Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.05 @ 15:04:38 // AFD2020/Player2 Player: Quiddy Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (2) 10 Value Destroyed (81) 81 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-417) -417 TOTAL SCORE: -126 Bonus ------- Friendly Fire -417 Cogmind --------- Core Integrity 0/250 Matter 192/300 Energy 248/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Utility Shielding > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Light Treads Light Treads Structural Scanner Targeting Computer Propulsion Shielding Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Utility Shielding > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Structural Scanner Targeting Computer Propulsion Shielding Assault Rifle [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 ------- Run | Jun Mat Slots Evolved 1 | . 1 Power . | . . Propulsion . | . . Utility 1 | . 1 Weapon . | . . Parts Attached . | . . Power . | . . Engine . | . . Core . | . . Reactor . | . . Propulsion . | . . Treads . | . . Leg . | . . Wheel . | . . Hover . | . . Flight . | . . Utility . | . . Device . | . . Storage . | . . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon . | . . Energy Gun . | . . Energy Cannon . | . . Ballistic Gun . | . . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Highest Loss Streak . | . . To Critical Strikes . | . . Average Slot Usage (%) 87 | . 87 Engine 12 | . 12 Leg 25 | . 25 Storage 12 | . 12 Protection 12 | . 12 Ballistic Gun 25 | . 25 Naked Turns . | . . Heaviest Build 20 | 20 20 Greatest Support 20 | 20 20 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 10 | 10 10 Average Capacity 10 | 10 10 Most Carried 7 | 7 7 Average Carried 7 | 7 7 Final Capacity 10 | 10 10 Final Carried 7 | 7 7 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Resources | -11 -10 ----------- Run | Jun Mat Matter Collected 200 | 200 . Remotely . | . . Salvage Created 99 | . 99 Parts 1 | . 1 Haulers Intercepted . | . . Recyclers Shooed 2 | . 2 Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Jun Mat Combat Hostiles Destroyed 2 | . 2 Guns 2 | . 2 Classes Destroyed 1 | . 1 Grunt 2 | . 2 Best Kill Streak 2 | . 2 Combat Bots Only 2 | . 2 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Jun Mat Damage Taken 74 | . 74 Core 7 | . 7 Absorbed by Shields . | . . Redirected to Shielding 5 | . 5 Core Remaining (%) 100 | 100 . Volleys Fired 18 | . 18 Largest 2 | . 2 Hottest 40 | . 40 Shots Fired 36 | . 36 Gun 36 | . 36 Cannon . | . . Launcher . | . . Special . | . . Kinetic 36 | . 36 Thermal . | . . Explosive . | . . Electromagnetic . | . . Robot Hit Streak 11 | . 11 Robot Miss Streak 4 | . 4 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 27 | . 27 Core Hits 17 | . 17 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 333 | . 333 Guns 333 | . 333 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic 333 | . 333 Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 2 | . 2 Average Temperature 2 | . 2 Received Heat Transfer 66 | . 66 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Jun Mat Peak Influence 53 | . 53 Initial . | . . Average 12 | . 12 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Jun Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 5 | . 5 Peak Tracking Total 4 | . 4 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Jun Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Jun Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Jun Mat Machines Accessed . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks . | . . Successful . | . . Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Jun Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Jun Mat Total Allies 1 | . 1 Largest Group 1 | . 1 Highest-Rated Group 50 | . 50 Highest-Rated Ally 50 | . 50 Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Jun Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Jun Mat Turns Passed 153 | 2 151 Spaces Moved 46 | 2 44 Core . | . . Treads . | . . Legs 46 | 2 44 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 120 | 120 120 Average Speed 120 | 120 120 Slowest Speed 120 | 120 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 9 | 2 16 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken 1 | 1 . Unknown Exits Taken . | . . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Jun Mat Total 110 | 1 109 Wait 47 | . 47 Move 45 | 1 44 Hop . | . . Pick Up . | . . Fast Attach . | . . Attach . | . . Detach . | . . Swap . | . . Drop . | . . Fire 18 | . 18 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Junkyard -10/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 1) 3 | -11/Junkyard | Entered Materials 3 | -10/Materials | Evolved 1 slot: Utility x1 143 | -10/Materials | Core integrity fell below 50% 152 | -10/Materials | Core integrity fell below 20% 154 | -10/Materials | Core destroyed Last Messages --------------- CORE=STABLE INTEGRATION=OK LOCATION=UNKNOWN GOAL=EXPLORE [SPECIAL MODE ACTIVATED: AFD2020/Player2] EXIT=FOUND: MATERIALS PARAMETERS=UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE ALERT: A rogue bot has emerged from the junkyard. Terminate on contact. Player 2: "What?! Who the hell are you? I was here first!" Player 2: "I'm just gonna follow you since I left my game plan at home..." Player 2: "What's it take to get a good propulsion unit around here?" G-47 Trooper destroyed. Player 2: "WHAT THE HELL?! Why do I feel like I'm falling apart all of a sudden... Oh no, I think we're connected somehow... What evil mind did this?" G-34 Mercenary destroyed. Switching to secondary target: G-34 Mercenary. Player 2: "Yes, Ion Engine for me!" Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????#w?????????????????????????? | | ??????????????###### #????????????????????????? | | ?????????????? ????????????????????????? | | ?????????????? ############ ???????????? | | ??????????????? #????????? | | ??????????????? #????????? | | ????????????????a #????????? | | ????????????????"""" 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Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached . | . . Parts Lost . | . . Damage Taken 249 | . 249 Core 249 | . 249 Player 2/Cogmind (%) 97 | . 97 Absorbed by Shields . | . . Damage Inflicted . | . . Player 2/Cogmind (%) . | . . Combat Hostiles Destroyed . | . . Player 2/Cogmind (%) . | . . Game ------ Seed NeutronCatalystInsulator Manual? 0 Play Time 00:02:19 Cumulative 100.4 hours Start 2024.01.05 @ 15:03:18 End 2024.01.05 @ 15:04:38 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 170 Rogue 89 Adventurer 0 Explorer 81 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ebd8732-66f7-476d-ad9d-5c3fb2741343