86  90  81  
  Engine                   10   | .   14  11  9   4   
  Wheel                    13   | .   28  12  .   .   
  Flight                   14   | .   .   11  36  31  
  Device                   10   | .   9   15  9   8   
  Storage                  1    | .   4   .   .   .   
  Processor                11   | .   14  11  9   9   
  Protection               3    | .   .   3   9   7   
  Ballistic Gun            10   | .   1   12  18  16  
  Impact Weapon            10   | .   23  6   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 11  14  20  20  25  
  Greatest Support         32   | 32  32  32  20  20  
  Greatest Overweight (x)  2    | .   .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   
  Most Carried             5    | 2   5   5   4   5   
  Average Carried          3    | .   4   3   4   3   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | 1   4   5   4   2   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
 Sprinter | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           534  | 152 21  .   .   361 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            277  | .   29  .   .   248 
  Parts                    13   | .   4   .   .   9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  8    | .   3   .   .   5   
  Melee                    2    | .   2   .   .   .   
  Guns                     5    | .   .   .   .   5   
Classes Destroyed          3    | .   1   .   .   2   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    4    | .   .   .   .   4   
  Brawler                  1    | .   .   .   .   1   
Best Kill Streak           3    | .   3   .   .   3   
  Combat Bots Only         3    | .   3   .   .   3   
Max Kills in Single Turn   1    | .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        143  | .    26   .    .    117  
  Missed                   18   | .    3    .    .    15   
Damage Taken               1771 | .    259  .    .    1512 
  Core                     706  | .    150  .    .    556  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   26   | .    .    .    .    26   
Core Remaining (%)         80   | 100  40   100  .    .    
Volleys Fired              22   | .    .    .    .    22   
  Largest                  2    | .    .    .    .    2    
  Hottest                  46   | .    .    .    .    46   
Shots Fired                39   | .    .    .    .    39   
  Gun                      39   | .    .    .    .    39   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  39   | .    .    .    .    39   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | .    .    .    .    20   
  Robot Miss Streak        2    | .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           35   | .    5    .    .    30   
  Core Hits                19   | .    2    .    .    17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              8    | .    8    .    .    .    
  Impact                   8    | .    8    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           607  | .    181  .    .    426  
  Guns                     420  | .    .    .    .    420  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    181  | .    181  .    .    .    
  Ramming                  6    | .    .    .    .    6    
  Kinetic                  420  | .    .    .    .    420  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   181  | .    181  .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    24   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    24   | .    24   .    .    .    
Knockbacks                 2    | .    1    .    .    1    
  Impact                   2    | .    1    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        223  | .    7    .    .    223  
  Average Temperature      83   | .    7    .    .    84   
  Received Heat Transfer   933  | .    123  .    .    810  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       2    | .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             184  | .   138 59  54  184 
  Initial                  57   | .   .   57  24  22  
  Average                  65   | .   60  58  32  110 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   1   3   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           4    | .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   9   .   1   18  
  Peak Tracking Total      11   | .   4   .   1   11  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          4    | .   1   2   .   1   
  Terminals                3    | .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   3   4   .   1   
  Successful               7    | .   3   3   .   1   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   3   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   3   1   .   1   
  Open Door                1    | .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              2    | .   1   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               575  | 69  175 162 15  154 
Spaces Moved               567  | 57  131 129 52  198 
  Core                     2    | 1   .   .   .   1   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   264  | 56  131 77  .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   301  | .   .   52  52  197 
  Fastest Speed            26   | 50  100 29  26  26  
  Average Speed            69   | 99  100 105 26  29  
  Slowest Speed            195  | 100 100 195 26  106 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       17   | 4   32  14  7   32  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          9    | .   .   .   .   9   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      9    | .   .   .   .   9   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      696  | 69  163 157 52  255 
  Wait                     20   | .   5   .   .   15  
  Move                     563  | 56  130 128 51  198 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 7   8   10  .   3   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   23   | 6   3   8   1   5   
  Detach                   4    | .   1   2   .   1   
  Swap                     10   | .   4   3   .   3   
  Drop                     14   | .   5   6   .   3   
  Fire                     22   | .   .   .   .   22  
  Melee                    7    | .   7   .   .   .   
  Ram                      5    | .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Discovered new exit (range 14)
  229 | -10/Materials | Core integrity fell below 50%
  233 | -10/Materials | Discovered new exit (range 11)
  245 | -10/Materials | Entered another Materials area
  245 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials  | Discovered new exit (range 15)
  315 | -9/Materials  | Build established: Mutant
  392 | -9/Materials  | Discovered new exit (range 8)
  407 | -9/Materials  | Entered another Materials area
  407 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  418 | -8/Materials  | Discovered new exit (range 8)
  422 | -8/Materials  | Entered Storage
  557 | -8/Storage    | Garrison activated, responded to threat
  571 | -8/Storage    | Core integrity fell below 50%
  574 | -8/Storage    | Core integrity fell below 20%
  576 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Reactive Plating destroyed.
Hvy. Assault Rifle destroyed.
K-01 Serf collects debris.
Cesium-ion Thruster destroyed.
U-05 Engineer lays Concrete.
Acquired 52 matter.
Imp. EM Shotgun destroyed.
Critical hit (Burn: +37).
U-05 Engineer builds a Wall.
K-01 Serf cleans the Compression Vault.
Sensor Array destroyed.
U-05 Engineer lays Concrete. <x3>
Lgt. Assault Rifle destroyed.
Slammed into G-47 Trooper. <x4>
G-47 Trooper knocked back.
Adv. Targeting Computer broken.
Destabilizing: Short circuit.
U-05 Engineer lays Concrete.
Slammed into G-47 Trooper.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| # ""  #   #??????????????????????????????????????? |
| #     #   #??????????????????????????????????????? |
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| ?#! !##          ^               Y???????????????? |
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| ??         #        """  """  """  """ ??????????? |
| ??     ^            g gg       Y         ????????? |
| ???""" """     Y         @g     Y        ????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              246
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                64
Targeting Accuracy         8

 Item Schematics 
-----------------
 Imp. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentGyrokineticStabilizer
  Manual?         0
Play Time         00:17:11
  Cumulative      3.8 hours
  Start           2024.03.06 @ 22:28:41
  End             2024.03.06 @ 22:43:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          25x20
Zoom Use          98%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23410630-69bf-4a37-a92d-a25c261d2c3a