Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.31 @ 17:31:15 Player: void Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (7035) 7035 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1224) 1224 TOTAL SCORE: 14779 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 504 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1300 Matter 115/300 Energy 47/220 System Corruption 29% Temperature Critical (572) Movement Treading (245) Ox1 Location -3/Research Parts ------- > --- POWER (4) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Armored Medium Treads Advanced Heavy Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Advanced Weapon Cycler > --- WEAPON (6) ------- Quantum Rifle Quantum Rifle Heavy Machine Gun Force Lance (fused) > --- INVENTORY (10) --- Advanced Particle Charger Advanced ECM Suite Drone Bay (1/2) Quantum Rifle Nova Cannon Ripper Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Seismic Detector Advanced Target Analyzer Mini Drone Bay > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Quantum Rifle Heavy Machine Gun Force Lance > --- INVENTORY -------- Armored Medium Treads Advanced Heat Sink Small Battery Small Battery Advanced Particle Charger Heavy Machine Gun KE Penetrator Ripper [Rating: 139] Favorites ----------- Power Micro Antimatter Reactor Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Quantum Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Flamer Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 . 2 2 2 Power 3 | . . . . . . 2 . . 1 . Propulsion 2 | . . 1 . . . 1 . . . . Utility 5 | . . 1 . . . 2 . 1 1 . Weapon 4 | . . . . . . 1 . 1 . 2 Parts Attached 207 | 8 5 9 9 4 6 16 21 20 28 81 Power 28 | 2 1 2 . . 2 3 1 2 4 11 Engine 9 | 2 1 2 . . 1 2 1 . . . Core 8 | . . . . . 1 1 . 2 2 2 Reactor 11 | . . . . . . . . . 2 9 Propulsion 38 | 2 . 1 3 1 1 2 1 5 6 16 Treads 18 | 2 . 1 . . . . 1 . 3 11 Leg 20 | . . . 3 1 1 2 . 5 3 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 54 | 2 . 3 3 2 . 4 6 5 10 19 Device 38 | 1 . 1 2 2 . 2 4 2 8 16 Storage 4 | 1 . 1 . . . . 1 . 1 . Processor 4 | . . 1 . . . 1 . . . 2 Hackware . | . . . . . . . . . . . Protection 8 | . . . 1 . . 1 1 3 1 1 Artifact . | . . . . . . . . . . . Weapon 87 | 2 4 3 3 1 3 7 13 8 8 35 Energy Gun 24 | 1 . . 1 . . . 2 2 6 12 Energy Cannon 9 | . . . . . . 2 1 . 1 5 Ballistic Gun 36 | 1 2 2 1 1 2 3 6 3 . 15 Ballistic Cannon 5 | . . . 1 . . . 2 2 . . Launcher . | . . . . . . . . . . . Special Weapon 3 | . 1 1 . . . . 1 . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 8 | . . . . . 1 2 1 1 1 2 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 2 . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 3 | . . . . . 3 . . . . . Parts Lost 98 | . 1 . 6 . 1 . 22 11 11 46 Power 19 | . 1 . . . . . 4 1 2 11 Propulsion 17 | . . . 3 . . . 4 2 3 5 Utility 23 | . . . 1 . . . 6 2 3 11 Weapon 39 | . . . 2 . 1 . 8 6 3 19 Highest Loss Streak 15 | . 1 . 5 . 1 . 15 7 7 7 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 88 | . 99 97 98 99 99 90 63 43 81 89 Engine 5 | . 13 11 11 11 2 13 6 . . . Core 2 | . . . . . 8 5 3 4 5 1 Reactor 4 | . . . . . . . . . 4 14 Treads 7 | . 28 31 16 . . . 1 . 2 8 Leg 15 | . . . 16 33 33 26 11 12 16 6 Device 14 | . 14 11 8 10 11 7 9 2 21 21 Storage 6 | . 14 11 11 11 11 6 6 2 1 4 Processor 5 | . . 10 11 11 11 5 2 . . 3 Protection 1 | . . . 1 . . 3 2 1 7 . Energy Gun 4 | . . . 4 . . . 3 1 9 8 Energy Cannon 1 | . . . . . . 5 . . 1 1 Ballistic Gun 13 | . 26 21 11 17 21 12 11 6 1 11 Ballistic Cannon 1 | . . . 5 4 . . 2 1 . . Slashing Weapon 1 | . . . . . . . . 6 6 . Peak Build Rating 139 | 7 7 13 17 22 32 52 57 66 110 139 Average Rating 58 | 5 6 11 15 17 27 43 35 36 89 121 On Entrance 31 | . 7 7 12 17 21 30 52 24 66 109 Naked Turns . | . . . . . . . . . . . Heaviest Build 112 | 15 15 36 43 43 42 79 79 45 77 112 Greatest Support 150 | 40 40 60 60 40 45 55 55 80 81 150 Greatest Overweight (x) 21 | 2 . . 1 1 . 1 21 13 1 1 Average Overweight (x) . | . . . . . . 1 2 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 10 10 Average Capacity 11 | 7 8 13 15 15 15 15 15 9 6 10 Most Carried 15 | 2 5 13 15 14 15 14 15 11 5 10 Average Carried 8 | 1 3 7 12 11 14 11 12 6 4 7 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 10 10 Final Carried 15 | 2 4 12 10 14 15 14 12 5 5 6 Class Distribution -------------------- 35% | Scavenger-Mutant 24% | Scavenger-Executioner 11% | Mutant 9% | Scavenger-Tank 5% | Scavenger-Gunner 5% | Scavenger-Skirmisher 4% | Gunner 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -6/Extension Scavenger-Mutant | -5/Factory Messiah-Mutant | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Matter Collected 4509 | 295 102 310 387 30 178 . 445 249 352 2161 Remotely . | . . . . . . . . . . . Salvage Created 7479 | 88 139 518 160 . 325 . 445 671 793 4340 Parts 390 | 6 14 41 4 . 22 . 20 21 30 232 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 33 . . . . . Prevented 13 | . . . . . 13 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Combat Hostiles Destroyed 126 | . 5 14 11 . 8 . 6 9 10 63 Melee 27 | . . . . . 2 . 2 7 7 9 Guns 82 | . 5 14 7 . 6 . 3 1 3 43 Cannons 16 | . . . 4 . . . 1 1 . 10 Classes Destroyed 15 | 2 3 1 1 . 3 . 2 1 1 1 Worker 6 | . . . . . . . 1 . . 5 Builder 4 | . . . . . . . . . . 4 Tunneler 2 | 2 . . . . . . . . . . Recycler 2 | 1 . . . . . . . 1 . . Watcher 13 | . 1 5 . . . . 2 . 1 4 Swarmer 31 | . 3 7 . . 4 . 1 . . 16 Grunt 37 | . 2 5 2 . . . 1 3 4 20 Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 12 | . . 2 . . 1 . 2 1 3 3 Specialist 2 | . . . . . . . . . 2 . Hunter 10 | . . . . . . . . 5 . 5 Programmer 21 | . . . . . 1 . . . 1 19 Behemoth 2 | . . . . . . . 2 . . . Assembled 9 | . . . 9 . . . . . . . Best Kill Streak 9 | 3 3 4 3 . 3 . 3 4 1 9 Combat Bots Only 9 | . 3 4 3 . 3 . 2 4 1 9 Max Kills in Single Turn 2 | 1 1 2 1 . 1 . 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . 1 Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Hostile Shots Fired 1624 | . 13 55 112 . 35 9 275 199 169 757 Missed 459 | . 3 14 29 . 14 5 99 46 39 210 Damage Taken 17006 | . 457 376 1058 . 327 20 2196 1931 1677 8964 Core 2764 | . 64 41 158 . 56 . 408 407 125 1505 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 120 | . . . . . . . . 29 91 . Ignored by Resistances 4491 | . 26 110 305 . 93 5 624 554 493 2281 Regen/Repaired (Parts) 71 | . . . . . . 71 . . . . Core Remaining (%) 68 | 100 74 . . . 36 . 52 59 89 . Volleys Fired 304 | 5 10 46 37 . 14 1 38 9 15 129 Largest 6 | 2 2 2 2 . 2 3 3 3 3 6 Hottest 448 | 70 100 120 88 . 52 117 198 164 257 448 Shots Fired 980 | 10 20 92 73 . 28 3 102 26 39 587 Gun 853 | 10 19 90 51 . 28 2 83 16 34 520 Cannon 122 | . . . 22 . . 1 17 10 5 67 Launcher . | . . . . . . . . . . . Special 5 | . 1 2 . . . . 2 . . . Kinetic 615 | 5 19 90 63 . 28 2 69 19 . 320 Thermal 285 | 5 1 2 10 . . 1 33 7 29 197 Explosive . | . . . . . . . . . . . Electromagnetic 80 | . . . . . . . . . 10 70 Robot Hit Streak 32 | 3 11 12 17 . 9 7 30 6 14 32 Robot Miss Streak 6 | 1 1 4 4 . 4 . 2 2 1 6 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 15 | . . 3 . . 1 . 1 . . 10 Max Gunslinging Chain 2 | . . 1 . . 1 . 1 . . 2 Shots Hit Robots 782 | 6 13 58 49 . 26 3 91 49 71 416 Core Hits 309 | 4 10 25 17 . 21 1 29 19 25 158 Critical Kills 10 | . . 1 3 . 1 . 1 . . 4 Critical Parts Destroyed 18 | . . . 1 . . . 5 . . 12 Critical Strikes 70 | . . 1 4 . 1 . 10 9 8 37 Burn 8 | . . . . . . . 1 1 . 6 Destroy 31 | . . 1 4 . 1 . 8 . . 17 Corrupt 8 | . . . . . . . . . 1 7 Sever 18 | . . . . . . . 1 8 7 2 Impale 5 | . . . . . . . . . . 5 Melee Attacks 158 | . 5 . . . 5 2 9 33 40 64 Impact 5 | . 5 . . . . . . . . . Slashing 103 | . . . . . 5 2 9 33 40 14 Piercing 50 | . . . . . . . . . . 50 Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 4 1 . Damage Inflicted 21176 | 76 155 829 804 . 582 85 1982 1676 2573 12414 Guns 13433 | 76 155 829 549 . 460 57 1297 215 737 9058 Cannons 2334 | . . . 255 . . 28 296 169 101 1485 Explosions 495 | . . . . . . . . . 98 397 Melee 4890 | . . . . . 122 . 365 1292 1637 1474 Ramming . | . . . . . . . . . . . Kinetic 8828 | 51 155 829 687 . 460 57 1000 297 . 5292 Thermal 5779 | 25 . . 117 . . 28 617 87 733 4172 Explosive 106 | . . . . . . . . . . 106 Electromagnetic 1573 | . . . . . . . . . 203 1370 Impact . | . . . . . . . . . . . Slashing 3855 | . . . . . 122 . 365 1292 1637 439 Piercing 1035 | . . . . . . . . . . 1035 Highest Corruption 29 | . 3 . . . 4 . . 1 4 29 Average Corruption 7 | . 3 . . . 3 . . 1 2 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 115 | . 3 . . . 15 . . 1 10 86 Message Errors 26 | . 1 . . . 5 . . . 1 19 Matter Fused 25 | . . . . . 3 . . 1 4 17 Heat Flow Errors 12 | . . . . . 1 . . . 1 10 Energy Discharges 6 | . . . . . 2 . . . . 4 Parts Rejected 2 | . . . . . . . . . 1 1 Parts Fused 3 | . . . . . . . . . 1 2 Data Loss (minor) 18 | . 1 . . . 3 . . . . 14 Data Loss (major) 7 | . . . . . . . . . 2 5 Misfires 4 | . 1 . . . . . . . . 3 Alerts 4 | . . . . . 1 . . . . 3 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . Overflow Damage 260 | . . . 30 . . . . 14 43 173 Projectiles 51 | . . . 30 . . . . . . 21 Explosions 88 | . . . . . . . . . 8 80 Melee 121 | . . . . . . . . 14 35 72 Knockbacks 7 | . . . 6 . . . . 1 . . Impact . | . . . . . . . . . . . Kinetic 7 | . . . 6 . . . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . . . . 174 Shots 3 | . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1021 | 36 20 50 203 . 161 84 418 304 88 1021 Average Temperature 141 | 16 7 16 66 . 89 45 128 116 51 189 Received Heat Transfer 3105 | . 33 183 147 . 18 6 968 189 660 901 Effects 55 | . . . . . . . 4 . . 51 Shutdowns 16 | . . . . . . . . . . 16 Energy Bleed 3 | . . . . . . . . . . 3 Interference 11 | . . . . . . . 2 . . 9 Matter Decay 8 | . . . . . . . . . . 8 Short Circuit 5 | . . . . . . . . . . 5 Damage (minor) 4 | . . . . . . . 2 . . 2 Damage (major) 4 | . . . . . . . . . . 4 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . . . . . . . 1 . 2 6 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 14 | . . . . . . . . . 4 10 Heat Transferred 8315 | 74 . . 259 . . 37 1196 222 901 5626 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 2 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Peak Influence 508 | 15 159 270 80 . . 175 111 159 138 508 Initial 113 | . 8 57 40 . . 113 3 24 . 28 Average 137 | 4 101 146 49 . . 104 44 59 54 234 Maximum Alert Level 2 | . . 1 . . . . . . . 2 Low Security (%) 75 | 100 100 78 100 . . 100 100 100 100 42 Level 1 21 | . . 21 . . . . . . . 48 Level 2 3 | . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 1 2 . . . . 1 2 4 14 Investigation 6 | . 1 1 . . . . 1 1 . 2 Extermination 8 | . . . . . . . . . 2 6 Reinforcement 8 | . . 1 . . . . . 1 1 5 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . 1 . 3 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Distress Signals 6 | . . 2 . . . . 1 . . 3 Communications Jammed 1 | . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . 1 . . . Times Spotted 201 | . 6 22 13 . 15 1 12 11 20 101 Peak Tracking Total 8 | . 3 4 3 . 5 1 3 5 3 8 Tactical Retreats 14 | . . . 2 . . . . 1 3 8 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Traps Triggered 1 | . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Machines Disabled 5 | . . . . . . 1 2 . . 2 Max in Single Turn 1 | . . . . . . 1 1 . . 1 Garrison Access 2 | . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Machines Accessed 11 | . 1 2 . . . 4 1 1 1 1 Terminals 5 | . 1 2 . . . 1 1 . . . Fabricators 2 | . . . . . . 1 . 1 . . Repair Stations 2 | . . . . . . 1 . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 24 | . 3 4 . . . 7 2 4 1 3 Successful 13 | . . 3 . . . 6 1 1 1 1 Failed 11 | . 3 1 . . . 1 1 3 . 2 Catastrophic 3 | . 1 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 3 2 . 2 . 3 . 2 10 3 Terminals 10 | . 3 4 . . . 1 2 . . . Fabricators 5 | . . . . . . 1 . 4 . . Repair Stations 6 | . . . . . . 3 . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 5 | . . 3 . . . 1 1 . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . 2 . . . 1 Scan Component 2 | . . . . . . 1 . . . 1 Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 1 . . . 1 1 1 . 1 Full Trace Events 5 | . 1 1 . . . . 1 1 . 1 Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 12 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 28 | . . . . . . 28 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 1 2 Machine Destruction 3 | . . . . . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Total Allies 12 | . . . . 4 . . . 3 5 . Largest Group 5 | . . . . 4 4 1 1 3 5 1 Highest-Rated Group 210 | . . . . 154 151 40 40 210 185 36 Highest-Rated Ally 70 | . . . . 40 40 40 40 70 39 36 Zionite Dispatches 3 | . . . . . . . . 1 2 . Light 1 | . . . . . . . . 1 . . Fire 1 | . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . 1 . Total Orders 13 | . . . . . . . . . 5 8 STAY 1 | . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . 1 . DROP 1 | . . . . . . . . . 1 . COLLECT 2 | . . . . . . . . . 2 . EXPLORE 8 | . . . . . . . . . . 8 Ally Attacks 75 | . . . . . 46 1 5 12 10 1 Total Damage 1607 | . . . . . 934 84 162 226 201 . Kills 15 | . . . . . 11 1 2 . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches 10 | . . . . . . . . . . 10 Drone Recoveries 7 | . . . . . . . . . . 7 Zionite Intel Received 2 | . . . . . . 1 . . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Turns Passed 10301 | 119 351 996 489 1599 748 550 961 405 1094 2989 Spaces Moved 4418 | 59 183 366 200 846 546 249 284 157 534 994 Core 60 | 16 . . . . . . 38 6 . . Treads 1449 | 43 183 366 106 . . . 50 18 97 586 Legs 2909 | . . . 94 846 546 249 196 133 437 408 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 190 160 100 105 105 Average Speed 165 | 139 160 160 174 184 120 190 273 164 129 160 Slowest Speed 1100 | 160 160 160 190 190 120 190 1100 700 225 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . Exploration Rate (%) 35 | 4 41 36 53 87 78 7 29 5 13 35 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 . . . . . Spaces Dug 25 | . 3 2 . . . 1 . . . 19 Terrain Destroyed 125 | . 3 2 15 . . 1 . 3 25 76 Melee 22 | . 2 . . . . 1 . . . 19 Projectile 35 | . 1 2 15 . . . . 3 3 11 AOE 66 | . . . . . . . . . 22 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Res Total 6442 | 82 210 681 268 885 603 320 372 239 843 1939 Wait 1212 | 10 5 245 15 25 24 40 12 19 210 607 Move 4408 | 58 182 365 199 845 545 248 283 156 533 994 Hop . | . . . . . . . . . . . Pick Up 95 | 1 2 10 6 7 5 9 8 6 6 35 Fast Attach 72 | 7 1 3 . . . . 2 10 20 29 Attach 87 | . 1 1 6 3 1 9 11 9 7 39 Detach 17 | . 1 1 . 1 . 1 1 . 2 10 Swap 48 | 1 3 5 3 1 5 7 8 1 1 13 Drop 48 | . . 5 2 3 4 3 . 2 10 19 Fire 304 | 5 10 46 37 . 14 1 38 9 15 129 Melee 151 | . 5 . . . 5 2 9 27 39 64 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Extension -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 348 | -10/Materials | Crushed by falling debris 436 | -10/Materials | Discovered new exit (range 12) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 929 | -9/Materials | Build established: Scavenger-Mutant 1011 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Discovered new exit (range 16) 1428 | -9/Materials | Build established: Mutant 1467 | -9/Materials | Entered Mines 1502 | -9/Mines | Assembled infested the area 1507 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1761 | -9/Mines | Lost 5 parts (3n1u1w) 1850 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1855 | -9/Mines | Build established: Scavenger-Mutant 1877 | -9/Mines | Identified exit to Zion 1956 | -9/Mines | Entered Zion 2051 | -7/Zion | Learned location of Data Miner (-6) 2384 | -7/Zion | Learned Factory terminal intel 2729 | -7/Zion | Found Prototype Device 2730 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2961 | -7/Zion | Met Imprinter 2991 | -7/Zion | Imprinted 2993 | -7/Zion | Declared Zion's savior 3422 | -7/Zion | Discovered new exit (range 15) 3449 | -7/Zion | Received a visual enhancement algorithm 3542 | -7/Zion | Identified exit to Proximity Caves 3555 | -7/Zion | Entered Proximity Caves 3555 | -6/Proximity Caves | Accompanied by 4 allies 3560 | -6/Proximity Caves | Core integrity fell below 50% 3901 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4167 | -6/Proximity Caves | Spotted B-75 Beast 4260 | -6/Proximity Caves | Discovered new exit (range 5) 4287 | -6/Proximity Caves | Identified exit to Factory 4303 | -6/Proximity Caves | Entered Factory 4303 | -6/Factory | Accompanied by 1 ally 4303 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4304 | -6/Factory | Loaded intel: 28 terminal locations 4494 | -6/Factory | Repaired Neutrino Core 4797 | -6/Factory | Discovered new exit (range 20) 4800 | -6/Factory | Build established: Scavenger-Tank 4820 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4853 | -6/Factory | Entered Extension 4853 | -6/Extension | Accompanied by 1 ally 5198 | -6/Extension | Spotted B-75 Beast 5210 | -6/Extension | Spotted B-75 Beast 5265 | -6/Extension | Lost 3 parts (2n1u) 5395 | -6/Extension | Destroyed B-75 Beast 5415 | -6/Extension | Destroyed B-75 Beast 5420 | -6/Extension | Lost 15 parts (4p2n3u6w) 5615 | -6/Extension | Build established: Gunner 5785 | -6/Extension | Lost 3 parts (1u2w) 5810 | -6/Extension | Discovered new exit (range 3) 5814 | -6/Extension | Entered Factory 5814 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5926 | -5/Factory | Lost 3 parts (1n2w) 6025 | -5/Factory | Lost 7 parts (1n2u4w) 6063 | -5/Factory | Zion Light squad teleported in 6122 | -5/Factory | Discovered new exit (range 9) 6166 | -5/Factory | Found Prototype Protection 6167 | -5/Factory | Identified Zio. Weapon Casing 6176 | -5/Factory | Lost 3 allies 6219 | -5/Factory | Entered another Factory area 6219 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6559 | -4/Factory | Build established: Messiah-Mutant 6859 | -4/Factory | Lost 7 parts (2p2n2u1w) 6932 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 6933 | -4/Factory | Zion Infowar Resupply teleported in 7257 | -4/Factory | Discovered new exit (range 15) 7280 | -4/Factory | Zion Fire squad teleported in 7293 | -4/Factory | Garrison activated, responded to threat 7313 | -4/Factory | Entered Research 7313 | -3/Research | Accompanied by 1 ally 7313 | -3/Research | Evolved 2 slots: Weapon x2 7333 | -3/Research | Lost 3 allies 8079 | -3/Research | Destroyed 9 combat bots 8080 | -3/Research | Lost 7 parts (2p2u3w) 8166 | -3/Research | Lost 4 parts (1p1n1u1w) 8522 | -3/Research | Build established: Scavenger-Executioner 8877 | -3/Research | System corruption reached 10% 8905 | -3/Research | Core integrity fell below 50% 8945 | -3/Research | Lost 4 parts (1p1u2w) 8951 | -3/Research | Destroyed 7 combat bots 9105 | -3/Research | Terminal network hard line cut 9165 | -3/Research | Lost 4 parts (1n1u2w) 9428 | -3/Research | Lost 3 parts (1n2w) 10106 | -3/Research | Garrison activated, responded to threat 10186 | -3/Research | Lost 5 parts (1p2u2w) 10292 | -3/Research | Core integrity fell below 20% 10303 | -3/Research | Core destroyed Last Messages --------------- 10293_ Adv. Sensor Array destroyed. 10295_ Overheating: Adv. Heat Sink damaged (-25). 10296_ Power failure, Lgt. Antimatter Reactor shutdown. 10296_ Nova Cannon broken. 10296_ Overheating: Short circuit. 10297_ Power failure, Mic. Antimatter Reactor shutdown. 10297_ Overheating: System interference. 10297_ Adv. Signal Interpreter temporarily disabled. 10297_ Quantum Rifle temporarily disabled. 10297_ Adv. Signal Interpreter temporarily disabled. 10297_ Dropped Broken Nova Cannon. 10298_ Quantum Rifle broken. 10298_ Overheating: Short circuit. 10298_ Slug penetrates Wall. 10298_ Penetrated by Slug. 10299_ Overheating: Adv. Heat Sink damaged (-11). 10300_ Adv. Heavy Treads broken. 10300_ Overheating: Short circuit. 10302_ OV>5TOOH8VL8AAJTNC9/U#I|=:YPOYT66V8 10303_ Overheating: Core damaged (-247). Map ----- +----------------------------------------------------+ | # %###############??# ^ #?????????????????? | | + #??# #?????????????????? | | # #??# = ####??????????????? | | # #??# # ###?????????? | | # #??# ^ ??????????? | | ########/###### #??# ??????????? | | # #???# #??# "?????????? | | # #???# #??# ""????????? | | # ##### ########+"# """ ?????? | | # +!% #????? | | # ##### = % != # #????? | | # #???#*%= % !%= ! " """ #????? | | # #???#### !%=!= ! 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Rocket Launcher | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings More Power To You Challenges ------------ None Game ------ Seed NeutrinoPulseSpear Manual? 0 Play Time 02:22:19 Cumulative 51.6 hours Start 2024.10.31 @ 15:04:50 End 2024.10.31 @ 17:31:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 82 Rogue 69 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 44x27 Zoom Use 87% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dee3131-facf-4367-9fa0-e0ce6d39c4cb