Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.03 @ 07:11:47 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1460) 1460 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 5411 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 576/1000 Matter 290/300 Energy 409/450 System Corruption 2% Temperature Cool (0) Movement Rolling (80) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Wheel Wheel > --- UTILITY (6) ------ Scrap Engine Energy Well Improved Signal Interpreter Advanced Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Advanced Targeting Computer Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Improved Ion Engine Fission-Ion Core > --- PROPULSION ------- Flying VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Energy Well Advanced Salvage Targeting Computer Improved Component Analysis Suite > --- WEAPON ----------- Prc. Thermic Phase Construct/C Energy Phase Construct/C Thermic Construct/C > --- INVENTORY -------- Small Storage Unit Advanced Targeting Computer Authchip [R/Combat] Authchip [R/Combat] Battle Rifle [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Salvage Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Parts Attached 20 | . 2 4 2 3 9 Power 2 | . . 1 . 1 . Engine 2 | . . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | . . . . . 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 2 2 . 1 6 Device 6 | . 2 . . 1 3 Storage 1 | . . . . . 1 Processor 4 | . . 2 . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | . . 1 2 1 1 Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . . . 1 16 Power 3 | . . . . . 3 Propulsion 5 | . . . . . 5 Utility 3 | . . . . . 3 Weapon 6 | . . . . 1 5 Highest Loss Streak 7 | . . . . 1 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 80 | . 95 100 100 83 54 Engine 11 | . 14 14 14 14 6 Leg 21 | . 28 28 28 28 5 Device 9 | . 10 1 . 13 13 Storage 6 | . 14 14 14 . 4 Processor 4 | . . 12 14 . 2 Energy Gun 11 | . 14 14 24 14 1 Energy Cannon 1 | . . . . . 5 Ballistic Gun 4 | . 14 14 3 . 2 Impact Weapon 4 | . . . . 11 1 Naked Turns . | . . . . . . Heaviest Build 38 | 12 13 17 16 17 38 Greatest Support 26 | 20 20 20 20 20 26 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | . 8 8 8 8 5 Average Capacity 6 | . 8 8 8 5 5 Most Carried 8 | . 8 8 8 8 5 Average Carried 6 | . 7 7 7 5 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 5 4 Scrap Engine Consumption 77 | . . . . 26 51 Constructs Created 8 | . . . . 1 7 Constructs Modified 8 | . . . . 1 7 Class Distribution -------------------- 81% | Mutant 12% | Construct 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 536 | 200 17 51 26 34 208 Remotely . | . . . . . . Salvage Created 2194 | . 39 . 171 403 1581 Parts 104 | . 6 . 13 9 76 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . 11 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 27 | . . . 5 3 19 Melee 1 | . . . . 1 . Guns 10 | . . . 5 1 4 Cannons 15 | . . . . . 15 Classes Destroyed 12 | . 2 . 3 1 6 Worker 7 | . . . . . 7 Builder 4 | . 1 . . . 3 Hauler 1 | . . . . . 1 Recycler 3 | . . . . . 3 Turret 2 | . . . 2 . . Watcher 3 | . 1 . . . 2 Swarmer 12 | . . . 3 . 9 Grunt 6 | . . . . . 6 Sentry 4 | . . . . 3 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Subdweller 2 | . . . 2 . . Best Kill Streak 10 | . 2 . 5 1 10 Combat Bots Only 6 | . . . 3 1 6 Max Kills in Single Turn 2 | . 1 . 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 374 | . . . 90 51 233 Missed 107 | . . . 28 11 68 Damage Taken 2896 | . . . 364 240 2292 Core 532 | . . . 82 26 424 Absorbed by Shields . | . . . . . . Ignored by Resistances 853 | . . . 119 84 650 Regen/Repaired (Parts) 362 | . . . . 62 300 Core Remaining (%) 78 | 100 . . . 56 . Volleys Fired 117 | . 7 1 24 6 79 Largest 3 | . 2 2 2 1 3 Hottest 172 | . 60 60 90 59 172 Shots Fired 193 | . 14 2 41 6 130 Gun 100 | . 14 2 41 6 37 Cannon 93 | . . . . . 93 Launcher . | . . . . . . Special . | . . . . . . Kinetic 35 | . 7 1 2 . 25 Thermal 158 | . 7 1 39 6 105 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 45 | . 12 . 15 21 45 Robot Miss Streak 2 | . . . 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 157 | . 12 . 30 17 98 Core Hits 73 | . 2 . 13 5 53 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . . 2 1 1 Burn 3 | . . . 2 1 . Destroy 1 | . . . . . 1 Melee Attacks 12 | . . . . 11 1 Impact 12 | . . . . 11 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 1 1 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 3971 | . 117 . 325 789 2740 Guns 1150 | . 117 . 325 121 587 Cannons 1652 | . . . . . 1652 Explosions 356 | . . . . . 356 Melee 813 | . . . . 668 145 Ramming . | . . . . . . Kinetic 450 | . 40 . 16 . 394 Thermal 2352 | . 77 . 309 121 1845 Explosive 356 | . . . . . 356 Electromagnetic . | . . . . . . Impact 813 | . . . . 668 145 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 386 | . . . . 153 233 Projectiles 45 | . . . . . 45 Explosions 113 | . . . . . 113 Melee 228 | . . . . 153 75 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 57 | . . . . . 57 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 247 | . 40 20 63 110 247 Average Temperature 54 | . 20 10 33 40 68 Received Heat Transfer 834 | . . . 282 108 444 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . 6 1 Impact Corruptions 8 | . . . . 7 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 1 . 6 Heat Transferred 3878 | . 175 . 1002 148 2553 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Peak Influence 526 | . 12 19 . 386 526 Initial 338 | . . 3 . 338 16 Average 143 | . 10 10 . 260 136 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 63 | . 100 100 . 19 78 Level 1 31 | . . . . 80 5 Level 2 5 | . . . . . 15 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 1 1 37 3 31 Peak Tracking Total 6 | . 1 1 5 1 6 Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 16 | . . . . . 16 Max in Single Turn 4 | . . . . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 9 | . 1 1 . 6 1 Terminals 7 | . 1 . . 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 4 1 . 17 5 Successful 15 | . . 1 . 10 4 Failed 12 | . 4 . . 7 1 Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 22 | . 4 . . 14 4 Terminals 25 | . 4 . . 16 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 1 . 5 2 Part Schematic 2 | . . . . 2 . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . . . . 1 . Garrison Index 1 | . . . . 1 . Unreport Threat 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . . . 4 2 Terminals 6 | . . . . 4 2 Assimilate 1 | . . . . . 1 Botnet 5 | . . . . 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . . 6 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 10 | . . . . . 10 Highest-Rated Ally 10 | . . . . . 10 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 2596 | . 109 635 177 896 779 Spaces Moved 1672 | 1 70 502 87 691 321 Core 4 | . . . . . 4 Treads 136 | . . . . . 136 Legs 1398 | 1 70 502 87 691 47 Wheels 91 | . . . . . 91 Hover . | . . . . . . Flight 43 | . . . . . 43 Fastest Speed 80 | 120 120 120 120 120 80 Average Speed 130 | 120 120 120 120 120 175 Slowest Speed 240 | 120 120 120 120 120 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 14 70 11 93 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . . . 30 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 28 | . . . . . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Total 1889 | . 82 535 121 739 412 Wait 36 | . . 18 2 16 . Move 1667 | . 69 501 86 690 321 Hop . | . . . . . . Pick Up 16 | . 3 4 3 5 1 Fast Attach 10 | . 1 1 . 2 6 Attach 4 | . . . 1 1 2 Detach . | . . . . . . Swap 6 | . 1 3 1 . 1 Drop 21 | . 1 7 4 8 1 Fire 117 | . 7 1 24 6 79 Melee 12 | . . . . 11 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat / Exi / *Sub) -10/Subcaves -7/Recycling -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 9) 110 | -10/Materials | Entered Mines 165 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 315 | -10/Mines | Build established: Mutant 335 | -10/Mines | Found the Drone Emporium 365 | -10/Mines | Discovered new exit (range 6) 430 | -10/Mines | Identified exit to Exiles 627 | -10/Mines | Identified exit to Materials 731 | -10/Mines | Discovered new exit (range 15) 744 | -10/Mines | Identified exit to Subcaves 745 | -10/Mines | Entered Subcaves 755 | -10/Subcaves | Learned location of 1 exit from Materials 860 | -10/Subcaves | Discovered new exit (range 16) 920 | -10/Subcaves | Identified exit to Recycling 922 | -10/Subcaves | Entered Recycling 946 | -7/Recycling | Found Scrap Engine 1480 | -7/Recycling | Discovered new exit (range 15) 1800 | -7/Recycling | Build established: Construct 1818 | -7/Recycling | Entered Factory 1818 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x4, Weapon x1 1868 | -5/Factory | Identified exit to Upper Caves 2114 | -5/Factory | Build established: Mutant 2597 | -5/Factory | Self-destructed Last Messages --------------- 02583_ Penetrated by Slug. 02585_ Acquired 7 matter. 02586_ System corrupted: Substantial component data lost. 02586_ Penetrated by Slug. 02586_ Slug penetrates Wall. 02587_ Slug penetrates K-01 Serf. 02587_ K-01 Serf destroyed. 02588_ Acquired Wheel. 02589_ Penetrated by Slug. 02590_ Battle Rifle destroyed. 02592_ Acquired Wheel. 02593_ Penetrated by Slug. 02593_ Critical hit (Destroy). 02593_ Arm. Scrap Engine destroyed. 02593_ Scrap Engine core remains intact and functional. 02594_ R-10 Processor collects Lgt. Nuclear Core. 02597_ Imp. Component Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????#####???????? 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[ ""T"????????????????######???? | | ?????????# ?????????????????????????? | | ?????????# """"""" ????????????????????????? | | ?????????# """"""" ???????????????????????? | | ?????????# """"""" ???????????????????????? | | ?????????# """"""" #??????????????????????? | | ?????????# ????????? #??????????????????????? | | ?????????###???????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 816 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Salvage Targeting 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- System Restoration Module | -7/Recycling | Hacked Prc. Beam Rifle | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveVariableHumpback Manual? 0 Play Time 00:19:54 Cumulative 115.0 hours Start 2024.08.02 @ 13:08:25 End 2024.08.03 @ 07:11:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 161 Rogue 0 Adventurer 161 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 748b7572-5450-4b42-b382-11f5ec17dcb8