Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 02:25:06 Player: Stavbearer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1102) 1102 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3092 Bonus ------- None Cogmind --------- Core Integrity 369/550 Matter 48/300 Energy 6/100 System Corruption 4% Temperature Cool (24) Movement Walking (113) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Titanium Leg VSS Leg > --- UTILITY (3) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (3) ------- Particle Gun Ion Cannon Rocket Launcher > --- INVENTORY (8) ---- Airjet Heat Sink Signal Interpreter Hacking Suite Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel Airjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Ion Cannon Shotgun > --- INVENTORY -------- Heat Sink Improved Sensor Array Signal Interpreter Particle Gun Rocket Launcher Improved Datajack [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 36 | 8 . 7 9 12 Power 5 | 1 . 1 2 1 Engine 3 | 1 . . 1 1 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 13 | 3 . 2 2 6 Treads . | . . . . . Leg 6 | 1 . . . 5 Wheel 6 | 2 . 2 2 . Hover 1 | . . . . 1 Flight . | . . . . . Utility 8 | 2 . 2 2 2 Device 6 | 2 . 1 2 1 Storage 1 | . . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 2 . 2 3 3 Energy Gun 3 | . . . 2 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 . 2 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . . 2 3 8 Power 3 | . . . 1 2 Propulsion 5 | . . 1 1 3 Utility 2 | . . 1 . 1 Weapon 3 | . . . 1 2 Highest Loss Streak 5 | . . 2 2 5 To Critical Strikes . | . . . . . Average Backups 5 | 3 4 4 6 6 Power . | . 1 1 . . Propulsion . | 1 1 1 1 . Utility 2 | . 1 . 2 3 Weapon 1 | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 7 | . 1 . 1 5 Power 1 | . 1 . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 1 | . . . 1 . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 91 | . 100 96 98 82 Engine 6 | . 14 5 3 7 Core 3 | . . 5 7 . Leg 4 | . . . . 9 Wheel 17 | . 28 20 20 10 Hover 1 | . . . . 3 Device 20 | . 28 28 22 12 Storage 7 | . . 3 11 9 Protection 1 | . . . . 4 Energy Gun 10 | . . . 18 13 Energy Cannon 1 | . . . . 4 Ballistic Gun 16 | . 28 32 13 6 Peak Build Rating 23 | 9 9 15 16 23 Average Rating 13 | 3 9 12 13 18 On Entrance 9 | . 9 9 13 14 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 30 | 9 9 16 21 30 Greatest Support 39 | 32 32 32 32 39 Greatest Overweight (x) 6 | . . . 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 Average Capacity 6 | 5 5 5 8 8 Most Carried 8 | 5 5 5 8 8 Average Carried 5 | 3 4 4 6 6 Final Capacity 8 | 5 5 8 8 8 Final Carried 6 | 4 5 5 6 5 Class Distribution -------------------- 28% | Scavenger-Gunner 27% | Mutant 13% | Scavenger-Skirmisher 11% | Tank 9% | Skirmisher 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 682 | 308 26 140 142 66 Remotely . | . . . . . Salvage Created 1311 | 124 131 219 341 496 Parts 71 | 5 7 12 26 21 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 22 | . 3 2 7 10 Guns 15 | . 3 2 7 3 Cannons 1 | . . . . 1 AOE 6 | . . . . 6 Classes Destroyed 11 | 3 1 2 1 4 Worker 2 | 1 . 1 . . Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 1 | . . . . 1 Recycler 4 | 1 . 1 1 1 Mechanic 1 | . . . . 1 Watcher 2 | . . 1 . 1 Grunt 16 | . 3 1 5 7 Duelist 2 | . . . 2 . Sentry 2 | . . 1 . 1 Hunter 2 | . . . . 2 Best Kill Streak 8 | 2 2 4 3 8 Combat Bots Only 4 | . 2 2 3 4 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 168 | . 15 21 28 104 Missed 53 | . 3 4 9 37 Hits 115 | . 12 17 19 67 Melee 3 | . . . 3 . Projectile 112 | . 12 17 16 67 Critical Strikes 6 | . . . 1 5 Damage Taken 1762 | . 135 216 283 1128 Core 292 | . 56 27 28 181 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 77 . 86 . Volleys Fired 83 | 9 13 12 21 28 Largest 3 | 2 2 3 3 3 Hottest 148 | 40 40 60 128 148 Shots Fired 197 | 18 26 36 58 59 Gun 177 | 18 26 36 58 39 Cannon 8 | . . . . 8 Launcher 12 | . . . . 12 Special . | . . . . . Kinetic 125 | 18 26 36 30 15 Thermal 60 | . . . 28 32 Explosive 12 | . . . . 12 Electromagnetic . | . . . . . Robot Hit Streak 24 | 6 4 24 6 10 Robot Miss Streak 4 | 3 4 3 4 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 121 | 11 13 28 36 33 Core Hits 85 | 6 8 9 20 42 Critical Kills 2 | . . 2 . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 2 . 2 Burn 2 | . . . . 2 Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2610 | 103 154 286 465 1602 Guns 1405 | 103 154 286 465 397 Cannons 110 | . . . . 110 Explosions 1095 | . . . . 1095 Melee . | . . . . . Ramming . | . . . . . Kinetic 931 | 103 154 286 232 156 Thermal 584 | . . . 233 351 Explosive 1056 | . . . . 1056 Electromagnetic 39 | . . . . 39 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 31 | . . . . 31 Projectiles . | . . . . . Explosions 31 | . . . . 31 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 180 | . . . . 180 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 239 | . 12 1 60 239 Average Temperature 50 | . 6 1 23 80 Received Heat Transfer 621 | . 72 81 108 360 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 1482 | . . . 557 925 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 92 | 100 100 100 100 79 Level 1 7 | . . . . 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 281 | 10 50 57 85 281 Initial 33 | . . 16 4 33 Average 35 | . 14 17 22 75 Influence Increases 793 | 15 80 82 190 426 Destroy 0b10 Robot/C 440 | . 60 40 140 200 Destroy 0b10 Robot/NC 60 | 15 . 15 5 25 Destroy Leader 106 | . 20 12 30 44 Successful Hack 1 | . . . . 1 Disable Machine 75 | . . . . 75 Destroy Structure 81 | . . . . 81 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 554 | 15 40 110 117 272 Entered New Map 84 | . . 24 8 52 Time Decay 410 | 15 40 76 99 180 Lost Part 60 | . . 10 10 40 Squads Dispatched 7 | . 1 . . 6 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 7 6 8 22 Peak Tracking Total 5 | . 4 2 3 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . . . 5 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . . 1 1 3 Terminals 3 | . . . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 10 | . . 2 1 7 Successful 5 | . . 1 1 3 Failed 5 | . . 1 . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 6 | . . . 1 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 2 . 2 Garrison Access . | . . . . . Terminal Hacks 2 | . . . 1 1 Record 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 1 . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 1 1 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 995 | 34 145 248 355 213 Sensors 204 | . . . . 204 Terrain 317 | 34 145 138 . . Seismic 779 | 22 145 248 355 9 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1528 | 247 145 248 355 533 Spaces Moved 1136 | 280 99 188 255 314 Core 167 | 162 . . . 5 Treads . | . . . . . Legs 65 | . . . . 65 Wheels 902 | 118 99 188 255 242 Hover 2 | . . . . 2 Flight . | . . . . . Fastest Speed 50 | 50 100 100 90 90 Average Speed 98 | 71 100 100 97 122 Slowest Speed 350 | 100 100 100 115 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 7 24 24 50 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 93 | . . . . 93 Melee . | . . . . . Projectile . | . . . . . AOE 93 | . . . . 93 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1389 | 313 124 224 316 412 Wait 91 | 4 10 13 22 42 Move 1132 | 279 98 187 254 314 Hop . | . . . . . Pick Up 25 | 9 2 2 5 7 Fast Attach 9 | 3 . 1 1 4 Attach 15 | 6 . 3 2 4 Detach 2 | 2 . . . . Swap 18 | . . 5 6 7 Drop 14 | 1 1 1 5 6 Fire 83 | 9 13 12 21 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 248 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Met a group of wandering Federalists 286 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 12) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 631 | -9/Materials | Discovered new exit (range 9) 641 | -9/Materials | Entered Mines 824 | -9/Mines | Found DCF Scrap (12 items) 962 | -9/Mines | Discovered new exit (range 10) 971 | -9/Mines | Build established: Scavenger-Gunner 996 | -9/Mines | Entered Materials 996 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1230 | -8/Materials | Garrison activated, responded to threat 1405 | -8/Materials | Lost 5 parts (1p2n2w) 1529 | -8/Materials | Self-destructed Last Messages --------------- 01482_ K-01 Serf collects debris. 01483_ U-05 Engineer lays Concrete. 01486_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 01486_ U-05 Engineer lays Concrete. 01487_ K-01 Serf collects debris. 01489_ U-05 Engineer lays Concrete. 01493_ U-05 Engineer builds a Wall. 01497_ K-01 Serf collects debris. 01497_ U-05 Engineer builds a Wall. 01500_ U-05 Engineer lays Concrete. 01501_ System corrupted: Component data lost. 01501_ Hvy. Ion Engine destroyed. 01501_ U-05 Engineer lays Concrete. 01501_ K-01 Serf collects debris. 01502_ U-05 Engineer lays Concrete. 01504_ K-01 Serf collects debris. 01512_ Acquired Titanium Leg. 01522_ Critical hit (Burn: +37). 01525_ System corrupted: Heat flow error (+138). 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[ #???#########???? | | ???????????????????????????" #???????????????? | | ????????????????????????????? ! ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed BeamRegenerativeCutter Manual? 0 Play Time 00:56:31 Cumulative 25.5 hours Start 2025.12.05 @ 01:27:54 End 2025.12.05 @ 02:25:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 811409c0-3564-4e38-b478-721985d04ea7