Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 02:40:27 Player: Thr33_1Nt Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (214) 1070 Value Destroyed (7747) 7747 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (5871) 5871 TOTAL SCORE: 24528 Bonus ------- High Alert Combat Kills 295 Follower Combat Kills 96 Entered DSFs 500 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -20 Cogmind --------- Core Integrity 0/1600 Matter 102/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Centrium Leg Combat Linear Gravjet > --- UTILITY (12) ----- Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Q-thruster Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Medium Treads Biometal Leg Enhanced Biometal Leg Compact Wheel Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Seismic Detector Cloaking Device Improved Utility Shielding Hardened Medium Armor Plating Advanced Component Analysis Suite > --- WEAPON ----------- Quantum Rifle Railgun > --- INVENTORY -------- Particle Reactor Improved Surge Thruster Improved Remote Datajack Mining Laser [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Biometal Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Q-thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Blade Saw Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . 2 . . 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . . . 1 . . 1 . 2 . . . . Utility 10 | . . . 1 . . . 1 1 . . 2 . . . . . 1 . . . 2 . 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 333 | 7 13 7 14 10 8 2 21 47 3 11 67 20 3 9 23 3 2 . 32 16 3 2 10 Power 37 | 1 . 1 2 1 . . 1 6 2 . 4 3 . 2 1 1 1 . 9 2 . . . Engine 19 | 1 . 1 2 1 . . 1 3 . . 2 2 . . 1 . . . 5 . . . . Core 10 | . . . . . . . . 3 . . . 1 . 2 . 1 . . 3 . . . . Reactor 8 | . . . . . . . . . 2 . 2 . . . . . 1 . 1 2 . . . Propulsion 95 | 2 4 4 3 5 4 . 4 10 . 6 19 4 1 . 3 1 . . 8 7 1 2 7 Treads 5 | . . . . . . . . . . . . . . . . . . . 2 . . . 3 Leg 63 | 2 1 2 . 3 4 . 4 10 . 6 19 4 1 . 2 . . . 2 1 . . 2 Wheel 13 | . 3 2 3 2 . . . . . . . . . . 1 . . . 1 . . 1 . Hover 7 | . . . . . . . . . . . . . . . . . . . 2 3 1 . 1 Flight 7 | . . . . . . . . . . . . . . . . 1 . . 1 3 . 1 1 Utility 99 | 2 4 1 4 2 3 2 7 13 1 4 22 7 . 3 8 . . . 7 6 2 . 1 Device 45 | . . . 2 1 . 2 2 6 1 . 9 5 . 2 6 . . . 5 2 2 . . Storage 12 | 2 3 . 1 1 3 . 1 . . . . 1 . . . . . . . . . . . Processor 12 | . . . 1 . . . 1 3 . . 3 . . . . . . . . 3 . . 1 Hackware 3 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . Protection 27 | . 1 1 . . . . 2 3 . 4 10 1 . 1 2 . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 5 1 5 2 1 . 9 18 . 1 22 6 2 4 11 1 1 . 8 1 . . 2 Energy Gun 14 | 2 3 . 3 1 . . . . . . . . . . 1 . . . 4 . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Ballistic Gun 60 | . 2 1 1 . 1 . 5 11 . 1 18 5 1 2 9 1 . . 2 . . . . Ballistic Cannon 9 | . . . . 1 . . 1 6 . . . . . 1 . . . . . . . . . Launcher 6 | . . . 1 . . . 2 1 . . 1 1 . . . . . . . . . . . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . 2 1 . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 3 . 1 . 1 . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . 2 2 . . . . . 1 . . . . 1 4 . 1 . Parts Lost 121 | . 1 2 1 1 . . 1 11 . . 18 15 . 1 31 1 . 2 8 12 5 . 11 Power 14 | . . . . . . . 1 2 . . 2 2 . 1 3 . . . 3 . . . . Propulsion 43 | . 1 1 1 1 . . . 6 . . 4 5 . . 7 . . 1 2 5 2 . 7 Utility 39 | . . 1 . . . . . 2 . . 7 5 . . 13 . . . 1 5 3 . 2 Weapon 25 | . . . . . . . . 1 . . 5 3 . . 8 1 . 1 2 2 . . 2 Highest Loss Streak 15 | . 1 1 1 1 . . 1 5 . . 8 7 . 1 15 1 . 2 6 5 3 . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 98 100 92 98 100 100 99 98 100 99 98 96 98 92 56 14 7 6 43 34 24 19 19 Engine 5 | . 14 14 11 11 11 11 8 4 3 . 1 1 6 5 3 . . . 3 . . . . Reactor 1 | . . . . . . . . . 3 7 4 3 . . . . . . . 1 . . . Leg 21 | . 10 20 . 10 33 33 35 29 30 30 25 24 24 23 12 . . . 4 3 . . 2 Wheel 2 | . 16 7 25 21 . . . . . . . . . . . . . . 1 . . 1 . Device 8 | . . . 11 11 11 11 9 10 7 7 9 9 20 17 10 3 . . 10 5 4 . . Storage 7 | . 18 14 11 11 11 11 9 7 7 7 6 6 6 5 2 . . . . . . . . Processor 11 | . . . 7 11 11 11 9 13 15 15 18 23 20 17 10 . . . . 5 8 8 5 Protection 4 | . 8 14 3 . . . 7 3 7 6 10 3 . . . . . . 3 . . . . Energy Gun 2 | . 20 14 10 11 2 . . . . . . . . . 1 3 . . 2 . . . . Ballistic Gun 11 | . 7 14 11 2 8 11 9 11 23 23 19 19 18 14 7 3 . . 2 . . . . Ballistic Cannon 3 | . . . . 8 11 11 8 10 . . . . . 1 2 . . . . . . . . Naked Turns 21 | . . . . . . . . . . . . . . . . . . 12 . 9 . . . Heaviest Build 100 | 17 23 22 95 100 31 34 51 53 58 58 72 71 44 71 78 9 3 3 37 25 8 . 4 Greatest Support 88 | 20 20 20 36 38 55 55 70 70 59 74 69 66 68 68 88 4 4 4 58 52 15 6 75 Greatest Overweight (x) 9 | 3 1 1 9 4 . . . 1 . 1 2 1 . 1 4 2 . . 2 . . . 1 Average Overweight (x) . | . . . 2 1 . . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 20 10 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 12 | 7 8 8 22 20 10 10 14 15 15 15 15 15 15 15 10 5 5 5 5 5 5 5 5 Most Carried 25 | 8 8 8 25 25 11 10 15 15 15 15 15 15 11 15 15 5 5 5 5 5 4 5 5 Average Carried 11 | 5 7 7 15 19 9 10 12 14 15 14 14 12 10 11 8 2 4 4 4 2 3 4 2 Final Capacity 25 | 8 8 8 25 10 10 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 25 | 8 8 8 25 10 10 10 12 15 15 15 15 10 11 14 1 5 4 5 4 2 4 5 1 Class Distribution -------------------- 37% | Mutant 24% | Scavenger-Gunner 14% | Gunner 13% | Scavenger-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Matter Collected 7846 | 270 184 142 246 211 344 110 725 1479 107 79 1860 876 54 . 786 51 . 3 172 . . 7 140 Remotely 1288 | . . . . . . . . . . . 1288 . . . . . . . . . . . . Salvage Created 8661 | 90 266 142 447 420 336 143 824 1312 51 79 2162 569 188 . 1363 97 . . 172 . . . . Parts 426 | 7 11 17 32 16 11 3 50 75 1 10 116 12 2 . 50 8 . . 5 . . . . Haulers Intercepted 8 | . . . 1 . . . 3 2 . . 2 . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 1 . . . 2 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . . . . . 11 . . 51 7 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Combat Hostiles Destroyed 166 | . 4 10 6 7 4 3 15 34 . 2 36 14 . . 27 4 . . . . . . . Guns 114 | . 4 10 3 4 1 2 6 16 . 2 32 12 . . 18 4 . . . . . . . Cannons 35 | . . . . 3 3 1 6 14 . . . . . . 8 . . . . . . . . AOE 16 | . . . 3 . . . 3 4 . . 4 2 . . . . . . . . . . . Classes Destroyed 19 | 2 2 2 3 1 1 1 1 4 . . 1 1 . . . . . . . . . . . Worker 7 | . . . 2 . . . . 4 . . . . . . . . . . 1 . . . . Builder 6 | . . . . . . . . 2 . . 4 . . . . . . . . . . . . Tunneler 7 | 2 . . . . . . . 2 . . 1 . . . . . . . 2 . . . . Hauler 8 | . . . 1 . . . 3 2 . . 2 . . . . . . . . . . . . Recycler 9 | 1 1 . 2 2 . . 1 1 . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . Watcher 8 | . 2 . 3 . . . 2 . . . 1 . . . . . . . . . . . . Swarmer 41 | . . 8 3 1 . . 3 12 . . 4 3 . . 3 4 . . . . . . . Grunt 73 | . 4 1 . 5 2 2 9 11 . . 13 5 . . 21 . . . . . . . . Brawler 4 | . . . . . . 1 . . . . . 2 . . 1 . . . . . . . . Duelist 4 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . Sentry 23 | . . . 3 . . . 3 2 . . 11 2 . . 2 . . . . . . . . Specialist 6 | . . . . . . . . 4 . . 2 . . . . . . . . . . . . Hunter 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . Programmer 8 | . . . . . . . . 1 . 2 4 1 . . . . . . . . . . . Heavy 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 2 4 4 3 2 3 3 8 . 2 6 4 . . 8 4 . . 2 . . . . Combat Bots Only 8 | . 2 4 3 3 2 3 3 5 . 2 5 4 . . 8 4 . . . . . . . Max Kills in Single Turn 4 | 1 1 1 2 2 1 1 3 4 . 1 4 2 . . 2 1 . . 1 . . . . Gunslinging 1 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . Exploded 4 | . . . 1 . . . 3 4 . . 3 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Damage Taken 23540 | . 437 677 208 368 . 75 520 2406 . 167 4630 1537 . 70 3572 121 . 417 1843 1595 551 159 4187 Core 4955 | . 67 116 51 52 . . 78 475 . 13 458 160 . 14 670 61 . 350 214 287 175 109 1605 Absorbed by Shields 510 | . . . . . . . . . . . . . . 25 485 . . . . . . . . Redirected to Shielding 130 | . . . . . . . . . . . . . . . 27 . . . 79 24 . . . Regen/Repaired (Parts) 479 | . 67 . . . . . 43 . . 249 105 . . . . . . . 15 . . . . Core Remaining (%) 56 | 100 . 26 . . . 74 85 . . 30 . . 27 . . 25 . 69 . 53 . 80 . Volleys Fired 527 | 5 32 25 23 24 31 6 52 76 1 8 107 40 . 1 66 4 . . 13 4 . . 9 Largest 3 | 2 2 2 2 2 2 2 2 3 3 3 3 3 . 3 3 2 . . 2 1 . . 1 Hottest 144 | 80 130 85 85 104 104 76 76 144 84 84 91 86 . 81 99 102 . . 129 100 . . 20 Shots Fired 1250 | 10 59 50 43 48 62 12 104 221 3 24 310 109 1 3 150 6 . . 22 4 . . 9 Gun 1033 | 10 59 50 40 38 31 6 52 141 3 24 308 108 1 3 131 6 . . 22 . . . . Cannon 196 | . . . . 10 31 6 51 79 . . . . . . 19 . . . . . . . . Launcher 8 | . . . 3 . . . 1 1 . . 2 1 . . . . . . . . . . . Special 13 | . . . . . . . . . . . . . . . . . . . . 4 . . 9 Kinetic 1088 | . 17 25 20 24 58 12 103 220 3 24 308 108 1 3 148 2 . . 12 . . . . Thermal 152 | 10 42 25 20 24 4 . . . . . . . . . 2 4 . . 10 4 . . 7 Explosive 8 | . . . 3 . . . 1 1 . . 2 1 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 2 6 7 15 16 15 11 12 12 1 8 20 14 20 1 14 11 . . 6 . . . 1 Robot Miss Streak 10 | 1 5 3 2 1 3 . 3 7 . 7 10 7 . 10 4 . . . 2 . . . . Penetration Max 1 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . Secondary Targets 17 | . . 3 . . . . . 2 . . 6 1 . . 5 . . . . . . . . Max Gunslinging Chain 2 | . . 1 . . . . . 1 . . 2 1 . . 1 . . . . . . . . Shots Hit Robots 894 | 5 37 27 26 38 43 10 57 134 1 19 253 93 6 1 125 5 . . 13 . . . 1 Core Hits 683 | 4 16 11 19 12 18 4 33 112 1 9 230 100 4 1 94 5 . 1 6 . . . 3 Critical Kills 6 | . . . . . . . 2 . . . 4 . . . . . . . . . . . . Critical Parts Destroyed 15 | . . 1 . . . . . . . . 12 . . . 1 . . . 1 . . . . Critical Strikes 32 | . . 1 1 2 2 . 5 2 . . 16 . 1 . 1 . . . 1 . . . . Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 21 | . . 1 . . . . 2 . . . 16 . . . 1 . . . 1 . . . . Blast 9 | . . . . 2 2 . 3 2 . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 36 | . . . . . . . 2 . . . 28 . 5 . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . 28 . 5 . 1 . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20343 | 53 383 387 551 673 848 231 1651 3559 20 259 5316 2259 369 11 3274 93 . 8 355 . 18 . 25 Guns 14805 | 53 383 387 354 456 361 120 706 1801 20 259 4872 2103 33 11 2444 93 . . 349 . . . . Cannons 3651 | . . . . 217 487 111 836 1170 . . . . . . 830 . . . . . . . . Explosions 1438 | . . . 197 . . . 85 588 . . 412 156 . . . . . . . . . . . Melee 368 | . . . . . . . . . . . 32 . 336 . . . . . . . . . . Ramming 81 | . . . . . . . 24 . . . . . . . . . . 8 6 . 18 . 25 Kinetic 17119 | . 109 180 134 394 790 231 1542 2971 20 259 4872 2103 33 11 3274 17 . . 179 . . . . Thermal 1337 | 53 274 207 220 279 58 . . . . . . . . . . 76 . . 170 . . . . Explosive 1438 | . . . 197 . . . 85 588 . . 412 156 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 368 | . . . . . . . . . . . 32 . 336 . . . . . . . . . . Highest Corruption 15 | . . . . . . . 4 1 1 3 4 15 15 . 9 9 . 3 . 1 . . 7 Average Corruption 4 | . . . . . . . 3 1 1 2 3 7 15 . 8 9 . 3 . 1 . . 2 Corruption Purged 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 117 | . . . . . . . 6 7 . 5 35 29 7 . 21 2 . . . . . . 5 Message Errors 32 | . . . . . . . . . . 2 9 9 2 . 7 . . . . . . . 3 Matter Fused 30 | . . . . . . . 1 2 . . 11 7 3 . 5 . . . . . . . 1 Heat Flow Errors 15 | . . . . . . . 1 1 . 1 6 4 . . 2 . . . . . . . . Energy Discharges 6 | . . . . . . . 1 1 . . 1 2 . . 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 11 | . . . . . . . 1 2 . 1 3 . . . 3 . . . . . . . 1 Data Loss (major) 5 | . . . . . . . 1 . . 1 . 2 1 . . . . . . . . . . Misfires 9 | . . . . . . . 1 1 . . 2 1 1 . 2 1 . . . . . . . Alerts 5 | . . . . . . . . . . . 1 2 . . 1 1 . . . . . . . Weapon Failures 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 220 | . . . 4 4 1 . 23 56 . . . . 118 . 14 . . . . . . . . Projectiles 42 | . . . . 4 1 . 23 . . . . . . . 14 . . . . . . . . Explosions 60 | . . . 4 . . . . 56 . . . . . . . . . . . . . . . Melee 118 | . . . . . . . . . . . . . 118 . . . . . . . . . . Knockbacks 37 | . . . . 2 6 . 9 9 . . . . . . 10 . . . . . . . 1 Impact 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 Kinetic 33 | . . . . 2 6 . 7 9 . . . . . . 9 . . . . . . . . Secondary 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 216 | . . . 38 . . . . 135 . . 17 . . . . . . 3 3 . 9 . 11 Shots 5 | . . . 1 . . . . 3 . . 1 . . . . . . . . . . . . Rammed 14 | . . . . . . . . . . . . . . . . . . 2 3 . 1 . 8 Targets Rammed 16 | . . . . . . . 2 . . . . . . . . . . 2 3 . 1 . 8 Kicked 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 477 | 36 279 219 45 87 . . 477 375 . 149 363 241 . . 262 . . . 106 315 . . . Average Temperature 73 | 19 110 77 14 21 . . 77 67 . 97 72 69 . . 97 . . . 42 172 . . . Received Heat Transfer 4637 | . 225 126 36 60 . 27 234 270 . . 1131 345 . 30 1411 . . . . 454 99 . 189 Effects 13 | . 2 . . . . . 4 3 . . 1 . . . 3 . . . . . . . . Shutdowns 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 10 | . 2 . . . . . 3 2 . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 3092 | 125 636 481 629 703 148 . . . . . . . . . . 148 . . 222 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Peak Influence 737 | 15 164 195 438 242 . 71 185 737 257 290 631 . . 50 . . 107 74 60 242 277 233 325 Initial 257 | . 9 10 76 43 . . . 71 257 179 4 . . 45 . . 107 74 38 27 42 155 139 Average 147 | 5 84 74 250 127 . 34 88 220 257 147 214 . . 49 . . 107 68 24 72 140 188 160 Maximum Alert Level 3 | . . . 2 1 . . . 3 1 1 2 . . . . . . . . 1 1 1 1 Low Security (%) 73 | 100 100 100 24 86 . 100 100 59 . 61 58 . . 100 . . 100 100 100 96 55 69 48 Level 1 15 | . . . 62 13 . . . 17 100 38 15 . . . . . . . . 3 44 30 51 Level 2 9 | . . . 13 . . . . 18 . . 26 . . . . . . . . . . . . Level 3 . | . . . . . . . . 5 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . . . . 1 . . 2 6 . 4 16 . . . . . . 1 1 1 . 1 5 Investigation 9 | . . . . 1 . . 2 1 . 3 2 . . . . . . . . . . . . Extermination 8 | . . . . . . . . 1 . 1 3 . . . . . . . 1 1 . . 1 Reinforcement 12 | . . . . . . . . 4 . . 5 . . . . . . 1 . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 9 | . . . . . . . . . . . 6 . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Distress Signals 13 | . 1 . 2 1 . . 4 . . . 1 . . . . . . . . . 2 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 330 | . 9 19 13 8 . 3 24 38 . 5 53 13 . 6 37 4 . 4 7 29 15 8 35 Peak Tracking Total 21 | . 3 4 3 3 . 3 4 6 . 1 7 5 . 5 11 4 . 4 6 11 12 7 21 Tactical Retreats 38 | . . 7 . . . . 2 1 . . 6 . . . 3 . . . 1 6 4 1 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Traps Triggered 14 | . 1 . . . . . 3 2 . 1 2 . . . . . . 1 2 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Machines Disabled 15 | . . . 2 1 1 . 1 7 . . 1 1 . . 1 . . . . . . . . Max in Single Turn 3 | . . . 1 1 1 . 1 3 . . 1 1 . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Machines Accessed 74 | . 3 . 6 2 2 . 12 11 . 8 12 . . 1 1 . 1 . 4 5 . 3 3 Terminals 46 | . 2 . 4 1 . . 8 6 . 4 5 . . 1 1 . 1 . 2 5 . 3 3 Fabricators 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . Repair Stations 9 | . 1 . . . . . 2 1 . 2 2 . . . . . . . 1 . . . . Recycling Units 3 | . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 2 1 . . 1 . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 . 1 2 . . . . . . . 1 . . . . Total Hacks 181 | . 10 . 15 4 2 . 38 27 . 24 30 . . 2 2 . 2 . 8 8 . 4 5 Successful 86 | . 6 . 7 2 2 . 17 14 . 9 12 . . 1 2 . 1 . 4 5 . 2 2 Failed 95 | . 4 . 8 2 . . 21 13 . 15 18 . . 1 . . 1 . 4 3 . 2 3 Catastrophic 20 | . . . 3 . . . 3 2 . 5 3 . . . . . . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 5 . 8 3 . . 7 7 . 4 2 . . . . . . . 2 . . . . Terminals 105 | . 5 . 9 3 . . 20 17 . 12 11 . . 2 2 . 2 . 5 8 . 4 5 Fabricators 4 | . . . . . . . . . . 2 2 . . . . . . . . . . . . Repair Stations 33 | . 5 . . . . . 9 3 . 8 6 . . . . . . . 2 . . . . Recycling Units 5 | . . . 2 . . . . 1 . . 2 . . . . . . . . . . . . Scanalyzers 21 | . . . 4 . . . 9 3 . . 5 . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . 3 . 2 4 . . . . . . . 1 . . . . Terminal Hacks 41 | . 2 . 2 2 2 . 5 7 . 3 3 . . 1 2 . 1 . 2 5 . 2 2 Record 12 | . . . . . 2 . . . . . 3 . . . 2 . . . . 3 . 2 . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . Open DSF 3 | . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 6 | . 1 . 1 1 . . 1 1 . . . . . . . . . . . . . . 1 Unreport Threat 6 | . . . 1 . . . 2 . . 2 . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . 1 Fabricator Hacks 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . Repair Station Hacks 17 | . 4 . . . . . 4 1 . 4 2 . . . . . . . 2 . . . . Scan Component 11 | . 2 . . . . . 3 1 . 3 1 . . . . . . . 1 . . . . Repair 6 | . 2 . . . . . 1 . . 1 1 . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 19 | . . . 4 . . . 8 3 . . 4 . . . . . . . . . . . . Insert Component 9 | . . . 2 . . . 4 1 . . 2 . . . . . . . . . . . . Analyze 10 | . . . 2 . . . 4 2 . . 2 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 61 | . 2 . 6 1 . . 12 9 . 8 9 . . . 1 . 1 . 4 2 . 3 3 Full Trace Events 8 | . . . . . . . 2 1 . 3 2 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . 134 . . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . . . 4 1 . . 2 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . Parts Repaired 6 | . 2 . . . . . 1 . . 1 1 . . . . . . . 1 . . . . Time 216 | . 52 . . . . . 38 . . 50 50 . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . 5 . . . . 9 . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 2 . . . 4 1 . . 2 . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . . . 4 1 . . 2 . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Total Allies 39 | . . . . . . . . . . . 1 . . . . . . . . . . . 38 Largest Group 11 | . . . . . . . . . . . 1 . . . . . . . . . . . 11 Highest-Rated Group 156 | . . . . . . . . . . . 40 . . . . . . . . . . . 156 Highest-Rated Ally 40 | . . . . . . . . . . . 40 . . . . . . . . . . . 15 Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . AID 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 Total Damage 2911 | . . . . . . . . . . . . . . . . . . . . . . . 2911 Kills 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Robot Analysis Total 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . . . . . . 1 . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Turns Passed 16360 | 98 618 758 549 514 922 647 1356 1905 106 634 2867 1213 214 328 1588 79 21 45 626 412 148 134 578 Spaces Moved 11777 | 54 439 427 393 328 644 467 758 1203 92 486 1375 819 158 258 833 89 46 111 670 689 338 274 826 Core 985 | 20 . . . . . . . . . . . . . . 396 25 . 18 4 19 44 206 253 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Legs 7148 | 34 104 219 . 117 644 467 758 1203 92 486 1375 819 158 258 393 . . . 21 . . . . Wheels 1191 | . 335 208 393 211 . . . . . . . . . . 44 . . . . . . . . Hover 575 | . . . . . . . . . . . . . . . . . . . 466 109 . . . Flight 1877 | . . . . . . . . . . . . . . . . 64 46 93 179 561 294 68 572 Fastest Speed 27 | 50 95 80 80 113 120 133 130 105 105 105 105 120 120 120 95 35 35 35 30 27 40 40 35 Average Speed 108 | 116 101 143 115 123 126 133 130 124 105 110 130 127 120 120 159 71 35 37 68 46 41 47 48 Slowest Speed 330 | 200 190 190 215 330 133 133 130 190 105 186 260 190 120 190 250 150 35 50 180 130 50 50 145 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . . . 3 6 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 5 54 88 42 61 93 100 65 31 74 15 34 88 18 7 91 13 1 90 21 79 16 40 29 Regions Visited 23 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . . . Unknown Exits Taken 16 | 1 . 1 . 1 1 1 1 . . . 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . 1 . 1 . 1 . . . . . 2 1 . 2 . . . . . . . . Spaces Dug 64 | . . . 15 . . . . . . . 31 18 . . . . . . . . . . . Terrain Destroyed 197 | . . . 25 2 1 3 24 68 . . 40 18 . . 16 . . . . . . . . Melee 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . Projectile 58 | . . . . 2 1 3 18 16 . . 2 . . . 16 . . . . . . . . AOE 121 | . . . 25 . . . 6 52 . . 20 18 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Upp Upp Fac DSF Res Qua Res Tes Acc Total 14234 | 77 558 521 445 400 697 481 1028 1470 100 571 2155 900 170 273 959 99 51 113 811 757 338 276 984 Wait 1195 | . 59 59 . 4 . 6 152 72 . 50 528 16 3 . 21 . . . 74 45 1 . 105 Move 11736 | 53 438 426 392 327 643 466 757 1203 91 485 1374 818 157 257 832 88 45 110 669 683 327 273 822 Hop 9 | . . . . . . . . . . . . . . . . . . . . 2 5 . 2 Pick Up 150 | 10 5 2 13 9 4 . 21 28 1 5 21 5 2 1 6 . 1 1 9 2 2 1 1 Fast Attach 121 | 7 5 . 3 2 1 . 4 18 1 5 12 5 . 3 10 3 1 . 19 12 3 2 5 Attach 85 | . . 2 1 1 . . 5 9 . 1 18 11 1 2 12 . 1 . 10 6 . . 5 Detach 22 | . . . . . . . . 2 . . 1 1 . 4 2 4 1 . 4 2 . . 1 Swap 129 | . 8 5 10 7 7 2 12 20 2 5 37 4 2 4 1 . . . 3 . . . . Drop 183 | 2 11 2 3 26 10 1 21 42 4 12 29 . . 1 8 . 2 . 7 1 . . 1 Fire 527 | 5 32 25 23 24 31 6 52 76 1 8 107 40 . 1 66 4 . . 13 4 . . 9 Melee 36 | . . . . . . . 2 . . . 28 . 5 . 1 . . . . . . . . Ram 12 | . . . . . . . . . . . . . . . . . . 2 3 . . . 7 Kick 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 Rewire 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Ext / DSF) -4/DSF -3/Research -3/Quarantine -2/Research -2/Testing -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 6) 414 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Repaired Wheel 581 | -10/Materials | Repaired Aluminum Leg 717 | -10/Materials | Entered Mines 744 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 767 | -10/Mines | Learned 2 Materials zone layouts 780 | -10/Mines | Discovered new exit (range 4) 800 | -10/Mines | Assembled infested the area 805 | -10/Mines | Assisted by a Guerilla fighting off Assembled 809 | -10/Mines | Learned location of Zion (-7) 1127 | -10/Mines | Discovered new exit (range 10) 1291 | -10/Mines | Found a hidden stash of uninstalled traps 1368 | -10/Mines | Core integrity fell below 50% 1475 | -10/Mines | Entered Materials 1475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -9/Materials | Discovered new exit (range 9) 1813 | -9/Materials | Build established: Scavenger-Mutant 1924 | -9/Materials | Discovered new exit (range 8) 1974 | -9/Materials | Identified exit to Mines 2024 | -9/Materials | Entered Mines 2053 | -9/Mines | Met a Derelict bent on vengeance 2106 | -9/Mines | Met a Derelict shopkeep closing up shop 2209 | -9/Mines | Learned Materials garrison access intel 2222 | -9/Mines | Discovered new exit (range 10) 2331 | -9/Mines | Learned Materials stockpile data 2523 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2523 | -9/Mines | Discovered new exit (range 5) 2538 | -9/Mines | Entered Exiles 2538 | -9/Exiles | Found Exiles lab destroyed 2555 | -9/Exiles | Discovered new exit (range 15) 3446 | -9/Exiles | Discovered new exit (range 12) 3460 | -9/Exiles | Entered Mines 3657 | -8/Mines | Build established: Mutant 3888 | -8/Mines | Discovered new exit (range 11) 4071 | -8/Mines | Discovered new exit (range 6) 4107 | -8/Mines | Entered Materials 4107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4109 | -8/Materials | Loaded intel: 1 garrison access location 4458 | -8/Materials | Repaired Carbon-fiber Leg 4691 | -8/Materials | Discovered new exit (range 16) 4797 | -8/Materials | Discovered new exit (range 8) 5148 | -8/Materials | Identified exit to Storage 5443 | -8/Materials | Discovered new exit (range 4) 5463 | -8/Materials | Entered Factory 5463 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5891 | -7/Factory | Build established: Gunner 6184 | -7/Factory | Identified exit to Lower Caves 6422 | -7/Factory | Discovered new exit (range 15) 6572 | -7/Factory | Lost 5 parts (1p2n1u1w) 6834 | -7/Factory | Cargo convoy interrupted 6862 | -7/Factory | Build established: Scavenger-Gunner 6876 | -7/Factory | Core integrity fell below 50% 7025 | -7/Factory | Identified exit to Factory 7368 | -7/Factory | Sucked down chute 7368 | -7/Factory | Entered Waste 7368 | -7/Waste | The area was eerily silent 7439 | -7/Waste | Discovered new exit (range 14) 7474 | -7/Waste | Entered Factory 7552 | -7/Factory | Identified exit to DSF 7707 | -7/Factory | Discovered exit to Lower Caves (range 6) 7784 | -7/Factory | Build established: Gunner 7894 | -7/Factory | Fabricated Carbon-fiber Leg? 8003 | -7/Factory | Repaired Lyr. Medium Armor Plating 8013 | -7/Factory | Discovered exit to Factory (range 6) 8108 | -7/Factory | Entered another Factory area 8108 | -6/Factory | Evolved 2 slots: Utility x2 8406 | -6/Factory | Build established: Tank 8541 | -6/Factory | Discovered new exit (range 7) 8677 | -6/Factory | Spotted B-75 Beast 9071 | -6/Factory | Repaired Lyr. Medium Armor Plating 9682 | -6/Factory | Lost 4 parts (1p1u2w) 9941 | -6/Factory | Fabricated I-36 Angel (x1) 10032 | -6/Factory | Garrison activated, responded to threat 10336 | -6/Factory | Garrison activated, responded to threat 10407 | -6/Factory | Lost 8 parts (1p3n1u3w) 10457 | -6/Factory | Core integrity fell below 50% 10603 | -6/Factory | Build established: Scavenger-Gunner 10975 | -6/Factory | Entered Lower Caves 11337 | -6/Lower Caves | Encountered a Warlord checkpoint 11352 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11515 | -6/Lower Caves | Spotted B-75 Beast 11577 | -6/Lower Caves | Destroyed B-75 Beast 11599 | -6/Lower Caves | Lost 4 parts (1n1u2w) 11767 | -6/Lower Caves | System corruption reached 10% 11797 | -6/Lower Caves | Lost 7 parts (1p3n3u) 11877 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12133 | -6/Lower Caves | Discovered new exit (range 9) 12188 | -6/Lower Caves | Entered another Lower Caves area 12390 | -6/Lower Caves | Discovered new exit (range 11) 12402 | -6/Lower Caves | Entered Factory 12402 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12414 | -5/Factory | Identified exit to DSF 12692 | -5/Factory | Discovered new exit (range 10) 12730 | -5/Factory | Entered Upper Caves 13357 | -5/Upper Caves | Lost 3 parts (1p1n1u) 13371 | -5/Upper Caves | Destroyed 8 combat bots 13471 | -5/Upper Caves | Attracted the attention of an 0b10 base 13525 | -5/Upper Caves | Lost 3 parts (1p1n1u) 13606 | -5/Upper Caves | Core integrity fell below 50% 13643 | -5/Upper Caves | Destroyed 7 combat bots 13645 | -5/Upper Caves | Lost 15 parts (1p3n6u5w) 13770 | -5/Upper Caves | Lost 8 parts (1n5u2w) 14013 | -5/Upper Caves | Build established: Mutant 14018 | -5/Upper Caves | Learned Factory terminal intel 14059 | -5/Upper Caves | Learned location of Armory (-4) 14303 | -5/Upper Caves | Discovered new exit (range 11) 14318 | -5/Upper Caves | Entered another Upper Caves area 14392 | -5/Upper Caves | Discovered new exit (range 10) 14396 | -5/Upper Caves | Spotted B-75 Beast 14396 | -5/Upper Caves | Learned Factory stockpile data 14397 | -5/Upper Caves | Entered Factory 14397 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14398 | -4/Factory | Identified exit to Extension 14400 | -4/Factory | Loaded intel: 27 terminal locations 14418 | -4/Factory | Identified exit to DSF 14418 | -4/Factory | Entered DSF 14447 | -4/DSF | Additional patrols routed to DSF 14453 | -4/DSF | Discovered new exit (range 15) 14463 | -4/DSF | Entered Research 14463 | -3/Research | Evolved 2 slots: Propulsion x2 14849 | -3/Research | Repaired Lgt. Ion Engine 14997 | -3/Research | Lost 6 parts (2p2n1u1w) 15069 | -3/Research | Discovered new exit (range 8) 15089 | -3/Research | Entered Quarantine 15096 | -3/Quarantine | Found Alien Artifact 15097 | -3/Quarantine | Identified Transdimensional Reconstructor 15097 | -3/Quarantine | Warped through subspace 15201 | -3/Quarantine | Released all parts (7) 15231 | -3/Quarantine | Lost 5 parts (1n3u1w) 15239 | -3/Quarantine | Met incapacitated Sigix Warrior 15239 | -3/Quarantine | Lockdown squad dispatched 15240 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 15243 | -3/Quarantine | Found Alien Artifact 15243 | -3/Quarantine | Identified Core Reset Matrix 15243 | -3/Quarantine | Used Core Reset Matrix 15247 | -3/Quarantine | Sensed 17 artifacts in vicinity 15262 | -3/Quarantine | Spotted Lightning 15262 | -3/Quarantine | Spotted Lightning 15262 | -3/Quarantine | Spotted Lightning 15275 | -3/Quarantine | Found Prototype Processor 15275 | -3/Quarantine | Identified Exp. Terrain Scan Processor 15276 | -3/Quarantine | Found Exp. Terrain Scan Processor 15410 | -3/Quarantine | Spotted Alpha 7 15433 | -3/Quarantine | Lost 3 parts (1n2u) 15496 | -3/Quarantine | Discovered new exit (range 15) 15501 | -3/Quarantine | Entered Research 15501 | -2/Research | Evolved 2 slots: Utility x2 15580 | -2/Research | Lost 3 parts (1n2u) 15647 | -2/Research | Discovered new exit (range 4) 15649 | -2/Research | Entered Testing 15671 | -2/Testing | Spotted Alpha 7 15782 | -2/Testing | Discovered new exit (range 4) 15783 | -2/Testing | Entered Access 15783 | -1/Access | Evolved 2 slots: Utility x2 15832 | -1/Access | Core integrity fell below 50% 15835 | -1/Access | Emitted hypermatrix ping 15840 | -1/Access | Assembled emerged from beneath the floor 15856 | -1/Access | Assembled emerged from beneath the floor 15863 | -1/Access | Lost 5 parts (4n1u) 15882 | -1/Access | Assembled emerged from beneath the floor 15949 | -1/Access | Spotted B-99 Colossus 15951 | -1/Access | Core integrity fell below 20% 15963 | -1/Access | Assembled emerged from beneath the floor 15986 | -1/Access | Garrison activated, responded to threat 15990 | -1/Access | Assembled emerged from beneath the floor 16005 | -1/Access | Assembled emerged from beneath the floor 16113 | -1/Access | Identified exit to Command 16157 | -1/Access | Spotted B-99 Colossus 16158 | -1/Access | Spotted B-99 Colossus 16361 | -1/Access | Core destroyed Last Messages --------------- 16276_ ALERT: Security rotation in progress. 16283_ ALERT: Rogue bot located, Programmers report to Access Zone 8U. 16351_ Biometal Heavy Treads destroyed. 16353_ Slammed into P-80 Master. 16355_ Imp. Remote Datajack destroyed. 16356_ Slammed into P-80 Master. 16358_ Biometal Heavy Treads destroyed. 16358_ Slammed into P-80 Master. 16358_ P-80 Master knocked back. 16359_ Slammed into P-80 Master. 16359_ Destabilizing: System interference. 16359_ Imp. Armor Integrity Analyzer temporarily disabled. 16359_ P-80 Master resets P-80 Master, system corruption cleaned. 16360_ Slammed into P-80 Master. 16361_ P-80 Master resets P-80 Master, system corruption cleaned. 16361_ Slammed into P-80 Master. 16361_ Destabilizing: Core damaged (-16). [Achievement: 20k Club] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????? | | ?????????????????????????????? | | ######## #####??????????????????????????????? | | ##+##########+##?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ! 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"""""" "????????????????????? | | % % %% "??" "????" "????????????????????? | | "??" "????" "????????????????????? | | % "??" "????" "????????????????????? | | %% % """" "????" "????????????????????? | | ######"#% % """""" "????????????????????? | | #?## """" "????????????????????? | | #??# %"??" "????????????????????? | | #??#########??##########"????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 515 Matter Stores 383 Matter Capacity 400 Sight Range 16 Terrain Scan Density 2010 Cloak Strength 2 Power Amplification 30 Armor Coverage 600 Resistance: KI 30 Resistance: EX 25 Core Shielding 30 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory I-36 Angel | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Core Reset Matrix Achievements -------------- 20k Club Achiever Alien Roots Alien Tech Dangerous Findings Deadly Force Denied? Explorer False Reunion Just Browsing Leap Before You Look My Command Is Your Wish Party Time Streaker Subspace Traveler Use The Force Challenges ------------ None Game ------ Seed FortressAssembledWarhead Manual? 0 Play Time 03:13:05 Cumulative 19.2 hours Start 2022.03.24 @ 23:27:57 End 2022.03.25 @ 02:40:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aba7818-a0d7-4fc5-a0ca-09e1ecdfbdb6