Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 21:08:13 Player: Miniluz Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (150) 750 Value Destroyed (5281) 5281 Prototype IDs (37) 740 Alien Tech Used (3) 600 Bonus (2056) 2056 TOTAL SCORE: 19727 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 462 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -376 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 93/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Advanced Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor Improved Phase Shifter Improved Cloaking Device Makeshift Hacking Suite Advanced System Shield > --- WEAPON ----------- Quantum Rifle Micro-nuke Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Advanced Dynamic Insulation System Advanced Remote Datajack [Rating: 144] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit Biomechanical Wings Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 . . 2 . . . . 2 . . . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 7 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . 1 Utility 9 | . . . . . 1 . . 2 . . . . . . . . . . . 2 . . . . 1 1 . 1 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 190 | 10 . 3 21 3 7 4 1 21 6 3 . 13 10 1 6 2 1 7 2 3 1 . 5 . 5 18 9 12 16 Power 31 | 2 . . 3 . 1 1 . 1 1 1 . 3 1 . 1 1 . 1 . . . . 1 . 1 3 1 3 5 Engine 11 | 2 . . 2 . 1 1 . 1 . 1 . 1 . . . 1 . 1 . . . . . . . . . . . Core 6 | . . . 1 . . . . . 1 . . 1 1 . 1 . . . . . . . . . . . . 1 . Reactor 14 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 3 1 2 5 Propulsion 54 | 2 . . 8 2 4 . . 6 1 1 . 4 2 . 3 . . . 1 . . . 1 . 1 5 5 3 5 Treads 11 | 2 . . 6 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Leg 14 | . . . 1 . 4 . . 6 1 1 . . . . . . . . . . . . 1 . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . 4 1 . . . . . . . . . . . 1 . . . 1 Flight 21 | . . . . . . . . . . . . . 1 . 3 . . . 1 . . . . . . 4 5 3 4 Utility 63 | 3 . 2 3 1 1 1 . 8 . . . 3 6 . 2 1 1 4 1 2 . . 3 . 3 7 3 4 4 Device 34 | 2 . . . 1 . . . 5 . . . 2 4 . 1 1 1 3 . 1 . . 1 . 3 3 1 1 4 Storage 7 | 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Processor 9 | . . . . . . 1 . 2 . . . 1 1 . . . . . . . . . . . . 2 1 1 . Hackware 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 1 . Protection 9 | . . . 1 . 1 . . 1 . . . . 1 . 1 . . 1 . . . . 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 3 . 1 7 . 1 2 1 6 4 1 . 3 1 1 . . . 2 . 1 1 . . . . 3 . 2 2 Energy Gun 10 | 2 . . 2 . . . . . . . . 3 . . . . . 1 . . . . . . . 1 . . 1 Energy Cannon 6 | . . . . . . . . 3 1 . . . 1 1 . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . 1 1 2 1 . . . . . . . . . . . . . . . . . . 1 1 Launcher 6 | . . 1 . . . 1 . 1 1 . . . . . . . . . . . . . . . . 2 . . . Special Weapon 4 | . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . . . . . . . . . 1 . . 2 . . 1 . 6 1 . 2 2 1 1 Parts Lost 87 | . . . 7 . 1 1 3 4 2 1 . 11 3 . . 3 . . 1 . . . . . 8 . 10 11 21 Power 13 | . . . 1 . . 1 . . 1 . . 1 1 . . 1 . . . . . . . . . . 1 2 4 Propulsion 28 | . . . 4 . . . 1 . . 1 . 3 1 . . . . . . . . . . . 3 . 2 5 8 Utility 29 | . . . 1 . . . 1 3 . . . 3 1 . . 1 . . 1 . . . . . 4 . 4 3 7 Weapon 17 | . . . 1 . 1 . 1 1 1 . . 4 . . . 1 . . . . . . . . 1 . 3 1 2 Highest Loss Streak 15 | . . . 3 . 1 1 2 1 1 1 . 10 3 . . 3 . . 1 . . . . . 5 . 9 6 15 To Critical Strikes 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Average Backups 8 | 3 6 8 12 14 14 14 14 14 13 14 14 6 4 2 4 3 4 4 4 3 3 4 4 5 4 4 4 2 4 Power 1 | . 1 1 1 2 2 1 2 2 1 1 1 . 1 . . . . . 1 1 1 1 1 1 1 1 1 2 1 Propulsion 1 | . 1 1 . 1 1 1 1 2 4 4 4 1 . . . . . . . . . . . 1 . . . . . Utility 3 | 1 3 4 5 7 6 7 6 5 5 5 5 3 2 2 2 2 2 3 3 2 2 2 2 2 3 2 1 . . Weapon 1 | . 1 2 3 4 3 3 3 2 . 2 3 1 . . 1 1 1 . . . . 1 . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . . 1 4 . 3 . 2 8 . . . 2 1 . 2 . . 2 . 1 . . . 1 4 1 1 . . Power 9 | . . . 2 . . . 1 3 . . . . . . 1 . . . . . . . . 1 1 . . . . Propulsion 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . 1 2 . 2 . . 1 . . . 1 1 . 1 . . 1 . 1 . . . . 2 1 1 . . Weapon 5 | . . . . . 1 . 1 1 . . . 1 . . . . . . . . . . . . 1 . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 100 94 99 95 95 89 97 98 100 100 61 61 72 69 68 66 79 82 92 94 94 91 88 66 63 85 63 44 Engine 4 | . 14 14 8 10 9 8 9 7 4 3 7 2 5 . . . . 4 6 5 5 5 1 . . . . . . Reactor 1 | . . . . . . . . . . . . 3 . . . . . . . . . . 3 5 3 3 4 6 7 Treads 5 | . 28 28 32 43 26 . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . . . 2 . 9 36 35 29 30 30 30 7 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 8 11 6 . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . . 3 6 23 26 26 26 28 29 29 29 29 29 19 19 30 20 13 Device 8 | . 14 14 2 3 . 2 . 11 7 7 7 6 6 12 10 9 13 12 10 10 11 11 8 5 12 8 16 11 5 Storage 4 | . 14 14 11 11 9 9 9 7 7 7 7 1 . . . . . . . . . . . . . . . . . Processor 9 | . . . . . . 6 9 15 15 15 15 14 13 13 13 13 13 13 13 11 11 11 11 11 5 6 12 13 11 Hackware 3 | . . . . . . . . . . . . . . . . . . . 2 10 11 11 14 17 13 9 8 4 4 Protection 4 | . . . 7 7 17 9 8 1 6 7 7 2 4 6 7 6 6 6 6 5 5 5 3 4 3 4 1 1 . Energy Gun 2 | . 14 11 4 11 10 2 . . . . . 4 . . . . . 4 6 5 5 5 3 . . 2 3 . 1 Energy Cannon 2 | . . . . . . . . 10 6 7 7 1 5 12 . 6 6 2 . . . . . . . . . . . Ballistic Gun 3 | . 14 14 16 11 13 14 7 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 3 9 9 7 7 7 1 . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 5 6 5 5 5 5 5 5 4 3 . . Peak Build Rating 144 | 9 8 9 17 19 37 38 37 51 49 47 47 52 67 62 65 66 59 77 71 82 89 82 100 97 115 128 144 128 118 Average Rating 54 | 6 7 8 13 17 27 36 36 44 45 46 47 32 51 61 58 57 57 67 69 79 81 82 89 96 83 91 130 107 89 On Entrance 52 | . 7 8 9 17 18 37 35 26 45 46 47 47 21 52 62 65 54 59 68 71 80 82 82 97 97 38 126 88 78 Avg Prop Armor Cover (%) 5 | . . . 12 . . . . 5 . 2 . 6 4 3 8 5 5 4 . . . . . . . 1 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 15 15 92 96 38 48 50 52 54 54 48 48 51 25 32 22 25 15 31 24 27 27 27 35 30 31 40 43 54 44 Greatest Support 83 | 40 40 40 80 83 83 72 72 69 67 64 64 64 32 20 34 34 18 34 38 38 38 38 38 38 38 52 63 55 67 Greatest Overweight (x) 5 | . . 2 5 1 2 . . 1 . . . 1 . 1 . . . . . . . . . . . 1 . 1 3 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 8 10 20 15 15 15 15 15 15 15 15 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 16 | 6 8 11 16 15 15 15 15 15 15 15 14 15 5 4 5 4 5 5 5 4 5 5 5 5 5 5 5 5 5 Average Carried 8 | 3 6 8 12 14 14 14 14 14 13 14 14 6 4 2 4 3 4 4 4 2 4 5 4 4 4 4 3 2 4 Final Capacity 25 | 8 8 25 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 8 11 14 15 15 15 14 14 15 14 14 4 4 2 4 3 5 5 4 3 5 5 5 5 5 5 3 4 1 Class Distribution -------------------- 25% | Gunner 23% | Mutant 10% | Hacker-Sprinter 9% | Scavenger-Mutant 8% | Derelict-Sprinter 4% | Derelict-Mutant 4% | Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Sprinter | -5/Factory Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Ninja | -3/Testing Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 5311 | 312 . 91 644 136 99 288 339 950 325 187 . 287 22 . . 93 121 35 75 . . 115 145 33 36 437 192 35 314 Remotely 612 | . . . . . . . . 612 . . . . . . . . . . . . . . . . . . . . . Salvage Created 5820 | 138 26 44 1080 185 198 478 459 1167 292 254 . 258 22 . . . . . 102 . . 20 473 . 36 384 204 . . Parts 288 | 10 1 8 67 5 9 28 30 65 9 7 . 11 2 . . . . . 4 . . . 6 . 5 14 7 . . Haulers Intercepted 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 2 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 8 12 . 9 . . . 2 . . 3 . 1 . 4 . . . . . . Prevented 8 | . . . . . . . . . . 1 . 2 . . . 1 . . 2 . . 2 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 112 | . . 3 26 2 3 17 14 17 12 9 . 5 . . . . . . 2 . . . . . . 2 . . . Melee 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Guns 38 | . . 3 22 2 3 5 1 1 . . . 1 . . . . . . . . . . . . . . . . . Cannons 35 | . . . . . . 4 8 14 4 2 . 3 . . . . . . . . . . . . . . . . . AOE 36 | . . . 4 . . 8 5 2 8 7 . 1 . . . . . . . . . . . . . 1 . . . Classes Destroyed 16 | 2 1 1 5 . . . 1 3 1 . . . . . . . . . . . . . . . . 1 1 . . Worker 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . Builder 5 | . . . 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 10 | 1 . . 2 1 . . . 4 . . . . . . . . . . . . . . . . . 1 1 . . Watcher 10 | . 1 . 2 . 1 . 2 3 . . . . . . . . . . . . . . . . . 1 . . . Swarmer 32 | . . 3 11 . . 7 3 . 4 3 . . . . . . . . 1 . . . . . . . . . . Grunt 50 | . . . 9 2 3 5 9 9 6 3 . 4 . . . . . . . . . . . . . . . . . Brawler 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 17 | . . . 5 . . 4 1 3 . 2 . 1 . . . . . . 1 . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . Programmer 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 14 | 2 1 3 5 3 2 7 14 5 8 4 . 2 1 . . . . . 1 . . . . . 2 3 1 . . Combat Bots Only 10 | . . 3 4 2 2 7 10 5 8 4 . 2 . . . . . . 1 . . . . . . 2 . . . Max Kills in Single Turn 4 | 1 1 1 4 1 1 3 2 3 3 2 . 1 1 . . . . . 1 . . . . . 1 3 1 . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 3 2 2 3 2 . 1 . . . . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Hostile Shots Fired 1516 | . . 5 184 9 12 46 93 159 33 44 . 116 10 . 58 34 9 . 3 . . 3 . 4 83 72 110 148 281 Missed 647 | . . 1 49 2 1 15 35 60 9 21 . 46 6 . 43 19 5 . 2 . . 1 . 1 30 32 45 87 137 Hits 869 | . . 4 135 7 11 31 58 99 24 23 . 70 4 . 15 15 4 . 1 . . 2 . 3 53 40 65 61 144 Melee 11 | . . . 2 . . . . . 5 1 . . . . . 3 . . . . . . . . . . . . . Projectile 858 | . . 4 133 7 11 31 58 99 19 22 . 70 4 . 15 12 4 . 1 . . 2 . 3 53 40 65 61 144 AOE 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Critical Strikes 30 | . . . 3 . . 2 4 . 2 1 . 7 . . 1 . . . . . . . . . . 3 1 2 4 Part Disruptions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage Taken 14012 | 38 . 37 1467 117 196 442 683 1189 574 265 . 879 239 . 261 189 71 . 33 . . 38 . 64 903 738 772 1321 3496 Core 3448 | . . . 214 13 36 36 59 163 54 16 . 172 69 . 46 26 . . . . . . . 23 280 251 102 276 1612 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 29 | . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 55 | . . . . . . . . . . . . . . . 16 . . 39 . . . . . . . . . . . Core Remaining (%) 76 | 100 . 100 . 43 . . 76 . . . . 42 . . . . . . 83 . . . . 89 75 . 72 80 . Volleys Fired 399 | 6 2 3 109 9 7 23 38 61 16 10 . 11 6 3 2 2 . 1 . . 2 17 6 46 1 9 . 6 3 Largest 3 | 2 2 2 2 2 3 3 2 3 3 3 . 3 1 2 1 1 . 1 . . 1 1 1 1 1 1 . 1 1 Hottest 189 | 80 60 60 79 79 119 102 83 189 153 136 . 172 80 161 80 80 . 85 . . 5 85 5 . . 94 . 58 65 Shots Fired 779 | 12 4 6 217 18 16 58 73 180 33 27 . 28 6 6 2 2 . 1 . . 2 17 6 46 1 9 . 6 3 Gun 368 | 12 4 6 214 18 16 45 23 5 . . . 9 . . . . . 1 . . . 7 . . . 7 . . 1 Cannon 298 | . . . . . . 8 38 174 25 20 . 14 6 6 2 2 . . . . . . . . . . . 1 2 Launcher 42 | . . . 3 . . 5 12 1 8 7 . 4 . . . . . . . . . . . . . 2 . . . Special 71 | . . . . . . . . . . . . 1 . . . . . . . . 2 10 6 46 1 . . 5 . Kinetic 446 | 4 2 3 183 9 8 46 61 93 17 10 . 7 . . . . . . . . . . . . . . . 1 2 Thermal 133 | . . . 13 9 7 7 . 59 3 . . 6 6 3 2 2 . 1 . . . 7 . . . 7 . . 1 Explosive 42 | . . . 3 . . 5 12 1 8 7 . 4 . . . . . . . . . . . . . 2 . . . Electromagnetic 87 | 8 2 3 18 . 1 . . 27 5 10 . 10 . 3 . . . . . . . . . . . . . . . Robot Hit Streak 15 | 5 1 2 15 14 11 10 8 13 9 11 . 13 . 2 . . . . . . 1 7 13 . . 2 . 7 . Robot Miss Streak 6 | 4 2 2 6 1 1 2 3 6 1 1 . 1 . 1 . 3 . . . . . 1 . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 499 | 6 1 3 140 16 14 40 45 96 22 28 . 20 6 3 5 . . . 2 . 1 9 20 . 8 5 4 5 . Core Hits 258 | 4 1 3 56 5 7 25 33 39 22 23 . 15 1 1 . . . . 2 . . . 5 . 3 7 2 . 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . 6 . . 2 4 3 3 1 . . . . . . . . . . . . . . . . . . . Burn 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 12 | . . . . . . 1 4 3 3 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 151 | . . . . . . . . . . 6 . . 6 . 5 . . 1 3 9 5 5 14 20 44 17 16 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 134 | . . . . . . . . . . . . . . . . . . 1 3 9 5 5 14 20 44 17 16 . . Sneak Attacks 17 | . . . . . . . . . . 6 . . 3 . 4 . . . . . . . . . 2 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13907 | 97 47 39 1917 250 220 1438 2204 2624 1277 859 . 635 25 85 . . . . 95 . . 88 987 . 372 428 193 . 27 Guns 3190 | 76 22 39 1649 250 220 478 214 54 . . . 104 . . . . . . . . . . . . . 84 . . . Cannons 5070 | . . . . . . 356 1238 2276 377 396 . 317 25 85 . . . . . . . . . . . . . . . Explosions 3720 | 21 25 . 248 . . 604 717 280 900 463 . 214 . . . . . . . . . . . . . 248 . . . Melee 1831 | . . . . . . . . . . . . . . . . . . . 95 . . 88 987 . 372 96 193 . . Ramming 96 | . . . 20 . . . 35 14 . . . . . . . . . . . . . . . . . . . . 27 Kinetic 5668 | 11 . 29 1351 100 106 782 1452 1264 253 191 . 129 . . . . . . . . . . . . . . . . . Thermal 1653 | 21 25 . 141 150 101 52 . 868 24 . . 84 25 78 . . . . . . . . . . . 84 . . . Explosive 3559 | . . . 228 . . 604 717 185 900 463 . 214 . . . . . . . . . . . . . 248 . . . Electromagnetic 1100 | 65 22 10 177 . 13 . . 293 100 205 . 208 . 7 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1831 | . . . . . . . . . . . . . . . . . . . 95 . . 88 987 . 372 96 193 . . Highest Corruption 6 | . 3 3 . . . . . 6 6 6 6 6 . . 3 . . . . . . . . . . 1 1 1 5 Average Corruption 4 | . 2 3 . . . . . 2 6 6 6 6 . . 2 . . . . . . . . . . 1 1 1 2 Corruption Purged 6 | . . . . . . . . 3 . . . . . . 3 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 101 | . . 7 . . . . . 15 19 16 2 24 . . 7 . . . . . . . . . . 2 2 . 7 Message Errors 25 | . . 2 . . . . . 6 4 3 . 4 . . 2 . . . . . . . . . . 1 . . 3 Matter Fused 20 | . . 3 . . . . . 3 3 3 . 6 . . . . . . . . . . . . . . 1 . 1 Heat Flow Errors 18 | . . 1 . . . . . . 3 3 . 8 . . 1 . . . . . . . . . . . 1 . 1 Energy Discharges 9 | . . . . . . . . 1 . 2 1 2 . . 2 . . . . . . . . . . 1 . . . Parts Rejected 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . 1 . . . . . 2 4 3 . 2 . . 1 . . . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Misfires 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 546 | . . . . . . 69 160 38 30 . . . . . . . . . . . . 80 169 . . . . . . Projectiles 199 | . . . . . . 27 142 14 16 . . . . . . . . . . . . . . . . . . . . Explosions 98 | . . . . . . 42 18 24 14 . . . . . . . . . . . . . . . . . . . . Melee 249 | . . . . . . . . . . . . . . . . . . . . . . 80 169 . . . . . . Knockbacks 24 | . . . . . . . 6 11 4 . . 2 . . . . . . . . . . . . . . . . 1 Impact 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 22 | . . . . . . . 5 11 4 . . 2 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 274 | 38 . . . . . . . 19 23 . . . . . . . . . . . . . . . . 110 . . 84 Shots 6 | 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . . 1 Rammed 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 9 | . . . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . 4 Kicked 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 331 | 30 . 259 211 297 243 240 249 158 218 284 . 250 52 78 192 72 . 47 . . . 176 . . . 40 103 331 120 Average Temperature 69 | 17 . 137 40 152 106 101 45 35 60 120 . 87 19 46 67 40 . 27 . . . 74 . . . 16 55 168 52 Received Heat Transfer 2210 | . . . 483 54 99 225 216 237 78 66 . 377 42 . 21 9 27 . 12 . . 18 . 21 9 27 . 54 135 Effects 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 3170 | 50 50 . 457 333 222 185 . 1364 50 . . 148 50 150 . . . . . . . . . . . 111 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Maximum Alert Level 2 | . . . 1 . . 2 2 1 . . . . . . . . . . . . . . . . 1 1 . 1 1 Low Security (%) 73 | 100 100 100 93 100 100 24 16 46 . . . . 100 100 100 . . . . 100 . . . . 30 91 100 97 82 Level 1 24 | . . . 6 . . 54 68 53 . . . . . . . . . . . . . . . . 69 8 . 2 17 Level 2 1 | . . . . . . 20 14 . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 538 | 5 10 85 253 94 60 482 538 366 . . . . 24 2 86 . . . . 15 . . . . 329 266 170 200 250 Initial 300 | . . . . 94 15 4 234 228 . . . . 16 2 . . . . . 3 . . . . 300 42 140 54 92 Average 123 | . 1 18 105 33 12 291 263 222 . . . . 4 . 12 . . . . 1 . . . . 218 51 124 87 138 Influence Increases 7008 | 15 18 85 796 70 92 488 560 794 285 180 . 264 117 . 250 135 150 . 150 31 . . 15 45 672 466 167 453 710 Destroy 0b10 Robot/C 2480 | . . 60 520 40 60 340 280 340 240 180 . 100 . . . . . . 100 . . . . . . 60 20 100 40 Destroy 0b10 Robot/NC 195 | 15 5 . 35 5 5 . 35 45 . . . . 5 . . . . . . . . . 15 . 10 10 5 5 . Destroy Leader 476 | . 2 10 138 10 12 20 76 116 30 . . 10 . . . . . . 10 . . . . . . 22 . 10 10 Allied During Kill 118 | . . . . . . . . . . . . 4 . . . . . . 40 . . . . . . 42 . 22 10 Successful Hack 204 | . 8 . 13 . . 14 7 53 . . . . 37 . 25 . . . . . . . . . . . 8 31 8 Disable Machine 525 | . . 15 . . . 15 60 150 . . . . 60 . 15 . . . . 15 . . . . 45 75 30 15 30 Anti-Garrison Action 50 | . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 560 | . 3 . 30 . . 34 87 45 . . . . . . . . . . . 16 . . . . 62 92 14 105 72 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . Partial Spotted 255 | . . . . . . . . . . . . . 15 . 30 . . . . . . . . . 90 15 15 15 75 Lose Combat Pursuer 1845 | . . . 60 15 15 15 15 45 15 . . 150 . . 180 135 150 . . . . . . 45 165 150 75 150 465 Influence Decreases 6846 | 15 18 85 554 272 125 13 540 934 425 267 135 237 137 7 164 142 126 103 144 37 . . 15 45 590 298 320 395 703 Entered New Map 1437 | . . . . 148 25 3 248 274 135 43 135 . 11 5 . 32 16 103 . 3 . . . . . 40 110 43 63 Time Decay 4098 | 15 18 85 484 124 100 . 262 620 270 214 . 183 121 2 154 80 110 . 114 34 . . 15 45 310 258 110 140 230 Search Patrol Dispatched 300 | . . . . . . . . . . . . . . . . . . . . . . . . . 200 . . . 100 Lost Part 740 | . . . 70 . . 10 30 40 20 10 . 20 . . . 30 . . 10 . . . . . 80 . 100 110 210 Lost Ally 271 | . . . . . . . . . . . . 34 5 . 10 . . . 20 . . . . . . . . 102 100 Squads Dispatched 45 | . . . 3 . 1 . 4 11 . 1 . . 3 . 3 . . . . . . . . . 3 2 4 7 3 Investigation 9 | . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . 1 1 1 2 . Extermination 13 | . . . . . . . . 4 . . . . 1 . 1 . . . . . . . . . 2 1 . 2 2 Reinforcement 20 | . . . 3 . . . 2 4 . . . . 2 . 2 . . . . . . . . . . . 3 3 1 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 19 | . . . 4 . 1 . 2 1 . . . . . . 1 . . . . . . . . . 1 2 1 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 363 | . 1 3 38 3 8 18 19 29 13 6 . 20 10 6 16 14 9 . 6 . . 4 . 10 19 17 16 28 50 Peak Tracking Total 15 | . 1 3 4 2 5 6 5 5 4 7 . 6 4 6 7 7 4 . 4 . . 6 . 4 6 4 15 14 14 Tactical Retreats 73 | . . . 4 1 1 1 1 2 1 . . 6 . . 9 4 3 . 1 . . 1 . 3 6 9 3 4 13 ECM-based Alert Blocks 15 | . . . . . . . . . . . . 4 . . . . . . 2 . . 6 . 3 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 24 | . 2 . . 3 . . 1 6 . . . . 3 . 3 . . . . . . . . . 3 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 38 | . . 1 . . . 2 4 10 . 1 . . 4 . 1 . . . . 1 . . . 1 3 5 2 1 2 Max in Single Turn 6 | . . 1 . . . 1 1 6 . 1 . . 1 . 1 . . . . 1 . . . 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 86 | . 1 1 9 1 4 3 5 9 . . 4 . 7 . 6 . 1 1 1 1 . . 9 1 5 9 2 5 1 Terminals 33 | . 1 1 5 . 3 3 4 4 . . . . 3 . 4 . . . 1 . . . . . 1 2 . 1 . Fabricators 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . 1 . Repair Stations 7 | . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . 1 1 Recycling Units 11 | . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 3 . 1 . Scanalyzers 8 | . . . 1 . . . 1 1 . . . . 1 . 1 . . . . . . . . . 1 1 1 . . Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 1 . Total Hacks 236 | . 3 4 22 1 8 6 10 14 . . 31 . 15 . 23 . 1 6 1 2 . . 48 1 11 11 5 9 4 Successful 158 | . 2 . 12 1 1 2 3 6 . . 31 . 7 . 17 . 1 6 1 1 . . 48 1 7 4 1 5 1 Failed 76 | . 1 4 9 . 7 4 7 8 . . . . 8 . 5 . . . . 1 . . . . 4 7 4 4 3 Catastrophic 12 | . . 1 1 . 1 . 4 4 . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Manual 90 | . 2 4 5 . 5 . 5 3 . . . . 5 . 6 . . . 3 . 1 . . . 7 15 14 9 6 Terminals 74 | . 3 4 10 . 5 6 8 6 . . . . 10 . 17 . . . 1 . . . . . 1 2 . 1 . Fabricators 8 | . . . . . . . . 4 . . . . 1 . . . . . . . . . . . 1 . . 2 . Repair Stations 16 | . . . 2 . . . . 2 . . . . . . 4 . . . . . . . . . 1 1 . 2 4 Recycling Units 22 | . . . 4 . . . . 1 . . . . 2 . . . . . . 2 . . . . 6 5 . 2 . Scanalyzers 18 | . . . 6 . . . 2 1 . . . . 2 . 2 . . . . . . . . . 2 1 2 . . Garrison Access 10 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 3 2 . Terminal Hacks 117 | . 2 . 4 1 . 2 1 1 . . 31 . 4 . 12 . 1 6 1 . . . 48 1 1 . . 1 . Record 54 | . . . . . . . . . . . 11 . . . 5 . . . 1 . . . 36 1 . . . . . Part Schematic 23 | . . . . . . . . . . . 13 . . . . . . 6 . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . Open Door 3 | . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Open DSF 5 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . 1 . Branch Access Points 4 | . 1 . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . 1 . . 2 . Load Schematic 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . Build 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . . . 1 . . . . 1 . . . . . . 3 . . . . . . . . . . . . 1 1 Scan Component 6 | . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 1 Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . 3 2 . 1 . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Retrieve Components 7 | . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . 1 . Scanalyzer 12 | . . . 5 . . . 2 1 . . . . . . 1 . . . . . . . . . 2 . 1 . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 9 | . . . 2 . . . 2 1 . . . . . . 1 . . . . . . . . . 2 . 1 . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Terminals 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . . 1 4 . 3 2 5 8 . . . . 7 . 3 . . . 1 1 . . . . 2 4 2 4 1 Full Trace Events 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . 1 . . . . . . . 13 . . . . . . 18 . . . . 4 . . . 15 . . Parts Built 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 104 | . . . . . . . . 31 . . . . 42 . . . . . . . . . . . . . . 31 . Total Part Build Rating 16 | . . . . . . . . 4 . . . . 8 . . . . . . . . . . . . . . 4 . Part Studies Acquired 7 | . . . 2 . . . 1 1 . . . . . . 1 . . . . . . . . . 1 . 1 . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 80 | . . . . . . . . . . . . . . . 80 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Retrieved Matter 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Retrieved Components 18 | . . . 11 . . . . . . . . . 1 . . . . . . . . . . . . 4 . 2 . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . . . . . . . 1 5 . 2 . . . . . . 1 . . . . . 3 . Non-combat 11 | . . . . . . . . . . . . . 5 . 2 . . . . . . 1 . . . . . 3 . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Hacks Applied 13 | . . . . . . . . . . . . 1 5 . 2 . . . . . . 1 . . . . . 4 . parse_system 7 | . . . . . . . . . . . . 1 3 . 1 . . . . . . 1 . . . . . 1 . no_distress 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . check_alert 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Relay Couplers Released 7 | . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 30 | . . . . . . . . . . 2 . . 1 1 1 . . 4 . . . . . . . 7 . 9 5 Largest Group 7 | . . . . . . . . . . 2 2 2 1 1 1 . . 4 4 3 2 . . . . 7 . 7 4 Highest-Rated Group 488 | . . . . . . . . . . 32 32 32 10 31 10 . . 160 160 119 74 . . . . 454 . 289 488 Highest-Rated Ally 141 | . . . . . . . . . . 16 16 16 10 31 10 . . 41 41 41 40 . . . . 141 . 81 122 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Initial Warlord ECA Mod 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . . . . . . . 3 . 16 . . . . 13 . . . . . . 17 . 13 7 Total Damage 2070 | . . . . . . . . . . . . 13 . 320 . . . . 298 . . . . . . 232 . 926 281 Kills 12 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . 6 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Active Infowar (turns) 7862 | 52 114 411 322 107 . 77 . . . . . 162 443 144 571 167 220 644 372 246 258 369 200 815 524 612 237 333 462 Optics 951 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 333 462 Sensors 6322 | . . . . . . . . . . . . . 443 144 571 167 220 644 258 245 258 369 200 815 458 612 237 333 348 Terrain 539 | 11 . . . 107 . 77 . . . . . . . . . . . . . . . . . . 340 . . . 4 Traps 685 | . . . . . . . . . . . . . . . . . . . . . . . . . . 174 237 274 . Seismic 888 | 41 114 411 322 . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 485 | . . . . . . . . . . . . . . . . . 2 . . 1 . . 2 . 219 . 14 . 247 ECM 1099 | . . . . . . . . . . . . 162 . . . 1 . 447 372 . . 23 3 90 1 . . . . Robot Analysis Total 6 | . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 20 | . . 2 . 1 . . . . 2 . . 2 . . . 2 1 2 2 . 2 1 . 3 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 15027 | 164 114 411 1303 369 435 383 571 2098 588 455 100 995 506 144 605 167 220 644 426 310 258 369 200 815 697 625 237 333 485 Spaces Moved 19424 | 82 67 231 498 201 237 243 303 1354 460 355 89 1003 682 105 997 433 463 1163 944 649 833 988 392 1120 1402 1385 605 896 1244 Core 57 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Treads 1153 | 76 67 231 395 201 156 . . . . . . . . . . . . . . . . . . . . 27 . . . Legs 3076 | . . . . . 81 243 303 1354 460 355 89 191 . . . . . . . . . . . . . . . . . Wheels 103 | . . . 103 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1602 | . . . . . . . . . . . . 812 682 105 . . . . . . . . . . . . . . 3 Flight 13433 | . . . . . . . . . . . . . . . 997 433 463 1163 944 649 833 988 392 1120 1402 1358 605 896 1190 Fastest Speed 14 | 50 160 160 115 160 120 120 120 113 113 113 113 50 60 60 32 32 34 32 28 28 28 28 28 28 28 29 21 14 27 Average Speed 56 | 151 160 170 182 160 147 120 120 122 113 113 113 75 61 109 33 33 34 34 32 28 28 28 28 28 32 33 24 25 30 Slowest Speed 320 | 160 160 320 320 240 260 120 120 184 117 121 113 140 70 110 45 34 34 35 35 28 28 28 28 28 37 225 30 92 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 81 | . . . . . . . . . . . . . . . 31 5 2 . . 1 4 1 . . 9 6 2 8 12 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 49 | 5 18 58 41 54 16 36 33 23 72 56 70 85 22 78 28 73 53 89 91 6 80 81 62 89 32 28 57 24 32 Regions Visited 29 Branch Regions 15 Pre-discovered Areas 12 | . . 2 . . . . . . 1 . 1 . . . . . . 2 . . 1 1 3 1 . . . . . Known Exits Taken 22 | . 1 . 1 . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 1 . 1 . . . . 2 2 . 3 . . . 4 7 2 3 . 2 2 . 1 . . . . . Spaces Dug 89 | . . . . . . . . 7 . . . . . . . . . . . 8 5 4 . 16 31 10 7 . 1 Terrain Destroyed 419 | . 3 . 33 . . 25 86 44 44 25 . 25 . . . . . . . 8 5 4 . 16 31 46 7 . 17 Melee 81 | . . . . . . . . . . . . . . . . . . . . 8 5 4 . 16 31 10 7 . . Projectile 32 | . . . . . . 1 15 11 3 1 . . . . . . . . . . . . . . . . . . 1 AOE 306 | . 3 . 33 . . 24 71 33 41 24 . 25 . . . . . . . . . . . . . 36 . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 22398 | 107 70 245 690 227 311 283 418 1660 498 386 88 1228 764 128 1240 448 524 1411 1051 757 842 1056 456 1488 1553 1501 657 984 1327 Wait 1810 | . . . 17 5 40 . 58 166 2 10 . 161 43 19 226 17 55 213 102 94 . 47 . 292 63 55 . 66 59 Move 19242 | 81 66 230 497 200 236 242 302 1353 459 354 88 1002 682 104 936 424 458 1162 943 646 826 985 391 1119 1384 1372 600 879 1221 Hop 73 | . . . . . . . . . . . . . . . 29 3 2 . . 1 2 1 . . 8 6 2 8 11 Pick Up 161 | 10 2 5 16 1 8 6 6 27 7 1 . 7 4 . 4 . 4 11 1 1 1 . 13 4 6 9 2 4 1 Fast Attach 101 | 3 . . 7 5 6 1 2 5 2 . . 6 8 . 7 1 1 4 . 2 2 . 2 . 2 11 5 7 12 Attach 85 | 4 . . 7 1 1 2 1 9 4 2 . 10 3 2 1 1 . 3 2 2 1 . 6 1 3 6 1 7 5 Detach 38 | . . . 2 . . . . 2 . 1 . 7 2 . 4 . 1 1 . 1 1 . 5 . 4 2 . 4 1 Swap 91 | 3 . 3 16 4 1 3 3 13 5 1 . 6 . . 1 . . 2 . . . . 5 3 4 4 7 3 4 Drop 168 | . . 4 17 2 12 6 6 23 3 1 . 18 4 . 7 . 3 13 . 1 2 . 13 3 8 10 6 . 6 Fire 399 | 6 2 3 109 9 7 23 38 61 16 10 . 11 6 3 2 2 . 1 . . 2 17 6 46 1 9 . 6 3 Melee 151 | . . . . . . . . . . 6 . . 6 . 5 . . 1 3 9 5 5 14 20 44 17 16 . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Kick 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 68 | . . . . . . . . . . . . . 6 . 18 . . . . . . . . . 26 . 18 . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x3) -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Entered Mines 322 | -10/Mines | Build established: Mutant 491 | -10/Mines | Learned location of Zion (-6) 612 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 636 | -10/Mines | Discovered new exit (range 10) 690 | -10/Mines | Entered Materials 690 | -9/Materials | Evolved 2 slots: Propulsion x2 911 | -9/Materials | Identified exit to Mines 1048 | -9/Materials | Lost 3 parts (1n1u1w) 1299 | -9/Materials | Build established: Scavenger-Mutant 1728 | -9/Materials | Core integrity fell below 50% 1808 | -9/Materials | Central database locked down 1993 | -9/Materials | Entered Mines 2082 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2234 | -9/Mines | Learned Materials terminal intel 2290 | -9/Mines | Discovered new exit (range 9) 2362 | -9/Mines | Entered Materials 2362 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2363 | -8/Materials | Loaded intel: 12 terminal locations 2628 | -8/Materials | Identified exit to Garrison 2797 | -8/Materials | Entered Garrison 2930 | -8/Garrison | Destroyed 7 combat bots 2945 | -8/Garrison | Triggered checkpoint 3097 | -8/Garrison | Triggered checkpoint 3133 | -8/Garrison | Garrison Relay disabled 3169 | -8/Garrison | Discovered new exit (range 8) 3174 | -8/Garrison | Build established: Gunner 3180 | -8/Garrison | Entered Materials 3589 | -8/Materials | Garrison activated, responded to threat 3727 | -8/Materials | Destroyed 10 combat bots 3733 | -8/Materials | Discovered new exit (range 15) 3751 | -8/Materials | Entered Factory 3751 | -7/Factory | Evolved 2 slots: Utility x2 3770 | -7/Factory | Discovered new exit (range 8) 4799 | -7/Factory | Garrison activated, responded to threat 5127 | -7/Factory | Discovered new exit (range 5) 5208 | -7/Factory | Fabricated Hrd. Light Armor Plating? 5378 | -7/Factory | Identified exit to Factory 5379 | -7/Factory | Cargo convoy interrupted 5848 | -7/Factory | Identified exit to Lower Caves 5849 | -7/Factory | Entered Lower Caves 5945 | -7/Lower Caves | Destroyed 8 combat bots 6198 | -7/Lower Caves | Learned Factory non-interactive machine intel 6206 | -7/Lower Caves | Spotted B-75 Beast 6368 | -7/Lower Caves | Discovered new exit (range 8) 6407 | -7/Lower Caves | Identified exit to Lower Caves 6437 | -7/Lower Caves | Entered another Lower Caves area 6439 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6559 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6873 | -7/Lower Caves | Discovered new exit (range 13) 6885 | -7/Lower Caves | Identified exit to Data Miner 6892 | -7/Lower Caves | Entered Data Miner 6892 | -7/Data Miner | Accompanied by 2 allies 6892 | -7/Data Miner | Discovered new exit (range 6) 6897 | -7/Data Miner | Identified exit to Proximity Caves 6921 | -7/Data Miner | Met Data Miner 6929 | -7/Data Miner | Build established: Mutant 6944 | -7/Data Miner | Learned location of Section 7 (-2) 6944 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6965 | -7/Data Miner | Received God Mode back door access code from Data Miner 6992 | -7/Data Miner | Entered Proximity Caves 6992 | -6/Proximity Caves | Accompanied by 2 allies 7090 | -6/Proximity Caves | Learned Factory stockpile data 7217 | -6/Proximity Caves | Learned 8 Factory zone layouts 7221 | -6/Proximity Caves | Found DCF Scrap (12 items) 7286 | -6/Proximity Caves | Spotted B-75 Beast 7369 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7416 | -6/Proximity Caves | Core integrity fell below 50% 7465 | -6/Proximity Caves | Lost 10 parts (1p3n3u3w) 7977 | -6/Proximity Caves | Discovered exit to Factory (range 14) 7987 | -6/Proximity Caves | Entered Factory 7987 | -6/Factory | Evolved 2 slots: Propulsion x2 7988 | -6/Factory | Identified exit to Factory 7990 | -6/Factory | Loaded intel: 249 non-interactive machine locations 8153 | -6/Factory | Fabricated Impulse Thruster Array (x1) 8405 | -6/Factory | Identified exit to Lower Caves 8481 | -6/Factory | Lost 3 parts (1p1n1u) 8493 | -6/Factory | Sucked down chute 8493 | -6/Factory | Entered Waste 8494 | -6/Waste | Met a frightened Derelict 8521 | -6/Waste | Spotted C-40 Crusher 8523 | -6/Waste | Spotted C-40 Crusher 8525 | -6/Waste | Spotted C-40 Crusher 8527 | -6/Waste | Spotted C-40 Crusher 8574 | -6/Waste | Spotted C-40 Crusher 8576 | -6/Waste | Spotted C-40 Crusher 8621 | -6/Waste | Discovered new exit (range 16) 8636 | -6/Waste | Identified exit to Factory 8637 | -6/Waste | Entered Factory 8684 | -6/Factory | Central database locked down 8865 | -6/Factory | Repaired Biomechanical Wings 9242 | -6/Factory | Entered Lower Caves 9259 | -6/Lower Caves | Learned 8 Factory zone layouts 9302 | -6/Lower Caves | Build established: Sprinter 9306 | -6/Lower Caves | Encountered a Warlord checkpoint 9331 | -6/Lower Caves | Lost 3 parts (1p1u1w) 9364 | -6/Lower Caves | Identified exit to Lower Caves 9409 | -6/Lower Caves | Entered another Lower Caves area 9566 | -6/Lower Caves | Discovered new exit (range 13) 9569 | -6/Lower Caves | Identified exit to Zion 9598 | -6/Lower Caves | Encountered a Warlord checkpoint 9599 | -6/Lower Caves | Learned Factory security intel 9617 | -6/Lower Caves | Build established: Mutant 9629 | -6/Lower Caves | Entered Zion 9639 | -6/Zion | Found CR-A16's Pointy Stick 9650 | -6/Zion | Discovered new exit (range 9) 9653 | -6/Zion | Identified exit to Proximity Caves 9700 | -6/Zion | Learned location of 1 exit from Lower Caves 9725 | -6/Zion | Learned location of Warlord (-4) 9818 | -6/Zion | Given the Hacking Drone Bay 9818 | -6/Zion | Found Prototype Device 9819 | -6/Zion | Identified Hacking Drone Bay 9925 | -6/Zion | Found Prototype Device 9927 | -6/Zion | Identified Bomb Factory No. 2 10014 | -6/Zion | Met Imprinter 10030 | -6/Zion | Imprinted 10032 | -6/Zion | Declared Zion's savior 10162 | -6/Zion | Build established: Derelict-Mutant 10273 | -6/Zion | Entered Proximity Caves 10273 | -5/Proximity Caves | Accompanied by 4 allies 10275 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10404 | -5/Proximity Caves | Learned Factory stockpile data 10634 | -5/Proximity Caves | Discovered exit to Factory (range 13) 10699 | -5/Proximity Caves | Entered Factory 10699 | -5/Factory | Accompanied by 3 allies 10699 | -5/Factory | Evolved 2 slots: Utility x2 10700 | -5/Factory | Identified exit to Upper Caves 10748 | -5/Factory | Discovered new exit (range 9) 10750 | -5/Factory | Identified exit to Factory 10823 | -5/Factory | Build established: Derelict-Sprinter 11009 | -5/Factory | Entered Upper Caves 11009 | -5/Upper Caves | Accompanied by 2 allies 11028 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 11031 | -5/Upper Caves | Found Prototype Special Weapon 11033 | -5/Upper Caves | Identified Molecular Deconstructor 11097 | -5/Upper Caves | Learned Factory stockpile data 11183 | -5/Upper Caves | Discovered new exit (range 15) 11188 | -5/Upper Caves | Identified exit to Upper Caves 11267 | -5/Upper Caves | Entered another Upper Caves area 11336 | -5/Upper Caves | Discovered exit to Factory (range 8) 11453 | -5/Upper Caves | Spotted B-75 Beast 11585 | -5/Upper Caves | Discovered new exit (range 13) 11585 | -5/Upper Caves | Learned location of Armory (-3) 11588 | -5/Upper Caves | Identified exit to Zhirov 11636 | -5/Upper Caves | Entered Zhirov 11636 | -5/Zhirov | Discovered new exit (range 3) 11637 | -5/Zhirov | Identified exit to Proximity Caves 11642 | -5/Zhirov | Met Zhirov 11653 | -5/Zhirov | Learned location of Quarantine (-2) 11653 | -5/Zhirov | Learned location of Testing (-3) 11653 | -5/Zhirov | Learned location of Command (-1) 11656 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11662 | -5/Zhirov | Found Alien Artifact 11663 | -5/Zhirov | Identified Integrated Dissipator 11663 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11671 | -5/Zhirov | Found Alien Artifact 11673 | -5/Zhirov | Identified Transdimensional Reconstructor 11673 | -5/Zhirov | Warped through subspace 11836 | -5/Zhirov | Entered Proximity Caves 11849 | -4/Proximity Caves | Found Alien Artifact 11850 | -4/Proximity Caves | Identified Dimensional Node Initializer 11850 | -4/Proximity Caves | Initialized slip node 11962 | -4/Proximity Caves | Build established: Hacker-Sprinter 12361 | -4/Proximity Caves | Spotter reported a threat 12494 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12594 | -4/Proximity Caves | Spotter reported a threat 12605 | -4/Proximity Caves | Learned location of 1 exit from Research 12643 | -4/Proximity Caves | Discovered exit to Factory (range 11) 12651 | -4/Proximity Caves | Entered Factory 12651 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12782 | -4/Factory | Discovered new exit (range 13) 12901 | -4/Factory | Search patrols dispatched 12908 | -4/Factory | Identified exit to Research 13140 | -4/Factory | Lost 5 parts (2n2u1w) 13151 | -4/Factory | Search patrols dispatched 13286 | -4/Factory | Discovered exit to Research (range 8) 13322 | -4/Factory | Discovered exit to Research (range 11) 13348 | -4/Factory | Entered Research 13348 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13349 | -3/Research | Identified exit to Testing 13350 | -3/Research | Identified exit to Research 13415 | -3/Research | Build established: Hacker-Mutant 13512 | -3/Research | Spotted B-86 Titan 13513 | -3/Research | Watched by a mysterious "MATRIX" hacker 13592 | -3/Research | Retrieved Zion intel report: Trap Installations 13808 | -3/Research | Retrieved Zion intel report: Component Stockpiles 13809 | -3/Research | Zion hero teleported in (1C-UTU) 13893 | -3/Research | Zion Fire squad teleported in 13903 | -3/Research | Discovered exit to Testing (range 11) 13905 | -3/Research | Zion Hacker squad teleported in 13947 | -3/Research | Discovered exit to Research (range 15) 13973 | -3/Research | Entered Testing 14047 | -3/Testing | Retrieved Zion intel report: Guard Positions 14062 | -3/Testing | Spotted PH-NU7J3GRWYD 14118 | -3/Testing | Scanned by Researcher 14132 | -3/Testing | Unstable Terrabomb Derivative detonated 14200 | -3/Testing | Retrieved Zion intel report: Emergency Access 14201 | -3/Testing | Lost 9 parts (1p2n3u3w) 14202 | -3/Testing | Retrieved Zion intel report: Component Schematics 14205 | -3/Testing | Discovered exit to Research (range 5) 14210 | -3/Testing | Entered Research 14210 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14317 | -2/Research | Zion Kinetic Resupply teleported in 14339 | -2/Research | Spotted B-90 Cyclops 14347 | -2/Research | Zion Fire squad teleported in 14357 | -2/Research | Spotted B-90 Cyclops 14362 | -2/Research | Zion Demo squad teleported in 14406 | -2/Research | Incoming investigation squad redirected 14407 | -2/Research | Fabricated Hrd. Light Armor Plating? 14420 | -2/Research | Lost 3 allies 14451 | -2/Research | Build established: Scout 14479 | -2/Research | Discovered new exit (range 21) 14514 | -2/Research | Zion Hacker squad teleported in 14524 | -2/Research | Lost 6 parts (2p2n2u) 14543 | -2/Research | Identified exit to Access 14543 | -2/Research | Entered Access 14543 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14572 | -1/Access | Lost 3 parts (1n1u1w) 14648 | -1/Access | Zion hero teleported in (12-ASH) 14688 | -1/Access | Lost 5 parts (3n2u) 14715 | -1/Access | Zion Heavy squad teleported in 14778 | -1/Access | Zion Heavy squad teleported in 14793 | -1/Access | Search patrols dispatched 14978 | -1/Access | Spotted B-99 Colossus 14996 | -1/Access | Core integrity fell below 50% 15010 | -1/Access | Energy Cycler disabled 15013 | -1/Access | Core integrity fell below 20% 15028 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 15020_ Linear Accelerator destroyed. 15020_ K-01 Serf collects debris. 15021_ R-10 Processor collects Wheel. 15021_ K-01 Serf collects debris. 15022_ U-05 Engineer builds a Door. 15022_ K-01 Serf collects debris. 15023_ R-10 Processor collects Hpw. Tractor Beam. 15023_ Slammed into K-01 Serf. 15024_ K-01 Serf collects debris. 15024_ Slammed into K-01 Serf. 15025_ R-10 Processor collects Lgt. Ion Engine. 15025_ Slug penetrates Wall. 15025_ Penetrated by Slug. 15025_ Slug penetrates Wall. 15026_ K-01 Serf collects debris. 15026_ Slammed into K-01 Serf. 15028_ Slammed into R-10 Processor. 15028_ R-10 Processor knocked back. 15028_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????????########"""""""""##??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??# | | ????????????????????????????# #??? | | ????????????????????????????########+/"""""""###?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????# ^ #?? | | ?????????????????????????????????# ! ^ #?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????# #?? | | ?????????????????????# ########### #?? | | ?????????????????????+ kR@ % k u ! % !##? | | ?????????????????????#k###########!!= %|*## | | ?????????????????????????????????# *=! | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????######## = | | ????????????????????????????????????????# ""=""" | | ???????????????????????????????????????## ""F""" | | ????????????????????????????????????????# """"" | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#########??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# ! #??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# ! #??? | | ??????????????????????????????????????# #### | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 55 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 85 ECM Strength 2 Cloak Strength 3 EM Shielding 4 Armor Coverage 700 Utility Shielding 33 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 23 Defensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive IFF Parser | -6/Zion | Archive Point Defense System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Hvy. Mass Driver | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Power Amplifier | -3/Testing | Archive Mass Driver | -3/Testing | Z-intel Hvy. Insulated Plating | -3/Testing | Z-intel Energy Well | -3/Testing | Z-intel Power Sword | -3/Testing | Z-intel Hrd. Heavy Armor Plating | -3/Testing | Z-intel Antimatter Reactor | -3/Testing | Z-intel Imp. Remote Datajack | -3/Testing | Z-intel Q-thruster | -3/Testing | Z-intel Mic. Antimatter Reactor | -3/Testing | Z-intel Imp. Targeting Computer | -3/Testing | Z-intel Nanoactuators | -3/Testing | Z-intel Imp. Gyrokinetic Inverter | -3/Testing | Z-intel Imp. Salvage Targeting Computer | -3/Testing | Z-intel Imp. Utility Shielding | -3/Testing | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive R-10 Processor | -6/Zion | Archive B-74 Champion | -3/Testing | Archive Fabricated ------------ Hrd. Light Armor Plating | x2 | -7/Factory Impulse Thruster Array | x1 | -6/Factory | Preloaded Hrd. Light Armor Plating | x2 | -2/Research Repaired ---------- Biomechanical Wings | 20% | -6/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Remote Datajack | -7/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Micro-nuke Launcher | -3/Testing | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- 10k Club Adventurer Alien Tech Armchair Analyst Backstab Dangerous Findings Denied? Dodgeball, But With Guns Ew, Corruption Explorer Explosive Keycard Friend Of Zion Heavy Suspicion Heroic Deeds I Spy I'm Back, Baby! Item+ Jackpot Just What I Needed Knowing Is Half The Battle Look Less Dangerous Next Time Not Today, Chutes Part-time Excavator Prolific Hacker Remodeling Respectable Loadout Subspace Traveler Suspicious The More The Merrier The Oracle The Science Guy Throw Away The Key True Hacker Universal Adapter Challenges ------------ None Game ------ Seed AlertPhysicsWell Manual? 0 Play Time 04:54:25 Cumulative 9.5 hours Start 2026.09.20 @ 11:48:23 End 2026.09.20 @ 21:08:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04da88ce-e9ac-4f59-a5ce-f6e7e069fcb1