Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.03 @ 07:11:47

Player: Jefffff

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1460)     1460
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 5411

 Bonus
-------
High Alert Combat Kills    36

 Cogmind 
---------
Core Integrity             576/1000
Matter                     290/300
Energy                     409/450
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Wheel
           Wheel
>          --- UTILITY (6) ------
           Scrap Engine
           Energy Well
  Improved Signal Interpreter
  Advanced Salvage Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Small Storage Unit
  Advanced Targeting Computer
           Authchip [R/Combat]
           Authchip [R/Combat]

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Fission-Ion Core
>          --- PROPULSION -------
           Flying VTOL Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Heat Sink
           Energy Well
  Advanced Salvage Targeting Computer
  Improved Component Analysis Suite
>          --- WEAPON -----------
           Prc. Thermic Phase Construct/C
           Energy Phase Construct/C
           Thermic Construct/C
>          --- INVENTORY --------
     Small Storage Unit
  Advanced Targeting Computer
           Authchip [R/Combat]
           Authchip [R/Combat]
           Battle Rifle
[Rating: 65]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Constructs
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Advanced Salvage Targeting Computer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Constructs
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Slots Evolved              10   | .   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             20   | .   2   4   2   3   9   
  Power                    2    | .   .   1   .   1   .   
    Engine                 2    | .   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | .   2   2   .   1   6   
    Device                 6    | .   2   .   .   1   3   
    Storage                1    | .   .   .   .   .   1   
    Processor              4    | .   .   2   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   1   2   1   1   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   1   16  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   6    | .   .   .   .   1   5   
  Highest Loss Streak      7    | .   .   .   .   1   7   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     80   | .   95  100 100 83  54  
  Engine                   11   | .   14  14  14  14  6   
  Leg                      21   | .   28  28  28  28  5   
  Device                   9    | .   10  1   .   13  13  
  Storage                  6    | .   14  14  14  .   4   
  Processor                4    | .   .   12  14  .   2   
  Energy Gun               11   | .   14  14  24  14  1   
  Energy Cannon            1    | .   .   .   .   .   5   
  Ballistic Gun            4    | .   14  14  3   .   2   
  Impact Weapon            4    | .   .   .   .   11  1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 12  13  17  16  17  38  
  Greatest Support         26   | 20  20  20  20  20  26  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | .   8   8   8   8   5   
  Average Capacity         6    | .   8   8   8   5   5   
  Most Carried             8    | .   8   8   8   8   5   
  Average Carried          6    | .   7   7   7   5   4   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            8    | 6   8   8   8   5   4   
Scrap Engine Consumption   77   | .   .   .   .   26  51  
  Constructs Created       8    | .   .   .   .   1   7   
  Constructs Modified      8    | .   .   .   .   1   7   

 Class Distribution 
--------------------
 81% | Mutant
 12% | Construct
  5% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -7/Recycling
 Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -7   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Matter Collected           536  | 200  17   51   26   34   208  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2194 | .    39   .    171  403  1581 
  Parts                    104  | .    6    .    13   9    76   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           3    | .    1    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    11   .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Combat Hostiles Destroyed  27   | .   .   .   5   3   19  
  Melee                    1    | .   .   .   .   1   .   
  Guns                     10   | .   .   .   5   1   4   
  Cannons                  15   | .   .   .   .   .   15  
Classes Destroyed          12   | .   2   .   3   1   6   
  Worker                   7    | .   .   .   .   .   7   
  Builder                  4    | .   1   .   .   .   3   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   3   
  Turret                   2    | .   .   .   2   .   .   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  12   | .   .   .   3   .   9   
  Grunt                    6    | .   .   .   .   .   6   
  Sentry                   4    | .   .   .   .   3   1   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
  Subdweller               2    | .   .   .   2   .   .   
Best Kill Streak           10   | .   2   .   5   1   10  
  Combat Bots Only         6    | .   .   .   3   1   6   
Max Kills in Single Turn   2    | .   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Hostile Shots Fired        374  | .    .    .    90   51   233  
  Missed                   107  | .    .    .    28   11   68   
Damage Taken               2896 | .    .    .    364  240  2292 
  Core                     532  | .    .    .    82   26   424  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   853  | .    .    .    119  84   650  
  Regen/Repaired (Parts)   362  | .    .    .    .    62   300  
Core Remaining (%)         78   | 100  .    .    .    56   .    
Volleys Fired              117  | .    7    1    24   6    79   
  Largest                  3    | .    2    2    2    1    3    
  Hottest                  172  | .    60   60   90   59   172  
Shots Fired                193  | .    14   2    41   6    130  
  Gun                      100  | .    14   2    41   6    37   
  Cannon                   93   | .    .    .    .    .    93   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  35   | .    7    1    2    .    25   
  Thermal                  158  | .    7    1    39   6    105  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         45   | .    12   .    15   21   45   
  Robot Miss Streak        2    | .    .    .    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           157  | .    12   .    30   17   98   
  Core Hits                73   | .    2    .    13   5    53   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         4    | .    .    .    2    1    1    
    Burn                   3    | .    .    .    2    1    .    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              12   | .    .    .    .    11   1    
  Impact                   12   | .    .    .    .    11   1    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    1    1    
    Combat Hostiles        1    | .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3971 | .    117  .    325  789  2740 
  Guns                     1150 | .    117  .    325  121  587  
  Cannons                  1652 | .    .    .    .    .    1652 
  Explosions               356  | .    .    .    .    .    356  
  Melee                    813  | .    .    .    .    668  145  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  450  | .    40   .    16   .    394  
  Thermal                  2352 | .    77   .    309  121  1845 
  Explosive                356  | .    .    .    .    .    356  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   813  | .    .    .    .    668  145  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            386  | .    .    .    .    153  233  
  Projectiles              45   | .    .    .    .    .    45   
  Explosions               113  | .    .    .    .    .    113  
  Melee                    228  | .    .    .    .    153  75   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      57   | .    .    .    .    .    57   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        247  | .    40   20   63   110  247  
  Average Temperature      54   | .    20   10   33   40   68   
  Received Heat Transfer   834  | .    .    .    282  108  444  
  Effects                  1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    6    1    
  Impact Corruptions       8    | .    .    .    .    7    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    1    .    6    
  Heat Transferred         3878 | .    175  .    1002 148  2553 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Peak Influence             526  | .   12  19  .   386 526 
  Initial                  338  | .   .   3   .   338 16  
  Average                  143  | .   10  10  .   260 136 
Maximum Alert Level        2    | .   .   .   .   1   2   
  Low Security (%)         63   | .   100 100 .   19  78  
  Level 1                  31   | .   .   .   .   80  5   
  Level 2                  5    | .   .   .   .   .   15  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   1   1   37  3   31  
  Peak Tracking Total      6    | .   1   1   5   1   6   
  Tactical Retreats        4    | .   .   .   4   .   .   

 Traps                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  -5  
----------                 Run  | Yrd Mat Min Sub Rec Fac 
Machines Disabled          16   | .   .   .   .   .   16  
  Max in Single Turn       4    | .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Machines Accessed          9    | .   1   1   .   6   1   
  Terminals                7    | .   1   .   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   4   1   .   17  5   
  Successful               15   | .   .   1   .   10  4   
  Failed                   12   | .   4   .   .   7   1   
    Catastrophic           2    | .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   22   | .   4   .   .   14  4   
  Terminals                25   | .   4   .   .   16  5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   .   1   .   5   2   
  Part Schematic           2    | .   .   .   .   2   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   .   4   2   
  Terminals                6    | .   .   .   .   4   2   
    Assimilate             1    | .   .   .   .   .   1   
    Botnet                 5    | .   .   .   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   6   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -5  
------------               Run  | Yrd Mat Min Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  -5  
--------                   Run  | Yrd Mat Min Sub Rec Fac 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      10   | .   .   .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   .   .   10  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -7  -5  
-------------              Run  | Yrd Mat Min Sub Rec Fac 
Turns Passed               2596 | .   109 635 177 896 779 
Spaces Moved               1672 | 1   70  502 87  691 321 
  Core                     4    | .   .   .   .   .   4   
  Treads                   136  | .   .   .   .   .   136 
  Legs                     1398 | 1   70  502 87  691 47  
  Wheels                   91   | .   .   .   .   .   91  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   43   | .   .   .   .   .   43  
  Fastest Speed            80   | 120 120 120 120 120 80  
  Average Speed            130  | 120 120 120 120 120 175 
  Slowest Speed            240  | 120 120 120 120 120 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 2   14  70  11  93  11  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          30   | .   .   .   .   .   30  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   2   
  AOE                      28   | .   .   .   .   .   28  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -7  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Total                      1889 | .   82  535 121 739 412 
  Wait                     36   | .   .   18  2   16  .   
  Move                     1667 | .   69  501 86  690 321 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  16   | .   3   4   3   5   1   
  Fast Attach              10   | .   1   1   .   2   6   
  Attach                   4    | .   .   .   1   1   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | .   1   3   1   .   1   
  Drop                     21   | .   1   7   4   8   1   
  Fire                     117  | .   7   1   24  6   79  
  Melee                    12   | .   .   .   .   11  1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat / Exi / *Sub)
-10/Subcaves
-7/Recycling
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   88 | -10/Materials | Discovered new exit (range 9)
  110 | -10/Materials | Entered Mines
  165 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  315 | -10/Mines     | Build established: Mutant
  335 | -10/Mines     | Found the Drone Emporium
  365 | -10/Mines     | Discovered new exit (range 6)
  430 | -10/Mines     | Identified exit to Exiles
  627 | -10/Mines     | Identified exit to Materials
  731 | -10/Mines     | Discovered new exit (range 15)
  744 | -10/Mines     | Identified exit to Subcaves
  745 | -10/Mines     | Entered Subcaves
  755 | -10/Subcaves  | Learned location of 1 exit from Materials
  860 | -10/Subcaves  | Discovered new exit (range 16)
  920 | -10/Subcaves  | Identified exit to Recycling
  922 | -10/Subcaves  | Entered Recycling
  946 | -7/Recycling  | Found Scrap Engine
 1480 | -7/Recycling  | Discovered new exit (range 15)
 1800 | -7/Recycling  | Build established: Construct
 1818 | -7/Recycling  | Entered Factory
 1818 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x4, Utility x4, Weapon x1
 1868 | -5/Factory    | Identified exit to Upper Caves
 2114 | -5/Factory    | Build established: Mutant
 2597 | -5/Factory    | Self-destructed

 Last Messages 
---------------
02583_ Penetrated by Slug. <x3>
02585_ Acquired 7 matter.
02586_ System corrupted: Substantial component
  data lost.
02586_ Penetrated by Slug.
02586_ Slug penetrates Wall.
02587_ Slug penetrates K-01 Serf.
02587_ K-01 Serf destroyed.
02588_ Acquired Wheel.
02589_ Penetrated by Slug. <x2>
02590_ Battle Rifle destroyed.
02592_ Acquired Wheel.
02593_ Penetrated by Slug.
02593_ Critical hit (Destroy).
02593_ Arm. Scrap Engine destroyed.
02593_ Scrap Engine core remains intact and
  functional.
02594_ R-10 Processor collects Lgt. Nuclear
  Core.
02597_ Imp. Component Analysis Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???        ^    kR   %       %!                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          29
Energy Capacity            816
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1
Salvage Targeting          3
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
 System Restoration Module | -7/Recycling | Hacked
           Prc. Beam Rifle | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveVariableHumpback
  Manual?         0
Play Time         00:19:54
  Cumulative      115.0 hours
  Start           2024.08.02 @ 13:08:25
  End             2024.08.03 @ 07:11:47
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          161
  Rogue           0
  Adventurer      161
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          52
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 748b7572-5450-4b42-b382-11f5ec17dcb8