Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.10 @ 16:08:24 Player: HeartGrenade Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3403) 3403 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 7589 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 100 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Target Analyzer > --- WEAPON (3) ------- Great Axe > --- INVENTORY (15) --- Advanced Heat Sink Advanced Terrain Scan Processor Hardened Medium Armor Plating System Shield Long-range Tractor Beam Hacking Drone Bay Heavy Laser Storm Laser Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Seismic Detector Improved Targeting Computer Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Minigun Minigun > --- INVENTORY -------- Armored Treads Cooling System Advanced Terrain Scan Processor Hardened Medium Armor Plating System Shield Long-range Tractor Beam Hacking Drone Bay Storm Laser Improved Grenade Launcher Improved Grenade Launcher Great Axe Self-destruct Interrupter [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 99 | 4 1 18 32 16 8 9 4 7 Power 9 | . . 2 2 . 2 1 . 2 Engine 8 | . . 2 1 . 2 1 . 2 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 4 8 4 . 1 . 2 Treads 21 | 2 . 4 8 4 . 1 . 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | . 1 4 8 6 3 2 3 2 Device 14 | . . 1 3 4 1 2 1 2 Storage 1 | . . 1 . . . . . . Processor 2 | . . 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 12 | . 1 1 5 1 2 . 2 . Artifact . | . . . . . . . . . Weapon 40 | 2 . 8 14 6 3 5 1 1 Energy Gun 6 | . . 1 2 . . 3 . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 26 | 2 . 6 11 3 2 1 1 . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 3 . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 3 3 . . . . . Parts Lost 28 | . . 9 2 . . 3 . 14 Power 5 | . . 1 1 . . . . 3 Propulsion 7 | . . 3 . . . 1 . 3 Utility 8 | . . 2 1 . . . . 5 Weapon 8 | . . 3 . . . 2 . 3 Highest Loss Streak 13 | . . 9 1 . . 1 . 13 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 68 70 96 99 99 96 100 72 Engine 6 | . . 6 5 7 6 7 7 5 Core 1 | . . . 3 . . . . . Treads 23 | . 28 20 26 23 23 19 23 14 Device 10 | . . 2 7 14 14 15 15 11 Storage 7 | . . 8 9 7 7 7 7 7 Processor 10 | . . 2 9 14 15 15 15 11 Protection 7 | . 11 8 8 7 7 7 7 3 Energy Gun 1 | . . . . . . 1 7 4 Ballistic Gun 20 | . 28 20 26 19 23 17 15 7 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 3 6 34 48 55 55 50 50 50 Greatest Support 68 | 3 3 60 60 68 68 68 68 68 Greatest Overweight (x) 8 | . 1 7 . . . . . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 5 12 15 15 15 15 15 15 Most Carried 15 | 3 4 13 15 15 15 15 15 15 Average Carried 13 | 1 3 8 14 14 14 13 14 13 Final Capacity 15 | 5 5 15 15 15 15 15 15 15 Final Carried 15 | 3 3 13 15 15 15 15 15 13 Class Distribution -------------------- 66% | Scavenger-Gunner 17% | Scavenger-Mutant 11% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 3370 | 240 62 474 1131 670 218 334 156 85 Remotely . | . . . . . . . . . Salvage Created 3900 | . 130 511 1606 688 216 462 . 287 Parts 217 | . 10 29 99 33 15 19 . 12 Haulers Intercepted 8 | . . 3 4 1 . . . . Recyclers Shooed 3 | . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 59 | . . . . . 15 20 . 24 Prevented 5 | . . . . . . 1 . 4 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 87 | . 5 11 30 11 8 15 . 7 Melee 1 | . . . . . . . . 1 Guns 69 | . 5 11 28 11 5 4 . 5 AOE 16 | . . . 2 . 3 11 . . Classes Destroyed 15 | . 2 2 5 3 1 2 . . Builder 2 | . . . 1 1 . . . . Tunneler 1 | . . . 1 . . . . . Hauler 8 | . . 3 4 1 . . . . Recycler 2 | . . . 1 1 . . . . Minesweeper 2 | . . . . . . 2 . . Operator 1 | . . . . 1 . . . . Swarmer 24 | . 3 5 8 3 2 . . 3 Grunt 35 | . 2 3 9 2 4 12 . 3 Brawler 1 | . . . . . . 1 . . Duelist 3 | . . . 2 . . 1 . . Sentry 15 | . . 3 9 2 . . . 1 Specialist 2 | . . . 2 . . . . . Hunter 3 | . . . . 2 . 1 . . Programmer 2 | . . . . 2 . . . . Thief 2 | . . . . . 2 . . . Best Kill Streak 8 | . 4 4 4 3 4 8 . 3 Combat Bots Only 8 | . 4 4 4 3 4 8 . 3 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . 2 . 2 2 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 6756 | . 200 1431 1400 859 376 495 . 1995 Core 1262 | . 9 369 179 60 . 53 . 592 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 222 | . . 60 69 93 . . . . Core Remaining (%) 67 | 100 96 7 67 . . . . . Volleys Fired 254 | . 13 58 82 36 15 31 . 19 Largest 3 | . 2 2 3 3 3 3 . 3 Hottest 130 | . 40 46 107 75 75 130 . 130 Shots Fired 606 | . 26 110 237 102 41 62 . 28 Gun 591 | . 26 110 236 102 39 50 . 28 Cannon . | . . . . . . . . . Launcher 15 | . . . 1 . 2 12 . . Special . | . . . . . . . . . Kinetic 565 | . 26 110 234 102 39 45 . 9 Thermal 26 | . . . 2 . . 5 . 19 Explosive 15 | . . . 1 . 2 12 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . 8 17 29 27 8 16 . 13 Robot Miss Streak 5 | . 4 2 3 4 5 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . . 3 4 . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . Shots Hit Robots 447 | . 15 83 184 67 28 43 . 27 Core Hits 208 | . 7 25 65 32 15 43 . 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 2 . 2 . . Critical Strikes 7 | . . . 1 2 . 2 . 2 Destroy 4 | . . . 1 1 . 2 . . Smash 1 | . . . . 1 . . . . Sever 2 | . . . . . . . . 2 Melee Attacks 15 | . . . . 9 . . . 6 Impact 9 | . . . . 9 . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8986 | . 153 1067 3046 1304 828 1906 . 682 Guns 6785 | . 153 1067 2896 1065 451 651 . 502 Cannons . | . . . . . . . . . Explosions 1770 | . . . 138 . 377 1255 . . Melee 419 | . . . . 239 . . . 180 Ramming 12 | . . . 12 . . . . . Kinetic 6234 | . 153 1067 2874 1065 451 538 . 86 Thermal 551 | . . . 22 . . 113 . 416 Explosive 1770 | . . . 138 . 377 1255 . . Electromagnetic . | . . . . . . . . . Impact 239 | . . . . 239 . . . . Slashing 180 | . . . . . . . . 180 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . Average Corruption 1 | . . . 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . 13 . . . . . Message Errors 5 | . . . 5 . . . . . Matter Fused 2 | . . . 2 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 2 | . . . 2 . . . . . Data Loss (minor) 2 | . . . 2 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 110 | . . . 16 94 . . . . Projectiles . | . . . . . . . . . Explosions 16 | . . . 16 . . . . . Melee 94 | . . . . 94 . . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 300 | . 4 22 241 154 136 142 . 300 Average Temperature 50 | . 3 5 38 50 46 56 . 109 Received Heat Transfer 1662 | . 48 279 504 63 72 252 . 444 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 . 1 . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . . . . . 2 Heat Transferred 1237 | . . . 37 . . 225 . 975 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 418 | . 243 239 418 361 . . . . Initial 165 | . . 102 25 165 . . . . Average 194 | . 154 131 207 223 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 56 | 100 45 87 56 31 . . . . Level 1 38 | . 54 12 34 68 . . . . Level 2 4 | . . . 8 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 1 3 4 . . . . Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 7 | . 1 . 3 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 . 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 11 20 56 15 9 16 . 15 Peak Tracking Total 10 | . 5 10 4 4 4 4 . 10 Tactical Retreats 4 | . 1 . . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . . 3 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 3 . . . Most Traps Carried 5 | . . . . . . 5 5 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 27 | . 2 5 13 6 1 . . . Terminals 16 | . 2 4 7 3 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . . 1 2 1 . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 69 | . 7 9 34 18 1 . . . Successful 44 | . 4 5 26 8 1 . . . Failed 24 | . 3 3 8 10 . . . . Catastrophic 7 | . . 2 3 2 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 33 | . 7 4 13 9 . . . . Terminals 44 | . 7 7 19 11 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 9 | . . 2 4 3 . . . . Recycling Units 5 | . . . 5 . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 4 | . . . 2 2 . . . . Terminal Hacks 20 | . 3 3 9 4 1 . . . Part Schematic 3 | . 2 . . 1 . . . . Robot Analysis 4 | . 1 1 1 1 . . . . Prototype ID Bank 2 | . . . 2 . . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . . 1 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 8 | . . 2 4 2 . . . . Scan Component 4 | . . 1 2 1 . . . . Repair 4 | . . 1 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 9 | . 1 . 8 . . . . . Terminals 6 | . 1 . 5 . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 4 | . 1 . 3 . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . Reject 1 | . . . 1 . . . . . Mask 2 | . . . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 22 | . 2 4 10 6 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . 2 . 2 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 1 2 1 . . . . Time 97 | . . 26 52 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 116 | . . . . . . . 116 116 Highest-Rated Ally 31 | . . . . . . . 31 31 Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . . . 19 Total Damage 244 | . . . . . . . . 244 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . 1 1 1 1 . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7960 | 22 196 838 2863 1027 453 882 1266 413 Spaces Moved 4376 | 27 195 393 1535 529 251 489 781 176 Core 345 | 27 195 121 . . . . . 2 Treads 4031 | . . 272 1535 529 251 489 781 174 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 100 160 160 160 160 160 160 Average Speed 156 | 50 77 152 160 160 160 160 160 190 Slowest Speed 450 | 50 100 400 160 160 160 160 160 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 27 35 95 22 39 56 81 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 1 2 . Spaces Dug 6 | . . . . 6 . . . . Terrain Destroyed 65 | . . . 8 6 7 44 . . Melee 6 | . . . . 6 . . . . Projectile . | . . . . . . . . . AOE 59 | . . . 8 . 7 44 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 5053 | 33 216 530 1795 642 277 542 803 215 Wait 196 | . 7 39 103 34 1 7 2 3 Move 4368 | 26 194 392 1534 528 250 488 780 176 Hop . | . . . . . . . . . Pick Up 54 | 3 1 15 14 8 1 5 5 2 Fast Attach 36 | 4 . 11 11 2 2 . 2 4 Attach 17 | . 1 4 2 1 1 4 1 3 Detach 5 | . . 3 1 . . . 1 . Swap 46 | . . 3 19 13 5 5 1 . Drop 61 | . . 5 28 11 2 2 11 2 Fire 254 | . 13 58 82 36 15 31 . 19 Melee 15 | . . . . 9 . . . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 14) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 466 | -9/Materials | Central database locked down 532 | -9/Materials | Discovered new exit (range 14) 583 | -9/Materials | Core integrity fell below 50% 612 | -9/Materials | Lost 9 parts (1p3n2u3w) 712 | -9/Materials | Core integrity fell below 20% 947 | -9/Materials | Repaired Lgt. Treads 982 | -9/Materials | Discovered new exit (range 4) 1006 | -9/Materials | Build established: Scavenger-Mutant 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1392 | -8/Materials | Repaired Lgt. Armor Plating 1679 | -8/Materials | Build established: Scavenger-Gunner 2710 | -8/Materials | Repaired Seismic Detector 2965 | -8/Materials | Discovered new exit (range 3) 3474 | -8/Materials | Discovered new exit (range 9) 3912 | -8/Materials | Build established: Gunner 3920 | -8/Materials | Entered Factory 3920 | -7/Factory | Evolved 2 slots: Utility x2 4027 | -7/Factory | Identified exit to Storage 4027 | -7/Factory | Identified exit to Lower Caves 4661 | -7/Factory | Repaired Minigun 4947 | -7/Factory | Entered Lower Caves 5239 | -7/Lower Caves | Build established: Scavenger-Gunner 5384 | -7/Lower Caves | Discovered new exit (range 7) 5390 | -7/Lower Caves | Encountered a Warlord checkpoint 5400 | -7/Lower Caves | Entered another Lower Caves area 5428 | -7/Lower Caves | Encountered a Warlord checkpoint 5730 | -7/Lower Caves | Destroyed 8 combat bots 5802 | -7/Lower Caves | Discovered new exit (range 13) 6282 | -7/Lower Caves | Entered Zion 6473 | -7/Zion | Given the Hacking Drone Bay 6473 | -7/Zion | Found Prototype Device 6482 | -7/Zion | Discovered new exit (range 16) 6613 | -7/Zion | Learned Factory garrison access intel 6871 | -7/Zion | Found GAL Module 7141 | -7/Zion | Found Prototype Energy Gun 7311 | -7/Zion | Learned location of Armory (-3) 7447 | -7/Zion | Gained Derelict followers 7548 | -7/Zion | Entered Proximity Caves 7548 | -6/Proximity Caves | Accompanied by 4 allies 7799 | -6/Proximity Caves | Core integrity fell below 50% 7822 | -6/Proximity Caves | Core integrity fell below 20% 7848 | -6/Proximity Caves | Lost 13 parts (2p3n5u3w) 7883 | -6/Proximity Caves | Spotted B-75 Beast 7961 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 07812_ Self-destruct Interrupter emitting active interruption sequence. 07812_ Gatling Laser destroyed. 07813_ Self-destruct Interrupter emitting active interruption sequence. 07814_ Acquired 13 matter. 07815_ Self-destruct Interrupter emitting active interruption sequence. 07817_ Structural Scanner destroyed. 07818_ Self-destruct Interrupter emitting active interruption sequence. 07823_ G-50 Soldier Lgt. Angular Momentum Engine severed. 07825_ Critical hit (Burn: +37). 07828_ G-50 Soldier Adv. Heat Sink severed. 07830_ Self-destruct Interrupter's internal power supply exhausted. 07837_ G-50 Soldier destroyed. 07840_ Acquired 10 matter. 07843_ Acquired Lgt. Angular Momentum Engine. 07847_ Acquired Adv. Heat Sink. 07848_ Carbon-fiber Leg fries itself beyond repair. 07848_ Acquired 20 matter. 07868_ Acquired Hvy. Laser. 07874_ Acquired Adv. Heat Sink. 07961_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | #??????????????????????? ##??????????????????????? | | ##?????????????????????? ###????????????????????? | | ##?????????????????????? ##???????????????????? | | ##??????????????????????# ????????????????????? | | ##??????????????????????# ????????????????????? | | ##??????????????????????# ??##?????????????????? | | #?????????? ???????????# #? ##??????????? ???? | | ?????????? ???????????## ## ##?????????# ##?? | | ????##### ?#????????## ######??? #?? | | ????##### #### ###### @ #? #?? | | ????# $ ??? | | ##### % ###?? ????? | | ##### ##??############ #???? ?????? | | #"?????????????# ##??? ??????? | | ### #"?????????????# ## ###### #???????? | | ### #"?????????????# ######### ##??????? | | #"?????????????# ####### # ##??????? | | ##????????????## #######"#""" % ##??????? | | ## # ??????????? # ##### % % ###??????? | | ## + ??????????? + ####%[% ###???????? | | ## + ???????????? + #####%%"""""#####???????? | | ## # #" "#? # ####""% "" #####????????? | | ## # ####++####? #BB## ### "##????????????? | | ## # ? #BB ##"% ######????????? | | ## # [% ??? # ##" #######????????? | | ## # " "% * ??? # ### ##????????? | | ## #"""""=%! """""# ## ##????????? | | ######////###### % ##????????? | | = ### ###????????? | | #### ####????????? | | # ########### ### ####?????????? | | ### ######## ####??????????? | | ### #??????## ## #####???????????? | | ?#######??????### ##### ### #####????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Lgt. Treads | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed PortableLightInjector Manual? 0 Play Time 00:59:33 Cumulative 233.5 hours Start 2022.11.09 @ 21:11:16 End 2022.11.10 @ 16:08:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/1/0/0/0/0 Lore% 82 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a25c21e4-d632-4ee3-8cdf-71f73b865477