Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.12 @ 23:09:32 Player: RNGesus Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (208) 1040 Value Destroyed (6385) 6385 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (1986) 1986 TOTAL SCORE: 15031 Bonus ------- High Alert Combat Kills 1272 Follower Combat Kills 277 Met Imprinter 300 Was Imprinted 300 Friendly Fire -163 Cogmind --------- Core Integrity 0/1000 Matter 222/300 Energy 99/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Enhanced Gauss Cannon Advanced EMP Blaster Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Cooled Airjet Improved Gravmag System Gravmag Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Advanced Weight Redist. System Kinecellerator Heavy EM Shotgun Bore Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster Precision Grenade Launcher Shock Maul [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 2 . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . 1 . . . . 1 . Utility 7 | . . . 2 1 . 1 . . . . 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 210 | 6 3 8 28 50 28 34 4 3 1 7 21 17 Power 17 | 1 . 1 2 7 2 1 1 . . . 2 . Engine 13 | 1 . 1 1 5 1 1 1 . . . 2 . Core 4 | . . . 1 2 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 50 | 2 1 1 6 17 10 4 . 1 . . 8 . Treads 7 | 2 1 1 . . 3 . . . . . . . Leg 23 | . . . 5 11 7 . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . Hover 19 | . . . 1 5 . 4 . 1 . . 8 . Flight . | . . . . . . . . . . . . . Utility 67 | 1 2 . 12 16 8 13 1 1 . . 3 10 Device 35 | . . . 10 8 4 6 1 1 . . 1 4 Storage 8 | 1 2 . . 5 . . . . . . . . Processor 7 | . . . 2 . . 1 . . . . 1 3 Hackware 5 | . . . . . . 2 . . . . . 3 Protection 12 | . . . . 3 4 4 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 76 | 2 . 6 8 10 8 16 2 1 1 7 8 7 Energy Gun 10 | . . 4 1 . . 3 . . . . . 2 Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 29 | 2 . . 5 7 5 4 1 . . . 2 3 Ballistic Cannon 16 | . . . 1 . . 4 1 1 . 4 4 1 Launcher 11 | . . 2 1 2 2 1 . . 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 8 | . . . . . 1 4 . . . 2 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 4 1 4 . . 1 . 4 . Parts Lost 54 | . . 3 4 10 10 . 1 1 . . 6 19 Power 10 | . . 1 1 3 2 . 1 . . . 1 1 Propulsion 18 | . . 1 1 6 2 . . 1 . . 2 5 Utility 16 | . . . . 1 4 . . . . . 2 9 Weapon 10 | . . 1 2 . 2 . . . . . 1 4 Highest Loss Streak 8 | . . 1 1 3 6 . 1 1 . . 4 8 Average Slot Usage (%) 92 | . 96 99 98 91 95 98 97 96 92 93 87 51 Engine 7 | . 14 13 3 5 4 7 6 7 7 7 6 2 Core 1 | . . . 7 2 3 . . . . . . . Treads 7 | . 28 27 . . 11 . . . . . . . Leg 7 | . . . 21 17 15 . . . . . . . Hover 9 | . . . . 1 . 30 30 30 30 30 31 10 Device 6 | . . . 11 8 6 11 7 7 7 7 6 11 Storage 20 | . 24 28 22 24 27 15 15 15 15 15 12 5 Processor 6 | . . . 10 9 4 3 7 7 7 7 9 14 Hackware 2 | . . . . . . 9 7 7 7 7 . 3 Protection 2 | . . . . 1 4 2 7 7 7 7 8 . Energy Gun 2 | . . 20 3 . . . . . . . . . Ballistic Gun 11 | . 28 7 17 17 17 6 3 . . . . 1 Ballistic Cannon 1 | . . . . . . 4 1 4 . 1 5 . Slashing Weapon 1 | . . . . . . 2 7 7 7 6 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 12 40 43 50 68 68 58 60 58 49 58 69 61 Greatest Support 94 | 40 40 40 40 51 60 55 55 55 55 55 94 77 Greatest Overweight (x) 15 | . . 1 2 15 3 1 1 1 . 1 1 3 Average Overweight (x) . | . . . . 2 . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 16 22 22 22 16 16 16 16 16 16 Average Capacity 16 | 5 13 16 16 18 22 16 16 16 16 16 16 9 Most Carried 22 | 2 16 16 16 21 22 21 16 16 16 16 16 15 Average Carried 15 | 1 9 15 13 18 21 15 15 15 16 15 15 7 Final Capacity 22 | 6 16 16 16 22 22 16 16 16 16 16 16 4 Final Carried 22 | 2 16 15 16 21 22 15 16 16 16 15 16 3 Class Distribution -------------------- 51% | Mutant 21% | Hauler-Mutant 18% | Messiah-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Matter Collected 5437 | 240 267 131 671 1465 1184 526 197 72 10 133 312 229 Remotely . | . . . . . . . . . . . . . Salvage Created 8732 | . 586 377 1526 1965 2241 681 296 70 . 182 361 447 Parts 461 | . 49 24 80 119 120 30 7 4 . 1 12 15 Haulers Intercepted 14 | . 2 . 4 4 2 2 . . . . . . Recyclers Shooed 11 | . 2 . 2 3 . 1 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 6 9 . 6 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 154 | . 13 16 27 37 39 6 3 2 . 5 2 4 Guns 116 | . 13 7 22 34 36 3 . . . . 1 . Cannons 13 | . . . . . . 3 3 2 . 2 1 2 AOE 25 | . . 9 5 3 3 . . . . 3 . 2 Classes Destroyed 17 | . 7 2 3 1 1 2 . . . 1 . . Worker 12 | . 2 . . 4 5 . . . . . . 1 Builder 3 | . 1 . . . 1 . . . . . . 1 Hauler 14 | . 2 . 4 4 2 2 . . . . . . Recycler 13 | . 2 1 2 . 2 3 . . . . 1 2 Operator 5 | . 1 . . 3 . 1 . . . . . . Watcher 6 | . . . 1 3 . 1 . . . . . 1 Swarmer 30 | . 9 6 4 8 3 . . . . . . . Grunt 75 | . 4 4 14 23 17 1 2 2 . 4 2 2 Brawler 6 | . . . 2 . 4 . . . . . . . Duelist 3 | . . . . 1 1 . 1 . . . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 28 | . . . 7 5 13 2 . . . . . 1 Demolisher 1 | . . 1 . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 3 | . . . . . . 2 . . . . . 1 Behemoth 1 | . . . . . . . . . . 1 . . Z-Courier 1 | . . . . . . . . . . . 1 . Assembled 5 | . . 5 . . . . . . . . . . Best Kill Streak 9 | . 5 7 4 7 9 2 3 2 . 4 1 7 Combat Bots Only 9 | . 3 7 4 7 9 1 3 2 . 4 1 2 Max Kills in Single Turn 6 | . 2 3 3 2 3 1 1 1 . 1 1 6 Gunslinging 1 | . . 1 . 1 1 . . . . . . . Exploded 3 | . . 3 3 2 2 . . . . 1 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Damage Taken 10154 | . 398 449 753 2044 2206 303 167 168 . 108 1346 2212 Core 1978 | . 75 29 139 248 207 42 . 10 . . 216 1012 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 58 65 . 17 . . . . 92 74 . Volleys Fired 587 | 2 54 25 81 152 139 51 11 6 . 13 28 25 Largest 2 | 2 2 2 2 2 2 2 1 1 . 1 1 2 Hottest 90 | 40 40 90 90 56 61 57 57 57 . 57 57 90 Shots Fired 1014 | 4 108 46 146 297 274 55 11 6 . 13 28 26 Gun 907 | 4 108 42 142 291 270 38 . . . . 3 9 Cannon 85 | . . . 1 . . 17 11 6 . 9 25 16 Launcher 22 | . . 4 3 6 4 . . . . 4 . 1 Special . | . . . . . . . . . . . . . Kinetic 901 | 4 108 6 97 291 270 52 11 6 . 9 28 19 Thermal 6 | . . . . . . . . . . . . 6 Explosive 17 | . . 4 3 2 4 . . . . 4 . . Electromagnetic 90 | . . 36 46 4 . 3 . . . . . 1 Robot Hit Streak 17 | 3 8 6 14 13 17 6 2 8 . 10 4 7 Robot Miss Streak 8 | 1 3 3 5 5 6 4 2 . . 2 8 2 Penetration Max 1 | . . . . . 1 . . . . . 1 . Secondary Targets 14 | . 2 2 . 5 5 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . Shots Hit Robots 687 | 3 65 28 98 196 199 35 12 6 . 8 19 18 Core Hits 331 | 1 31 25 45 83 83 18 7 2 . 11 8 17 Critical Hits 26 | . . . 1 . 2 2 5 3 . 5 7 1 Critical Kills 8 | . . . . . . 2 2 2 . . 2 . Critical Parts Destroyed 12 | . . . 1 . 1 . 3 1 . . 5 1 Melee Attacks 57 | . . . . . 5 19 6 1 . . 26 . Impact . | . . . . . . . . . . . . . Slashing 57 | . . . . . 5 19 6 1 . . 26 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 3 . . . . 6 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17356 | 30 763 859 1899 4150 4133 1080 619 184 . 661 1127 1851 Guns 10451 | 30 760 375 1556 3386 3738 399 . . . . 27 180 Cannons 1579 | . . . . . . 261 176 184 . 267 198 493 Explosions 3520 | . . 484 342 764 381 . . . . 394 . 1155 Melee 1615 | . . . . . . 420 443 . . . 752 . Ramming 191 | . 3 . 1 . 14 . . . . . 150 23 Kinetic 11050 | 30 760 39 1050 3386 3738 635 176 184 . 267 225 560 Thermal 1266 | . . 122 81 . . . . . . . . 1063 Explosive 2075 | . . 362 261 580 381 . . . . 394 . 97 Electromagnetic 1159 | . . 336 506 184 . 25 . . . . . 108 Impact . | . . . . . . . . . . . . . Slashing 1615 | . . . . . . 420 443 . . . 752 . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . 8 . 9 1 1 1 1 . 12 1 Average Corruption 4 | . . . 5 . 8 1 1 1 1 . 9 1 Corruption Purged . | . . . . . . . . . . . . . Effects 83 | . . . 28 . 36 2 . 1 . . 16 . Message Errors 13 | . . . 7 . 3 . . 1 . . 2 . Matter Fused 13 | . . . 3 . 8 . . . . . 2 . Heat Flow Errors 10 | . . . 2 . 4 . . . . . 4 . Energy Discharges 6 | . . . 1 . 4 . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . 4 . 3 . . . . . . . Data Loss (major) 5 | . . . 3 . 1 . . . . . 1 . Misfires 2 | . . . 1 . 1 . . . . . . . Misdirections 3 | . . . . . . . . . . . 3 . Targeting Errors 17 | . . . 4 . 9 2 . . . . 2 . Weapon Failures 6 | . . . 3 . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1045 | . . 7 4 60 . 194 140 . . . 299 341 Projectiles 13 | . . . . . . . . . . . . 13 Explosions 399 | . . 7 4 60 . . . . . . . 328 Melee 633 | . . . . . . 194 140 . . . 299 . Knockbacks 12 | . . . . . . 1 4 . . . 3 4 Impact 1 | . . . . . . . . . . . 1 . Kinetic 9 | . . . . . . 1 3 . . . 1 4 Secondary 2 | . . . . . . . 1 . . . 1 . Self-Inflicted Damage 407 | . . 113 81 . 32 . . . . . 74 107 Shots 12 | . . 4 4 . 1 . . . . . . 3 Rammed 11 | . 1 . . . . . . . . . 6 4 Targets Rammed 13 | . 1 . 1 . 1 . . . . . 6 4 Kicked 2 | . . . 1 . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 231 | . 18 218 171 77 224 231 198 82 . 72 197 53 Average Temperature 42 | . 8 92 37 17 29 46 107 38 . 26 59 23 Received Heat Transfer 3074 | . 102 65 267 849 864 117 99 93 . 27 156 435 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1085 | . . 250 50 . . . . . . . . 785 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 2 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Peak Influence 1018 | . 239 175 611 953 1018 897 . . . . 116 270 Average Influence 365 | . 82 65 368 547 734 560 . . . . 62 105 Maximum Alert Level 3 | . 1 . 2 3 3 3 . . . . . 1 Low Security (%) 39 | 100 98 100 16 . . . . . . . 100 73 Level 1 14 | . 1 . 34 27 4 11 . . . . . 26 Level 2 28 | . . . 49 44 40 55 . . . . . . Level 3 17 | . . . . 28 55 32 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 3 3 8 6 . . . . 7 4 Investigation 5 | . . . 2 1 . . . . . . 2 . Extermination 2 | . . . . . . 2 . . . . . . Reinforcement 11 | . 1 . 1 2 1 3 . . . . 2 1 Assault 4 | . . . . . 3 1 . . . . . . Garrison 10 | . . . . . 4 . . . . . 3 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Distress Signals 12 | . 1 . 3 2 4 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 287 | . 25 17 39 60 51 10 3 9 . 5 23 45 Peak Tracking Total 18 | . 6 5 4 7 8 3 3 4 . 4 10 18 Tactical Retreats 25 | . . . . 8 1 . . 2 . . 5 9 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . . . 3 1 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Machines Disabled 30 | . . 2 4 11 3 1 . . . . 2 7 Max in Single Turn 6 | . . 1 2 1 1 1 . . . . 1 6 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Machines Accessed 30 | . 1 . 4 5 9 8 . . . 1 1 1 Terminals 25 | . 1 . 4 5 9 5 . . . 1 . . Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . 1 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 72 | . 3 . 8 9 21 24 . . . 1 4 2 Successful 50 | . 2 . 2 7 14 20 . . . 1 3 1 Failed 22 | . 1 . 6 2 7 4 . . . . 1 1 Catastrophic 4 | . 1 . 1 . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 69 | . 3 . 8 4 18 7 . . . . 19 10 Terminals 52 | . 3 . 8 9 21 10 . . . 1 . . Fabricators 7 | . . . . . . 7 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . 7 . . . . 4 2 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 23 | . 1 . 2 6 7 6 . . . 1 . . Record 1 | . . . . . . . . . . 1 . . Part Schematic 2 | . . . . . . 2 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Branch Access Points 4 | . 1 . 1 1 . 1 . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 2 | . . . . 1 . 1 . . . . . . Hauler Manifests 5 | . . . 1 3 1 . . . . . . . Fabricator Hacks 7 | . . . . . . 7 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . 3 . . . . . . Build 3 | . . . . . . 3 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . 7 . . . . 3 1 Insert Component 5 | . . . . . . 2 . . . . 2 1 Analyze 6 | . . . . . . 5 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 23 | . 2 . . 2 19 . . . . . . . Terminals 9 | . 1 . . 1 7 . . . . . . . Track 3 | . . . . 1 2 . . . . . . . Botnet 5 | . . . . . 5 . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 3 . 4 5 . . . 1 . 1 Full Trace Events 2 | . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . 4 . . . . 15 9 Parts Built 5 | . . . . . . 5 . . . . . . Matter 526 | . . . . . . 526 . . . . . . Time 263 | . . . . . . 263 . . . . . . Total Part Build Rating 22 | . . . . . . 22 . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 2 . . . . 1 1 Part Schematics Acquired 3 | . . . . . . 2 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Total Allies 12 | . . 1 . . 2 . . . 4 . 4 1 Largest Group 4 | . . 1 . . 2 . . . 4 4 3 1 Highest-Rated Group 152 | . . 31 . . 62 . . . 152 152 93 27 Highest-Rated Ally 40 | . . 31 . . 31 . . . 40 40 35 27 Zionite Dispatches 3 | . . . . . . . . . . . 2 1 Recon 1 | . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . 1 Ally Attacks 50 | . . . . . 22 . . . . 23 5 . Total Damage 942 | . . . . . 358 . . . . 509 75 . Kills 8 | . . . . . 6 . . . . 2 . . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . 1 2 3 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . 7 . Items 7 | . . . . . . . . . . . 7 . Zionite Intel Received 5 | . . . . . . . . . . . 3 2 Emergency Access 1 | . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . 1 1 Component Schematics 1 | . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Turns Passed 9926 | 74 932 1187 1224 1718 1295 870 246 315 477 470 551 567 Spaces Moved 7723 | 38 476 629 626 799 516 1046 403 432 732 517 753 756 Core 470 | 2 . . . 5 . . . . . . . 463 Treads 1353 | 36 476 629 . . 212 . . . . . . . Legs 1414 | . . . 626 484 304 . . . . . . . Wheels 220 | . . . . 220 . . . . . . . . Hover 4266 | . . . . 90 . 1046 403 432 732 517 753 293 Flight . | . . . . . . . . . . . . . Fastest Speed 28 | 50 160 160 120 121 153 45 45 45 45 45 28 38 Average Speed 94 | 154 160 174 149 153 165 52 48 68 45 51 45 51 Slowest Speed 800 | 160 160 180 180 800 220 107 107 107 45 107 101 230 Overloaded Moves 67 | . . . . . . . . . . . 67 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 . Exploration Rate (%) 56 | 5 73 95 64 69 89 21 58 68 83 57 26 23 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . 1 1 . . . Known Exits Taken 9 | . 1 . 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . . . . . Scrap Searched 9 | . . 2 . . . . 1 2 1 3 . . Spaces Dug 38 | . . . 2 . 4 9 . 1 . . 20 2 Terrain Destroyed 252 | . . 42 20 29 30 14 2 2 . 11 25 77 Melee 29 | . . . . . 4 9 . 1 . . 15 . Projectile 22 | . . . 2 2 . 2 2 1 . 1 10 2 AOE 201 | . . 42 18 27 26 3 . . . 10 . 75 Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Total 9442 | 47 548 672 787 1073 745 1298 431 445 879 706 898 913 Wait 613 | . 1 3 19 16 34 106 2 . 146 165 45 76 Move 7710 | 37 475 628 625 798 515 1045 402 431 731 516 751 756 Hop . | . . . . . . . . . . . . . Pick Up 94 | 2 13 5 15 18 8 12 1 2 . 2 8 8 Fast Attach 72 | 6 1 . 2 25 10 10 . . 1 . 7 10 Attach 50 | . . 3 9 6 5 5 1 3 . 3 9 6 Detach 29 | . . . 5 7 1 5 1 1 . 1 3 5 Swap 89 | . 2 5 17 19 13 19 3 . . 4 6 1 Drop 121 | . 1 3 13 32 12 26 . 1 1 2 8 22 Fire 587 | 2 54 25 81 152 139 51 11 6 . 13 28 25 Melee 57 | . . . . . 5 19 6 1 . . 26 . Ram 9 | . . . . . . . . . . . 5 4 Kick 2 | . . . 1 . 1 . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis 4 | . . . . . 2 . . . . . 2 . Rewire 4 | . . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 15) 159 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 16) 1007 | -10/Materials | Entered Mines 1260 | -10/Mines | Assembled infested the area 1265 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1411 | -10/Mines | Discovered new exit (range 14) 1440 | -10/Mines | Learned location of Storage (-8) 1449 | -10/Mines | Destroyed 7 combat bots 1474 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1479 | -10/Mines | Found Prototype Device 1617 | -10/Mines | Learned Materials terminal intel 1653 | -10/Mines | Discovered new exit (range 13) 1732 | -10/Mines | Received a Mining Laser from a helpful Derelict 2194 | -10/Mines | Entered Materials 2194 | -9/Materials | Evolved 2 slots: Utility x2 2195 | -9/Materials | Loaded intel: 12 terminal locations 2195 | -9/Materials | Identified Exp. Sensor Array 2421 | -9/Materials | Discovered new exit (range 10) 2736 | -9/Materials | Discovered new exit (range 8) 2926 | -9/Materials | Discovered new exit (range 16) 3371 | -9/Materials | Identified exit to Mines 3416 | -9/Materials | Identified exit to Materials 3418 | -9/Materials | Entered another Materials area 3418 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3602 | -8/Materials | Destroyed 7 combat bots 3603 | -8/Materials | Lost 3 parts (1p2n) 3891 | -8/Materials | Identified exit to Storage 3906 | -8/Materials | Discovered new exit (range 9) 4263 | -8/Materials | Discovered new exit (range 5) 4351 | -8/Materials | Build established: Hauler-Mutant 4941 | -8/Materials | Discovered new exit (range 3) 5136 | -8/Materials | Entered Storage 5502 | -8/Storage | Garrison activated, responded to threat 5514 | -8/Storage | Core integrity fell below 50% 5536 | -8/Storage | First assault squad dispatched 5585 | -8/Storage | Met a pair of Derelict thieves 5616 | -8/Storage | Garrison activated, responded to threat 5800 | -8/Storage | Destroyed 9 combat bots 5808 | -8/Storage | Lost 6 parts (1p2n2u1w) 6018 | -8/Storage | Core integrity fell below 20% 6367 | -8/Storage | Discovered new exit (range 15) 6431 | -8/Storage | Entered Factory 6431 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6813 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 7021 | -7/Factory | Local fabrication network quarantined 7068 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 7078 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 7166 | -7/Factory | Identified exit to Lower Caves 7231 | -7/Factory | First assault squad dispatched 7301 | -7/Factory | Entered Lower Caves 7357 | -7/Lower Caves | Encountered a Warlord checkpoint 7436 | -7/Lower Caves | Build established: Mutant 7517 | -7/Lower Caves | Discovered new exit (range 8) 7547 | -7/Lower Caves | Identified exit to Lower Caves 7547 | -7/Lower Caves | Entered another Lower Caves area 7575 | -7/Lower Caves | Discovered new exit (range 9) 7587 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7678 | -7/Lower Caves | Found Alien Artifact 7731 | -7/Lower Caves | Encountered a Warlord checkpoint 7825 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7836 | -7/Lower Caves | Spotted B-75 Beast 7857 | -7/Lower Caves | Discovered new exit (range 11) 7862 | -7/Lower Caves | Identified exit to Zion 7862 | -7/Lower Caves | Entered Zion 7885 | -7/Zion | Found Prototype Launcher 7885 | -7/Zion | Identified Rocket Array 7892 | -7/Zion | Discovered new exit (range 10) 7898 | -7/Zion | Visited the Megawrench Repair Shop 7898 | -7/Zion | Megawrench repaired 8 parts 7919 | -7/Zion | System corruption cleaned by Quarantine Array 7950 | -7/Zion | Learned location of Quarantine (-3) 7979 | -7/Zion | Learned location of 1 exit from Factory 8008 | -7/Zion | Learned Factory emergency access door positions 8042 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8068 | -7/Zion | Imprinted 8070 | -7/Zion | Declared Zion's savior 8126 | -7/Zion | Received a visual enhancement algorithm 8195 | -7/Zion | Identified exit to Proximity Caves 8339 | -7/Zion | Entered Proximity Caves 8339 | -6/Proximity Caves | Accompanied by 4 allies 8340 | -6/Proximity Caves | Identified exit to Factory 8363 | -6/Proximity Caves | Build established: Messiah-Mutant 8400 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8563 | -6/Proximity Caves | Spotted B-75 Beast 8629 | -6/Proximity Caves | Learned Factory terminal intel 8642 | -6/Proximity Caves | Destroyed B-75 Beast 8809 | -6/Proximity Caves | Entered Factory 8809 | -6/Factory | Accompanied by 2 allies 8809 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8810 | -6/Factory | Identified exit to Factory 8812 | -6/Factory | Loaded intel: 20 terminal locations 8826 | -6/Factory | Zion Hover Resupply teleported in 8899 | -6/Factory | Identified Core Expander 8899 | -6/Factory | Installed Core Expander, added new Propulsion slot 9036 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9059 | -6/Factory | Garrison activated, responded to threat 9121 | -6/Factory | Retrieved Zion intel report: Emergency Access 9122 | -6/Factory | Zion Recon squad teleported in 9140 | -6/Factory | Crushed by falling debris 9147 | -6/Factory | Spotted B-75 Beast 9149 | -6/Factory | Retrieved Zion intel report: Component Schematics 9176 | -6/Factory | Crushed by falling debris 9207 | -6/Factory | Lost 4 parts (1p1n1u1w) 9238 | -6/Factory | System corruption reached 10% 9334 | -6/Factory | Allied Derelicts emerged from ambush trap array 9360 | -6/Factory | Entered another Factory area 9360 | -5/Factory | Evolved 2 slots: Utility x2 9361 | -5/Factory | Identified exit to Upper Caves 9526 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9598 | -5/Factory | Garrison activated, responded to threat 9685 | -5/Factory | Lost 8 parts (1p3n2u2w) 9724 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9725 | -5/Factory | Zion Hacking Resupply teleported in 9760 | -5/Factory | Core integrity fell below 50% 9823 | -5/Factory | Discovered new exit (range 7) 9826 | -5/Factory | Identified exit to Factory 9894 | -5/Factory | Lost 3 parts (1u2w) 9903 | -5/Factory | Core integrity fell below 20% 9927 | -5/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 09863_ Penetrated by Slug. 09863_ System Shield destroyed. 09863_ Penetrated by Slug. 09864_ Slammed into Y-64 Sentinel. 09866_ Penetrated by Slug. 09884_ Dropped Lrn. Sensor Array. 09914_ C-30 ARC bursts open, deploying its payload. 09914_ G-67 Veteran unfolds itself. 09914_ G-50 Soldier unfolds itself. 09915_ C-30 ARC bursts open, deploying its payload. 09915_ P-70 Sage unfolds itself. 09916_ Detecting system override signal. 09916_ K-01 Serf collects debris. 09917_ System Shield destroyed. 09917_ Acquired 86 matter. 09917_ Imp. Thermal Converter destroyed. 09917_ Weapon Cycler destroyed. 09920_ K-01 Serf collects debris. 09921_ Megafabricator disabled. 09927_ Adv. System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????# """" # ######### #??????# | | ?????# ""S"" # " ######## "" | | ?????# ""["" # "%" # !! ## "" | | ?????# [ # "" + !! ## "" | | ?????# """ """ # "T ^ # ## "" | | ?????# """ """ # "" # ] ## | | ?????# """ """ ######## #? ## | | ?????# #??????# #? ## ? | | ?????# """ """ #??????# #??" #????? | | ?????# """ """ #??????# #??" #????? | | ?????# """ """ #??????# #??? #????? | | ?????# #??????# #??? #????? | | ?????##############??????# ^ g #???? #????? | | ?????????????????????????# g "#?????#????? | | ?????????????????????????# """""" ###+####???? | | ?????????????????????????# """"" #???? | | ?????????????????????????# """""" #???? | | ?????????????????????????# """""" """ #???? | | ?????????????????????????# """""" "T" #???? | | ?????????????????????????# """""" #???? | | ?????????????????????????# """""" !!! #???? | | ?????????????????????????#u """""" !!! #???? | | ?????????????????????##### """""" !!! #???? | | ?????????????????????# p ! | | ?????????????????????# | | ?????????????????????# @ ^ | | ?????????????????????#k ##### | | ?????????????????????# ^m % ########+###???? | | ????????????????????## ##?????????????? | | ????????????????????## ##???????!?????? | | ???????????????????### g ##?????????????? | | ???????????????????? # g ##?????????????? | | ???????????????????### ##?????????????? | | ???????????? ??????# # ##?????????????? | | ?????????????""????# # ##?????????????? | | ?????????????? ????##k ##?? ""????????? | | ???#############+##### % ### ????????? | | ?? R / ?????????? | | ?? #????????????? | | ? w + ???????????? | | ? ! %% ###????????????? | | ? * ! ! | % #??????????????? | | ????????#+##### #########!"[/##+#######??????????? | | ??????????????# #?????# #!!]] #??????????? | | ??????????????# #?????###" [!! #??????????? | | ??????????????# #????????# [ #??????????? | | ??????????????# #????????# #??????????? | | ??????????????# #????????# """ """ #??????????? | | ??????????????# #????????# """ """ #??????????? | | ??????????????# #????????# """ """ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 375 Thermal Conversion 60 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 58 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 34 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Scanalyzed Bore Cannon | -7/Factory | Scanalyzed Enh. Gauss Cannon | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Gravmag Array | -6/Factory | Scanalyzed Hyp. Gauss Rifle | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel Salvage Targeting Computer | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Imp. Core Shielding | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Imp. Transmission Jammer | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Phase Shifter | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Exp. Utility Shielding | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Enh. Gauss Cannon | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonImpactPurifier Manual? 0 Play Time 01:40:19 Cumulative 215.1 hours Start 2019.12.12 @ 19:44:32 End 2019.12.12 @ 23:09:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 339 Rogue 339 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0 Lore% 76 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9ecbbe8-98c5-4c79-a904-bb7cce2ae67d