Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.07 @ 11:19:08 Player: Manu Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (117) 585 Value Destroyed (5386) 5386 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1589) 1589 TOTAL SCORE: 13120 Bonus ------- High Alert Combat Kills 309 Follower Combat Kills 280 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 95/100 System Corruption 11% Temperature Cool (12) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Medium Reactive Plating Heart of Steel Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Encrypted Comm Array Improved Target Analyzer Improved Weapon Cycler Medium Reactive Plating > --- WEAPON ----------- Tesla Rifle Improved Arc Projector KE Penetrator KE Penetrator > --- INVENTORY -------- Heart of Steel Tesla Rifle [Rating: 94] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Improved Weapon Cycler Storage High-capacity Matter Pod Processor Visual Processing Unit Hackware Advanced System Shield Protection Medium Reactive Plating Weapon KE Penetrator Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 . . 2 . 2 . . . . Power 2 | . . . . . . 1 . . 1 . . . . . . Propulsion 3 | . . . . . 1 . . . . . 2 . . . . Utility 3 | . . . 1 . 1 1 . . . . . . . . . Weapon 2 | . . . 1 . . . . . 1 . . . . . . Parts Attached 128 | 5 6 5 11 3 15 11 7 . . 19 11 7 8 10 10 Power 19 | 1 . 1 1 1 1 1 1 . . 2 . 4 3 1 2 Engine 10 | 1 . 1 1 1 1 . 1 . . . . 3 . . 1 Core 8 | . . . . . . 1 . . . 2 . . 3 1 1 Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 29 | 2 . 1 2 . 3 6 1 . . 10 3 . 1 . . Treads 3 | . . . . . . . . . . . 2 . 1 . . Leg 14 | 2 . 1 2 . 2 5 1 . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 11 | . . . . . . 1 . . . 10 . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . Utility 32 | . 2 . 5 1 5 2 1 . . . 4 3 1 3 5 Device 16 | . 1 . 2 . 2 1 . . . . 3 1 . 3 3 Storage 6 | . 1 . 1 . 3 1 . . . . . . . . . Processor 4 | . . . 1 . . . 1 . . . . 1 . . 1 Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 5 | . . . 1 1 . . . . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 48 | 2 4 3 3 1 6 2 4 . . 7 4 . 3 6 3 Energy Gun 14 | 1 . 1 2 . . 1 2 . . . . . 3 3 1 Energy Cannon 1 | . . . . . . . . . . . . . . 1 . Ballistic Gun 17 | 1 2 . 1 . 1 . . . . 4 4 . . 2 2 Ballistic Cannon 8 | . . . . . 5 1 2 . . . . . . . . Launcher 5 | . 2 2 . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . 2 Parts Lost 32 | . 1 . . 1 4 2 1 . . 5 . 1 . . 17 Power 9 | . 1 . . . 2 . 1 . . 2 . . . . 3 Propulsion 4 | . . . . . . 1 . . . . . . . . 3 Utility 8 | . . . . . . 1 . . . 1 . 1 . . 5 Weapon 11 | . . . . 1 2 . . . . 2 . . . . 6 Highest Loss Streak 9 | . 1 . . 1 3 2 1 . . 2 . 1 . . 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 77 | . 86 98 99 98 88 79 78 92 80 63 43 79 84 87 52 Engine 4 | . 12 12 11 11 6 . 1 7 6 4 . 9 8 5 . Core 4 | . . . . . . 3 . . . 2 5 . 5 11 10 Treads 5 | . . . . . . . . . . . 6 11 13 17 2 Leg 9 | . 28 28 22 22 24 22 23 23 20 1 . . . . . Device 10 | . 9 14 11 11 9 7 7 7 6 1 7 12 11 16 11 Storage 4 | . 7 14 5 . 5 11 15 15 13 7 . . . . . Processor 7 | . . . 8 11 9 7 7 15 13 13 5 9 11 5 5 Protection 3 | . . . 7 11 9 2 . . . . . 3 5 5 4 Energy Gun 6 | . 11 14 11 22 6 . 9 15 13 6 . . 1 11 2 Ballistic Gun 8 | . 4 . 10 . . . . . . 7 14 23 20 7 10 Ballistic Cannon 4 | . . . . . 15 22 12 7 6 2 . . . . . Launcher 1 | . 13 13 11 10 1 . . . . . . . . . . Naked Turns 49 | . . . . . . . . . . . . . . . 49 Heaviest Build 102 | 7 13 13 22 22 102 32 35 33 33 33 33 67 85 89 88 Greatest Support 163 | 20 20 20 26 26 38 40 40 40 40 40 140 140 163 163 140 Greatest Overweight (x) 16 | . . . 1 . 2 2 1 . . 7 3 . . . 16 Average Overweight (x) . | . . . . . . . . . . . 1 . . . 5 Largest Inventory Capacity 25 | 5 5 5 5 5 25 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 9 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 2 5 5 4 5 7 5 5 3 3 5 5 5 5 5 5 Average Carried 3 | . 2 3 2 4 4 4 4 3 3 4 3 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 2 4 4 4 5 3 3 3 5 3 4 5 4 5 Class Distribution -------------------- 38% | Scavenger-Gunner 24% | Scavenger-Skirmisher 9% | Scavenger-Mutant 9% | Mutant 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Bomber | -9/Materials Scavenger-Bomber | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Matter Collected 4447 | 259 56 54 492 93 250 342 872 . . 292 . 694 512 138 393 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4476 | 43 72 28 283 203 287 439 357 . . 369 . 996 896 120 383 Parts 219 | 1 3 4 31 9 10 22 11 . . 12 . 37 45 10 24 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 29 . . . . . . 6 19 Prevented 8 | . . . . . . . . . . . . . . 4 4 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Combat Hostiles Destroyed 100 | 1 5 . 10 6 9 12 5 . . 9 . 20 12 2 9 Guns 64 | 1 1 . 6 4 1 . 3 . . 8 . 20 10 2 8 Cannons 22 | . . . . . 7 12 2 . . 1 . . . . . AOE 12 | . 4 . 4 2 . . . . . . . . 1 . 1 Classes Destroyed 19 | 1 . 1 5 4 . 3 1 . . 2 . 1 1 . . Worker 3 | . . . . 1 . 2 . . . . . . . . . Builder 6 | . . . 3 1 1 1 . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . Watcher 5 | . . . 2 . 1 . . . . . . . 2 . . Swarmer 23 | . . . 3 . . . 2 . . 6 . 7 . . 5 Cutter 1 | . . . . . . . . . . 1 . . . . . Grunt 44 | 1 5 . 4 3 8 7 2 . . . . 11 2 . 1 Brawler 1 | . . . . . . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 9 | . . . 2 . 1 . . . . . . . 5 . 1 Demolisher 2 | . . . . 2 . . . . . . . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . Hunter 5 | . . . . . . 2 . . . . . . 1 2 . Programmer 10 | . . . . . . 3 . . . . . 1 4 . 2 Behemoth 1 | . . . . . . . . . . . . 1 . . . Assembled 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 1 3 1 8 5 4 3 2 . . 4 . 7 3 1 4 Combat Bots Only 7 | 1 3 . 4 3 4 3 2 . . 4 . 7 2 1 4 Max Kills in Single Turn 3 | 1 2 1 3 3 1 1 1 . . 2 . 2 1 1 1 Gunslinging 1 | . . . . . . . . . . 1 . 1 . . . Exploded 2 | . 1 . 1 2 . . . . . . . . 1 . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Hostile Shots Fired 599 | 4 14 . 26 17 41 103 28 . . 77 . 60 66 9 154 Missed 182 | 1 1 . 10 5 9 45 6 . . 30 . 12 16 3 44 Damage Taken 6920 | 26 133 . 126 288 463 624 345 . . 1341 . 601 829 46 2098 Core 1977 | 8 19 . 23 47 34 93 38 . . 715 . 32 68 6 894 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 1815 | 8 42 . 40 78 129 190 95 . . 220 . 168 232 51 562 Core Remaining (%) 76 | 96 . 89 . 82 93 . . 81 . 15 . . . . . Volleys Fired 253 | 3 7 1 28 9 31 29 14 . . 22 . 30 32 4 43 Largest 4 | 2 2 2 3 3 3 3 3 . . 3 . 4 4 4 4 Hottest 238 | 70 80 70 106 131 134 136 172 . . 208 . 132 196 196 238 Shots Fired 724 | 6 14 2 57 20 70 85 41 . . 49 . 120 128 17 115 Gun 518 | 6 7 2 44 16 22 . 13 . . 37 . 120 128 17 106 Cannon 172 | . . . . . 38 85 28 . . 12 . . . . 9 Launcher 34 | . 7 . 13 4 10 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 504 | 3 3 1 23 . 38 85 28 . . 22 . 120 112 8 61 Thermal 81 | 3 4 1 21 8 4 . 13 . . 27 . . . . . Explosive 34 | . 7 . 13 4 10 . . . . . . . . . . Electromagnetic 105 | . . . . 8 18 . . . . . . . 16 9 54 Robot Hit Streak 22 | 5 10 12 17 16 10 10 22 . . 18 . 20 14 4 15 Robot Miss Streak 7 | 1 1 . 1 2 5 7 6 . . 3 . 3 6 1 3 Penetration Max 1 | . . . . . . . . . . 1 . 1 . . . Secondary Targets 7 | . . . . . . . . . . 2 . 5 . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . 1 . . . Shots Hit Robots 487 | 5 10 2 39 13 51 64 26 . . 44 . 73 83 10 67 Core Hits 321 | 2 7 2 34 17 46 71 22 . . 19 . 39 36 5 21 Critical Kills 7 | . . . 1 . . . . . . . . 3 3 . . Critical Parts Destroyed 9 | . . . . . . . . . . . . 4 3 1 1 Critical Strikes 25 | . . . 3 1 1 1 . . . 2 . 7 7 1 2 Burn 3 | . . . 2 1 . . . . . . . . . . . Destroy 17 | . . . 1 . . . . . . . . 7 7 1 1 Blast 3 | . . . . . . 1 . . . 2 . . . . . Corrupt 2 | . . . . . 1 . . . . . . . . . 1 Melee Attacks 15 | . . . . . . . . . . 15 . . . . . Impact 15 | . . . . . . . . . . 15 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10890 | 64 519 19 942 509 1135 878 429 . . 995 . 2075 1988 163 1174 Guns 7013 | 64 43 19 367 188 236 . 240 . . 684 . 2075 1847 163 1087 Cannons 2003 | . . . . . 629 868 189 . . 311 . . . . 6 Explosions 1803 | . 476 . 565 315 240 . . . . . . . 126 . 81 Melee . | . . . . . . . . . . . . . . . . Ramming 71 | . . . 10 6 30 10 . . . . . . 15 . . Kinetic 7035 | 39 18 6 143 . 629 868 189 . . 466 . 2075 1586 86 930 Thermal 1226 | 25 25 13 224 88 29 . 240 . . 529 . . . . 53 Explosive 1697 | . 476 . 565 315 240 . . . . . . . 101 . . Electromagnetic 861 | . . . . 100 207 . . . . . . . 286 77 191 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 5 5 8 8 . . . . 1 1 11 Average Corruption 4 | . . . . . 5 4 7 8 . . . . 1 1 5 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 123 | . . . . . 8 10 61 4 . . . . 1 9 30 Message Errors 29 | . . . . . 1 2 21 . . . . . . 2 3 Matter Fused 38 | . . . . . . 3 22 1 . . . . . 2 10 Heat Flow Errors 9 | . . . . . 2 . 3 . . . . . 1 1 2 Energy Discharges 18 | . . . . . 2 3 7 1 . . . . . 1 4 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . . . . . Data Loss (minor) 13 | . . . . . 3 . 3 1 . . . . . 1 5 Data Loss (major) 4 | . . . . . . . 3 . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . 1 2 Alerts 3 | . . . . . . . . 1 . . . . . 1 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . 2 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 33 | . . . 6 . 27 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 33 | . . . 6 . 27 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 47 | . . . . . 9 31 1 . . 5 . . 1 . . Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic 45 | . . . . . 9 30 1 . . 5 . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 86 | . 12 . . . 74 . . . . . . . . . . Shots 5 | . 1 . . . 4 . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . 2 . . Targets Rammed 18 | . . . 6 4 2 4 . . . . . . 2 . . Kicked 16 | . . . 6 4 2 4 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 1748 | 39 87 . 156 185 222 120 237 . . 1748 . 261 425 252 640 Average Temperature 157 | 20 48 . 58 72 98 25 48 . . 467 . 84 154 119 265 Received Heat Transfer 1269 | 18 87 . 45 18 234 204 171 . . . . 210 135 . 147 Effects 73 | . . . . . . . . . . 37 . . 2 . 34 Shutdowns 17 | . . . . . . . . . . 6 . . 2 . 9 Energy Bleed 8 | . . . . . . . . . . 3 . . . . 5 Interference 9 | . . . . . . . . . . 4 . . . . 5 Matter Decay 4 | . . . . . . . . . . 3 . . . . 1 Short Circuit 5 | . . . . . . . . . . 3 . . . . 2 Damage (minor) 7 | . . . . . . . . . . 3 . . . . 4 Damage (major) 18 | . . . . . . . . . . 11 . . . . 7 Damage (core) 5 | . . . . . . . . . . 4 . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . . . 1 . . Combat Hostiles 2 | . . . . . 1 . . . . . . . 1 . . Parts Fried 5 | . . . . . 1 . . . . . . . 3 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 . . . . . . . . Heat Transferred 3045 | 74 74 37 740 296 74 . 550 . . 1200 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 1 . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Peak Influence 783 | 20 155 56 416 255 372 385 . . . 220 100 783 717 . . Initial 356 | . 11 51 18 136 80 72 . . . . 100 49 356 . . Average 277 | 5 67 55 260 183 223 186 . . . 107 95 562 491 . . Maximum Alert Level 3 | . . . 2 1 1 1 . . . 1 . 3 3 . . Low Security (%) 41 | 100 100 100 17 62 26 45 . . 100 76 100 6 . . . Level 1 33 | . . . 68 37 73 54 . . . 23 . 17 35 . . Level 2 18 | . . . 13 . . . . . . . . 44 60 . . Level 3 5 | . . . . . . . . . . . . 30 3 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . Squads Dispatched 25 | . 1 . 1 . 1 9 . . 1 2 . . 9 . 1 Investigation 4 | . 1 . 1 . . 1 . . 1 . . . . . . Extermination 2 | . . . . . . 1 . . . . . . 1 . . Reinforcement 6 | . . . . . 1 1 . . . 2 . . 2 . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 12 | . . . . . . 6 . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Distress Signals 5 | . . . 2 . 2 . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 154 | 1 5 . 19 6 16 15 13 . . 15 . 21 19 2 22 Peak Tracking Total 12 | 1 3 . 8 3 4 3 7 . . 5 . 6 4 1 12 Tactical Retreats 10 | . . . . . . 1 2 . . 4 . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Traps Triggered 3 | . 1 . 1 . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Machines Disabled 13 | . 1 . 2 . 1 1 . . . . . 4 4 . . Max in Single Turn 2 | . 1 . 1 . 1 1 . . . . . 1 2 . . Garrison Relay 3 | . . . . . . . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Machines Accessed 17 | . 2 . 2 . 1 . 2 . 1 . 2 1 5 1 . Terminals 9 | . 1 . 1 . 1 . . . 1 . . 1 3 1 . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . Total Hacks 38 | . 4 . 3 . 2 . 6 . 3 . 5 2 12 1 . Successful 26 | . 4 . 3 . 2 . 6 . 1 . 1 . 8 1 . Failed 12 | . . . . . . . . . 2 . 4 2 4 . . Catastrophic 1 | . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 18 | . 2 . 1 . 2 . . . 3 . . 2 7 1 . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 3 . 2 . . Terminal Hacks 18 | . 2 . 1 . 2 . 6 . 1 . . . 5 1 . Record 12 | . 2 . . . 2 . 5 . . . . . 2 1 . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 2 . . Unlock Access 2 | . . . . . . . . . . . 1 . 1 . . Coupler Status 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . . 1 . . . 1 . 1 1 3 . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 14 | . 14 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . 12 . . . Machine Destruction 12 | . . . . . . . . . . . . 12 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Total Allies 6 | . . 2 . . . . 2 . . . . . . . 2 Largest Group 2 | . . 2 2 2 . . 2 . . . . . . . 2 Highest-Rated Group 58 | . . 45 45 40 . . 47 . . . . . . . 58 Highest-Rated Ally 31 | . . 31 31 26 . . 25 . . . . . . . 29 Total Orders 4 | . . . . . . . . . . . 4 . . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . . RETURN 2 | . . . . . . . . . . . 2 . . . . Ally Attacks 46 | . . . 36 1 . . 5 . . . . . . . 4 Total Damage 716 | . . . 503 . . . 156 . . . . . . . 57 Kills 11 | . . . 10 . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . . . . . . 1 1 Drone Launches 2 | . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Turns Passed 10124 | 119 286 150 593 214 419 470 1861 147 87 461 331 820 717 1897 1552 Spaces Moved 5863 | 100 208 115 406 147 223 272 1371 123 73 314 171 452 379 1151 358 Core 306 | 29 . . . . . . . . . 4 69 . . . 204 Treads 2238 | . . . . . . . . . . . 102 452 379 1151 154 Legs 3033 | 71 208 115 406 147 223 272 1371 123 73 24 . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 286 | . . . . . . . . . . 286 . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 105 120 120 120 56 160 160 160 160 50 Average Speed 152 | 99 120 120 120 120 130 125 130 120 120 78 176 160 160 160 391 Slowest Speed 850 | 120 120 120 190 120 262 270 190 120 120 400 200 160 160 160 850 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 8 31 25 33 30 20 5 95 14 2 94 9 48 11 97 51 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . . . . 2 . Known Exits Taken 5 | . . . . . . . 1 1 1 . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . 1 . Scrap Searched 8 | . . 1 . . . . 4 . . . . . . 1 2 Spaces Dug 6 | . 6 . . . . . . . . . . . . . . Terrain Destroyed 248 | . 37 . 50 26 77 4 5 . . . . 6 33 4 6 Melee . | . . . . . . . . . . . . . . . . Projectile 36 | . . . . . . 4 5 . . . . 6 11 4 6 AOE 212 | . 37 . 50 26 77 . . . . . . . 22 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Gar Fac Upp Upp Total 6566 | 113 230 126 467 167 297 333 1410 122 72 459 203 494 433 1199 441 Wait 107 | . 3 . . . . . 9 . . 59 6 . . 24 6 Move 5848 | 99 207 114 405 146 222 271 1370 122 72 313 170 451 378 1150 358 Hop . | . . . . . . . . . . . . . . . . Pick Up 85 | 6 6 2 9 3 13 11 4 . . 12 4 2 4 4 5 Fast Attach 33 | . . . . . . . . . . 9 7 5 6 2 4 Attach 66 | 5 3 3 10 3 14 4 4 . . 8 4 2 . 2 4 Detach 18 | . 1 . 3 . 6 . . . . 2 3 1 . . 2 Swap 29 | . 3 2 1 . 1 7 3 . . 2 . . 2 6 2 Drop 81 | . . 4 5 2 8 7 6 . . 17 9 3 9 7 4 Fire 253 | 3 7 1 28 9 31 29 14 . . 22 . 30 32 4 43 Melee 15 | . . . . . . . . . . 15 . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 16 | . . . 6 4 2 4 . . . . . . . . . Crush 2 | . . . . . . . . . . . . . 2 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . . . . . . . . 13 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison -5/Factory (discovered 3 exits: *Upp x2 / Gar) -5/Upper Caves -5/Upper Caves (discovered 1 exit: War) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 120 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 9) 406 | -10/Materials | Entered Mines 536 | -10/Mines | Discovered new exit (range 8) 556 | -10/Mines | Entered Materials 556 | -9/Materials | Accompanied by 2 allies 556 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 561 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1040 | -9/Materials | Build established: Scavenger-Bomber 1057 | -9/Materials | Discovered new exit (range 10) 1149 | -9/Materials | Entered Mines 1149 | -9/Mines | Accompanied by 2 allies 1150 | -9/Mines | Assembled infested the area 1175 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1250 | -9/Mines | Discovered new exit (range 12) 1252 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1314 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1363 | -9/Mines | Entered Materials 1363 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -8/Materials | Lost 3 parts (1p2w) 1777 | -8/Materials | Discovered new exit (range 3) 1782 | -8/Materials | Entered Factory 1782 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1858 | -7/Factory | Garrison activated, responded to threat 1971 | -7/Factory | Garrison activated, responded to threat 2139 | -7/Factory | Garrison activated, responded to threat 2177 | -7/Factory | Discovered new exit (range 18) 2252 | -7/Factory | Entered Lower Caves 2302 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2327 | -7/Lower Caves | Learned Research trap positions 2327 | -7/Lower Caves | Learned Research security intel 2329 | -7/Lower Caves | A Commander dispatched an escort 2467 | -7/Lower Caves | Encountered a Warlord checkpoint 2675 | -7/Lower Caves | Found Prototype Device 3989 | -7/Lower Caves | Learned location of 1 exit from Factory 4042 | -7/Lower Caves | Discovered new exit (range 10) 4112 | -7/Lower Caves | Identified exit to Lower Caves 4113 | -7/Lower Caves | Entered another Lower Caves area 4188 | -7/Lower Caves | Discovered new exit (range 5) 4259 | -7/Lower Caves | Identified exit to Factory 4260 | -7/Lower Caves | Entered Factory 4260 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4261 | -6/Factory | Identified exit to Factory 4346 | -6/Factory | Identified exit to DSF 4347 | -6/Factory | Entered DSF 4406 | -6/DSF | Additional patrols routed to DSF 4662 | -6/DSF | Sterilization system engaged 4682 | -6/DSF | Ambient heat levels rising (+10) 4697 | -6/DSF | Ambient heat levels rising (+10) 4712 | -6/DSF | Ambient heat levels rising (+10) 4727 | -6/DSF | Ambient heat levels rising (+10) 4742 | -6/DSF | Ambient heat levels rising (+10) 4757 | -6/DSF | Ambient heat levels rising (+10) 4772 | -6/DSF | Ambient heat levels rising (+10) 4778 | -6/DSF | Discovered exit to Factory (range 14) 4786 | -6/DSF | Core integrity fell below 50% 4787 | -6/DSF | Ambient heat levels rising (+10) 4802 | -6/DSF | Ambient heat levels rising (+10) 4807 | -6/DSF | Core integrity fell below 20% 4808 | -6/DSF | Entered Factory 4808 | -5/Factory | Evolved 2 slots: Propulsion x2 4809 | -5/Factory | Identified exit to Upper Caves 5137 | -5/Factory | Identified exit to Garrison 5139 | -5/Factory | Entered Garrison 5171 | -5/Garrison | Triggered checkpoint 5217 | -5/Garrison | Destroyed 7 combat bots 5224 | -5/Garrison | Garrison Relay disabled 5320 | -5/Garrison | Spotted B-75 Beast 5326 | -5/Garrison | Destroyed B-75 Beast 5343 | -5/Garrison | Triggered checkpoint 5375 | -5/Garrison | Triggered checkpoint 5426 | -5/Garrison | Discovered new exit (range 9) 5457 | -5/Garrison | Triggered checkpoint 5474 | -5/Garrison | Garrison Relay disabled 5508 | -5/Garrison | Build established: Scavenger-Gunner 5581 | -5/Garrison | Triggered checkpoint 5679 | -5/Garrison | Triggered checkpoint 5708 | -5/Garrison | Garrison Relay disabled 5959 | -5/Garrison | Entered Factory 6203 | -5/Factory | Garrison activated, responded to threat 6272 | -5/Factory | Identified exit to Garrison 6340 | -5/Factory | Garrison activated, responded to threat 6556 | -5/Factory | Garrison activated, responded to threat 6666 | -5/Factory | Discovered exit to Upper Caves (range 4) 6676 | -5/Factory | Discovered exit to Upper Caves (range 17) 6676 | -5/Factory | Entered Upper Caves 6715 | -5/Upper Caves | Met a Warlord Commander 6716 | -5/Upper Caves | Learned location of Warlord (-5) 6717 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 6719 | -5/Upper Caves | Found Unknown Device 6720 | -5/Upper Caves | Identified Encrypted Comm Array 7041 | -5/Upper Caves | Encountered a Warlord checkpoint 8423 | -5/Upper Caves | Discovered new exit (range 9) 8573 | -5/Upper Caves | Entered another Upper Caves area 8581 | -5/Upper Caves | Identified exit to Warlord 8703 | -5/Upper Caves | Lost 4 parts (1p1n2w) 8834 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8969 | -5/Upper Caves | Lost 3 parts (1n2w) 9224 | -5/Upper Caves | Build established: Scavenger-Mutant 10056 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10076 | -5/Upper Caves | System corruption reached 10% 10076 | -5/Upper Caves | Released all parts (1) 10078 | -5/Upper Caves | Core integrity fell below 50% 10098 | -5/Upper Caves | Core integrity fell below 20% 10107 | -5/Upper Caves | Lost 9 parts (2p5u2w) 10125 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- [Achievement: A New Friend] 10098_ Slug penetrates B-60 Warrior. 10098_ Attempting to rewire G-50 Soldier. 10098_ G-50 Soldier rewired. 10101_ Slug penetrates Soldier 6b. 10101_ Soldier 6b destroyed. 10101_ Slug penetrates Wall. 10101_ Soldier 6a destroyed. 10104_ Penetrated by Slug. 10104_ Slug penetrates Wall. 10104_ Acquired 43 matter. 10119_ System corrupted: Energy discharge (-22). 10124_ C-30 ARC bursts open, deploying its payload. 10124_ G-67 Veteran unfolds itself. 10124_ G-50 Soldier unfolds itself. 10124_ E-15 Imp unfolds itself. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #### ## # ###?# #?#?? %% % ????????? | | #### ####"" ### #??### % #????????? | | #### ???#???????? | | ###### ## #??? ##??????? | | #?#??## ####### [ ## #?????? | | ??#??## ! #?????# % #?????? | | #??#??## #??#??# #!= ## % % #?????? | | ??##???## #????## ## #%*= # ?????????????? | | ##?#?#??# ###?## ## #=%= #??????????????? | | #?#???#?## ##### ###++###??????????????? | | #?####???##### / #???? ?????????? | | ?? #??##???# b# #??? ????????? | | #?# #???????# ## #""""""#?% % ???????? | | ?## #???????## ## ######## #?????????? | | ??# #????##### b #???????????? | | ?## ####### b ##??????????? | | ## # ## Yl #??????????? | | # ##"##### #??????????? | | # ###??### g % #??????? | | ?# ##???# %## %% % ###???????? | | ### #???# g ## % #?????????? | | #### #???# gg ## %% %#????????? | | ##?## ##???## e #? #???????? | | ### #?## #??#### ###? % #### % ????????? | | ??## #### #??# s##??? #????##????????? | | ???# ###?# ##?## ##@ ##??#% #??????????????? | | ???# ##???# #??###?# #??? #??????????????? | | ???# ###??# ####??????# ##??? #??????????????? | | ??## ##### #?????????## #??? #??????????????? | | ### #??????????#####????#??????????????? | | #?????#???????????????????????????? | | #### #????#????????????????????????????? | | #??## ###?????????????????????????????????? | | % #???## #???????????????????????????????????? | | ##????## ###?????????????????????????????????? | | #??????## ##?????????????????????????????#??? | | #???????# #?????#????????? ???????????# ??? | | # ##????#### #???????????????? #?????????? ???? | | # ##?### ##?#???#??????????# ????###### ???? | | # !#### ##????????????????# ???# ???? | | % #"####???????????# ??? % ????? | | ! ##??????????# ##?# #????# | | #??#???????# ## ##?## | | #??????????# % ## | | #### #??????????# % | | #??## ##?#??????##???# ! #?? | | # ???# ##??#??#??# ###?# #?? | | ## ??## ##??????## ??## ! ### | | ?# #?# ##?#???# #????# * %!# | | ?# ## #?#??## #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 47 Energy Capacity 720 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 55 Target Analysis 6 Recoil Reduction 5 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Crack Shot First Step to Greatness I Survived The Infestation Librarian Made in Tau Ceti IV More Dakka Please One Hack Too Far Oops Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Storm Trooper System Compromised Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed LayeredNetworkComputer Manual? 0 Play Time 03:26:51 Cumulative 3.4 hours Start 2024.06.06 @ 19:57:58 End 2024.06.07 @ 11:19:08 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1d289fe1-a141-459c-b08b-3c8ab35b1e81