Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.11 @ 16:34:31 Player: ok-primus Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (5658) 5658 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1075) 1075 TOTAL SCORE: 11303 Bonus ------- High Alert Combat Kills 875 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 0/100 System Corruption 5% Temperature Cool (18) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Shock Rifle Heavy Mace Heavy Mace Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Medium Storage Unit Heavy Plasma Cannon Heavy Mace [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Mace Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . . 2 . . . 1 . Utility 3 | . . . . . 1 1 1 . Weapon 2 | . . . . . 1 1 . . Parts Attached 212 | 5 . 6 22 20 30 58 36 35 Power 22 | 1 . 2 1 4 3 6 2 3 Engine 16 | 1 . 1 1 4 1 5 . 3 Core 6 | . . 1 . . 2 1 2 . Reactor . | . . . . . . . . . Propulsion 82 | 2 . . 10 7 14 8 18 23 Treads 21 | . . . 8 7 4 . 1 1 Leg 52 | . . . 2 . 10 3 16 21 Wheel 8 | 2 . . . . . 5 1 . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 32 | . . 2 3 4 6 8 5 4 Device 21 | . . 2 2 3 3 5 3 3 Storage 4 | . . . 1 . . 1 1 1 Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 5 | . . . . 1 2 2 . . Artifact . | . . . . . . . . . Weapon 76 | 2 . 2 8 5 7 36 11 5 Energy Gun 33 | . . 2 7 4 3 10 3 4 Energy Cannon 3 | . . . . . 1 1 1 . Ballistic Gun 21 | 2 . . 1 . 3 14 . 1 Ballistic Cannon 6 | . . . . . . 5 1 . Launcher 4 | . . . . 1 . 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon 9 | . . . . . . 4 5 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 4 . . Parts Lost 93 | . . 2 7 10 6 21 14 33 Power 8 | . . . 1 1 . 1 2 3 Propulsion 37 | . . . 2 4 3 7 3 18 Utility 14 | . . . 1 . 2 4 4 3 Weapon 34 | . . 2 3 5 1 9 5 9 Highest Loss Streak 17 | . . 2 4 7 3 6 8 17 Average Slot Usage (%) 91 | . 71 86 92 97 98 90 91 81 Engine 5 | . 14 7 5 11 4 5 1 5 Core 1 | . . 7 1 . 4 . 4 . Treads 15 | . . . 32 42 22 6 2 . Leg 11 | . . . 9 . 12 6 21 29 Wheel 5 | . 28 28 2 . . 11 4 . Device 9 | . . 15 13 10 8 7 11 5 Storage 9 | . . . 8 11 9 7 7 18 Processor 4 | . . . . . 3 7 10 6 Protection 2 | . . . . . 5 4 . . Energy Gun 10 | . . 19 19 20 7 6 4 6 Energy Cannon 1 | . . . . . 2 1 1 2 Ballistic Gun 5 | . 28 7 1 . 13 10 . . Ballistic Cannon 2 | . . . . . . 6 1 . Impact Weapon 3 | . . . . . . 2 15 3 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 5 5 10 30 32 43 52 52 55 Greatest Support 100 | 20 20 20 80 80 80 60 100 100 Greatest Overweight (x) 14 | . . . . 1 3 14 5 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 4 4 4 10 10 10 14 14 18 Average Capacity 10 | 4 4 4 8 10 10 10 10 17 Most Carried 18 | 4 4 4 10 10 10 10 13 18 Average Carried 9 | 2 4 3 7 9 9 9 9 14 Final Capacity 14 | 4 4 4 10 10 10 10 14 12 Final Carried 13 | 4 4 4 10 10 10 9 13 6 Class Distribution -------------------- 48% | Scavenger-Mutant 27% | Scavenger-Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Matter Collected 3354 | 268 . 62 226 205 560 1308 358 367 Remotely 339 | . . . . . . . . 339 Salvage Created 6689 | 142 . 117 744 1096 1154 1576 1100 760 Parts 272 | 11 . 9 41 46 54 60 21 30 Haulers Intercepted 2 | . . . . . 1 . 1 . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Combat Hostiles Destroyed 112 | 1 . 2 15 20 23 28 9 14 Melee 6 | . . . . . . 2 2 2 Guns 80 | 1 . 2 15 20 13 20 3 6 Cannons 14 | . . . . . 6 5 1 2 AOE 7 | . . . . . 4 . 1 2 Classes Destroyed 14 | 2 . 1 3 2 2 4 . . Worker 10 | . . . . . 2 3 5 . Builder 5 | . . 1 1 . 1 1 1 . Tunneler 4 | 4 . . . . . . . . Hauler 2 | . . . . . 1 . 1 . Recycler 10 | . . . . 3 . 4 3 . Operator 3 | . . . . . . 3 . . Watcher 4 | . . . 2 2 . . . . Swarmer 7 | . . . . . . 4 . 3 Grunt 67 | 1 . 2 5 11 18 14 6 10 Brawler 2 | . . . . 1 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 27 | . . . 9 8 4 5 1 . Hunter 2 | . . . . . . 2 . . Programmer 6 | . . . . . . 3 2 1 Best Kill Streak 7 | 5 . 2 3 4 7 4 7 4 Combat Bots Only 7 | 1 . 1 2 3 7 4 3 4 Max Kills in Single Turn 5 | 1 . 1 1 1 5 2 2 2 Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . . . . 2 . 1 2 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Damage Taken 12860 | 23 . 262 1034 1208 1630 3042 2120 3541 Core 1876 | 12 . 33 124 120 157 577 205 648 Absorbed by Shields 44 | . . . . . . . . 44 Core Remaining (%) 60 | 95 . 82 . 39 71 17 . . Volleys Fired 393 | 9 . 17 60 64 62 102 22 57 Largest 4 | 2 . 2 2 2 3 4 2 3 Hottest 269 | 40 . 80 126 126 128 269 90 142 Shots Fired 775 | 18 . 30 113 119 146 244 23 82 Gun 648 | 18 . 30 113 118 111 164 18 76 Cannon 119 | . . . . . 30 80 3 6 Launcher 8 | . . . . 1 5 . 2 . Special . | . . . . . . . . . Kinetic 331 | 18 . 22 17 . 78 176 2 18 Thermal 328 | . . 4 82 117 40 56 1 28 Explosive 8 | . . . . 1 5 . 2 . Electromagnetic 108 | . . 4 14 1 23 12 18 36 Robot Hit Streak 26 | 4 . 6 22 20 26 12 9 9 Robot Miss Streak 7 | 2 . 3 3 3 3 7 2 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 7 | . . 1 . 2 2 2 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . Shots Hit Robots 647 | 10 . 20 91 93 99 195 67 72 Core Hits 293 | 7 . 7 29 34 56 111 22 27 Critical Hits 10 | . . . 1 . 2 3 2 2 Critical Kills 6 | . . . 1 . 1 1 2 1 Critical Parts Destroyed 4 | . . . . . 1 2 . 1 Melee Attacks 125 | . . . . . . 29 62 34 Impact 125 | . . . . . . 29 62 34 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . . . 5 10 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 27 | . . . . . . 5 17 5 Damage Inflicted 14682 | 83 . 178 1387 1626 2658 4259 2639 1852 Guns 7794 | 83 . 178 1337 1626 1310 2243 222 795 Cannons 1893 | . . . . . 451 1222 87 133 Explosions 1620 | . . . 50 . 897 54 418 201 Melee 3363 | . . . . . . 740 1908 715 Ramming 12 | . . . . . . . 4 8 Kinetic 3762 | 83 . 128 166 . 792 2367 56 170 Thermal 5194 | . . 22 1071 1606 1074 828 31 562 Explosive 846 | . . . . . 374 54 418 . Electromagnetic 1505 | . . 28 150 20 418 270 222 397 Impact 3363 | . . . . . . 740 1908 715 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 1 4 5 Average Corruption 2 | . . . . . . 1 3 4 Corruption Purged . | . . . . . . . . . Effects 51 | . . . . . . 6 22 23 Message Errors 14 | . . . . . . 3 6 5 Matter Fused 9 | . . . . . . . 4 5 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 2 5 1 Targeting Errors 14 | . . . . . . 1 4 9 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots 4 | . . . . . . 4 . . Overflow Damage 887 | . . . 9 . 173 255 392 58 Projectiles 48 | . . . . . . 48 . . Explosions 182 | . . . 9 . 173 . . . Melee 657 | . . . . . . 207 392 58 Knockbacks 23 | . . . . . . 16 6 1 Impact 12 | . . . . . . 5 6 1 Kinetic 11 | . . . . . . 11 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 431 | . . . 48 . 167 97 . 119 Shots 6 | . . . 1 . 2 1 . 2 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . 1 1 Kicked 2 | . . . . . . . 1 1 Crushed . | . . . . . . . . . Highest Temperature 580 | 6 . 27 204 306 580 468 83 246 Average Temperature 112 | 6 . 12 58 110 170 129 38 78 Received Heat Transfer 4766 | 12 . 150 345 429 801 1020 681 1328 Effects 14 | . . . . 1 9 4 . . Shutdowns 3 | . . . . . 2 1 . . Energy Bleed 2 | . . . . 1 . 1 . . Interference 2 | . . . . . 2 . . . Matter Decay 2 | . . . . . 1 1 . . Short Circuit 3 | . . . . . 3 . . . Damage (minor) 2 | . . . . . 1 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Parts Fried 26 | . . . . . 1 6 15 4 Impact Corruptions 33 | . . . . . . 10 19 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . . . 3 10 . 2 . . Heat Transferred 9313 | . . 50 2289 3515 1473 1242 50 694 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Peak Influence 1084 | 40 26 59 276 519 735 1084 569 545 Average Influence 407 | 13 26 42 106 344 496 640 429 367 Maximum Alert Level 3 | . . . 1 2 3 3 2 2 Low Security (%) 20 | 100 100 100 80 22 . . . . Level 1 30 | . . . 19 29 30 24 46 54 Level 2 34 | . . . . 47 52 31 53 45 Level 3 14 | . . . . . 16 44 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . . 2 3 13 1 . Investigation 2 | . . . . 1 . 1 . . Extermination 4 | . . . . . . 3 1 . Reinforcement 10 | . 1 . . 1 3 5 . . Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Distress Signals 6 | . . . 2 1 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | 1 . 2 22 24 42 52 16 23 Peak Tracking Total 10 | 1 2 2 4 4 10 6 8 7 Tactical Retreats 21 | . . 1 . 1 4 6 6 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Traps Triggered 5 | . . . . 2 . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Machines Disabled 12 | . . . 1 . 3 6 1 1 Max in Single Turn 3 | . . . 1 . 3 1 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Machines Accessed 24 | . . . 6 6 2 7 3 . Terminals 14 | . . . 3 6 2 2 1 . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers 4 | . . . 2 . . 2 . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 70 | . . . 26 14 13 12 5 . Successful 44 | . . . 18 12 8 3 3 . Failed 26 | . . . 8 2 5 9 2 . Catastrophic 7 | . . . 1 1 2 2 1 . Database Lockouts . | . . . . . . . . . Manual 19 | . . . . 6 9 3 1 . Terminals 45 | . . . 10 14 13 5 3 . Fabricators 4 | . . . . . . 4 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 3 . . . 1 . Scanalyzers 15 | . . . 13 . . 2 . . Garrison Access 2 | . . . . . . 1 1 . Terminal Hacks 28 | . . . 4 12 8 2 2 . Record 11 | . . . . 4 5 1 1 . Part Schematic 1 | . . . . 1 . . . . Prototype ID Bank 3 | . . . 1 1 1 . . . Open Door 2 | . . . . 2 . . . . Branch Access Points 2 | . . . 1 1 . . . . Fabricator Index 1 | . . . . . 1 . . . Maintenance Status 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Recall Investigation 2 | . . . . 1 1 . . . Recall Reinforcements 2 | . . . . 1 . 1 . . Zone Layout 2 | . . . . 1 . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 12 | . . . 12 . . . . . Insert Component 6 | . . . 6 . . . . . Analyze 6 | . . . 6 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . . . 4 4 2 7 3 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 5 1 . . . . Parts Built 2 | . . . . . . 2 . . Matter 212 | . . . . . . 212 . . Time 53 | . . . . . . 53 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . 5 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Turns Passed 6301 | 88 85 200 937 781 771 1759 1015 665 Spaces Moved 3284 | 69 103 182 435 327 319 986 562 301 Core 19 | 15 . . . . . 4 . . Treads 1291 | . . . 381 327 237 254 92 . Legs 812 | . . . 54 . 82 23 364 289 Wheels 1150 | 54 103 182 . . . 705 106 . Hover 12 | . . . . . . . . 12 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 120 160 120 93 100 120 Average Speed 130 | 73 80 80 155 160 151 123 131 121 Slowest Speed 750 | 80 80 80 160 180 210 750 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 5 17 44 39 54 35 25 11 28 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 126 | . . . 2 14 51 45 4 10 Melee . | . . . . . . . . . Projectile 9 | . . . . . . 8 . 1 AOE 117 | . . . 2 14 51 37 4 9 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Gar Total 4435 | 90 106 210 592 468 497 1296 716 460 Wait 221 | . . 1 32 37 33 78 26 14 Move 3276 | 68 102 181 434 326 318 985 561 301 Hop . | . . . . . . . . . Pick Up 110 | 6 2 3 23 9 21 22 14 10 Fast Attach 70 | 5 . 2 7 4 7 26 10 9 Attach 78 | . . 2 10 8 11 15 12 20 Detach 20 | . . . 1 2 4 7 5 1 Swap 64 | . . 2 5 8 12 17 14 6 Drop 105 | 2 2 2 20 10 29 27 9 4 Fire 393 | 9 . 17 60 64 62 102 22 57 Melee 87 | . . . . . . 17 42 28 Ram . | . . . . . . . . . Kick 2 | . . . . . . . 1 1 Crush . | . . . . . . . . . Escape Stasis 7 | . . . . . . . . 7 Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 8) 174 | -10/Materials | Entered Mines 178 | -10/Mines | Met a Derelict bent on vengeance 289 | -10/Mines | Assembled infested the area 304 | -10/Mines | Build established: Mutant 338 | -10/Mines | Discovered new exit (range 9) 374 | -10/Mines | Entered Materials 374 | -9/Materials | Evolved 2 slots: Propulsion x2 409 | -9/Materials | Discovered new exit (range 10) 685 | -9/Materials | Build established: Scavenger-Mutant 727 | -9/Materials | Lost 4 parts (1n1u2w) 796 | -9/Materials | Identified exit to Mines 796 | -9/Materials | Identified exit to Storage 1311 | -9/Materials | Entered Storage 1723 | -9/Storage | Identified exit to Recycling 1913 | -9/Storage | Core integrity fell below 50% 1969 | -9/Storage | Discovered new exit (range 16) 2047 | -9/Storage | Lost 7 parts (1p3n3w) 2092 | -9/Storage | Entered Materials 2092 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2431 | -8/Materials | Destroyed 7 combat bots 2456 | -8/Materials | Lost 3 parts (1n1u1w) 2674 | -8/Materials | Discovered new exit (range 16) 2831 | -8/Materials | Build established: Scavenger-Gunner 2863 | -8/Materials | Entered Factory 2863 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3704 | -7/Factory | Fabricated Variable Charge Gun (x2) 3751 | -7/Factory | Local fabrication network quarantined 4200 | -7/Factory | Lost 5 parts (1n1u3w) 4335 | -7/Factory | Lost 3 parts (1u2w) 4463 | -7/Factory | First assault squad dispatched 4470 | -7/Factory | Discovered new exit (range 15) 4485 | -7/Factory | Core integrity fell below 50% 4521 | -7/Factory | Lost 6 parts (1p3n2u) 4622 | -7/Factory | Core integrity fell below 20% 4622 | -7/Factory | Entered another Factory area 4622 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4921 | -6/Factory | Lost 8 parts (1p1n2u4w) 5364 | -6/Factory | Lost 3 parts (1p1n1w) 5533 | -6/Factory | Build established: Mutant 5636 | -6/Factory | Identified exit to Garrison 5637 | -6/Factory | Entered Garrison 5666 | -6/Garrison | Triggered checkpoint 5718 | -6/Garrison | Lost 3 parts (1p1u1w) 5770 | -6/Garrison | Core integrity fell below 50% 5801 | -6/Garrison | Lost 7 parts (4n1u2w) 5860 | -6/Garrison | Triggered checkpoint 5899 | -6/Garrison | Garrison Relay disabled 5919 | -6/Garrison | Lost 3 parts (2n1w) 6060 | -6/Garrison | Build established: Scavenger-Mutant 6224 | -6/Garrison | Triggered checkpoint 6224 | -6/Garrison | Triggered checkpoint 6265 | -6/Garrison | Core integrity fell below 20% 6302 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06264_ Flexi-carbon Leg destroyed. 06271_ Discarded Target Analyzer. 06272_ Dropped Lrg. Storage Unit. 06284_ Acquired Adv. Heat Sink. 06286_ Acquired 20 matter. 06288_ Triggered Stasis Trap. 06288_ A bubble of rippling energy engulfs the area. 06288_ Field strength at 93. 06290_ Field strength at 86. 06291_ Field strength at 79. 06292_ Field strength at 72. 06293_ Field strength at 65. 06293_ Carbon-fiber Leg destroyed. 06294_ Field strength at 37. 06295_ Field strength at 15. 06296_ Field strength at 8. 06296_ Gravmag System destroyed. 06296_ Stasis field depleted. 06302_ Carbon-fiber Leg destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????#"" ""#?????????????????????????? | | ?????????????????#"!!!"#?????????????????????????? | | ???????????#####?##%!!##?????????????????????????? | | ???????????# ###++"++####??????????????????????? | | ???????????# = % %%#??????????????????????? | | ???????????# #### ### ###????????????????????? | | ???????????#####??#% ### ; #????????????????????? | | ??????????????????######;% ####??????????????????? | | ???????????????????# #### ;#""#??????????????????? | | ??????????????????## ## ; "#??????????????????? | | ??????????????????# " * "#??????????????????? | | ??????????????????# ### %+ "#??????????????????? | | ??????????????????# #?### ;#""#??????????????????? | | ??????????????????# #???#@#####??????????????????? | | ??????????????????# #???# #??????????????????????? | | ??????????????????# #???#%#??????????????????????? | | ??????????????????# #???# #???#####??????????????? | | ??????????????????# #???# #???# #??????????????? | | ??????????????????# #?###Y##### #??????????????? | | ????????????#######%### #??????????????? | | ????????????# " #??????????????? | | ????????????# #####=###% ##########??????????????? | | ?????####???# #???# #?#= ##??????????????????????? | | ?????# ??# #???# ###! "#??????????????????????? | | ## ## ######??# ##"=Y"#??? #?????????????????? | | # ####+##" %=## ##????????????????? | | " #????????????????? | | "## ##????????????????? | | ?????# ## ####+#######?? #?????????????????? | | # ## ## #### #?????????##?????????????????? | | " *! + #????????????????????????????? | | " ####????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | # ## ## ###???????????????????????????????? | | # ???# ?# #?????????????????????????????????? | | ???? ? #?????????????????????????????????? | | ?? ? #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Electrolaser | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club GoHome() Just What I Needed Librarian More Dakka Please Novice Programmer Power Corrupts Significant Disruption root@ Challenges ------------ None Game ------ Seed XenonActuatorDerivative Manual? 0 Play Time 02:36:38 Cumulative 10.7 hours Start 2020.05.11 @ 12:55:15 End 2020.05.11 @ 16:34:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b07eb56-6379-48c9-b73d-3fa7eecaa385