Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 15:57:26 Player: DuckBoy Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1517) 1517 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 4312 Bonus ------- Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 100/100 System Corruption 0% Temperature Danger (413) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (15) --- Advanced Weight Redist. System Advanced Visual Processing Unit Hacking Suite Hacking Suite Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Visual Processing Unit > --- WEAPON ----------- Assault Rifle Light Cannon > --- INVENTORY -------- Medium Armor Plating Medium Armor Plating Beam Cannon Assault Rifle Mining Laser [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Parts Attached 60 | 6 2 3 10 10 29 Power 6 | 1 . 1 . 1 3 Engine 5 | 1 . 1 . 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 22 | 2 . 2 4 4 10 Treads 10 | 2 . . . . 8 Leg 6 | . . . 2 2 2 Wheel 6 | . . 2 2 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 . 6 1 5 Device 2 | . . . 1 . 1 Storage 5 | 1 . . 4 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 6 | . . . 1 1 4 Artifact . | . . . . . . Weapon 18 | 2 1 . . 4 11 Energy Gun 4 | 1 . . . . 3 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 9 | 1 . . . 2 6 Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 36 | . . 3 . 7 26 Power 5 | . . 1 . 2 2 Propulsion 11 | . . 2 . 2 7 Utility 6 | . . . . . 6 Weapon 14 | . . . . 3 11 Highest Loss Streak 15 | . . 3 . 4 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 94 90 95 97 80 Engine 10 | . 14 12 14 13 4 Treads 11 | . 28 14 . . 18 Leg 4 | . . . . 12 3 Wheel 7 | . . 7 24 15 . Storage 12 | . 14 14 13 14 9 Processor 6 | . 9 14 14 8 . Protection 6 | . . . . 5 13 Energy Gun 2 | . 8 . . . 4 Energy Cannon 1 | . . . . 2 3 Ballistic Gun 17 | . 14 14 14 15 22 Ballistic Cannon 4 | . 5 14 14 1 . Slashing Weapon 1 | . . . . 7 . Naked Turns . | . . . . . . Heaviest Build 46 | 14 15 15 28 32 46 Greatest Support 60 | 40 40 40 60 32 60 Greatest Overweight (x) 9 | . . 3 9 2 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 13 15 15 Most Carried 12 | 2 8 8 9 12 12 Average Carried 8 | 1 5 8 7 10 8 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 10 | 2 8 8 9 10 5 Class Distribution -------------------- 46% | Scavenger-Mutant 35% | Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1448 | 284 142 138 10 243 631 Remotely . | . . . . . . Salvage Created 2584 | 140 487 118 . 543 1296 Parts 153 | 15 29 5 . 34 70 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 4 | . 2 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 43 | . 6 4 . 13 20 Melee 6 | . . . . 6 . Guns 28 | . 5 2 . 5 16 Cannons 9 | . 1 2 . 2 4 Classes Destroyed 12 | 3 4 2 . 1 2 Worker 5 | 1 . 2 . . 2 Tunneler 3 | 3 . . . . . Hauler 3 | . 2 . . . 1 Recycler 10 | 1 2 1 . 3 3 Operator 2 | . . . . . 2 Watcher 6 | . 3 . . . 3 Swarmer 14 | . 2 . . 7 5 Grunt 19 | . 4 . . 5 10 Duelist 1 | . . . . 1 . Sentry 5 | . . . . . 5 Demolisher 1 | . . 1 . . . Assembled 3 | . . 3 . . . Best Kill Streak 6 | 4 4 4 . 5 6 Combat Bots Only 6 | . 4 2 . 3 6 Max Kills in Single Turn 1 | 1 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 4780 | . 297 451 . 844 3188 Core 754 | . 61 24 . 112 557 Absorbed by Shields . | . . . . . . Core Remaining (%) 60 | 100 . . . 21 . Volleys Fired 218 | 8 43 13 . 27 127 Largest 4 | 2 2 2 . 2 4 Hottest 170 | 70 70 55 . 80 170 Shots Fired 503 | 16 85 26 . 48 328 Gun 430 | 16 80 13 . 30 291 Cannon 73 | . 5 13 . 18 37 Launcher . | . . . . . . Special . | . . . . . . Kinetic 377 | 8 48 26 . 36 259 Thermal 126 | 8 37 . . 12 69 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 7 11 6 . 6 9 Robot Miss Streak 11 | 2 3 2 . 4 11 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 312 | 8 56 15 . 38 195 Core Hits 139 | 6 24 11 . 18 80 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . 1 . . . 3 Critical Strikes 10 | 1 3 . . 2 4 Burn 4 | 1 2 . . . 1 Destroy 4 | . 1 . . . 3 Blast 1 | . . . . 1 . Sever 1 | . . . . 1 . Melee Attacks 31 | . . . . 31 . Impact . | . . . . . . Slashing 31 | . . . . 31 . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 6 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4361 | 100 731 230 . 1033 2267 Guns 2823 | 100 679 117 . 129 1798 Cannons 779 | . 52 113 . 158 456 Explosions . | . . . . . . Melee 746 | . . . . 746 . Ramming 13 | . . . . . 13 Kinetic 2228 | 26 420 230 . 164 1388 Thermal 1374 | 74 311 . . 123 866 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 746 | . . . . 746 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 111 | . . . . 111 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 111 | . . . . 111 . Knockbacks 3 | . 1 2 . . . Impact . | . . . . . . Kinetic 3 | . 1 2 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 546 | 27 219 . . 357 546 Average Temperature 148 | 10 55 . . 134 189 Received Heat Transfer 1737 | . 180 . . 180 1377 Effects 40 | . 3 . . 1 36 Shutdowns 8 | . . . . . 8 Energy Bleed 6 | . . . . 1 5 Interference 16 | . 3 . . . 13 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 . . . 4 Heat Transferred 3589 | 296 1073 . . 259 1961 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 264 | 25 264 30 . 180 207 Initial 24 | . 16 24 . . 7 Average 61 | 8 91 19 . 58 71 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 97 | 100 90 100 . 100 95 Level 1 2 | . 9 . . . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . . . 7 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 12 7 . 18 41 Peak Tracking Total 7 | . 4 5 . 5 7 Tactical Retreats 6 | . 1 1 . 2 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 9 | . 2 . 2 . 5 Terminals 6 | . 2 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 53 | . 8 . 32 . 13 Successful 39 | . 2 . 32 . 5 Failed 14 | . 6 . . . 8 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 19 | . 5 . 1 . 13 Terminals 19 | . 8 . . . 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 36 | . 1 . 32 . 3 Record 32 | . . . 32 . . Robot Analysis 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Unreport Threat 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 Terminals 2 | . 1 . . . 1 Botnet 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Reprogram 1 | . . . . . 1 Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 7 | . 2 . . . 5 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 15 | . . . . . 15 Highest-Rated Ally 15 | . . . . . 15 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 106 | . . . . . 106 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4072 | 124 532 498 495 1039 1384 Spaces Moved 2138 | 54 225 318 472 604 465 Core 36 | 2 . 18 12 . 4 Treads 810 | 52 225 152 . . 381 Legs 294 | . . . 2 212 80 Wheels 998 | . . 148 458 392 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 80 80 95 160 Average Speed 139 | 155 160 128 99 129 189 Slowest Speed 500 | 160 160 200 500 260 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 41 55 93 91 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2786 | 75 314 380 496 772 749 Wait 287 | 6 30 47 . 92 112 Move 2133 | 53 224 317 471 603 465 Hop . | . . . . . . Pick Up 32 | 2 10 . 5 6 9 Fast Attach 38 | 6 2 3 9 4 14 Attach 18 | . . . . 5 13 Detach . | . . . . . . Swap 4 | . . . 1 1 2 Drop 24 | . 5 . 10 3 6 Fire 218 | 8 43 13 . 27 127 Melee 31 | . . . . 31 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 13) 323 | -10/Materials | Build established: Mutant 657 | -10/Materials | Entered Mines 887 | -10/Mines | Assembled infested the area 941 | -10/Mines | Lost 3 parts (1p2n) 991 | -10/Mines | Discovered new exit (range 10) 1151 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1152 | -10/Mines | Discovered new exit (range 5) 1155 | -10/Mines | Entered Exiles 1166 | -10/Exiles | Discovered new exit (range 16) 1177 | -10/Exiles | Met 8R-AWN 1188 | -10/Exiles | Met EX-HEX 1241 | -10/Exiles | Met EX-DEC 1260 | -10/Exiles | Visited The Gauntlet 1375 | -10/Exiles | Build established: Scavenger-Mutant 1376 | -10/Exiles | Learned location of Zion (-7) 1403 | -10/Exiles | Met EX-BIN 1419 | -10/Exiles | Aligned with FarCom system 1420 | -10/Exiles | Given EX-Vault access code 1445 | -10/Exiles | Opened EX-Vault 1449 | -10/Exiles | Found Prototype Device 1453 | -10/Exiles | Identified Skeleton Box 1458 | -10/Exiles | Found Prototype Leg 1458 | -10/Exiles | Identified Potential Leg 1460 | -10/Exiles | Found Potential Leg 1465 | -10/Exiles | Found Prototype Storage 1465 | -10/Exiles | Identified Superbattery 1552 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1636 | -10/Exiles | Discovered new exit (range 15) 1650 | -10/Exiles | Left Exiles lab with Superbattery 1650 | -10/Exiles | Entered Mines 1672 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1674 | -9/Mines | Found Prototype Device 1793 | -9/Mines | Learned location of Storage (-9) 1812 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2005 | -9/Mines | Core integrity fell below 50% 2038 | -9/Mines | Lost 4 parts (1p2n1w) 2488 | -9/Mines | Learned Materials terminal intel 2528 | -9/Mines | Discovered new exit (range 14) 2680 | -9/Mines | Discovered new exit (range 6) 2689 | -9/Mines | Entered Materials 2689 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2690 | -8/Materials | Loaded intel: 12 terminal locations 3387 | -8/Materials | Lost 3 parts (2u1w) 3502 | -8/Materials | Discovered new exit (range 16) 3582 | -8/Materials | Build established: Scavenger-Tank 3817 | -8/Materials | Garrison activated, responded to threat 3869 | -8/Materials | Core integrity fell below 50% 3908 | -8/Materials | Lost 15 parts (1p5n2u7w) 4053 | -8/Materials | Identified Exp. Sensor Array 4057 | -8/Materials | Core integrity fell below 20% 4073 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04061_ Lgt. Assault Rifle destroyed. 04062_ Critical hit (Burn: +37). 04063_ Overheating: Energy bleed (-1). 04063_ Dropped Superbattery. 04063_ Exp. Sensor Array destroyed. 04064_ Extracted 85 energy. 04064_ Particle Gun destroyed. 04064_ Aluminum Leg melted. 04064_ G-47 Trooper destroyed. 04064_ Switching to secondary target: S-10 Pest. 04065_ Extracted 15 energy. 04066_ Critical hit (Burn: +37). 04066_ Aluminum Leg destroyed. 04068_ Aluminum Leg broken. 04068_ Overheating: Short circuit. 04068_ Extracted 15 energy. 04070_ Particle Gun destroyed. 04071_ Extracted 5 energy. 04072_ Y-45 Defender suffers critical hit (Burn). 04073_ Extracted 5 energy. 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T ?????????? | | # """ ## ## ^#?????????? ????????? | | # ## ## ^^+??????????? ???????? | | # = ## ## ^#???????????? ??????? | | ######### + ^ ^#???????????? ???????? | | ????????# ######????????????? ???????? | | ????????# #??????????????????? ??????? | | ????????######???????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystActiveFacilitator Manual? 0 Play Time 00:39:40 Cumulative 115.3 hours Start 2022.09.19 @ 15:17:47 End 2022.09.19 @ 15:57:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 85 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 505bed1e-c925-414f-94ec-1008cedbb197